updated code

master
Alina Marquardt 2016-06-09 22:26:53 +02:00
parent 0876d67d14
commit f584672b2c
3 changed files with 15 additions and 14 deletions

1
.gitignore vendored
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@ -1,4 +1,5 @@
#pebble
/resources/data
/build
.lock-waf_darwin_build

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@ -10,14 +10,14 @@
"resources": {
"media": [
{
"file": "data/shading",
"name": "SHADING_TEST",
"file": "data/shading.bin",
"name": "SHADING",
"targetPlatforms": null,
"type": "raw"
},
{
"file": "data/testlut",
"name": "MAP_TEST",
"file": "data/lut.bin",
"name": "LUT",
"targetPlatforms": null,
"type": "raw"
}
@ -31,6 +31,6 @@
"uuid": "58059a20-c8c1-4a51-b99b-f0663e97ace8",
"versionLabel": "0.1",
"watchapp": {
"watchface": true
"watchface": false
}
}

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@ -45,7 +45,7 @@ typedef struct {
// global state
static State g;
static bool debug = false;
static bool debug = true;
/************************************ UI **************************************/
@ -76,7 +76,7 @@ static void create_texture(State *state, Layer *layer, GContext *ctx) {
graphics_context_set_fill_color(ctx, GColorBlack);
graphics_fill_circle(ctx, state->center, WHWIDTH/4);
state->bgcolor = GColorIcterine; // background color for behind the objects
state->bgcolor = GColorShockingPink; // background color for behind the objects
// set up texture buffer
state->texturesize = GSize(state->texturebounds.size.w, state->texturebounds.size.h);
@ -99,8 +99,8 @@ static void create_texture(State *state, Layer *layer, GContext *ctx) {
// release frame buffer
graphics_release_frame_buffer(ctx, tex_fb);
graphics_context_set_fill_color(ctx, GColorBlack);
graphics_fill_rect(ctx, bounds, 0, GCornerNone);
/*graphics_context_set_fill_color(ctx, GColorBlack);
graphics_fill_rect(ctx, bounds, 0, GCornerNone);*/
}
static void destroy_texture(State *state) {
@ -115,12 +115,12 @@ static void render_slice(State *state, Layer *layer, GContext *ctx, GRect render
uint8_t (*texture_matrix)[state->texturesize.w] = (uint8_t (*)[state->texturesize.w]) gbitmap_get_data(state->texture);
// START OF TEXTURE MAPPING
// load map parts
ResHandle lut_handle = resource_get_handle(RESOURCE_ID_MAP_TEST);
ResHandle lut_handle = resource_get_handle(RESOURCE_ID_LUT);
size_t lut_res_size = bounds.size.w*renderbounds.size.h*2;
uint8_t *lut_buffer = (uint8_t*)malloc(lut_res_size);
resource_load_byte_range(lut_handle, renderbounds.origin.y*bounds.size.w*2, lut_buffer, lut_res_size);
ResHandle shad_handle = resource_get_handle(RESOURCE_ID_SHADING_TEST);
ResHandle shad_handle = resource_get_handle(RESOURCE_ID_SHADING);
size_t shad_res_size = 144*renderbounds.size.h;
uint8_t *shad_buffer = (uint8_t*)malloc(shad_res_size);
resource_load_byte_range(shad_handle, renderbounds.origin.y*bounds.size.w, shad_buffer, shad_res_size);
@ -139,7 +139,8 @@ static void render_slice(State *state, Layer *layer, GContext *ctx, GRect render
GBitmapDataRowInfo info = gbitmap_get_data_row_info(fb, y);
//APP_LOG(APP_LOG_LEVEL_DEBUG, "y %d x <= %d", y, info.max_x);
for(uint8_t x = info.min_x; x <= info.max_x; x++) {
GColor fbpixel = state->bgcolor;
GColor fbpixel;
fbpixel.argb = info.data[x];
// convert to 24 bit color
GColor32 newpixel;
@ -149,13 +150,13 @@ static void render_slice(State *state, Layer *layer, GContext *ctx, GRect render
newpixel.a = 0xff;
// render texture mapped object by looking up pixels in the lookup table
if (x >= mapbounds.origin.x && y >= mapbounds.origin.y && x < mapbounds.origin.x+mapbounds.size.w && y < mapbounds.origin.y+mapbounds.size.h) {
uint16_t surfindex = (x-mapbounds.origin.x)+((y-mapbounds.origin.y)*mapbounds.size.w);
uint8_t xpos = lut_buffer[surfindex*2];
uint8_t ypos = lut_buffer[(surfindex*2)+1];
//APP_LOG(APP_LOG_LEVEL_DEBUG, "x %d - y %d", xpos, ypos);
if (xpos > 0 || ypos > 0) {
uint8_t texturexpos = xpos/2;
@ -192,7 +193,6 @@ static void render_slice(State *state, Layer *layer, GContext *ctx, GRect render
newpixel.b = (newpixel.b/DITHERFACTOR)*DITHERFACTOR;
}
}
uint8_t specularmap = shad_buffer[surfindex];
uint8_t shadowmap = (specularmap & 0b00001111)*16;
specularmap = ((specularmap & 0b11110000) >> 4)*16;