7a0e4cd31b
Merge branch 'master' of https://github.com/lastfuture/Pebble-Proof-of-Concept-LUT-3D
2016-06-09 22:27:05 +02:00
f584672b2c
updated code
2016-06-09 22:26:53 +02:00
0876d67d14
removed resources for slimmer repository
2016-06-09 22:24:12 +02:00
98af21dbb8
added MIT license
2016-06-06 21:11:15 +02:00
1fca55e8f2
fixed a crash on actual hardware
2016-06-05 23:01:19 +02:00
9ec8da15b1
rendering of multiple slices per frame
2016-06-05 21:04:32 +02:00
f0cf492919
Animation Test, oh my!
2016-06-05 18:27:26 +02:00
2da99c1a20
Made watchface load maps from resources
...
Texture coordinates, shadows and specular highlights are loaded from binary blobs, all processed in 32 bit color space and then dithered. Texture got interpolation.
2016-06-05 03:13:34 +02:00
9681126ad9
added patterned dithering and shading test
...
Thanks to @HBehrens for valuable input on shading/dithering, hardware limitations and chances, and ideas regarding methods to further improve this proof of concept
2016-06-04 03:15:15 +02:00
f320b32a6d
significantly improved code quality / readability
2016-06-03 01:30:58 +02:00
db2aaf6827
changed frame buffer handling to accomodate round
2016-06-03 00:00:34 +02:00
e66341b2ab
initial commit from CloudPebble
2016-06-02 22:45:41 +02:00
8b54152f2f
Initial commit
2016-06-02 22:44:47 +02:00