427 lines
14 KiB
C
427 lines
14 KiB
C
#include <pebble.h>
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#define KEY_BG_COLOR 0
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#define KEY_MINUTE_COLOR 1
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#define KEY_HOUR_COLOR 2
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#define KEY_PEG_COLOR 3
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#define KEY_SHADOWS 4
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#define KEY_TICKS 5
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#define KEY_TICK_COLOR 6
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#define KEY_RECT_TICKS 7
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#define ANTIALIASING true
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#define HAND_WIDTH 7
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#define TICK_RADIUS 3
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#define DOT_RADIUS HAND_WIDTH/4
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#define HAND_MARGIN_M 16
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#define HAND_MARGIN_H 42
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#define SHADOW_OFFSET 2
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#define ANIMATION_DURATION 750
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#define ANIMATION_DELAY 0
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static uint8_t shadowtable[] = {192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
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192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
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192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
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192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
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192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
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192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
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192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
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208,208,208,209,208,208,208,209,208,208,208,209,212,212,212,213, \
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192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
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192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
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208,208,209,210,208,208,209,210,212,212,213,214,216,216,217,218, \
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224,224,225,226,224,224,225,226,228,228,229,230,232,232,233,234, \
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192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207, \
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208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, \
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224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239, \
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240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};
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// alpha should only be 0b??111111 where ?? = 00 (full shade), 01 (much shade), 10 (some shade), 11 (none shade)
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static uint8_t alpha = 0b10111111;
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typedef struct {
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int hours;
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int minutes;
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} Time;
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static Window *s_main_window;
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static Layer *bg_canvas_layer, *s_canvas_layer;
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static GPoint s_center;
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static Time s_last_time;
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static int animpercent = 0, ticks;
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static bool s_animating = false, shadows = true, debug = false, rectticks = true;
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static GColor gcolorbg, gcolorm, gcolorh, gcolorp, gcolorshadow, gcolort;
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static void inbox_received_handler(DictionaryIterator *iter, void *context) {
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Tuple *colorbg_t = dict_find(iter, KEY_BG_COLOR);
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Tuple *colorm_t = dict_find(iter, KEY_MINUTE_COLOR);
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Tuple *colorh_t = dict_find(iter, KEY_HOUR_COLOR);
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Tuple *colorp_t = dict_find(iter, KEY_PEG_COLOR);
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Tuple *shadows_t = dict_find(iter, KEY_SHADOWS);
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Tuple *ticknum_t = dict_find(iter, KEY_TICKS);
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Tuple *colort_t = dict_find(iter, KEY_TICK_COLOR);
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Tuple *rectticks_t = dict_find(iter, KEY_RECT_TICKS);
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if(colorbg_t) {
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int colorbg = colorbg_t->value->int32;
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persist_write_int(KEY_BG_COLOR, colorbg);
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gcolorbg = GColorFromHEX(colorbg);
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gcolorshadow = (GColor8) shadowtable[alpha & gcolorbg.argb];
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}
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if(colorm_t) {
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int colorm = colorm_t->value->int32;
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persist_write_int(KEY_MINUTE_COLOR, colorm);
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gcolorm = GColorFromHEX(colorm);
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}
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if(colorh_t) {
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int colorh = colorh_t->value->int32;
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persist_write_int(KEY_HOUR_COLOR, colorh);
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gcolorh = GColorFromHEX(colorh);
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}
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if(colorp_t) {
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int colorp = colorp_t->value->int32;
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persist_write_int(KEY_PEG_COLOR, colorp);
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gcolorp = GColorFromHEX(colorp);
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}
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if(shadows_t && shadows_t->value->int8 > 0) {
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persist_write_bool(KEY_SHADOWS, true);
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shadows = true;
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} else {
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persist_write_bool(KEY_SHADOWS, false);
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shadows = false;
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}
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if(ticknum_t) {
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ticks = ticknum_t->value->uint8;
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persist_write_int(KEY_TICKS, ticks);
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}
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if(colort_t) {
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int colort = colort_t->value->int32;
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persist_write_int(KEY_TICK_COLOR, colort);
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gcolort = GColorFromHEX(colort);
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}
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if(rectticks_t && rectticks_t->value->int8 > 0) {
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persist_write_bool(KEY_RECT_TICKS, true);
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rectticks = true;
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} else {
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persist_write_bool(KEY_RECT_TICKS, false);
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rectticks = false;
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}
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if(bg_canvas_layer) {
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layer_mark_dirty(s_canvas_layer);
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}
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if(s_canvas_layer) {
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layer_mark_dirty(s_canvas_layer);
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}
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}
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/*************************** AnimationImplementation **************************/
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static void animation_started(Animation *anim, void *context) {
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s_animating = true;
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}
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static void animation_stopped(Animation *anim, bool stopped, void *context) {
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s_animating = false;
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}
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static void animate(int duration, int delay, AnimationImplementation *implementation, bool handlers) {
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Animation *anim = animation_create();
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animation_set_duration(anim, duration);
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animation_set_delay(anim, delay);
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animation_set_curve(anim, AnimationCurveEaseInOut);
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animation_set_implementation(anim, implementation);
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if(handlers) {
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animation_set_handlers(anim, (AnimationHandlers) {
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.started = animation_started,
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.stopped = animation_stopped
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}, NULL);
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}
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animation_schedule(anim);
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}
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/************************************ UI **************************************/
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static void tick_handler(struct tm *tick_time, TimeUnits changed) {
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// Store time
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// dummy time in emulator
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if (watch_info_get_model()==WATCH_INFO_MODEL_UNKNOWN) {
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s_last_time.hours = 0;
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s_last_time.minutes = tick_time->tm_sec;
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} else {
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s_last_time.hours = tick_time->tm_hour;
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s_last_time.hours -= (s_last_time.hours > 12) ? 12 : 0;
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s_last_time.minutes = tick_time->tm_min;
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}
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// Redraw
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if(s_canvas_layer) {
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layer_mark_dirty(s_canvas_layer);
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}
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}
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static int32_t get_angle_for_minute(int minute) {
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// Progress through 60 minutes, out of 360 degrees
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return ((minute * 360) / 60);
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}
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static int32_t get_angle_for_hour(int hour, int minute) {
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// Progress through 12 hours, out of 360 degrees
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return (((hour * 360) / 12)+(get_angle_for_minute(minute)/12));
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}
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static void bg_update_proc(Layer *layer, GContext *ctx) {
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GRect bounds = layer_get_bounds(layer);
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graphics_context_set_fill_color(ctx, gcolorbg);
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graphics_fill_rect(ctx, bounds, 0, GCornerNone);
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graphics_context_set_antialiased(ctx, ANTIALIASING);
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if (ticks > 0) {
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graphics_context_set_fill_color(ctx, gcolort);
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#if defined(PBL_RECT)
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if (rectticks) {
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int dist_v = 39;
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int dist_h = 46;
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int halfwidth = (bounds.size.w/2)-1;
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int halfheight = (bounds.size.h/2)-1;
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switch (ticks) {
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case 12:
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graphics_fill_circle(ctx, GPoint(halfwidth+dist_h, 4), TICK_RADIUS/2); // 1
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graphics_fill_circle(ctx, GPoint(halfwidth-dist_h, 4), TICK_RADIUS/2); // 11
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graphics_fill_circle(ctx, GPoint(halfwidth+dist_h, (bounds.size.h-5)), TICK_RADIUS/2); // 5
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graphics_fill_circle(ctx, GPoint(halfwidth-dist_h, (bounds.size.h-5)), TICK_RADIUS/2); // 7
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graphics_fill_circle(ctx, GPoint((bounds.size.w-5), halfheight-dist_v), TICK_RADIUS/2); // 2
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graphics_fill_circle(ctx, GPoint((bounds.size.w-5), halfheight+dist_v), TICK_RADIUS/2); // 4
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graphics_fill_circle(ctx, GPoint(4, halfheight-dist_v), TICK_RADIUS/2); // 10
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graphics_fill_circle(ctx, GPoint(4, halfheight+dist_v), TICK_RADIUS/2); // 8
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case 4:
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graphics_fill_circle(ctx, GPoint(halfwidth, (bounds.size.h-3)), TICK_RADIUS); // 6
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graphics_fill_circle(ctx, GPoint((bounds.size.w-3), halfheight), TICK_RADIUS); // 3
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graphics_fill_circle(ctx, GPoint(2, halfheight), TICK_RADIUS); // 9
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case 1:
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default:
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graphics_fill_circle(ctx, GPoint(halfwidth, 2), TICK_RADIUS); // 12
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break;
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}
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} else {
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#endif
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GRect insetbounds = grect_inset(bounds, GEdgeInsets(2));
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GRect insetbounds12 = grect_inset(bounds, GEdgeInsets(4));
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for(int i = 0; i < ticks; i++) {
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int hour_angle = (i * 360) / ticks;
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if (ticks == 12 && i%3!=0) {
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GPoint pos = gpoint_from_polar(insetbounds12, GOvalScaleModeFitCircle , DEG_TO_TRIGANGLE(hour_angle));
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graphics_fill_circle(ctx, pos, TICK_RADIUS/2);
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} else {
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GPoint pos = gpoint_from_polar(insetbounds, GOvalScaleModeFitCircle , DEG_TO_TRIGANGLE(hour_angle));
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graphics_fill_circle(ctx, pos, TICK_RADIUS);
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}
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}
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#if defined(PBL_RECT)
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}
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#endif
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}
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}
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static void update_proc(Layer *layer, GContext *ctx) {
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GRect bounds = layer_get_bounds(layer);
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GRect bounds_h = bounds;
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bounds_h.size.w = bounds_h.size.h;
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bounds_h.origin.x -= (bounds_h.size.w-bounds.size.w)/2;
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int maxradius = bounds_h.size.w;
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if (bounds_h.size.h < maxradius) { maxradius = bounds_h.size.h; }
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maxradius /= 2;
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int animradius = maxradius-((maxradius*animpercent)/100);
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#if defined(PBL_RECT)
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int platform_margin_m = (HAND_MARGIN_M/1.5);
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#elif defined(PBL_ROUND)
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int platform_margin_m = HAND_MARGIN_M;
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#endif
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int outer_m = animradius+platform_margin_m;
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int outer_h = animradius+HAND_MARGIN_H;
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if (outer_m < platform_margin_m) {
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outer_m = platform_margin_m;
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}
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if (outer_h < HAND_MARGIN_H) {
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outer_h = HAND_MARGIN_H;
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}
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if (outer_m > maxradius) {
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outer_m = maxradius;
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}
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if (outer_h > maxradius) {
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outer_h = maxradius;
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}
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GRect bounds_mo = grect_inset(bounds_h, GEdgeInsets(outer_m));
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GRect bounds_ho = grect_inset(bounds_h, GEdgeInsets(outer_h));
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graphics_context_set_antialiased(ctx, ANTIALIASING);
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// Use current time while animating
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Time mode_time = s_last_time;
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// Adjust for minutes through the hour
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float hour_deg = get_angle_for_hour(mode_time.hours, mode_time.minutes);
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float minute_deg = get_angle_for_minute(mode_time.minutes);
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GPoint minute_hand_outer = gpoint_from_polar(bounds_mo, GOvalScaleModeFillCircle, DEG_TO_TRIGANGLE(minute_deg));
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GPoint hour_hand_outer = gpoint_from_polar(bounds_ho, GOvalScaleModeFillCircle, DEG_TO_TRIGANGLE(hour_deg));
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if(shadows) {
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graphics_context_set_stroke_color(ctx, gcolorshadow);
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graphics_context_set_stroke_width(ctx, HAND_WIDTH);
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hour_hand_outer.y += SHADOW_OFFSET;
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s_center.y += SHADOW_OFFSET;
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graphics_draw_line(ctx, s_center, hour_hand_outer);
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minute_hand_outer.y += SHADOW_OFFSET+1;
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s_center.y += 1;
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graphics_draw_line(ctx, s_center, minute_hand_outer);
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hour_hand_outer.y -= SHADOW_OFFSET;
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minute_hand_outer.y -= SHADOW_OFFSET+1;
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s_center.y -= SHADOW_OFFSET+1;
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}
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graphics_context_set_stroke_color(ctx, gcolorh);
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graphics_context_set_stroke_width(ctx, HAND_WIDTH);
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graphics_draw_line(ctx, s_center, hour_hand_outer);
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graphics_context_set_stroke_color(ctx, gcolorm);
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graphics_context_set_stroke_width(ctx, HAND_WIDTH);
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graphics_draw_line(ctx, s_center, minute_hand_outer);
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graphics_context_set_fill_color(ctx, gcolorp);
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graphics_fill_circle(ctx, s_center, DOT_RADIUS);
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}
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static void window_load(Window *window) {
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Layer *window_layer = window_get_root_layer(window);
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GRect window_bounds = layer_get_bounds(window_layer);
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s_center = grect_center_point(&window_bounds);
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s_center.x -= 1;
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s_center.y -= 1;
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if (persist_exists(KEY_BG_COLOR)) {
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int colorbg = persist_read_int(KEY_BG_COLOR);
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gcolorbg = GColorFromHEX(colorbg);
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} else {
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gcolorbg = GColorBlack;
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}
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gcolorshadow = (GColor8) shadowtable[alpha & gcolorbg.argb];
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if (persist_exists(KEY_MINUTE_COLOR)) {
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int colorm = persist_read_int(KEY_MINUTE_COLOR);
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gcolorm = GColorFromHEX(colorm);
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} else {
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gcolorm = GColorWhite;
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}
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if (persist_exists(KEY_HOUR_COLOR)) {
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int colorh = persist_read_int(KEY_HOUR_COLOR);
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gcolorh = GColorFromHEX(colorh);
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} else {
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gcolorh = GColorRed;
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}
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if (persist_exists(KEY_PEG_COLOR)) {
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int colorp = persist_read_int(KEY_PEG_COLOR);
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gcolorp = GColorFromHEX(colorp);
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} else {
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gcolorp = GColorDarkGray;
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}
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if (persist_exists(KEY_SHADOWS)) {
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shadows = persist_read_bool(KEY_SHADOWS);
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} else {
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shadows = false;
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}
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if (persist_exists(KEY_TICKS)) {
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ticks = persist_read_int(KEY_TICKS);
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} else {
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ticks = 0;
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}
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if (persist_exists(KEY_TICK_COLOR)) {
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int colort = persist_read_int(KEY_TICK_COLOR);
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gcolort = GColorFromHEX(colort);
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} else {
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gcolort = GColorWhite;
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}
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if (persist_exists(KEY_RECT_TICKS)) {
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rectticks = persist_read_bool(KEY_RECT_TICKS);
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} else {
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rectticks = false;
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}
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bg_canvas_layer = layer_create(window_bounds);
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s_canvas_layer = layer_create(window_bounds);
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layer_set_update_proc(bg_canvas_layer, bg_update_proc);
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layer_set_update_proc(s_canvas_layer, update_proc);
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layer_add_child(window_layer, bg_canvas_layer);
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layer_add_child(bg_canvas_layer, s_canvas_layer);
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}
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static void window_unload(Window *window) {
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layer_destroy(bg_canvas_layer);
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layer_destroy(s_canvas_layer);
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}
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/*********************************** App **************************************/
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static int anim_percentage(AnimationProgress dist_normalized, int max) {
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return (int)(float)(((float)dist_normalized / (float)ANIMATION_NORMALIZED_MAX) * (float)max);
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}
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static void radius_update(Animation *anim, AnimationProgress dist_normalized) {
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animpercent = anim_percentage(dist_normalized, 100);
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layer_mark_dirty(s_canvas_layer);
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}
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static void init() {
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srand(time(NULL));
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// keep lit only in emulator
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if (watch_info_get_model()==WATCH_INFO_MODEL_UNKNOWN) {
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debug = true;
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}
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time_t t = time(NULL);
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struct tm *time_now = localtime(&t);
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if (debug) {
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tick_handler(time_now, SECOND_UNIT);
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} else {
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tick_handler(time_now, MINUTE_UNIT);
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}
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s_main_window = window_create();
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window_set_window_handlers(s_main_window, (WindowHandlers) {
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.load = window_load,
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.unload = window_unload,
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});
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window_stack_push(s_main_window, true);
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if (debug) {
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tick_timer_service_subscribe(SECOND_UNIT, tick_handler);
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} else {
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tick_timer_service_subscribe(MINUTE_UNIT, tick_handler);
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}
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if (debug) {
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light_enable(true);
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}
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app_message_register_inbox_received(inbox_received_handler);
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app_message_open(app_message_inbox_size_maximum(), app_message_outbox_size_maximum());
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// Prepare animations
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AnimationImplementation radius_impl = {
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.update = radius_update
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};
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animate(ANIMATION_DURATION, ANIMATION_DELAY, &radius_impl, false);
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}
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static void deinit() {
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window_destroy(s_main_window);
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}
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int main() {
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init();
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app_event_loop();
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deinit();
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}
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