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@ -1,15 +1,17 @@
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#include <pebble.h>
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#define KEY_COLORS 0
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#define KEY_INVERSE 1
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#define KEY_BT_VIBE 2
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#define ANTIALIASING true
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#define INVERSE true
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#define FINAL_RADIUS 88
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#define FINAL_RADIUS 90
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#define HAND_WIDTH 6
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#define TICK_RADIUS 3
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#define HAND_MARGIN_OUTER 16
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#define HAND_MARGIN_INNER 50
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#define SHADOW_OFFSET 2
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#define HAND_MARGIN_OUTER 15
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#define HAND_MARGIN_MIDDLE 32
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#define HAND_MARGIN_INNER 40
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#define GRID_SPACING 18
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#define ANIMATION_DURATION 400
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@ -21,18 +23,17 @@ typedef struct {
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} Time;
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static Window *s_main_window;
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static Layer *s_canvas_layer;
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static Layer *bg_canvas_layer, *s_canvas_layer;
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static GPoint s_center;
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static Time s_last_time;
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static int s_radius = 0, colors = 1;
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static bool s_animating = false, debug = false;
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static float anim_offset;
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static int colors = 1;
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static bool s_animating = false, debug = false, inverse = false, btvibe = false;
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static GColor gcolorbg, gcolorh, gcolort;
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static void handle_colorchange() {
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switch(colors) {
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switch (colors) {
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case 1: // greens
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gcolorh = GColorMediumSpringGreen;
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gcolort = GColorMidnightGreen;
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@ -56,19 +57,69 @@ static void handle_colorchange() {
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default:
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break;
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}
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if (inverse) {
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GColor tempcolor = gcolorh;
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gcolorh = gcolort;
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gcolort = tempcolor;
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switch (colors) {
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case 1: // greens
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gcolorh = GColorDarkGreen;
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gcolort = GColorMediumAquamarine;
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break;
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case 3: // blues
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gcolort = GColorPictonBlue;
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break;
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case 2: // reds
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gcolort = GColorMelon;
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break;
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case 4: // greys
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gcolort = GColorLightGray;
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break;
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default:
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break;
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}
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}
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if (inverse) {
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gcolorbg = GColorWhite;
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} else {
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gcolorbg = GColorBlack;
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}
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}
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static void inbox_received_handler(DictionaryIterator *iter, void *context) {
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Tuple *colors_t = dict_find(iter, KEY_COLORS);
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Tuple *inverse_t = dict_find(iter, KEY_INVERSE);
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Tuple *btvibe_t = dict_find(iter, KEY_BT_VIBE);
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if(colors_t) {
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colors = colors_t->value->uint8;
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persist_write_int(KEY_COLORS, colors);
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handle_colorchange();
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}
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if(inverse_t && inverse_t->value->int8 > 0) {
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persist_write_bool(KEY_INVERSE, true);
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inverse = true;
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} else {
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persist_write_bool(KEY_INVERSE, false);
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inverse = false;
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}
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if(btvibe_t && btvibe_t->value->int8 > 0) {
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persist_write_bool(KEY_BT_VIBE, true);
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btvibe = true;
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} else {
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persist_write_bool(KEY_BT_VIBE, false);
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btvibe = false;
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}
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handle_colorchange();
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if(bg_canvas_layer) {
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layer_mark_dirty(bg_canvas_layer);
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}
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if(s_canvas_layer) {
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layer_mark_dirty(s_canvas_layer);
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}
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vibes_short_pulse();
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}
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/*************************** AnimationImplementation **************************/
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@ -102,7 +153,7 @@ static void tick_handler(struct tm *tick_time, TimeUnits changed) {
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// Store time
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// dummy time in emulator
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if (debug) {
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s_last_time.hours = 8;
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s_last_time.hours = 11;
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s_last_time.minutes = tick_time->tm_sec;
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} else {
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s_last_time.hours = tick_time->tm_hour;
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@ -116,6 +167,17 @@ static void tick_handler(struct tm *tick_time, TimeUnits changed) {
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}
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}
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static void handle_bluetooth(bool connected) {
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if (btvibe && !connected) {
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static uint32_t const segments[] = { 200, 200, 50, 150, 200 };
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VibePattern pat = {
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.durations = segments,
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.num_segments = ARRAY_LENGTH(segments),
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};
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vibes_enqueue_custom_pattern(pat);
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}
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}
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static int32_t get_angle_for_minute(int minute) {
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// Progress through 60 minutes, out of 360 degrees
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return (minute * 360) / 60;
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@ -126,43 +188,11 @@ static int32_t get_angle_for_hour(int hour, int minute) {
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return ((hour * 360) / 12)+(get_angle_for_minute(minute)/12);
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}
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static void update_proc(Layer *layer, GContext *ctx) {
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static void bg_update_proc(Layer *layer, GContext *ctx) {
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GRect bounds = layer_get_bounds(layer);
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graphics_context_set_fill_color(ctx, gcolorbg);
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graphics_fill_rect(ctx, bounds, 0, GCornerNone);
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graphics_context_set_antialiased(ctx, ANTIALIASING);
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// Use current time while animating
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Time mode_time = s_last_time;
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// Adjust for minutes through the hour
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float hour_angle = TRIG_MAX_ANGLE * mode_time.hours / 12;
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float minute_angle = TRIG_MAX_ANGLE * mode_time.minutes / 60;
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float hour_deg = get_angle_for_hour(mode_time.hours, mode_time.minutes);
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float minute_deg = get_angle_for_minute(mode_time.minutes);
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hour_angle += (minute_angle / TRIG_MAX_ANGLE) * (TRIG_MAX_ANGLE / 12);
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if (s_animating) {
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hour_angle += anim_offset;
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minute_angle -= anim_offset;
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}
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GPoint minute_hand_outer = (GPoint) {
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.x = (int16_t)(sin_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)(s_radius - HAND_MARGIN_OUTER) / TRIG_MAX_RATIO) + s_center.x,
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.y = (int16_t)(-cos_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)(s_radius - HAND_MARGIN_OUTER) / TRIG_MAX_RATIO) + s_center.y,
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};
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GPoint minute_hand_inner = (GPoint) {
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.x = (int16_t)(sin_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * ((int32_t)HAND_MARGIN_INNER+1) / TRIG_MAX_RATIO) + s_center.x,
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.y = (int16_t)(-cos_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * ((int32_t)HAND_MARGIN_INNER+1) / TRIG_MAX_RATIO) + s_center.y,
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};
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GPoint hour_hand_outer = (GPoint) {
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.x = (int16_t)(sin_lookup(hour_angle) * (int32_t)(s_radius - HAND_MARGIN_OUTER - (0.35 * s_radius)) / TRIG_MAX_RATIO) + s_center.x,
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.y = (int16_t)(-cos_lookup(hour_angle) * (int32_t)(s_radius - HAND_MARGIN_OUTER - (0.35 * s_radius)) / TRIG_MAX_RATIO) + s_center.y,
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};
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GPoint hour_hand_inner = (GPoint) {
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.x = (int16_t)(sin_lookup(hour_angle) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.x,
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.y = (int16_t)(-cos_lookup(hour_angle) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.y,
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};
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graphics_context_set_stroke_color(ctx, gcolort);
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graphics_context_set_stroke_width(ctx, 1);
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for (int gx=0; gx<bounds.size.h; gx += GRID_SPACING) {
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@ -170,41 +200,51 @@ static void update_proc(Layer *layer, GContext *ctx) {
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GPoint gxbot = (GPoint) { .x = gx, .y = bounds.size.h };
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graphics_draw_line(ctx, gxtop, gxbot);
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}
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for (int gy=0; gy<bounds.size.w; gy += GRID_SPACING) {
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GPoint gxtop = (GPoint) { .y = gy, .x = 0 };
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GPoint gxbot = (GPoint) { .y = gy, .x = bounds.size.w };
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graphics_draw_line(ctx, gxtop, gxbot);
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}
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}
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static void update_proc(Layer *layer, GContext *ctx) {
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GRect bounds = layer_get_bounds(layer);
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GRect bounds_mo = grect_inset(bounds, GEdgeInsets(HAND_MARGIN_OUTER));
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GRect bounds_mi = grect_inset(bounds, GEdgeInsets(HAND_MARGIN_MIDDLE-1));
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GRect bounds_m = grect_inset(bounds, GEdgeInsets(HAND_MARGIN_MIDDLE));
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GRect bounds_ho = grect_inset(bounds, GEdgeInsets(HAND_MARGIN_MIDDLE+1));
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GRect bounds_hi = grect_inset(bounds, GEdgeInsets(HAND_MARGIN_INNER));
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if((s_radius - HAND_MARGIN_OUTER) > HAND_MARGIN_INNER) {
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if(s_radius > 2 * HAND_MARGIN_OUTER) {
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graphics_context_set_stroke_color(ctx, gcolorh);
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graphics_context_set_stroke_width(ctx, HAND_WIDTH);
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graphics_draw_line(ctx, hour_hand_inner, hour_hand_outer);
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}
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if(s_radius > HAND_MARGIN_OUTER) {
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graphics_context_set_stroke_color(ctx, gcolorh);
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graphics_context_set_stroke_width(ctx, HAND_WIDTH);
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graphics_draw_line(ctx, minute_hand_inner, minute_hand_outer);
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}
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GRect frame = grect_inset(bounds, GEdgeInsets(37));
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graphics_context_set_fill_color(ctx, gcolorh);
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if (minute_deg > hour_deg && minute_deg-hour_deg > 180) {
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hour_deg += 360;
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} else if (minute_deg < hour_deg && hour_deg-minute_deg > 180) {
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minute_deg += 360;
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}
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if (minute_deg < hour_deg) {
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graphics_fill_radial(ctx, frame, GOvalScaleModeFitCircle, HAND_WIDTH,
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DEG_TO_TRIGANGLE(minute_deg-1),
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DEG_TO_TRIGANGLE(hour_deg+1));
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} else {
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graphics_fill_radial(ctx, frame, GOvalScaleModeFitCircle, HAND_WIDTH,
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DEG_TO_TRIGANGLE(hour_deg-1),
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DEG_TO_TRIGANGLE(minute_deg+1));
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}
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// Use current time while animating
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Time mode_time = s_last_time;
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// Adjust for minutes through the hour
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float hour_deg = get_angle_for_hour(mode_time.hours, mode_time.minutes);
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float minute_deg = get_angle_for_minute(mode_time.minutes);
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GPoint minute_hand_outer = gpoint_from_polar(bounds_mo, GOvalScaleModeFitCircle, DEG_TO_TRIGANGLE(minute_deg));
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GPoint minute_hand_inner = gpoint_from_polar(bounds_mi, GOvalScaleModeFitCircle, DEG_TO_TRIGANGLE(minute_deg));
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GPoint hour_hand_outer = gpoint_from_polar(bounds_ho, GOvalScaleModeFitCircle, DEG_TO_TRIGANGLE(hour_deg));
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GPoint hour_hand_inner = gpoint_from_polar(bounds_hi, GOvalScaleModeFitCircle, DEG_TO_TRIGANGLE(hour_deg));
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graphics_context_set_stroke_color(ctx, gcolorh);
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graphics_context_set_stroke_width(ctx, HAND_WIDTH);
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graphics_draw_line(ctx, hour_hand_inner, hour_hand_outer);
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graphics_draw_line(ctx, minute_hand_inner, minute_hand_outer);
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if (minute_deg > hour_deg && minute_deg-hour_deg > 180) {
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hour_deg += 360;
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} else if (minute_deg < hour_deg && hour_deg-minute_deg > 180) {
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minute_deg += 360;
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}
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graphics_context_set_stroke_width(ctx, HAND_WIDTH+1);
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if (minute_deg < hour_deg) {
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graphics_draw_arc(ctx, bounds_m, GOvalScaleModeFitCircle,
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DEG_TO_TRIGANGLE(minute_deg),
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DEG_TO_TRIGANGLE(hour_deg));
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} else {
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graphics_draw_arc(ctx, bounds_m, GOvalScaleModeFitCircle,
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DEG_TO_TRIGANGLE(hour_deg),
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DEG_TO_TRIGANGLE(minute_deg));
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}
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}
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@ -213,35 +253,40 @@ static void window_load(Window *window) {
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GRect window_bounds = layer_get_bounds(window_layer);
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s_center = grect_center_point(&window_bounds);
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s_center.x -= 1;
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s_center.y -= 1;
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if (persist_exists(KEY_COLORS)) {
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colors = persist_read_int(KEY_COLORS);
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} else {
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colors = 1;
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}
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if (persist_exists(KEY_INVERSE)) {
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inverse = persist_read_bool(KEY_INVERSE);
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} else {
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inverse = false;
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}
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if (persist_exists(KEY_BT_VIBE)) {
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btvibe = persist_read_bool(KEY_BT_VIBE);
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} else {
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btvibe = false;
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}
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bg_canvas_layer = layer_create(window_bounds);
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s_canvas_layer = layer_create(window_bounds);
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layer_set_update_proc(bg_canvas_layer, bg_update_proc);
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layer_set_update_proc(s_canvas_layer, update_proc);
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layer_add_child(window_layer, s_canvas_layer);
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layer_add_child(window_layer, bg_canvas_layer);
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layer_add_child(bg_canvas_layer, s_canvas_layer);
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}
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static void window_unload(Window *window) {
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layer_destroy(bg_canvas_layer);
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layer_destroy(s_canvas_layer);
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}
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/*********************************** App **************************************/
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static int anim_percentage(AnimationProgress dist_normalized, int max) {
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return (int)(float)(((float)dist_normalized / (float)ANIMATION_NORMALIZED_MAX) * (float)max);
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}
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static void radius_update(Animation *anim, AnimationProgress dist_normalized) {
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s_radius = anim_percentage(dist_normalized, FINAL_RADIUS);
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layer_mark_dirty(s_canvas_layer);
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}
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static void init() {
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srand(time(NULL));
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@ -264,7 +309,12 @@ static void init() {
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});
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window_stack_push(s_main_window, true);
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gcolorbg = GColorBlack;
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if (inverse) {
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gcolorbg = GColorWhite;
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} else {
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gcolorbg = GColorBlack;
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}
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gcolorh = GColorMediumSpringGreen;
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gcolort = GColorMidnightGreen;
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@ -280,16 +330,14 @@ static void init() {
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light_enable(true);
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}
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handle_bluetooth(connection_service_peek_pebble_app_connection());
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connection_service_subscribe((ConnectionHandlers) {
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.pebble_app_connection_handler = handle_bluetooth
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});
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app_message_register_inbox_received(inbox_received_handler);
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app_message_open(app_message_inbox_size_maximum(), app_message_outbox_size_maximum());
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// Prepare animations
|
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AnimationImplementation radius_impl = {
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|
.update = radius_update
|
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};
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animate(ANIMATION_DURATION, ANIMATION_DELAY, &radius_impl, false);
|
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}
|
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static void deinit() {
|
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