#include #define KEY_BG_COLOR 0 #define KEY_MINUTE_COLOR 1 #define KEY_HOUR_COLOR 2 #define KEY_PEG_COLOR 3 #define KEY_SHADOWS 4 #define KEY_TICKS 5 #define KEY_TICK_COLOR 6 #define KEY_RECT_TICKS 7 #define ANTIALIASING true #define HAND_WIDTH 7 #define TICK_RADIUS 3 #define DOT_RADIUS HAND_WIDTH/4 #define HAND_MARGIN_M 16 #define HAND_MARGIN_H 42 #define SHADOW_OFFSET 2 #define ANIMATION_DURATION 750 #define ANIMATION_DELAY 0 static uint8_t shadowtable[] = {192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \ 192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \ 192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \ 192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \ 192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \ 192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \ 192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \ 208,208,208,209,208,208,208,209,208,208,208,209,212,212,212,213, \ 192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \ 192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \ 208,208,209,210,208,208,209,210,212,212,213,214,216,216,217,218, \ 224,224,225,226,224,224,225,226,228,228,229,230,232,232,233,234, \ 192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207, \ 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, \ 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239, \ 240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255}; // alpha should only be 0b??111111 where ?? = 00 (full shade), 01 (much shade), 10 (some shade), 11 (none shade) static uint8_t alpha = 0b10111111; typedef struct { int hours; int minutes; } Time; static Window *s_main_window; static Layer *bg_canvas_layer, *s_canvas_layer; static GPoint s_center; static Time s_last_time; static int animpercent = 0, ticks; static bool s_animating = false, shadows = true, debug = false, rectticks = true; static GColor gcolorbg, gcolorm, gcolorh, gcolorp, gcolorshadow, gcolort; static void inbox_received_handler(DictionaryIterator *iter, void *context) { Tuple *colorbg_t = dict_find(iter, KEY_BG_COLOR); Tuple *colorm_t = dict_find(iter, KEY_MINUTE_COLOR); Tuple *colorh_t = dict_find(iter, KEY_HOUR_COLOR); Tuple *colorp_t = dict_find(iter, KEY_PEG_COLOR); Tuple *shadows_t = dict_find(iter, KEY_SHADOWS); Tuple *ticknum_t = dict_find(iter, KEY_TICKS); Tuple *colort_t = dict_find(iter, KEY_TICK_COLOR); Tuple *rectticks_t = dict_find(iter, KEY_RECT_TICKS); if(colorbg_t) { int colorbg = colorbg_t->value->int32; persist_write_int(KEY_BG_COLOR, colorbg); gcolorbg = GColorFromHEX(colorbg); gcolorshadow = (GColor8) shadowtable[alpha & gcolorbg.argb]; } if(colorm_t) { int colorm = colorm_t->value->int32; persist_write_int(KEY_MINUTE_COLOR, colorm); gcolorm = GColorFromHEX(colorm); } if(colorh_t) { int colorh = colorh_t->value->int32; persist_write_int(KEY_HOUR_COLOR, colorh); gcolorh = GColorFromHEX(colorh); } if(colorp_t) { int colorp = colorp_t->value->int32; persist_write_int(KEY_PEG_COLOR, colorp); gcolorp = GColorFromHEX(colorp); } if(shadows_t && shadows_t->value->int8 > 0) { persist_write_bool(KEY_SHADOWS, true); shadows = true; } else { persist_write_bool(KEY_SHADOWS, false); shadows = false; } if(ticknum_t) { ticks = ticknum_t->value->uint8; persist_write_int(KEY_TICKS, ticks); } if(colort_t) { int colort = colort_t->value->int32; persist_write_int(KEY_TICK_COLOR, colort); gcolort = GColorFromHEX(colort); } if(rectticks_t && rectticks_t->value->int8 > 0) { persist_write_bool(KEY_RECT_TICKS, true); rectticks = true; } else { persist_write_bool(KEY_RECT_TICKS, false); rectticks = false; } if(bg_canvas_layer) { layer_mark_dirty(s_canvas_layer); } if(s_canvas_layer) { layer_mark_dirty(s_canvas_layer); } } /*************************** AnimationImplementation **************************/ static void animation_started(Animation *anim, void *context) { s_animating = true; } static void animation_stopped(Animation *anim, bool stopped, void *context) { s_animating = false; } static void animate(int duration, int delay, AnimationImplementation *implementation, bool handlers) { Animation *anim = animation_create(); animation_set_duration(anim, duration); animation_set_delay(anim, delay); animation_set_curve(anim, AnimationCurveEaseInOut); animation_set_implementation(anim, implementation); if(handlers) { animation_set_handlers(anim, (AnimationHandlers) { .started = animation_started, .stopped = animation_stopped }, NULL); } animation_schedule(anim); } /************************************ UI **************************************/ static void tick_handler(struct tm *tick_time, TimeUnits changed) { // Store time // dummy time in emulator if (watch_info_get_model()==WATCH_INFO_MODEL_UNKNOWN) { s_last_time.hours = 0; s_last_time.minutes = tick_time->tm_sec; } else { s_last_time.hours = tick_time->tm_hour; s_last_time.hours -= (s_last_time.hours > 12) ? 12 : 0; s_last_time.minutes = tick_time->tm_min; } // Redraw if(s_canvas_layer) { layer_mark_dirty(s_canvas_layer); } } static int32_t get_angle_for_minute(int minute) { // Progress through 60 minutes, out of 360 degrees return ((minute * 360) / 60); } static int32_t get_angle_for_hour(int hour, int minute) { // Progress through 12 hours, out of 360 degrees return (((hour * 360) / 12)+(get_angle_for_minute(minute)/12)); } static void bg_update_proc(Layer *layer, GContext *ctx) { GRect bounds = layer_get_bounds(layer); graphics_context_set_fill_color(ctx, gcolorbg); graphics_fill_rect(ctx, bounds, 0, GCornerNone); graphics_context_set_antialiased(ctx, ANTIALIASING); if (ticks > 0) { graphics_context_set_fill_color(ctx, gcolort); #if defined(PBL_RECT) if (rectticks) { int dist_v = 39; int dist_h = 46; int halfwidth = (bounds.size.w/2)-1; int halfheight = (bounds.size.h/2)-1; switch (ticks) { case 12: graphics_fill_circle(ctx, GPoint(halfwidth+dist_h, 4), TICK_RADIUS/2); // 1 graphics_fill_circle(ctx, GPoint(halfwidth-dist_h, 4), TICK_RADIUS/2); // 11 graphics_fill_circle(ctx, GPoint(halfwidth+dist_h, (bounds.size.h-5)), TICK_RADIUS/2); // 5 graphics_fill_circle(ctx, GPoint(halfwidth-dist_h, (bounds.size.h-5)), TICK_RADIUS/2); // 7 graphics_fill_circle(ctx, GPoint((bounds.size.w-5), halfheight-dist_v), TICK_RADIUS/2); // 2 graphics_fill_circle(ctx, GPoint((bounds.size.w-5), halfheight+dist_v), TICK_RADIUS/2); // 4 graphics_fill_circle(ctx, GPoint(4, halfheight-dist_v), TICK_RADIUS/2); // 10 graphics_fill_circle(ctx, GPoint(4, halfheight+dist_v), TICK_RADIUS/2); // 8 case 4: graphics_fill_circle(ctx, GPoint(halfwidth, (bounds.size.h-3)), TICK_RADIUS); // 6 graphics_fill_circle(ctx, GPoint((bounds.size.w-3), halfheight), TICK_RADIUS); // 3 graphics_fill_circle(ctx, GPoint(2, halfheight), TICK_RADIUS); // 9 case 1: default: graphics_fill_circle(ctx, GPoint(halfwidth, 2), TICK_RADIUS); // 12 break; } } else { #endif GRect insetbounds = grect_inset(bounds, GEdgeInsets(2)); GRect insetbounds12 = grect_inset(bounds, GEdgeInsets(4)); for(int i = 0; i < ticks; i++) { int hour_angle = (i * 360) / ticks; if (ticks == 12 && i%3!=0) { GPoint pos = gpoint_from_polar(insetbounds12, GOvalScaleModeFitCircle , DEG_TO_TRIGANGLE(hour_angle)); graphics_fill_circle(ctx, pos, TICK_RADIUS/2); } else { GPoint pos = gpoint_from_polar(insetbounds, GOvalScaleModeFitCircle , DEG_TO_TRIGANGLE(hour_angle)); graphics_fill_circle(ctx, pos, TICK_RADIUS); } } #if defined(PBL_RECT) } #endif } } static void update_proc(Layer *layer, GContext *ctx) { GRect bounds = layer_get_bounds(layer); GRect bounds_h = bounds; bounds_h.size.w = bounds_h.size.h; bounds_h.origin.x -= (bounds_h.size.w-bounds.size.w)/2; int maxradius = bounds_h.size.w; if (bounds_h.size.h < maxradius) { maxradius = bounds_h.size.h; } maxradius /= 2; int animradius = maxradius-((maxradius*animpercent)/100); #if defined(PBL_RECT) int platform_margin_m = (HAND_MARGIN_M/1.5); #elif defined(PBL_ROUND) int platform_margin_m = HAND_MARGIN_M; #endif int outer_m = animradius+platform_margin_m; int outer_h = animradius+HAND_MARGIN_H; if (outer_m < platform_margin_m) { outer_m = platform_margin_m; } if (outer_h < HAND_MARGIN_H) { outer_h = HAND_MARGIN_H; } if (outer_m > maxradius) { outer_m = maxradius; } if (outer_h > maxradius) { outer_h = maxradius; } GRect bounds_mo = grect_inset(bounds_h, GEdgeInsets(outer_m)); GRect bounds_ho = grect_inset(bounds_h, GEdgeInsets(outer_h)); graphics_context_set_antialiased(ctx, ANTIALIASING); // Use current time while animating Time mode_time = s_last_time; // Adjust for minutes through the hour float hour_deg = get_angle_for_hour(mode_time.hours, mode_time.minutes); float minute_deg = get_angle_for_minute(mode_time.minutes); GPoint minute_hand_outer = gpoint_from_polar(bounds_mo, GOvalScaleModeFillCircle, DEG_TO_TRIGANGLE(minute_deg)); GPoint hour_hand_outer = gpoint_from_polar(bounds_ho, GOvalScaleModeFillCircle, DEG_TO_TRIGANGLE(hour_deg)); if(shadows) { graphics_context_set_stroke_color(ctx, gcolorshadow); graphics_context_set_stroke_width(ctx, HAND_WIDTH); hour_hand_outer.y += SHADOW_OFFSET; s_center.y += SHADOW_OFFSET; graphics_draw_line(ctx, s_center, hour_hand_outer); minute_hand_outer.y += SHADOW_OFFSET+1; s_center.y += 1; graphics_draw_line(ctx, s_center, minute_hand_outer); hour_hand_outer.y -= SHADOW_OFFSET; minute_hand_outer.y -= SHADOW_OFFSET+1; s_center.y -= SHADOW_OFFSET+1; } graphics_context_set_stroke_color(ctx, gcolorh); graphics_context_set_stroke_width(ctx, HAND_WIDTH); graphics_draw_line(ctx, s_center, hour_hand_outer); graphics_context_set_stroke_color(ctx, gcolorm); graphics_context_set_stroke_width(ctx, HAND_WIDTH); graphics_draw_line(ctx, s_center, minute_hand_outer); graphics_context_set_fill_color(ctx, gcolorp); graphics_fill_circle(ctx, s_center, DOT_RADIUS); } static void window_load(Window *window) { Layer *window_layer = window_get_root_layer(window); GRect window_bounds = layer_get_bounds(window_layer); s_center = grect_center_point(&window_bounds); s_center.x -= 1; s_center.y -= 1; if (persist_exists(KEY_BG_COLOR)) { int colorbg = persist_read_int(KEY_BG_COLOR); gcolorbg = GColorFromHEX(colorbg); } else { gcolorbg = GColorBlack; } gcolorshadow = (GColor8) shadowtable[alpha & gcolorbg.argb]; if (persist_exists(KEY_MINUTE_COLOR)) { int colorm = persist_read_int(KEY_MINUTE_COLOR); gcolorm = GColorFromHEX(colorm); } else { gcolorm = GColorWhite; } if (persist_exists(KEY_HOUR_COLOR)) { int colorh = persist_read_int(KEY_HOUR_COLOR); gcolorh = GColorFromHEX(colorh); } else { gcolorh = GColorRed; } if (persist_exists(KEY_PEG_COLOR)) { int colorp = persist_read_int(KEY_PEG_COLOR); gcolorp = GColorFromHEX(colorp); } else { gcolorp = GColorDarkGray; } if (persist_exists(KEY_SHADOWS)) { shadows = persist_read_bool(KEY_SHADOWS); } else { shadows = false; } if (persist_exists(KEY_TICKS)) { ticks = persist_read_int(KEY_TICKS); } else { ticks = 0; } if (persist_exists(KEY_TICK_COLOR)) { int colort = persist_read_int(KEY_TICK_COLOR); gcolort = GColorFromHEX(colort); } else { gcolort = GColorWhite; } if (persist_exists(KEY_RECT_TICKS)) { rectticks = persist_read_bool(KEY_RECT_TICKS); } else { rectticks = false; } bg_canvas_layer = layer_create(window_bounds); s_canvas_layer = layer_create(window_bounds); layer_set_update_proc(bg_canvas_layer, bg_update_proc); layer_set_update_proc(s_canvas_layer, update_proc); layer_add_child(window_layer, bg_canvas_layer); layer_add_child(bg_canvas_layer, s_canvas_layer); } static void window_unload(Window *window) { layer_destroy(bg_canvas_layer); layer_destroy(s_canvas_layer); } /*********************************** App **************************************/ static int anim_percentage(AnimationProgress dist_normalized, int max) { return (int)(float)(((float)dist_normalized / (float)ANIMATION_NORMALIZED_MAX) * (float)max); } static void radius_update(Animation *anim, AnimationProgress dist_normalized) { animpercent = anim_percentage(dist_normalized, 100); layer_mark_dirty(s_canvas_layer); } static void init() { srand(time(NULL)); // keep lit only in emulator if (watch_info_get_model()==WATCH_INFO_MODEL_UNKNOWN) { debug = true; } time_t t = time(NULL); struct tm *time_now = localtime(&t); if (debug) { tick_handler(time_now, SECOND_UNIT); } else { tick_handler(time_now, MINUTE_UNIT); } s_main_window = window_create(); window_set_window_handlers(s_main_window, (WindowHandlers) { .load = window_load, .unload = window_unload, }); window_stack_push(s_main_window, true); if (debug) { tick_timer_service_subscribe(SECOND_UNIT, tick_handler); } else { tick_timer_service_subscribe(MINUTE_UNIT, tick_handler); } if (debug) { light_enable(true); } app_message_register_inbox_received(inbox_received_handler); app_message_open(app_message_inbox_size_maximum(), app_message_outbox_size_maximum()); // Prepare animations AnimationImplementation radius_impl = { .update = radius_update }; animate(ANIMATION_DURATION, ANIMATION_DELAY, &radius_impl, false); } static void deinit() { window_destroy(s_main_window); } int main() { init(); app_event_loop(); deinit(); }