commit e3677f6f6578b891074b759467a6f7d0816413fe Author: Alina Marquardt Date: Tue Apr 4 21:21:43 2023 +0200 initial commit diff --git a/README.md b/README.md new file mode 100644 index 0000000..ab70c88 --- /dev/null +++ b/README.md @@ -0,0 +1,7 @@ +# Vein 3d + +Generative art experiment based on vein generation by Bleeptrack. + +It's taking the generated veins (first panel), generates a bump map, albedo and specular map and maps it to a disc rotating in space. The goal was to loosely mimic the look of a leaf. Veins are randomized on every reload + +![Screenshot](example/screenshot.jpg) diff --git a/example/screenshot.jpg b/example/screenshot.jpg new file mode 100644 index 0000000..108c3f1 Binary files /dev/null and b/example/screenshot.jpg differ diff --git a/gradientmaps.js b/gradientmaps.js new file mode 100755 index 0000000..573dce0 --- /dev/null +++ b/gradientmaps.js @@ -0,0 +1,576 @@ +/* +Copyright 2013 Adobe Systems Inc. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and limitations under the License. +*/ + +/* +Gradient Maps support +Author: Alan Greenblatt (blatt@adobe.com, @agreenblatt, blattchat.com) +*/ + +window.GradientMaps = function(scope) { + function GradientMaps() { + this.init(); + } + + GradientMaps.prototype = { + init: function() { + }, + + calcStopsArray: function(stopsDecl) { + /* + * Each stop consists of a color and an optional percentage or length + * stops: [, ] + * : color [ | ]? + * + * If the first color-stop does not have a length or percentage, it defaults to 0% + * If the last color-stop does not have a length or percentage, it defaults to 100% + * If a color-stop, other than the first or last, does not have a length or percentage, it is assigned the position half way between the previous and the next stop. + * If a color-stop, other than the first or last, has a specified position less than the previous stop, its position is changed to be equal to the largest specified position of any prior color-stop. + */ + + var matches = stopsDecl.match(/(((rgb|hsl)a?\(\d{1,3},\s*\d{1,3},\s*\d{1,3}(?:,\s*0?\.?\d+)?\)|\w+|#[0-9a-fA-F]{1,6})(\s+(0?\.\d+|\d{1,3}%))?)/g); + + var stopsDeclArr = stopsDecl.split(','); + var stops = []; + + matches.forEach(function(colorStop) { + var colorStopMatches = colorStop.match(/(?:((rgb|hsl)a?\(\d{1,3},\s*\d{1,3},\s*\d{1,3}(?:,\s*0?\.?\d+)?\)|\w+|#[0-9a-fA-F]{1,6})(\s+(?:0?\.\d+|\d{1,3}%))?)/); + if (colorStopMatches && colorStopMatches.length >= 4) { + posMatch = colorStopMatches[3]; + stops.push({ + color: parseCSSColor(colorStopMatches[1]), + pos: posMatch ? parse_css_float(posMatch) * 100 : null + }) + } + }); + + /* + * Need to calculate the positions where they aren't specified. + * In the case of the first and last stop, we may even have to add a new stop. + * + * Go through the array of stops, finding ones where the position is not specified. + * Then, find the next specified position or terminate on the last stop. + * Finally, evenly distribute the unspecified positions, with the first stop at 0 + * and the last stop at 100. + */ + + if (stops.length >= 1) { + // If the first stop's position is not specified, set it to 0. + var stop = stops[0]; + if (!stop.pos) + stop.pos = 0; + else + stop.pos = Math.min(100, Math.max(0, stop.pos)); + + var currentPos = stop.pos; + + // If the last stop's position is not specified, set it to 100. + stop = stops[stops.length-1]; + if (!stop.pos) + stop.pos = 100; + else + stop.pos = Math.min(100, Math.max(0, stop.pos)); + + // Make sure that all positions are in ascending order + for (var i = 1; i < stops.length-1; i++) { + stop = stops[i]; + if (stop.pos && stop.pos < currentPos) + stop.pos = currentPos; + if (stop.pos > 100) stop.pos = 100; + currentPos = stop.pos; + } + + // Find any runs of unpositioned stops and calculate them + var i = 1; + while (i < (stops.length-1)) { + if (!stops[i].pos) { + // Find the next positioned stop. You'll always have at least the + // last stop at 100. + for (var j = i+1; j < stops.length; j++) { + if (stops[j].pos) + break; + } + + var startPos = stops[i-1].pos; + var endPos = stops[j].pos; + var nStops = j - 1 + 1; + + var delta = Math.round((endPos - startPos) / nStops); + while (i < j) { + stops[i].pos = stops[i-1].pos + delta; + i++; + } + } + + i++; + } + + if (stops[0].pos != 0) { + stops.unshift({ + color: stops[0].color, + pos: 0 + }); + } + + if (stops[stops.length-1].pos != 100) { + stops.push({ + color: stops[stops.length-1].color, + pos: 100 + }) + } + } + + return stops; + }, + + findMatchingDistributedNSegs: function(stops) { + var maxNumSegs = 100; + var matched = false; + for (var nSegs = 1; !matched && nSegs <= maxNumSegs; nSegs++) { + var segSize = maxNumSegs / nSegs; + matched = true; + for (var i = 1; i < stops.length-1; i++) { + var pos = stops[i].pos; + if (pos < segSize) { + matched = false; + break; + } + var rem = pos % segSize; + var maxDiff = 1.0; + if (!(rem < maxDiff || (segSize - rem) < maxDiff)) { + matched = false; + break; + } + } + + if (matched) + return nSegs; + } + + return nSegs; + }, + + calcDistributedColors: function(stops, nSegs) { + var colors = [stops[0].color]; + + var segSize = 100 / nSegs; + for (var i = 1; i < stops.length-1; i++) { + var stop = stops[i]; + var n = Math.round(stop.pos / segSize); + colors[n] = stop.color; + } + + colors[nSegs] = stops[stops.length-1].color; + + var i = 1; + while (i < colors.length) { + if (!colors[i]) { + for (var j = i+1; j < colors.length; j++) { + if (colors[j]) + break; + } + + // Need to evenly distribute colors stops from svgStop[i-1] to svgStop[j] + + var startColor = colors[i-1]; + var r = startColor[0]; + var g = startColor[1]; + var b = startColor[2]; + var a = startColor[3]; + + var endColor = colors[j]; + + var nSegs = j - i + 1; + var dr = (endColor[0] - r) / nSegs; + var dg = (endColor[1] - g) / nSegs; + var db = (endColor[2] - b) / nSegs; + var da = (endColor[3] - a) / nSegs; + + while (i < j) { + r += dr; + g += dg; + b += db; + a += da; + colors[i] = [r, g, b, a]; + i++; + } + } + i++; + } + + return colors; + }, + + addElement: function(doc, parent, tagname, ns, attributes) { + var elem = ns ? doc.createElementNS(ns, tagname) : doc.createElement(tagname); + if (attributes) { + Object.keys(attributes).forEach(function(key, index, keys) { + elem.setAttribute(key, attributes[key]); + }); + //elem.setAttribute(attr.name, attr.value); + } + + if (parent) parent.appendChild(elem); + return elem; + }, + + addSVGComponentTransferFilter: function(elem, colors) { + var filter = null; + var svg = null; + var svgns = 'http://www.w3.org/2000/svg'; + var filterID = elem.getAttribute('data-gradientmap-filter'); + + var svgIsNew = false; + + var doc = elem.ownerDocument; + + if (filterID) { + filter = doc.getElementById(filterID); + if (filter) { + // Remove old component transfer function + var componentTransfers = filter.getElementsByTagNameNS(svgns, 'feComponentTransfer'); + if (componentTransfers) { + for (var i = componentTransfers.length-1; i >= 0; --i) + filter.removeChild(componentTransfers[i]); + + svg = filter.parentElement; + } + } + } + + // The last thing to be set previously is 'svg'. If that is still null, that will handle any errors + if (!svg) { + var svg = this.addElement(doc, null, 'svg', svgns, { + 'version': '1.1', + 'width': 0, + 'height': 0 + }); + + filterID = 'filter-' + (new Date().getTime()); + filter = this.addElement(doc, svg, 'filter', svgns, {'id': filterID}); + elem.setAttribute('data-gradientmap-filter', filterID); + + // First, apply a color matrix to turn the source into a grayscale + var colorMatrix = this.addElement(doc, filter, 'feColorMatrix', svgns, { + 'type': 'matrix', + 'values': '0.2126 0.7152 0.0722 0 0 0.2126 0.7152 0.0722 0 0 0.2126 0.7152 0.0722 0 0 0 0 0 1 0', + 'result': 'gray' + }); + + svgIsNew = true; + } + + // Now apply a component transfer to remap the colors + var componentTransfer = this.addElement(doc, filter, 'feComponentTransfer', svgns, {'color-interpolation-filters': 'sRGB'}); + + var redTableValues = ""; + var greenTableValues = ""; + var blueTableValues = ""; + var alphaTableValues = ""; + + colors.forEach(function(color, index, colors) { + redTableValues += (color[0] / 255.0 + " "); + greenTableValues += (color[1] / 255.0 + " "); + blueTableValues += (color[2] / 255.0 + " "); + alphaTableValues += (color[3] + " "); + }); + + this.addElement(doc, componentTransfer, 'feFuncR', svgns, {'type': 'table', 'tableValues': redTableValues.trim()}); + this.addElement(doc, componentTransfer, 'feFuncG', svgns, {'type': 'table', 'tableValues': greenTableValues.trim()}); + this.addElement(doc, componentTransfer, 'feFuncB', svgns, {'type': 'table', 'tableValues': blueTableValues.trim()}); + this.addElement(doc, componentTransfer, 'feFuncA', svgns, {'type': 'table', 'tableValues': alphaTableValues.trim()}); + + var isIE = this.isIE(); + + var filterDecl = 'url(#' + filterID + ')'; + + if (!isIE) { + elem.style['-webkit-filter'] = filterDecl; + elem.style['filter'] = filterDecl; + } + + if (svgIsNew) { + elem.parentElement.insertBefore(svg, elem); + + if (this.isIE()) { + var rect = elem.getBoundingClientRect(); + this.addElement(doc, svg, 'image', svgns, { + 'width': elem.width, + 'height': elem.height, + 'href': elem.src, + 'filter': filterDecl + }); + + svg.setAttribute('width', elem.width); + svg.setAttribute('height', elem.height); + svg.setAttribute('viewbox', '0 0 '+ elem.width +' '+ elem.height); + + elem.style._display = elem.style.display; + elem.style.display = 'none'; + } + } + + //elem.setAttribute('style', '-webkit-filter: url(#' + filterID + '); filter: url(#' + filterID + ')'); + }, + + applyGradientMap: function(elem, gradient) { + var stops = this.calcStopsArray(gradient); + var nSegs = this.findMatchingDistributedNSegs(stops); + var colors = this.calcDistributedColors(stops, nSegs); + + this.addSVGComponentTransferFilter(elem, colors); + }, + + removeGradientMap: function(elem) { + var filterID = elem.getAttribute('data-gradientmap-filter'); + if (filterID) { + var doc = elem.ownerDocument; + var filter = doc.getElementById(filterID); + if (filter) { + var svg = filter.parentElement; + svg.removeChild(filter); + } + + var isIE = this.isIE(); + if (isIE) { + var image = svg.ownerDocument.querySelector('image'); + if (image) { + svg.removeChild(image); + } + } + + if (svg.childNodes.length <= 0) { + var parent = svg.parentElement; + parent.removeChild(svg); + } + + + elem.removeAttribute('data-gradientmap-filter'); + elem.style['-webkit-filter'] = ''; + elem.style['filter'] = ''; + elem.style.display = ''; + } + }, + + isIE: function() { + var ua = window.navigator.userAgent; + return ua.indexOf('MSIE ') > -1 + || ua.indexOf('Trident/') > -1 + || ua.indexOf('Edge/') > -1; + } + } + + return new GradientMaps(); +}(window); + +// (c) Dean McNamee , 2012. +// +// https://github.com/deanm/css-color-parser-js +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to +// deal in the Software without restriction, including without limitation the +// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +// IN THE SOFTWARE. + +// http://www.w3.org/TR/css3-color/ +var kCSSColorTable = { + "transparent": [0,0,0,0], "aliceblue": [240,248,255,1], + "antiquewhite": [250,235,215,1], "aqua": [0,255,255,1], + "aquamarine": [127,255,212,1], "azure": [240,255,255,1], + "beige": [245,245,220,1], "bisque": [255,228,196,1], + "black": [0,0,0,1], "blanchedalmond": [255,235,205,1], + "blue": [0,0,255,1], "blueviolet": [138,43,226,1], + "brown": [165,42,42,1], "burlywood": [222,184,135,1], + "cadetblue": [95,158,160,1], "chartreuse": [127,255,0,1], + "chocolate": [210,105,30,1], "coral": [255,127,80,1], + "cornflowerblue": [100,149,237,1], "cornsilk": [255,248,220,1], + "crimson": [220,20,60,1], "cyan": [0,255,255,1], + "darkblue": [0,0,139,1], "darkcyan": [0,139,139,1], + "darkgoldenrod": [184,134,11,1], "darkgray": [169,169,169,1], + "darkgreen": [0,100,0,1], "darkgrey": [169,169,169,1], + "darkkhaki": [189,183,107,1], "darkmagenta": [139,0,139,1], + "darkolivegreen": [85,107,47,1], "darkorange": [255,140,0,1], + "darkorchid": [153,50,204,1], "darkred": [139,0,0,1], + "darksalmon": [233,150,122,1], "darkseagreen": [143,188,143,1], + "darkslateblue": [72,61,139,1], "darkslategray": [47,79,79,1], + "darkslategrey": [47,79,79,1], "darkturquoise": [0,206,209,1], + "darkviolet": [148,0,211,1], "deeppink": [255,20,147,1], + "deepskyblue": [0,191,255,1], "dimgray": [105,105,105,1], + "dimgrey": [105,105,105,1], "dodgerblue": [30,144,255,1], + "firebrick": [178,34,34,1], "floralwhite": [255,250,240,1], + "forestgreen": [34,139,34,1], "fuchsia": [255,0,255,1], + "gainsboro": [220,220,220,1], "ghostwhite": [248,248,255,1], + "gold": [255,215,0,1], "goldenrod": [218,165,32,1], + "gray": [128,128,128,1], "green": [0,128,0,1], + "greenyellow": [173,255,47,1], "grey": [128,128,128,1], + "honeydew": [240,255,240,1], "hotpink": [255,105,180,1], + "indianred": [205,92,92,1], "indigo": [75,0,130,1], + "ivory": [255,255,240,1], "khaki": [240,230,140,1], + "lavender": [230,230,250,1], "lavenderblush": [255,240,245,1], + "lawngreen": [124,252,0,1], "lemonchiffon": [255,250,205,1], + "lightblue": [173,216,230,1], "lightcoral": [240,128,128,1], + "lightcyan": [224,255,255,1], "lightgoldenrodyellow": [250,250,210,1], + "lightgray": [211,211,211,1], "lightgreen": [144,238,144,1], + "lightgrey": [211,211,211,1], "lightpink": [255,182,193,1], + "lightsalmon": [255,160,122,1], "lightseagreen": [32,178,170,1], + "lightskyblue": [135,206,250,1], "lightslategray": [119,136,153,1], + "lightslategrey": [119,136,153,1], "lightsteelblue": [176,196,222,1], + "lightyellow": [255,255,224,1], "lime": [0,255,0,1], + "limegreen": [50,205,50,1], "linen": [250,240,230,1], + "magenta": [255,0,255,1], "maroon": [128,0,0,1], + "mediumaquamarine": [102,205,170,1], "mediumblue": [0,0,205,1], + "mediumorchid": [186,85,211,1], "mediumpurple": [147,112,219,1], + "mediumseagreen": [60,179,113,1], "mediumslateblue": [123,104,238,1], + "mediumspringgreen": [0,250,154,1], "mediumturquoise": [72,209,204,1], + "mediumvioletred": [199,21,133,1], "midnightblue": [25,25,112,1], + "mintcream": [245,255,250,1], "mistyrose": [255,228,225,1], + "moccasin": [255,228,181,1], "navajowhite": [255,222,173,1], + "navy": [0,0,128,1], "oldlace": [253,245,230,1], + "olive": [128,128,0,1], "olivedrab": [107,142,35,1], + "orange": [255,165,0,1], "orangered": [255,69,0,1], + "orchid": [218,112,214,1], "palegoldenrod": [238,232,170,1], + "palegreen": [152,251,152,1], "paleturquoise": [175,238,238,1], + "palevioletred": [219,112,147,1], "papayawhip": [255,239,213,1], + "peachpuff": [255,218,185,1], "peru": [205,133,63,1], + "pink": [255,192,203,1], "plum": [221,160,221,1], + "powderblue": [176,224,230,1], "purple": [128,0,128,1], + "red": [255,0,0,1], "rosybrown": [188,143,143,1], + "royalblue": [65,105,225,1], "saddlebrown": [139,69,19,1], + "salmon": [250,128,114,1], "sandybrown": [244,164,96,1], + "seagreen": [46,139,87,1], "seashell": [255,245,238,1], + "sienna": [160,82,45,1], "silver": [192,192,192,1], + "skyblue": [135,206,235,1], "slateblue": [106,90,205,1], + "slategray": [112,128,144,1], "slategrey": [112,128,144,1], + "snow": [255,250,250,1], "springgreen": [0,255,127,1], + "steelblue": [70,130,180,1], "tan": [210,180,140,1], + "teal": [0,128,128,1], "thistle": [216,191,216,1], + "tomato": [255,99,71,1], "turquoise": [64,224,208,1], + "violet": [238,130,238,1], "wheat": [245,222,179,1], + "white": [255,255,255,1], "whitesmoke": [245,245,245,1], + "yellow": [255,255,0,1], "yellowgreen": [154,205,50,1]} + +function clamp_css_byte(i) { // Clamp to integer 0 .. 255. + i = Math.round(i); // Seems to be what Chrome does (vs truncation). + return i < 0 ? 0 : i > 255 ? 255 : i; +} + +function clamp_css_float(f) { // Clamp to float 0.0 .. 1.0. + return f < 0 ? 0 : f > 1 ? 1 : f; +} + +function parse_css_int(str) { // int or percentage. + if (str[str.length - 1] === '%') + return clamp_css_byte(parseFloat(str) / 100 * 255); + return clamp_css_byte(parseInt(str)); +} + +function parse_css_float(str) { // float or percentage. + if (str[str.length - 1] === '%') + return clamp_css_float(parseFloat(str) / 100); + return clamp_css_float(parseFloat(str)); +} + +function css_hue_to_rgb(m1, m2, h) { + if (h < 0) h += 1; + else if (h > 1) h -= 1; + + if (h * 6 < 1) return m1 + (m2 - m1) * h * 6; + if (h * 2 < 1) return m2; + if (h * 3 < 2) return m1 + (m2 - m1) * (2/3 - h) * 6; + return m1; +} + +function parseCSSColor(css_str) { + // Remove all whitespace, not compliant, but should just be more accepting. + var str = css_str.replace(/ /g, '').toLowerCase(); + + // Color keywords (and transparent) lookup. + if (str in kCSSColorTable) return kCSSColorTable[str].slice(); // dup. + + // #abc and #abc123 syntax. + if (str[0] === '#') { + if (str.length === 4) { + var iv = parseInt(str.substr(1), 16); // TODO(deanm): Stricter parsing. + if (!(iv >= 0 && iv <= 0xfff)) return null; // Covers NaN. + return [((iv & 0xf00) >> 4) | ((iv & 0xf00) >> 8), + (iv & 0xf0) | ((iv & 0xf0) >> 4), + (iv & 0xf) | ((iv & 0xf) << 4), + 1]; + } else if (str.length === 7) { + var iv = parseInt(str.substr(1), 16); // TODO(deanm): Stricter parsing. + if (!(iv >= 0 && iv <= 0xffffff)) return null; // Covers NaN. + return [(iv & 0xff0000) >> 16, + (iv & 0xff00) >> 8, + iv & 0xff, + 1]; + } + + return null; + } + + var op = str.indexOf('('), ep = str.indexOf(')'); + if (op !== -1 && ep + 1 === str.length) { + var fname = str.substr(0, op); + var params = str.substr(op+1, ep-(op+1)).split(','); + var alpha = 1; // To allow case fallthrough. + switch (fname) { + case 'rgba': + if (params.length !== 4) return null; + alpha = parse_css_float(params.pop()); + // Fall through. + case 'rgb': + if (params.length !== 3) return null; + return [parse_css_int(params[0]), + parse_css_int(params[1]), + parse_css_int(params[2]), + alpha]; + case 'hsla': + if (params.length !== 4) return null; + alpha = parse_css_float(params.pop()); + // Fall through. + case 'hsl': + if (params.length !== 3) return null; + var h = (((parseFloat(params[0]) % 360) + 360) % 360) / 360; // 0 .. 1 + // NOTE(deanm): According to the CSS spec s/l should only be + // percentages, but we don't bother and let float or percentage. + var s = parse_css_float(params[1]); + var l = parse_css_float(params[2]); + var m2 = l <= 0.5 ? l * (s + 1) : l + s - l * s; + var m1 = l * 2 - m2; + return [clamp_css_byte(css_hue_to_rgb(m1, m2, h+1/3) * 255), + clamp_css_byte(css_hue_to_rgb(m1, m2, h) * 255), + clamp_css_byte(css_hue_to_rgb(m1, m2, h-1/3) * 255), + alpha]; + default: + return null; + } + } + + return null; +} + +try { exports.parseCSSColor = parseCSSColor } catch(e) { } diff --git a/index.html b/index.html new file mode 100644 index 0000000..443cb3c --- /dev/null +++ b/index.html @@ -0,0 +1,41 @@ + + + + + + + + + + + + + + + + + + + + + +
+ + + diff --git a/leaf.svg b/leaf.svg new file mode 100644 index 0000000..717bb1e --- /dev/null +++ b/leaf.svg @@ -0,0 +1,7 @@ + + + + + + + diff --git a/modifier.js b/modifier.js new file mode 100755 index 0000000..8907910 --- /dev/null +++ b/modifier.js @@ -0,0 +1,2 @@ +!function(t,e){if("object"==typeof exports&&"object"==typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var i=e();for(var n in i)("object"==typeof exports?exports:t)[n]=i[n]}}(this,function(){return function(t){function e(n){if(i[n])return i[n].exports;var o=i[n]={exports:{},id:n,loaded:!1};return t[n].call(o.exports,o,o.exports,e),o.loaded=!0,o.exports}var i={};return e.m=t,e.c=i,e.p="",e(0)}([function(t,e,i){t.exports=i(1)},function(t,e,i){"use strict";function n(t){for(var i in 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t,e,i;for(t=this._connections.length;e=this._connections[--t];)e.update();for(t=this._vertices.length;i=this._vertices[--t];)i.mobileX&&(i.x+=this._forceX),i.mobileY&&(i.y+=this._forceY),i.mobileZ&&(i.z+=this._forceZ),i.velocityX/=this._friction,i.velocityY/=this._friction,i.velocityZ/=this._friction,this._useBounds&&(i.xthis._boundsMaxX&&(i.x=this._boundsMaxX),i.ythis._boundsMaxY&&(i.y=this._boundsMaxY),i.zthis._boundsMaxZ&&(i.z=this._boundsMaxZ)),i.update()},e.prototype.initVerletVertices=function(){var t,e,i=this.mod.getVertices(),n=i.length;for(this._vertices=[];t=i[--n];)e=new u.VerletVertex(t),this._vertices.push(e),this._lookUp.setVal(t,e)},e.prototype.initVerletConnections=function(){var t,e,i,n=this.mod.getFaces(),o=n.length;this._connections=[];for(var r=0;r1&&this.createConnection(this._lookUp.getVal(e[0]),this._lookUp.getVal(e[s]));this.createConnection(this._lookUp.getVal(e[i-1]),this._lookUp.getVal(e[0]))}},e.prototype.createConnection=function(t,e){var i=t.distanceTo(e),n=new c.VerletConnection(t,e,i,this._rigidity);this._connections.push(n)},e}(s.Modifier);e.Cloth=h},function(t,e){"use strict";Object.defineProperty(e,"__esModule",{value:!0});var i=function(){function t(t,e,i,n){void 0===n&&(n=.5),this._rigidity=.5,this._v1=t,this._v2=e,this._strictDistance=i,this._rigidity=n}return Object.defineProperty(t.prototype,"rigidity",{get:function(){return this._rigidity},set:function(t){this._rigidity=t},enumerable:!0,configurable:!0}),t.prototype.update=function(){var t,e,i,n,o=this._v1.x,r=this._v2.x,s=this._v1.y,c=this._v2.y,u=this._v1.z,h=this._v2.z,a=r-o,f=c-s,p=h-u,l=Math.sqrt(a*a+f*f+p*p);l!=this._strictDistance&&(t=(this._strictDistance-l)/l*this._rigidity,e=t*a,i=t*f,n=t*p,this._v1.mobileX&&this._v2.mobileX||(e*=2),this._v1.mobileY&&this._v2.mobileY||(i*=2),this._v1.mobileZ&&this._v2.mobileZ||(n*=2),this._v1.mobileX&&(this._v1.x-=e),this._v1.mobileY&&(this._v1.y-=i),this._v1.mobileZ&&(this._v1.z-=n),this._v2.mobileX&&(this._v2.x+=e),this._v2.mobileY&&(this._v2.y+=i),this._v2.mobileZ&&(this._v2.z+=n))},t}();e.VerletConnection=i},function(t,e){"use strict";Object.defineProperty(e,"__esModule",{value:!0});var i=function(){function t(t){this.mobileX=!0,this.mobileY=!0,this.mobileZ=!0,this._v=t,this.setPosition(this._v.x,this._v.y,this._v.z)}return t.prototype.setPosition=function(t,e,i){this._x=this._oldX=t,this._y=this._oldY=e,this._z=this._oldZ=i,this._v.x=t,this._v.y=e,this._v.z=i},t.prototype.update=function(){var t,e,i;this.mobileX&&(t=this.x,this.x+=this.velocityX,this._oldX=t),this.mobileY&&(e=this.y,this.y+=this.velocityY,this._oldY=e),this.mobileZ&&(i=this.z,this.z+=this.velocityZ,this._oldZ=i)},Object.defineProperty(t.prototype,"x",{get:function(){return this._x},set:function(t){this._x=t,this.mobileX||(this._oldX=t),this._v.x=t},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"y",{get:function(){return this._y},set:function(t){this._y=t, +this.mobileY||(this._oldY=t),this._v.y=t},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"z",{get:function(){return this._z},set:function(t){this._z=t,this.mobileZ||(this._oldZ=t),this._v.z=t},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"velocityX",{get:function(){return this._x-this._oldX},set:function(t){this._oldX=this._x-t},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"velocityY",{get:function(){return this._y-this._oldY},set:function(t){this._oldY=this._y-t},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"velocityZ",{get:function(){return this._z-this._oldZ},set:function(t){this._oldZ=this._z-t},enumerable:!0,configurable:!0}),t.prototype.distanceTo=function(t){return Math.sqrt((this.x-t.x)*(this.x-t.x)+(this.y-t.y)*(this.y-t.y)+(this.z-t.z)*(this.z-t.z))},t}();e.VerletVertex=i},function(t,e,i){"use strict";var n=this&&this.__extends||function(){var t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var i in e)e.hasOwnProperty(i)&&(t[i]=e[i])};return function(e,i){function n(){this.constructor=e}t(e,i),e.prototype=null===i?Object.create(i):(n.prototype=i.prototype,new n)}}();Object.defineProperty(e,"__esModule",{value:!0});var o=i(7),r=i(16),s=function(t){function e(e){void 0===e&&(e=0);var i=t.call(this)||this;return i.axc=o.ModConstant.NONE,i.start=0,i.end=0,i.frc=e,i}return n(e,t),Object.defineProperty(e.prototype,"force",{get:function(){return this.frc},set:function(t){this.frc=t},enumerable:!0,configurable:!0}),e.prototype.constraintAxes=function(t){this.axc=t},e.prototype.setFalloff=function(t,e){void 0===t&&(t=0),void 0===e&&(e=1),this.start=t,this.end=e},e.prototype.apply=function(){for(var t=this.mod.getVertices(),e=t.length,i=0;ithis.end&&(r=1)):this.start>this.end?(r=1-r,r>this.start&&(r=0),r>1&1||(n.y+=o*r),this.axc>>2&1||(n.z+=o*r)}},e}(r.Modifier);e.Noise=s},function(t,e,i){"use strict";var n=this&&this.__extends||function(){var t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var i in e)e.hasOwnProperty(i)&&(t[i]=e[i])};return function(e,i){function n(){this.constructor=e}t(e,i),e.prototype=null===i?Object.create(i):(n.prototype=i.prototype,new n)}}();Object.defineProperty(e,"__esModule",{value:!0});var o=i(6),r=i(16),s=function(t){function e(e,i,n){void 0===e&&(e=0),void 0===i&&(i=0),void 0===n&&(n=0);var r=t.call(this)||this;return r.pivot=new o.Vector3(e,i,n),r}return n(e,t),e.prototype.setMeshCenter=function(){var t=-(this.mod.minX+this.mod.width/2),e=-(this.mod.minY+this.mod.height/2),i=-(this.mod.minZ+this.mod.depth/2);this.pivot=new o.Vector3(t,e,i)},e.prototype.apply=function(){for(var t=this.mod.getVertices(),e=t.length,i=0;ithis._offset)){var s=n.getRatio(this._skewAxis)-this._offset;this._oneSide&&(s=Math.abs(s));var c=n.getRatio(this.displaceAxis);this._inverseFalloff&&(c=1-c);var u=this._falloff+c*(1-this._falloff),h=Math.pow(Math.abs(s),this._power)*r.XMath.sign(s,1),a=n.getValue(this.displaceAxis)+this.force*h*u;n.setValue(this.displaceAxis,a)}}},Object.defineProperty(e.prototype,"displaceAxis",{get:function(){switch(this._skewAxis){case o.ModConstant.X:return this._swapAxes?o.ModConstant.Z:o.ModConstant.Y;case o.ModConstant.Y:return this._swapAxes?o.ModConstant.Z:o.ModConstant.X;case o.ModConstant.Z:return this._swapAxes?o.ModConstant.Y:o.ModConstant.X;default:return 0}},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"force",{get:function(){return this._force},set:function(t){this._force=t},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"constraint",{get:function(){return this._constraint},set:function(t){this._constraint=t},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"offset",{get:function(){return this._offset},set:function(t){this._offset=r.XMath.trim(0,1,t)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"power",{get:function(){return this._power},set:function(t){this._power=Math.max(1,t)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"falloff",{get:function(){return this._falloff},set:function(t){this._falloff=r.XMath.trim(0,1,t)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"oneSide",{get:function(){return this._oneSide},set:function(t){this._oneSide=t},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"skewAxis",{get:function(){return this._skewAxis},set:function(t){this._skewAxis=t},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"swapAxes",{get:function(){return this._swapAxes},set:function(t){this._swapAxes=t},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"inverseFalloff",{get:function(){return this._inverseFalloff},set:function(t){this._inverseFalloff=t},enumerable:!0,configurable:!0}),e}(s.Modifier);e.Skew=c},function(t,e,i){"use strict";var n=this&&this.__extends||function(){var t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var i in e)e.hasOwnProperty(i)&&(t[i]=e[i])};return function(e,i){function n(){this.constructor=e}t(e,i),e.prototype=null===i?Object.create(i):(n.prototype=i.prototype,new n)}}();Object.defineProperty(e,"__esModule",{value:!0});var o=i(20),r=i(6),s=i(16),c=function(t){function e(e){var i=t.call(this)||this;return i.start=0,i.end=1,i._vector=new r.Vector3(1,0,1),i._vector2=new r.Vector3(0,1,0),i.frc=e,i.pow=1,i}return n(e,t),e.prototype.setFalloff=function(t,e){void 0===t&&(t=0),void 0===e&&(e=1),this.start=t,this.end=e},Object.defineProperty(e.prototype,"force",{get:function(){return this.frc},set:function(t){this.frc=t},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"power",{get:function(){return this.pow},set:function(t){this.pow=t},enumerable:!0,configurable:!0}),e.prototype.apply=function(){for(var t=this.mod.getVertices(),e=t.length,i=0;i= 0) { + this.addRoundJoin(outerPath, start.point, curve.point1, Math.abs(offset)); + } else { + // Connect points with a line + outerPath.lineTo(start.point); + } + } + outerPath.lastSegment.handleOut = start.handleOut; + outerPath.addSegments(segments.slice(1)); + } + } + } + if (path.isClosed()) { + if (!outerPath.lastSegment.point.isClose(outerPath.firstSegment.point, epsilon) && (enforeArcs || + outerPath.lastCurve.getTangentAtTime(1).dot(outerPath.firstSegment.point.subtract(path.firstSegment.point)) >= 0)) { + this.addRoundJoin(outerPath, outerPath.firstSegment.point, path.firstSegment.point, Math.abs(offset)); + } + outerPath.closePath(); + } + return outerPath; + }, + + /** + * Creates an offset for the specified curve and returns the segments of + * that offset path. + * + * @param {Curve} curve the curve to be offset + * @param {Number} offset the offset distance + * @returns {Segment[]} an array of segments describing the offset path + */ + getOffsetSegments: function(curve, offset) { + if (curve.isStraight()) { + var n = curve.getNormalAtTime(0.5).multiply(offset), + p1 = curve.point1.add(n), + p2 = curve.point2.add(n); + return [new Segment(p1), new Segment(p2)]; + } else { + var curves = this.splitCurveForOffseting(curve), + segments = []; + for (var i = 0, l = curves.length; i < l; i++) { + var offsetCurves = this.getOffsetCurves(curves[i], offset, 0), + prevSegment; + for (var j = 0, m = offsetCurves.length; j < m; j++) { + var curve = offsetCurves[j], + segment = curve.segment1; + if (prevSegment) { + prevSegment.handleOut = segment.handleOut; + } else { + segments.push(segment); + } + segments.push(prevSegment = curve.segment2); + } + } + return segments; + } + }, + + /** + * Approach for Curve Offsetting based on: + * "A New Shape Control and Classification for Cubic Bézier Curves" + * Shi-Nine Yang and Ming-Liang Huang + */ + offsetCurve_middle: function(curve, offset) { + var v = curve.getValues(), + p1 = curve.point1.add(Curve.getNormal(v, 0).multiply(offset)), + p2 = curve.point2.add(Curve.getNormal(v, 1).multiply(offset)), + pt = Curve.getPoint(v, 0.5).add( + Curve.getNormal(v, 0.5).multiply(offset)), + t1 = Curve.getTangent(v, 0), + t2 = Curve.getTangent(v, 1), + div = t1.cross(t2) * 3 / 4, + d = pt.multiply(2).subtract(p1.add(p2)), + a = d.cross(t2) / div, + b = d.cross(t1) / div; + return new Curve(p1, t1.multiply(a), t2.multiply(-b), p2); + }, + + offsetCurve_average: function(curve, offset) { + var v = curve.getValues(), + p1 = curve.point1.add(Curve.getNormal(v, 0).multiply(offset)), + p2 = curve.point2.add(Curve.getNormal(v, 1).multiply(offset)), + t = this.getAverageTangentTime(v), + u = 1 - t, + pt = Curve.getPoint(v, t).add( + Curve.getNormal(v, t).multiply(offset)), + t1 = Curve.getTangent(v, 0), + t2 = Curve.getTangent(v, 1), + div = t1.cross(t2) * 3 * t * u, + v = pt.subtract( + p1.multiply(u * u * (1 + 2 * t)).add( + p2.multiply(t * t * (3 - 2 * t)))), + a = v.cross(t2) / (div * u), + b = v.cross(t1) / (div * t); + return new Curve(p1, t1.multiply(a), t2.multiply(-b), p2); + }, + + /** + * This algorithm simply scales the curve so its end points are at the + * calculated offsets of the original end points. + */ + offsetCurve_simple: function (crv, dist) { + // calculate end points of offset curve + var p1 = crv.point1.add(crv.getNormalAtTime(0).multiply(dist)); + var p4 = crv.point2.add(crv.getNormalAtTime(1).multiply(dist)); + // get scale ratio + var pointDist = crv.point1.getDistance(crv.point2); + // TODO: Handle cases when pointDist == 0 + var f = p1.getDistance(p4) / pointDist; + if (crv.point2.subtract(crv.point1).dot(p4.subtract(p1)) < 0) { + f = -f; // probably more correct than connecting with line + } + // Scale handles and generate offset curve + return new Curve(p1, crv.handle1.multiply(f), crv.handle2.multiply(f), p4); + }, + + getOffsetCurves: function(curve, offset, method) { + var errorThreshold = 0.01, + radius = Math.abs(offset), + offsetMethod = this['offsetCurve_' + (method || 'middle')], + that = this; + + function offsetCurce(curve, curves, recursion) { + var offsetCurve = offsetMethod.call(that, curve, offset), + cv = curve.getValues(), + ov = offsetCurve.getValues(), + count = 16, + error = 0; + for (var i = 1; i < count; i++) { + var t = i / count, + p = Curve.getPoint(cv, t), + n = Curve.getNormal(cv, t), + roots = Curve.getCurveLineIntersections(ov, p.x, p.y, n.x, n.y), + dist = 2 * radius; + for (var j = 0, l = roots.length; j < l; j++) { + var d = Curve.getPoint(ov, roots[j]).getDistance(p); + if (d < dist) + dist = d; + } + var err = Math.abs(radius - dist); + if (err > error) + error = err; + } + if (error > errorThreshold && recursion++ < 8) { + if (error === radius) { + // console.log(cv); + } + var curve2 = curve.divideAtTime(that.getAverageTangentTime(cv)); + offsetCurce(curve, curves, recursion); + offsetCurce(curve2, curves, recursion); + } else { + curves.push(offsetCurve); + } + return curves; + } + + return offsetCurce(curve, [], 0); + }, + + /** + * Split curve into sections that can then be treated individually by an + * offset algorithm. + */ + splitCurveForOffseting: function(curve) { + var curves = [curve.clone()], // Clone so path is not modified. + that = this; + if (curve.isStraight()) + return curves; + + function splitAtRoots(index, roots) { + for (var i = 0, prevT, l = roots && roots.length; i < l; i++) { + var t = roots[i], + curve = curves[index].divideAtTime( + // Renormalize curve-time for multiple roots: + i ? (t - prevT) / (1 - prevT) : t); + prevT = t; + if (curve) + curves.splice(++index, 0, curve); + } + } + + // Recursively splits the specified curve if the angle between the two + // handles is too large (we use 60° as a threshold). + function splitLargeAngles(index, recursion) { + var curve = curves[index], + v = curve.getValues(), + n1 = Curve.getNormal(v, 0), + n2 = Curve.getNormal(v, 1).negate(), + cos = n1.dot(n2); + if (cos > -0.5 && ++recursion < 4) { + curves.splice(index + 1, 0, + curve.divideAtTime(that.getAverageTangentTime(v))); + splitLargeAngles(index + 1, recursion); + splitLargeAngles(index, recursion); + } + } + + // Split curves at cusps and inflection points. + var info = curve.classify(); + if (info.roots && info.type !== 'loop') { + splitAtRoots(0, info.roots); + } + + // Split sub-curves at peaks. + for (var i = curves.length - 1; i >= 0; i--) { + splitAtRoots(i, Curve.getPeaks(curves[i].getValues())); + } + + // Split sub-curves with too large angle between handles. + for (var i = curves.length - 1; i >= 0; i--) { + //splitLargeAngles(i, 0); + } + return curves; + }, + + /** + * Returns the first curve-time where the curve has its tangent in the same + * direction as the average of the tangents at its beginning and end. + */ + getAverageTangentTime: function(v) { + var tan = Curve.getTangent(v, 0).add(Curve.getTangent(v, 1)), + tx = tan.x, + ty = tan.y, + abs = Math.abs, + flip = abs(ty) < abs(tx), + s = flip ? ty / tx : tx / ty, + ia = flip ? 1 : 0, // the abscissa index + io = ia ^ 1, // the ordinate index + a0 = v[ia + 0], o0 = v[io + 0], + a1 = v[ia + 2], o1 = v[io + 2], + a2 = v[ia + 4], o2 = v[io + 4], + a3 = v[ia + 6], o3 = v[io + 6], + aA = -a0 + 3 * a1 - 3 * a2 + a3, + aB = 3 * a0 - 6 * a1 + 3 * a2, + aC = -3 * a0 + 3 * a1, + oA = -o0 + 3 * o1 - 3 * o2 + o3, + oB = 3 * o0 - 6 * o1 + 3 * o2, + oC = -3 * o0 + 3 * o1, + roots = [], + epsilon = Numerical.CURVETIME_EPSILON, + count = Numerical.solveQuadratic( + 3 * (aA - s * oA), + 2 * (aB - s * oB), + aC - s * oC, roots, + epsilon, 1 - epsilon); + // Fall back to 0.5, so we always have a place to split... + return count > 0 ? roots[0] : 0.5; + }, + + addRoundJoin: function(path, dest, center, radius) { + // return path.lineTo(dest); + var middle = path.lastSegment.point.add(dest).divide(2), + through = center.add(middle.subtract(center).normalize(radius)); + path.arcTo(through, dest); + }, +}; \ No newline at end of file diff --git a/paper-full.js b/paper-full.js new file mode 100644 index 0000000..ca645b1 --- /dev/null +++ b/paper-full.js @@ -0,0 +1,16494 @@ +/*! + * Paper.js v0.11.5 - The Swiss Army Knife of Vector Graphics Scripting. + * http://paperjs.org/ + * + * Copyright (c) 2011 - 2016, Juerg Lehni & Jonathan Puckey + * http://scratchdisk.com/ & http://jonathanpuckey.com/ + * + * Distributed under the MIT license. See LICENSE file for details. + * + * All rights reserved. + * + * Date: Thu Oct 5 16:16:29 2017 +0200 + * + *** + * + * Straps.js - Class inheritance library with support for bean-style accessors + * + * Copyright (c) 2006 - 2016 Juerg Lehni + * http://scratchdisk.com/ + * + * Distributed under the MIT license. + * + *** + * + * Acorn.js + * http://marijnhaverbeke.nl/acorn/ + * + * Acorn is a tiny, fast JavaScript parser written in JavaScript, + * created by Marijn Haverbeke and released under an MIT license. + * + */ + +var paper = function(self, undefined) { + +self = self || require('./node/self.js'); +var window = self.window, + document = self.document; + +var Base = new function() { + var hidden = /^(statics|enumerable|beans|preserve)$/, + array = [], + slice = array.slice, + create = Object.create, + describe = Object.getOwnPropertyDescriptor, + define = Object.defineProperty, + + forEach = array.forEach || function(iter, bind) { + for (var i = 0, l = this.length; i < l; i++) { + iter.call(bind, this[i], i, this); + } + }, + + forIn = function(iter, bind) { + for (var i in this) { + if (this.hasOwnProperty(i)) + iter.call(bind, this[i], i, this); + } + }, + + set = Object.assign || function(dst) { + for (var i = 1, l = arguments.length; i < l; i++) { + var src = arguments[i]; + for (var key in src) { + if (src.hasOwnProperty(key)) + dst[key] = src[key]; + } + } + return dst; + }, + + each = function(obj, iter, bind) { + if (obj) { + var desc = describe(obj, 'length'); + (desc && typeof desc.value === 'number' ? forEach : forIn) + .call(obj, iter, bind = bind || obj); + } + return bind; + }; + + function inject(dest, src, enumerable, beans, preserve) { + var beansNames = {}; + + function field(name, val) { + val = val || (val = describe(src, name)) + && (val.get ? val : val.value); + if (typeof val === 'string' && val[0] === '#') + val = dest[val.substring(1)] || val; + var isFunc = typeof val === 'function', + res = val, + prev = preserve || isFunc && !val.base + ? (val && val.get ? name in dest : dest[name]) + : null, + bean; + if (!preserve || !prev) { + if (isFunc && prev) + val.base = prev; + if (isFunc && beans !== false + && (bean = name.match(/^([gs]et|is)(([A-Z])(.*))$/))) + beansNames[bean[3].toLowerCase() + bean[4]] = bean[2]; + if (!res || isFunc || !res.get || typeof res.get !== 'function' + || !Base.isPlainObject(res)) { + res = { value: res, writable: true }; + } + if ((describe(dest, name) + || { configurable: true }).configurable) { + res.configurable = true; + res.enumerable = enumerable != null ? enumerable : !bean; + } + define(dest, name, res); + } + } + if (src) { + for (var name in src) { + if (src.hasOwnProperty(name) && !hidden.test(name)) + field(name); + } + for (var name in beansNames) { + var part = beansNames[name], + set = dest['set' + part], + get = dest['get' + part] || set && dest['is' + part]; + if (get && (beans === true || get.length === 0)) + field(name, { get: get, set: set }); + } + } + return dest; + } + + function Base() { + for (var i = 0, l = arguments.length; i < l; i++) { + var src = arguments[i]; + if (src) + set(this, src); + } + return this; + } + + return inject(Base, { + inject: function(src) { + if (src) { + var statics = src.statics === true ? src : src.statics, + beans = src.beans, + preserve = src.preserve; + if (statics !== src) + inject(this.prototype, src, src.enumerable, beans, preserve); + inject(this, statics, null, beans, preserve); + } + for (var i = 1, l = arguments.length; i < l; i++) + this.inject(arguments[i]); + return this; + }, + + extend: function() { + var base = this, + ctor, + proto; + for (var i = 0, obj, l = arguments.length; + i < l && !(ctor && proto); i++) { + obj = arguments[i]; + ctor = ctor || obj.initialize; + proto = proto || obj.prototype; + } + ctor = ctor || function() { + base.apply(this, arguments); + }; + proto = ctor.prototype = proto || create(this.prototype); + define(proto, 'constructor', + { value: ctor, writable: true, configurable: true }); + inject(ctor, this); + if (arguments.length) + this.inject.apply(ctor, arguments); + ctor.base = base; + return ctor; + } + }).inject({ + enumerable: false, + + initialize: Base, + + set: Base, + + inject: function() { + for (var i = 0, l = arguments.length; i < l; i++) { + var src = arguments[i]; + if (src) { + inject(this, src, src.enumerable, src.beans, src.preserve); + } + } + return this; + }, + + extend: function() { + var res = create(this); + return res.inject.apply(res, arguments); + }, + + each: function(iter, bind) { + return each(this, iter, bind); + }, + + clone: function() { + return new this.constructor(this); + }, + + statics: { + set: set, + each: each, + create: create, + define: define, + describe: describe, + + clone: function(obj) { + return set(new obj.constructor(), obj); + }, + + isPlainObject: function(obj) { + var ctor = obj != null && obj.constructor; + return ctor && (ctor === Object || ctor === Base + || ctor.name === 'Object'); + }, + + pick: function(a, b) { + return a !== undefined ? a : b; + }, + + slice: function(list, begin, end) { + return slice.call(list, begin, end); + } + } + }); +}; + +if (typeof module !== 'undefined') + module.exports = Base; + +Base.inject({ + enumerable: false, + + toString: function() { + return this._id != null + ? (this._class || 'Object') + (this._name + ? " '" + this._name + "'" + : ' @' + this._id) + : '{ ' + Base.each(this, function(value, key) { + if (!/^_/.test(key)) { + var type = typeof value; + this.push(key + ': ' + (type === 'number' + ? Formatter.instance.number(value) + : type === 'string' ? "'" + value + "'" : value)); + } + }, []).join(', ') + ' }'; + }, + + getClassName: function() { + return this._class || ''; + }, + + importJSON: function(json) { + return Base.importJSON(json, this); + }, + + exportJSON: function(options) { + return Base.exportJSON(this, options); + }, + + toJSON: function() { + return Base.serialize(this); + }, + + set: function(props, exclude) { + if (props) + Base.filter(this, props, exclude, this._prioritize); + return this; + } +}, { + +beans: false, +statics: { + exports: {}, + + extend: function extend() { + var res = extend.base.apply(this, arguments), + name = res.prototype._class; + if (name && !Base.exports[name]) + Base.exports[name] = res; + return res; + }, + + equals: function(obj1, obj2) { + if (obj1 === obj2) + return true; + if (obj1 && obj1.equals) + return obj1.equals(obj2); + if (obj2 && obj2.equals) + return obj2.equals(obj1); + if (obj1 && obj2 + && typeof obj1 === 'object' && typeof obj2 === 'object') { + if (Array.isArray(obj1) && Array.isArray(obj2)) { + var length = obj1.length; + if (length !== obj2.length) + return false; + while (length--) { + if (!Base.equals(obj1[length], obj2[length])) + return false; + } + } else { + var keys = Object.keys(obj1), + length = keys.length; + if (length !== Object.keys(obj2).length) + return false; + while (length--) { + var key = keys[length]; + if (!(obj2.hasOwnProperty(key) + && Base.equals(obj1[key], obj2[key]))) + return false; + } + } + return true; + } + return false; + }, + + read: function(list, start, options, amount) { + if (this === Base) { + var value = this.peek(list, start); + list.__index++; + return value; + } + var proto = this.prototype, + readIndex = proto._readIndex, + begin = start || readIndex && list.__index || 0, + length = list.length, + obj = list[begin]; + amount = amount || length - begin; + if (obj instanceof this + || options && options.readNull && obj == null && amount <= 1) { + if (readIndex) + list.__index = begin + 1; + return obj && options && options.clone ? obj.clone() : obj; + } + obj = Base.create(proto); + if (readIndex) + obj.__read = true; + obj = obj.initialize.apply(obj, begin > 0 || begin + amount < length + ? Base.slice(list, begin, begin + amount) + : list) || obj; + if (readIndex) { + list.__index = begin + obj.__read; + var filtered = obj.__filtered; + if (filtered) { + list.__filtered = filtered; + obj.__filtered = undefined; + } + obj.__read = undefined; + } + return obj; + }, + + peek: function(list, start) { + return list[list.__index = start || list.__index || 0]; + }, + + remain: function(list) { + return list.length - (list.__index || 0); + }, + + readList: function(list, start, options, amount) { + var res = [], + entry, + begin = start || 0, + end = amount ? begin + amount : list.length; + for (var i = begin; i < end; i++) { + res.push(Array.isArray(entry = list[i]) + ? this.read(entry, 0, options) + : this.read(list, i, options, 1)); + } + return res; + }, + + readNamed: function(list, name, start, options, amount) { + var value = this.getNamed(list, name), + hasObject = value !== undefined; + if (hasObject) { + var filtered = list.__filtered; + if (!filtered) { + filtered = list.__filtered = Base.create(list[0]); + filtered.__unfiltered = list[0]; + } + filtered[name] = undefined; + } + var l = hasObject ? [value] : list, + res = this.read(l, start, options, amount); + return res; + }, + + getNamed: function(list, name) { + var arg = list[0]; + if (list._hasObject === undefined) + list._hasObject = list.length === 1 && Base.isPlainObject(arg); + if (list._hasObject) + return name ? arg[name] : list.__filtered || arg; + }, + + hasNamed: function(list, name) { + return !!this.getNamed(list, name); + }, + + filter: function(dest, source, exclude, prioritize) { + var processed; + + function handleKey(key) { + if (!(exclude && key in exclude) && + !(processed && key in processed)) { + var value = source[key]; + if (value !== undefined) + dest[key] = value; + } + } + + if (prioritize) { + var keys = {}; + for (var i = 0, key, l = prioritize.length; i < l; i++) { + if ((key = prioritize[i]) in source) { + handleKey(key); + keys[key] = true; + } + } + processed = keys; + } + + Object.keys(source.__unfiltered || source).forEach(handleKey); + return dest; + }, + + isPlainValue: function(obj, asString) { + return Base.isPlainObject(obj) || Array.isArray(obj) + || asString && typeof obj === 'string'; + }, + + serialize: function(obj, options, compact, dictionary) { + options = options || {}; + + var isRoot = !dictionary, + res; + if (isRoot) { + options.formatter = new Formatter(options.precision); + dictionary = { + length: 0, + definitions: {}, + references: {}, + add: function(item, create) { + var id = '#' + item._id, + ref = this.references[id]; + if (!ref) { + this.length++; + var res = create.call(item), + name = item._class; + if (name && res[0] !== name) + res.unshift(name); + this.definitions[id] = res; + ref = this.references[id] = [id]; + } + return ref; + } + }; + } + if (obj && obj._serialize) { + res = obj._serialize(options, dictionary); + var name = obj._class; + if (name && !obj._compactSerialize && (isRoot || !compact) + && res[0] !== name) { + res.unshift(name); + } + } else if (Array.isArray(obj)) { + res = []; + for (var i = 0, l = obj.length; i < l; i++) + res[i] = Base.serialize(obj[i], options, compact, dictionary); + } else if (Base.isPlainObject(obj)) { + res = {}; + var keys = Object.keys(obj); + for (var i = 0, l = keys.length; i < l; i++) { + var key = keys[i]; + res[key] = Base.serialize(obj[key], options, compact, + dictionary); + } + } else if (typeof obj === 'number') { + res = options.formatter.number(obj, options.precision); + } else { + res = obj; + } + return isRoot && dictionary.length > 0 + ? [['dictionary', dictionary.definitions], res] + : res; + }, + + deserialize: function(json, create, _data, _setDictionary, _isRoot) { + var res = json, + isFirst = !_data, + hasDictionary = isFirst && json && json.length + && json[0][0] === 'dictionary'; + _data = _data || {}; + if (Array.isArray(json)) { + var type = json[0], + isDictionary = type === 'dictionary'; + if (json.length == 1 && /^#/.test(type)) { + return _data.dictionary[type]; + } + type = Base.exports[type]; + res = []; + for (var i = type ? 1 : 0, l = json.length; i < l; i++) { + res.push(Base.deserialize(json[i], create, _data, + isDictionary, hasDictionary)); + } + if (type) { + var args = res; + if (create) { + res = create(type, args, isFirst || _isRoot); + } else { + res = Base.create(type.prototype); + type.apply(res, args); + } + } + } else if (Base.isPlainObject(json)) { + res = {}; + if (_setDictionary) + _data.dictionary = res; + for (var key in json) + res[key] = Base.deserialize(json[key], create, _data); + } + return hasDictionary ? res[1] : res; + }, + + exportJSON: function(obj, options) { + var json = Base.serialize(obj, options); + return options && options.asString == false + ? json + : JSON.stringify(json); + }, + + importJSON: function(json, target) { + return Base.deserialize( + typeof json === 'string' ? JSON.parse(json) : json, + function(ctor, args, isRoot) { + var useTarget = isRoot && target + && target.constructor === ctor, + obj = useTarget ? target + : Base.create(ctor.prototype); + if (args.length === 1 && obj instanceof Item + && (useTarget || !(obj instanceof Layer))) { + var arg = args[0]; + if (Base.isPlainObject(arg)) + arg.insert = false; + } + (useTarget ? obj.set : ctor).apply(obj, args); + if (useTarget) + target = null; + return obj; + }); + }, + + splice: function(list, items, index, remove) { + var amount = items && items.length, + append = index === undefined; + index = append ? list.length : index; + if (index > list.length) + index = list.length; + for (var i = 0; i < amount; i++) + items[i]._index = index + i; + if (append) { + list.push.apply(list, items); + return []; + } else { + var args = [index, remove]; + if (items) + args.push.apply(args, items); + var removed = list.splice.apply(list, args); + for (var i = 0, l = removed.length; i < l; i++) + removed[i]._index = undefined; + for (var i = index + amount, l = list.length; i < l; i++) + list[i]._index = i; + return removed; + } + }, + + capitalize: function(str) { + return str.replace(/\b[a-z]/g, function(match) { + return match.toUpperCase(); + }); + }, + + camelize: function(str) { + return str.replace(/-(.)/g, function(match, chr) { + return chr.toUpperCase(); + }); + }, + + hyphenate: function(str) { + return str.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase(); + } +}}); + +var Emitter = { + on: function(type, func) { + if (typeof type !== 'string') { + Base.each(type, function(value, key) { + this.on(key, value); + }, this); + } else { + var types = this._eventTypes, + entry = types && types[type], + handlers = this._callbacks = this._callbacks || {}; + handlers = handlers[type] = handlers[type] || []; + if (handlers.indexOf(func) === -1) { + handlers.push(func); + if (entry && entry.install && handlers.length === 1) + entry.install.call(this, type); + } + } + return this; + }, + + off: function(type, func) { + if (typeof type !== 'string') { + Base.each(type, function(value, key) { + this.off(key, value); + }, this); + return; + } + var types = this._eventTypes, + entry = types && types[type], + handlers = this._callbacks && this._callbacks[type], + index; + if (handlers) { + if (!func || (index = handlers.indexOf(func)) !== -1 + && handlers.length === 1) { + if (entry && entry.uninstall) + entry.uninstall.call(this, type); + delete this._callbacks[type]; + } else if (index !== -1) { + handlers.splice(index, 1); + } + } + return this; + }, + + once: function(type, func) { + return this.on(type, function() { + func.apply(this, arguments); + this.off(type, func); + }); + }, + + emit: function(type, event) { + var handlers = this._callbacks && this._callbacks[type]; + if (!handlers) + return false; + var args = Base.slice(arguments, 1), + setTarget = event && event.target && !event.currentTarget; + handlers = handlers.slice(); + if (setTarget) + event.currentTarget = this; + for (var i = 0, l = handlers.length; i < l; i++) { + if (handlers[i].apply(this, args) == false) { + if (event && event.stop) + event.stop(); + break; + } + } + if (setTarget) + delete event.currentTarget; + return true; + }, + + responds: function(type) { + return !!(this._callbacks && this._callbacks[type]); + }, + + attach: '#on', + detach: '#off', + fire: '#emit', + + _installEvents: function(install) { + var types = this._eventTypes, + handlers = this._callbacks, + key = install ? 'install' : 'uninstall'; + if (types) { + for (var type in handlers) { + if (handlers[type].length > 0) { + var entry = types[type], + func = entry && entry[key]; + if (func) + func.call(this, type); + } + } + } + }, + + statics: { + inject: function inject(src) { + var events = src._events; + if (events) { + var types = {}; + Base.each(events, function(entry, key) { + var isString = typeof entry === 'string', + name = isString ? entry : key, + part = Base.capitalize(name), + type = name.substring(2).toLowerCase(); + types[type] = isString ? {} : entry; + name = '_' + name; + src['get' + part] = function() { + return this[name]; + }; + src['set' + part] = function(func) { + var prev = this[name]; + if (prev) + this.off(type, prev); + if (func) + this.on(type, func); + this[name] = func; + }; + }); + src._eventTypes = types; + } + return inject.base.apply(this, arguments); + } + } +}; + +var PaperScope = Base.extend({ + _class: 'PaperScope', + + initialize: function PaperScope() { + paper = this; + this.settings = new Base({ + applyMatrix: true, + insertItems: true, + handleSize: 4, + hitTolerance: 0 + }); + this.project = null; + this.projects = []; + this.tools = []; + this._id = PaperScope._id++; + PaperScope._scopes[this._id] = this; + var proto = PaperScope.prototype; + if (!this.support) { + var ctx = CanvasProvider.getContext(1, 1) || {}; + proto.support = { + nativeDash: 'setLineDash' in ctx || 'mozDash' in ctx, + nativeBlendModes: BlendMode.nativeModes + }; + CanvasProvider.release(ctx); + } + if (!this.agent) { + var user = self.navigator.userAgent.toLowerCase(), + os = (/(darwin|win|mac|linux|freebsd|sunos)/.exec(user)||[])[0], + platform = os === 'darwin' ? 'mac' : os, + agent = proto.agent = proto.browser = { platform: platform }; + if (platform) + agent[platform] = true; + user.replace( + /(opera|chrome|safari|webkit|firefox|msie|trident|atom|node)\/?\s*([.\d]+)(?:.*version\/([.\d]+))?(?:.*rv\:v?([.\d]+))?/g, + function(match, n, v1, v2, rv) { + if (!agent.chrome) { + var v = n === 'opera' ? v2 : + /^(node|trident)$/.test(n) ? rv : v1; + agent.version = v; + agent.versionNumber = parseFloat(v); + n = n === 'trident' ? 'msie' : n; + agent.name = n; + agent[n] = true; + } + } + ); + if (agent.chrome) + delete agent.webkit; + if (agent.atom) + delete agent.chrome; + } + }, + + version: "0.11.5", + + getView: function() { + var project = this.project; + return project && project._view; + }, + + getPaper: function() { + return this; + }, + + execute: function(code, options) { + paper.PaperScript.execute(code, this, options); + View.updateFocus(); + }, + + install: function(scope) { + var that = this; + Base.each(['project', 'view', 'tool'], function(key) { + Base.define(scope, key, { + configurable: true, + get: function() { + return that[key]; + } + }); + }); + for (var key in this) + if (!/^_/.test(key) && this[key]) + scope[key] = this[key]; + }, + + setup: function(element) { + paper = this; + this.project = new Project(element); + return this; + }, + + createCanvas: function(width, height) { + return CanvasProvider.getCanvas(width, height); + }, + + activate: function() { + paper = this; + }, + + clear: function() { + var projects = this.projects, + tools = this.tools; + for (var i = projects.length - 1; i >= 0; i--) + projects[i].remove(); + for (var i = tools.length - 1; i >= 0; i--) + tools[i].remove(); + }, + + remove: function() { + this.clear(); + delete PaperScope._scopes[this._id]; + }, + + statics: new function() { + function handleAttribute(name) { + name += 'Attribute'; + return function(el, attr) { + return el[name](attr) || el[name]('data-paper-' + attr); + }; + } + + return { + _scopes: {}, + _id: 0, + + get: function(id) { + return this._scopes[id] || null; + }, + + getAttribute: handleAttribute('get'), + hasAttribute: handleAttribute('has') + }; + } +}); + +var PaperScopeItem = Base.extend(Emitter, { + + initialize: function(activate) { + this._scope = paper; + this._index = this._scope[this._list].push(this) - 1; + if (activate || !this._scope[this._reference]) + this.activate(); + }, + + activate: function() { + if (!this._scope) + return false; + var prev = this._scope[this._reference]; + if (prev && prev !== this) + prev.emit('deactivate'); + this._scope[this._reference] = this; + this.emit('activate', prev); + return true; + }, + + isActive: function() { + return this._scope[this._reference] === this; + }, + + remove: function() { + if (this._index == null) + return false; + Base.splice(this._scope[this._list], null, this._index, 1); + if (this._scope[this._reference] == this) + this._scope[this._reference] = null; + this._scope = null; + return true; + }, + + getView: function() { + return this._scope.getView(); + } +}); + +var Formatter = Base.extend({ + initialize: function(precision) { + this.precision = Base.pick(precision, 5); + this.multiplier = Math.pow(10, this.precision); + }, + + number: function(val) { + return this.precision < 16 + ? Math.round(val * this.multiplier) / this.multiplier : val; + }, + + pair: function(val1, val2, separator) { + return this.number(val1) + (separator || ',') + this.number(val2); + }, + + point: function(val, separator) { + return this.number(val.x) + (separator || ',') + this.number(val.y); + }, + + size: function(val, separator) { + return this.number(val.width) + (separator || ',') + + this.number(val.height); + }, + + rectangle: function(val, separator) { + return this.point(val, separator) + (separator || ',') + + this.size(val, separator); + } +}); + +Formatter.instance = new Formatter(); + +var Numerical = new function() { + + var abscissas = [ + [ 0.5773502691896257645091488], + [0,0.7745966692414833770358531], + [ 0.3399810435848562648026658,0.8611363115940525752239465], + [0,0.5384693101056830910363144,0.9061798459386639927976269], + [ 0.2386191860831969086305017,0.6612093864662645136613996,0.9324695142031520278123016], + [0,0.4058451513773971669066064,0.7415311855993944398638648,0.9491079123427585245261897], + [ 0.1834346424956498049394761,0.5255324099163289858177390,0.7966664774136267395915539,0.9602898564975362316835609], + [0,0.3242534234038089290385380,0.6133714327005903973087020,0.8360311073266357942994298,0.9681602395076260898355762], + [ 0.1488743389816312108848260,0.4333953941292471907992659,0.6794095682990244062343274,0.8650633666889845107320967,0.9739065285171717200779640], + [0,0.2695431559523449723315320,0.5190961292068118159257257,0.7301520055740493240934163,0.8870625997680952990751578,0.9782286581460569928039380], + [ 0.1252334085114689154724414,0.3678314989981801937526915,0.5873179542866174472967024,0.7699026741943046870368938,0.9041172563704748566784659,0.9815606342467192506905491], + [0,0.2304583159551347940655281,0.4484927510364468528779129,0.6423493394403402206439846,0.8015780907333099127942065,0.9175983992229779652065478,0.9841830547185881494728294], + [ 0.1080549487073436620662447,0.3191123689278897604356718,0.5152486363581540919652907,0.6872929048116854701480198,0.8272013150697649931897947,0.9284348836635735173363911,0.9862838086968123388415973], + [0,0.2011940939974345223006283,0.3941513470775633698972074,0.5709721726085388475372267,0.7244177313601700474161861,0.8482065834104272162006483,0.9372733924007059043077589,0.9879925180204854284895657], + [ 0.0950125098376374401853193,0.2816035507792589132304605,0.4580167776572273863424194,0.6178762444026437484466718,0.7554044083550030338951012,0.8656312023878317438804679,0.9445750230732325760779884,0.9894009349916499325961542] + ]; + + var weights = [ + [1], + [0.8888888888888888888888889,0.5555555555555555555555556], + [0.6521451548625461426269361,0.3478548451374538573730639], + [0.5688888888888888888888889,0.4786286704993664680412915,0.2369268850561890875142640], + [0.4679139345726910473898703,0.3607615730481386075698335,0.1713244923791703450402961], + [0.4179591836734693877551020,0.3818300505051189449503698,0.2797053914892766679014678,0.1294849661688696932706114], + [0.3626837833783619829651504,0.3137066458778872873379622,0.2223810344533744705443560,0.1012285362903762591525314], + [0.3302393550012597631645251,0.3123470770400028400686304,0.2606106964029354623187429,0.1806481606948574040584720,0.0812743883615744119718922], + [0.2955242247147528701738930,0.2692667193099963550912269,0.2190863625159820439955349,0.1494513491505805931457763,0.0666713443086881375935688], + [0.2729250867779006307144835,0.2628045445102466621806889,0.2331937645919904799185237,0.1862902109277342514260976,0.1255803694649046246346943,0.0556685671161736664827537], + [0.2491470458134027850005624,0.2334925365383548087608499,0.2031674267230659217490645,0.1600783285433462263346525,0.1069393259953184309602547,0.0471753363865118271946160], + [0.2325515532308739101945895,0.2262831802628972384120902,0.2078160475368885023125232,0.1781459807619457382800467,0.1388735102197872384636018,0.0921214998377284479144218,0.0404840047653158795200216], + [0.2152638534631577901958764,0.2051984637212956039659241,0.1855383974779378137417166,0.1572031671581935345696019,0.1215185706879031846894148,0.0801580871597602098056333,0.0351194603317518630318329], + [0.2025782419255612728806202,0.1984314853271115764561183,0.1861610000155622110268006,0.1662692058169939335532009,0.1395706779261543144478048,0.1071592204671719350118695,0.0703660474881081247092674,0.0307532419961172683546284], + [0.1894506104550684962853967,0.1826034150449235888667637,0.1691565193950025381893121,0.1495959888165767320815017,0.1246289712555338720524763,0.0951585116824927848099251,0.0622535239386478928628438,0.0271524594117540948517806] + ]; + + var abs = Math.abs, + sqrt = Math.sqrt, + pow = Math.pow, + log2 = Math.log2 || function(x) { + return Math.log(x) * Math.LOG2E; + }, + EPSILON = 1e-12, + MACHINE_EPSILON = 1.12e-16; + + function clamp(value, min, max) { + return value < min ? min : value > max ? max : value; + } + + function getDiscriminant(a, b, c) { + function split(v) { + var x = v * 134217729, + y = v - x, + hi = y + x, + lo = v - hi; + return [hi, lo]; + } + + var D = b * b - a * c, + E = b * b + a * c; + if (abs(D) * 3 < E) { + var ad = split(a), + bd = split(b), + cd = split(c), + p = b * b, + dp = (bd[0] * bd[0] - p + 2 * bd[0] * bd[1]) + bd[1] * bd[1], + q = a * c, + dq = (ad[0] * cd[0] - q + ad[0] * cd[1] + ad[1] * cd[0]) + + ad[1] * cd[1]; + D = (p - q) + (dp - dq); + } + return D; + } + + function getNormalizationFactor() { + var norm = Math.max.apply(Math, arguments); + return norm && (norm < 1e-8 || norm > 1e8) + ? pow(2, -Math.round(log2(norm))) + : 0; + } + + return { + EPSILON: EPSILON, + MACHINE_EPSILON: MACHINE_EPSILON, + CURVETIME_EPSILON: 1e-8, + GEOMETRIC_EPSILON: 1e-7, + TRIGONOMETRIC_EPSILON: 1e-8, + KAPPA: 4 * (sqrt(2) - 1) / 3, + + isZero: function(val) { + return val >= -EPSILON && val <= EPSILON; + }, + + clamp: clamp, + + integrate: function(f, a, b, n) { + var x = abscissas[n - 2], + w = weights[n - 2], + A = (b - a) * 0.5, + B = A + a, + i = 0, + m = (n + 1) >> 1, + sum = n & 1 ? w[i++] * f(B) : 0; + while (i < m) { + var Ax = A * x[i]; + sum += w[i++] * (f(B + Ax) + f(B - Ax)); + } + return A * sum; + }, + + findRoot: function(f, df, x, a, b, n, tolerance) { + for (var i = 0; i < n; i++) { + var fx = f(x), + dx = fx / df(x), + nx = x - dx; + if (abs(dx) < tolerance) { + x = nx; + break; + } + if (fx > 0) { + b = x; + x = nx <= a ? (a + b) * 0.5 : nx; + } else { + a = x; + x = nx >= b ? (a + b) * 0.5 : nx; + } + } + return clamp(x, a, b); + }, + + solveQuadratic: function(a, b, c, roots, min, max) { + var x1, x2 = Infinity; + if (abs(a) < EPSILON) { + if (abs(b) < EPSILON) + return abs(c) < EPSILON ? -1 : 0; + x1 = -c / b; + } else { + b *= -0.5; + var D = getDiscriminant(a, b, c); + if (D && abs(D) < MACHINE_EPSILON) { + var f = getNormalizationFactor(abs(a), abs(b), abs(c)); + if (f) { + a *= f; + b *= f; + c *= f; + D = getDiscriminant(a, b, c); + } + } + if (D >= -MACHINE_EPSILON) { + var Q = D < 0 ? 0 : sqrt(D), + R = b + (b < 0 ? -Q : Q); + if (R === 0) { + x1 = c / a; + x2 = -x1; + } else { + x1 = R / a; + x2 = c / R; + } + } + } + var count = 0, + boundless = min == null, + minB = min - EPSILON, + maxB = max + EPSILON; + if (isFinite(x1) && (boundless || x1 > minB && x1 < maxB)) + roots[count++] = boundless ? x1 : clamp(x1, min, max); + if (x2 !== x1 + && isFinite(x2) && (boundless || x2 > minB && x2 < maxB)) + roots[count++] = boundless ? x2 : clamp(x2, min, max); + return count; + }, + + solveCubic: function(a, b, c, d, roots, min, max) { + var f = getNormalizationFactor(abs(a), abs(b), abs(c), abs(d)), + x, b1, c2, qd, q; + if (f) { + a *= f; + b *= f; + c *= f; + d *= f; + } + + function evaluate(x0) { + x = x0; + var tmp = a * x; + b1 = tmp + b; + c2 = b1 * x + c; + qd = (tmp + b1) * x + c2; + q = c2 * x + d; + } + + if (abs(a) < EPSILON) { + a = b; + b1 = c; + c2 = d; + x = Infinity; + } else if (abs(d) < EPSILON) { + b1 = b; + c2 = c; + x = 0; + } else { + evaluate(-(b / a) / 3); + var t = q / a, + r = pow(abs(t), 1/3), + s = t < 0 ? -1 : 1, + td = -qd / a, + rd = td > 0 ? 1.324717957244746 * Math.max(r, sqrt(td)) : r, + x0 = x - s * rd; + if (x0 !== x) { + do { + evaluate(x0); + x0 = qd === 0 ? x : x - q / qd / (1 + MACHINE_EPSILON); + } while (s * x0 > s * x); + if (abs(a) * x * x > abs(d / x)) { + c2 = -d / x; + b1 = (c2 - c) / x; + } + } + } + var count = Numerical.solveQuadratic(a, b1, c2, roots, min, max), + boundless = min == null; + if (isFinite(x) && (count === 0 + || count > 0 && x !== roots[0] && x !== roots[1]) + && (boundless || x > min - EPSILON && x < max + EPSILON)) + roots[count++] = boundless ? x : clamp(x, min, max); + return count; + } + }; +}; + +var UID = { + _id: 1, + _pools: {}, + + get: function(name) { + if (name) { + var pool = this._pools[name]; + if (!pool) + pool = this._pools[name] = { _id: 1 }; + return pool._id++; + } else { + return this._id++; + } + } +}; + +var Point = Base.extend({ + _class: 'Point', + _readIndex: true, + + initialize: function Point(arg0, arg1) { + var type = typeof arg0, + reading = this.__read, + read = 0; + if (type === 'number') { + var hasY = typeof arg1 === 'number'; + this._set(arg0, hasY ? arg1 : arg0); + if (reading) + read = hasY ? 2 : 1; + } else if (type === 'undefined' || arg0 === null) { + this._set(0, 0); + if (reading) + read = arg0 === null ? 1 : 0; + } else { + var obj = type === 'string' ? arg0.split(/[\s,]+/) || [] : arg0; + read = 1; + if (Array.isArray(obj)) { + this._set(+obj[0], +(obj.length > 1 ? obj[1] : obj[0])); + } else if ('x' in obj) { + this._set(obj.x || 0, obj.y || 0); + } else if ('width' in obj) { + this._set(obj.width || 0, obj.height || 0); + } else if ('angle' in obj) { + this._set(obj.length || 0, 0); + this.setAngle(obj.angle || 0); + } else { + this._set(0, 0); + read = 0; + } + } + if (reading) + this.__read = read; + return this; + }, + + set: '#initialize', + + _set: function(x, y) { + this.x = x; + this.y = y; + return this; + }, + + equals: function(point) { + return this === point || point + && (this.x === point.x && this.y === point.y + || Array.isArray(point) + && this.x === point[0] && this.y === point[1]) + || false; + }, + + clone: function() { + return new Point(this.x, this.y); + }, + + toString: function() { + var f = Formatter.instance; + return '{ x: ' + f.number(this.x) + ', y: ' + f.number(this.y) + ' }'; + }, + + _serialize: function(options) { + var f = options.formatter; + return [f.number(this.x), f.number(this.y)]; + }, + + getLength: function() { + return Math.sqrt(this.x * this.x + this.y * this.y); + }, + + setLength: function(length) { + if (this.isZero()) { + var angle = this._angle || 0; + this._set( + Math.cos(angle) * length, + Math.sin(angle) * length + ); + } else { + var scale = length / this.getLength(); + if (Numerical.isZero(scale)) + this.getAngle(); + this._set( + this.x * scale, + this.y * scale + ); + } + }, + getAngle: function() { + return this.getAngleInRadians.apply(this, arguments) * 180 / Math.PI; + }, + + setAngle: function(angle) { + this.setAngleInRadians.call(this, angle * Math.PI / 180); + }, + + getAngleInDegrees: '#getAngle', + setAngleInDegrees: '#setAngle', + + getAngleInRadians: function() { + if (!arguments.length) { + return this.isZero() + ? this._angle || 0 + : this._angle = Math.atan2(this.y, this.x); + } else { + var point = Point.read(arguments), + div = this.getLength() * point.getLength(); + if (Numerical.isZero(div)) { + return NaN; + } else { + var a = this.dot(point) / div; + return Math.acos(a < -1 ? -1 : a > 1 ? 1 : a); + } + } + }, + + setAngleInRadians: function(angle) { + this._angle = angle; + if (!this.isZero()) { + var length = this.getLength(); + this._set( + Math.cos(angle) * length, + Math.sin(angle) * length + ); + } + }, + + getQuadrant: function() { + return this.x >= 0 ? this.y >= 0 ? 1 : 4 : this.y >= 0 ? 2 : 3; + } +}, { + beans: false, + + getDirectedAngle: function() { + var point = Point.read(arguments); + return Math.atan2(this.cross(point), this.dot(point)) * 180 / Math.PI; + }, + + getDistance: function() { + var point = Point.read(arguments), + x = point.x - this.x, + y = point.y - this.y, + d = x * x + y * y, + squared = Base.read(arguments); + return squared ? d : Math.sqrt(d); + }, + + normalize: function(length) { + if (length === undefined) + length = 1; + var current = this.getLength(), + scale = current !== 0 ? length / current : 0, + point = new Point(this.x * scale, this.y * scale); + if (scale >= 0) + point._angle = this._angle; + return point; + }, + + rotate: function(angle, center) { + if (angle === 0) + return this.clone(); + angle = angle * Math.PI / 180; + var point = center ? this.subtract(center) : this, + sin = Math.sin(angle), + cos = Math.cos(angle); + point = new Point( + point.x * cos - point.y * sin, + point.x * sin + point.y * cos + ); + return center ? point.add(center) : point; + }, + + transform: function(matrix) { + return matrix ? matrix._transformPoint(this) : this; + }, + + add: function() { + var point = Point.read(arguments); + return new Point(this.x + point.x, this.y + point.y); + }, + + subtract: function() { + var point = Point.read(arguments); + return new Point(this.x - point.x, this.y - point.y); + }, + + multiply: function() { + var point = Point.read(arguments); + return new Point(this.x * point.x, this.y * point.y); + }, + + divide: function() { + var point = Point.read(arguments); + return new Point(this.x / point.x, this.y / point.y); + }, + + modulo: function() { + var point = Point.read(arguments); + return new Point(this.x % point.x, this.y % point.y); + }, + + negate: function() { + return new Point(-this.x, -this.y); + }, + + isInside: function() { + return Rectangle.read(arguments).contains(this); + }, + + isClose: function() { + var point = Point.read(arguments), + tolerance = Base.read(arguments); + return this.getDistance(point) <= tolerance; + }, + + isCollinear: function() { + var point = Point.read(arguments); + return Point.isCollinear(this.x, this.y, point.x, point.y); + }, + + isColinear: '#isCollinear', + + isOrthogonal: function() { + var point = Point.read(arguments); + return Point.isOrthogonal(this.x, this.y, point.x, point.y); + }, + + isZero: function() { + var isZero = Numerical.isZero; + return isZero(this.x) && isZero(this.y); + }, + + isNaN: function() { + return isNaN(this.x) || isNaN(this.y); + }, + + isInQuadrant: function(q) { + return this.x * (q > 1 && q < 4 ? -1 : 1) >= 0 + && this.y * (q > 2 ? -1 : 1) >= 0; + }, + + dot: function() { + var point = Point.read(arguments); + return this.x * point.x + this.y * point.y; + }, + + cross: function() { + var point = Point.read(arguments); + return this.x * point.y - this.y * point.x; + }, + + project: function() { + var point = Point.read(arguments), + scale = point.isZero() ? 0 : this.dot(point) / point.dot(point); + return new Point( + point.x * scale, + point.y * scale + ); + }, + + statics: { + min: function() { + var point1 = Point.read(arguments), + point2 = Point.read(arguments); + return new Point( + Math.min(point1.x, point2.x), + Math.min(point1.y, point2.y) + ); + }, + + max: function() { + var point1 = Point.read(arguments), + point2 = Point.read(arguments); + return new Point( + Math.max(point1.x, point2.x), + Math.max(point1.y, point2.y) + ); + }, + + random: function() { + return new Point(Math.random(), Math.random()); + }, + + isCollinear: function(x1, y1, x2, y2) { + return Math.abs(x1 * y2 - y1 * x2) + <= Math.sqrt((x1 * x1 + y1 * y1) * (x2 * x2 + y2 * y2)) + * 1e-8; + }, + + isOrthogonal: function(x1, y1, x2, y2) { + return Math.abs(x1 * x2 + y1 * y2) + <= Math.sqrt((x1 * x1 + y1 * y1) * (x2 * x2 + y2 * y2)) + * 1e-8; + } + } +}, Base.each(['round', 'ceil', 'floor', 'abs'], function(key) { + var op = Math[key]; + this[key] = function() { + return new Point(op(this.x), op(this.y)); + }; +}, {})); + +var LinkedPoint = Point.extend({ + initialize: function Point(x, y, owner, setter) { + this._x = x; + this._y = y; + this._owner = owner; + this._setter = setter; + }, + + _set: function(x, y, _dontNotify) { + this._x = x; + this._y = y; + if (!_dontNotify) + this._owner[this._setter](this); + return this; + }, + + getX: function() { + return this._x; + }, + + setX: function(x) { + this._x = x; + this._owner[this._setter](this); + }, + + getY: function() { + return this._y; + }, + + setY: function(y) { + this._y = y; + this._owner[this._setter](this); + }, + + isSelected: function() { + return !!(this._owner._selection & this._getSelection()); + }, + + setSelected: function(selected) { + this._owner._changeSelection(this._getSelection(), selected); + }, + + _getSelection: function() { + return this._setter === 'setPosition' ? 4 : 0; + } +}); + +var Size = Base.extend({ + _class: 'Size', + _readIndex: true, + + initialize: function Size(arg0, arg1) { + var type = typeof arg0, + reading = this.__read, + read = 0; + if (type === 'number') { + var hasHeight = typeof arg1 === 'number'; + this._set(arg0, hasHeight ? arg1 : arg0); + if (reading) + read = hasHeight ? 2 : 1; + } else if (type === 'undefined' || arg0 === null) { + this._set(0, 0); + if (reading) + read = arg0 === null ? 1 : 0; + } else { + var obj = type === 'string' ? arg0.split(/[\s,]+/) || [] : arg0; + read = 1; + if (Array.isArray(obj)) { + this._set(+obj[0], +(obj.length > 1 ? obj[1] : obj[0])); + } else if ('width' in obj) { + this._set(obj.width || 0, obj.height || 0); + } else if ('x' in obj) { + this._set(obj.x || 0, obj.y || 0); + } else { + this._set(0, 0); + read = 0; + } + } + if (reading) + this.__read = read; + return this; + }, + + set: '#initialize', + + _set: function(width, height) { + this.width = width; + this.height = height; + return this; + }, + + equals: function(size) { + return size === this || size && (this.width === size.width + && this.height === size.height + || Array.isArray(size) && this.width === size[0] + && this.height === size[1]) || false; + }, + + clone: function() { + return new Size(this.width, this.height); + }, + + toString: function() { + var f = Formatter.instance; + return '{ width: ' + f.number(this.width) + + ', height: ' + f.number(this.height) + ' }'; + }, + + _serialize: function(options) { + var f = options.formatter; + return [f.number(this.width), + f.number(this.height)]; + }, + + add: function() { + var size = Size.read(arguments); + return new Size(this.width + size.width, this.height + size.height); + }, + + subtract: function() { + var size = Size.read(arguments); + return new Size(this.width - size.width, this.height - size.height); + }, + + multiply: function() { + var size = Size.read(arguments); + return new Size(this.width * size.width, this.height * size.height); + }, + + divide: function() { + var size = Size.read(arguments); + return new Size(this.width / size.width, this.height / size.height); + }, + + modulo: function() { + var size = Size.read(arguments); + return new Size(this.width % size.width, this.height % size.height); + }, + + negate: function() { + return new Size(-this.width, -this.height); + }, + + isZero: function() { + var isZero = Numerical.isZero; + return isZero(this.width) && isZero(this.height); + }, + + isNaN: function() { + return isNaN(this.width) || isNaN(this.height); + }, + + statics: { + min: function(size1, size2) { + return new Size( + Math.min(size1.width, size2.width), + Math.min(size1.height, size2.height)); + }, + + max: function(size1, size2) { + return new Size( + Math.max(size1.width, size2.width), + Math.max(size1.height, size2.height)); + }, + + random: function() { + return new Size(Math.random(), Math.random()); + } + } +}, Base.each(['round', 'ceil', 'floor', 'abs'], function(key) { + var op = Math[key]; + this[key] = function() { + return new Size(op(this.width), op(this.height)); + }; +}, {})); + +var LinkedSize = Size.extend({ + initialize: function Size(width, height, owner, setter) { + this._width = width; + this._height = height; + this._owner = owner; + this._setter = setter; + }, + + _set: function(width, height, _dontNotify) { + this._width = width; + this._height = height; + if (!_dontNotify) + this._owner[this._setter](this); + return this; + }, + + getWidth: function() { + return this._width; + }, + + setWidth: function(width) { + this._width = width; + this._owner[this._setter](this); + }, + + getHeight: function() { + return this._height; + }, + + setHeight: function(height) { + this._height = height; + this._owner[this._setter](this); + } +}); + +var Rectangle = Base.extend({ + _class: 'Rectangle', + _readIndex: true, + beans: true, + + initialize: function Rectangle(arg0, arg1, arg2, arg3) { + var type = typeof arg0, + read; + if (type === 'number') { + this._set(arg0, arg1, arg2, arg3); + read = 4; + } else if (type === 'undefined' || arg0 === null) { + this._set(0, 0, 0, 0); + read = arg0 === null ? 1 : 0; + } else if (arguments.length === 1) { + if (Array.isArray(arg0)) { + this._set.apply(this, arg0); + read = 1; + } else if (arg0.x !== undefined || arg0.width !== undefined) { + this._set(arg0.x || 0, arg0.y || 0, + arg0.width || 0, arg0.height || 0); + read = 1; + } else if (arg0.from === undefined && arg0.to === undefined) { + this._set(0, 0, 0, 0); + Base.filter(this, arg0); + read = 1; + } + } + if (read === undefined) { + var frm = Point.readNamed(arguments, 'from'), + next = Base.peek(arguments), + x = frm.x, + y = frm.y, + width, + height; + if (next && next.x !== undefined + || Base.hasNamed(arguments, 'to')) { + var to = Point.readNamed(arguments, 'to'); + width = to.x - x; + height = to.y - y; + if (width < 0) { + x = to.x; + width = -width; + } + if (height < 0) { + y = to.y; + height = -height; + } + } else { + var size = Size.read(arguments); + width = size.width; + height = size.height; + } + this._set(x, y, width, height); + read = arguments.__index; + var filtered = arguments.__filtered; + if (filtered) + this.__filtered = filtered; + } + if (this.__read) + this.__read = read; + return this; + }, + + set: '#initialize', + + _set: function(x, y, width, height) { + this.x = x; + this.y = y; + this.width = width; + this.height = height; + return this; + }, + + clone: function() { + return new Rectangle(this.x, this.y, this.width, this.height); + }, + + equals: function(rect) { + var rt = Base.isPlainValue(rect) + ? Rectangle.read(arguments) + : rect; + return rt === this + || rt && this.x === rt.x && this.y === rt.y + && this.width === rt.width && this.height === rt.height + || false; + }, + + toString: function() { + var f = Formatter.instance; + return '{ x: ' + f.number(this.x) + + ', y: ' + f.number(this.y) + + ', width: ' + f.number(this.width) + + ', height: ' + f.number(this.height) + + ' }'; + }, + + _serialize: function(options) { + var f = options.formatter; + return [f.number(this.x), + f.number(this.y), + f.number(this.width), + f.number(this.height)]; + }, + + getPoint: function(_dontLink) { + var ctor = _dontLink ? Point : LinkedPoint; + return new ctor(this.x, this.y, this, 'setPoint'); + }, + + setPoint: function() { + var point = Point.read(arguments); + this.x = point.x; + this.y = point.y; + }, + + getSize: function(_dontLink) { + var ctor = _dontLink ? Size : LinkedSize; + return new ctor(this.width, this.height, this, 'setSize'); + }, + + _fw: 1, + _fh: 1, + + setSize: function() { + var size = Size.read(arguments), + sx = this._sx, + sy = this._sy, + w = size.width, + h = size.height; + if (sx) { + this.x += (this.width - w) * sx; + } + if (sy) { + this.y += (this.height - h) * sy; + } + this.width = w; + this.height = h; + this._fw = this._fh = 1; + }, + + getLeft: function() { + return this.x; + }, + + setLeft: function(left) { + if (!this._fw) { + var amount = left - this.x; + this.width -= this._sx === 0.5 ? amount * 2 : amount; + } + this.x = left; + this._sx = this._fw = 0; + }, + + getTop: function() { + return this.y; + }, + + setTop: function(top) { + if (!this._fh) { + var amount = top - this.y; + this.height -= this._sy === 0.5 ? amount * 2 : amount; + } + this.y = top; + this._sy = this._fh = 0; + }, + + getRight: function() { + return this.x + this.width; + }, + + setRight: function(right) { + if (!this._fw) { + var amount = right - this.x; + this.width = this._sx === 0.5 ? amount * 2 : amount; + } + this.x = right - this.width; + this._sx = 1; + this._fw = 0; + }, + + getBottom: function() { + return this.y + this.height; + }, + + setBottom: function(bottom) { + if (!this._fh) { + var amount = bottom - this.y; + this.height = this._sy === 0.5 ? amount * 2 : amount; + } + this.y = bottom - this.height; + this._sy = 1; + this._fh = 0; + }, + + getCenterX: function() { + return this.x + this.width / 2; + }, + + setCenterX: function(x) { + if (this._fw || this._sx === 0.5) { + this.x = x - this.width / 2; + } else { + if (this._sx) { + this.x += (x - this.x) * 2 * this._sx; + } + this.width = (x - this.x) * 2; + } + this._sx = 0.5; + this._fw = 0; + }, + + getCenterY: function() { + return this.y + this.height / 2; + }, + + setCenterY: function(y) { + if (this._fh || this._sy === 0.5) { + this.y = y - this.height / 2; + } else { + if (this._sy) { + this.y += (y - this.y) * 2 * this._sy; + } + this.height = (y - this.y) * 2; + } + this._sy = 0.5; + this._fh = 0; + }, + + getCenter: function(_dontLink) { + var ctor = _dontLink ? Point : LinkedPoint; + return new ctor(this.getCenterX(), this.getCenterY(), this, 'setCenter'); + }, + + setCenter: function() { + var point = Point.read(arguments); + this.setCenterX(point.x); + this.setCenterY(point.y); + return this; + }, + + getArea: function() { + return this.width * this.height; + }, + + isEmpty: function() { + return this.width === 0 || this.height === 0; + }, + + contains: function(arg) { + return arg && arg.width !== undefined + || (Array.isArray(arg) ? arg : arguments).length === 4 + ? this._containsRectangle(Rectangle.read(arguments)) + : this._containsPoint(Point.read(arguments)); + }, + + _containsPoint: function(point) { + var x = point.x, + y = point.y; + return x >= this.x && y >= this.y + && x <= this.x + this.width + && y <= this.y + this.height; + }, + + _containsRectangle: function(rect) { + var x = rect.x, + y = rect.y; + return x >= this.x && y >= this.y + && x + rect.width <= this.x + this.width + && y + rect.height <= this.y + this.height; + }, + + intersects: function() { + var rect = Rectangle.read(arguments), + epsilon = Base.read(arguments) || 0; + return rect.x + rect.width > this.x - epsilon + && rect.y + rect.height > this.y - epsilon + && rect.x < this.x + this.width + epsilon + && rect.y < this.y + this.height + epsilon; + }, + + intersect: function() { + var rect = Rectangle.read(arguments), + x1 = Math.max(this.x, rect.x), + y1 = Math.max(this.y, rect.y), + x2 = Math.min(this.x + this.width, rect.x + rect.width), + y2 = Math.min(this.y + this.height, rect.y + rect.height); + return new Rectangle(x1, y1, x2 - x1, y2 - y1); + }, + + unite: function() { + var rect = Rectangle.read(arguments), + x1 = Math.min(this.x, rect.x), + y1 = Math.min(this.y, rect.y), + x2 = Math.max(this.x + this.width, rect.x + rect.width), + y2 = Math.max(this.y + this.height, rect.y + rect.height); + return new Rectangle(x1, y1, x2 - x1, y2 - y1); + }, + + include: function() { + var point = Point.read(arguments); + var x1 = Math.min(this.x, point.x), + y1 = Math.min(this.y, point.y), + x2 = Math.max(this.x + this.width, point.x), + y2 = Math.max(this.y + this.height, point.y); + return new Rectangle(x1, y1, x2 - x1, y2 - y1); + }, + + expand: function() { + var amount = Size.read(arguments), + hor = amount.width, + ver = amount.height; + return new Rectangle(this.x - hor / 2, this.y - ver / 2, + this.width + hor, this.height + ver); + }, + + scale: function(hor, ver) { + return this.expand(this.width * hor - this.width, + this.height * (ver === undefined ? hor : ver) - this.height); + } +}, Base.each([ + ['Top', 'Left'], ['Top', 'Right'], + ['Bottom', 'Left'], ['Bottom', 'Right'], + ['Left', 'Center'], ['Top', 'Center'], + ['Right', 'Center'], ['Bottom', 'Center'] + ], + function(parts, index) { + var part = parts.join(''), + xFirst = /^[RL]/.test(part); + if (index >= 4) + parts[1] += xFirst ? 'Y' : 'X'; + var x = parts[xFirst ? 0 : 1], + y = parts[xFirst ? 1 : 0], + getX = 'get' + x, + getY = 'get' + y, + setX = 'set' + x, + setY = 'set' + y, + get = 'get' + part, + set = 'set' + part; + this[get] = function(_dontLink) { + var ctor = _dontLink ? Point : LinkedPoint; + return new ctor(this[getX](), this[getY](), this, set); + }; + this[set] = function() { + var point = Point.read(arguments); + this[setX](point.x); + this[setY](point.y); + }; + }, { + beans: true + } +)); + +var LinkedRectangle = Rectangle.extend({ + initialize: function Rectangle(x, y, width, height, owner, setter) { + this._set(x, y, width, height, true); + this._owner = owner; + this._setter = setter; + }, + + _set: function(x, y, width, height, _dontNotify) { + this._x = x; + this._y = y; + this._width = width; + this._height = height; + if (!_dontNotify) + this._owner[this._setter](this); + return this; + } +}, +new function() { + var proto = Rectangle.prototype; + + return Base.each(['x', 'y', 'width', 'height'], function(key) { + var part = Base.capitalize(key), + internal = '_' + key; + this['get' + part] = function() { + return this[internal]; + }; + + this['set' + part] = function(value) { + this[internal] = value; + if (!this._dontNotify) + this._owner[this._setter](this); + }; + }, Base.each(['Point', 'Size', 'Center', + 'Left', 'Top', 'Right', 'Bottom', 'CenterX', 'CenterY', + 'TopLeft', 'TopRight', 'BottomLeft', 'BottomRight', + 'LeftCenter', 'TopCenter', 'RightCenter', 'BottomCenter'], + function(key) { + var name = 'set' + key; + this[name] = function() { + this._dontNotify = true; + proto[name].apply(this, arguments); + this._dontNotify = false; + this._owner[this._setter](this); + }; + }, { + isSelected: function() { + return !!(this._owner._selection & 2); + }, + + setSelected: function(selected) { + var owner = this._owner; + if (owner._changeSelection) { + owner._changeSelection(2, selected); + } + } + }) + ); +}); + +var Matrix = Base.extend({ + _class: 'Matrix', + + initialize: function Matrix(arg, _dontNotify) { + var count = arguments.length, + ok = true; + if (count >= 6) { + this._set.apply(this, arguments); + } else if (count === 1 || count === 2) { + if (arg instanceof Matrix) { + this._set(arg._a, arg._b, arg._c, arg._d, arg._tx, arg._ty, + _dontNotify); + } else if (Array.isArray(arg)) { + this._set.apply(this, + _dontNotify ? arg.concat([_dontNotify]) : arg); + } else { + ok = false; + } + } else if (!count) { + this.reset(); + } else { + ok = false; + } + if (!ok) { + throw new Error('Unsupported matrix parameters'); + } + return this; + }, + + set: '#initialize', + + _set: function(a, b, c, d, tx, ty, _dontNotify) { + this._a = a; + this._b = b; + this._c = c; + this._d = d; + this._tx = tx; + this._ty = ty; + if (!_dontNotify) + this._changed(); + return this; + }, + + _serialize: function(options, dictionary) { + return Base.serialize(this.getValues(), options, true, dictionary); + }, + + _changed: function() { + var owner = this._owner; + if (owner) { + if (owner._applyMatrix) { + owner.transform(null, true); + } else { + owner._changed(9); + } + } + }, + + clone: function() { + return new Matrix(this._a, this._b, this._c, this._d, + this._tx, this._ty); + }, + + equals: function(mx) { + return mx === this || mx && this._a === mx._a && this._b === mx._b + && this._c === mx._c && this._d === mx._d + && this._tx === mx._tx && this._ty === mx._ty; + }, + + toString: function() { + var f = Formatter.instance; + return '[[' + [f.number(this._a), f.number(this._c), + f.number(this._tx)].join(', ') + '], [' + + [f.number(this._b), f.number(this._d), + f.number(this._ty)].join(', ') + ']]'; + }, + + reset: function(_dontNotify) { + this._a = this._d = 1; + this._b = this._c = this._tx = this._ty = 0; + if (!_dontNotify) + this._changed(); + return this; + }, + + apply: function(recursively, _setApplyMatrix) { + var owner = this._owner; + if (owner) { + owner.transform(null, true, Base.pick(recursively, true), + _setApplyMatrix); + return this.isIdentity(); + } + return false; + }, + + translate: function() { + var point = Point.read(arguments), + x = point.x, + y = point.y; + this._tx += x * this._a + y * this._c; + this._ty += x * this._b + y * this._d; + this._changed(); + return this; + }, + + scale: function() { + var scale = Point.read(arguments), + center = Point.read(arguments, 0, { readNull: true }); + if (center) + this.translate(center); + this._a *= scale.x; + this._b *= scale.x; + this._c *= scale.y; + this._d *= scale.y; + if (center) + this.translate(center.negate()); + this._changed(); + return this; + }, + + rotate: function(angle ) { + angle *= Math.PI / 180; + var center = Point.read(arguments, 1), + x = center.x, + y = center.y, + cos = Math.cos(angle), + sin = Math.sin(angle), + tx = x - x * cos + y * sin, + ty = y - x * sin - y * cos, + a = this._a, + b = this._b, + c = this._c, + d = this._d; + this._a = cos * a + sin * c; + this._b = cos * b + sin * d; + this._c = -sin * a + cos * c; + this._d = -sin * b + cos * d; + this._tx += tx * a + ty * c; + this._ty += tx * b + ty * d; + this._changed(); + return this; + }, + + shear: function() { + var shear = Point.read(arguments), + center = Point.read(arguments, 0, { readNull: true }); + if (center) + this.translate(center); + var a = this._a, + b = this._b; + this._a += shear.y * this._c; + this._b += shear.y * this._d; + this._c += shear.x * a; + this._d += shear.x * b; + if (center) + this.translate(center.negate()); + this._changed(); + return this; + }, + + skew: function() { + var skew = Point.read(arguments), + center = Point.read(arguments, 0, { readNull: true }), + toRadians = Math.PI / 180, + shear = new Point(Math.tan(skew.x * toRadians), + Math.tan(skew.y * toRadians)); + return this.shear(shear, center); + }, + + append: function(mx, _dontNotify) { + if (mx) { + var a1 = this._a, + b1 = this._b, + c1 = this._c, + d1 = this._d, + a2 = mx._a, + b2 = mx._c, + c2 = mx._b, + d2 = mx._d, + tx2 = mx._tx, + ty2 = mx._ty; + this._a = a2 * a1 + c2 * c1; + this._c = b2 * a1 + d2 * c1; + this._b = a2 * b1 + c2 * d1; + this._d = b2 * b1 + d2 * d1; + this._tx += tx2 * a1 + ty2 * c1; + this._ty += tx2 * b1 + ty2 * d1; + if (!_dontNotify) + this._changed(); + } + return this; + }, + + prepend: function(mx, _dontNotify) { + if (mx) { + var a1 = this._a, + b1 = this._b, + c1 = this._c, + d1 = this._d, + tx1 = this._tx, + ty1 = this._ty, + a2 = mx._a, + b2 = mx._c, + c2 = mx._b, + d2 = mx._d, + tx2 = mx._tx, + ty2 = mx._ty; + this._a = a2 * a1 + b2 * b1; + this._c = a2 * c1 + b2 * d1; + this._b = c2 * a1 + d2 * b1; + this._d = c2 * c1 + d2 * d1; + this._tx = a2 * tx1 + b2 * ty1 + tx2; + this._ty = c2 * tx1 + d2 * ty1 + ty2; + if (!_dontNotify) + this._changed(); + } + return this; + }, + + appended: function(mx) { + return this.clone().append(mx); + }, + + prepended: function(mx) { + return this.clone().prepend(mx); + }, + + invert: function() { + var a = this._a, + b = this._b, + c = this._c, + d = this._d, + tx = this._tx, + ty = this._ty, + det = a * d - b * c, + res = null; + if (det && !isNaN(det) && isFinite(tx) && isFinite(ty)) { + this._a = d / det; + this._b = -b / det; + this._c = -c / det; + this._d = a / det; + this._tx = (c * ty - d * tx) / det; + this._ty = (b * tx - a * ty) / det; + res = this; + } + return res; + }, + + inverted: function() { + return this.clone().invert(); + }, + + concatenate: '#append', + preConcatenate: '#prepend', + chain: '#appended', + + _shiftless: function() { + return new Matrix(this._a, this._b, this._c, this._d, 0, 0); + }, + + _orNullIfIdentity: function() { + return this.isIdentity() ? null : this; + }, + + isIdentity: function() { + return this._a === 1 && this._b === 0 && this._c === 0 && this._d === 1 + && this._tx === 0 && this._ty === 0; + }, + + isInvertible: function() { + var det = this._a * this._d - this._c * this._b; + return det && !isNaN(det) && isFinite(this._tx) && isFinite(this._ty); + }, + + isSingular: function() { + return !this.isInvertible(); + }, + + transform: function( src, dst, count) { + return arguments.length < 3 + ? this._transformPoint(Point.read(arguments)) + : this._transformCoordinates(src, dst, count); + }, + + _transformPoint: function(point, dest, _dontNotify) { + var x = point.x, + y = point.y; + if (!dest) + dest = new Point(); + return dest._set( + x * this._a + y * this._c + this._tx, + x * this._b + y * this._d + this._ty, + _dontNotify); + }, + + _transformCoordinates: function(src, dst, count) { + for (var i = 0, max = 2 * count; i < max; i += 2) { + var x = src[i], + y = src[i + 1]; + dst[i] = x * this._a + y * this._c + this._tx; + dst[i + 1] = x * this._b + y * this._d + this._ty; + } + return dst; + }, + + _transformCorners: function(rect) { + var x1 = rect.x, + y1 = rect.y, + x2 = x1 + rect.width, + y2 = y1 + rect.height, + coords = [ x1, y1, x2, y1, x2, y2, x1, y2 ]; + return this._transformCoordinates(coords, coords, 4); + }, + + _transformBounds: function(bounds, dest, _dontNotify) { + var coords = this._transformCorners(bounds), + min = coords.slice(0, 2), + max = min.slice(); + for (var i = 2; i < 8; i++) { + var val = coords[i], + j = i & 1; + if (val < min[j]) { + min[j] = val; + } else if (val > max[j]) { + max[j] = val; + } + } + if (!dest) + dest = new Rectangle(); + return dest._set(min[0], min[1], max[0] - min[0], max[1] - min[1], + _dontNotify); + }, + + inverseTransform: function() { + return this._inverseTransform(Point.read(arguments)); + }, + + _inverseTransform: function(point, dest, _dontNotify) { + var a = this._a, + b = this._b, + c = this._c, + d = this._d, + tx = this._tx, + ty = this._ty, + det = a * d - b * c, + res = null; + if (det && !isNaN(det) && isFinite(tx) && isFinite(ty)) { + var x = point.x - this._tx, + y = point.y - this._ty; + if (!dest) + dest = new Point(); + res = dest._set( + (x * d - y * c) / det, + (y * a - x * b) / det, + _dontNotify); + } + return res; + }, + + decompose: function() { + var a = this._a, + b = this._b, + c = this._c, + d = this._d, + det = a * d - b * c, + sqrt = Math.sqrt, + atan2 = Math.atan2, + degrees = 180 / Math.PI, + rotate, + scale, + skew; + if (a !== 0 || b !== 0) { + var r = sqrt(a * a + b * b); + rotate = Math.acos(a / r) * (b > 0 ? 1 : -1); + scale = [r, det / r]; + skew = [atan2(a * c + b * d, r * r), 0]; + } else if (c !== 0 || d !== 0) { + var s = sqrt(c * c + d * d); + rotate = Math.asin(c / s) * (d > 0 ? 1 : -1); + scale = [det / s, s]; + skew = [0, atan2(a * c + b * d, s * s)]; + } else { + rotate = 0; + skew = scale = [0, 0]; + } + return { + translation: this.getTranslation(), + rotation: rotate * degrees, + scaling: new Point(scale), + skewing: new Point(skew[0] * degrees, skew[1] * degrees) + }; + }, + + getValues: function() { + return [ this._a, this._b, this._c, this._d, this._tx, this._ty ]; + }, + + getTranslation: function() { + return new Point(this._tx, this._ty); + }, + + getScaling: function() { + return (this.decompose() || {}).scaling; + }, + + getRotation: function() { + return (this.decompose() || {}).rotation; + }, + + applyToContext: function(ctx) { + if (!this.isIdentity()) { + ctx.transform(this._a, this._b, this._c, this._d, + this._tx, this._ty); + } + } +}, Base.each(['a', 'b', 'c', 'd', 'tx', 'ty'], function(key) { + var part = Base.capitalize(key), + prop = '_' + key; + this['get' + part] = function() { + return this[prop]; + }; + this['set' + part] = function(value) { + this[prop] = value; + this._changed(); + }; +}, {})); + +var Line = Base.extend({ + _class: 'Line', + + initialize: function Line(arg0, arg1, arg2, arg3, arg4) { + var asVector = false; + if (arguments.length >= 4) { + this._px = arg0; + this._py = arg1; + this._vx = arg2; + this._vy = arg3; + asVector = arg4; + } else { + this._px = arg0.x; + this._py = arg0.y; + this._vx = arg1.x; + this._vy = arg1.y; + asVector = arg2; + } + if (!asVector) { + this._vx -= this._px; + this._vy -= this._py; + } + }, + + getPoint: function() { + return new Point(this._px, this._py); + }, + + getVector: function() { + return new Point(this._vx, this._vy); + }, + + getLength: function() { + return this.getVector().getLength(); + }, + + intersect: function(line, isInfinite) { + return Line.intersect( + this._px, this._py, this._vx, this._vy, + line._px, line._py, line._vx, line._vy, + true, isInfinite); + }, + + getSide: function(point, isInfinite) { + return Line.getSide( + this._px, this._py, this._vx, this._vy, + point.x, point.y, true, isInfinite); + }, + + getDistance: function(point) { + return Math.abs(this.getSignedDistance(point)); + }, + + getSignedDistance: function(point) { + return Line.getSignedDistance(this._px, this._py, this._vx, this._vy, + point.x, point.y, true); + }, + + isCollinear: function(line) { + return Point.isCollinear(this._vx, this._vy, line._vx, line._vy); + }, + + isOrthogonal: function(line) { + return Point.isOrthogonal(this._vx, this._vy, line._vx, line._vy); + }, + + statics: { + intersect: function(p1x, p1y, v1x, v1y, p2x, p2y, v2x, v2y, asVector, + isInfinite) { + if (!asVector) { + v1x -= p1x; + v1y -= p1y; + v2x -= p2x; + v2y -= p2y; + } + var cross = v1x * v2y - v1y * v2x; + if (!Numerical.isZero(cross)) { + var dx = p1x - p2x, + dy = p1y - p2y, + u1 = (v2x * dy - v2y * dx) / cross, + u2 = (v1x * dy - v1y * dx) / cross, + epsilon = 1e-12, + uMin = -epsilon, + uMax = 1 + epsilon; + if (isInfinite + || uMin < u1 && u1 < uMax && uMin < u2 && u2 < uMax) { + if (!isInfinite) { + u1 = u1 <= 0 ? 0 : u1 >= 1 ? 1 : u1; + } + return new Point( + p1x + u1 * v1x, + p1y + u1 * v1y); + } + } + }, + + getSide: function(px, py, vx, vy, x, y, asVector, isInfinite) { + if (!asVector) { + vx -= px; + vy -= py; + } + var v2x = x - px, + v2y = y - py, + ccw = v2x * vy - v2y * vx; + if (!isInfinite && Numerical.isZero(ccw)) { + ccw = (v2x * vx + v2x * vx) / (vx * vx + vy * vy); + if (ccw >= 0 && ccw <= 1) + ccw = 0; + } + return ccw < 0 ? -1 : ccw > 0 ? 1 : 0; + }, + + getSignedDistance: function(px, py, vx, vy, x, y, asVector) { + if (!asVector) { + vx -= px; + vy -= py; + } + return vx === 0 ? vy > 0 ? x - px : px - x + : vy === 0 ? vx < 0 ? y - py : py - y + : ((x-px) * vy - (y-py) * vx) / Math.sqrt(vx * vx + vy * vy); + }, + + getDistance: function(px, py, vx, vy, x, y, asVector) { + return Math.abs( + Line.getSignedDistance(px, py, vx, vy, x, y, asVector)); + } + } +}); + +var Project = PaperScopeItem.extend({ + _class: 'Project', + _list: 'projects', + _reference: 'project', + _compactSerialize: true, + + initialize: function Project(element) { + PaperScopeItem.call(this, true); + this._children = []; + this._namedChildren = {}; + this._activeLayer = null; + this._currentStyle = new Style(null, null, this); + this._view = View.create(this, + element || CanvasProvider.getCanvas(1, 1)); + this._selectionItems = {}; + this._selectionCount = 0; + this._updateVersion = 0; + }, + + _serialize: function(options, dictionary) { + return Base.serialize(this._children, options, true, dictionary); + }, + + _changed: function(flags, item) { + if (flags & 1) { + var view = this._view; + if (view) { + view._needsUpdate = true; + if (!view._requested && view._autoUpdate) + view.requestUpdate(); + } + } + var changes = this._changes; + if (changes && item) { + var changesById = this._changesById, + id = item._id, + entry = changesById[id]; + if (entry) { + entry.flags |= flags; + } else { + changes.push(changesById[id] = { item: item, flags: flags }); + } + } + }, + + clear: function() { + var children = this._children; + for (var i = children.length - 1; i >= 0; i--) + children[i].remove(); + }, + + isEmpty: function() { + return !this._children.length; + }, + + remove: function remove() { + if (!remove.base.call(this)) + return false; + if (this._view) + this._view.remove(); + return true; + }, + + getView: function() { + return this._view; + }, + + getCurrentStyle: function() { + return this._currentStyle; + }, + + setCurrentStyle: function(style) { + this._currentStyle.set(style); + }, + + getIndex: function() { + return this._index; + }, + + getOptions: function() { + return this._scope.settings; + }, + + getLayers: function() { + return this._children; + }, + + getActiveLayer: function() { + return this._activeLayer || new Layer({ project: this, insert: true }); + }, + + getSymbolDefinitions: function() { + var definitions = [], + ids = {}; + this.getItems({ + class: SymbolItem, + match: function(item) { + var definition = item._definition, + id = definition._id; + if (!ids[id]) { + ids[id] = true; + definitions.push(definition); + } + return false; + } + }); + return definitions; + }, + + getSymbols: 'getSymbolDefinitions', + + getSelectedItems: function() { + var selectionItems = this._selectionItems, + items = []; + for (var id in selectionItems) { + var item = selectionItems[id], + selection = item._selection; + if ((selection & 1) && item.isInserted()) { + items.push(item); + } else if (!selection) { + this._updateSelection(item); + } + } + return items; + }, + + _updateSelection: function(item) { + var id = item._id, + selectionItems = this._selectionItems; + if (item._selection) { + if (selectionItems[id] !== item) { + this._selectionCount++; + selectionItems[id] = item; + } + } else if (selectionItems[id] === item) { + this._selectionCount--; + delete selectionItems[id]; + } + }, + + selectAll: function() { + var children = this._children; + for (var i = 0, l = children.length; i < l; i++) + children[i].setFullySelected(true); + }, + + deselectAll: function() { + var selectionItems = this._selectionItems; + for (var i in selectionItems) + selectionItems[i].setFullySelected(false); + }, + + addLayer: function(layer) { + return this.insertLayer(undefined, layer); + }, + + insertLayer: function(index, layer) { + if (layer instanceof Layer) { + layer._remove(false, true); + Base.splice(this._children, [layer], index, 0); + layer._setProject(this, true); + var name = layer._name; + if (name) + layer.setName(name); + if (this._changes) + layer._changed(5); + if (!this._activeLayer) + this._activeLayer = layer; + } else { + layer = null; + } + return layer; + }, + + _insertItem: function(index, item, _created) { + item = this.insertLayer(index, item) + || (this._activeLayer || this._insertItem(undefined, + new Layer(Item.NO_INSERT), true)) + .insertChild(index, item); + if (_created && item.activate) + item.activate(); + return item; + }, + + getItems: function(options) { + return Item._getItems(this, options); + }, + + getItem: function(options) { + return Item._getItems(this, options, null, null, true)[0] || null; + }, + + importJSON: function(json) { + this.activate(); + var layer = this._activeLayer; + return Base.importJSON(json, layer && layer.isEmpty() && layer); + }, + + removeOn: function(type) { + var sets = this._removeSets; + if (sets) { + if (type === 'mouseup') + sets.mousedrag = null; + var set = sets[type]; + if (set) { + for (var id in set) { + var item = set[id]; + for (var key in sets) { + var other = sets[key]; + if (other && other != set) + delete other[item._id]; + } + item.remove(); + } + sets[type] = null; + } + } + }, + + draw: function(ctx, matrix, pixelRatio) { + this._updateVersion++; + ctx.save(); + matrix.applyToContext(ctx); + var children = this._children, + param = new Base({ + offset: new Point(0, 0), + pixelRatio: pixelRatio, + viewMatrix: matrix.isIdentity() ? null : matrix, + matrices: [new Matrix()], + updateMatrix: true + }); + for (var i = 0, l = children.length; i < l; i++) { + children[i].draw(ctx, param); + } + ctx.restore(); + + if (this._selectionCount > 0) { + ctx.save(); + ctx.strokeWidth = 1; + var items = this._selectionItems, + size = this._scope.settings.handleSize, + version = this._updateVersion; + for (var id in items) { + items[id]._drawSelection(ctx, matrix, size, items, version); + } + ctx.restore(); + } + } +}); + +var Item = Base.extend(Emitter, { + statics: { + extend: function extend(src) { + if (src._serializeFields) + src._serializeFields = Base.set({}, + this.prototype._serializeFields, src._serializeFields); + return extend.base.apply(this, arguments); + }, + + NO_INSERT: { insert: false } + }, + + _class: 'Item', + _name: null, + _applyMatrix: true, + _canApplyMatrix: true, + _canScaleStroke: false, + _pivot: null, + _visible: true, + _blendMode: 'normal', + _opacity: 1, + _locked: false, + _guide: false, + _clipMask: false, + _selection: 0, + _selectBounds: true, + _selectChildren: false, + _serializeFields: { + name: null, + applyMatrix: null, + matrix: new Matrix(), + pivot: null, + visible: true, + blendMode: 'normal', + opacity: 1, + locked: false, + guide: false, + clipMask: false, + selected: false, + data: {} + }, + _prioritize: ['applyMatrix'] +}, +new function() { + var handlers = ['onMouseDown', 'onMouseUp', 'onMouseDrag', 'onClick', + 'onDoubleClick', 'onMouseMove', 'onMouseEnter', 'onMouseLeave']; + return Base.each(handlers, + function(name) { + this._events[name] = { + install: function(type) { + this.getView()._countItemEvent(type, 1); + }, + + uninstall: function(type) { + this.getView()._countItemEvent(type, -1); + } + }; + }, { + _events: { + onFrame: { + install: function() { + this.getView()._animateItem(this, true); + }, + + uninstall: function() { + this.getView()._animateItem(this, false); + } + }, + + onLoad: {}, + onError: {} + }, + statics: { + _itemHandlers: handlers + } + } + ); +}, { + initialize: function Item() { + }, + + _initialize: function(props, point) { + var hasProps = props && Base.isPlainObject(props), + internal = hasProps && props.internal === true, + matrix = this._matrix = new Matrix(), + project = hasProps && props.project || paper.project, + settings = paper.settings; + this._id = internal ? null : UID.get(); + this._parent = this._index = null; + this._applyMatrix = this._canApplyMatrix && settings.applyMatrix; + if (point) + matrix.translate(point); + matrix._owner = this; + this._style = new Style(project._currentStyle, this, project); + if (internal || hasProps && props.insert == false + || !settings.insertItems && !(hasProps && props.insert === true)) { + this._setProject(project); + } else { + (hasProps && props.parent || project) + ._insertItem(undefined, this, true); + } + if (hasProps && props !== Item.NO_INSERT) { + this.set(props, { + internal: true, insert: true, project: true, parent: true + }); + } + return hasProps; + }, + + _serialize: function(options, dictionary) { + var props = {}, + that = this; + + function serialize(fields) { + for (var key in fields) { + var value = that[key]; + if (!Base.equals(value, key === 'leading' + ? fields.fontSize * 1.2 : fields[key])) { + props[key] = Base.serialize(value, options, + key !== 'data', dictionary); + } + } + } + + serialize(this._serializeFields); + if (!(this instanceof Group)) + serialize(this._style._defaults); + return [ this._class, props ]; + }, + + _changed: function(flags) { + var symbol = this._symbol, + cacheParent = this._parent || symbol, + project = this._project; + if (flags & 8) { + this._bounds = this._position = this._decomposed = + this._globalMatrix = undefined; + } + if (cacheParent + && (flags & 40)) { + Item._clearBoundsCache(cacheParent); + } + if (flags & 2) { + Item._clearBoundsCache(this); + } + if (project) + project._changed(flags, this); + if (symbol) + symbol._changed(flags); + }, + + getId: function() { + return this._id; + }, + + getName: function() { + return this._name; + }, + + setName: function(name) { + + if (this._name) + this._removeNamed(); + if (name === (+name) + '') + throw new Error( + 'Names consisting only of numbers are not supported.'); + var owner = this._getOwner(); + if (name && owner) { + var children = owner._children, + namedChildren = owner._namedChildren; + (namedChildren[name] = namedChildren[name] || []).push(this); + if (!(name in children)) + children[name] = this; + } + this._name = name || undefined; + this._changed(128); + }, + + getStyle: function() { + return this._style; + }, + + setStyle: function(style) { + this.getStyle().set(style); + } +}, Base.each(['locked', 'visible', 'blendMode', 'opacity', 'guide'], + function(name) { + var part = Base.capitalize(name), + key = '_' + name, + flags = { + locked: 128, + visible: 137 + }; + this['get' + part] = function() { + return this[key]; + }; + this['set' + part] = function(value) { + if (value != this[key]) { + this[key] = value; + this._changed(flags[name] || 129); + } + }; + }, +{}), { + beans: true, + + getSelection: function() { + return this._selection; + }, + + setSelection: function(selection) { + if (selection !== this._selection) { + this._selection = selection; + var project = this._project; + if (project) { + project._updateSelection(this); + this._changed(129); + } + } + }, + + _changeSelection: function(flag, selected) { + var selection = this._selection; + this.setSelection(selected ? selection | flag : selection & ~flag); + }, + + isSelected: function() { + if (this._selectChildren) { + var children = this._children; + for (var i = 0, l = children.length; i < l; i++) + if (children[i].isSelected()) + return true; + } + return !!(this._selection & 1); + }, + + setSelected: function(selected) { + if (this._selectChildren) { + var children = this._children; + for (var i = 0, l = children.length; i < l; i++) + children[i].setSelected(selected); + } + this._changeSelection(1, selected); + }, + + isFullySelected: function() { + var children = this._children, + selected = !!(this._selection & 1); + if (children && selected) { + for (var i = 0, l = children.length; i < l; i++) + if (!children[i].isFullySelected()) + return false; + return true; + } + return selected; + }, + + setFullySelected: function(selected) { + var children = this._children; + if (children) { + for (var i = 0, l = children.length; i < l; i++) + children[i].setFullySelected(selected); + } + this._changeSelection(1, selected); + }, + + isClipMask: function() { + return this._clipMask; + }, + + setClipMask: function(clipMask) { + if (this._clipMask != (clipMask = !!clipMask)) { + this._clipMask = clipMask; + if (clipMask) { + this.setFillColor(null); + this.setStrokeColor(null); + } + this._changed(129); + if (this._parent) + this._parent._changed(1024); + } + }, + + getData: function() { + if (!this._data) + this._data = {}; + return this._data; + }, + + setData: function(data) { + this._data = data; + }, + + getPosition: function(_dontLink) { + var position = this._position, + ctor = _dontLink ? Point : LinkedPoint; + if (!position) { + var pivot = this._pivot; + position = this._position = pivot + ? this._matrix._transformPoint(pivot) + : this.getBounds().getCenter(true); + } + return new ctor(position.x, position.y, this, 'setPosition'); + }, + + setPosition: function() { + this.translate(Point.read(arguments).subtract(this.getPosition(true))); + }, + + getPivot: function() { + var pivot = this._pivot; + return pivot + ? new LinkedPoint(pivot.x, pivot.y, this, 'setPivot') + : null; + }, + + setPivot: function() { + this._pivot = Point.read(arguments, 0, { clone: true, readNull: true }); + this._position = undefined; + } +}, Base.each({ + getStrokeBounds: { stroke: true }, + getHandleBounds: { handle: true }, + getInternalBounds: { internal: true } + }, + function(options, key) { + this[key] = function(matrix) { + return this.getBounds(matrix, options); + }; + }, +{ + beans: true, + + getBounds: function(matrix, options) { + var hasMatrix = options || matrix instanceof Matrix, + opts = Base.set({}, hasMatrix ? options : matrix, + this._boundsOptions); + if (!opts.stroke || this.getStrokeScaling()) + opts.cacheItem = this; + var rect = this._getCachedBounds(hasMatrix && matrix, opts).rect; + return !arguments.length + ? new LinkedRectangle(rect.x, rect.y, rect.width, rect.height, + this, 'setBounds') + : rect; + }, + + setBounds: function() { + var rect = Rectangle.read(arguments), + bounds = this.getBounds(), + _matrix = this._matrix, + matrix = new Matrix(), + center = rect.getCenter(); + matrix.translate(center); + if (rect.width != bounds.width || rect.height != bounds.height) { + if (!_matrix.isInvertible()) { + _matrix.set(_matrix._backup + || new Matrix().translate(_matrix.getTranslation())); + bounds = this.getBounds(); + } + matrix.scale( + bounds.width !== 0 ? rect.width / bounds.width : 0, + bounds.height !== 0 ? rect.height / bounds.height : 0); + } + center = bounds.getCenter(); + matrix.translate(-center.x, -center.y); + this.transform(matrix); + }, + + _getBounds: function(matrix, options) { + var children = this._children; + if (!children || !children.length) + return new Rectangle(); + Item._updateBoundsCache(this, options.cacheItem); + return Item._getBounds(children, matrix, options); + }, + + _getBoundsCacheKey: function(options, internal) { + return [ + options.stroke ? 1 : 0, + options.handle ? 1 : 0, + internal ? 1 : 0 + ].join(''); + }, + + _getCachedBounds: function(matrix, options, noInternal) { + matrix = matrix && matrix._orNullIfIdentity(); + var internal = options.internal && !noInternal, + cacheItem = options.cacheItem, + _matrix = internal ? null : this._matrix._orNullIfIdentity(), + cacheKey = cacheItem && (!matrix || matrix.equals(_matrix)) + && this._getBoundsCacheKey(options, internal), + bounds = this._bounds; + Item._updateBoundsCache(this._parent || this._symbol, cacheItem); + if (cacheKey && bounds && cacheKey in bounds) { + var cached = bounds[cacheKey]; + return { + rect: cached.rect.clone(), + nonscaling: cached.nonscaling + }; + } + var res = this._getBounds(matrix || _matrix, options), + rect = res.rect || res, + style = this._style, + nonscaling = res.nonscaling || style.hasStroke() + && !style.getStrokeScaling(); + if (cacheKey) { + if (!bounds) { + this._bounds = bounds = {}; + } + var cached = bounds[cacheKey] = { + rect: rect.clone(), + nonscaling: nonscaling, + internal: internal + }; + } + return { + rect: rect, + nonscaling: nonscaling + }; + }, + + _getStrokeMatrix: function(matrix, options) { + var parent = this.getStrokeScaling() ? null + : options && options.internal ? this + : this._parent || this._symbol && this._symbol._item, + mx = parent ? parent.getViewMatrix().invert() : matrix; + return mx && mx._shiftless(); + }, + + statics: { + _updateBoundsCache: function(parent, item) { + if (parent && item) { + var id = item._id, + ref = parent._boundsCache = parent._boundsCache || { + ids: {}, + list: [] + }; + if (!ref.ids[id]) { + ref.list.push(item); + ref.ids[id] = item; + } + } + }, + + _clearBoundsCache: function(item) { + var cache = item._boundsCache; + if (cache) { + item._bounds = item._position = item._boundsCache = undefined; + for (var i = 0, list = cache.list, l = list.length; i < l; i++){ + var other = list[i]; + if (other !== item) { + other._bounds = other._position = undefined; + if (other._boundsCache) + Item._clearBoundsCache(other); + } + } + } + }, + + _getBounds: function(items, matrix, options) { + var x1 = Infinity, + x2 = -x1, + y1 = x1, + y2 = x2, + nonscaling = false; + options = options || {}; + for (var i = 0, l = items.length; i < l; i++) { + var item = items[i]; + if (item._visible && !item.isEmpty()) { + var bounds = item._getCachedBounds( + matrix && matrix.appended(item._matrix), options, true), + rect = bounds.rect; + x1 = Math.min(rect.x, x1); + y1 = Math.min(rect.y, y1); + x2 = Math.max(rect.x + rect.width, x2); + y2 = Math.max(rect.y + rect.height, y2); + if (bounds.nonscaling) + nonscaling = true; + } + } + return { + rect: isFinite(x1) + ? new Rectangle(x1, y1, x2 - x1, y2 - y1) + : new Rectangle(), + nonscaling: nonscaling + }; + } + } + +}), { + beans: true, + + _decompose: function() { + return this._applyMatrix + ? null + : this._decomposed || (this._decomposed = this._matrix.decompose()); + }, + + getRotation: function() { + var decomposed = this._decompose(); + return decomposed ? decomposed.rotation : 0; + }, + + setRotation: function(rotation) { + var current = this.getRotation(); + if (current != null && rotation != null) { + var decomposed = this._decomposed; + this.rotate(rotation - current); + if (decomposed) { + decomposed.rotation = rotation; + this._decomposed = decomposed; + } + } + }, + + getScaling: function() { + var decomposed = this._decompose(), + s = decomposed && decomposed.scaling; + return new LinkedPoint(s ? s.x : 1, s ? s.y : 1, this, 'setScaling'); + }, + + setScaling: function() { + var current = this.getScaling(), + scaling = Point.read(arguments, 0, { clone: true, readNull: true }); + if (current && scaling && !current.equals(scaling)) { + var rotation = this.getRotation(), + decomposed = this._decomposed, + matrix = new Matrix(), + center = this.getPosition(true); + matrix.translate(center); + if (rotation) + matrix.rotate(rotation); + matrix.scale(scaling.x / current.x, scaling.y / current.y); + if (rotation) + matrix.rotate(-rotation); + matrix.translate(center.negate()); + this.transform(matrix); + if (decomposed) { + decomposed.scaling = scaling; + this._decomposed = decomposed; + } + } + }, + + getMatrix: function() { + return this._matrix; + }, + + setMatrix: function() { + var matrix = this._matrix; + matrix.initialize.apply(matrix, arguments); + }, + + getGlobalMatrix: function(_dontClone) { + var matrix = this._globalMatrix, + updateVersion = this._project._updateVersion; + if (matrix && matrix._updateVersion !== updateVersion) + matrix = null; + if (!matrix) { + matrix = this._globalMatrix = this._matrix.clone(); + var parent = this._parent; + if (parent) + matrix.prepend(parent.getGlobalMatrix(true)); + matrix._updateVersion = updateVersion; + } + return _dontClone ? matrix : matrix.clone(); + }, + + getViewMatrix: function() { + return this.getGlobalMatrix().prepend(this.getView()._matrix); + }, + + getApplyMatrix: function() { + return this._applyMatrix; + }, + + setApplyMatrix: function(apply) { + if (this._applyMatrix = this._canApplyMatrix && !!apply) + this.transform(null, true); + }, + + getTransformContent: '#getApplyMatrix', + setTransformContent: '#setApplyMatrix', +}, { + getProject: function() { + return this._project; + }, + + _setProject: function(project, installEvents) { + if (this._project !== project) { + if (this._project) + this._installEvents(false); + this._project = project; + var children = this._children; + for (var i = 0, l = children && children.length; i < l; i++) + children[i]._setProject(project); + installEvents = true; + } + if (installEvents) + this._installEvents(true); + }, + + getView: function() { + return this._project._view; + }, + + _installEvents: function _installEvents(install) { + _installEvents.base.call(this, install); + var children = this._children; + for (var i = 0, l = children && children.length; i < l; i++) + children[i]._installEvents(install); + }, + + getLayer: function() { + var parent = this; + while (parent = parent._parent) { + if (parent instanceof Layer) + return parent; + } + return null; + }, + + getParent: function() { + return this._parent; + }, + + setParent: function(item) { + return item.addChild(this); + }, + + _getOwner: '#getParent', + + getChildren: function() { + return this._children; + }, + + setChildren: function(items) { + this.removeChildren(); + this.addChildren(items); + }, + + getFirstChild: function() { + return this._children && this._children[0] || null; + }, + + getLastChild: function() { + return this._children && this._children[this._children.length - 1] + || null; + }, + + getNextSibling: function() { + var owner = this._getOwner(); + return owner && owner._children[this._index + 1] || null; + }, + + getPreviousSibling: function() { + var owner = this._getOwner(); + return owner && owner._children[this._index - 1] || null; + }, + + getIndex: function() { + return this._index; + }, + + equals: function(item) { + return item === this || item && this._class === item._class + && this._style.equals(item._style) + && this._matrix.equals(item._matrix) + && this._locked === item._locked + && this._visible === item._visible + && this._blendMode === item._blendMode + && this._opacity === item._opacity + && this._clipMask === item._clipMask + && this._guide === item._guide + && this._equals(item) + || false; + }, + + _equals: function(item) { + return Base.equals(this._children, item._children); + }, + + clone: function(options) { + var copy = new this.constructor(Item.NO_INSERT), + children = this._children, + insert = Base.pick(options ? options.insert : undefined, + options === undefined || options === true), + deep = Base.pick(options ? options.deep : undefined, true); + if (children) + copy.copyAttributes(this); + if (!children || deep) + copy.copyContent(this); + if (!children) + copy.copyAttributes(this); + if (insert) + copy.insertAbove(this); + var name = this._name, + parent = this._parent; + if (name && parent) { + var children = parent._children, + orig = name, + i = 1; + while (children[name]) + name = orig + ' ' + (i++); + if (name !== orig) + copy.setName(name); + } + return copy; + }, + + copyContent: function(source) { + var children = source._children; + for (var i = 0, l = children && children.length; i < l; i++) { + this.addChild(children[i].clone(false), true); + } + }, + + copyAttributes: function(source, excludeMatrix) { + this.setStyle(source._style); + var keys = ['_locked', '_visible', '_blendMode', '_opacity', + '_clipMask', '_guide']; + for (var i = 0, l = keys.length; i < l; i++) { + var key = keys[i]; + if (source.hasOwnProperty(key)) + this[key] = source[key]; + } + if (!excludeMatrix) + this._matrix.set(source._matrix, true); + this.setApplyMatrix(source._applyMatrix); + this.setPivot(source._pivot); + this.setSelection(source._selection); + var data = source._data, + name = source._name; + this._data = data ? Base.clone(data) : null; + if (name) + this.setName(name); + }, + + rasterize: function(resolution, insert) { + var bounds = this.getStrokeBounds(), + scale = (resolution || this.getView().getResolution()) / 72, + topLeft = bounds.getTopLeft().floor(), + bottomRight = bounds.getBottomRight().ceil(), + size = new Size(bottomRight.subtract(topLeft)), + raster = new Raster(Item.NO_INSERT); + if (!size.isZero()) { + var canvas = CanvasProvider.getCanvas(size.multiply(scale)), + ctx = canvas.getContext('2d'), + matrix = new Matrix().scale(scale).translate(topLeft.negate()); + ctx.save(); + matrix.applyToContext(ctx); + this.draw(ctx, new Base({ matrices: [matrix] })); + ctx.restore(); + raster.setCanvas(canvas); + } + raster.transform(new Matrix().translate(topLeft.add(size.divide(2))) + .scale(1 / scale)); + if (insert === undefined || insert) + raster.insertAbove(this); + return raster; + }, + + contains: function() { + return !!this._contains( + this._matrix._inverseTransform(Point.read(arguments))); + }, + + _contains: function(point) { + var children = this._children; + if (children) { + for (var i = children.length - 1; i >= 0; i--) { + if (children[i].contains(point)) + return true; + } + return false; + } + return point.isInside(this.getInternalBounds()); + }, + + isInside: function() { + return Rectangle.read(arguments).contains(this.getBounds()); + }, + + _asPathItem: function() { + return new Path.Rectangle({ + rectangle: this.getInternalBounds(), + matrix: this._matrix, + insert: false, + }); + }, + + intersects: function(item, _matrix) { + if (!(item instanceof Item)) + return false; + return this._asPathItem().getIntersections(item._asPathItem(), null, + _matrix, true).length > 0; + } +}, +new function() { + function hitTest() { + return this._hitTest( + Point.read(arguments), + HitResult.getOptions(arguments)); + } + + function hitTestAll() { + var point = Point.read(arguments), + options = HitResult.getOptions(arguments), + all = []; + this._hitTest(point, Base.set({ all: all }, options)); + return all; + } + + function hitTestChildren(point, options, viewMatrix, _exclude) { + var children = this._children; + if (children) { + for (var i = children.length - 1; i >= 0; i--) { + var child = children[i]; + var res = child !== _exclude && child._hitTest(point, options, + viewMatrix); + if (res && !options.all) + return res; + } + } + return null; + } + + Project.inject({ + hitTest: hitTest, + hitTestAll: hitTestAll, + _hitTest: hitTestChildren + }); + + return { + hitTest: hitTest, + hitTestAll: hitTestAll, + _hitTestChildren: hitTestChildren, + }; +}, { + + _hitTest: function(point, options, parentViewMatrix) { + if (this._locked || !this._visible || this._guide && !options.guides + || this.isEmpty()) { + return null; + } + + var matrix = this._matrix, + viewMatrix = parentViewMatrix + ? parentViewMatrix.appended(matrix) + : this.getGlobalMatrix().prepend(this.getView()._matrix), + tolerance = Math.max(options.tolerance, 1e-12), + tolerancePadding = options._tolerancePadding = new Size( + Path._getStrokePadding(tolerance, + matrix._shiftless().invert())); + point = matrix._inverseTransform(point); + if (!point || !this._children && + !this.getBounds({ internal: true, stroke: true, handle: true }) + .expand(tolerancePadding.multiply(2))._containsPoint(point)) { + return null; + } + + var checkSelf = !(options.guides && !this._guide + || options.selected && !this.isSelected() + || options.type && options.type !== Base.hyphenate(this._class) + || options.class && !(this instanceof options.class)), + match = options.match, + that = this, + bounds, + res; + + function filter(hit) { + if (hit && match && !match(hit)) + hit = null; + if (hit && options.all) + options.all.push(hit); + return hit; + } + + function checkPoint(type, part) { + var pt = part ? bounds['get' + part]() : that.getPosition(); + if (point.subtract(pt).divide(tolerancePadding).length <= 1) { + return new HitResult(type, that, { + name: part ? Base.hyphenate(part) : type, + point: pt + }); + } + } + + var checkPosition = options.position, + checkCenter = options.center, + checkBounds = options.bounds; + if (checkSelf && this._parent + && (checkPosition || checkCenter || checkBounds)) { + if (checkCenter || checkBounds) { + bounds = this.getInternalBounds(); + } + res = checkPosition && checkPoint('position') || + checkCenter && checkPoint('center', 'Center'); + if (!res && checkBounds) { + var points = [ + 'TopLeft', 'TopRight', 'BottomLeft', 'BottomRight', + 'LeftCenter', 'TopCenter', 'RightCenter', 'BottomCenter' + ]; + for (var i = 0; i < 8 && !res; i++) { + res = checkPoint('bounds', points[i]); + } + } + res = filter(res); + } + + if (!res) { + res = this._hitTestChildren(point, options, viewMatrix) + || checkSelf + && filter(this._hitTestSelf(point, options, viewMatrix, + this.getStrokeScaling() ? null + : viewMatrix._shiftless().invert())) + || null; + } + if (res && res.point) { + res.point = matrix.transform(res.point); + } + return res; + }, + + _hitTestSelf: function(point, options) { + if (options.fill && this.hasFill() && this._contains(point)) + return new HitResult('fill', this); + }, + + matches: function(name, compare) { + function matchObject(obj1, obj2) { + for (var i in obj1) { + if (obj1.hasOwnProperty(i)) { + var val1 = obj1[i], + val2 = obj2[i]; + if (Base.isPlainObject(val1) && Base.isPlainObject(val2)) { + if (!matchObject(val1, val2)) + return false; + } else if (!Base.equals(val1, val2)) { + return false; + } + } + } + return true; + } + var type = typeof name; + if (type === 'object') { + for (var key in name) { + if (name.hasOwnProperty(key) && !this.matches(key, name[key])) + return false; + } + return true; + } else if (type === 'function') { + return name(this); + } else if (name === 'match') { + return compare(this); + } else { + var value = /^(empty|editable)$/.test(name) + ? this['is' + Base.capitalize(name)]() + : name === 'type' + ? Base.hyphenate(this._class) + : this[name]; + if (name === 'class') { + if (typeof compare === 'function') + return this instanceof compare; + value = this._class; + } + if (typeof compare === 'function') { + return !!compare(value); + } else if (compare) { + if (compare.test) { + return compare.test(value); + } else if (Base.isPlainObject(compare)) { + return matchObject(compare, value); + } + } + return Base.equals(value, compare); + } + }, + + getItems: function(options) { + return Item._getItems(this, options, this._matrix); + }, + + getItem: function(options) { + return Item._getItems(this, options, this._matrix, null, true)[0] + || null; + }, + + statics: { + _getItems: function _getItems(item, options, matrix, param, firstOnly) { + if (!param) { + var obj = typeof options === 'object' && options, + overlapping = obj && obj.overlapping, + inside = obj && obj.inside, + bounds = overlapping || inside, + rect = bounds && Rectangle.read([bounds]); + param = { + items: [], + recursive: obj && obj.recursive !== false, + inside: !!inside, + overlapping: !!overlapping, + rect: rect, + path: overlapping && new Path.Rectangle({ + rectangle: rect, + insert: false + }) + }; + if (obj) { + options = Base.filter({}, options, { + recursive: true, inside: true, overlapping: true + }); + } + } + var children = item._children, + items = param.items, + rect = param.rect; + matrix = rect && (matrix || new Matrix()); + for (var i = 0, l = children && children.length; i < l; i++) { + var child = children[i], + childMatrix = matrix && matrix.appended(child._matrix), + add = true; + if (rect) { + var bounds = child.getBounds(childMatrix); + if (!rect.intersects(bounds)) + continue; + if (!(rect.contains(bounds) + || param.overlapping && (bounds.contains(rect) + || param.path.intersects(child, childMatrix)))) + add = false; + } + if (add && child.matches(options)) { + items.push(child); + if (firstOnly) + break; + } + if (param.recursive !== false) { + _getItems(child, options, childMatrix, param, firstOnly); + } + if (firstOnly && items.length > 0) + break; + } + return items; + } + } +}, { + + importJSON: function(json) { + var res = Base.importJSON(json, this); + return res !== this ? this.addChild(res) : res; + }, + + addChild: function(item) { + return this.insertChild(undefined, item); + }, + + insertChild: function(index, item) { + var res = item ? this.insertChildren(index, [item]) : null; + return res && res[0]; + }, + + addChildren: function(items) { + return this.insertChildren(this._children.length, items); + }, + + insertChildren: function(index, items) { + var children = this._children; + if (children && items && items.length > 0) { + items = Base.slice(items); + var inserted = {}; + for (var i = items.length - 1; i >= 0; i--) { + var item = items[i], + id = item && item._id; + if (!item || inserted[id]) { + items.splice(i, 1); + } else { + item._remove(false, true); + inserted[id] = true; + } + } + Base.splice(children, items, index, 0); + var project = this._project, + notifySelf = project._changes; + for (var i = 0, l = items.length; i < l; i++) { + var item = items[i], + name = item._name; + item._parent = this; + item._setProject(project, true); + if (name) + item.setName(name); + if (notifySelf) + item._changed(5); + } + this._changed(11); + } else { + items = null; + } + return items; + }, + + _insertItem: '#insertChild', + + _insertAt: function(item, offset) { + var owner = item && item._getOwner(), + res = item !== this && owner ? this : null; + if (res) { + res._remove(false, true); + owner._insertItem(item._index + offset, res); + } + return res; + }, + + insertAbove: function(item) { + return this._insertAt(item, 1); + }, + + insertBelow: function(item) { + return this._insertAt(item, 0); + }, + + sendToBack: function() { + var owner = this._getOwner(); + return owner ? owner._insertItem(0, this) : null; + }, + + bringToFront: function() { + var owner = this._getOwner(); + return owner ? owner._insertItem(undefined, this) : null; + }, + + appendTop: '#addChild', + + appendBottom: function(item) { + return this.insertChild(0, item); + }, + + moveAbove: '#insertAbove', + + moveBelow: '#insertBelow', + + addTo: function(owner) { + return owner._insertItem(undefined, this); + }, + + copyTo: function(owner) { + return this.clone(false).addTo(owner); + }, + + reduce: function(options) { + var children = this._children; + if (children && children.length === 1) { + var child = children[0].reduce(options); + if (this._parent) { + child.insertAbove(this); + this.remove(); + } else { + child.remove(); + } + return child; + } + return this; + }, + + _removeNamed: function() { + var owner = this._getOwner(); + if (owner) { + var children = owner._children, + namedChildren = owner._namedChildren, + name = this._name, + namedArray = namedChildren[name], + index = namedArray ? namedArray.indexOf(this) : -1; + if (index !== -1) { + if (children[name] == this) + delete children[name]; + namedArray.splice(index, 1); + if (namedArray.length) { + children[name] = namedArray[0]; + } else { + delete namedChildren[name]; + } + } + } + }, + + _remove: function(notifySelf, notifyParent) { + var owner = this._getOwner(), + project = this._project, + index = this._index; + if (owner) { + if (this._name) + this._removeNamed(); + if (index != null) { + if (project._activeLayer === this) + project._activeLayer = this.getNextSibling() + || this.getPreviousSibling(); + Base.splice(owner._children, null, index, 1); + } + this._installEvents(false); + if (notifySelf && project._changes) + this._changed(5); + if (notifyParent) + owner._changed(11, this); + this._parent = null; + return true; + } + return false; + }, + + remove: function() { + return this._remove(true, true); + }, + + replaceWith: function(item) { + var ok = item && item.insertBelow(this); + if (ok) + this.remove(); + return ok; + }, + + removeChildren: function(start, end) { + if (!this._children) + return null; + start = start || 0; + end = Base.pick(end, this._children.length); + var removed = Base.splice(this._children, null, start, end - start); + for (var i = removed.length - 1; i >= 0; i--) { + removed[i]._remove(true, false); + } + if (removed.length > 0) + this._changed(11); + return removed; + }, + + clear: '#removeChildren', + + reverseChildren: function() { + if (this._children) { + this._children.reverse(); + for (var i = 0, l = this._children.length; i < l; i++) + this._children[i]._index = i; + this._changed(11); + } + }, + + isEmpty: function() { + var children = this._children; + return !children || !children.length; + }, + + isEditable: function() { + var item = this; + while (item) { + if (!item._visible || item._locked) + return false; + item = item._parent; + } + return true; + }, + + hasFill: function() { + return this.getStyle().hasFill(); + }, + + hasStroke: function() { + return this.getStyle().hasStroke(); + }, + + hasShadow: function() { + return this.getStyle().hasShadow(); + }, + + _getOrder: function(item) { + function getList(item) { + var list = []; + do { + list.unshift(item); + } while (item = item._parent); + return list; + } + var list1 = getList(this), + list2 = getList(item); + for (var i = 0, l = Math.min(list1.length, list2.length); i < l; i++) { + if (list1[i] != list2[i]) { + return list1[i]._index < list2[i]._index ? 1 : -1; + } + } + return 0; + }, + + hasChildren: function() { + return this._children && this._children.length > 0; + }, + + isInserted: function() { + return this._parent ? this._parent.isInserted() : false; + }, + + isAbove: function(item) { + return this._getOrder(item) === -1; + }, + + isBelow: function(item) { + return this._getOrder(item) === 1; + }, + + isParent: function(item) { + return this._parent === item; + }, + + isChild: function(item) { + return item && item._parent === this; + }, + + isDescendant: function(item) { + var parent = this; + while (parent = parent._parent) { + if (parent === item) + return true; + } + return false; + }, + + isAncestor: function(item) { + return item ? item.isDescendant(this) : false; + }, + + isSibling: function(item) { + return this._parent === item._parent; + }, + + isGroupedWith: function(item) { + var parent = this._parent; + while (parent) { + if (parent._parent + && /^(Group|Layer|CompoundPath)$/.test(parent._class) + && item.isDescendant(parent)) + return true; + parent = parent._parent; + } + return false; + }, + +}, Base.each(['rotate', 'scale', 'shear', 'skew'], function(key) { + var rotate = key === 'rotate'; + this[key] = function() { + var value = (rotate ? Base : Point).read(arguments), + center = Point.read(arguments, 0, { readNull: true }); + return this.transform(new Matrix()[key](value, + center || this.getPosition(true))); + }; +}, { + translate: function() { + var mx = new Matrix(); + return this.transform(mx.translate.apply(mx, arguments)); + }, + + transform: function(matrix, _applyMatrix, _applyRecursively, + _setApplyMatrix) { + var _matrix = this._matrix, + transform = matrix && !matrix.isIdentity(), + applyMatrix = (_applyMatrix || this._applyMatrix) + && ((!_matrix.isIdentity() || transform) + || _applyMatrix && _applyRecursively && this._children); + if (!transform && !applyMatrix) + return this; + if (transform) { + if (!matrix.isInvertible() && _matrix.isInvertible()) + _matrix._backup = _matrix.getValues(); + _matrix.prepend(matrix, true); + var style = this._style, + fillColor = style.getFillColor(true), + strokeColor = style.getStrokeColor(true); + if (fillColor) + fillColor.transform(matrix); + if (strokeColor) + strokeColor.transform(matrix); + } + if (applyMatrix && (applyMatrix = this._transformContent(_matrix, + _applyRecursively, _setApplyMatrix))) { + var pivot = this._pivot; + if (pivot) + _matrix._transformPoint(pivot, pivot, true); + _matrix.reset(true); + if (_setApplyMatrix && this._canApplyMatrix) + this._applyMatrix = true; + } + var bounds = this._bounds, + position = this._position; + if (transform || applyMatrix) { + this._changed(9); + } + var decomp = transform && bounds && matrix.decompose(); + if (decomp && decomp.skewing.isZero() && decomp.rotation % 90 === 0) { + for (var key in bounds) { + var cache = bounds[key]; + if (cache.nonscaling) { + delete bounds[key]; + } else if (applyMatrix || !cache.internal) { + var rect = cache.rect; + matrix._transformBounds(rect, rect); + } + } + this._bounds = bounds; + var cached = bounds[this._getBoundsCacheKey( + this._boundsOptions || {})]; + if (cached) { + this._position = cached.rect.getCenter(true); + } + } else if (transform && position && this._pivot) { + this._position = matrix._transformPoint(position, position); + } + return this; + }, + + _transformContent: function(matrix, applyRecursively, setApplyMatrix) { + var children = this._children; + if (children) { + for (var i = 0, l = children.length; i < l; i++) + children[i].transform(matrix, true, applyRecursively, + setApplyMatrix); + return true; + } + }, + + globalToLocal: function() { + return this.getGlobalMatrix(true)._inverseTransform( + Point.read(arguments)); + }, + + localToGlobal: function() { + return this.getGlobalMatrix(true)._transformPoint( + Point.read(arguments)); + }, + + parentToLocal: function() { + return this._matrix._inverseTransform(Point.read(arguments)); + }, + + localToParent: function() { + return this._matrix._transformPoint(Point.read(arguments)); + }, + + fitBounds: function(rectangle, fill) { + rectangle = Rectangle.read(arguments); + var bounds = this.getBounds(), + itemRatio = bounds.height / bounds.width, + rectRatio = rectangle.height / rectangle.width, + scale = (fill ? itemRatio > rectRatio : itemRatio < rectRatio) + ? rectangle.width / bounds.width + : rectangle.height / bounds.height, + newBounds = new Rectangle(new Point(), + new Size(bounds.width * scale, bounds.height * scale)); + newBounds.setCenter(rectangle.getCenter()); + this.setBounds(newBounds); + } +}), { + + _setStyles: function(ctx, param, viewMatrix) { + var style = this._style, + matrix = this._matrix; + if (style.hasFill()) { + ctx.fillStyle = style.getFillColor().toCanvasStyle(ctx, matrix); + } + if (style.hasStroke()) { + ctx.strokeStyle = style.getStrokeColor().toCanvasStyle(ctx, matrix); + ctx.lineWidth = style.getStrokeWidth(); + var strokeJoin = style.getStrokeJoin(), + strokeCap = style.getStrokeCap(), + miterLimit = style.getMiterLimit(); + if (strokeJoin) + ctx.lineJoin = strokeJoin; + if (strokeCap) + ctx.lineCap = strokeCap; + if (miterLimit) + ctx.miterLimit = miterLimit; + if (paper.support.nativeDash) { + var dashArray = style.getDashArray(), + dashOffset = style.getDashOffset(); + if (dashArray && dashArray.length) { + if ('setLineDash' in ctx) { + ctx.setLineDash(dashArray); + ctx.lineDashOffset = dashOffset; + } else { + ctx.mozDash = dashArray; + ctx.mozDashOffset = dashOffset; + } + } + } + } + if (style.hasShadow()) { + var pixelRatio = param.pixelRatio || 1, + mx = viewMatrix._shiftless().prepend( + new Matrix().scale(pixelRatio, pixelRatio)), + blur = mx.transform(new Point(style.getShadowBlur(), 0)), + offset = mx.transform(this.getShadowOffset()); + ctx.shadowColor = style.getShadowColor().toCanvasStyle(ctx); + ctx.shadowBlur = blur.getLength(); + ctx.shadowOffsetX = offset.x; + ctx.shadowOffsetY = offset.y; + } + }, + + draw: function(ctx, param, parentStrokeMatrix) { + var updateVersion = this._updateVersion = this._project._updateVersion; + if (!this._visible || this._opacity === 0) + return; + var matrices = param.matrices, + viewMatrix = param.viewMatrix, + matrix = this._matrix, + globalMatrix = matrices[matrices.length - 1].appended(matrix); + if (!globalMatrix.isInvertible()) + return; + + viewMatrix = viewMatrix ? viewMatrix.appended(globalMatrix) + : globalMatrix; + + matrices.push(globalMatrix); + if (param.updateMatrix) { + globalMatrix._updateVersion = updateVersion; + this._globalMatrix = globalMatrix; + } + + var blendMode = this._blendMode, + opacity = this._opacity, + normalBlend = blendMode === 'normal', + nativeBlend = BlendMode.nativeModes[blendMode], + direct = normalBlend && opacity === 1 + || param.dontStart + || param.clip + || (nativeBlend || normalBlend && opacity < 1) + && this._canComposite(), + pixelRatio = param.pixelRatio || 1, + mainCtx, itemOffset, prevOffset; + if (!direct) { + var bounds = this.getStrokeBounds(viewMatrix); + if (!bounds.width || !bounds.height) + return; + prevOffset = param.offset; + itemOffset = param.offset = bounds.getTopLeft().floor(); + mainCtx = ctx; + ctx = CanvasProvider.getContext(bounds.getSize().ceil().add(1) + .multiply(pixelRatio)); + if (pixelRatio !== 1) + ctx.scale(pixelRatio, pixelRatio); + } + ctx.save(); + var strokeMatrix = parentStrokeMatrix + ? parentStrokeMatrix.appended(matrix) + : this._canScaleStroke && !this.getStrokeScaling(true) + && viewMatrix, + clip = !direct && param.clipItem, + transform = !strokeMatrix || clip; + if (direct) { + ctx.globalAlpha = opacity; + if (nativeBlend) + ctx.globalCompositeOperation = blendMode; + } else if (transform) { + ctx.translate(-itemOffset.x, -itemOffset.y); + } + if (transform) { + (direct ? matrix : viewMatrix).applyToContext(ctx); + } + if (clip) { + param.clipItem.draw(ctx, param.extend({ clip: true })); + } + if (strokeMatrix) { + ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0); + var offset = param.offset; + if (offset) + ctx.translate(-offset.x, -offset.y); + } + this._draw(ctx, param, viewMatrix, strokeMatrix); + ctx.restore(); + matrices.pop(); + if (param.clip && !param.dontFinish) + ctx.clip(); + if (!direct) { + BlendMode.process(blendMode, ctx, mainCtx, opacity, + itemOffset.subtract(prevOffset).multiply(pixelRatio)); + CanvasProvider.release(ctx); + param.offset = prevOffset; + } + }, + + _isUpdated: function(updateVersion) { + var parent = this._parent; + if (parent instanceof CompoundPath) + return parent._isUpdated(updateVersion); + var updated = this._updateVersion === updateVersion; + if (!updated && parent && parent._visible + && parent._isUpdated(updateVersion)) { + this._updateVersion = updateVersion; + updated = true; + } + return updated; + }, + + _drawSelection: function(ctx, matrix, size, selectionItems, updateVersion) { + var selection = this._selection, + itemSelected = selection & 1, + boundsSelected = selection & 2 + || itemSelected && this._selectBounds, + positionSelected = selection & 4; + if (!this._drawSelected) + itemSelected = false; + if ((itemSelected || boundsSelected || positionSelected) + && this._isUpdated(updateVersion)) { + var layer, + color = this.getSelectedColor(true) || (layer = this.getLayer()) + && layer.getSelectedColor(true), + mx = matrix.appended(this.getGlobalMatrix(true)), + half = size / 2; + ctx.strokeStyle = ctx.fillStyle = color + ? color.toCanvasStyle(ctx) : '#009dec'; + if (itemSelected) + this._drawSelected(ctx, mx, selectionItems); + if (positionSelected) { + var point = this.getPosition(true), + x = point.x, + y = point.y; + ctx.beginPath(); + ctx.arc(x, y, half, 0, Math.PI * 2, true); + ctx.stroke(); + var deltas = [[0, -1], [1, 0], [0, 1], [-1, 0]], + start = half, + end = size + 1; + for (var i = 0; i < 4; i++) { + var delta = deltas[i], + dx = delta[0], + dy = delta[1]; + ctx.moveTo(x + dx * start, y + dy * start); + ctx.lineTo(x + dx * end, y + dy * end); + ctx.stroke(); + } + } + if (boundsSelected) { + var coords = mx._transformCorners(this.getInternalBounds()); + ctx.beginPath(); + for (var i = 0; i < 8; i++) { + ctx[!i ? 'moveTo' : 'lineTo'](coords[i], coords[++i]); + } + ctx.closePath(); + ctx.stroke(); + for (var i = 0; i < 8; i++) { + ctx.fillRect(coords[i] - half, coords[++i] - half, + size, size); + } + } + } + }, + + _canComposite: function() { + return false; + } +}, Base.each(['down', 'drag', 'up', 'move'], function(key) { + this['removeOn' + Base.capitalize(key)] = function() { + var hash = {}; + hash[key] = true; + return this.removeOn(hash); + }; +}, { + + removeOn: function(obj) { + for (var name in obj) { + if (obj[name]) { + var key = 'mouse' + name, + project = this._project, + sets = project._removeSets = project._removeSets || {}; + sets[key] = sets[key] || {}; + sets[key][this._id] = this; + } + } + return this; + } +})); + +var Group = Item.extend({ + _class: 'Group', + _selectBounds: false, + _selectChildren: true, + _serializeFields: { + children: [] + }, + + initialize: function Group(arg) { + this._children = []; + this._namedChildren = {}; + if (!this._initialize(arg)) + this.addChildren(Array.isArray(arg) ? arg : arguments); + }, + + _changed: function _changed(flags) { + _changed.base.call(this, flags); + if (flags & 1026) { + this._clipItem = undefined; + } + }, + + _getClipItem: function() { + var clipItem = this._clipItem; + if (clipItem === undefined) { + clipItem = null; + var children = this._children; + for (var i = 0, l = children.length; i < l; i++) { + if (children[i]._clipMask) { + clipItem = children[i]; + break; + } + } + this._clipItem = clipItem; + } + return clipItem; + }, + + isClipped: function() { + return !!this._getClipItem(); + }, + + setClipped: function(clipped) { + var child = this.getFirstChild(); + if (child) + child.setClipMask(clipped); + }, + + _getBounds: function _getBounds(matrix, options) { + var clipItem = this._getClipItem(); + return clipItem + ? clipItem._getCachedBounds( + matrix && matrix.appended(clipItem._matrix), + Base.set({}, options, { stroke: false })) + : _getBounds.base.call(this, matrix, options); + }, + + _hitTestChildren: function _hitTestChildren(point, options, viewMatrix) { + var clipItem = this._getClipItem(); + return (!clipItem || clipItem.contains(point)) + && _hitTestChildren.base.call(this, point, options, viewMatrix, + clipItem); + }, + + _draw: function(ctx, param) { + var clip = param.clip, + clipItem = !clip && this._getClipItem(); + param = param.extend({ clipItem: clipItem, clip: false }); + if (clip) { + ctx.beginPath(); + param.dontStart = param.dontFinish = true; + } else if (clipItem) { + clipItem.draw(ctx, param.extend({ clip: true })); + } + var children = this._children; + for (var i = 0, l = children.length; i < l; i++) { + var item = children[i]; + if (item !== clipItem) + item.draw(ctx, param); + } + } +}); + +var Layer = Group.extend({ + _class: 'Layer', + + initialize: function Layer() { + Group.apply(this, arguments); + }, + + _getOwner: function() { + return this._parent || this._index != null && this._project; + }, + + isInserted: function isInserted() { + return this._parent ? isInserted.base.call(this) : this._index != null; + }, + + activate: function() { + this._project._activeLayer = this; + }, + + _hitTestSelf: function() { + } +}); + +var Shape = Item.extend({ + _class: 'Shape', + _applyMatrix: false, + _canApplyMatrix: false, + _canScaleStroke: true, + _serializeFields: { + type: null, + size: null, + radius: null + }, + + initialize: function Shape(props, point) { + this._initialize(props, point); + }, + + _equals: function(item) { + return this._type === item._type + && this._size.equals(item._size) + && Base.equals(this._radius, item._radius); + }, + + copyContent: function(source) { + this.setType(source._type); + this.setSize(source._size); + this.setRadius(source._radius); + }, + + getType: function() { + return this._type; + }, + + setType: function(type) { + this._type = type; + }, + + getShape: '#getType', + setShape: '#setType', + + getSize: function() { + var size = this._size; + return new LinkedSize(size.width, size.height, this, 'setSize'); + }, + + setSize: function() { + var size = Size.read(arguments); + if (!this._size) { + this._size = size.clone(); + } else if (!this._size.equals(size)) { + var type = this._type, + width = size.width, + height = size.height; + if (type === 'rectangle') { + this._radius.set(Size.min(this._radius, size.divide(2))); + } else if (type === 'circle') { + width = height = (width + height) / 2; + this._radius = width / 2; + } else if (type === 'ellipse') { + this._radius._set(width / 2, height / 2); + } + this._size._set(width, height); + this._changed(9); + } + }, + + getRadius: function() { + var rad = this._radius; + return this._type === 'circle' + ? rad + : new LinkedSize(rad.width, rad.height, this, 'setRadius'); + }, + + setRadius: function(radius) { + var type = this._type; + if (type === 'circle') { + if (radius === this._radius) + return; + var size = radius * 2; + this._radius = radius; + this._size._set(size, size); + } else { + radius = Size.read(arguments); + if (!this._radius) { + this._radius = radius.clone(); + } else { + if (this._radius.equals(radius)) + return; + this._radius.set(radius); + if (type === 'rectangle') { + var size = Size.max(this._size, radius.multiply(2)); + this._size.set(size); + } else if (type === 'ellipse') { + this._size._set(radius.width * 2, radius.height * 2); + } + } + } + this._changed(9); + }, + + isEmpty: function() { + return false; + }, + + toPath: function(insert) { + var path = new Path[Base.capitalize(this._type)]({ + center: new Point(), + size: this._size, + radius: this._radius, + insert: false + }); + path.copyAttributes(this); + if (paper.settings.applyMatrix) + path.setApplyMatrix(true); + if (insert === undefined || insert) + path.insertAbove(this); + return path; + }, + + toShape: '#clone', + + _asPathItem: function() { + return this.toPath(false); + }, + + _draw: function(ctx, param, viewMatrix, strokeMatrix) { + var style = this._style, + hasFill = style.hasFill(), + hasStroke = style.hasStroke(), + dontPaint = param.dontFinish || param.clip, + untransformed = !strokeMatrix; + if (hasFill || hasStroke || dontPaint) { + var type = this._type, + radius = this._radius, + isCircle = type === 'circle'; + if (!param.dontStart) + ctx.beginPath(); + if (untransformed && isCircle) { + ctx.arc(0, 0, radius, 0, Math.PI * 2, true); + } else { + var rx = isCircle ? radius : radius.width, + ry = isCircle ? radius : radius.height, + size = this._size, + width = size.width, + height = size.height; + if (untransformed && type === 'rectangle' && rx === 0 && ry === 0) { + ctx.rect(-width / 2, -height / 2, width, height); + } else { + var x = width / 2, + y = height / 2, + kappa = 1 - 0.5522847498307936, + cx = rx * kappa, + cy = ry * kappa, + c = [ + -x, -y + ry, + -x, -y + cy, + -x + cx, -y, + -x + rx, -y, + x - rx, -y, + x - cx, -y, + x, -y + cy, + x, -y + ry, + x, y - ry, + x, y - cy, + x - cx, y, + x - rx, y, + -x + rx, y, + -x + cx, y, + -x, y - cy, + -x, y - ry + ]; + if (strokeMatrix) + strokeMatrix.transform(c, c, 32); + ctx.moveTo(c[0], c[1]); + ctx.bezierCurveTo(c[2], c[3], c[4], c[5], c[6], c[7]); + if (x !== rx) + ctx.lineTo(c[8], c[9]); + ctx.bezierCurveTo(c[10], c[11], c[12], c[13], c[14], c[15]); + if (y !== ry) + ctx.lineTo(c[16], c[17]); + ctx.bezierCurveTo(c[18], c[19], c[20], c[21], c[22], c[23]); + if (x !== rx) + ctx.lineTo(c[24], c[25]); + ctx.bezierCurveTo(c[26], c[27], c[28], c[29], c[30], c[31]); + } + } + ctx.closePath(); + } + if (!dontPaint && (hasFill || hasStroke)) { + this._setStyles(ctx, param, viewMatrix); + if (hasFill) { + ctx.fill(style.getFillRule()); + ctx.shadowColor = 'rgba(0,0,0,0)'; + } + if (hasStroke) + ctx.stroke(); + } + }, + + _canComposite: function() { + return !(this.hasFill() && this.hasStroke()); + }, + + _getBounds: function(matrix, options) { + var rect = new Rectangle(this._size).setCenter(0, 0), + style = this._style, + strokeWidth = options.stroke && style.hasStroke() + && style.getStrokeWidth(); + if (matrix) + rect = matrix._transformBounds(rect); + return strokeWidth + ? rect.expand(Path._getStrokePadding(strokeWidth, + this._getStrokeMatrix(matrix, options))) + : rect; + } +}, +new function() { + function getCornerCenter(that, point, expand) { + var radius = that._radius; + if (!radius.isZero()) { + var halfSize = that._size.divide(2); + for (var q = 1; q <= 4; q++) { + var dir = new Point(q > 1 && q < 4 ? -1 : 1, q > 2 ? -1 : 1), + corner = dir.multiply(halfSize), + center = corner.subtract(dir.multiply(radius)), + rect = new Rectangle( + expand ? corner.add(dir.multiply(expand)) : corner, + center); + if (rect.contains(point)) + return { point: center, quadrant: q }; + } + } + } + + function isOnEllipseStroke(point, radius, padding, quadrant) { + var vector = point.divide(radius); + return (!quadrant || vector.isInQuadrant(quadrant)) && + vector.subtract(vector.normalize()).multiply(radius) + .divide(padding).length <= 1; + } + + return { + _contains: function _contains(point) { + if (this._type === 'rectangle') { + var center = getCornerCenter(this, point); + return center + ? point.subtract(center.point).divide(this._radius) + .getLength() <= 1 + : _contains.base.call(this, point); + } else { + return point.divide(this.size).getLength() <= 0.5; + } + }, + + _hitTestSelf: function _hitTestSelf(point, options, viewMatrix, + strokeMatrix) { + var hit = false, + style = this._style, + hitStroke = options.stroke && style.hasStroke(), + hitFill = options.fill && style.hasFill(); + if (hitStroke || hitFill) { + var type = this._type, + radius = this._radius, + strokeRadius = hitStroke ? style.getStrokeWidth() / 2 : 0, + strokePadding = options._tolerancePadding.add( + Path._getStrokePadding(strokeRadius, + !style.getStrokeScaling() && strokeMatrix)); + if (type === 'rectangle') { + var padding = strokePadding.multiply(2), + center = getCornerCenter(this, point, padding); + if (center) { + hit = isOnEllipseStroke(point.subtract(center.point), + radius, strokePadding, center.quadrant); + } else { + var rect = new Rectangle(this._size).setCenter(0, 0), + outer = rect.expand(padding), + inner = rect.expand(padding.negate()); + hit = outer._containsPoint(point) + && !inner._containsPoint(point); + } + } else { + hit = isOnEllipseStroke(point, radius, strokePadding); + } + } + return hit ? new HitResult(hitStroke ? 'stroke' : 'fill', this) + : _hitTestSelf.base.apply(this, arguments); + } + }; +}, { + +statics: new function() { + function createShape(type, point, size, radius, args) { + var item = new Shape(Base.getNamed(args), point); + item._type = type; + item._size = size; + item._radius = radius; + return item; + } + + return { + Circle: function() { + var center = Point.readNamed(arguments, 'center'), + radius = Base.readNamed(arguments, 'radius'); + return createShape('circle', center, new Size(radius * 2), radius, + arguments); + }, + + Rectangle: function() { + var rect = Rectangle.readNamed(arguments, 'rectangle'), + radius = Size.min(Size.readNamed(arguments, 'radius'), + rect.getSize(true).divide(2)); + return createShape('rectangle', rect.getCenter(true), + rect.getSize(true), radius, arguments); + }, + + Ellipse: function() { + var ellipse = Shape._readEllipse(arguments), + radius = ellipse.radius; + return createShape('ellipse', ellipse.center, radius.multiply(2), + radius, arguments); + }, + + _readEllipse: function(args) { + var center, + radius; + if (Base.hasNamed(args, 'radius')) { + center = Point.readNamed(args, 'center'); + radius = Size.readNamed(args, 'radius'); + } else { + var rect = Rectangle.readNamed(args, 'rectangle'); + center = rect.getCenter(true); + radius = rect.getSize(true).divide(2); + } + return { center: center, radius: radius }; + } + }; +}}); + +var Raster = Item.extend({ + _class: 'Raster', + _applyMatrix: false, + _canApplyMatrix: false, + _boundsOptions: { stroke: false, handle: false }, + _serializeFields: { + crossOrigin: null, + source: null + }, + _prioritize: ['crossOrigin'], + + initialize: function Raster(object, position) { + if (!this._initialize(object, + position !== undefined && Point.read(arguments, 1))) { + var image = typeof object === 'string' + ? document.getElementById(object) : object; + if (image) { + this.setImage(image); + } else { + this.setSource(object); + } + } + if (!this._size) { + this._size = new Size(); + this._loaded = false; + } + }, + + _equals: function(item) { + return this.getSource() === item.getSource(); + }, + + copyContent: function(source) { + var image = source._image, + canvas = source._canvas; + if (image) { + this._setImage(image); + } else if (canvas) { + var copyCanvas = CanvasProvider.getCanvas(source._size); + copyCanvas.getContext('2d').drawImage(canvas, 0, 0); + this._setImage(copyCanvas); + } + this._crossOrigin = source._crossOrigin; + }, + + getSize: function() { + var size = this._size; + return new LinkedSize(size ? size.width : 0, size ? size.height : 0, + this, 'setSize'); + }, + + setSize: function() { + var size = Size.read(arguments); + if (!size.equals(this._size)) { + if (size.width > 0 && size.height > 0) { + var element = this.getElement(); + this._setImage(CanvasProvider.getCanvas(size)); + if (element) + this.getContext(true).drawImage(element, 0, 0, + size.width, size.height); + } else { + if (this._canvas) + CanvasProvider.release(this._canvas); + this._size = size.clone(); + } + } + }, + + getWidth: function() { + return this._size ? this._size.width : 0; + }, + + setWidth: function(width) { + this.setSize(width, this.getHeight()); + }, + + getHeight: function() { + return this._size ? this._size.height : 0; + }, + + setHeight: function(height) { + this.setSize(this.getWidth(), height); + }, + + getLoaded: function() { + return this._loaded; + }, + + isEmpty: function() { + var size = this._size; + return !size || size.width === 0 && size.height === 0; + }, + + getResolution: function() { + var matrix = this._matrix, + orig = new Point(0, 0).transform(matrix), + u = new Point(1, 0).transform(matrix).subtract(orig), + v = new Point(0, 1).transform(matrix).subtract(orig); + return new Size( + 72 / u.getLength(), + 72 / v.getLength() + ); + }, + + getPpi: '#getResolution', + + getImage: function() { + return this._image; + }, + + setImage: function(image) { + var that = this; + + function emit(event) { + var view = that.getView(), + type = event && event.type || 'load'; + if (view && that.responds(type)) { + paper = view._scope; + that.emit(type, new Event(event)); + } + } + + this._setImage(image); + if (this._loaded) { + setTimeout(emit, 0); + } else if (image) { + DomEvent.add(image, { + load: function(event) { + that._setImage(image); + emit(event); + }, + error: emit + }); + } + }, + + _setImage: function(image) { + if (this._canvas) + CanvasProvider.release(this._canvas); + if (image && image.getContext) { + this._image = null; + this._canvas = image; + this._loaded = true; + } else { + this._image = image; + this._canvas = null; + this._loaded = !!(image && image.src && image.complete); + } + this._size = new Size( + image ? image.naturalWidth || image.width : 0, + image ? image.naturalHeight || image.height : 0); + this._context = null; + this._changed(521); + }, + + getCanvas: function() { + if (!this._canvas) { + var ctx = CanvasProvider.getContext(this._size); + try { + if (this._image) + ctx.drawImage(this._image, 0, 0); + this._canvas = ctx.canvas; + } catch (e) { + CanvasProvider.release(ctx); + } + } + return this._canvas; + }, + + setCanvas: '#setImage', + + getContext: function(modify) { + if (!this._context) + this._context = this.getCanvas().getContext('2d'); + if (modify) { + this._image = null; + this._changed(513); + } + return this._context; + }, + + setContext: function(context) { + this._context = context; + }, + + getSource: function() { + var image = this._image; + return image && image.src || this.toDataURL(); + }, + + setSource: function(src) { + var image = new self.Image(), + crossOrigin = this._crossOrigin; + if (crossOrigin) + image.crossOrigin = crossOrigin; + image.src = src; + this.setImage(image); + }, + + getCrossOrigin: function() { + var image = this._image; + return image && image.crossOrigin || this._crossOrigin || ''; + }, + + setCrossOrigin: function(crossOrigin) { + this._crossOrigin = crossOrigin; + var image = this._image; + if (image) + image.crossOrigin = crossOrigin; + }, + + getElement: function() { + return this._canvas || this._loaded && this._image; + } +}, { + beans: false, + + getSubCanvas: function() { + var rect = Rectangle.read(arguments), + ctx = CanvasProvider.getContext(rect.getSize()); + ctx.drawImage(this.getCanvas(), rect.x, rect.y, + rect.width, rect.height, 0, 0, rect.width, rect.height); + return ctx.canvas; + }, + + getSubRaster: function() { + var rect = Rectangle.read(arguments), + raster = new Raster(Item.NO_INSERT); + raster._setImage(this.getSubCanvas(rect)); + raster.translate(rect.getCenter().subtract(this.getSize().divide(2))); + raster._matrix.prepend(this._matrix); + raster.insertAbove(this); + return raster; + }, + + toDataURL: function() { + var image = this._image, + src = image && image.src; + if (/^data:/.test(src)) + return src; + var canvas = this.getCanvas(); + return canvas ? canvas.toDataURL.apply(canvas, arguments) : null; + }, + + drawImage: function(image ) { + var point = Point.read(arguments, 1); + this.getContext(true).drawImage(image, point.x, point.y); + }, + + getAverageColor: function(object) { + var bounds, path; + if (!object) { + bounds = this.getBounds(); + } else if (object instanceof PathItem) { + path = object; + bounds = object.getBounds(); + } else if (typeof object === 'object') { + if ('width' in object) { + bounds = new Rectangle(object); + } else if ('x' in object) { + bounds = new Rectangle(object.x - 0.5, object.y - 0.5, 1, 1); + } + } + if (!bounds) + return null; + var sampleSize = 32, + width = Math.min(bounds.width, sampleSize), + height = Math.min(bounds.height, sampleSize); + var ctx = Raster._sampleContext; + if (!ctx) { + ctx = Raster._sampleContext = CanvasProvider.getContext( + new Size(sampleSize)); + } else { + ctx.clearRect(0, 0, sampleSize + 1, sampleSize + 1); + } + ctx.save(); + var matrix = new Matrix() + .scale(width / bounds.width, height / bounds.height) + .translate(-bounds.x, -bounds.y); + matrix.applyToContext(ctx); + if (path) + path.draw(ctx, new Base({ clip: true, matrices: [matrix] })); + this._matrix.applyToContext(ctx); + var element = this.getElement(), + size = this._size; + if (element) + ctx.drawImage(element, -size.width / 2, -size.height / 2); + ctx.restore(); + var pixels = ctx.getImageData(0.5, 0.5, Math.ceil(width), + Math.ceil(height)).data, + channels = [0, 0, 0], + total = 0; + for (var i = 0, l = pixels.length; i < l; i += 4) { + var alpha = pixels[i + 3]; + total += alpha; + alpha /= 255; + channels[0] += pixels[i] * alpha; + channels[1] += pixels[i + 1] * alpha; + channels[2] += pixels[i + 2] * alpha; + } + for (var i = 0; i < 3; i++) + channels[i] /= total; + return total ? Color.read(channels) : null; + }, + + getPixel: function() { + var point = Point.read(arguments); + var data = this.getContext().getImageData(point.x, point.y, 1, 1).data; + return new Color('rgb', [data[0] / 255, data[1] / 255, data[2] / 255], + data[3] / 255); + }, + + setPixel: function() { + var point = Point.read(arguments), + color = Color.read(arguments), + components = color._convert('rgb'), + alpha = color._alpha, + ctx = this.getContext(true), + imageData = ctx.createImageData(1, 1), + data = imageData.data; + data[0] = components[0] * 255; + data[1] = components[1] * 255; + data[2] = components[2] * 255; + data[3] = alpha != null ? alpha * 255 : 255; + ctx.putImageData(imageData, point.x, point.y); + }, + + createImageData: function() { + var size = Size.read(arguments); + return this.getContext().createImageData(size.width, size.height); + }, + + getImageData: function() { + var rect = Rectangle.read(arguments); + if (rect.isEmpty()) + rect = new Rectangle(this._size); + return this.getContext().getImageData(rect.x, rect.y, + rect.width, rect.height); + }, + + setImageData: function(data ) { + var point = Point.read(arguments, 1); + this.getContext(true).putImageData(data, point.x, point.y); + }, + + _getBounds: function(matrix, options) { + var rect = new Rectangle(this._size).setCenter(0, 0); + return matrix ? matrix._transformBounds(rect) : rect; + }, + + _hitTestSelf: function(point) { + if (this._contains(point)) { + var that = this; + return new HitResult('pixel', that, { + offset: point.add(that._size.divide(2)).round(), + color: { + get: function() { + return that.getPixel(this.offset); + } + } + }); + } + }, + + _draw: function(ctx) { + var element = this.getElement(); + if (element) { + ctx.globalAlpha = this._opacity; + ctx.drawImage(element, + -this._size.width / 2, -this._size.height / 2); + } + }, + + _canComposite: function() { + return true; + } +}); + +var SymbolItem = Item.extend({ + _class: 'SymbolItem', + _applyMatrix: false, + _canApplyMatrix: false, + _boundsOptions: { stroke: true }, + _serializeFields: { + symbol: null + }, + + initialize: function SymbolItem(arg0, arg1) { + if (!this._initialize(arg0, + arg1 !== undefined && Point.read(arguments, 1))) + this.setDefinition(arg0 instanceof SymbolDefinition ? + arg0 : new SymbolDefinition(arg0)); + }, + + _equals: function(item) { + return this._definition === item._definition; + }, + + copyContent: function(source) { + this.setDefinition(source._definition); + }, + + getDefinition: function() { + return this._definition; + }, + + setDefinition: function(definition) { + this._definition = definition; + this._changed(9); + }, + + getSymbol: '#getDefinition', + setSymbol: '#setDefinition', + + isEmpty: function() { + return this._definition._item.isEmpty(); + }, + + _getBounds: function(matrix, options) { + var item = this._definition._item; + return item._getCachedBounds(item._matrix.prepended(matrix), options); + }, + + _hitTestSelf: function(point, options, viewMatrix) { + var res = this._definition._item._hitTest(point, options, viewMatrix); + if (res) + res.item = this; + return res; + }, + + _draw: function(ctx, param) { + this._definition._item.draw(ctx, param); + } + +}); + +var SymbolDefinition = Base.extend({ + _class: 'SymbolDefinition', + + initialize: function SymbolDefinition(item, dontCenter) { + this._id = UID.get(); + this.project = paper.project; + if (item) + this.setItem(item, dontCenter); + }, + + _serialize: function(options, dictionary) { + return dictionary.add(this, function() { + return Base.serialize([this._class, this._item], + options, false, dictionary); + }); + }, + + _changed: function(flags) { + if (flags & 8) + Item._clearBoundsCache(this); + if (flags & 1) + this.project._changed(flags); + }, + + getItem: function() { + return this._item; + }, + + setItem: function(item, _dontCenter) { + if (item._symbol) + item = item.clone(); + if (this._item) + this._item._symbol = null; + this._item = item; + item.remove(); + item.setSelected(false); + if (!_dontCenter) + item.setPosition(new Point()); + item._symbol = this; + this._changed(9); + }, + + getDefinition: '#getItem', + setDefinition: '#setItem', + + place: function(position) { + return new SymbolItem(this, position); + }, + + clone: function() { + return new SymbolDefinition(this._item.clone(false)); + }, + + equals: function(symbol) { + return symbol === this + || symbol && this._item.equals(symbol._item) + || false; + } +}); + +var HitResult = Base.extend({ + _class: 'HitResult', + + initialize: function HitResult(type, item, values) { + this.type = type; + this.item = item; + if (values) + this.inject(values); + }, + + statics: { + getOptions: function(args) { + var options = args && Base.read(args); + return Base.set({ + type: null, + tolerance: paper.settings.hitTolerance, + fill: !options, + stroke: !options, + segments: !options, + handles: false, + ends: false, + position: false, + center: false, + bounds: false, + guides: false, + selected: false + }, options); + } + } +}); + +var Segment = Base.extend({ + _class: 'Segment', + beans: true, + _selection: 0, + + initialize: function Segment(arg0, arg1, arg2, arg3, arg4, arg5) { + var count = arguments.length, + point, handleIn, handleOut, selection; + if (count > 0) { + if (arg0 == null || typeof arg0 === 'object') { + if (count === 1 && arg0 && 'point' in arg0) { + point = arg0.point; + handleIn = arg0.handleIn; + handleOut = arg0.handleOut; + selection = arg0.selection; + } else { + point = arg0; + handleIn = arg1; + handleOut = arg2; + selection = arg3; + } + } else { + point = [ arg0, arg1 ]; + handleIn = arg2 !== undefined ? [ arg2, arg3 ] : null; + handleOut = arg4 !== undefined ? [ arg4, arg5 ] : null; + } + } + new SegmentPoint(point, this, '_point'); + new SegmentPoint(handleIn, this, '_handleIn'); + new SegmentPoint(handleOut, this, '_handleOut'); + if (selection) + this.setSelection(selection); + }, + + _serialize: function(options, dictionary) { + var point = this._point, + selection = this._selection, + obj = selection || this.hasHandles() + ? [point, this._handleIn, this._handleOut] + : point; + if (selection) + obj.push(selection); + return Base.serialize(obj, options, true, dictionary); + }, + + _changed: function(point) { + var path = this._path; + if (!path) + return; + var curves = path._curves, + index = this._index, + curve; + if (curves) { + if ((!point || point === this._point || point === this._handleIn) + && (curve = index > 0 ? curves[index - 1] : path._closed + ? curves[curves.length - 1] : null)) + curve._changed(); + if ((!point || point === this._point || point === this._handleOut) + && (curve = curves[index])) + curve._changed(); + } + path._changed(25); + }, + + getPoint: function() { + return this._point; + }, + + setPoint: function() { + this._point.set(Point.read(arguments)); + }, + + getHandleIn: function() { + return this._handleIn; + }, + + setHandleIn: function() { + this._handleIn.set(Point.read(arguments)); + }, + + getHandleOut: function() { + return this._handleOut; + }, + + setHandleOut: function() { + this._handleOut.set(Point.read(arguments)); + }, + + hasHandles: function() { + return !this._handleIn.isZero() || !this._handleOut.isZero(); + }, + + isSmooth: function() { + var handleIn = this._handleIn, + handleOut = this._handleOut; + return !handleIn.isZero() && !handleOut.isZero() + && handleIn.isCollinear(handleOut); + }, + + clearHandles: function() { + this._handleIn._set(0, 0); + this._handleOut._set(0, 0); + }, + + getSelection: function() { + return this._selection; + }, + + setSelection: function(selection) { + var oldSelection = this._selection, + path = this._path; + this._selection = selection = selection || 0; + if (path && selection !== oldSelection) { + path._updateSelection(this, oldSelection, selection); + path._changed(129); + } + }, + + _changeSelection: function(flag, selected) { + var selection = this._selection; + this.setSelection(selected ? selection | flag : selection & ~flag); + }, + + isSelected: function() { + return !!(this._selection & 7); + }, + + setSelected: function(selected) { + this._changeSelection(7, selected); + }, + + getIndex: function() { + return this._index !== undefined ? this._index : null; + }, + + getPath: function() { + return this._path || null; + }, + + getCurve: function() { + var path = this._path, + index = this._index; + if (path) { + if (index > 0 && !path._closed + && index === path._segments.length - 1) + index--; + return path.getCurves()[index] || null; + } + return null; + }, + + getLocation: function() { + var curve = this.getCurve(); + return curve + ? new CurveLocation(curve, this === curve._segment1 ? 0 : 1) + : null; + }, + + getNext: function() { + var segments = this._path && this._path._segments; + return segments && (segments[this._index + 1] + || this._path._closed && segments[0]) || null; + }, + + smooth: function(options, _first, _last) { + var opts = options || {}, + type = opts.type, + factor = opts.factor, + prev = this.getPrevious(), + next = this.getNext(), + p0 = (prev || this)._point, + p1 = this._point, + p2 = (next || this)._point, + d1 = p0.getDistance(p1), + d2 = p1.getDistance(p2); + if (!type || type === 'catmull-rom') { + var a = factor === undefined ? 0.5 : factor, + d1_a = Math.pow(d1, a), + d1_2a = d1_a * d1_a, + d2_a = Math.pow(d2, a), + d2_2a = d2_a * d2_a; + if (!_first && prev) { + var A = 2 * d2_2a + 3 * d2_a * d1_a + d1_2a, + N = 3 * d2_a * (d2_a + d1_a); + this.setHandleIn(N !== 0 + ? new Point( + (d2_2a * p0._x + A * p1._x - d1_2a * p2._x) / N - p1._x, + (d2_2a * p0._y + A * p1._y - d1_2a * p2._y) / N - p1._y) + : new Point()); + } + if (!_last && next) { + var A = 2 * d1_2a + 3 * d1_a * d2_a + d2_2a, + N = 3 * d1_a * (d1_a + d2_a); + this.setHandleOut(N !== 0 + ? new Point( + (d1_2a * p2._x + A * p1._x - d2_2a * p0._x) / N - p1._x, + (d1_2a * p2._y + A * p1._y - d2_2a * p0._y) / N - p1._y) + : new Point()); + } + } else if (type === 'geometric') { + if (prev && next) { + var vector = p0.subtract(p2), + t = factor === undefined ? 0.4 : factor, + k = t * d1 / (d1 + d2); + if (!_first) + this.setHandleIn(vector.multiply(k)); + if (!_last) + this.setHandleOut(vector.multiply(k - t)); + } + } else { + throw new Error('Smoothing method \'' + type + '\' not supported.'); + } + }, + + getPrevious: function() { + var segments = this._path && this._path._segments; + return segments && (segments[this._index - 1] + || this._path._closed && segments[segments.length - 1]) || null; + }, + + isFirst: function() { + return !this._index; + }, + + isLast: function() { + var path = this._path; + return path && this._index === path._segments.length - 1 || false; + }, + + reverse: function() { + var handleIn = this._handleIn, + handleOut = this._handleOut, + tmp = handleIn.clone(); + handleIn.set(handleOut); + handleOut.set(tmp); + }, + + reversed: function() { + return new Segment(this._point, this._handleOut, this._handleIn); + }, + + remove: function() { + return this._path ? !!this._path.removeSegment(this._index) : false; + }, + + clone: function() { + return new Segment(this._point, this._handleIn, this._handleOut); + }, + + equals: function(segment) { + return segment === this || segment && this._class === segment._class + && this._point.equals(segment._point) + && this._handleIn.equals(segment._handleIn) + && this._handleOut.equals(segment._handleOut) + || false; + }, + + toString: function() { + var parts = [ 'point: ' + this._point ]; + if (!this._handleIn.isZero()) + parts.push('handleIn: ' + this._handleIn); + if (!this._handleOut.isZero()) + parts.push('handleOut: ' + this._handleOut); + return '{ ' + parts.join(', ') + ' }'; + }, + + transform: function(matrix) { + this._transformCoordinates(matrix, new Array(6), true); + this._changed(); + }, + + interpolate: function(from, to, factor) { + var u = 1 - factor, + v = factor, + point1 = from._point, + point2 = to._point, + handleIn1 = from._handleIn, + handleIn2 = to._handleIn, + handleOut2 = to._handleOut, + handleOut1 = from._handleOut; + this._point._set( + u * point1._x + v * point2._x, + u * point1._y + v * point2._y, true); + this._handleIn._set( + u * handleIn1._x + v * handleIn2._x, + u * handleIn1._y + v * handleIn2._y, true); + this._handleOut._set( + u * handleOut1._x + v * handleOut2._x, + u * handleOut1._y + v * handleOut2._y, true); + this._changed(); + }, + + _transformCoordinates: function(matrix, coords, change) { + var point = this._point, + handleIn = !change || !this._handleIn.isZero() + ? this._handleIn : null, + handleOut = !change || !this._handleOut.isZero() + ? this._handleOut : null, + x = point._x, + y = point._y, + i = 2; + coords[0] = x; + coords[1] = y; + if (handleIn) { + coords[i++] = handleIn._x + x; + coords[i++] = handleIn._y + y; + } + if (handleOut) { + coords[i++] = handleOut._x + x; + coords[i++] = handleOut._y + y; + } + if (matrix) { + matrix._transformCoordinates(coords, coords, i / 2); + x = coords[0]; + y = coords[1]; + if (change) { + point._x = x; + point._y = y; + i = 2; + if (handleIn) { + handleIn._x = coords[i++] - x; + handleIn._y = coords[i++] - y; + } + if (handleOut) { + handleOut._x = coords[i++] - x; + handleOut._y = coords[i++] - y; + } + } else { + if (!handleIn) { + coords[i++] = x; + coords[i++] = y; + } + if (!handleOut) { + coords[i++] = x; + coords[i++] = y; + } + } + } + return coords; + } +}); + +var SegmentPoint = Point.extend({ + initialize: function SegmentPoint(point, owner, key) { + var x, y, + selected; + if (!point) { + x = y = 0; + } else if ((x = point[0]) !== undefined) { + y = point[1]; + } else { + var pt = point; + if ((x = pt.x) === undefined) { + pt = Point.read(arguments); + x = pt.x; + } + y = pt.y; + selected = pt.selected; + } + this._x = x; + this._y = y; + this._owner = owner; + owner[key] = this; + if (selected) + this.setSelected(true); + }, + + _set: function(x, y) { + this._x = x; + this._y = y; + this._owner._changed(this); + return this; + }, + + getX: function() { + return this._x; + }, + + setX: function(x) { + this._x = x; + this._owner._changed(this); + }, + + getY: function() { + return this._y; + }, + + setY: function(y) { + this._y = y; + this._owner._changed(this); + }, + + isZero: function() { + var isZero = Numerical.isZero; + return isZero(this._x) && isZero(this._y); + }, + + isSelected: function() { + return !!(this._owner._selection & this._getSelection()); + }, + + setSelected: function(selected) { + this._owner._changeSelection(this._getSelection(), selected); + }, + + _getSelection: function() { + var owner = this._owner; + return this === owner._point ? 1 + : this === owner._handleIn ? 2 + : this === owner._handleOut ? 4 + : 0; + } +}); + +var Curve = Base.extend({ + _class: 'Curve', + beans: true, + + initialize: function Curve(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7) { + var count = arguments.length, + seg1, seg2, + point1, point2, + handle1, handle2; + if (count === 3) { + this._path = arg0; + seg1 = arg1; + seg2 = arg2; + } else if (!count) { + seg1 = new Segment(); + seg2 = new Segment(); + } else if (count === 1) { + if ('segment1' in arg0) { + seg1 = new Segment(arg0.segment1); + seg2 = new Segment(arg0.segment2); + } else if ('point1' in arg0) { + point1 = arg0.point1; + handle1 = arg0.handle1; + handle2 = arg0.handle2; + point2 = arg0.point2; + } else if (Array.isArray(arg0)) { + point1 = [arg0[0], arg0[1]]; + point2 = [arg0[6], arg0[7]]; + handle1 = [arg0[2] - arg0[0], arg0[3] - arg0[1]]; + handle2 = [arg0[4] - arg0[6], arg0[5] - arg0[7]]; + } + } else if (count === 2) { + seg1 = new Segment(arg0); + seg2 = new Segment(arg1); + } else if (count === 4) { + point1 = arg0; + handle1 = arg1; + handle2 = arg2; + point2 = arg3; + } else if (count === 8) { + point1 = [arg0, arg1]; + point2 = [arg6, arg7]; + handle1 = [arg2 - arg0, arg3 - arg1]; + handle2 = [arg4 - arg6, arg5 - arg7]; + } + this._segment1 = seg1 || new Segment(point1, null, handle1); + this._segment2 = seg2 || new Segment(point2, handle2, null); + }, + + _serialize: function(options, dictionary) { + return Base.serialize(this.hasHandles() + ? [this.getPoint1(), this.getHandle1(), this.getHandle2(), + this.getPoint2()] + : [this.getPoint1(), this.getPoint2()], + options, true, dictionary); + }, + + _changed: function() { + this._length = this._bounds = undefined; + }, + + clone: function() { + return new Curve(this._segment1, this._segment2); + }, + + toString: function() { + var parts = [ 'point1: ' + this._segment1._point ]; + if (!this._segment1._handleOut.isZero()) + parts.push('handle1: ' + this._segment1._handleOut); + if (!this._segment2._handleIn.isZero()) + parts.push('handle2: ' + this._segment2._handleIn); + parts.push('point2: ' + this._segment2._point); + return '{ ' + parts.join(', ') + ' }'; + }, + + classify: function() { + return Curve.classify(this.getValues()); + }, + + remove: function() { + var removed = false; + if (this._path) { + var segment2 = this._segment2, + handleOut = segment2._handleOut; + removed = segment2.remove(); + if (removed) + this._segment1._handleOut.set(handleOut); + } + return removed; + }, + + getPoint1: function() { + return this._segment1._point; + }, + + setPoint1: function() { + this._segment1._point.set(Point.read(arguments)); + }, + + getPoint2: function() { + return this._segment2._point; + }, + + setPoint2: function() { + this._segment2._point.set(Point.read(arguments)); + }, + + getHandle1: function() { + return this._segment1._handleOut; + }, + + setHandle1: function() { + this._segment1._handleOut.set(Point.read(arguments)); + }, + + getHandle2: function() { + return this._segment2._handleIn; + }, + + setHandle2: function() { + this._segment2._handleIn.set(Point.read(arguments)); + }, + + getSegment1: function() { + return this._segment1; + }, + + getSegment2: function() { + return this._segment2; + }, + + getPath: function() { + return this._path; + }, + + getIndex: function() { + return this._segment1._index; + }, + + getNext: function() { + var curves = this._path && this._path._curves; + return curves && (curves[this._segment1._index + 1] + || this._path._closed && curves[0]) || null; + }, + + getPrevious: function() { + var curves = this._path && this._path._curves; + return curves && (curves[this._segment1._index - 1] + || this._path._closed && curves[curves.length - 1]) || null; + }, + + isFirst: function() { + return !this._segment1._index; + }, + + isLast: function() { + var path = this._path; + return path && this._segment1._index === path._curves.length - 1 + || false; + }, + + isSelected: function() { + return this.getPoint1().isSelected() + && this.getHandle1().isSelected() + && this.getHandle2().isSelected() + && this.getPoint2().isSelected(); + }, + + setSelected: function(selected) { + this.getPoint1().setSelected(selected); + this.getHandle1().setSelected(selected); + this.getHandle2().setSelected(selected); + this.getPoint2().setSelected(selected); + }, + + getValues: function(matrix) { + return Curve.getValues(this._segment1, this._segment2, matrix); + }, + + getPoints: function() { + var coords = this.getValues(), + points = []; + for (var i = 0; i < 8; i += 2) + points.push(new Point(coords[i], coords[i + 1])); + return points; + } +}, { + getLength: function() { + if (this._length == null) + this._length = Curve.getLength(this.getValues(), 0, 1); + return this._length; + }, + + getArea: function() { + return Curve.getArea(this.getValues()); + }, + + getLine: function() { + return new Line(this._segment1._point, this._segment2._point); + }, + + getPart: function(from, to) { + return new Curve(Curve.getPart(this.getValues(), from, to)); + }, + + getPartLength: function(from, to) { + return Curve.getLength(this.getValues(), from, to); + }, + + divideAt: function(location) { + return this.divideAtTime(location && location.curve === this + ? location.time : this.getTimeAt(location)); + }, + + divideAtTime: function(time, _setHandles) { + var tMin = 1e-8, + tMax = 1 - tMin, + res = null; + if (time >= tMin && time <= tMax) { + var parts = Curve.subdivide(this.getValues(), time), + left = parts[0], + right = parts[1], + setHandles = _setHandles || this.hasHandles(), + seg1 = this._segment1, + seg2 = this._segment2, + path = this._path; + if (setHandles) { + seg1._handleOut._set(left[2] - left[0], left[3] - left[1]); + seg2._handleIn._set(right[4] - right[6],right[5] - right[7]); + } + var x = left[6], y = left[7], + segment = new Segment(new Point(x, y), + setHandles && new Point(left[4] - x, left[5] - y), + setHandles && new Point(right[2] - x, right[3] - y)); + if (path) { + path.insert(seg1._index + 1, segment); + res = this.getNext(); + } else { + this._segment2 = segment; + this._changed(); + res = new Curve(segment, seg2); + } + } + return res; + }, + + splitAt: function(location) { + var path = this._path; + return path ? path.splitAt(location) : null; + }, + + splitAtTime: function(time) { + return this.splitAt(this.getLocationAtTime(time)); + }, + + divide: function(offset, isTime) { + return this.divideAtTime(offset === undefined ? 0.5 : isTime ? offset + : this.getTimeAt(offset)); + }, + + split: function(offset, isTime) { + return this.splitAtTime(offset === undefined ? 0.5 : isTime ? offset + : this.getTimeAt(offset)); + }, + + reversed: function() { + return new Curve(this._segment2.reversed(), this._segment1.reversed()); + }, + + clearHandles: function() { + this._segment1._handleOut._set(0, 0); + this._segment2._handleIn._set(0, 0); + }, + +statics: { + getValues: function(segment1, segment2, matrix, straight) { + var p1 = segment1._point, + h1 = segment1._handleOut, + h2 = segment2._handleIn, + p2 = segment2._point, + x1 = p1.x, y1 = p1.y, + x2 = p2.x, y2 = p2.y, + values = straight + ? [ x1, y1, x1, y1, x2, y2, x2, y2 ] + : [ + x1, y1, + x1 + h1._x, y1 + h1._y, + x2 + h2._x, y2 + h2._y, + x2, y2 + ]; + if (matrix) + matrix._transformCoordinates(values, values, 4); + return values; + }, + + subdivide: function(v, t) { + var x0 = v[0], y0 = v[1], + x1 = v[2], y1 = v[3], + x2 = v[4], y2 = v[5], + x3 = v[6], y3 = v[7]; + if (t === undefined) + t = 0.5; + var u = 1 - t, + x4 = u * x0 + t * x1, y4 = u * y0 + t * y1, + x5 = u * x1 + t * x2, y5 = u * y1 + t * y2, + x6 = u * x2 + t * x3, y6 = u * y2 + t * y3, + x7 = u * x4 + t * x5, y7 = u * y4 + t * y5, + x8 = u * x5 + t * x6, y8 = u * y5 + t * y6, + x9 = u * x7 + t * x8, y9 = u * y7 + t * y8; + return [ + [x0, y0, x4, y4, x7, y7, x9, y9], + [x9, y9, x8, y8, x6, y6, x3, y3] + ]; + }, + + getMonoCurves: function(v, dir) { + var curves = [], + io = dir ? 0 : 1, + o0 = v[io + 0], + o1 = v[io + 2], + o2 = v[io + 4], + o3 = v[io + 6]; + if ((o0 >= o1) === (o1 >= o2) && (o1 >= o2) === (o2 >= o3) + || Curve.isStraight(v)) { + curves.push(v); + } else { + var a = 3 * (o1 - o2) - o0 + o3, + b = 2 * (o0 + o2) - 4 * o1, + c = o1 - o0, + tMin = 1e-8, + tMax = 1 - tMin, + roots = [], + n = Numerical.solveQuadratic(a, b, c, roots, tMin, tMax); + if (!n) { + curves.push(v); + } else { + roots.sort(); + var t = roots[0], + parts = Curve.subdivide(v, t); + curves.push(parts[0]); + if (n > 1) { + t = (roots[1] - t) / (1 - t); + parts = Curve.subdivide(parts[1], t); + curves.push(parts[0]); + } + curves.push(parts[1]); + } + } + return curves; + }, + + solveCubic: function (v, coord, val, roots, min, max) { + var v0 = v[coord], + v1 = v[coord + 2], + v2 = v[coord + 4], + v3 = v[coord + 6], + res = 0; + if ( !(v0 < val && v3 < val && v1 < val && v2 < val || + v0 > val && v3 > val && v1 > val && v2 > val)) { + var c = 3 * (v1 - v0), + b = 3 * (v2 - v1) - c, + a = v3 - v0 - c - b; + res = Numerical.solveCubic(a, b, c, v0 - val, roots, min, max); + } + return res; + }, + + getTimeOf: function(v, point) { + var p0 = new Point(v[0], v[1]), + p3 = new Point(v[6], v[7]), + epsilon = 1e-12, + geomEpsilon = 1e-7, + t = point.isClose(p0, epsilon) ? 0 + : point.isClose(p3, epsilon) ? 1 + : null; + if (t === null) { + var coords = [point.x, point.y], + roots = []; + for (var c = 0; c < 2; c++) { + var count = Curve.solveCubic(v, c, coords[c], roots, 0, 1); + for (var i = 0; i < count; i++) { + var u = roots[i]; + if (point.isClose(Curve.getPoint(v, u), geomEpsilon)) + return u; + } + } + } + return point.isClose(p0, geomEpsilon) ? 0 + : point.isClose(p3, geomEpsilon) ? 1 + : null; + }, + + getNearestTime: function(v, point) { + if (Curve.isStraight(v)) { + var x0 = v[0], y0 = v[1], + x3 = v[6], y3 = v[7], + vx = x3 - x0, vy = y3 - y0, + det = vx * vx + vy * vy; + if (det === 0) + return 0; + var u = ((point.x - x0) * vx + (point.y - y0) * vy) / det; + return u < 1e-12 ? 0 + : u > 0.999999999999 ? 1 + : Curve.getTimeOf(v, + new Point(x0 + u * vx, y0 + u * vy)); + } + + var count = 100, + minDist = Infinity, + minT = 0; + + function refine(t) { + if (t >= 0 && t <= 1) { + var dist = point.getDistance(Curve.getPoint(v, t), true); + if (dist < minDist) { + minDist = dist; + minT = t; + return true; + } + } + } + + for (var i = 0; i <= count; i++) + refine(i / count); + + var step = 1 / (count * 2); + while (step > 1e-8) { + if (!refine(minT - step) && !refine(minT + step)) + step /= 2; + } + return minT; + }, + + getPart: function(v, from, to) { + var flip = from > to; + if (flip) { + var tmp = from; + from = to; + to = tmp; + } + if (from > 0) + v = Curve.subdivide(v, from)[1]; + if (to < 1) + v = Curve.subdivide(v, (to - from) / (1 - from))[0]; + return flip + ? [v[6], v[7], v[4], v[5], v[2], v[3], v[0], v[1]] + : v; + }, + + isFlatEnough: function(v, flatness) { + var x0 = v[0], y0 = v[1], + x1 = v[2], y1 = v[3], + x2 = v[4], y2 = v[5], + x3 = v[6], y3 = v[7], + ux = 3 * x1 - 2 * x0 - x3, + uy = 3 * y1 - 2 * y0 - y3, + vx = 3 * x2 - 2 * x3 - x0, + vy = 3 * y2 - 2 * y3 - y0; + return Math.max(ux * ux, vx * vx) + Math.max(uy * uy, vy * vy) + <= 16 * flatness * flatness; + }, + + getArea: function(v) { + var x0 = v[0], y0 = v[1], + x1 = v[2], y1 = v[3], + x2 = v[4], y2 = v[5], + x3 = v[6], y3 = v[7]; + return 3 * ((y3 - y0) * (x1 + x2) - (x3 - x0) * (y1 + y2) + + y1 * (x0 - x2) - x1 * (y0 - y2) + + y3 * (x2 + x0 / 3) - x3 * (y2 + y0 / 3)) / 20; + }, + + getBounds: function(v) { + var min = v.slice(0, 2), + max = min.slice(), + roots = [0, 0]; + for (var i = 0; i < 2; i++) + Curve._addBounds(v[i], v[i + 2], v[i + 4], v[i + 6], + i, 0, min, max, roots); + return new Rectangle(min[0], min[1], max[0] - min[0], max[1] - min[1]); + }, + + _addBounds: function(v0, v1, v2, v3, coord, padding, min, max, roots) { + function add(value, padding) { + var left = value - padding, + right = value + padding; + if (left < min[coord]) + min[coord] = left; + if (right > max[coord]) + max[coord] = right; + } + + padding /= 2; + var minPad = min[coord] - padding, + maxPad = max[coord] + padding; + if ( v0 < minPad || v1 < minPad || v2 < minPad || v3 < minPad || + v0 > maxPad || v1 > maxPad || v2 > maxPad || v3 > maxPad) { + if (v1 < v0 != v1 < v3 && v2 < v0 != v2 < v3) { + add(v0, padding); + add(v3, padding); + } else { + var a = 3 * (v1 - v2) - v0 + v3, + b = 2 * (v0 + v2) - 4 * v1, + c = v1 - v0, + count = Numerical.solveQuadratic(a, b, c, roots), + tMin = 1e-8, + tMax = 1 - tMin; + add(v3, 0); + for (var i = 0; i < count; i++) { + var t = roots[i], + u = 1 - t; + if (tMin <= t && t <= tMax) + add(u * u * u * v0 + + 3 * u * u * t * v1 + + 3 * u * t * t * v2 + + t * t * t * v3, + padding); + } + } + } + } +}}, Base.each( + ['getBounds', 'getStrokeBounds', 'getHandleBounds'], + function(name) { + this[name] = function() { + if (!this._bounds) + this._bounds = {}; + var bounds = this._bounds[name]; + if (!bounds) { + bounds = this._bounds[name] = Path[name]( + [this._segment1, this._segment2], false, this._path); + } + return bounds.clone(); + }; + }, +{ + +}), Base.each({ + isStraight: function(p1, h1, h2, p2) { + if (h1.isZero() && h2.isZero()) { + return true; + } else { + var v = p2.subtract(p1); + if (v.isZero()) { + return false; + } else if (v.isCollinear(h1) && v.isCollinear(h2)) { + var l = new Line(p1, p2), + epsilon = 1e-7; + if (l.getDistance(p1.add(h1)) < epsilon && + l.getDistance(p2.add(h2)) < epsilon) { + var div = v.dot(v), + s1 = v.dot(h1) / div, + s2 = v.dot(h2) / div; + return s1 >= 0 && s1 <= 1 && s2 <= 0 && s2 >= -1; + } + } + } + return false; + }, + + isLinear: function(p1, h1, h2, p2) { + var third = p2.subtract(p1).divide(3); + return h1.equals(third) && h2.negate().equals(third); + } +}, function(test, name) { + this[name] = function(epsilon) { + var seg1 = this._segment1, + seg2 = this._segment2; + return test(seg1._point, seg1._handleOut, seg2._handleIn, seg2._point, + epsilon); + }; + + this.statics[name] = function(v, epsilon) { + var x0 = v[0], y0 = v[1], + x3 = v[6], y3 = v[7]; + return test( + new Point(x0, y0), + new Point(v[2] - x0, v[3] - y0), + new Point(v[4] - x3, v[5] - y3), + new Point(x3, y3), epsilon); + }; +}, { + statics: {}, + + hasHandles: function() { + return !this._segment1._handleOut.isZero() + || !this._segment2._handleIn.isZero(); + }, + + hasLength: function(epsilon) { + return (!this.getPoint1().equals(this.getPoint2()) || this.hasHandles()) + && this.getLength() > (epsilon || 0); + }, + + isCollinear: function(curve) { + return curve && this.isStraight() && curve.isStraight() + && this.getLine().isCollinear(curve.getLine()); + }, + + isHorizontal: function() { + return this.isStraight() && Math.abs(this.getTangentAtTime(0.5).y) + < 1e-8; + }, + + isVertical: function() { + return this.isStraight() && Math.abs(this.getTangentAtTime(0.5).x) + < 1e-8; + } +}), { + beans: false, + + getLocationAt: function(offset, _isTime) { + return this.getLocationAtTime( + _isTime ? offset : this.getTimeAt(offset)); + }, + + getLocationAtTime: function(t) { + return t != null && t >= 0 && t <= 1 + ? new CurveLocation(this, t) + : null; + }, + + getTimeAt: function(offset, start) { + return Curve.getTimeAt(this.getValues(), offset, start); + }, + + getParameterAt: '#getTimeAt', + + getOffsetAtTime: function(t) { + return this.getPartLength(0, t); + }, + + getLocationOf: function() { + return this.getLocationAtTime(this.getTimeOf(Point.read(arguments))); + }, + + getOffsetOf: function() { + var loc = this.getLocationOf.apply(this, arguments); + return loc ? loc.getOffset() : null; + }, + + getTimeOf: function() { + return Curve.getTimeOf(this.getValues(), Point.read(arguments)); + }, + + getParameterOf: '#getTimeOf', + + getNearestLocation: function() { + var point = Point.read(arguments), + values = this.getValues(), + t = Curve.getNearestTime(values, point), + pt = Curve.getPoint(values, t); + return new CurveLocation(this, t, pt, null, point.getDistance(pt)); + }, + + getNearestPoint: function() { + var loc = this.getNearestLocation.apply(this, arguments); + return loc ? loc.getPoint() : loc; + } + +}, +new function() { + var methods = ['getPoint', 'getTangent', 'getNormal', 'getWeightedTangent', + 'getWeightedNormal', 'getCurvature']; + return Base.each(methods, + function(name) { + this[name + 'At'] = function(location, _isTime) { + var values = this.getValues(); + return Curve[name](values, _isTime ? location + : Curve.getTimeAt(values, location)); + }; + + this[name + 'AtTime'] = function(time) { + return Curve[name](this.getValues(), time); + }; + }, { + statics: { + _evaluateMethods: methods + } + } + ); +}, +new function() { + + function getLengthIntegrand(v) { + var x0 = v[0], y0 = v[1], + x1 = v[2], y1 = v[3], + x2 = v[4], y2 = v[5], + x3 = v[6], y3 = v[7], + + ax = 9 * (x1 - x2) + 3 * (x3 - x0), + bx = 6 * (x0 + x2) - 12 * x1, + cx = 3 * (x1 - x0), + + ay = 9 * (y1 - y2) + 3 * (y3 - y0), + by = 6 * (y0 + y2) - 12 * y1, + cy = 3 * (y1 - y0); + + return function(t) { + var dx = (ax * t + bx) * t + cx, + dy = (ay * t + by) * t + cy; + return Math.sqrt(dx * dx + dy * dy); + }; + } + + function getIterations(a, b) { + return Math.max(2, Math.min(16, Math.ceil(Math.abs(b - a) * 32))); + } + + function evaluate(v, t, type, normalized) { + if (t == null || t < 0 || t > 1) + return null; + var x0 = v[0], y0 = v[1], + x1 = v[2], y1 = v[3], + x2 = v[4], y2 = v[5], + x3 = v[6], y3 = v[7], + isZero = Numerical.isZero; + if (isZero(x1 - x0) && isZero(y1 - y0)) { + x1 = x0; + y1 = y0; + } + if (isZero(x2 - x3) && isZero(y2 - y3)) { + x2 = x3; + y2 = y3; + } + var cx = 3 * (x1 - x0), + bx = 3 * (x2 - x1) - cx, + ax = x3 - x0 - cx - bx, + cy = 3 * (y1 - y0), + by = 3 * (y2 - y1) - cy, + ay = y3 - y0 - cy - by, + x, y; + if (type === 0) { + x = t === 0 ? x0 : t === 1 ? x3 + : ((ax * t + bx) * t + cx) * t + x0; + y = t === 0 ? y0 : t === 1 ? y3 + : ((ay * t + by) * t + cy) * t + y0; + } else { + var tMin = 1e-8, + tMax = 1 - tMin; + if (t < tMin) { + x = cx; + y = cy; + } else if (t > tMax) { + x = 3 * (x3 - x2); + y = 3 * (y3 - y2); + } else { + x = (3 * ax * t + 2 * bx) * t + cx; + y = (3 * ay * t + 2 * by) * t + cy; + } + if (normalized) { + if (x === 0 && y === 0 && (t < tMin || t > tMax)) { + x = x2 - x1; + y = y2 - y1; + } + var len = Math.sqrt(x * x + y * y); + if (len) { + x /= len; + y /= len; + } + } + if (type === 3) { + var x2 = 6 * ax * t + 2 * bx, + y2 = 6 * ay * t + 2 * by, + d = Math.pow(x * x + y * y, 3 / 2); + x = d !== 0 ? (x * y2 - y * x2) / d : 0; + y = 0; + } + } + return type === 2 ? new Point(y, -x) : new Point(x, y); + } + + return { statics: { + + classify: function(v) { + + var x0 = v[0], y0 = v[1], + x1 = v[2], y1 = v[3], + x2 = v[4], y2 = v[5], + x3 = v[6], y3 = v[7], + a1 = x0 * (y3 - y2) + y0 * (x2 - x3) + x3 * y2 - y3 * x2, + a2 = x1 * (y0 - y3) + y1 * (x3 - x0) + x0 * y3 - y0 * x3, + a3 = x2 * (y1 - y0) + y2 * (x0 - x1) + x1 * y0 - y1 * x0, + d3 = 3 * a3, + d2 = d3 - a2, + d1 = d2 - a2 + a1, + l = Math.sqrt(d1 * d1 + d2 * d2 + d3 * d3), + s = l !== 0 ? 1 / l : 0, + isZero = Numerical.isZero, + serpentine = 'serpentine'; + d1 *= s; + d2 *= s; + d3 *= s; + + function type(type, t1, t2) { + var hasRoots = t1 !== undefined, + t1Ok = hasRoots && t1 > 0 && t1 < 1, + t2Ok = hasRoots && t2 > 0 && t2 < 1; + if (hasRoots && (!(t1Ok || t2Ok) + || type === 'loop' && !(t1Ok && t2Ok))) { + type = 'arch'; + t1Ok = t2Ok = false; + } + return { + type: type, + roots: t1Ok || t2Ok + ? t1Ok && t2Ok + ? t1 < t2 ? [t1, t2] : [t2, t1] + : [t1Ok ? t1 : t2] + : null + }; + } + + if (isZero(d1)) { + return isZero(d2) + ? type(isZero(d3) ? 'line' : 'quadratic') + : type(serpentine, d3 / (3 * d2)); + } + var d = 3 * d2 * d2 - 4 * d1 * d3; + if (isZero(d)) { + return type('cusp', d2 / (2 * d1)); + } + var f1 = d > 0 ? Math.sqrt(d / 3) : Math.sqrt(-d), + f2 = 2 * d1; + return type(d > 0 ? serpentine : 'loop', + (d2 + f1) / f2, + (d2 - f1) / f2); + }, + + getLength: function(v, a, b, ds) { + if (a === undefined) + a = 0; + if (b === undefined) + b = 1; + if (Curve.isStraight(v)) { + var c = v; + if (b < 1) { + c = Curve.subdivide(c, b)[0]; + a /= b; + } + if (a > 0) { + c = Curve.subdivide(c, a)[1]; + } + var dx = c[6] - c[0], + dy = c[7] - c[1]; + return Math.sqrt(dx * dx + dy * dy); + } + return Numerical.integrate(ds || getLengthIntegrand(v), a, b, + getIterations(a, b)); + }, + + getTimeAt: function(v, offset, start) { + if (start === undefined) + start = offset < 0 ? 1 : 0; + if (offset === 0) + return start; + var abs = Math.abs, + epsilon = 1e-12, + forward = offset > 0, + a = forward ? start : 0, + b = forward ? 1 : start, + ds = getLengthIntegrand(v), + rangeLength = Curve.getLength(v, a, b, ds), + diff = abs(offset) - rangeLength; + if (abs(diff) < epsilon) { + return forward ? b : a; + } else if (diff > epsilon) { + return null; + } + var guess = offset / rangeLength, + length = 0; + function f(t) { + length += Numerical.integrate(ds, start, t, + getIterations(start, t)); + start = t; + return length - offset; + } + return Numerical.findRoot(f, ds, start + guess, a, b, 32, + 1e-12); + }, + + getPoint: function(v, t) { + return evaluate(v, t, 0, false); + }, + + getTangent: function(v, t) { + return evaluate(v, t, 1, true); + }, + + getWeightedTangent: function(v, t) { + return evaluate(v, t, 1, false); + }, + + getNormal: function(v, t) { + return evaluate(v, t, 2, true); + }, + + getWeightedNormal: function(v, t) { + return evaluate(v, t, 2, false); + }, + + getCurvature: function(v, t) { + return evaluate(v, t, 3, false).x; + }, + + getPeaks: function(v) { + var x0 = v[0], y0 = v[1], + x1 = v[2], y1 = v[3], + x2 = v[4], y2 = v[5], + x3 = v[6], y3 = v[7], + ax = -x0 + 3 * x1 - 3 * x2 + x3, + bx = 3 * x0 - 6 * x1 + 3 * x2, + cx = -3 * x0 + 3 * x1, + ay = -y0 + 3 * y1 - 3 * y2 + y3, + by = 3 * y0 - 6 * y1 + 3 * y2, + cy = -3 * y0 + 3 * y1, + tMin = 1e-8, + tMax = 1 - tMin, + roots = []; + Numerical.solveCubic( + 9 * (ax * ax + ay * ay), + 9 * (ax * bx + by * ay), + 2 * (bx * bx + by * by) + 3 * (cx * ax + cy * ay), + (cx * bx + by * cy), + roots, tMin, tMax); + return roots.sort(); + } + }}; +}, +new function() { + + function addLocation(locations, include, c1, t1, c2, t2, overlap) { + var excludeStart = !overlap && c1.getPrevious() === c2, + excludeEnd = !overlap && c1 !== c2 && c1.getNext() === c2, + tMin = 1e-8, + tMax = 1 - tMin; + if (t1 !== null && t1 >= (excludeStart ? tMin : 0) && + t1 <= (excludeEnd ? tMax : 1)) { + if (t2 !== null && t2 >= (excludeEnd ? tMin : 0) && + t2 <= (excludeStart ? tMax : 1)) { + var loc1 = new CurveLocation(c1, t1, null, overlap), + loc2 = new CurveLocation(c2, t2, null, overlap); + loc1._intersection = loc2; + loc2._intersection = loc1; + if (!include || include(loc1)) { + CurveLocation.insert(locations, loc1, true); + } + } + } + } + + function addCurveIntersections(v1, v2, c1, c2, locations, include, flip, + recursion, calls, tMin, tMax, uMin, uMax) { + if (++calls >= 4096 || ++recursion >= 40) + return calls; + var fatLineEpsilon = 1e-9, + q0x = v2[0], q0y = v2[1], q3x = v2[6], q3y = v2[7], + getSignedDistance = Line.getSignedDistance, + d1 = getSignedDistance(q0x, q0y, q3x, q3y, v2[2], v2[3]), + d2 = getSignedDistance(q0x, q0y, q3x, q3y, v2[4], v2[5]), + factor = d1 * d2 > 0 ? 3 / 4 : 4 / 9, + dMin = factor * Math.min(0, d1, d2), + dMax = factor * Math.max(0, d1, d2), + dp0 = getSignedDistance(q0x, q0y, q3x, q3y, v1[0], v1[1]), + dp1 = getSignedDistance(q0x, q0y, q3x, q3y, v1[2], v1[3]), + dp2 = getSignedDistance(q0x, q0y, q3x, q3y, v1[4], v1[5]), + dp3 = getSignedDistance(q0x, q0y, q3x, q3y, v1[6], v1[7]), + hull = getConvexHull(dp0, dp1, dp2, dp3), + top = hull[0], + bottom = hull[1], + tMinClip, + tMaxClip; + if (d1 === 0 && d2 === 0 + && dp0 === 0 && dp1 === 0 && dp2 === 0 && dp3 === 0 + || (tMinClip = clipConvexHull(top, bottom, dMin, dMax)) == null + || (tMaxClip = clipConvexHull(top.reverse(), bottom.reverse(), + dMin, dMax)) == null) + return calls; + var tMinNew = tMin + (tMax - tMin) * tMinClip, + tMaxNew = tMin + (tMax - tMin) * tMaxClip; + if (Math.max(uMax - uMin, tMaxNew - tMinNew) < fatLineEpsilon) { + var t = (tMinNew + tMaxNew) / 2, + u = (uMin + uMax) / 2; + addLocation(locations, include, + flip ? c2 : c1, flip ? u : t, + flip ? c1 : c2, flip ? t : u); + } else { + v1 = Curve.getPart(v1, tMinClip, tMaxClip); + if (tMaxClip - tMinClip > 0.8) { + if (tMaxNew - tMinNew > uMax - uMin) { + var parts = Curve.subdivide(v1, 0.5), + t = (tMinNew + tMaxNew) / 2; + calls = addCurveIntersections( + v2, parts[0], c2, c1, locations, include, !flip, + recursion, calls, uMin, uMax, tMinNew, t); + calls = addCurveIntersections( + v2, parts[1], c2, c1, locations, include, !flip, + recursion, calls, uMin, uMax, t, tMaxNew); + } else { + var parts = Curve.subdivide(v2, 0.5), + u = (uMin + uMax) / 2; + calls = addCurveIntersections( + parts[0], v1, c2, c1, locations, include, !flip, + recursion, calls, uMin, u, tMinNew, tMaxNew); + calls = addCurveIntersections( + parts[1], v1, c2, c1, locations, include, !flip, + recursion, calls, u, uMax, tMinNew, tMaxNew); + } + } else { + if (uMax - uMin >= fatLineEpsilon) { + calls = addCurveIntersections( + v2, v1, c2, c1, locations, include, !flip, + recursion, calls, uMin, uMax, tMinNew, tMaxNew); + } else { + calls = addCurveIntersections( + v1, v2, c1, c2, locations, include, flip, + recursion, calls, tMinNew, tMaxNew, uMin, uMax); + } + } + } + return calls; + } + + function getConvexHull(dq0, dq1, dq2, dq3) { + var p0 = [ 0, dq0 ], + p1 = [ 1 / 3, dq1 ], + p2 = [ 2 / 3, dq2 ], + p3 = [ 1, dq3 ], + dist1 = dq1 - (2 * dq0 + dq3) / 3, + dist2 = dq2 - (dq0 + 2 * dq3) / 3, + hull; + if (dist1 * dist2 < 0) { + hull = [[p0, p1, p3], [p0, p2, p3]]; + } else { + var distRatio = dist1 / dist2; + hull = [ + distRatio >= 2 ? [p0, p1, p3] + : distRatio <= 0.5 ? [p0, p2, p3] + : [p0, p1, p2, p3], + [p0, p3] + ]; + } + return (dist1 || dist2) < 0 ? hull.reverse() : hull; + } + + function clipConvexHull(hullTop, hullBottom, dMin, dMax) { + if (hullTop[0][1] < dMin) { + return clipConvexHullPart(hullTop, true, dMin); + } else if (hullBottom[0][1] > dMax) { + return clipConvexHullPart(hullBottom, false, dMax); + } else { + return hullTop[0][0]; + } + } + + function clipConvexHullPart(part, top, threshold) { + var px = part[0][0], + py = part[0][1]; + for (var i = 1, l = part.length; i < l; i++) { + var qx = part[i][0], + qy = part[i][1]; + if (top ? qy >= threshold : qy <= threshold) { + return qy === threshold ? qx + : px + (threshold - py) * (qx - px) / (qy - py); + } + px = qx; + py = qy; + } + return null; + } + + function getCurveLineIntersections(v, px, py, vx, vy) { + var isZero = Numerical.isZero; + if (isZero(vx) && isZero(vy)) { + var t = Curve.getTimeOf(v, new Point(px, py)); + return t === null ? [] : [t]; + } + var angle = Math.atan2(-vy, vx), + sin = Math.sin(angle), + cos = Math.cos(angle), + rv = [], + roots = []; + for (var i = 0; i < 8; i += 2) { + var x = v[i] - px, + y = v[i + 1] - py; + rv.push( + x * cos - y * sin, + x * sin + y * cos); + } + Curve.solveCubic(rv, 1, 0, roots, 0, 1); + return roots; + } + + function addCurveLineIntersections(v1, v2, c1, c2, locations, include, + flip) { + var x1 = v2[0], y1 = v2[1], + x2 = v2[6], y2 = v2[7], + roots = getCurveLineIntersections(v1, x1, y1, x2 - x1, y2 - y1); + for (var i = 0, l = roots.length; i < l; i++) { + var t1 = roots[i], + p1 = Curve.getPoint(v1, t1), + t2 = Curve.getTimeOf(v2, p1); + if (t2 !== null) { + addLocation(locations, include, + flip ? c2 : c1, flip ? t2 : t1, + flip ? c1 : c2, flip ? t1 : t2); + } + } + } + + function addLineIntersection(v1, v2, c1, c2, locations, include) { + var pt = Line.intersect( + v1[0], v1[1], v1[6], v1[7], + v2[0], v2[1], v2[6], v2[7]); + if (pt) { + addLocation(locations, include, + c1, Curve.getTimeOf(v1, pt), + c2, Curve.getTimeOf(v2, pt)); + } + } + + function getCurveIntersections(v1, v2, c1, c2, locations, include) { + var epsilon = 1e-12, + min = Math.min, + max = Math.max; + + if (max(v1[0], v1[2], v1[4], v1[6]) + epsilon > + min(v2[0], v2[2], v2[4], v2[6]) && + min(v1[0], v1[2], v1[4], v1[6]) - epsilon < + max(v2[0], v2[2], v2[4], v2[6]) && + max(v1[1], v1[3], v1[5], v1[7]) + epsilon > + min(v2[1], v2[3], v2[5], v2[7]) && + min(v1[1], v1[3], v1[5], v1[7]) - epsilon < + max(v2[1], v2[3], v2[5], v2[7])) { + var overlaps = getOverlaps(v1, v2); + if (overlaps) { + for (var i = 0; i < 2; i++) { + var overlap = overlaps[i]; + addLocation(locations, include, + c1, overlap[0], + c2, overlap[1], true); + } + } else { + var straight1 = Curve.isStraight(v1), + straight2 = Curve.isStraight(v2), + straight = straight1 && straight2, + flip = straight1 && !straight2, + before = locations.length; + (straight + ? addLineIntersection + : straight1 || straight2 + ? addCurveLineIntersections + : addCurveIntersections)( + flip ? v2 : v1, flip ? v1 : v2, + flip ? c2 : c1, flip ? c1 : c2, + locations, include, flip, + 0, 0, 0, 1, 0, 1); + if (!straight || locations.length === before) { + for (var i = 0; i < 4; i++) { + var t1 = i >> 1, + t2 = i & 1, + i1 = t1 * 6, + i2 = t2 * 6, + p1 = new Point(v1[i1], v1[i1 + 1]), + p2 = new Point(v2[i2], v2[i2 + 1]); + if (p1.isClose(p2, epsilon)) { + addLocation(locations, include, + c1, t1, + c2, t2); + } + } + } + } + } + return locations; + } + + function getLoopIntersection(v1, c1, locations, include) { + var info = Curve.classify(v1); + if (info.type === 'loop') { + var roots = info.roots; + addLocation(locations, include, + c1, roots[0], + c1, roots[1]); + } + return locations; + } + + function getIntersections(curves1, curves2, include, matrix1, matrix2, + _returnFirst) { + var self = !curves2; + if (self) + curves2 = curves1; + var length1 = curves1.length, + length2 = curves2.length, + values2 = [], + arrays = [], + locations, + current; + for (var i = 0; i < length2; i++) + values2[i] = curves2[i].getValues(matrix2); + for (var i = 0; i < length1; i++) { + var curve1 = curves1[i], + values1 = self ? values2[i] : curve1.getValues(matrix1), + path1 = curve1.getPath(); + if (path1 !== current) { + current = path1; + locations = []; + arrays.push(locations); + } + if (self) { + getLoopIntersection(values1, curve1, locations, include); + } + for (var j = self ? i + 1 : 0; j < length2; j++) { + if (_returnFirst && locations.length) + return locations; + getCurveIntersections(values1, values2[j], curve1, curves2[j], + locations, include); + } + } + locations = []; + for (var i = 0, l = arrays.length; i < l; i++) { + locations.push.apply(locations, arrays[i]); + } + return locations; + } + + function getOverlaps(v1, v2) { + + function getSquaredLineLength(v) { + var x = v[6] - v[0], + y = v[7] - v[1]; + return x * x + y * y; + } + + var abs = Math.abs, + getDistance = Line.getDistance, + timeEpsilon = 1e-8, + geomEpsilon = 1e-7, + straight1 = Curve.isStraight(v1), + straight2 = Curve.isStraight(v2), + straightBoth = straight1 && straight2, + flip = getSquaredLineLength(v1) < getSquaredLineLength(v2), + l1 = flip ? v2 : v1, + l2 = flip ? v1 : v2, + px = l1[0], py = l1[1], + vx = l1[6] - px, vy = l1[7] - py; + if (getDistance(px, py, vx, vy, l2[0], l2[1], true) < geomEpsilon && + getDistance(px, py, vx, vy, l2[6], l2[7], true) < geomEpsilon) { + if (!straightBoth && + getDistance(px, py, vx, vy, l1[2], l1[3], true) < geomEpsilon && + getDistance(px, py, vx, vy, l1[4], l1[5], true) < geomEpsilon && + getDistance(px, py, vx, vy, l2[2], l2[3], true) < geomEpsilon && + getDistance(px, py, vx, vy, l2[4], l2[5], true) < geomEpsilon) { + straight1 = straight2 = straightBoth = true; + } + } else if (straightBoth) { + return null; + } + if (straight1 ^ straight2) { + return null; + } + + var v = [v1, v2], + pairs = []; + for (var i = 0; i < 4 && pairs.length < 2; i++) { + var i1 = i & 1, + i2 = i1 ^ 1, + t1 = i >> 1, + t2 = Curve.getTimeOf(v[i1], new Point( + v[i2][t1 ? 6 : 0], + v[i2][t1 ? 7 : 1])); + if (t2 != null) { + var pair = i1 ? [t1, t2] : [t2, t1]; + if (!pairs.length || + abs(pair[0] - pairs[0][0]) > timeEpsilon && + abs(pair[1] - pairs[0][1]) > timeEpsilon) { + pairs.push(pair); + } + } + if (i > 2 && !pairs.length) + break; + } + if (pairs.length !== 2) { + pairs = null; + } else if (!straightBoth) { + var o1 = Curve.getPart(v1, pairs[0][0], pairs[1][0]), + o2 = Curve.getPart(v2, pairs[0][1], pairs[1][1]); + if (abs(o2[2] - o1[2]) > geomEpsilon || + abs(o2[3] - o1[3]) > geomEpsilon || + abs(o2[4] - o1[4]) > geomEpsilon || + abs(o2[5] - o1[5]) > geomEpsilon) + pairs = null; + } + return pairs; + } + + return { + getIntersections: function(curve) { + var v1 = this.getValues(), + v2 = curve && curve !== this && curve.getValues(); + return v2 ? getCurveIntersections(v1, v2, this, curve, []) + : getLoopIntersection(v1, this, []); + }, + + statics: { + getOverlaps: getOverlaps, + getIntersections: getIntersections, + getCurveLineIntersections: getCurveLineIntersections + } + }; +}); + +var CurveLocation = Base.extend({ + _class: 'CurveLocation', + + initialize: function CurveLocation(curve, time, point, _overlap, _distance) { + if (time >= 0.99999999) { + var next = curve.getNext(); + if (next) { + time = 0; + curve = next; + } + } + this._setCurve(curve); + this._time = time; + this._point = point || curve.getPointAtTime(time); + this._overlap = _overlap; + this._distance = _distance; + this._intersection = this._next = this._previous = null; + }, + + _setCurve: function(curve) { + var path = curve._path; + this._path = path; + this._version = path ? path._version : 0; + this._curve = curve; + this._segment = null; + this._segment1 = curve._segment1; + this._segment2 = curve._segment2; + }, + + _setSegment: function(segment) { + this._setCurve(segment.getCurve()); + this._segment = segment; + this._time = segment === this._segment1 ? 0 : 1; + this._point = segment._point.clone(); + }, + + getSegment: function() { + var segment = this._segment; + if (!segment) { + var curve = this.getCurve(), + time = this.getTime(); + if (time === 0) { + segment = curve._segment1; + } else if (time === 1) { + segment = curve._segment2; + } else if (time != null) { + segment = curve.getPartLength(0, time) + < curve.getPartLength(time, 1) + ? curve._segment1 + : curve._segment2; + } + this._segment = segment; + } + return segment; + }, + + getCurve: function() { + var path = this._path, + that = this; + if (path && path._version !== this._version) { + this._time = this._offset = this._curveOffset = this._curve = null; + } + + function trySegment(segment) { + var curve = segment && segment.getCurve(); + if (curve && (that._time = curve.getTimeOf(that._point)) != null) { + that._setCurve(curve); + return curve; + } + } + + return this._curve + || trySegment(this._segment) + || trySegment(this._segment1) + || trySegment(this._segment2.getPrevious()); + }, + + getPath: function() { + var curve = this.getCurve(); + return curve && curve._path; + }, + + getIndex: function() { + var curve = this.getCurve(); + return curve && curve.getIndex(); + }, + + getTime: function() { + var curve = this.getCurve(), + time = this._time; + return curve && time == null + ? this._time = curve.getTimeOf(this._point) + : time; + }, + + getParameter: '#getTime', + + getPoint: function() { + return this._point; + }, + + getOffset: function() { + var offset = this._offset; + if (offset == null) { + offset = 0; + var path = this.getPath(), + index = this.getIndex(); + if (path && index != null) { + var curves = path.getCurves(); + for (var i = 0; i < index; i++) + offset += curves[i].getLength(); + } + this._offset = offset += this.getCurveOffset(); + } + return offset; + }, + + getCurveOffset: function() { + var offset = this._curveOffset; + if (offset == null) { + var curve = this.getCurve(), + time = this.getTime(); + this._curveOffset = offset = time != null && curve + && curve.getPartLength(0, time); + } + return offset; + }, + + getIntersection: function() { + return this._intersection; + }, + + getDistance: function() { + return this._distance; + }, + + divide: function() { + var curve = this.getCurve(), + res = curve && curve.divideAtTime(this.getTime()); + if (res) { + this._setSegment(res._segment1); + } + return res; + }, + + split: function() { + var curve = this.getCurve(), + path = curve._path, + res = curve && curve.splitAtTime(this.getTime()); + if (res) { + this._setSegment(path.getLastSegment()); + } + return res; + }, + + equals: function(loc, _ignoreOther) { + var res = this === loc; + if (!res && loc instanceof CurveLocation) { + var c1 = this.getCurve(), + c2 = loc.getCurve(), + p1 = c1._path, + p2 = c2._path; + if (p1 === p2) { + var abs = Math.abs, + epsilon = 1e-7, + diff = abs(this.getOffset() - loc.getOffset()), + i1 = !_ignoreOther && this._intersection, + i2 = !_ignoreOther && loc._intersection; + res = (diff < epsilon + || p1 && abs(p1.getLength() - diff) < epsilon) + && (!i1 && !i2 || i1 && i2 && i1.equals(i2, true)); + } + } + return res; + }, + + toString: function() { + var parts = [], + point = this.getPoint(), + f = Formatter.instance; + if (point) + parts.push('point: ' + point); + var index = this.getIndex(); + if (index != null) + parts.push('index: ' + index); + var time = this.getTime(); + if (time != null) + parts.push('time: ' + f.number(time)); + if (this._distance != null) + parts.push('distance: ' + f.number(this._distance)); + return '{ ' + parts.join(', ') + ' }'; + }, + + isTouching: function() { + var inter = this._intersection; + if (inter && this.getTangent().isCollinear(inter.getTangent())) { + var curve1 = this.getCurve(), + curve2 = inter.getCurve(); + return !(curve1.isStraight() && curve2.isStraight() + && curve1.getLine().intersect(curve2.getLine())); + } + return false; + }, + + isCrossing: function() { + var inter = this._intersection; + if (!inter) + return false; + var t1 = this.getTime(), + t2 = inter.getTime(), + tMin = 1e-8, + tMax = 1 - tMin, + t1Inside = t1 >= tMin && t1 <= tMax, + t2Inside = t2 >= tMin && t2 <= tMax; + if (t1Inside && t2Inside) + return !this.isTouching(); + var c2 = this.getCurve(), + c1 = t1 < tMin ? c2.getPrevious() : c2, + c4 = inter.getCurve(), + c3 = t2 < tMin ? c4.getPrevious() : c4; + if (t1 > tMax) + c2 = c2.getNext(); + if (t2 > tMax) + c4 = c4.getNext(); + if (!c1 || !c2 || !c3 || !c4) + return false; + + var offsets = []; + + function addOffsets(curve, end) { + var v = curve.getValues(), + roots = Curve.classify(v).roots || Curve.getPeaks(v), + count = roots.length, + t = end && count > 1 ? roots[count - 1] + : count > 0 ? roots[0] + : 0.5; + offsets.push(Curve.getLength(v, end ? t : 0, end ? 1 : t) / 2); + } + + function isInRange(angle, min, max) { + return min < max + ? angle > min && angle < max + : angle > min || angle < max; + } + + if (!t1Inside) { + addOffsets(c1, true); + addOffsets(c2, false); + } + if (!t2Inside) { + addOffsets(c3, true); + addOffsets(c4, false); + } + var pt = this.getPoint(), + offset = Math.min.apply(Math, offsets), + v2 = t1Inside ? c2.getTangentAtTime(t1) + : c2.getPointAt(offset).subtract(pt), + v1 = t1Inside ? v2.negate() + : c1.getPointAt(-offset).subtract(pt), + v4 = t2Inside ? c4.getTangentAtTime(t2) + : c4.getPointAt(offset).subtract(pt), + v3 = t2Inside ? v4.negate() + : c3.getPointAt(-offset).subtract(pt), + a1 = v1.getAngle(), + a2 = v2.getAngle(), + a3 = v3.getAngle(), + a4 = v4.getAngle(); + return !!(t1Inside + ? (isInRange(a1, a3, a4) ^ isInRange(a2, a3, a4)) && + (isInRange(a1, a4, a3) ^ isInRange(a2, a4, a3)) + : (isInRange(a3, a1, a2) ^ isInRange(a4, a1, a2)) && + (isInRange(a3, a2, a1) ^ isInRange(a4, a2, a1))); + }, + + hasOverlap: function() { + return !!this._overlap; + } +}, Base.each(Curve._evaluateMethods, function(name) { + var get = name + 'At'; + this[name] = function() { + var curve = this.getCurve(), + time = this.getTime(); + return time != null && curve && curve[get](time, true); + }; +}, { + preserve: true +}), +new function() { + + function insert(locations, loc, merge) { + var length = locations.length, + l = 0, + r = length - 1; + + function search(index, dir) { + for (var i = index + dir; i >= -1 && i <= length; i += dir) { + var loc2 = locations[((i % length) + length) % length]; + if (!loc.getPoint().isClose(loc2.getPoint(), + 1e-7)) + break; + if (loc.equals(loc2)) + return loc2; + } + return null; + } + + while (l <= r) { + var m = (l + r) >>> 1, + loc2 = locations[m], + found; + if (merge && (found = loc.equals(loc2) ? loc2 + : (search(m, -1) || search(m, 1)))) { + if (loc._overlap) { + found._overlap = found._intersection._overlap = true; + } + return found; + } + var path1 = loc.getPath(), + path2 = loc2.getPath(), + diff = path1 !== path2 + ? path1._id - path2._id + : (loc.getIndex() + loc.getTime()) + - (loc2.getIndex() + loc2.getTime()); + if (diff < 0) { + r = m - 1; + } else { + l = m + 1; + } + } + locations.splice(l, 0, loc); + return loc; + } + + return { statics: { + insert: insert, + + expand: function(locations) { + var expanded = locations.slice(); + for (var i = locations.length - 1; i >= 0; i--) { + insert(expanded, locations[i]._intersection, false); + } + return expanded; + } + }}; +}); + +var PathItem = Item.extend({ + _class: 'PathItem', + _selectBounds: false, + _canScaleStroke: true, + beans: true, + + initialize: function PathItem() { + }, + + statics: { + create: function(arg) { + var data, + segments, + compound; + if (Base.isPlainObject(arg)) { + segments = arg.segments; + data = arg.pathData; + } else if (Array.isArray(arg)) { + segments = arg; + } else if (typeof arg === 'string') { + data = arg; + } + if (segments) { + var first = segments[0]; + compound = first && Array.isArray(first[0]); + } else if (data) { + compound = (data.match(/m/gi) || []).length > 1 + || /z\s*\S+/i.test(data); + } + var ctor = compound ? CompoundPath : Path; + return new ctor(arg); + } + }, + + _asPathItem: function() { + return this; + }, + + isClockwise: function() { + return this.getArea() >= 0; + }, + + setClockwise: function(clockwise) { + if (this.isClockwise() != (clockwise = !!clockwise)) + this.reverse(); + }, + + setPathData: function(data) { + + var parts = data && data.match(/[mlhvcsqtaz][^mlhvcsqtaz]*/ig), + coords, + relative = false, + previous, + control, + current = new Point(), + start = new Point(); + + function getCoord(index, coord) { + var val = +coords[index]; + if (relative) + val += current[coord]; + return val; + } + + function getPoint(index) { + return new Point( + getCoord(index, 'x'), + getCoord(index + 1, 'y') + ); + } + + this.clear(); + + for (var i = 0, l = parts && parts.length; i < l; i++) { + var part = parts[i], + command = part[0], + lower = command.toLowerCase(); + coords = part.match(/[+-]?(?:\d*\.\d+|\d+\.?)(?:[eE][+-]?\d+)?/g); + var length = coords && coords.length; + relative = command === lower; + if (previous === 'z' && !/[mz]/.test(lower)) + this.moveTo(current); + switch (lower) { + case 'm': + case 'l': + var move = lower === 'm'; + for (var j = 0; j < length; j += 2) { + this[move ? 'moveTo' : 'lineTo'](current = getPoint(j)); + if (move) { + start = current; + move = false; + } + } + control = current; + break; + case 'h': + case 'v': + var coord = lower === 'h' ? 'x' : 'y'; + current = current.clone(); + for (var j = 0; j < length; j++) { + current[coord] = getCoord(j, coord); + this.lineTo(current); + } + control = current; + break; + case 'c': + for (var j = 0; j < length; j += 6) { + this.cubicCurveTo( + getPoint(j), + control = getPoint(j + 2), + current = getPoint(j + 4)); + } + break; + case 's': + for (var j = 0; j < length; j += 4) { + this.cubicCurveTo( + /[cs]/.test(previous) + ? current.multiply(2).subtract(control) + : current, + control = getPoint(j), + current = getPoint(j + 2)); + previous = lower; + } + break; + case 'q': + for (var j = 0; j < length; j += 4) { + this.quadraticCurveTo( + control = getPoint(j), + current = getPoint(j + 2)); + } + break; + case 't': + for (var j = 0; j < length; j += 2) { + this.quadraticCurveTo( + control = (/[qt]/.test(previous) + ? current.multiply(2).subtract(control) + : current), + current = getPoint(j)); + previous = lower; + } + break; + case 'a': + for (var j = 0; j < length; j += 7) { + this.arcTo(current = getPoint(j + 5), + new Size(+coords[j], +coords[j + 1]), + +coords[j + 2], +coords[j + 4], +coords[j + 3]); + } + break; + case 'z': + this.closePath(1e-12); + current = start; + break; + } + previous = lower; + } + }, + + _canComposite: function() { + return !(this.hasFill() && this.hasStroke()); + }, + + _contains: function(point) { + var winding = point.isInside( + this.getBounds({ internal: true, handle: true })) + ? this._getWinding(point) + : {}; + return winding.onPath || !!(this.getFillRule() === 'evenodd' + ? winding.windingL & 1 || winding.windingR & 1 + : winding.winding); + }, + + getIntersections: function(path, include, _matrix, _returnFirst) { + var self = this === path || !path, + matrix1 = this._matrix._orNullIfIdentity(), + matrix2 = self ? matrix1 + : (_matrix || path._matrix)._orNullIfIdentity(); + return self || this.getBounds(matrix1).intersects( + path.getBounds(matrix2), 1e-12) + ? Curve.getIntersections( + this.getCurves(), !self && path.getCurves(), include, + matrix1, matrix2, _returnFirst) + : []; + }, + + getCrossings: function(path) { + return this.getIntersections(path, function(inter) { + return inter.hasOverlap() || inter.isCrossing(); + }); + }, + + getNearestLocation: function() { + var point = Point.read(arguments), + curves = this.getCurves(), + minDist = Infinity, + minLoc = null; + for (var i = 0, l = curves.length; i < l; i++) { + var loc = curves[i].getNearestLocation(point); + if (loc._distance < minDist) { + minDist = loc._distance; + minLoc = loc; + } + } + return minLoc; + }, + + getNearestPoint: function() { + var loc = this.getNearestLocation.apply(this, arguments); + return loc ? loc.getPoint() : loc; + }, + + interpolate: function(from, to, factor) { + var isPath = !this._children, + name = isPath ? '_segments' : '_children', + itemsFrom = from[name], + itemsTo = to[name], + items = this[name]; + if (!itemsFrom || !itemsTo || itemsFrom.length !== itemsTo.length) { + throw new Error('Invalid operands in interpolate() call: ' + + from + ', ' + to); + } + var current = items.length, + length = itemsTo.length; + if (current < length) { + var ctor = isPath ? Segment : Path; + for (var i = current; i < length; i++) { + this.add(new ctor()); + } + } else if (current > length) { + this[isPath ? 'removeSegments' : 'removeChildren'](length, current); + } + for (var i = 0; i < length; i++) { + items[i].interpolate(itemsFrom[i], itemsTo[i], factor); + } + if (isPath) { + this.setClosed(from._closed); + this._changed(9); + } + }, + + compare: function(path) { + var ok = false; + if (path) { + var paths1 = this._children || [this], + paths2 = path._children ? path._children.slice() : [path], + length1 = paths1.length, + length2 = paths2.length, + matched = [], + count = 0; + ok = true; + for (var i1 = length1 - 1; i1 >= 0 && ok; i1--) { + var path1 = paths1[i1]; + ok = false; + for (var i2 = length2 - 1; i2 >= 0 && !ok; i2--) { + if (path1.compare(paths2[i2])) { + if (!matched[i2]) { + matched[i2] = true; + count++; + } + ok = true; + } + } + } + ok = ok && count === length2; + } + return ok; + }, + +}); + +var Path = PathItem.extend({ + _class: 'Path', + _serializeFields: { + segments: [], + closed: false + }, + + initialize: function Path(arg) { + this._closed = false; + this._segments = []; + this._version = 0; + var segments = Array.isArray(arg) + ? typeof arg[0] === 'object' + ? arg + : arguments + : arg && (arg.size === undefined && (arg.x !== undefined + || arg.point !== undefined)) + ? arguments + : null; + if (segments && segments.length > 0) { + this.setSegments(segments); + } else { + this._curves = undefined; + this._segmentSelection = 0; + if (!segments && typeof arg === 'string') { + this.setPathData(arg); + arg = null; + } + } + this._initialize(!segments && arg); + }, + + _equals: function(item) { + return this._closed === item._closed + && Base.equals(this._segments, item._segments); + }, + + copyContent: function(source) { + this.setSegments(source._segments); + this._closed = source._closed; + }, + + _changed: function _changed(flags) { + _changed.base.call(this, flags); + if (flags & 8) { + this._length = this._area = undefined; + if (flags & 16) { + this._version++; + } else if (this._curves) { + for (var i = 0, l = this._curves.length; i < l; i++) + this._curves[i]._changed(); + } + } else if (flags & 32) { + this._bounds = undefined; + } + }, + + getStyle: function() { + var parent = this._parent; + return (parent instanceof CompoundPath ? parent : this)._style; + }, + + getSegments: function() { + return this._segments; + }, + + setSegments: function(segments) { + var fullySelected = this.isFullySelected(), + length = segments && segments.length; + this._segments.length = 0; + this._segmentSelection = 0; + this._curves = undefined; + if (length) { + var last = segments[length - 1]; + if (typeof last === 'boolean') { + this.setClosed(last); + length--; + } + this._add(Segment.readList(segments, 0, {}, length)); + } + if (fullySelected) + this.setFullySelected(true); + }, + + getFirstSegment: function() { + return this._segments[0]; + }, + + getLastSegment: function() { + return this._segments[this._segments.length - 1]; + }, + + getCurves: function() { + var curves = this._curves, + segments = this._segments; + if (!curves) { + var length = this._countCurves(); + curves = this._curves = new Array(length); + for (var i = 0; i < length; i++) + curves[i] = new Curve(this, segments[i], + segments[i + 1] || segments[0]); + } + return curves; + }, + + getFirstCurve: function() { + return this.getCurves()[0]; + }, + + getLastCurve: function() { + var curves = this.getCurves(); + return curves[curves.length - 1]; + }, + + isClosed: function() { + return this._closed; + }, + + setClosed: function(closed) { + if (this._closed != (closed = !!closed)) { + this._closed = closed; + if (this._curves) { + var length = this._curves.length = this._countCurves(); + if (closed) + this._curves[length - 1] = new Curve(this, + this._segments[length - 1], this._segments[0]); + } + this._changed(25); + } + } +}, { + beans: true, + + getPathData: function(_matrix, _precision) { + var segments = this._segments, + length = segments.length, + f = new Formatter(_precision), + coords = new Array(6), + first = true, + curX, curY, + prevX, prevY, + inX, inY, + outX, outY, + parts = []; + + function addSegment(segment, skipLine) { + segment._transformCoordinates(_matrix, coords); + curX = coords[0]; + curY = coords[1]; + if (first) { + parts.push('M' + f.pair(curX, curY)); + first = false; + } else { + inX = coords[2]; + inY = coords[3]; + if (inX === curX && inY === curY + && outX === prevX && outY === prevY) { + if (!skipLine) { + var dx = curX - prevX, + dy = curY - prevY; + parts.push( + dx === 0 ? 'v' + f.number(dy) + : dy === 0 ? 'h' + f.number(dx) + : 'l' + f.pair(dx, dy)); + } + } else { + parts.push('c' + f.pair(outX - prevX, outY - prevY) + + ' ' + f.pair( inX - prevX, inY - prevY) + + ' ' + f.pair(curX - prevX, curY - prevY)); + } + } + prevX = curX; + prevY = curY; + outX = coords[4]; + outY = coords[5]; + } + + if (!length) + return ''; + + for (var i = 0; i < length; i++) + addSegment(segments[i]); + if (this._closed && length > 0) { + addSegment(segments[0], true); + parts.push('z'); + } + return parts.join(''); + }, + + isEmpty: function() { + return !this._segments.length; + }, + + _transformContent: function(matrix) { + var segments = this._segments, + coords = new Array(6); + for (var i = 0, l = segments.length; i < l; i++) + segments[i]._transformCoordinates(matrix, coords, true); + return true; + }, + + _add: function(segs, index) { + var segments = this._segments, + curves = this._curves, + amount = segs.length, + append = index == null, + index = append ? segments.length : index; + for (var i = 0; i < amount; i++) { + var segment = segs[i]; + if (segment._path) + segment = segs[i] = segment.clone(); + segment._path = this; + segment._index = index + i; + if (segment._selection) + this._updateSelection(segment, 0, segment._selection); + } + if (append) { + segments.push.apply(segments, segs); + } else { + segments.splice.apply(segments, [index, 0].concat(segs)); + for (var i = index + amount, l = segments.length; i < l; i++) + segments[i]._index = i; + } + if (curves) { + var total = this._countCurves(), + start = index > 0 && index + amount - 1 === total ? index - 1 + : index, + insert = start, + end = Math.min(start + amount, total); + if (segs._curves) { + curves.splice.apply(curves, [start, 0].concat(segs._curves)); + insert += segs._curves.length; + } + for (var i = insert; i < end; i++) + curves.splice(i, 0, new Curve(this, null, null)); + this._adjustCurves(start, end); + } + this._changed(25); + return segs; + }, + + _adjustCurves: function(start, end) { + var segments = this._segments, + curves = this._curves, + curve; + for (var i = start; i < end; i++) { + curve = curves[i]; + curve._path = this; + curve._segment1 = segments[i]; + curve._segment2 = segments[i + 1] || segments[0]; + curve._changed(); + } + if (curve = curves[this._closed && !start ? segments.length - 1 + : start - 1]) { + curve._segment2 = segments[start] || segments[0]; + curve._changed(); + } + if (curve = curves[end]) { + curve._segment1 = segments[end]; + curve._changed(); + } + }, + + _countCurves: function() { + var length = this._segments.length; + return !this._closed && length > 0 ? length - 1 : length; + }, + + add: function(segment1 ) { + return arguments.length > 1 && typeof segment1 !== 'number' + ? this._add(Segment.readList(arguments)) + : this._add([ Segment.read(arguments) ])[0]; + }, + + insert: function(index, segment1 ) { + return arguments.length > 2 && typeof segment1 !== 'number' + ? this._add(Segment.readList(arguments, 1), index) + : this._add([ Segment.read(arguments, 1) ], index)[0]; + }, + + addSegment: function() { + return this._add([ Segment.read(arguments) ])[0]; + }, + + insertSegment: function(index ) { + return this._add([ Segment.read(arguments, 1) ], index)[0]; + }, + + addSegments: function(segments) { + return this._add(Segment.readList(segments)); + }, + + insertSegments: function(index, segments) { + return this._add(Segment.readList(segments), index); + }, + + removeSegment: function(index) { + return this.removeSegments(index, index + 1)[0] || null; + }, + + removeSegments: function(start, end, _includeCurves) { + start = start || 0; + end = Base.pick(end, this._segments.length); + var segments = this._segments, + curves = this._curves, + count = segments.length, + removed = segments.splice(start, end - start), + amount = removed.length; + if (!amount) + return removed; + for (var i = 0; i < amount; i++) { + var segment = removed[i]; + if (segment._selection) + this._updateSelection(segment, segment._selection, 0); + segment._index = segment._path = null; + } + for (var i = start, l = segments.length; i < l; i++) + segments[i]._index = i; + if (curves) { + var index = start > 0 && end === count + (this._closed ? 1 : 0) + ? start - 1 + : start, + curves = curves.splice(index, amount); + for (var i = curves.length - 1; i >= 0; i--) + curves[i]._path = null; + if (_includeCurves) + removed._curves = curves.slice(1); + this._adjustCurves(index, index); + } + this._changed(25); + return removed; + }, + + clear: '#removeSegments', + + hasHandles: function() { + var segments = this._segments; + for (var i = 0, l = segments.length; i < l; i++) { + if (segments[i].hasHandles()) + return true; + } + return false; + }, + + clearHandles: function() { + var segments = this._segments; + for (var i = 0, l = segments.length; i < l; i++) + segments[i].clearHandles(); + }, + + getLength: function() { + if (this._length == null) { + var curves = this.getCurves(), + length = 0; + for (var i = 0, l = curves.length; i < l; i++) + length += curves[i].getLength(); + this._length = length; + } + return this._length; + }, + + getArea: function() { + var area = this._area; + if (area == null) { + var segments = this._segments, + closed = this._closed; + area = 0; + for (var i = 0, l = segments.length; i < l; i++) { + var last = i + 1 === l; + area += Curve.getArea(Curve.getValues( + segments[i], segments[last ? 0 : i + 1], + null, last && !closed)); + } + this._area = area; + } + return area; + }, + + isFullySelected: function() { + var length = this._segments.length; + return this.isSelected() && length > 0 && this._segmentSelection + === length * 7; + }, + + setFullySelected: function(selected) { + if (selected) + this._selectSegments(true); + this.setSelected(selected); + }, + + setSelection: function setSelection(selection) { + if (!(selection & 1)) + this._selectSegments(false); + setSelection.base.call(this, selection); + }, + + _selectSegments: function(selected) { + var segments = this._segments, + length = segments.length, + selection = selected ? 7 : 0; + this._segmentSelection = selection * length; + for (var i = 0; i < length; i++) + segments[i]._selection = selection; + }, + + _updateSelection: function(segment, oldSelection, newSelection) { + segment._selection = newSelection; + var selection = this._segmentSelection += newSelection - oldSelection; + if (selection > 0) + this.setSelected(true); + }, + + divideAt: function(location) { + var loc = this.getLocationAt(location), + curve; + return loc && (curve = loc.getCurve().divideAt(loc.getCurveOffset())) + ? curve._segment1 + : null; + }, + + splitAt: function(location) { + var loc = this.getLocationAt(location), + index = loc && loc.index, + time = loc && loc.time, + tMin = 1e-8, + tMax = 1 - tMin; + if (time > tMax) { + index++; + time = 0; + } + var curves = this.getCurves(); + if (index >= 0 && index < curves.length) { + if (time >= tMin) { + curves[index++].divideAtTime(time); + } + var segs = this.removeSegments(index, this._segments.length, true), + path; + if (this._closed) { + this.setClosed(false); + path = this; + } else { + path = new Path(Item.NO_INSERT); + path.insertAbove(this); + path.copyAttributes(this); + } + path._add(segs, 0); + this.addSegment(segs[0]); + return path; + } + return null; + }, + + split: function(index, time) { + var curve, + location = time === undefined ? index + : (curve = this.getCurves()[index]) + && curve.getLocationAtTime(time); + return location != null ? this.splitAt(location) : null; + }, + + join: function(path, tolerance) { + var epsilon = tolerance || 0; + if (path && path !== this) { + var segments = path._segments, + last1 = this.getLastSegment(), + last2 = path.getLastSegment(); + if (!last2) + return this; + if (last1 && last1._point.isClose(last2._point, epsilon)) + path.reverse(); + var first2 = path.getFirstSegment(); + if (last1 && last1._point.isClose(first2._point, epsilon)) { + last1.setHandleOut(first2._handleOut); + this._add(segments.slice(1)); + } else { + var first1 = this.getFirstSegment(); + if (first1 && first1._point.isClose(first2._point, epsilon)) + path.reverse(); + last2 = path.getLastSegment(); + if (first1 && first1._point.isClose(last2._point, epsilon)) { + first1.setHandleIn(last2._handleIn); + this._add(segments.slice(0, segments.length - 1), 0); + } else { + this._add(segments.slice()); + } + } + if (path._closed) + this._add([segments[0]]); + path.remove(); + } + var first = this.getFirstSegment(), + last = this.getLastSegment(); + if (first !== last && first._point.isClose(last._point, epsilon)) { + first.setHandleIn(last._handleIn); + last.remove(); + this.setClosed(true); + } + return this; + }, + + reduce: function(options) { + var curves = this.getCurves(), + simplify = options && options.simplify, + tolerance = simplify ? 1e-7 : 0; + for (var i = curves.length - 1; i >= 0; i--) { + var curve = curves[i]; + if (!curve.hasHandles() && (!curve.hasLength(tolerance) + || simplify && curve.isCollinear(curve.getNext()))) + curve.remove(); + } + return this; + }, + + reverse: function() { + this._segments.reverse(); + for (var i = 0, l = this._segments.length; i < l; i++) { + var segment = this._segments[i]; + var handleIn = segment._handleIn; + segment._handleIn = segment._handleOut; + segment._handleOut = handleIn; + segment._index = i; + } + this._curves = null; + this._changed(9); + }, + + flatten: function(flatness) { + var flattener = new PathFlattener(this, flatness || 0.25, 256, true), + parts = flattener.parts, + length = parts.length, + segments = []; + for (var i = 0; i < length; i++) { + segments.push(new Segment(parts[i].curve.slice(0, 2))); + } + if (!this._closed && length > 0) { + segments.push(new Segment(parts[length - 1].curve.slice(6))); + } + this.setSegments(segments); + }, + + simplify: function(tolerance) { + var segments = new PathFitter(this).fit(tolerance || 2.5); + if (segments) + this.setSegments(segments); + return !!segments; + }, + + smooth: function(options) { + var that = this, + opts = options || {}, + type = opts.type || 'asymmetric', + segments = this._segments, + length = segments.length, + closed = this._closed; + + function getIndex(value, _default) { + var index = value && value.index; + if (index != null) { + var path = value.path; + if (path && path !== that) + throw new Error(value._class + ' ' + index + ' of ' + path + + ' is not part of ' + that); + if (_default && value instanceof Curve) + index++; + } else { + index = typeof value === 'number' ? value : _default; + } + return Math.min(index < 0 && closed + ? index % length + : index < 0 ? index + length : index, length - 1); + } + + var loop = closed && opts.from === undefined && opts.to === undefined, + from = getIndex(opts.from, 0), + to = getIndex(opts.to, length - 1); + + if (from > to) { + if (closed) { + from -= length; + } else { + var tmp = from; + from = to; + to = tmp; + } + } + if (/^(?:asymmetric|continuous)$/.test(type)) { + var asymmetric = type === 'asymmetric', + min = Math.min, + amount = to - from + 1, + n = amount - 1, + padding = loop ? min(amount, 4) : 1, + paddingLeft = padding, + paddingRight = padding, + knots = []; + if (!closed) { + paddingLeft = min(1, from); + paddingRight = min(1, length - to - 1); + } + n += paddingLeft + paddingRight; + if (n <= 1) + return; + for (var i = 0, j = from - paddingLeft; i <= n; i++, j++) { + knots[i] = segments[(j < 0 ? j + length : j) % length]._point; + } + + var x = knots[0]._x + 2 * knots[1]._x, + y = knots[0]._y + 2 * knots[1]._y, + f = 2, + n_1 = n - 1, + rx = [x], + ry = [y], + rf = [f], + px = [], + py = []; + for (var i = 1; i < n; i++) { + var internal = i < n_1, + a = internal ? 1 : asymmetric ? 1 : 2, + b = internal ? 4 : asymmetric ? 2 : 7, + u = internal ? 4 : asymmetric ? 3 : 8, + v = internal ? 2 : asymmetric ? 0 : 1, + m = a / f; + f = rf[i] = b - m; + x = rx[i] = u * knots[i]._x + v * knots[i + 1]._x - m * x; + y = ry[i] = u * knots[i]._y + v * knots[i + 1]._y - m * y; + } + + px[n_1] = rx[n_1] / rf[n_1]; + py[n_1] = ry[n_1] / rf[n_1]; + for (var i = n - 2; i >= 0; i--) { + px[i] = (rx[i] - px[i + 1]) / rf[i]; + py[i] = (ry[i] - py[i + 1]) / rf[i]; + } + px[n] = (3 * knots[n]._x - px[n_1]) / 2; + py[n] = (3 * knots[n]._y - py[n_1]) / 2; + + for (var i = paddingLeft, max = n - paddingRight, j = from; + i <= max; i++, j++) { + var segment = segments[j < 0 ? j + length : j], + pt = segment._point, + hx = px[i] - pt._x, + hy = py[i] - pt._y; + if (loop || i < max) + segment.setHandleOut(hx, hy); + if (loop || i > paddingLeft) + segment.setHandleIn(-hx, -hy); + } + } else { + for (var i = from; i <= to; i++) { + segments[i < 0 ? i + length : i].smooth(opts, + !loop && i === from, !loop && i === to); + } + } + }, + + toShape: function(insert) { + if (!this._closed) + return null; + + var segments = this._segments, + type, + size, + radius, + topCenter; + + function isCollinear(i, j) { + var seg1 = segments[i], + seg2 = seg1.getNext(), + seg3 = segments[j], + seg4 = seg3.getNext(); + return seg1._handleOut.isZero() && seg2._handleIn.isZero() + && seg3._handleOut.isZero() && seg4._handleIn.isZero() + && seg2._point.subtract(seg1._point).isCollinear( + seg4._point.subtract(seg3._point)); + } + + function isOrthogonal(i) { + var seg2 = segments[i], + seg1 = seg2.getPrevious(), + seg3 = seg2.getNext(); + return seg1._handleOut.isZero() && seg2._handleIn.isZero() + && seg2._handleOut.isZero() && seg3._handleIn.isZero() + && seg2._point.subtract(seg1._point).isOrthogonal( + seg3._point.subtract(seg2._point)); + } + + function isArc(i) { + var seg1 = segments[i], + seg2 = seg1.getNext(), + handle1 = seg1._handleOut, + handle2 = seg2._handleIn, + kappa = 0.5522847498307936; + if (handle1.isOrthogonal(handle2)) { + var pt1 = seg1._point, + pt2 = seg2._point, + corner = new Line(pt1, handle1, true).intersect( + new Line(pt2, handle2, true), true); + return corner && Numerical.isZero(handle1.getLength() / + corner.subtract(pt1).getLength() - kappa) + && Numerical.isZero(handle2.getLength() / + corner.subtract(pt2).getLength() - kappa); + } + return false; + } + + function getDistance(i, j) { + return segments[i]._point.getDistance(segments[j]._point); + } + + if (!this.hasHandles() && segments.length === 4 + && isCollinear(0, 2) && isCollinear(1, 3) && isOrthogonal(1)) { + type = Shape.Rectangle; + size = new Size(getDistance(0, 3), getDistance(0, 1)); + topCenter = segments[1]._point.add(segments[2]._point).divide(2); + } else if (segments.length === 8 && isArc(0) && isArc(2) && isArc(4) + && isArc(6) && isCollinear(1, 5) && isCollinear(3, 7)) { + type = Shape.Rectangle; + size = new Size(getDistance(1, 6), getDistance(0, 3)); + radius = size.subtract(new Size(getDistance(0, 7), + getDistance(1, 2))).divide(2); + topCenter = segments[3]._point.add(segments[4]._point).divide(2); + } else if (segments.length === 4 + && isArc(0) && isArc(1) && isArc(2) && isArc(3)) { + if (Numerical.isZero(getDistance(0, 2) - getDistance(1, 3))) { + type = Shape.Circle; + radius = getDistance(0, 2) / 2; + } else { + type = Shape.Ellipse; + radius = new Size(getDistance(2, 0) / 2, getDistance(3, 1) / 2); + } + topCenter = segments[1]._point; + } + + if (type) { + var center = this.getPosition(true), + shape = new type({ + center: center, + size: size, + radius: radius, + insert: false + }); + shape.copyAttributes(this, true); + shape._matrix.prepend(this._matrix); + shape.rotate(topCenter.subtract(center).getAngle() + 90); + if (insert === undefined || insert) + shape.insertAbove(this); + return shape; + } + return null; + }, + + toPath: '#clone', + + compare: function compare(path) { + if (!path || path instanceof CompoundPath) + return compare.base.call(this, path); + var curves1 = this.getCurves(), + curves2 = path.getCurves(), + length1 = curves1.length, + length2 = curves2.length; + if (!length1 || !length2) { + return length1 == length2; + } + var v1 = curves1[0].getValues(), + values2 = [], + pos1 = 0, pos2, + end1 = 0, end2; + for (var i = 0; i < length2; i++) { + var v2 = curves2[i].getValues(); + values2.push(v2); + var overlaps = Curve.getOverlaps(v1, v2); + if (overlaps) { + pos2 = !i && overlaps[0][0] > 0 ? length2 - 1 : i; + end2 = overlaps[0][1]; + break; + } + } + var abs = Math.abs, + epsilon = 1e-8, + v2 = values2[pos2], + start2; + while (v1 && v2) { + var overlaps = Curve.getOverlaps(v1, v2); + if (overlaps) { + var t1 = overlaps[0][0]; + if (abs(t1 - end1) < epsilon) { + end1 = overlaps[1][0]; + if (end1 === 1) { + v1 = ++pos1 < length1 ? curves1[pos1].getValues() : null; + end1 = 0; + } + var t2 = overlaps[0][1]; + if (abs(t2 - end2) < epsilon) { + if (!start2) + start2 = [pos2, t2]; + end2 = overlaps[1][1]; + if (end2 === 1) { + if (++pos2 >= length2) + pos2 = 0; + v2 = values2[pos2] || curves2[pos2].getValues(); + end2 = 0; + } + if (!v1) { + return start2[0] === pos2 && start2[1] === end2; + } + continue; + } + } + } + break; + } + return false; + }, + + _hitTestSelf: function(point, options, viewMatrix, strokeMatrix) { + var that = this, + style = this.getStyle(), + segments = this._segments, + numSegments = segments.length, + closed = this._closed, + tolerancePadding = options._tolerancePadding, + strokePadding = tolerancePadding, + join, cap, miterLimit, + area, loc, res, + hitStroke = options.stroke && style.hasStroke(), + hitFill = options.fill && style.hasFill(), + hitCurves = options.curves, + strokeRadius = hitStroke + ? style.getStrokeWidth() / 2 + : hitFill && options.tolerance > 0 || hitCurves + ? 0 : null; + if (strokeRadius !== null) { + if (strokeRadius > 0) { + join = style.getStrokeJoin(); + cap = style.getStrokeCap(); + miterLimit = style.getMiterLimit(); + strokePadding = strokePadding.add( + Path._getStrokePadding(strokeRadius, strokeMatrix)); + } else { + join = cap = 'round'; + } + } + + function isCloseEnough(pt, padding) { + return point.subtract(pt).divide(padding).length <= 1; + } + + function checkSegmentPoint(seg, pt, name) { + if (!options.selected || pt.isSelected()) { + var anchor = seg._point; + if (pt !== anchor) + pt = pt.add(anchor); + if (isCloseEnough(pt, strokePadding)) { + return new HitResult(name, that, { + segment: seg, + point: pt + }); + } + } + } + + function checkSegmentPoints(seg, ends) { + return (ends || options.segments) + && checkSegmentPoint(seg, seg._point, 'segment') + || (!ends && options.handles) && ( + checkSegmentPoint(seg, seg._handleIn, 'handle-in') || + checkSegmentPoint(seg, seg._handleOut, 'handle-out')); + } + + function addToArea(point) { + area.add(point); + } + + function checkSegmentStroke(segment) { + var isJoin = closed || segment._index > 0 + && segment._index < numSegments - 1; + if ((isJoin ? join : cap) === 'round') { + return isCloseEnough(segment._point, strokePadding); + } else { + area = new Path({ internal: true, closed: true }); + if (isJoin) { + if (!segment.isSmooth()) { + Path._addBevelJoin(segment, join, strokeRadius, + miterLimit, null, strokeMatrix, addToArea, true); + } + } else if (cap === 'square') { + Path._addSquareCap(segment, cap, strokeRadius, null, + strokeMatrix, addToArea, true); + } + if (!area.isEmpty()) { + var loc; + return area.contains(point) + || (loc = area.getNearestLocation(point)) + && isCloseEnough(loc.getPoint(), tolerancePadding); + } + } + } + + if (options.ends && !options.segments && !closed) { + if (res = checkSegmentPoints(segments[0], true) + || checkSegmentPoints(segments[numSegments - 1], true)) + return res; + } else if (options.segments || options.handles) { + for (var i = 0; i < numSegments; i++) + if (res = checkSegmentPoints(segments[i])) + return res; + } + if (strokeRadius !== null) { + loc = this.getNearestLocation(point); + if (loc) { + var time = loc.getTime(); + if (time === 0 || time === 1 && numSegments > 1) { + if (!checkSegmentStroke(loc.getSegment())) + loc = null; + } else if (!isCloseEnough(loc.getPoint(), strokePadding)) { + loc = null; + } + } + if (!loc && join === 'miter' && numSegments > 1) { + for (var i = 0; i < numSegments; i++) { + var segment = segments[i]; + if (point.getDistance(segment._point) + <= miterLimit * strokeRadius + && checkSegmentStroke(segment)) { + loc = segment.getLocation(); + break; + } + } + } + } + return !loc && hitFill && this._contains(point) + || loc && !hitStroke && !hitCurves + ? new HitResult('fill', this) + : loc + ? new HitResult(hitStroke ? 'stroke' : 'curve', this, { + location: loc, + point: loc.getPoint() + }) + : null; + } + +}, Base.each(Curve._evaluateMethods, + function(name) { + this[name + 'At'] = function(offset) { + var loc = this.getLocationAt(offset); + return loc && loc[name](); + }; + }, +{ + beans: false, + + getLocationOf: function() { + var point = Point.read(arguments), + curves = this.getCurves(); + for (var i = 0, l = curves.length; i < l; i++) { + var loc = curves[i].getLocationOf(point); + if (loc) + return loc; + } + return null; + }, + + getOffsetOf: function() { + var loc = this.getLocationOf.apply(this, arguments); + return loc ? loc.getOffset() : null; + }, + + getLocationAt: function(offset) { + if (typeof offset === 'number') { + var curves = this.getCurves(), + length = 0; + for (var i = 0, l = curves.length; i < l; i++) { + var start = length, + curve = curves[i]; + length += curve.getLength(); + if (length > offset) { + return curve.getLocationAt(offset - start); + } + } + if (curves.length > 0 && offset <= this.getLength()) { + return new CurveLocation(curves[curves.length - 1], 1); + } + } else if (offset && offset.getPath && offset.getPath() === this) { + return offset; + } + return null; + } + +}), +new function() { + + function drawHandles(ctx, segments, matrix, size) { + var half = size / 2, + coords = new Array(6), + pX, pY; + + function drawHandle(index) { + var hX = coords[index], + hY = coords[index + 1]; + if (pX != hX || pY != hY) { + ctx.beginPath(); + ctx.moveTo(pX, pY); + ctx.lineTo(hX, hY); + ctx.stroke(); + ctx.beginPath(); + ctx.arc(hX, hY, half, 0, Math.PI * 2, true); + ctx.fill(); + } + } + + for (var i = 0, l = segments.length; i < l; i++) { + var segment = segments[i], + selection = segment._selection; + segment._transformCoordinates(matrix, coords); + pX = coords[0]; + pY = coords[1]; + if (selection & 2) + drawHandle(2); + if (selection & 4) + drawHandle(4); + ctx.fillRect(pX - half, pY - half, size, size); + if (!(selection & 1)) { + var fillStyle = ctx.fillStyle; + ctx.fillStyle = '#ffffff'; + ctx.fillRect(pX - half + 1, pY - half + 1, size - 2, size - 2); + ctx.fillStyle = fillStyle; + } + } + } + + function drawSegments(ctx, path, matrix) { + var segments = path._segments, + length = segments.length, + coords = new Array(6), + first = true, + curX, curY, + prevX, prevY, + inX, inY, + outX, outY; + + function drawSegment(segment) { + if (matrix) { + segment._transformCoordinates(matrix, coords); + curX = coords[0]; + curY = coords[1]; + } else { + var point = segment._point; + curX = point._x; + curY = point._y; + } + if (first) { + ctx.moveTo(curX, curY); + first = false; + } else { + if (matrix) { + inX = coords[2]; + inY = coords[3]; + } else { + var handle = segment._handleIn; + inX = curX + handle._x; + inY = curY + handle._y; + } + if (inX === curX && inY === curY + && outX === prevX && outY === prevY) { + ctx.lineTo(curX, curY); + } else { + ctx.bezierCurveTo(outX, outY, inX, inY, curX, curY); + } + } + prevX = curX; + prevY = curY; + if (matrix) { + outX = coords[4]; + outY = coords[5]; + } else { + var handle = segment._handleOut; + outX = prevX + handle._x; + outY = prevY + handle._y; + } + } + + for (var i = 0; i < length; i++) + drawSegment(segments[i]); + if (path._closed && length > 0) + drawSegment(segments[0]); + } + + return { + _draw: function(ctx, param, viewMatrix, strokeMatrix) { + var dontStart = param.dontStart, + dontPaint = param.dontFinish || param.clip, + style = this.getStyle(), + hasFill = style.hasFill(), + hasStroke = style.hasStroke(), + dashArray = style.getDashArray(), + dashLength = !paper.support.nativeDash && hasStroke + && dashArray && dashArray.length; + + if (!dontStart) + ctx.beginPath(); + + if (hasFill || hasStroke && !dashLength || dontPaint) { + drawSegments(ctx, this, strokeMatrix); + if (this._closed) + ctx.closePath(); + } + + function getOffset(i) { + return dashArray[((i % dashLength) + dashLength) % dashLength]; + } + + if (!dontPaint && (hasFill || hasStroke)) { + this._setStyles(ctx, param, viewMatrix); + if (hasFill) { + ctx.fill(style.getFillRule()); + ctx.shadowColor = 'rgba(0,0,0,0)'; + } + if (hasStroke) { + if (dashLength) { + if (!dontStart) + ctx.beginPath(); + var flattener = new PathFlattener(this, 0.25, 32, false, + strokeMatrix), + length = flattener.length, + from = -style.getDashOffset(), to, + i = 0; + from = from % length; + while (from > 0) { + from -= getOffset(i--) + getOffset(i--); + } + while (from < length) { + to = from + getOffset(i++); + if (from > 0 || to > 0) + flattener.drawPart(ctx, + Math.max(from, 0), Math.max(to, 0)); + from = to + getOffset(i++); + } + } + ctx.stroke(); + } + } + }, + + _drawSelected: function(ctx, matrix) { + ctx.beginPath(); + drawSegments(ctx, this, matrix); + ctx.stroke(); + drawHandles(ctx, this._segments, matrix, paper.settings.handleSize); + } + }; +}, +new function() { + function getCurrentSegment(that) { + var segments = that._segments; + if (!segments.length) + throw new Error('Use a moveTo() command first'); + return segments[segments.length - 1]; + } + + return { + moveTo: function() { + var segments = this._segments; + if (segments.length === 1) + this.removeSegment(0); + if (!segments.length) + this._add([ new Segment(Point.read(arguments)) ]); + }, + + moveBy: function() { + throw new Error('moveBy() is unsupported on Path items.'); + }, + + lineTo: function() { + this._add([ new Segment(Point.read(arguments)) ]); + }, + + cubicCurveTo: function() { + var handle1 = Point.read(arguments), + handle2 = Point.read(arguments), + to = Point.read(arguments), + current = getCurrentSegment(this); + current.setHandleOut(handle1.subtract(current._point)); + this._add([ new Segment(to, handle2.subtract(to)) ]); + }, + + quadraticCurveTo: function() { + var handle = Point.read(arguments), + to = Point.read(arguments), + current = getCurrentSegment(this)._point; + this.cubicCurveTo( + handle.add(current.subtract(handle).multiply(1 / 3)), + handle.add(to.subtract(handle).multiply(1 / 3)), + to + ); + }, + + curveTo: function() { + var through = Point.read(arguments), + to = Point.read(arguments), + t = Base.pick(Base.read(arguments), 0.5), + t1 = 1 - t, + current = getCurrentSegment(this)._point, + handle = through.subtract(current.multiply(t1 * t1)) + .subtract(to.multiply(t * t)).divide(2 * t * t1); + if (handle.isNaN()) + throw new Error( + 'Cannot put a curve through points with parameter = ' + t); + this.quadraticCurveTo(handle, to); + }, + + arcTo: function() { + var abs = Math.abs, + sqrt = Math.sqrt, + current = getCurrentSegment(this), + from = current._point, + to = Point.read(arguments), + through, + peek = Base.peek(arguments), + clockwise = Base.pick(peek, true), + center, extent, vector, matrix; + if (typeof clockwise === 'boolean') { + var middle = from.add(to).divide(2), + through = middle.add(middle.subtract(from).rotate( + clockwise ? -90 : 90)); + } else if (Base.remain(arguments) <= 2) { + through = to; + to = Point.read(arguments); + } else { + var radius = Size.read(arguments), + isZero = Numerical.isZero; + if (isZero(radius.width) || isZero(radius.height)) + return this.lineTo(to); + var rotation = Base.read(arguments), + clockwise = !!Base.read(arguments), + large = !!Base.read(arguments), + middle = from.add(to).divide(2), + pt = from.subtract(middle).rotate(-rotation), + x = pt.x, + y = pt.y, + rx = abs(radius.width), + ry = abs(radius.height), + rxSq = rx * rx, + rySq = ry * ry, + xSq = x * x, + ySq = y * y; + var factor = sqrt(xSq / rxSq + ySq / rySq); + if (factor > 1) { + rx *= factor; + ry *= factor; + rxSq = rx * rx; + rySq = ry * ry; + } + factor = (rxSq * rySq - rxSq * ySq - rySq * xSq) / + (rxSq * ySq + rySq * xSq); + if (abs(factor) < 1e-12) + factor = 0; + if (factor < 0) + throw new Error( + 'Cannot create an arc with the given arguments'); + center = new Point(rx * y / ry, -ry * x / rx) + .multiply((large === clockwise ? -1 : 1) * sqrt(factor)) + .rotate(rotation).add(middle); + matrix = new Matrix().translate(center).rotate(rotation) + .scale(rx, ry); + vector = matrix._inverseTransform(from); + extent = vector.getDirectedAngle(matrix._inverseTransform(to)); + if (!clockwise && extent > 0) + extent -= 360; + else if (clockwise && extent < 0) + extent += 360; + } + if (through) { + var l1 = new Line(from.add(through).divide(2), + through.subtract(from).rotate(90), true), + l2 = new Line(through.add(to).divide(2), + to.subtract(through).rotate(90), true), + line = new Line(from, to), + throughSide = line.getSide(through); + center = l1.intersect(l2, true); + if (!center) { + if (!throughSide) + return this.lineTo(to); + throw new Error( + 'Cannot create an arc with the given arguments'); + } + vector = from.subtract(center); + extent = vector.getDirectedAngle(to.subtract(center)); + var centerSide = line.getSide(center); + if (centerSide === 0) { + extent = throughSide * abs(extent); + } else if (throughSide === centerSide) { + extent += extent < 0 ? 360 : -360; + } + } + var epsilon = 1e-7, + ext = abs(extent), + count = ext >= 360 ? 4 : Math.ceil((ext - epsilon) / 90), + inc = extent / count, + half = inc * Math.PI / 360, + z = 4 / 3 * Math.sin(half) / (1 + Math.cos(half)), + segments = []; + for (var i = 0; i <= count; i++) { + var pt = to, + out = null; + if (i < count) { + out = vector.rotate(90).multiply(z); + if (matrix) { + pt = matrix._transformPoint(vector); + out = matrix._transformPoint(vector.add(out)) + .subtract(pt); + } else { + pt = center.add(vector); + } + } + if (!i) { + current.setHandleOut(out); + } else { + var _in = vector.rotate(-90).multiply(z); + if (matrix) { + _in = matrix._transformPoint(vector.add(_in)) + .subtract(pt); + } + segments.push(new Segment(pt, _in, out)); + } + vector = vector.rotate(inc); + } + this._add(segments); + }, + + lineBy: function() { + var to = Point.read(arguments), + current = getCurrentSegment(this)._point; + this.lineTo(current.add(to)); + }, + + curveBy: function() { + var through = Point.read(arguments), + to = Point.read(arguments), + parameter = Base.read(arguments), + current = getCurrentSegment(this)._point; + this.curveTo(current.add(through), current.add(to), parameter); + }, + + cubicCurveBy: function() { + var handle1 = Point.read(arguments), + handle2 = Point.read(arguments), + to = Point.read(arguments), + current = getCurrentSegment(this)._point; + this.cubicCurveTo(current.add(handle1), current.add(handle2), + current.add(to)); + }, + + quadraticCurveBy: function() { + var handle = Point.read(arguments), + to = Point.read(arguments), + current = getCurrentSegment(this)._point; + this.quadraticCurveTo(current.add(handle), current.add(to)); + }, + + arcBy: function() { + var current = getCurrentSegment(this)._point, + point = current.add(Point.read(arguments)), + clockwise = Base.pick(Base.peek(arguments), true); + if (typeof clockwise === 'boolean') { + this.arcTo(point, clockwise); + } else { + this.arcTo(point, current.add(Point.read(arguments))); + } + }, + + closePath: function(tolerance) { + this.setClosed(true); + this.join(this, tolerance); + } + }; +}, { + + _getBounds: function(matrix, options) { + var method = options.handle + ? 'getHandleBounds' + : options.stroke + ? 'getStrokeBounds' + : 'getBounds'; + return Path[method](this._segments, this._closed, this, matrix, options); + }, + +statics: { + getBounds: function(segments, closed, path, matrix, options, strokePadding) { + var first = segments[0]; + if (!first) + return new Rectangle(); + var coords = new Array(6), + prevCoords = first._transformCoordinates(matrix, new Array(6)), + min = prevCoords.slice(0, 2), + max = min.slice(), + roots = new Array(2); + + function processSegment(segment) { + segment._transformCoordinates(matrix, coords); + for (var i = 0; i < 2; i++) { + Curve._addBounds( + prevCoords[i], + prevCoords[i + 4], + coords[i + 2], + coords[i], + i, strokePadding ? strokePadding[i] : 0, min, max, roots); + } + var tmp = prevCoords; + prevCoords = coords; + coords = tmp; + } + + for (var i = 1, l = segments.length; i < l; i++) + processSegment(segments[i]); + if (closed) + processSegment(first); + return new Rectangle(min[0], min[1], max[0] - min[0], max[1] - min[1]); + }, + + getStrokeBounds: function(segments, closed, path, matrix, options) { + var style = path.getStyle(), + stroke = style.hasStroke(), + strokeWidth = style.getStrokeWidth(), + strokeMatrix = stroke && path._getStrokeMatrix(matrix, options), + strokePadding = stroke && Path._getStrokePadding(strokeWidth, + strokeMatrix), + bounds = Path.getBounds(segments, closed, path, matrix, options, + strokePadding); + if (!stroke) + return bounds; + var strokeRadius = strokeWidth / 2, + join = style.getStrokeJoin(), + cap = style.getStrokeCap(), + miterLimit = style.getMiterLimit(), + joinBounds = new Rectangle(new Size(strokePadding)); + + function addPoint(point) { + bounds = bounds.include(point); + } + + function addRound(segment) { + bounds = bounds.unite( + joinBounds.setCenter(segment._point.transform(matrix))); + } + + function addJoin(segment, join) { + if (join === 'round' || segment.isSmooth()) { + addRound(segment); + } else { + Path._addBevelJoin(segment, join, strokeRadius, miterLimit, + matrix, strokeMatrix, addPoint); + } + } + + function addCap(segment, cap) { + if (cap === 'round') { + addRound(segment); + } else { + Path._addSquareCap(segment, cap, strokeRadius, matrix, + strokeMatrix, addPoint); + } + } + + var length = segments.length - (closed ? 0 : 1); + for (var i = 1; i < length; i++) + addJoin(segments[i], join); + if (closed) { + addJoin(segments[0], join); + } else if (length > 0) { + addCap(segments[0], cap); + addCap(segments[segments.length - 1], cap); + } + return bounds; + }, + + _getStrokePadding: function(radius, matrix) { + if (!matrix) + return [radius, radius]; + var hor = new Point(radius, 0).transform(matrix), + ver = new Point(0, radius).transform(matrix), + phi = hor.getAngleInRadians(), + a = hor.getLength(), + b = ver.getLength(); + var sin = Math.sin(phi), + cos = Math.cos(phi), + tan = Math.tan(phi), + tx = Math.atan2(b * tan, a), + ty = Math.atan2(b, tan * a); + return [Math.abs(a * Math.cos(tx) * cos + b * Math.sin(tx) * sin), + Math.abs(b * Math.sin(ty) * cos + a * Math.cos(ty) * sin)]; + }, + + _addBevelJoin: function(segment, join, radius, miterLimit, matrix, + strokeMatrix, addPoint, isArea) { + var curve2 = segment.getCurve(), + curve1 = curve2.getPrevious(), + point = curve2.getPoint1().transform(matrix), + normal1 = curve1.getNormalAtTime(1).multiply(radius) + .transform(strokeMatrix), + normal2 = curve2.getNormalAtTime(0).multiply(radius) + .transform(strokeMatrix); + if (normal1.getDirectedAngle(normal2) < 0) { + normal1 = normal1.negate(); + normal2 = normal2.negate(); + } + if (isArea) + addPoint(point); + addPoint(point.add(normal1)); + if (join === 'miter') { + var corner = new Line(point.add(normal1), + new Point(-normal1.y, normal1.x), true + ).intersect(new Line(point.add(normal2), + new Point(-normal2.y, normal2.x), true + ), true); + if (corner && point.getDistance(corner) <= miterLimit * radius) { + addPoint(corner); + } + } + addPoint(point.add(normal2)); + }, + + _addSquareCap: function(segment, cap, radius, matrix, strokeMatrix, + addPoint, isArea) { + var point = segment._point.transform(matrix), + loc = segment.getLocation(), + normal = loc.getNormal() + .multiply(loc.getTime() === 0 ? radius : -radius) + .transform(strokeMatrix); + if (cap === 'square') { + if (isArea) { + addPoint(point.subtract(normal)); + addPoint(point.add(normal)); + } + point = point.add(normal.rotate(-90)); + } + addPoint(point.add(normal)); + addPoint(point.subtract(normal)); + }, + + getHandleBounds: function(segments, closed, path, matrix, options) { + var style = path.getStyle(), + stroke = options.stroke && style.hasStroke(), + strokePadding, + joinPadding; + if (stroke) { + var strokeMatrix = path._getStrokeMatrix(matrix, options), + strokeRadius = style.getStrokeWidth() / 2, + joinRadius = strokeRadius; + if (style.getStrokeJoin() === 'miter') + joinRadius = strokeRadius * style.getMiterLimit(); + if (style.getStrokeCap() === 'square') + joinRadius = Math.max(joinRadius, strokeRadius * Math.SQRT2); + strokePadding = Path._getStrokePadding(strokeRadius, strokeMatrix); + joinPadding = Path._getStrokePadding(joinRadius, strokeMatrix); + } + var coords = new Array(6), + x1 = Infinity, + x2 = -x1, + y1 = x1, + y2 = x2; + for (var i = 0, l = segments.length; i < l; i++) { + var segment = segments[i]; + segment._transformCoordinates(matrix, coords); + for (var j = 0; j < 6; j += 2) { + var padding = !j ? joinPadding : strokePadding, + paddingX = padding ? padding[0] : 0, + paddingY = padding ? padding[1] : 0, + x = coords[j], + y = coords[j + 1], + xn = x - paddingX, + xx = x + paddingX, + yn = y - paddingY, + yx = y + paddingY; + if (xn < x1) x1 = xn; + if (xx > x2) x2 = xx; + if (yn < y1) y1 = yn; + if (yx > y2) y2 = yx; + } + } + return new Rectangle(x1, y1, x2 - x1, y2 - y1); + } +}}); + +Path.inject({ statics: new function() { + + var kappa = 0.5522847498307936, + ellipseSegments = [ + new Segment([-1, 0], [0, kappa ], [0, -kappa]), + new Segment([0, -1], [-kappa, 0], [kappa, 0 ]), + new Segment([1, 0], [0, -kappa], [0, kappa ]), + new Segment([0, 1], [kappa, 0 ], [-kappa, 0]) + ]; + + function createPath(segments, closed, args) { + var props = Base.getNamed(args), + path = new Path(props && props.insert == false && Item.NO_INSERT); + path._add(segments); + path._closed = closed; + return path.set(props, { insert: true }); + } + + function createEllipse(center, radius, args) { + var segments = new Array(4); + for (var i = 0; i < 4; i++) { + var segment = ellipseSegments[i]; + segments[i] = new Segment( + segment._point.multiply(radius).add(center), + segment._handleIn.multiply(radius), + segment._handleOut.multiply(radius) + ); + } + return createPath(segments, true, args); + } + + return { + Line: function() { + return createPath([ + new Segment(Point.readNamed(arguments, 'from')), + new Segment(Point.readNamed(arguments, 'to')) + ], false, arguments); + }, + + Circle: function() { + var center = Point.readNamed(arguments, 'center'), + radius = Base.readNamed(arguments, 'radius'); + return createEllipse(center, new Size(radius), arguments); + }, + + Rectangle: function() { + var rect = Rectangle.readNamed(arguments, 'rectangle'), + radius = Size.readNamed(arguments, 'radius', 0, + { readNull: true }), + bl = rect.getBottomLeft(true), + tl = rect.getTopLeft(true), + tr = rect.getTopRight(true), + br = rect.getBottomRight(true), + segments; + if (!radius || radius.isZero()) { + segments = [ + new Segment(bl), + new Segment(tl), + new Segment(tr), + new Segment(br) + ]; + } else { + radius = Size.min(radius, rect.getSize(true).divide(2)); + var rx = radius.width, + ry = radius.height, + hx = rx * kappa, + hy = ry * kappa; + segments = [ + new Segment(bl.add(rx, 0), null, [-hx, 0]), + new Segment(bl.subtract(0, ry), [0, hy]), + new Segment(tl.add(0, ry), null, [0, -hy]), + new Segment(tl.add(rx, 0), [-hx, 0], null), + new Segment(tr.subtract(rx, 0), null, [hx, 0]), + new Segment(tr.add(0, ry), [0, -hy], null), + new Segment(br.subtract(0, ry), null, [0, hy]), + new Segment(br.subtract(rx, 0), [hx, 0]) + ]; + } + return createPath(segments, true, arguments); + }, + + RoundRectangle: '#Rectangle', + + Ellipse: function() { + var ellipse = Shape._readEllipse(arguments); + return createEllipse(ellipse.center, ellipse.radius, arguments); + }, + + Oval: '#Ellipse', + + Arc: function() { + var from = Point.readNamed(arguments, 'from'), + through = Point.readNamed(arguments, 'through'), + to = Point.readNamed(arguments, 'to'), + props = Base.getNamed(arguments), + path = new Path(props && props.insert == false + && Item.NO_INSERT); + path.moveTo(from); + path.arcTo(through, to); + return path.set(props); + }, + + RegularPolygon: function() { + var center = Point.readNamed(arguments, 'center'), + sides = Base.readNamed(arguments, 'sides'), + radius = Base.readNamed(arguments, 'radius'), + step = 360 / sides, + three = sides % 3 === 0, + vector = new Point(0, three ? -radius : radius), + offset = three ? -1 : 0.5, + segments = new Array(sides); + for (var i = 0; i < sides; i++) + segments[i] = new Segment(center.add( + vector.rotate((i + offset) * step))); + return createPath(segments, true, arguments); + }, + + Star: function() { + var center = Point.readNamed(arguments, 'center'), + points = Base.readNamed(arguments, 'points') * 2, + radius1 = Base.readNamed(arguments, 'radius1'), + radius2 = Base.readNamed(arguments, 'radius2'), + step = 360 / points, + vector = new Point(0, -1), + segments = new Array(points); + for (var i = 0; i < points; i++) + segments[i] = new Segment(center.add(vector.rotate(step * i) + .multiply(i % 2 ? radius2 : radius1))); + return createPath(segments, true, arguments); + } + }; +}}); + +var CompoundPath = PathItem.extend({ + _class: 'CompoundPath', + _serializeFields: { + children: [] + }, + beans: true, + + initialize: function CompoundPath(arg) { + this._children = []; + this._namedChildren = {}; + if (!this._initialize(arg)) { + if (typeof arg === 'string') { + this.setPathData(arg); + } else { + this.addChildren(Array.isArray(arg) ? arg : arguments); + } + } + }, + + insertChildren: function insertChildren(index, items) { + var list = items, + first = list[0]; + if (first && typeof first[0] === 'number') + list = [list]; + for (var i = items.length - 1; i >= 0; i--) { + var item = list[i]; + if (list === items && !(item instanceof Path)) + list = Base.slice(list); + if (Array.isArray(item)) { + list[i] = new Path({ segments: item, insert: false }); + } else if (item instanceof CompoundPath) { + list.splice.apply(list, [i, 1].concat(item.removeChildren())); + item.remove(); + } + } + return insertChildren.base.call(this, index, list); + }, + + reduce: function reduce(options) { + var children = this._children; + for (var i = children.length - 1; i >= 0; i--) { + var path = children[i].reduce(options); + if (path.isEmpty()) + path.remove(); + } + if (!children.length) { + var path = new Path(Item.NO_INSERT); + path.copyAttributes(this); + path.insertAbove(this); + this.remove(); + return path; + } + return reduce.base.call(this); + }, + + isClosed: function() { + var children = this._children; + for (var i = 0, l = children.length; i < l; i++) { + if (!children[i]._closed) + return false; + } + return true; + }, + + setClosed: function(closed) { + var children = this._children; + for (var i = 0, l = children.length; i < l; i++) { + children[i].setClosed(closed); + } + }, + + getFirstSegment: function() { + var first = this.getFirstChild(); + return first && first.getFirstSegment(); + }, + + getLastSegment: function() { + var last = this.getLastChild(); + return last && last.getLastSegment(); + }, + + getCurves: function() { + var children = this._children, + curves = []; + for (var i = 0, l = children.length; i < l; i++) + curves.push.apply(curves, children[i].getCurves()); + return curves; + }, + + getFirstCurve: function() { + var first = this.getFirstChild(); + return first && first.getFirstCurve(); + }, + + getLastCurve: function() { + var last = this.getLastChild(); + return last && last.getLastCurve(); + }, + + getArea: function() { + var children = this._children, + area = 0; + for (var i = 0, l = children.length; i < l; i++) + area += children[i].getArea(); + return area; + }, + + getLength: function() { + var children = this._children, + length = 0; + for (var i = 0, l = children.length; i < l; i++) + length += children[i].getLength(); + return length; + }, + + getPathData: function(_matrix, _precision) { + var children = this._children, + paths = []; + for (var i = 0, l = children.length; i < l; i++) { + var child = children[i], + mx = child._matrix; + paths.push(child.getPathData(_matrix && !mx.isIdentity() + ? _matrix.appended(mx) : _matrix, _precision)); + } + return paths.join(''); + }, + + _hitTestChildren: function _hitTestChildren(point, options, viewMatrix) { + return _hitTestChildren.base.call(this, point, + options.class === Path || options.type === 'path' ? options + : Base.set({}, options, { fill: false }), + viewMatrix); + }, + + _draw: function(ctx, param, viewMatrix, strokeMatrix) { + var children = this._children; + if (!children.length) + return; + + param = param.extend({ dontStart: true, dontFinish: true }); + ctx.beginPath(); + for (var i = 0, l = children.length; i < l; i++) + children[i].draw(ctx, param, strokeMatrix); + + if (!param.clip) { + this._setStyles(ctx, param, viewMatrix); + var style = this._style; + if (style.hasFill()) { + ctx.fill(style.getFillRule()); + ctx.shadowColor = 'rgba(0,0,0,0)'; + } + if (style.hasStroke()) + ctx.stroke(); + } + }, + + _drawSelected: function(ctx, matrix, selectionItems) { + var children = this._children; + for (var i = 0, l = children.length; i < l; i++) { + var child = children[i], + mx = child._matrix; + if (!selectionItems[child._id]) { + child._drawSelected(ctx, mx.isIdentity() ? matrix + : matrix.appended(mx)); + } + } + } +}, +new function() { + function getCurrentPath(that, check) { + var children = that._children; + if (check && !children.length) + throw new Error('Use a moveTo() command first'); + return children[children.length - 1]; + } + + return Base.each(['lineTo', 'cubicCurveTo', 'quadraticCurveTo', 'curveTo', + 'arcTo', 'lineBy', 'cubicCurveBy', 'quadraticCurveBy', 'curveBy', + 'arcBy'], + function(key) { + this[key] = function() { + var path = getCurrentPath(this, true); + path[key].apply(path, arguments); + }; + }, { + moveTo: function() { + var current = getCurrentPath(this), + path = current && current.isEmpty() ? current + : new Path(Item.NO_INSERT); + if (path !== current) + this.addChild(path); + path.moveTo.apply(path, arguments); + }, + + moveBy: function() { + var current = getCurrentPath(this, true), + last = current && current.getLastSegment(), + point = Point.read(arguments); + this.moveTo(last ? point.add(last._point) : point); + }, + + closePath: function(tolerance) { + getCurrentPath(this, true).closePath(tolerance); + } + } + ); +}, Base.each(['reverse', 'flatten', 'simplify', 'smooth'], function(key) { + this[key] = function(param) { + var children = this._children, + res; + for (var i = 0, l = children.length; i < l; i++) { + res = children[i][key](param) || res; + } + return res; + }; +}, {})); + +PathItem.inject(new function() { + var min = Math.min, + max = Math.max, + abs = Math.abs, + operators = { + unite: { '1': true, '2': true }, + intersect: { '2': true }, + subtract: { '1': true }, + exclude: { '1': true, '-1': true } + }; + + function preparePath(path, resolve) { + var res = path.clone(false).reduce({ simplify: true }) + .transform(null, true, true); + return resolve + ? res.resolveCrossings().reorient( + res.getFillRule() === 'nonzero', true) + : res; + } + + function createResult(paths, simplify, path1, path2, options) { + var result = new CompoundPath(Item.NO_INSERT); + result.addChildren(paths, true); + result = result.reduce({ simplify: simplify }); + if (!(options && options.insert == false)) { + result.insertAbove(path2 && path1.isSibling(path2) + && path1.getIndex() < path2.getIndex() ? path2 : path1); + } + result.copyAttributes(path1, true); + return result; + } + + function traceBoolean(path1, path2, operation, options) { + if (options && (options.trace == false || options.stroke) && + /^(subtract|intersect)$/.test(operation)) + return splitBoolean(path1, path2, operation); + var _path1 = preparePath(path1, true), + _path2 = path2 && path1 !== path2 && preparePath(path2, true), + operator = operators[operation]; + operator[operation] = true; + if (_path2 && (operator.subtract || operator.exclude) + ^ (_path2.isClockwise() ^ _path1.isClockwise())) + _path2.reverse(); + var crossings = divideLocations( + CurveLocation.expand(_path1.getCrossings(_path2))), + paths1 = _path1._children || [_path1], + paths2 = _path2 && (_path2._children || [_path2]), + segments = [], + curves = [], + paths; + + function collect(paths) { + for (var i = 0, l = paths.length; i < l; i++) { + var path = paths[i]; + segments.push.apply(segments, path._segments); + curves.push.apply(curves, path.getCurves()); + path._overlapsOnly = true; + } + } + + if (crossings.length) { + collect(paths1); + if (paths2) + collect(paths2); + for (var i = 0, l = crossings.length; i < l; i++) { + propagateWinding(crossings[i]._segment, _path1, _path2, curves, + operator); + } + for (var i = 0, l = segments.length; i < l; i++) { + var segment = segments[i], + inter = segment._intersection; + if (!segment._winding) { + propagateWinding(segment, _path1, _path2, curves, operator); + } + if (!(inter && inter._overlap)) + segment._path._overlapsOnly = false; + } + paths = tracePaths(segments, operator); + } else { + paths = reorientPaths( + paths2 ? paths1.concat(paths2) : paths1.slice(), + function(w) { + return !!operator[w]; + }); + } + + return createResult(paths, true, path1, path2, options); + } + + function splitBoolean(path1, path2, operation) { + var _path1 = preparePath(path1), + _path2 = preparePath(path2), + crossings = _path1.getCrossings(_path2), + subtract = operation === 'subtract', + divide = operation === 'divide', + added = {}, + paths = []; + + function addPath(path) { + if (!added[path._id] && (divide || + _path2.contains(path.getPointAt(path.getLength() / 2)) + ^ subtract)) { + paths.unshift(path); + return added[path._id] = true; + } + } + + for (var i = crossings.length - 1; i >= 0; i--) { + var path = crossings[i].split(); + if (path) { + if (addPath(path)) + path.getFirstSegment().setHandleIn(0, 0); + _path1.getLastSegment().setHandleOut(0, 0); + } + } + addPath(_path1); + return createResult(paths, false, path1, path2); + } + + function linkIntersections(from, to) { + var prev = from; + while (prev) { + if (prev === to) + return; + prev = prev._previous; + } + while (from._next && from._next !== to) + from = from._next; + if (!from._next) { + while (to._previous) + to = to._previous; + from._next = to; + to._previous = from; + } + } + + function clearCurveHandles(curves) { + for (var i = curves.length - 1; i >= 0; i--) + curves[i].clearHandles(); + } + + function reorientPaths(paths, isInside, clockwise) { + var length = paths && paths.length; + if (length) { + var lookup = Base.each(paths, function (path, i) { + this[path._id] = { + container: null, + winding: path.isClockwise() ? 1 : -1, + index: i + }; + }, {}), + sorted = paths.slice().sort(function (a, b) { + return abs(b.getArea()) - abs(a.getArea()); + }), + first = sorted[0]; + if (clockwise == null) + clockwise = first.isClockwise(); + for (var i = 0; i < length; i++) { + var path1 = sorted[i], + entry1 = lookup[path1._id], + point = path1.getInteriorPoint(), + containerWinding = 0; + for (var j = i - 1; j >= 0; j--) { + var path2 = sorted[j]; + if (path2.contains(point)) { + var entry2 = lookup[path2._id]; + containerWinding = entry2.winding; + entry1.winding += containerWinding; + entry1.container = entry2.exclude ? entry2.container + : path2; + break; + } + } + if (isInside(entry1.winding) === isInside(containerWinding)) { + entry1.exclude = true; + paths[entry1.index] = null; + } else { + var container = entry1.container; + path1.setClockwise(container ? !container.isClockwise() + : clockwise); + } + } + } + return paths; + } + + function divideLocations(locations, include, clearLater) { + var results = include && [], + tMin = 1e-8, + tMax = 1 - tMin, + clearHandles = false, + clearCurves = clearLater || [], + clearLookup = clearLater && {}, + renormalizeLocs, + prevCurve, + prevTime; + + function getId(curve) { + return curve._path._id + '.' + curve._segment1._index; + } + + for (var i = (clearLater && clearLater.length) - 1; i >= 0; i--) { + var curve = clearLater[i]; + if (curve._path) + clearLookup[getId(curve)] = true; + } + + for (var i = locations.length - 1; i >= 0; i--) { + var loc = locations[i], + time = loc._time, + origTime = time, + exclude = include && !include(loc), + curve = loc._curve, + segment; + if (curve) { + if (curve !== prevCurve) { + clearHandles = !curve.hasHandles() + || clearLookup && clearLookup[getId(curve)]; + renormalizeLocs = []; + prevTime = null; + prevCurve = curve; + } else if (prevTime >= tMin) { + time /= prevTime; + } + } + if (exclude) { + if (renormalizeLocs) + renormalizeLocs.push(loc); + continue; + } else if (include) { + results.unshift(loc); + } + prevTime = origTime; + if (time < tMin) { + segment = curve._segment1; + } else if (time > tMax) { + segment = curve._segment2; + } else { + var newCurve = curve.divideAtTime(time, true); + if (clearHandles) + clearCurves.push(curve, newCurve); + segment = newCurve._segment1; + for (var j = renormalizeLocs.length - 1; j >= 0; j--) { + var l = renormalizeLocs[j]; + l._time = (l._time - time) / (1 - time); + } + } + loc._setSegment(segment); + var inter = segment._intersection, + dest = loc._intersection; + if (inter) { + linkIntersections(inter, dest); + var other = inter; + while (other) { + linkIntersections(other._intersection, inter); + other = other._next; + } + } else { + segment._intersection = dest; + } + } + if (!clearLater) + clearCurveHandles(clearCurves); + return results || locations; + } + + function getWinding(point, curves, dir, closed, dontFlip) { + var ia = dir ? 1 : 0, + io = ia ^ 1, + pv = [point.x, point.y], + pa = pv[ia], + po = pv[io], + windingEpsilon = 1e-9, + qualityEpsilon = 1e-6, + paL = pa - windingEpsilon, + paR = pa + windingEpsilon, + windingL = 0, + windingR = 0, + pathWindingL = 0, + pathWindingR = 0, + onPath = false, + onAnyPath = false, + quality = 1, + roots = [], + vPrev, + vClose; + + function addWinding(v) { + var o0 = v[io + 0], + o3 = v[io + 6]; + if (po < min(o0, o3) || po > max(o0, o3)) { + return; + } + var a0 = v[ia + 0], + a1 = v[ia + 2], + a2 = v[ia + 4], + a3 = v[ia + 6]; + if (o0 === o3) { + if (a0 < paR && a3 > paL || a3 < paR && a0 > paL) { + onPath = true; + } + return; + } + var t = po === o0 ? 0 + : po === o3 ? 1 + : paL > max(a0, a1, a2, a3) || paR < min(a0, a1, a2, a3) + ? 1 + : Curve.solveCubic(v, io, po, roots, 0, 1) > 0 + ? roots[0] + : 1, + a = t === 0 ? a0 + : t === 1 ? a3 + : Curve.getPoint(v, t)[dir ? 'y' : 'x'], + winding = o0 > o3 ? 1 : -1, + windingPrev = vPrev[io] > vPrev[io + 6] ? 1 : -1, + a3Prev = vPrev[ia + 6]; + if (po !== o0) { + if (a < paL) { + pathWindingL += winding; + } else if (a > paR) { + pathWindingR += winding; + } else { + onPath = true; + } + if (a > pa - qualityEpsilon && a < pa + qualityEpsilon) + quality /= 2; + } else { + if (winding !== windingPrev) { + if (a0 < paL) { + pathWindingL += winding; + } else if (a0 > paR) { + pathWindingR += winding; + } + } else if (a0 != a3Prev) { + if (a3Prev < paR && a > paR) { + pathWindingR += winding; + onPath = true; + } else if (a3Prev > paL && a < paL) { + pathWindingL += winding; + onPath = true; + } + } + quality = 0; + } + vPrev = v; + return !dontFlip && a > paL && a < paR + && Curve.getTangent(v, t)[dir ? 'x' : 'y'] === 0 + && getWinding(point, curves, !dir, closed, true); + } + + function handleCurve(v) { + var o0 = v[io + 0], + o1 = v[io + 2], + o2 = v[io + 4], + o3 = v[io + 6]; + if (po <= max(o0, o1, o2, o3) && po >= min(o0, o1, o2, o3)) { + var a0 = v[ia + 0], + a1 = v[ia + 2], + a2 = v[ia + 4], + a3 = v[ia + 6], + monoCurves = paL > max(a0, a1, a2, a3) || + paR < min(a0, a1, a2, a3) + ? [v] : Curve.getMonoCurves(v, dir), + res; + for (var i = 0, l = monoCurves.length; i < l; i++) { + if (res = addWinding(monoCurves[i])) + return res; + } + } + } + + for (var i = 0, l = curves.length; i < l; i++) { + var curve = curves[i], + path = curve._path, + v = curve.getValues(), + res; + if (!i || curves[i - 1]._path !== path) { + vPrev = null; + if (!path._closed) { + vClose = Curve.getValues( + path.getLastCurve().getSegment2(), + curve.getSegment1(), + null, !closed); + if (vClose[io] !== vClose[io + 6]) { + vPrev = vClose; + } + } + + if (!vPrev) { + vPrev = v; + var prev = path.getLastCurve(); + while (prev && prev !== curve) { + var v2 = prev.getValues(); + if (v2[io] !== v2[io + 6]) { + vPrev = v2; + break; + } + prev = prev.getPrevious(); + } + } + } + + if (res = handleCurve(v)) + return res; + + if (i + 1 === l || curves[i + 1]._path !== path) { + if (vClose && (res = handleCurve(vClose))) + return res; + if (onPath && !pathWindingL && !pathWindingR) { + pathWindingL = pathWindingR = path.isClockwise(closed) ^ dir + ? 1 : -1; + } + windingL += pathWindingL; + windingR += pathWindingR; + pathWindingL = pathWindingR = 0; + if (onPath) { + onAnyPath = true; + onPath = false; + } + vClose = null; + } + } + windingL = abs(windingL); + windingR = abs(windingR); + return { + winding: max(windingL, windingR), + windingL: windingL, + windingR: windingR, + quality: quality, + onPath: onAnyPath + }; + } + + function propagateWinding(segment, path1, path2, curves, operator) { + var chain = [], + start = segment, + totalLength = 0, + winding; + do { + var curve = segment.getCurve(), + length = curve.getLength(); + chain.push({ segment: segment, curve: curve, length: length }); + totalLength += length; + segment = segment.getNext(); + } while (segment && !segment._intersection && segment !== start); + var offsets = [0.5, 0.25, 0.75], + winding = { winding: 0, quality: -1 }, + tMin = 1e-8, + tMax = 1 - tMin; + for (var i = 0; i < offsets.length && winding.quality < 0.5; i++) { + var length = totalLength * offsets[i]; + for (var j = 0, l = chain.length; j < l; j++) { + var entry = chain[j], + curveLength = entry.length; + if (length <= curveLength) { + var curve = entry.curve, + path = curve._path, + parent = path._parent, + operand = parent instanceof CompoundPath ? parent : path, + t = Numerical.clamp(curve.getTimeAt(length), tMin, tMax), + pt = curve.getPointAtTime(t), + dir = abs(curve.getTangentAtTime(t).y) < Math.SQRT1_2; + var wind = !(operator.subtract && path2 && ( + operand === path1 && + path2._getWinding(pt, dir, true).winding || + operand === path2 && + !path1._getWinding(pt, dir, true).winding)) + ? getWinding(pt, curves, dir, true) + : { winding: 0, quality: 1 }; + if (wind.quality > winding.quality) + winding = wind; + break; + } + length -= curveLength; + } + } + for (var j = chain.length - 1; j >= 0; j--) { + chain[j].segment._winding = winding; + } + } + + function tracePaths(segments, operator) { + var paths = [], + starts; + + function isValid(seg) { + var winding; + return !!(seg && !seg._visited && (!operator + || operator[(winding = seg._winding || {}).winding] + && !(operator.unite && winding.winding === 2 + && winding.windingL && winding.windingR))); + } + + function isStart(seg) { + if (seg) { + for (var i = 0, l = starts.length; i < l; i++) { + if (seg === starts[i]) + return true; + } + } + return false; + } + + function visitPath(path) { + var segments = path._segments; + for (var i = 0, l = segments.length; i < l; i++) { + segments[i]._visited = true; + } + } + + function getCrossingSegments(segment, collectStarts) { + var inter = segment._intersection, + start = inter, + crossings = []; + if (collectStarts) + starts = [segment]; + + function collect(inter, end) { + while (inter && inter !== end) { + var other = inter._segment, + path = other && other._path; + if (path) { + var next = other.getNext() || path.getFirstSegment(), + nextInter = next._intersection; + if (other !== segment && (isStart(other) + || isStart(next) + || next && (isValid(other) && (isValid(next) + || nextInter && isValid(nextInter._segment)))) + ) { + crossings.push(other); + } + if (collectStarts) + starts.push(other); + } + inter = inter._next; + } + } + + if (inter) { + collect(inter); + while (inter && inter._prev) + inter = inter._prev; + collect(inter, start); + } + return crossings; + } + + segments.sort(function(seg1, seg2) { + var inter1 = seg1._intersection, + inter2 = seg2._intersection, + over1 = !!(inter1 && inter1._overlap), + over2 = !!(inter2 && inter2._overlap), + path1 = seg1._path, + path2 = seg2._path; + return over1 ^ over2 + ? over1 ? 1 : -1 + : !inter1 ^ !inter2 + ? inter1 ? 1 : -1 + : path1 !== path2 + ? path1._id - path2._id + : seg1._index - seg2._index; + }); + + for (var i = 0, l = segments.length; i < l; i++) { + var seg = segments[i], + valid = isValid(seg), + path = null, + finished = false, + closed = true, + branches = [], + branch, + visited, + handleIn; + if (valid && seg._path._overlapsOnly) { + var path1 = seg._path, + path2 = seg._intersection._segment._path; + if (path1.compare(path2)) { + if (path1.getArea()) + paths.push(path1.clone(false)); + visitPath(path1); + visitPath(path2); + valid = false; + } + } + while (valid) { + var first = !path, + crossings = getCrossingSegments(seg, first), + other = crossings.shift(), + finished = !first && (isStart(seg) || isStart(other)), + cross = !finished && other; + if (first) { + path = new Path(Item.NO_INSERT); + branch = null; + } + if (finished) { + if (seg.isFirst() || seg.isLast()) + closed = seg._path._closed; + seg._visited = true; + break; + } + if (cross && branch) { + branches.push(branch); + branch = null; + } + if (!branch) { + if (cross) + crossings.push(seg); + branch = { + start: path._segments.length, + crossings: crossings, + visited: visited = [], + handleIn: handleIn + }; + } + if (cross) + seg = other; + if (!isValid(seg)) { + path.removeSegments(branch.start); + for (var j = 0, k = visited.length; j < k; j++) { + visited[j]._visited = false; + } + visited.length = 0; + do { + seg = branch && branch.crossings.shift(); + if (!seg || !seg._path) { + seg = null; + branch = branches.pop(); + if (branch) { + visited = branch.visited; + handleIn = branch.handleIn; + } + } + } while (branch && !isValid(seg)); + if (!seg) + break; + } + var next = seg.getNext(); + path.add(new Segment(seg._point, handleIn, + next && seg._handleOut)); + seg._visited = true; + visited.push(seg); + seg = next || seg._path.getFirstSegment(); + handleIn = next && next._handleIn; + } + if (finished) { + if (closed) { + path.getFirstSegment().setHandleIn(handleIn); + path.setClosed(closed); + } + if (path.getArea() !== 0) { + paths.push(path); + } + } + } + return paths; + } + + return { + _getWinding: function(point, dir, closed) { + return getWinding(point, this.getCurves(), dir, closed); + }, + + unite: function(path, options) { + return traceBoolean(this, path, 'unite', options); + }, + + intersect: function(path, options) { + return traceBoolean(this, path, 'intersect', options); + }, + + subtract: function(path, options) { + return traceBoolean(this, path, 'subtract', options); + }, + + exclude: function(path, options) { + return traceBoolean(this, path, 'exclude', options); + }, + + divide: function(path, options) { + return options && (options.trace == false || options.stroke) + ? splitBoolean(this, path, 'divide') + : createResult([ + this.subtract(path, options), + this.intersect(path, options) + ], true, this, path, options); + }, + + resolveCrossings: function() { + var children = this._children, + paths = children || [this]; + + function hasOverlap(seg, path) { + var inter = seg && seg._intersection; + return inter && inter._overlap && inter._path === path; + } + + var hasOverlaps = false, + hasCrossings = false, + intersections = this.getIntersections(null, function(inter) { + return inter.hasOverlap() && (hasOverlaps = true) || + inter.isCrossing() && (hasCrossings = true); + }), + clearCurves = hasOverlaps && hasCrossings && []; + intersections = CurveLocation.expand(intersections); + if (hasOverlaps) { + var overlaps = divideLocations(intersections, function(inter) { + return inter.hasOverlap(); + }, clearCurves); + for (var i = overlaps.length - 1; i >= 0; i--) { + var overlap = overlaps[i], + path = overlap._path, + seg = overlap._segment, + prev = seg.getPrevious(), + next = seg.getNext(); + if (hasOverlap(prev, path) && hasOverlap(next, path)) { + seg.remove(); + prev._handleOut._set(0, 0); + next._handleIn._set(0, 0); + if (prev !== seg && !prev.getCurve().hasLength()) { + next._handleIn.set(prev._handleIn); + prev.remove(); + } + } + } + } + if (hasCrossings) { + divideLocations(intersections, hasOverlaps && function(inter) { + var curve1 = inter.getCurve(), + seg1 = inter.getSegment(), + other = inter._intersection, + curve2 = other._curve, + seg2 = other._segment; + if (curve1 && curve2 && curve1._path && curve2._path) + return true; + if (seg1) + seg1._intersection = null; + if (seg2) + seg2._intersection = null; + }, clearCurves); + if (clearCurves) + clearCurveHandles(clearCurves); + paths = tracePaths(Base.each(paths, function(path) { + this.push.apply(this, path._segments); + }, [])); + } + var length = paths.length, + item; + if (length > 1 && children) { + if (paths !== children) + this.setChildren(paths); + item = this; + } else if (length === 1 && !children) { + if (paths[0] !== this) + this.setSegments(paths[0].removeSegments()); + item = this; + } + if (!item) { + item = new CompoundPath(Item.NO_INSERT); + item.addChildren(paths); + item = item.reduce(); + item.copyAttributes(this); + this.replaceWith(item); + } + return item; + }, + + reorient: function(nonZero, clockwise) { + var children = this._children; + if (children && children.length) { + this.setChildren(reorientPaths(this.removeChildren(), + function(w) { + return !!(nonZero ? w : w & 1); + }, + clockwise)); + } else if (clockwise !== undefined) { + this.setClockwise(clockwise); + } + return this; + }, + + getInteriorPoint: function() { + var bounds = this.getBounds(), + point = bounds.getCenter(true); + if (!this.contains(point)) { + var curves = this.getCurves(), + y = point.y, + intercepts = [], + roots = []; + for (var i = 0, l = curves.length; i < l; i++) { + var v = curves[i].getValues(), + o0 = v[1], + o1 = v[3], + o2 = v[5], + o3 = v[7]; + if (y >= min(o0, o1, o2, o3) && y <= max(o0, o1, o2, o3)) { + var monoCurves = Curve.getMonoCurves(v); + for (var j = 0, m = monoCurves.length; j < m; j++) { + var mv = monoCurves[j], + mo0 = mv[1], + mo3 = mv[7]; + if ((mo0 !== mo3) && + (y >= mo0 && y <= mo3 || y >= mo3 && y <= mo0)){ + var x = y === mo0 ? mv[0] + : y === mo3 ? mv[6] + : Curve.solveCubic(mv, 1, y, roots, 0, 1) + === 1 + ? Curve.getPoint(mv, roots[0]).x + : (mv[0] + mv[6]) / 2; + intercepts.push(x); + } + } + } + } + if (intercepts.length > 1) { + intercepts.sort(function(a, b) { return a - b; }); + point.x = (intercepts[0] + intercepts[1]) / 2; + } + } + return point; + } + }; +}); + +var PathFlattener = Base.extend({ + _class: 'PathFlattener', + + initialize: function(path, flatness, maxRecursion, ignoreStraight, matrix) { + var curves = [], + parts = [], + length = 0, + minSpan = 1 / (maxRecursion || 32), + segments = path._segments, + segment1 = segments[0], + segment2; + + function addCurve(segment1, segment2) { + var curve = Curve.getValues(segment1, segment2, matrix); + curves.push(curve); + computeParts(curve, segment1._index, 0, 1); + } + + function computeParts(curve, index, t1, t2) { + if ((t2 - t1) > minSpan + && !(ignoreStraight && Curve.isStraight(curve)) + && !Curve.isFlatEnough(curve, flatness || 0.25)) { + var halves = Curve.subdivide(curve, 0.5), + tMid = (t1 + t2) / 2; + computeParts(halves[0], index, t1, tMid); + computeParts(halves[1], index, tMid, t2); + } else { + var dx = curve[6] - curve[0], + dy = curve[7] - curve[1], + dist = Math.sqrt(dx * dx + dy * dy); + if (dist > 0) { + length += dist; + parts.push({ + offset: length, + curve: curve, + index: index, + time: t2, + }); + } + } + } + + for (var i = 1, l = segments.length; i < l; i++) { + segment2 = segments[i]; + addCurve(segment1, segment2); + segment1 = segment2; + } + if (path._closed) + addCurve(segment2, segments[0]); + this.curves = curves; + this.parts = parts; + this.length = length; + this.index = 0; + }, + + _get: function(offset) { + var parts = this.parts, + length = parts.length, + start, + i, j = this.index; + for (;;) { + i = j; + if (!j || parts[--j].offset < offset) + break; + } + for (; i < length; i++) { + var part = parts[i]; + if (part.offset >= offset) { + this.index = i; + var prev = parts[i - 1], + prevTime = prev && prev.index === part.index ? prev.time : 0, + prevOffset = prev ? prev.offset : 0; + return { + index: part.index, + time: prevTime + (part.time - prevTime) + * (offset - prevOffset) / (part.offset - prevOffset) + }; + } + } + return { + index: parts[length - 1].index, + time: 1 + }; + }, + + drawPart: function(ctx, from, to) { + var start = this._get(from), + end = this._get(to); + for (var i = start.index, l = end.index; i <= l; i++) { + var curve = Curve.getPart(this.curves[i], + i === start.index ? start.time : 0, + i === end.index ? end.time : 1); + if (i === start.index) + ctx.moveTo(curve[0], curve[1]); + ctx.bezierCurveTo.apply(ctx, curve.slice(2)); + } + } +}, Base.each(Curve._evaluateMethods, + function(name) { + this[name + 'At'] = function(offset) { + var param = this._get(offset); + return Curve[name](this.curves[param.index], param.time); + }; + }, {}) +); + +var PathFitter = Base.extend({ + initialize: function(path) { + var points = this.points = [], + segments = path._segments, + closed = path._closed; + for (var i = 0, prev, l = segments.length; i < l; i++) { + var point = segments[i].point; + if (!prev || !prev.equals(point)) { + points.push(prev = point.clone()); + } + } + if (closed) { + points.unshift(points[points.length - 1]); + points.push(points[1]); + } + this.closed = closed; + }, + + fit: function(error) { + var points = this.points, + length = points.length, + segments = null; + if (length > 0) { + segments = [new Segment(points[0])]; + if (length > 1) { + this.fitCubic(segments, error, 0, length - 1, + points[1].subtract(points[0]), + points[length - 2].subtract(points[length - 1])); + if (this.closed) { + segments.shift(); + segments.pop(); + } + } + } + return segments; + }, + + fitCubic: function(segments, error, first, last, tan1, tan2) { + var points = this.points; + if (last - first === 1) { + var pt1 = points[first], + pt2 = points[last], + dist = pt1.getDistance(pt2) / 3; + this.addCurve(segments, [pt1, pt1.add(tan1.normalize(dist)), + pt2.add(tan2.normalize(dist)), pt2]); + return; + } + var uPrime = this.chordLengthParameterize(first, last), + maxError = Math.max(error, error * error), + split, + parametersInOrder = true; + for (var i = 0; i <= 4; i++) { + var curve = this.generateBezier(first, last, uPrime, tan1, tan2); + var max = this.findMaxError(first, last, curve, uPrime); + if (max.error < error && parametersInOrder) { + this.addCurve(segments, curve); + return; + } + split = max.index; + if (max.error >= maxError) + break; + parametersInOrder = this.reparameterize(first, last, uPrime, curve); + maxError = max.error; + } + var tanCenter = points[split - 1].subtract(points[split + 1]); + this.fitCubic(segments, error, first, split, tan1, tanCenter); + this.fitCubic(segments, error, split, last, tanCenter.negate(), tan2); + }, + + addCurve: function(segments, curve) { + var prev = segments[segments.length - 1]; + prev.setHandleOut(curve[1].subtract(curve[0])); + segments.push(new Segment(curve[3], curve[2].subtract(curve[3]))); + }, + + generateBezier: function(first, last, uPrime, tan1, tan2) { + var epsilon = 1e-12, + abs = Math.abs, + points = this.points, + pt1 = points[first], + pt2 = points[last], + C = [[0, 0], [0, 0]], + X = [0, 0]; + + for (var i = 0, l = last - first + 1; i < l; i++) { + var u = uPrime[i], + t = 1 - u, + b = 3 * u * t, + b0 = t * t * t, + b1 = b * t, + b2 = b * u, + b3 = u * u * u, + a1 = tan1.normalize(b1), + a2 = tan2.normalize(b2), + tmp = points[first + i] + .subtract(pt1.multiply(b0 + b1)) + .subtract(pt2.multiply(b2 + b3)); + C[0][0] += a1.dot(a1); + C[0][1] += a1.dot(a2); + C[1][0] = C[0][1]; + C[1][1] += a2.dot(a2); + X[0] += a1.dot(tmp); + X[1] += a2.dot(tmp); + } + + var detC0C1 = C[0][0] * C[1][1] - C[1][0] * C[0][1], + alpha1, + alpha2; + if (abs(detC0C1) > epsilon) { + var detC0X = C[0][0] * X[1] - C[1][0] * X[0], + detXC1 = X[0] * C[1][1] - X[1] * C[0][1]; + alpha1 = detXC1 / detC0C1; + alpha2 = detC0X / detC0C1; + } else { + var c0 = C[0][0] + C[0][1], + c1 = C[1][0] + C[1][1]; + alpha1 = alpha2 = abs(c0) > epsilon ? X[0] / c0 + : abs(c1) > epsilon ? X[1] / c1 + : 0; + } + + var segLength = pt2.getDistance(pt1), + eps = epsilon * segLength, + handle1, + handle2; + if (alpha1 < eps || alpha2 < eps) { + alpha1 = alpha2 = segLength / 3; + } else { + var line = pt2.subtract(pt1); + handle1 = tan1.normalize(alpha1); + handle2 = tan2.normalize(alpha2); + if (handle1.dot(line) - handle2.dot(line) > segLength * segLength) { + alpha1 = alpha2 = segLength / 3; + handle1 = handle2 = null; + } + } + + return [pt1, + pt1.add(handle1 || tan1.normalize(alpha1)), + pt2.add(handle2 || tan2.normalize(alpha2)), + pt2]; + }, + + reparameterize: function(first, last, u, curve) { + for (var i = first; i <= last; i++) { + u[i - first] = this.findRoot(curve, this.points[i], u[i - first]); + } + for (var i = 1, l = u.length; i < l; i++) { + if (u[i] <= u[i - 1]) + return false; + } + return true; + }, + + findRoot: function(curve, point, u) { + var curve1 = [], + curve2 = []; + for (var i = 0; i <= 2; i++) { + curve1[i] = curve[i + 1].subtract(curve[i]).multiply(3); + } + for (var i = 0; i <= 1; i++) { + curve2[i] = curve1[i + 1].subtract(curve1[i]).multiply(2); + } + var pt = this.evaluate(3, curve, u), + pt1 = this.evaluate(2, curve1, u), + pt2 = this.evaluate(1, curve2, u), + diff = pt.subtract(point), + df = pt1.dot(pt1) + diff.dot(pt2); + return Numerical.isZero(df) ? u : u - diff.dot(pt1) / df; + }, + + evaluate: function(degree, curve, t) { + var tmp = curve.slice(); + for (var i = 1; i <= degree; i++) { + for (var j = 0; j <= degree - i; j++) { + tmp[j] = tmp[j].multiply(1 - t).add(tmp[j + 1].multiply(t)); + } + } + return tmp[0]; + }, + + chordLengthParameterize: function(first, last) { + var u = [0]; + for (var i = first + 1; i <= last; i++) { + u[i - first] = u[i - first - 1] + + this.points[i].getDistance(this.points[i - 1]); + } + for (var i = 1, m = last - first; i <= m; i++) { + u[i] /= u[m]; + } + return u; + }, + + findMaxError: function(first, last, curve, u) { + var index = Math.floor((last - first + 1) / 2), + maxDist = 0; + for (var i = first + 1; i < last; i++) { + var P = this.evaluate(3, curve, u[i - first]); + var v = P.subtract(this.points[i]); + var dist = v.x * v.x + v.y * v.y; + if (dist >= maxDist) { + maxDist = dist; + index = i; + } + } + return { + error: maxDist, + index: index + }; + } +}); + +var TextItem = Item.extend({ + _class: 'TextItem', + _applyMatrix: false, + _canApplyMatrix: false, + _serializeFields: { + content: null + }, + _boundsOptions: { stroke: false, handle: false }, + + initialize: function TextItem(arg) { + this._content = ''; + this._lines = []; + var hasProps = arg && Base.isPlainObject(arg) + && arg.x === undefined && arg.y === undefined; + this._initialize(hasProps && arg, !hasProps && Point.read(arguments)); + }, + + _equals: function(item) { + return this._content === item._content; + }, + + copyContent: function(source) { + this.setContent(source._content); + }, + + getContent: function() { + return this._content; + }, + + setContent: function(content) { + this._content = '' + content; + this._lines = this._content.split(/\r\n|\n|\r/mg); + this._changed(265); + }, + + isEmpty: function() { + return !this._content; + }, + + getCharacterStyle: '#getStyle', + setCharacterStyle: '#setStyle', + + getParagraphStyle: '#getStyle', + setParagraphStyle: '#setStyle' +}); + +var PointText = TextItem.extend({ + _class: 'PointText', + + initialize: function PointText() { + TextItem.apply(this, arguments); + }, + + getPoint: function() { + var point = this._matrix.getTranslation(); + return new LinkedPoint(point.x, point.y, this, 'setPoint'); + }, + + setPoint: function() { + var point = Point.read(arguments); + this.translate(point.subtract(this._matrix.getTranslation())); + }, + + _draw: function(ctx, param, viewMatrix) { + if (!this._content) + return; + this._setStyles(ctx, param, viewMatrix); + var lines = this._lines, + style = this._style, + hasFill = style.hasFill(), + hasStroke = style.hasStroke(), + leading = style.getLeading(), + shadowColor = ctx.shadowColor; + ctx.font = style.getFontStyle(); + ctx.textAlign = style.getJustification(); + for (var i = 0, l = lines.length; i < l; i++) { + ctx.shadowColor = shadowColor; + var line = lines[i]; + if (hasFill) { + ctx.fillText(line, 0, 0); + ctx.shadowColor = 'rgba(0,0,0,0)'; + } + if (hasStroke) + ctx.strokeText(line, 0, 0); + ctx.translate(0, leading); + } + }, + + _getBounds: function(matrix, options) { + var style = this._style, + lines = this._lines, + numLines = lines.length, + justification = style.getJustification(), + leading = style.getLeading(), + width = this.getView().getTextWidth(style.getFontStyle(), lines), + x = 0; + if (justification !== 'left') + x -= width / (justification === 'center' ? 2: 1); + var rect = new Rectangle(x, + numLines ? - 0.75 * leading : 0, + width, numLines * leading); + return matrix ? matrix._transformBounds(rect, rect) : rect; + } +}); + +var Color = Base.extend(new function() { + var types = { + gray: ['gray'], + rgb: ['red', 'green', 'blue'], + hsb: ['hue', 'saturation', 'brightness'], + hsl: ['hue', 'saturation', 'lightness'], + gradient: ['gradient', 'origin', 'destination', 'highlight'] + }; + + var componentParsers = {}, + colorCache = {}, + colorCtx; + + function fromCSS(string) { + var match = string.match(/^#(\w{1,2})(\w{1,2})(\w{1,2})$/), + components; + if (match) { + components = [0, 0, 0]; + for (var i = 0; i < 3; i++) { + var value = match[i + 1]; + components[i] = parseInt(value.length == 1 + ? value + value : value, 16) / 255; + } + } else if (match = string.match(/^rgba?\((.*)\)$/)) { + components = match[1].split(','); + for (var i = 0, l = components.length; i < l; i++) { + var value = +components[i]; + components[i] = i < 3 ? value / 255 : value; + } + } else if (window) { + var cached = colorCache[string]; + if (!cached) { + if (!colorCtx) { + colorCtx = CanvasProvider.getContext(1, 1); + colorCtx.globalCompositeOperation = 'copy'; + } + colorCtx.fillStyle = 'rgba(0,0,0,0)'; + colorCtx.fillStyle = string; + colorCtx.fillRect(0, 0, 1, 1); + var data = colorCtx.getImageData(0, 0, 1, 1).data; + cached = colorCache[string] = [ + data[0] / 255, + data[1] / 255, + data[2] / 255 + ]; + } + components = cached.slice(); + } else { + components = [0, 0, 0]; + } + return components; + } + + var hsbIndices = [ + [0, 3, 1], + [2, 0, 1], + [1, 0, 3], + [1, 2, 0], + [3, 1, 0], + [0, 1, 2] + ]; + + var converters = { + 'rgb-hsb': function(r, g, b) { + var max = Math.max(r, g, b), + min = Math.min(r, g, b), + delta = max - min, + h = delta === 0 ? 0 + : ( max == r ? (g - b) / delta + (g < b ? 6 : 0) + : max == g ? (b - r) / delta + 2 + : (r - g) / delta + 4) * 60; + return [h, max === 0 ? 0 : delta / max, max]; + }, + + 'hsb-rgb': function(h, s, b) { + h = (((h / 60) % 6) + 6) % 6; + var i = Math.floor(h), + f = h - i, + i = hsbIndices[i], + v = [ + b, + b * (1 - s), + b * (1 - s * f), + b * (1 - s * (1 - f)) + ]; + return [v[i[0]], v[i[1]], v[i[2]]]; + }, + + 'rgb-hsl': function(r, g, b) { + var max = Math.max(r, g, b), + min = Math.min(r, g, b), + delta = max - min, + achromatic = delta === 0, + h = achromatic ? 0 + : ( max == r ? (g - b) / delta + (g < b ? 6 : 0) + : max == g ? (b - r) / delta + 2 + : (r - g) / delta + 4) * 60, + l = (max + min) / 2, + s = achromatic ? 0 : l < 0.5 + ? delta / (max + min) + : delta / (2 - max - min); + return [h, s, l]; + }, + + 'hsl-rgb': function(h, s, l) { + h = (((h / 360) % 1) + 1) % 1; + if (s === 0) + return [l, l, l]; + var t3s = [ h + 1 / 3, h, h - 1 / 3 ], + t2 = l < 0.5 ? l * (1 + s) : l + s - l * s, + t1 = 2 * l - t2, + c = []; + for (var i = 0; i < 3; i++) { + var t3 = t3s[i]; + if (t3 < 0) t3 += 1; + if (t3 > 1) t3 -= 1; + c[i] = 6 * t3 < 1 + ? t1 + (t2 - t1) * 6 * t3 + : 2 * t3 < 1 + ? t2 + : 3 * t3 < 2 + ? t1 + (t2 - t1) * ((2 / 3) - t3) * 6 + : t1; + } + return c; + }, + + 'rgb-gray': function(r, g, b) { + return [r * 0.2989 + g * 0.587 + b * 0.114]; + }, + + 'gray-rgb': function(g) { + return [g, g, g]; + }, + + 'gray-hsb': function(g) { + return [0, 0, g]; + }, + + 'gray-hsl': function(g) { + return [0, 0, g]; + }, + + 'gradient-rgb': function() { + return []; + }, + + 'rgb-gradient': function() { + return []; + } + + }; + + return Base.each(types, function(properties, type) { + componentParsers[type] = []; + Base.each(properties, function(name, index) { + var part = Base.capitalize(name), + hasOverlap = /^(hue|saturation)$/.test(name), + parser = componentParsers[type][index] = name === 'gradient' + ? function(value) { + var current = this._components[0]; + value = Gradient.read(Array.isArray(value) ? value + : arguments, 0, { readNull: true }); + if (current !== value) { + if (current) + current._removeOwner(this); + if (value) + value._addOwner(this); + } + return value; + } + : type === 'gradient' + ? function() { + return Point.read(arguments, 0, { + readNull: name === 'highlight', + clone: true + }); + } + : function(value) { + return value == null || isNaN(value) ? 0 : value; + }; + + this['get' + part] = function() { + return this._type === type + || hasOverlap && /^hs[bl]$/.test(this._type) + ? this._components[index] + : this._convert(type)[index]; + }; + + this['set' + part] = function(value) { + if (this._type !== type + && !(hasOverlap && /^hs[bl]$/.test(this._type))) { + this._components = this._convert(type); + this._properties = types[type]; + this._type = type; + } + this._components[index] = parser.call(this, value); + this._changed(); + }; + }, this); + }, { + _class: 'Color', + _readIndex: true, + + initialize: function Color(arg) { + var args = arguments, + reading = this.__read, + read = 0, + type, + components, + alpha, + values; + if (Array.isArray(arg)) { + args = arg; + arg = args[0]; + } + var argType = arg != null && typeof arg; + if (argType === 'string' && arg in types) { + type = arg; + arg = args[1]; + if (Array.isArray(arg)) { + components = arg; + alpha = args[2]; + } else { + if (reading) + read = 1; + args = Base.slice(args, 1); + argType = typeof arg; + } + } + if (!components) { + values = argType === 'number' + ? args + : argType === 'object' && arg.length != null + ? arg + : null; + if (values) { + if (!type) + type = values.length >= 3 + ? 'rgb' + : 'gray'; + var length = types[type].length; + alpha = values[length]; + if (reading) { + read += values === arguments + ? length + (alpha != null ? 1 : 0) + : 1; + } + if (values.length > length) + values = Base.slice(values, 0, length); + } else if (argType === 'string') { + type = 'rgb'; + components = fromCSS(arg); + if (components.length === 4) { + alpha = components[3]; + components.length--; + } + } else if (argType === 'object') { + if (arg.constructor === Color) { + type = arg._type; + components = arg._components.slice(); + alpha = arg._alpha; + if (type === 'gradient') { + for (var i = 1, l = components.length; i < l; i++) { + var point = components[i]; + if (point) + components[i] = point.clone(); + } + } + } else if (arg.constructor === Gradient) { + type = 'gradient'; + values = args; + } else { + type = 'hue' in arg + ? 'lightness' in arg + ? 'hsl' + : 'hsb' + : 'gradient' in arg || 'stops' in arg + || 'radial' in arg + ? 'gradient' + : 'gray' in arg + ? 'gray' + : 'rgb'; + var properties = types[type], + parsers = componentParsers[type]; + this._components = components = []; + for (var i = 0, l = properties.length; i < l; i++) { + var value = arg[properties[i]]; + if (value == null && !i && type === 'gradient' + && 'stops' in arg) { + value = { + stops: arg.stops, + radial: arg.radial + }; + } + value = parsers[i].call(this, value); + if (value != null) + components[i] = value; + } + alpha = arg.alpha; + } + } + if (reading && type) + read = 1; + } + this._type = type || 'rgb'; + if (!components) { + this._components = components = []; + var parsers = componentParsers[this._type]; + for (var i = 0, l = parsers.length; i < l; i++) { + var value = parsers[i].call(this, values && values[i]); + if (value != null) + components[i] = value; + } + } + this._components = components; + this._properties = types[this._type]; + this._alpha = alpha; + if (reading) + this.__read = read; + return this; + }, + + set: '#initialize', + + _serialize: function(options, dictionary) { + var components = this.getComponents(); + return Base.serialize( + /^(gray|rgb)$/.test(this._type) + ? components + : [this._type].concat(components), + options, true, dictionary); + }, + + _changed: function() { + this._canvasStyle = null; + if (this._owner) + this._owner._changed(65); + }, + + _convert: function(type) { + var converter; + return this._type === type + ? this._components.slice() + : (converter = converters[this._type + '-' + type]) + ? converter.apply(this, this._components) + : converters['rgb-' + type].apply(this, + converters[this._type + '-rgb'].apply(this, + this._components)); + }, + + convert: function(type) { + return new Color(type, this._convert(type), this._alpha); + }, + + getType: function() { + return this._type; + }, + + setType: function(type) { + this._components = this._convert(type); + this._properties = types[type]; + this._type = type; + }, + + getComponents: function() { + var components = this._components.slice(); + if (this._alpha != null) + components.push(this._alpha); + return components; + }, + + getAlpha: function() { + return this._alpha != null ? this._alpha : 1; + }, + + setAlpha: function(alpha) { + this._alpha = alpha == null ? null : Math.min(Math.max(alpha, 0), 1); + this._changed(); + }, + + hasAlpha: function() { + return this._alpha != null; + }, + + equals: function(color) { + var col = Base.isPlainValue(color, true) + ? Color.read(arguments) + : color; + return col === this || col && this._class === col._class + && this._type === col._type + && this.getAlpha() === col.getAlpha() + && Base.equals(this._components, col._components) + || false; + }, + + toString: function() { + var properties = this._properties, + parts = [], + isGradient = this._type === 'gradient', + f = Formatter.instance; + for (var i = 0, l = properties.length; i < l; i++) { + var value = this._components[i]; + if (value != null) + parts.push(properties[i] + ': ' + + (isGradient ? value : f.number(value))); + } + if (this._alpha != null) + parts.push('alpha: ' + f.number(this._alpha)); + return '{ ' + parts.join(', ') + ' }'; + }, + + toCSS: function(hex) { + var components = this._convert('rgb'), + alpha = hex || this._alpha == null ? 1 : this._alpha; + function convert(val) { + return Math.round((val < 0 ? 0 : val > 1 ? 1 : val) * 255); + } + components = [ + convert(components[0]), + convert(components[1]), + convert(components[2]) + ]; + if (alpha < 1) + components.push(alpha < 0 ? 0 : alpha); + return hex + ? '#' + ((1 << 24) + (components[0] << 16) + + (components[1] << 8) + + components[2]).toString(16).slice(1) + : (components.length == 4 ? 'rgba(' : 'rgb(') + + components.join(',') + ')'; + }, + + toCanvasStyle: function(ctx, matrix) { + if (this._canvasStyle) + return this._canvasStyle; + if (this._type !== 'gradient') + return this._canvasStyle = this.toCSS(); + var components = this._components, + gradient = components[0], + stops = gradient._stops, + origin = components[1], + destination = components[2], + highlight = components[3], + inverse = matrix && matrix.inverted(), + canvasGradient; + if (inverse) { + origin = inverse._transformPoint(origin); + destination = inverse._transformPoint(destination); + if (highlight) + highlight = inverse._transformPoint(highlight); + } + if (gradient._radial) { + var radius = destination.getDistance(origin); + if (highlight) { + var vector = highlight.subtract(origin); + if (vector.getLength() > radius) + highlight = origin.add(vector.normalize(radius - 0.1)); + } + var start = highlight || origin; + canvasGradient = ctx.createRadialGradient(start.x, start.y, + 0, origin.x, origin.y, radius); + } else { + canvasGradient = ctx.createLinearGradient(origin.x, origin.y, + destination.x, destination.y); + } + for (var i = 0, l = stops.length; i < l; i++) { + var stop = stops[i], + offset = stop._offset; + canvasGradient.addColorStop( + offset == null ? i / (l - 1) : offset, + stop._color.toCanvasStyle()); + } + return this._canvasStyle = canvasGradient; + }, + + transform: function(matrix) { + if (this._type === 'gradient') { + var components = this._components; + for (var i = 1, l = components.length; i < l; i++) { + var point = components[i]; + matrix._transformPoint(point, point, true); + } + this._changed(); + } + }, + + statics: { + _types: types, + + random: function() { + var random = Math.random; + return new Color(random(), random(), random()); + } + } + }); +}, +new function() { + var operators = { + add: function(a, b) { + return a + b; + }, + + subtract: function(a, b) { + return a - b; + }, + + multiply: function(a, b) { + return a * b; + }, + + divide: function(a, b) { + return a / b; + } + }; + + return Base.each(operators, function(operator, name) { + this[name] = function(color) { + color = Color.read(arguments); + var type = this._type, + components1 = this._components, + components2 = color._convert(type); + for (var i = 0, l = components1.length; i < l; i++) + components2[i] = operator(components1[i], components2[i]); + return new Color(type, components2, + this._alpha != null + ? operator(this._alpha, color.getAlpha()) + : null); + }; + }, { + }); +}); + +var Gradient = Base.extend({ + _class: 'Gradient', + + initialize: function Gradient(stops, radial) { + this._id = UID.get(); + if (stops && Base.isPlainObject(stops)) { + this.set(stops); + stops = radial = null; + } + if (this._stops == null) { + this.setStops(stops || ['white', 'black']); + } + if (this._radial == null) { + this.setRadial(typeof radial === 'string' && radial === 'radial' + || radial || false); + } + }, + + _serialize: function(options, dictionary) { + return dictionary.add(this, function() { + return Base.serialize([this._stops, this._radial], + options, true, dictionary); + }); + }, + + _changed: function() { + for (var i = 0, l = this._owners && this._owners.length; i < l; i++) { + this._owners[i]._changed(); + } + }, + + _addOwner: function(color) { + if (!this._owners) + this._owners = []; + this._owners.push(color); + }, + + _removeOwner: function(color) { + var index = this._owners ? this._owners.indexOf(color) : -1; + if (index != -1) { + this._owners.splice(index, 1); + if (!this._owners.length) + this._owners = undefined; + } + }, + + clone: function() { + var stops = []; + for (var i = 0, l = this._stops.length; i < l; i++) { + stops[i] = this._stops[i].clone(); + } + return new Gradient(stops, this._radial); + }, + + getStops: function() { + return this._stops; + }, + + setStops: function(stops) { + if (stops.length < 2) { + throw new Error( + 'Gradient stop list needs to contain at least two stops.'); + } + var _stops = this._stops; + if (_stops) { + for (var i = 0, l = _stops.length; i < l; i++) + _stops[i]._owner = undefined; + } + _stops = this._stops = GradientStop.readList(stops, 0, { clone: true }); + for (var i = 0, l = _stops.length; i < l; i++) + _stops[i]._owner = this; + this._changed(); + }, + + getRadial: function() { + return this._radial; + }, + + setRadial: function(radial) { + this._radial = radial; + this._changed(); + }, + + equals: function(gradient) { + if (gradient === this) + return true; + if (gradient && this._class === gradient._class) { + var stops1 = this._stops, + stops2 = gradient._stops, + length = stops1.length; + if (length === stops2.length) { + for (var i = 0; i < length; i++) { + if (!stops1[i].equals(stops2[i])) + return false; + } + return true; + } + } + return false; + } +}); + +var GradientStop = Base.extend({ + _class: 'GradientStop', + + initialize: function GradientStop(arg0, arg1) { + var color = arg0, + offset = arg1; + if (typeof arg0 === 'object' && arg1 === undefined) { + if (Array.isArray(arg0) && typeof arg0[0] !== 'number') { + color = arg0[0]; + offset = arg0[1]; + } else if ('color' in arg0 || 'offset' in arg0 + || 'rampPoint' in arg0) { + color = arg0.color; + offset = arg0.offset || arg0.rampPoint || 0; + } + } + this.setColor(color); + this.setOffset(offset); + }, + + clone: function() { + return new GradientStop(this._color.clone(), this._offset); + }, + + _serialize: function(options, dictionary) { + var color = this._color, + offset = this._offset; + return Base.serialize(offset == null ? [color] : [color, offset], + options, true, dictionary); + }, + + _changed: function() { + if (this._owner) + this._owner._changed(65); + }, + + getOffset: function() { + return this._offset; + }, + + setOffset: function(offset) { + this._offset = offset; + this._changed(); + }, + + getRampPoint: '#getOffset', + setRampPoint: '#setOffset', + + getColor: function() { + return this._color; + }, + + setColor: function() { + var color = Color.read(arguments, 0, { clone: true }); + if (color) + color._owner = this; + this._color = color; + this._changed(); + }, + + equals: function(stop) { + return stop === this || stop && this._class === stop._class + && this._color.equals(stop._color) + && this._offset == stop._offset + || false; + } +}); + +var Style = Base.extend(new function() { + var itemDefaults = { + fillColor: null, + fillRule: 'nonzero', + strokeColor: null, + strokeWidth: 1, + strokeCap: 'butt', + strokeJoin: 'miter', + strokeScaling: true, + miterLimit: 10, + dashOffset: 0, + dashArray: [], + shadowColor: null, + shadowBlur: 0, + shadowOffset: new Point(), + selectedColor: null + }, + groupDefaults = Base.set({}, itemDefaults, { + fontFamily: 'sans-serif', + fontWeight: 'normal', + fontSize: 12, + leading: null, + justification: 'left' + }), + textDefaults = Base.set({}, groupDefaults, { + fillColor: new Color() + }), + flags = { + strokeWidth: 97, + strokeCap: 97, + strokeJoin: 97, + strokeScaling: 105, + miterLimit: 97, + fontFamily: 9, + fontWeight: 9, + fontSize: 9, + font: 9, + leading: 9, + justification: 9 + }, + item = { + beans: true + }, + fields = { + _class: 'Style', + beans: true, + + initialize: function Style(style, _owner, _project) { + this._values = {}; + this._owner = _owner; + this._project = _owner && _owner._project || _project + || paper.project; + this._defaults = !_owner || _owner instanceof Group ? groupDefaults + : _owner instanceof TextItem ? textDefaults + : itemDefaults; + if (style) + this.set(style); + } + }; + + Base.each(groupDefaults, function(value, key) { + var isColor = /Color$/.test(key), + isPoint = key === 'shadowOffset', + part = Base.capitalize(key), + flag = flags[key], + set = 'set' + part, + get = 'get' + part; + + fields[set] = function(value) { + var owner = this._owner, + children = owner && owner._children; + if (children && children.length > 0 + && !(owner instanceof CompoundPath)) { + for (var i = 0, l = children.length; i < l; i++) + children[i]._style[set](value); + } else if (key in this._defaults) { + var old = this._values[key]; + if (old !== value) { + if (isColor) { + if (old && old._owner !== undefined) + old._owner = undefined; + if (value && value.constructor === Color) { + if (value._owner) + value = value.clone(); + value._owner = owner; + } + } + this._values[key] = value; + if (owner) + owner._changed(flag || 65); + } + } + }; + + fields[get] = function(_dontMerge) { + var owner = this._owner, + children = owner && owner._children, + value; + if (key in this._defaults && (!children || !children.length + || _dontMerge || owner instanceof CompoundPath)) { + var value = this._values[key]; + if (value === undefined) { + value = this._defaults[key]; + if (value && value.clone) + value = value.clone(); + } else { + var ctor = isColor ? Color : isPoint ? Point : null; + if (ctor && !(value && value.constructor === ctor)) { + this._values[key] = value = ctor.read([value], 0, + { readNull: true, clone: true }); + if (value && isColor) + value._owner = owner; + } + } + } else if (children) { + for (var i = 0, l = children.length; i < l; i++) { + var childValue = children[i]._style[get](); + if (!i) { + value = childValue; + } else if (!Base.equals(value, childValue)) { + return undefined; + } + } + } + return value; + }; + + item[get] = function(_dontMerge) { + return this._style[get](_dontMerge); + }; + + item[set] = function(value) { + this._style[set](value); + }; + }); + + Base.each({ + Font: 'FontFamily', + WindingRule: 'FillRule' + }, function(value, key) { + var get = 'get' + key, + set = 'set' + key; + fields[get] = item[get] = '#get' + value; + fields[set] = item[set] = '#set' + value; + }); + + Item.inject(item); + return fields; +}, { + set: function(style) { + var isStyle = style instanceof Style, + values = isStyle ? style._values : style; + if (values) { + for (var key in values) { + if (key in this._defaults) { + var value = values[key]; + this[key] = value && isStyle && value.clone + ? value.clone() : value; + } + } + } + }, + + equals: function(style) { + function compare(style1, style2, secondary) { + var values1 = style1._values, + values2 = style2._values, + defaults2 = style2._defaults; + for (var key in values1) { + var value1 = values1[key], + value2 = values2[key]; + if (!(secondary && key in values2) && !Base.equals(value1, + value2 === undefined ? defaults2[key] : value2)) + return false; + } + return true; + } + + return style === this || style && this._class === style._class + && compare(this, style) + && compare(style, this, true) + || false; + }, + + hasFill: function() { + var color = this.getFillColor(); + return !!color && color.alpha > 0; + }, + + hasStroke: function() { + var color = this.getStrokeColor(); + return !!color && color.alpha > 0 && this.getStrokeWidth() > 0; + }, + + hasShadow: function() { + var color = this.getShadowColor(); + return !!color && color.alpha > 0 && (this.getShadowBlur() > 0 + || !this.getShadowOffset().isZero()); + }, + + getView: function() { + return this._project._view; + }, + + getFontStyle: function() { + var fontSize = this.getFontSize(); + return this.getFontWeight() + + ' ' + fontSize + (/[a-z]/i.test(fontSize + '') ? ' ' : 'px ') + + this.getFontFamily(); + }, + + getFont: '#getFontFamily', + setFont: '#setFontFamily', + + getLeading: function getLeading() { + var leading = getLeading.base.call(this), + fontSize = this.getFontSize(); + if (/pt|em|%|px/.test(fontSize)) + fontSize = this.getView().getPixelSize(fontSize); + return leading != null ? leading : fontSize * 1.2; + } + +}); + +var DomElement = new function() { + function handlePrefix(el, name, set, value) { + var prefixes = ['', 'webkit', 'moz', 'Moz', 'ms', 'o'], + suffix = name[0].toUpperCase() + name.substring(1); + for (var i = 0; i < 6; i++) { + var prefix = prefixes[i], + key = prefix ? prefix + suffix : name; + if (key in el) { + if (set) { + el[key] = value; + } else { + return el[key]; + } + break; + } + } + } + + return { + getStyles: function(el) { + var doc = el && el.nodeType !== 9 ? el.ownerDocument : el, + view = doc && doc.defaultView; + return view && view.getComputedStyle(el, ''); + }, + + getBounds: function(el, viewport) { + var doc = el.ownerDocument, + body = doc.body, + html = doc.documentElement, + rect; + try { + rect = el.getBoundingClientRect(); + } catch (e) { + rect = { left: 0, top: 0, width: 0, height: 0 }; + } + var x = rect.left - (html.clientLeft || body.clientLeft || 0), + y = rect.top - (html.clientTop || body.clientTop || 0); + if (!viewport) { + var view = doc.defaultView; + x += view.pageXOffset || html.scrollLeft || body.scrollLeft; + y += view.pageYOffset || html.scrollTop || body.scrollTop; + } + return new Rectangle(x, y, rect.width, rect.height); + }, + + getViewportBounds: function(el) { + var doc = el.ownerDocument, + view = doc.defaultView, + html = doc.documentElement; + return new Rectangle(0, 0, + view.innerWidth || html.clientWidth, + view.innerHeight || html.clientHeight + ); + }, + + getOffset: function(el, viewport) { + return DomElement.getBounds(el, viewport).getPoint(); + }, + + getSize: function(el) { + return DomElement.getBounds(el, true).getSize(); + }, + + isInvisible: function(el) { + return DomElement.getSize(el).equals(new Size(0, 0)); + }, + + isInView: function(el) { + return !DomElement.isInvisible(el) + && DomElement.getViewportBounds(el).intersects( + DomElement.getBounds(el, true)); + }, + + isInserted: function(el) { + return document.body.contains(el); + }, + + getPrefixed: function(el, name) { + return el && handlePrefix(el, name); + }, + + setPrefixed: function(el, name, value) { + if (typeof name === 'object') { + for (var key in name) + handlePrefix(el, key, true, name[key]); + } else { + handlePrefix(el, name, true, value); + } + } + }; +}; + +var DomEvent = { + add: function(el, events) { + if (el) { + for (var type in events) { + var func = events[type], + parts = type.split(/[\s,]+/g); + for (var i = 0, l = parts.length; i < l; i++) + el.addEventListener(parts[i], func, false); + } + } + }, + + remove: function(el, events) { + if (el) { + for (var type in events) { + var func = events[type], + parts = type.split(/[\s,]+/g); + for (var i = 0, l = parts.length; i < l; i++) + el.removeEventListener(parts[i], func, false); + } + } + }, + + getPoint: function(event) { + var pos = event.targetTouches + ? event.targetTouches.length + ? event.targetTouches[0] + : event.changedTouches[0] + : event; + return new Point( + pos.pageX || pos.clientX + document.documentElement.scrollLeft, + pos.pageY || pos.clientY + document.documentElement.scrollTop + ); + }, + + getTarget: function(event) { + return event.target || event.srcElement; + }, + + getRelatedTarget: function(event) { + return event.relatedTarget || event.toElement; + }, + + getOffset: function(event, target) { + return DomEvent.getPoint(event).subtract(DomElement.getOffset( + target || DomEvent.getTarget(event))); + } +}; + +DomEvent.requestAnimationFrame = new function() { + var nativeRequest = DomElement.getPrefixed(window, 'requestAnimationFrame'), + requested = false, + callbacks = [], + timer; + + function handleCallbacks() { + var functions = callbacks; + callbacks = []; + for (var i = 0, l = functions.length; i < l; i++) + functions[i](); + requested = nativeRequest && callbacks.length; + if (requested) + nativeRequest(handleCallbacks); + } + + return function(callback) { + callbacks.push(callback); + if (nativeRequest) { + if (!requested) { + nativeRequest(handleCallbacks); + requested = true; + } + } else if (!timer) { + timer = setInterval(handleCallbacks, 1000 / 60); + } + }; +}; + +var View = Base.extend(Emitter, { + _class: 'View', + + initialize: function View(project, element) { + + function getSize(name) { + return element[name] || parseInt(element.getAttribute(name), 10); + } + + function getCanvasSize() { + var size = DomElement.getSize(element); + return size.isNaN() || size.isZero() + ? new Size(getSize('width'), getSize('height')) + : size; + } + + var size; + if (window && element) { + this._id = element.getAttribute('id'); + if (this._id == null) + element.setAttribute('id', this._id = 'view-' + View._id++); + DomEvent.add(element, this._viewEvents); + var none = 'none'; + DomElement.setPrefixed(element.style, { + userDrag: none, + userSelect: none, + touchCallout: none, + contentZooming: none, + tapHighlightColor: 'rgba(0,0,0,0)' + }); + + if (PaperScope.hasAttribute(element, 'resize')) { + var that = this; + DomEvent.add(window, this._windowEvents = { + resize: function() { + that.setViewSize(getCanvasSize()); + } + }); + } + + size = getCanvasSize(); + + if (PaperScope.hasAttribute(element, 'stats') + && typeof Stats !== 'undefined') { + this._stats = new Stats(); + var stats = this._stats.domElement, + style = stats.style, + offset = DomElement.getOffset(element); + style.position = 'absolute'; + style.left = offset.x + 'px'; + style.top = offset.y + 'px'; + document.body.appendChild(stats); + } + } else { + size = new Size(element); + element = null; + } + this._project = project; + this._scope = project._scope; + this._element = element; + if (!this._pixelRatio) + this._pixelRatio = window && window.devicePixelRatio || 1; + this._setElementSize(size.width, size.height); + this._viewSize = size; + View._views.push(this); + View._viewsById[this._id] = this; + (this._matrix = new Matrix())._owner = this; + if (!View._focused) + View._focused = this; + this._frameItems = {}; + this._frameItemCount = 0; + this._itemEvents = { native: {}, virtual: {} }; + this._autoUpdate = !paper.agent.node; + this._needsUpdate = false; + }, + + remove: function() { + if (!this._project) + return false; + if (View._focused === this) + View._focused = null; + View._views.splice(View._views.indexOf(this), 1); + delete View._viewsById[this._id]; + var project = this._project; + if (project._view === this) + project._view = null; + DomEvent.remove(this._element, this._viewEvents); + DomEvent.remove(window, this._windowEvents); + this._element = this._project = null; + this.off('frame'); + this._animate = false; + this._frameItems = {}; + return true; + }, + + _events: Base.each( + Item._itemHandlers.concat(['onResize', 'onKeyDown', 'onKeyUp']), + function(name) { + this[name] = {}; + }, { + onFrame: { + install: function() { + this.play(); + }, + + uninstall: function() { + this.pause(); + } + } + } + ), + + _animate: false, + _time: 0, + _count: 0, + + getAutoUpdate: function() { + return this._autoUpdate; + }, + + setAutoUpdate: function(autoUpdate) { + this._autoUpdate = autoUpdate; + if (autoUpdate) + this.requestUpdate(); + }, + + update: function() { + }, + + draw: function() { + this.update(); + }, + + requestUpdate: function() { + if (!this._requested) { + var that = this; + DomEvent.requestAnimationFrame(function() { + that._requested = false; + if (that._animate) { + that.requestUpdate(); + var element = that._element; + if ((!DomElement.getPrefixed(document, 'hidden') + || PaperScope.getAttribute(element, 'keepalive') + === 'true') && DomElement.isInView(element)) { + that._handleFrame(); + } + } + if (that._autoUpdate) + that.update(); + }); + this._requested = true; + } + }, + + play: function() { + this._animate = true; + this.requestUpdate(); + }, + + pause: function() { + this._animate = false; + }, + + _handleFrame: function() { + paper = this._scope; + var now = Date.now() / 1000, + delta = this._last ? now - this._last : 0; + this._last = now; + this.emit('frame', new Base({ + delta: delta, + time: this._time += delta, + count: this._count++ + })); + if (this._stats) + this._stats.update(); + }, + + _animateItem: function(item, animate) { + var items = this._frameItems; + if (animate) { + items[item._id] = { + item: item, + time: 0, + count: 0 + }; + if (++this._frameItemCount === 1) + this.on('frame', this._handleFrameItems); + } else { + delete items[item._id]; + if (--this._frameItemCount === 0) { + this.off('frame', this._handleFrameItems); + } + } + }, + + _handleFrameItems: function(event) { + for (var i in this._frameItems) { + var entry = this._frameItems[i]; + entry.item.emit('frame', new Base(event, { + time: entry.time += event.delta, + count: entry.count++ + })); + } + }, + + _changed: function() { + this._project._changed(2049); + this._bounds = this._decomposed = undefined; + }, + + getElement: function() { + return this._element; + }, + + getPixelRatio: function() { + return this._pixelRatio; + }, + + getResolution: function() { + return this._pixelRatio * 72; + }, + + getViewSize: function() { + var size = this._viewSize; + return new LinkedSize(size.width, size.height, this, 'setViewSize'); + }, + + setViewSize: function() { + var size = Size.read(arguments), + delta = size.subtract(this._viewSize); + if (delta.isZero()) + return; + this._setElementSize(size.width, size.height); + this._viewSize.set(size); + this._changed(); + this.emit('resize', { size: size, delta: delta }); + if (this._autoUpdate) { + this.update(); + } + }, + + _setElementSize: function(width, height) { + var element = this._element; + if (element) { + if (element.width !== width) + element.width = width; + if (element.height !== height) + element.height = height; + } + }, + + getBounds: function() { + if (!this._bounds) + this._bounds = this._matrix.inverted()._transformBounds( + new Rectangle(new Point(), this._viewSize)); + return this._bounds; + }, + + getSize: function() { + return this.getBounds().getSize(); + }, + + isVisible: function() { + return DomElement.isInView(this._element); + }, + + isInserted: function() { + return DomElement.isInserted(this._element); + }, + + getPixelSize: function(size) { + var element = this._element, + pixels; + if (element) { + var parent = element.parentNode, + temp = document.createElement('div'); + temp.style.fontSize = size; + parent.appendChild(temp); + pixels = parseFloat(DomElement.getStyles(temp).fontSize); + parent.removeChild(temp); + } else { + pixels = parseFloat(pixels); + } + return pixels; + }, + + getTextWidth: function(font, lines) { + return 0; + } +}, Base.each(['rotate', 'scale', 'shear', 'skew'], function(key) { + var rotate = key === 'rotate'; + this[key] = function() { + var value = (rotate ? Base : Point).read(arguments), + center = Point.read(arguments, 0, { readNull: true }); + return this.transform(new Matrix()[key](value, + center || this.getCenter(true))); + }; +}, { + _decompose: function() { + return this._decomposed || (this._decomposed = this._matrix.decompose()); + }, + + translate: function() { + var mx = new Matrix(); + return this.transform(mx.translate.apply(mx, arguments)); + }, + + getCenter: function() { + return this.getBounds().getCenter(); + }, + + setCenter: function() { + var center = Point.read(arguments); + this.translate(this.getCenter().subtract(center)); + }, + + getZoom: function() { + var decomposed = this._decompose(), + scaling = decomposed && decomposed.scaling; + return scaling ? (scaling.x + scaling.y) / 2 : 0; + }, + + setZoom: function(zoom) { + this.transform(new Matrix().scale(zoom / this.getZoom(), + this.getCenter())); + }, + + getRotation: function() { + var decomposed = this._decompose(); + return decomposed && decomposed.rotation; + }, + + setRotation: function(rotation) { + var current = this.getRotation(); + if (current != null && rotation != null) { + this.rotate(rotation - current); + } + }, + + getScaling: function() { + var decomposed = this._decompose(), + scaling = decomposed && decomposed.scaling; + return scaling + ? new LinkedPoint(scaling.x, scaling.y, this, 'setScaling') + : undefined; + }, + + setScaling: function() { + var current = this.getScaling(), + scaling = Point.read(arguments, 0, { clone: true, readNull: true }); + if (current && scaling) { + this.scale(scaling.x / current.x, scaling.y / current.y); + } + }, + + getMatrix: function() { + return this._matrix; + }, + + setMatrix: function() { + var matrix = this._matrix; + matrix.initialize.apply(matrix, arguments); + }, + + transform: function(matrix) { + this._matrix.append(matrix); + }, + + scrollBy: function() { + this.translate(Point.read(arguments).negate()); + } +}), { + + projectToView: function() { + return this._matrix._transformPoint(Point.read(arguments)); + }, + + viewToProject: function() { + return this._matrix._inverseTransform(Point.read(arguments)); + }, + + getEventPoint: function(event) { + return this.viewToProject(DomEvent.getOffset(event, this._element)); + }, + +}, { + statics: { + _views: [], + _viewsById: {}, + _id: 0, + + create: function(project, element) { + if (document && typeof element === 'string') + element = document.getElementById(element); + var ctor = window ? CanvasView : View; + return new ctor(project, element); + } + } +}, +new function() { + if (!window) + return; + var prevFocus, + tempFocus, + dragging = false, + mouseDown = false; + + function getView(event) { + var target = DomEvent.getTarget(event); + return target.getAttribute && View._viewsById[ + target.getAttribute('id')]; + } + + function updateFocus() { + var view = View._focused; + if (!view || !view.isVisible()) { + for (var i = 0, l = View._views.length; i < l; i++) { + if ((view = View._views[i]).isVisible()) { + View._focused = tempFocus = view; + break; + } + } + } + } + + function handleMouseMove(view, event, point) { + view._handleMouseEvent('mousemove', event, point); + } + + var navigator = window.navigator, + mousedown, mousemove, mouseup; + if (navigator.pointerEnabled || navigator.msPointerEnabled) { + mousedown = 'pointerdown MSPointerDown'; + mousemove = 'pointermove MSPointerMove'; + mouseup = 'pointerup pointercancel MSPointerUp MSPointerCancel'; + } else { + mousedown = 'touchstart'; + mousemove = 'touchmove'; + mouseup = 'touchend touchcancel'; + if (!('ontouchstart' in window && navigator.userAgent.match( + /mobile|tablet|ip(ad|hone|od)|android|silk/i))) { + mousedown += ' mousedown'; + mousemove += ' mousemove'; + mouseup += ' mouseup'; + } + } + + var viewEvents = {}, + docEvents = { + mouseout: function(event) { + var view = View._focused, + target = DomEvent.getRelatedTarget(event); + if (view && (!target || target.nodeName === 'HTML')) { + var offset = DomEvent.getOffset(event, view._element), + x = offset.x, + abs = Math.abs, + ax = abs(x), + max = 1 << 25, + diff = ax - max; + offset.x = abs(diff) < ax ? diff * (x < 0 ? -1 : 1) : x; + handleMouseMove(view, event, view.viewToProject(offset)); + } + }, + + scroll: updateFocus + }; + + viewEvents[mousedown] = function(event) { + var view = View._focused = getView(event); + if (!dragging) { + dragging = true; + view._handleMouseEvent('mousedown', event); + } + }; + + docEvents[mousemove] = function(event) { + var view = View._focused; + if (!mouseDown) { + var target = getView(event); + if (target) { + if (view !== target) { + if (view) + handleMouseMove(view, event); + if (!prevFocus) + prevFocus = view; + view = View._focused = tempFocus = target; + } + } else if (tempFocus && tempFocus === view) { + if (prevFocus && !prevFocus.isInserted()) + prevFocus = null; + view = View._focused = prevFocus; + prevFocus = null; + updateFocus(); + } + } + if (view) + handleMouseMove(view, event); + }; + + docEvents[mousedown] = function() { + mouseDown = true; + }; + + docEvents[mouseup] = function(event) { + var view = View._focused; + if (view && dragging) + view._handleMouseEvent('mouseup', event); + mouseDown = dragging = false; + }; + + DomEvent.add(document, docEvents); + + DomEvent.add(window, { + load: updateFocus + }); + + var called = false, + prevented = false, + fallbacks = { + doubleclick: 'click', + mousedrag: 'mousemove' + }, + wasInView = false, + overView, + downPoint, + lastPoint, + downItem, + overItem, + dragItem, + clickItem, + clickTime, + dblClick; + + function emitMouseEvent(obj, target, type, event, point, prevPoint, + stopItem) { + var stopped = false, + mouseEvent; + + function emit(obj, type) { + if (obj.responds(type)) { + if (!mouseEvent) { + mouseEvent = new MouseEvent(type, event, point, + target || obj, + prevPoint ? point.subtract(prevPoint) : null); + } + if (obj.emit(type, mouseEvent)) { + called = true; + if (mouseEvent.prevented) + prevented = true; + if (mouseEvent.stopped) + return stopped = true; + } + } else { + var fallback = fallbacks[type]; + if (fallback) + return emit(obj, fallback); + } + } + + while (obj && obj !== stopItem) { + if (emit(obj, type)) + break; + obj = obj._parent; + } + return stopped; + } + + function emitMouseEvents(view, hitItem, type, event, point, prevPoint) { + view._project.removeOn(type); + prevented = called = false; + return (dragItem && emitMouseEvent(dragItem, null, type, event, + point, prevPoint) + || hitItem && hitItem !== dragItem + && !hitItem.isDescendant(dragItem) + && emitMouseEvent(hitItem, null, type, event, point, prevPoint, + dragItem) + || emitMouseEvent(view, dragItem || hitItem || view, type, event, + point, prevPoint)); + } + + var itemEventsMap = { + mousedown: { + mousedown: 1, + mousedrag: 1, + click: 1, + doubleclick: 1 + }, + mouseup: { + mouseup: 1, + mousedrag: 1, + click: 1, + doubleclick: 1 + }, + mousemove: { + mousedrag: 1, + mousemove: 1, + mouseenter: 1, + mouseleave: 1 + } + }; + + return { + _viewEvents: viewEvents, + + _handleMouseEvent: function(type, event, point) { + var itemEvents = this._itemEvents, + hitItems = itemEvents.native[type], + nativeMove = type === 'mousemove', + tool = this._scope.tool, + view = this; + + function responds(type) { + return itemEvents.virtual[type] || view.responds(type) + || tool && tool.responds(type); + } + + if (nativeMove && dragging && responds('mousedrag')) + type = 'mousedrag'; + if (!point) + point = this.getEventPoint(event); + + var inView = this.getBounds().contains(point), + hit = hitItems && inView && view._project.hitTest(point, { + tolerance: 0, + fill: true, + stroke: true + }), + hitItem = hit && hit.item || null, + handle = false, + mouse = {}; + mouse[type.substr(5)] = true; + + if (hitItems && hitItem !== overItem) { + if (overItem) { + emitMouseEvent(overItem, null, 'mouseleave', event, point); + } + if (hitItem) { + emitMouseEvent(hitItem, null, 'mouseenter', event, point); + } + overItem = hitItem; + } + if (wasInView ^ inView) { + emitMouseEvent(this, null, inView ? 'mouseenter' : 'mouseleave', + event, point); + overView = inView ? this : null; + handle = true; + } + if ((inView || mouse.drag) && !point.equals(lastPoint)) { + emitMouseEvents(this, hitItem, nativeMove ? type : 'mousemove', + event, point, lastPoint); + handle = true; + } + wasInView = inView; + if (mouse.down && inView || mouse.up && downPoint) { + emitMouseEvents(this, hitItem, type, event, point, downPoint); + if (mouse.down) { + dblClick = hitItem === clickItem + && (Date.now() - clickTime < 300); + downItem = clickItem = hitItem; + if (!prevented && hitItem) { + var item = hitItem; + while (item && !item.responds('mousedrag')) + item = item._parent; + if (item) + dragItem = hitItem; + } + downPoint = point; + } else if (mouse.up) { + if (!prevented && hitItem === downItem) { + clickTime = Date.now(); + emitMouseEvents(this, hitItem, dblClick ? 'doubleclick' + : 'click', event, point, downPoint); + dblClick = false; + } + downItem = dragItem = null; + } + wasInView = false; + handle = true; + } + lastPoint = point; + if (handle && tool) { + called = tool._handleMouseEvent(type, event, point, mouse) + || called; + } + + if (called && !mouse.move || mouse.down && responds('mouseup')) + event.preventDefault(); + }, + + _handleKeyEvent: function(type, event, key, character) { + var scope = this._scope, + tool = scope.tool, + keyEvent; + + function emit(obj) { + if (obj.responds(type)) { + paper = scope; + obj.emit(type, keyEvent = keyEvent + || new KeyEvent(type, event, key, character)); + } + } + + if (this.isVisible()) { + emit(this); + if (tool && tool.responds(type)) + emit(tool); + } + }, + + _countItemEvent: function(type, sign) { + var itemEvents = this._itemEvents, + native = itemEvents.native, + virtual = itemEvents.virtual; + for (var key in itemEventsMap) { + native[key] = (native[key] || 0) + + (itemEventsMap[key][type] || 0) * sign; + } + virtual[type] = (virtual[type] || 0) + sign; + }, + + statics: { + updateFocus: updateFocus + } + }; +}); + +var CanvasView = View.extend({ + _class: 'CanvasView', + + initialize: function CanvasView(project, canvas) { + if (!(canvas instanceof window.HTMLCanvasElement)) { + var size = Size.read(arguments, 1); + if (size.isZero()) + throw new Error( + 'Cannot create CanvasView with the provided argument: ' + + Base.slice(arguments, 1)); + canvas = CanvasProvider.getCanvas(size); + } + var ctx = this._context = canvas.getContext('2d'); + ctx.save(); + this._pixelRatio = 1; + if (!/^off|false$/.test(PaperScope.getAttribute(canvas, 'hidpi'))) { + var deviceRatio = window.devicePixelRatio || 1, + backingStoreRatio = DomElement.getPrefixed(ctx, + 'backingStorePixelRatio') || 1; + this._pixelRatio = deviceRatio / backingStoreRatio; + } + View.call(this, project, canvas); + this._needsUpdate = true; + }, + + remove: function remove() { + this._context.restore(); + return remove.base.call(this); + }, + + _setElementSize: function _setElementSize(width, height) { + var pixelRatio = this._pixelRatio; + _setElementSize.base.call(this, width * pixelRatio, height * pixelRatio); + if (pixelRatio !== 1) { + var element = this._element, + ctx = this._context; + if (!PaperScope.hasAttribute(element, 'resize')) { + var style = element.style; + style.width = width + 'px'; + style.height = height + 'px'; + } + ctx.restore(); + ctx.save(); + ctx.scale(pixelRatio, pixelRatio); + } + }, + + getPixelSize: function getPixelSize(size) { + var agent = paper.agent, + pixels; + if (agent && agent.firefox) { + pixels = getPixelSize.base.call(this, size); + } else { + var ctx = this._context, + prevFont = ctx.font; + ctx.font = size + ' serif'; + pixels = parseFloat(ctx.font); + ctx.font = prevFont; + } + return pixels; + }, + + getTextWidth: function(font, lines) { + var ctx = this._context, + prevFont = ctx.font, + width = 0; + ctx.font = font; + for (var i = 0, l = lines.length; i < l; i++) + width = Math.max(width, ctx.measureText(lines[i]).width); + ctx.font = prevFont; + return width; + }, + + update: function() { + if (!this._needsUpdate) + return false; + var project = this._project, + ctx = this._context, + size = this._viewSize; + ctx.clearRect(0, 0, size.width + 1, size.height + 1); + if (project) + project.draw(ctx, this._matrix, this._pixelRatio); + this._needsUpdate = false; + return true; + } +}); + +var Event = Base.extend({ + _class: 'Event', + + initialize: function Event(event) { + this.event = event; + this.type = event && event.type; + }, + + prevented: false, + stopped: false, + + preventDefault: function() { + this.prevented = true; + this.event.preventDefault(); + }, + + stopPropagation: function() { + this.stopped = true; + this.event.stopPropagation(); + }, + + stop: function() { + this.stopPropagation(); + this.preventDefault(); + }, + + getTimeStamp: function() { + return this.event.timeStamp; + }, + + getModifiers: function() { + return Key.modifiers; + } +}); + +var KeyEvent = Event.extend({ + _class: 'KeyEvent', + + initialize: function KeyEvent(type, event, key, character) { + this.type = type; + this.event = event; + this.key = key; + this.character = character; + }, + + toString: function() { + return "{ type: '" + this.type + + "', key: '" + this.key + + "', character: '" + this.character + + "', modifiers: " + this.getModifiers() + + " }"; + } +}); + +var Key = new function() { + var keyLookup = { + '\t': 'tab', + ' ': 'space', + '\b': 'backspace', + '\x7f': 'delete', + 'Spacebar': 'space', + 'Del': 'delete', + 'Win': 'meta', + 'Esc': 'escape' + }, + + charLookup = { + 'tab': '\t', + 'space': ' ', + 'enter': '\r' + }, + + keyMap = {}, + charMap = {}, + metaFixMap, + downKey, + + modifiers = new Base({ + shift: false, + control: false, + alt: false, + meta: false, + capsLock: false, + space: false + }).inject({ + option: { + get: function() { + return this.alt; + } + }, + + command: { + get: function() { + var agent = paper && paper.agent; + return agent && agent.mac ? this.meta : this.control; + } + } + }); + + function getKey(event) { + var key = event.key || event.keyIdentifier; + key = /^U\+/.test(key) + ? String.fromCharCode(parseInt(key.substr(2), 16)) + : /^Arrow[A-Z]/.test(key) ? key.substr(5) + : key === 'Unidentified' || key === undefined + ? String.fromCharCode(event.keyCode) + : key; + return keyLookup[key] || + (key.length > 1 ? Base.hyphenate(key) : key.toLowerCase()); + } + + function handleKey(down, key, character, event) { + var type = down ? 'keydown' : 'keyup', + view = View._focused, + name; + keyMap[key] = down; + if (down) { + charMap[key] = character; + } else { + delete charMap[key]; + } + if (key.length > 1 && (name = Base.camelize(key)) in modifiers) { + modifiers[name] = down; + var agent = paper && paper.agent; + if (name === 'meta' && agent && agent.mac) { + if (down) { + metaFixMap = {}; + } else { + for (var k in metaFixMap) { + if (k in charMap) + handleKey(false, k, metaFixMap[k], event); + } + metaFixMap = null; + } + } + } else if (down && metaFixMap) { + metaFixMap[key] = character; + } + if (view) { + view._handleKeyEvent(down ? 'keydown' : 'keyup', event, key, + character); + } + } + + DomEvent.add(document, { + keydown: function(event) { + var key = getKey(event), + agent = paper && paper.agent; + if (key.length > 1 || agent && (agent.chrome && (event.altKey + || agent.mac && event.metaKey + || !agent.mac && event.ctrlKey))) { + handleKey(true, key, + charLookup[key] || (key.length > 1 ? '' : key), event); + } else { + downKey = key; + } + }, + + keypress: function(event) { + if (downKey) { + var key = getKey(event), + code = event.charCode, + character = code >= 32 ? String.fromCharCode(code) + : key.length > 1 ? '' : key; + if (key !== downKey) { + key = character.toLowerCase(); + } + handleKey(true, key, character, event); + downKey = null; + } + }, + + keyup: function(event) { + var key = getKey(event); + if (key in charMap) + handleKey(false, key, charMap[key], event); + } + }); + + DomEvent.add(window, { + blur: function(event) { + for (var key in charMap) + handleKey(false, key, charMap[key], event); + } + }); + + return { + modifiers: modifiers, + + isDown: function(key) { + return !!keyMap[key]; + } + }; +}; + +var MouseEvent = Event.extend({ + _class: 'MouseEvent', + + initialize: function MouseEvent(type, event, point, target, delta) { + this.type = type; + this.event = event; + this.point = point; + this.target = target; + this.delta = delta; + }, + + toString: function() { + return "{ type: '" + this.type + + "', point: " + this.point + + ', target: ' + this.target + + (this.delta ? ', delta: ' + this.delta : '') + + ', modifiers: ' + this.getModifiers() + + ' }'; + } +}); + +var ToolEvent = Event.extend({ + _class: 'ToolEvent', + _item: null, + + initialize: function ToolEvent(tool, type, event) { + this.tool = tool; + this.type = type; + this.event = event; + }, + + _choosePoint: function(point, toolPoint) { + return point ? point : toolPoint ? toolPoint.clone() : null; + }, + + getPoint: function() { + return this._choosePoint(this._point, this.tool._point); + }, + + setPoint: function(point) { + this._point = point; + }, + + getLastPoint: function() { + return this._choosePoint(this._lastPoint, this.tool._lastPoint); + }, + + setLastPoint: function(lastPoint) { + this._lastPoint = lastPoint; + }, + + getDownPoint: function() { + return this._choosePoint(this._downPoint, this.tool._downPoint); + }, + + setDownPoint: function(downPoint) { + this._downPoint = downPoint; + }, + + getMiddlePoint: function() { + if (!this._middlePoint && this.tool._lastPoint) { + return this.tool._point.add(this.tool._lastPoint).divide(2); + } + return this._middlePoint; + }, + + setMiddlePoint: function(middlePoint) { + this._middlePoint = middlePoint; + }, + + getDelta: function() { + return !this._delta && this.tool._lastPoint + ? this.tool._point.subtract(this.tool._lastPoint) + : this._delta; + }, + + setDelta: function(delta) { + this._delta = delta; + }, + + getCount: function() { + return this.tool[/^mouse(down|up)$/.test(this.type) + ? '_downCount' : '_moveCount']; + }, + + setCount: function(count) { + this.tool[/^mouse(down|up)$/.test(this.type) ? 'downCount' : 'count'] + = count; + }, + + getItem: function() { + if (!this._item) { + var result = this.tool._scope.project.hitTest(this.getPoint()); + if (result) { + var item = result.item, + parent = item._parent; + while (/^(Group|CompoundPath)$/.test(parent._class)) { + item = parent; + parent = parent._parent; + } + this._item = item; + } + } + return this._item; + }, + + setItem: function(item) { + this._item = item; + }, + + toString: function() { + return '{ type: ' + this.type + + ', point: ' + this.getPoint() + + ', count: ' + this.getCount() + + ', modifiers: ' + this.getModifiers() + + ' }'; + } +}); + +var Tool = PaperScopeItem.extend({ + _class: 'Tool', + _list: 'tools', + _reference: 'tool', + _events: ['onMouseDown', 'onMouseUp', 'onMouseDrag', 'onMouseMove', + 'onActivate', 'onDeactivate', 'onEditOptions', 'onKeyDown', + 'onKeyUp'], + + initialize: function Tool(props) { + PaperScopeItem.call(this); + this._moveCount = -1; + this._downCount = -1; + this.set(props); + }, + + getMinDistance: function() { + return this._minDistance; + }, + + setMinDistance: function(minDistance) { + this._minDistance = minDistance; + if (minDistance != null && this._maxDistance != null + && minDistance > this._maxDistance) { + this._maxDistance = minDistance; + } + }, + + getMaxDistance: function() { + return this._maxDistance; + }, + + setMaxDistance: function(maxDistance) { + this._maxDistance = maxDistance; + if (this._minDistance != null && maxDistance != null + && maxDistance < this._minDistance) { + this._minDistance = maxDistance; + } + }, + + getFixedDistance: function() { + return this._minDistance == this._maxDistance + ? this._minDistance : null; + }, + + setFixedDistance: function(distance) { + this._minDistance = this._maxDistance = distance; + }, + + _handleMouseEvent: function(type, event, point, mouse) { + paper = this._scope; + if (mouse.drag && !this.responds(type)) + type = 'mousemove'; + var move = mouse.move || mouse.drag, + responds = this.responds(type), + minDistance = this.minDistance, + maxDistance = this.maxDistance, + called = false, + tool = this; + function update(minDistance, maxDistance) { + var pt = point, + toolPoint = move ? tool._point : (tool._downPoint || pt); + if (move) { + if (tool._moveCount && pt.equals(toolPoint)) { + return false; + } + if (toolPoint && (minDistance != null || maxDistance != null)) { + var vector = pt.subtract(toolPoint), + distance = vector.getLength(); + if (distance < (minDistance || 0)) + return false; + if (maxDistance) { + pt = toolPoint.add(vector.normalize( + Math.min(distance, maxDistance))); + } + } + tool._moveCount++; + } + tool._point = pt; + tool._lastPoint = toolPoint || pt; + if (mouse.down) { + tool._moveCount = -1; + tool._downPoint = pt; + tool._downCount++; + } + return true; + } + + function emit() { + if (responds) { + called = tool.emit(type, new ToolEvent(tool, type, event)) + || called; + } + } + + if (mouse.down) { + update(); + emit(); + } else if (mouse.up) { + update(null, maxDistance); + emit(); + } else if (responds) { + while (update(minDistance, maxDistance)) + emit(); + } + return called; + } + +}); + +var Http = { + request: function(options) { + var xhr = new self.XMLHttpRequest(); + xhr.open((options.method || 'get').toUpperCase(), options.url, + Base.pick(options.async, true)); + if (options.mimeType) + xhr.overrideMimeType(options.mimeType); + xhr.onload = function() { + var status = xhr.status; + if (status === 0 || status === 200) { + if (options.onLoad) { + options.onLoad.call(xhr, xhr.responseText); + } + } else { + xhr.onerror(); + } + }; + xhr.onerror = function() { + var status = xhr.status, + message = 'Could not load "' + options.url + '" (Status: ' + + status + ')'; + if (options.onError) { + options.onError(message, status); + } else { + throw new Error(message); + } + }; + return xhr.send(null); + } +}; + +var CanvasProvider = { + canvases: [], + + getCanvas: function(width, height) { + if (!window) + return null; + var canvas, + clear = true; + if (typeof width === 'object') { + height = width.height; + width = width.width; + } + if (this.canvases.length) { + canvas = this.canvases.pop(); + } else { + canvas = document.createElement('canvas'); + clear = false; + } + var ctx = canvas.getContext('2d'); + if (!ctx) { + throw new Error('Canvas ' + canvas + + ' is unable to provide a 2D context.'); + } + if (canvas.width === width && canvas.height === height) { + if (clear) + ctx.clearRect(0, 0, width + 1, height + 1); + } else { + canvas.width = width; + canvas.height = height; + } + ctx.save(); + return canvas; + }, + + getContext: function(width, height) { + var canvas = this.getCanvas(width, height); + return canvas ? canvas.getContext('2d') : null; + }, + + release: function(obj) { + var canvas = obj && obj.canvas ? obj.canvas : obj; + if (canvas && canvas.getContext) { + canvas.getContext('2d').restore(); + this.canvases.push(canvas); + } + } +}; + +var BlendMode = new function() { + var min = Math.min, + max = Math.max, + abs = Math.abs, + sr, sg, sb, sa, + br, bg, bb, ba, + dr, dg, db; + + function getLum(r, g, b) { + return 0.2989 * r + 0.587 * g + 0.114 * b; + } + + function setLum(r, g, b, l) { + var d = l - getLum(r, g, b); + dr = r + d; + dg = g + d; + db = b + d; + var l = getLum(dr, dg, db), + mn = min(dr, dg, db), + mx = max(dr, dg, db); + if (mn < 0) { + var lmn = l - mn; + dr = l + (dr - l) * l / lmn; + dg = l + (dg - l) * l / lmn; + db = l + (db - l) * l / lmn; + } + if (mx > 255) { + var ln = 255 - l, + mxl = mx - l; + dr = l + (dr - l) * ln / mxl; + dg = l + (dg - l) * ln / mxl; + db = l + (db - l) * ln / mxl; + } + } + + function getSat(r, g, b) { + return max(r, g, b) - min(r, g, b); + } + + function setSat(r, g, b, s) { + var col = [r, g, b], + mx = max(r, g, b), + mn = min(r, g, b), + md; + mn = mn === r ? 0 : mn === g ? 1 : 2; + mx = mx === r ? 0 : mx === g ? 1 : 2; + md = min(mn, mx) === 0 ? max(mn, mx) === 1 ? 2 : 1 : 0; + if (col[mx] > col[mn]) { + col[md] = (col[md] - col[mn]) * s / (col[mx] - col[mn]); + col[mx] = s; + } else { + col[md] = col[mx] = 0; + } + col[mn] = 0; + dr = col[0]; + dg = col[1]; + db = col[2]; + } + + var modes = { + multiply: function() { + dr = br * sr / 255; + dg = bg * sg / 255; + db = bb * sb / 255; + }, + + screen: function() { + dr = br + sr - (br * sr / 255); + dg = bg + sg - (bg * sg / 255); + db = bb + sb - (bb * sb / 255); + }, + + overlay: function() { + dr = br < 128 ? 2 * br * sr / 255 : 255 - 2 * (255 - br) * (255 - sr) / 255; + dg = bg < 128 ? 2 * bg * sg / 255 : 255 - 2 * (255 - bg) * (255 - sg) / 255; + db = bb < 128 ? 2 * bb * sb / 255 : 255 - 2 * (255 - bb) * (255 - sb) / 255; + }, + + 'soft-light': function() { + var t = sr * br / 255; + dr = t + br * (255 - (255 - br) * (255 - sr) / 255 - t) / 255; + t = sg * bg / 255; + dg = t + bg * (255 - (255 - bg) * (255 - sg) / 255 - t) / 255; + t = sb * bb / 255; + db = t + bb * (255 - (255 - bb) * (255 - sb) / 255 - t) / 255; + }, + + 'hard-light': function() { + dr = sr < 128 ? 2 * sr * br / 255 : 255 - 2 * (255 - sr) * (255 - br) / 255; + dg = sg < 128 ? 2 * sg * bg / 255 : 255 - 2 * (255 - sg) * (255 - bg) / 255; + db = sb < 128 ? 2 * sb * bb / 255 : 255 - 2 * (255 - sb) * (255 - bb) / 255; + }, + + 'color-dodge': function() { + dr = br === 0 ? 0 : sr === 255 ? 255 : min(255, 255 * br / (255 - sr)); + dg = bg === 0 ? 0 : sg === 255 ? 255 : min(255, 255 * bg / (255 - sg)); + db = bb === 0 ? 0 : sb === 255 ? 255 : min(255, 255 * bb / (255 - sb)); + }, + + 'color-burn': function() { + dr = br === 255 ? 255 : sr === 0 ? 0 : max(0, 255 - (255 - br) * 255 / sr); + dg = bg === 255 ? 255 : sg === 0 ? 0 : max(0, 255 - (255 - bg) * 255 / sg); + db = bb === 255 ? 255 : sb === 0 ? 0 : max(0, 255 - (255 - bb) * 255 / sb); + }, + + darken: function() { + dr = br < sr ? br : sr; + dg = bg < sg ? bg : sg; + db = bb < sb ? bb : sb; + }, + + lighten: function() { + dr = br > sr ? br : sr; + dg = bg > sg ? bg : sg; + db = bb > sb ? bb : sb; + }, + + difference: function() { + dr = br - sr; + if (dr < 0) + dr = -dr; + dg = bg - sg; + if (dg < 0) + dg = -dg; + db = bb - sb; + if (db < 0) + db = -db; + }, + + exclusion: function() { + dr = br + sr * (255 - br - br) / 255; + dg = bg + sg * (255 - bg - bg) / 255; + db = bb + sb * (255 - bb - bb) / 255; + }, + + hue: function() { + setSat(sr, sg, sb, getSat(br, bg, bb)); + setLum(dr, dg, db, getLum(br, bg, bb)); + }, + + saturation: function() { + setSat(br, bg, bb, getSat(sr, sg, sb)); + setLum(dr, dg, db, getLum(br, bg, bb)); + }, + + luminosity: function() { + setLum(br, bg, bb, getLum(sr, sg, sb)); + }, + + color: function() { + setLum(sr, sg, sb, getLum(br, bg, bb)); + }, + + add: function() { + dr = min(br + sr, 255); + dg = min(bg + sg, 255); + db = min(bb + sb, 255); + }, + + subtract: function() { + dr = max(br - sr, 0); + dg = max(bg - sg, 0); + db = max(bb - sb, 0); + }, + + average: function() { + dr = (br + sr) / 2; + dg = (bg + sg) / 2; + db = (bb + sb) / 2; + }, + + negation: function() { + dr = 255 - abs(255 - sr - br); + dg = 255 - abs(255 - sg - bg); + db = 255 - abs(255 - sb - bb); + } + }; + + var nativeModes = this.nativeModes = Base.each([ + 'source-over', 'source-in', 'source-out', 'source-atop', + 'destination-over', 'destination-in', 'destination-out', + 'destination-atop', 'lighter', 'darker', 'copy', 'xor' + ], function(mode) { + this[mode] = true; + }, {}); + + var ctx = CanvasProvider.getContext(1, 1); + if (ctx) { + Base.each(modes, function(func, mode) { + var darken = mode === 'darken', + ok = false; + ctx.save(); + try { + ctx.fillStyle = darken ? '#300' : '#a00'; + ctx.fillRect(0, 0, 1, 1); + ctx.globalCompositeOperation = mode; + if (ctx.globalCompositeOperation === mode) { + ctx.fillStyle = darken ? '#a00' : '#300'; + ctx.fillRect(0, 0, 1, 1); + ok = ctx.getImageData(0, 0, 1, 1).data[0] !== darken + ? 170 : 51; + } + } catch (e) {} + ctx.restore(); + nativeModes[mode] = ok; + }); + CanvasProvider.release(ctx); + } + + this.process = function(mode, srcContext, dstContext, alpha, offset) { + var srcCanvas = srcContext.canvas, + normal = mode === 'normal'; + if (normal || nativeModes[mode]) { + dstContext.save(); + dstContext.setTransform(1, 0, 0, 1, 0, 0); + dstContext.globalAlpha = alpha; + if (!normal) + dstContext.globalCompositeOperation = mode; + dstContext.drawImage(srcCanvas, offset.x, offset.y); + dstContext.restore(); + } else { + var process = modes[mode]; + if (!process) + return; + var dstData = dstContext.getImageData(offset.x, offset.y, + srcCanvas.width, srcCanvas.height), + dst = dstData.data, + src = srcContext.getImageData(0, 0, + srcCanvas.width, srcCanvas.height).data; + for (var i = 0, l = dst.length; i < l; i += 4) { + sr = src[i]; + br = dst[i]; + sg = src[i + 1]; + bg = dst[i + 1]; + sb = src[i + 2]; + bb = dst[i + 2]; + sa = src[i + 3]; + ba = dst[i + 3]; + process(); + var a1 = sa * alpha / 255, + a2 = 1 - a1; + dst[i] = a1 * dr + a2 * br; + dst[i + 1] = a1 * dg + a2 * bg; + dst[i + 2] = a1 * db + a2 * bb; + dst[i + 3] = sa * alpha + a2 * ba; + } + dstContext.putImageData(dstData, offset.x, offset.y); + } + }; +}; + +var SvgElement = new function() { + var svg = 'http://www.w3.org/2000/svg', + xmlns = 'http://www.w3.org/2000/xmlns', + xlink = 'http://www.w3.org/1999/xlink', + attributeNamespace = { + href: xlink, + xlink: xmlns, + xmlns: xmlns + '/', + 'xmlns:xlink': xmlns + '/' + }; + + function create(tag, attributes, formatter) { + return set(document.createElementNS(svg, tag), attributes, formatter); + } + + function get(node, name) { + var namespace = attributeNamespace[name], + value = namespace + ? node.getAttributeNS(namespace, name) + : node.getAttribute(name); + return value === 'null' ? null : value; + } + + function set(node, attributes, formatter) { + for (var name in attributes) { + var value = attributes[name], + namespace = attributeNamespace[name]; + if (typeof value === 'number' && formatter) + value = formatter.number(value); + if (namespace) { + node.setAttributeNS(namespace, name, value); + } else { + node.setAttribute(name, value); + } + } + return node; + } + + return { + svg: svg, + xmlns: xmlns, + xlink: xlink, + + create: create, + get: get, + set: set + }; +}; + +var SvgStyles = Base.each({ + fillColor: ['fill', 'color'], + fillRule: ['fill-rule', 'string'], + strokeColor: ['stroke', 'color'], + strokeWidth: ['stroke-width', 'number'], + strokeCap: ['stroke-linecap', 'string'], + strokeJoin: ['stroke-linejoin', 'string'], + strokeScaling: ['vector-effect', 'lookup', { + true: 'none', + false: 'non-scaling-stroke' + }, function(item, value) { + return !value + && (item instanceof PathItem + || item instanceof Shape + || item instanceof TextItem); + }], + miterLimit: ['stroke-miterlimit', 'number'], + dashArray: ['stroke-dasharray', 'array'], + dashOffset: ['stroke-dashoffset', 'number'], + fontFamily: ['font-family', 'string'], + fontWeight: ['font-weight', 'string'], + fontSize: ['font-size', 'number'], + justification: ['text-anchor', 'lookup', { + left: 'start', + center: 'middle', + right: 'end' + }], + opacity: ['opacity', 'number'], + blendMode: ['mix-blend-mode', 'style'] +}, function(entry, key) { + var part = Base.capitalize(key), + lookup = entry[2]; + this[key] = { + type: entry[1], + property: key, + attribute: entry[0], + toSVG: lookup, + fromSVG: lookup && Base.each(lookup, function(value, name) { + this[value] = name; + }, {}), + exportFilter: entry[3], + get: 'get' + part, + set: 'set' + part + }; +}, {}); + +new function() { + var formatter; + + function getTransform(matrix, coordinates, center) { + var attrs = new Base(), + trans = matrix.getTranslation(); + if (coordinates) { + matrix = matrix._shiftless(); + var point = matrix._inverseTransform(trans); + attrs[center ? 'cx' : 'x'] = point.x; + attrs[center ? 'cy' : 'y'] = point.y; + trans = null; + } + if (!matrix.isIdentity()) { + var decomposed = matrix.decompose(); + if (decomposed) { + var parts = [], + angle = decomposed.rotation, + scale = decomposed.scaling, + skew = decomposed.skewing; + if (trans && !trans.isZero()) + parts.push('translate(' + formatter.point(trans) + ')'); + if (angle) + parts.push('rotate(' + formatter.number(angle) + ')'); + if (!Numerical.isZero(scale.x - 1) + || !Numerical.isZero(scale.y - 1)) + parts.push('scale(' + formatter.point(scale) +')'); + if (skew.x) + parts.push('skewX(' + formatter.number(skew.x) + ')'); + if (skew.y) + parts.push('skewY(' + formatter.number(skew.y) + ')'); + attrs.transform = parts.join(' '); + } else { + attrs.transform = 'matrix(' + matrix.getValues().join(',') + ')'; + } + } + return attrs; + } + + function exportGroup(item, options) { + var attrs = getTransform(item._matrix), + children = item._children; + var node = SvgElement.create('g', attrs, formatter); + for (var i = 0, l = children.length; i < l; i++) { + var child = children[i]; + var childNode = exportSVG(child, options); + if (childNode) { + if (child.isClipMask()) { + var clip = SvgElement.create('clipPath'); + clip.appendChild(childNode); + setDefinition(child, clip, 'clip'); + SvgElement.set(node, { + 'clip-path': 'url(#' + clip.id + ')' + }); + } else { + node.appendChild(childNode); + } + } + } + return node; + } + + function exportRaster(item, options) { + var attrs = getTransform(item._matrix, true), + size = item.getSize(), + image = item.getImage(); + attrs.x -= size.width / 2; + attrs.y -= size.height / 2; + attrs.width = size.width; + attrs.height = size.height; + attrs.href = options.embedImages == false && image && image.src + || item.toDataURL(); + return SvgElement.create('image', attrs, formatter); + } + + function exportPath(item, options) { + var matchShapes = options.matchShapes; + if (matchShapes) { + var shape = item.toShape(false); + if (shape) + return exportShape(shape, options); + } + var segments = item._segments, + length = segments.length, + type, + attrs = getTransform(item._matrix); + if (matchShapes && length >= 2 && !item.hasHandles()) { + if (length > 2) { + type = item._closed ? 'polygon' : 'polyline'; + var parts = []; + for (var i = 0; i < length; i++) { + parts.push(formatter.point(segments[i]._point)); + } + attrs.points = parts.join(' '); + } else { + type = 'line'; + var start = segments[0]._point, + end = segments[1]._point; + attrs.set({ + x1: start.x, + y1: start.y, + x2: end.x, + y2: end.y + }); + } + } else { + type = 'path'; + attrs.d = item.getPathData(null, options.precision); + } + return SvgElement.create(type, attrs, formatter); + } + + function exportShape(item) { + var type = item._type, + radius = item._radius, + attrs = getTransform(item._matrix, true, type !== 'rectangle'); + if (type === 'rectangle') { + type = 'rect'; + var size = item._size, + width = size.width, + height = size.height; + attrs.x -= width / 2; + attrs.y -= height / 2; + attrs.width = width; + attrs.height = height; + if (radius.isZero()) + radius = null; + } + if (radius) { + if (type === 'circle') { + attrs.r = radius; + } else { + attrs.rx = radius.width; + attrs.ry = radius.height; + } + } + return SvgElement.create(type, attrs, formatter); + } + + function exportCompoundPath(item, options) { + var attrs = getTransform(item._matrix); + var data = item.getPathData(null, options.precision); + if (data) + attrs.d = data; + return SvgElement.create('path', attrs, formatter); + } + + function exportSymbolItem(item, options) { + var attrs = getTransform(item._matrix, true), + definition = item._definition, + node = getDefinition(definition, 'symbol'), + definitionItem = definition._item, + bounds = definitionItem.getBounds(); + if (!node) { + node = SvgElement.create('symbol', { + viewBox: formatter.rectangle(bounds) + }); + node.appendChild(exportSVG(definitionItem, options)); + setDefinition(definition, node, 'symbol'); + } + attrs.href = '#' + node.id; + attrs.x += bounds.x; + attrs.y += bounds.y; + attrs.width = bounds.width; + attrs.height = bounds.height; + attrs.overflow = 'visible'; + return SvgElement.create('use', attrs, formatter); + } + + function exportGradient(color) { + var gradientNode = getDefinition(color, 'color'); + if (!gradientNode) { + var gradient = color.getGradient(), + radial = gradient._radial, + origin = color.getOrigin(), + destination = color.getDestination(), + attrs; + if (radial) { + attrs = { + cx: origin.x, + cy: origin.y, + r: origin.getDistance(destination) + }; + var highlight = color.getHighlight(); + if (highlight) { + attrs.fx = highlight.x; + attrs.fy = highlight.y; + } + } else { + attrs = { + x1: origin.x, + y1: origin.y, + x2: destination.x, + y2: destination.y + }; + } + attrs.gradientUnits = 'userSpaceOnUse'; + gradientNode = SvgElement.create((radial ? 'radial' : 'linear') + + 'Gradient', attrs, formatter); + var stops = gradient._stops; + for (var i = 0, l = stops.length; i < l; i++) { + var stop = stops[i], + stopColor = stop._color, + alpha = stopColor.getAlpha(), + offset = stop._offset; + attrs = { + offset: offset == null ? i / (l - 1) : offset + }; + if (stopColor) + attrs['stop-color'] = stopColor.toCSS(true); + if (alpha < 1) + attrs['stop-opacity'] = alpha; + gradientNode.appendChild( + SvgElement.create('stop', attrs, formatter)); + } + setDefinition(color, gradientNode, 'color'); + } + return 'url(#' + gradientNode.id + ')'; + } + + function exportText(item) { + var node = SvgElement.create('text', getTransform(item._matrix, true), + formatter); + node.textContent = item._content; + return node; + } + + var exporters = { + Group: exportGroup, + Layer: exportGroup, + Raster: exportRaster, + Path: exportPath, + Shape: exportShape, + CompoundPath: exportCompoundPath, + SymbolItem: exportSymbolItem, + PointText: exportText + }; + + function applyStyle(item, node, isRoot) { + var attrs = {}, + parent = !isRoot && item.getParent(), + style = []; + + if (item._name != null) + attrs.id = item._name; + + Base.each(SvgStyles, function(entry) { + var get = entry.get, + type = entry.type, + value = item[get](); + if (entry.exportFilter + ? entry.exportFilter(item, value) + : !parent || !Base.equals(parent[get](), value)) { + if (type === 'color' && value != null) { + var alpha = value.getAlpha(); + if (alpha < 1) + attrs[entry.attribute + '-opacity'] = alpha; + } + if (type === 'style') { + style.push(entry.attribute + ': ' + value); + } else { + attrs[entry.attribute] = value == null ? 'none' + : type === 'color' ? value.gradient + ? exportGradient(value, item) + : value.toCSS(true) + : type === 'array' ? value.join(',') + : type === 'lookup' ? entry.toSVG[value] + : value; + } + } + }); + + if (style.length) + attrs.style = style.join(';'); + + if (attrs.opacity === 1) + delete attrs.opacity; + + if (!item._visible) + attrs.visibility = 'hidden'; + + return SvgElement.set(node, attrs, formatter); + } + + var definitions; + function getDefinition(item, type) { + if (!definitions) + definitions = { ids: {}, svgs: {} }; + return item && definitions.svgs[type + '-' + + (item._id || item.__id || (item.__id = UID.get('svg')))]; + } + + function setDefinition(item, node, type) { + if (!definitions) + getDefinition(); + var typeId = definitions.ids[type] = (definitions.ids[type] || 0) + 1; + node.id = type + '-' + typeId; + definitions.svgs[type + '-' + (item._id || item.__id)] = node; + } + + function exportDefinitions(node, options) { + var svg = node, + defs = null; + if (definitions) { + svg = node.nodeName.toLowerCase() === 'svg' && node; + for (var i in definitions.svgs) { + if (!defs) { + if (!svg) { + svg = SvgElement.create('svg'); + svg.appendChild(node); + } + defs = svg.insertBefore(SvgElement.create('defs'), + svg.firstChild); + } + defs.appendChild(definitions.svgs[i]); + } + definitions = null; + } + return options.asString + ? new self.XMLSerializer().serializeToString(svg) + : svg; + } + + function exportSVG(item, options, isRoot) { + var exporter = exporters[item._class], + node = exporter && exporter(item, options); + if (node) { + var onExport = options.onExport; + if (onExport) + node = onExport(item, node, options) || node; + var data = JSON.stringify(item._data); + if (data && data !== '{}' && data !== 'null') + node.setAttribute('data-paper-data', data); + } + return node && applyStyle(item, node, isRoot); + } + + function setOptions(options) { + if (!options) + options = {}; + formatter = new Formatter(options.precision); + return options; + } + + Item.inject({ + exportSVG: function(options) { + options = setOptions(options); + return exportDefinitions(exportSVG(this, options, true), options); + } + }); + + Project.inject({ + exportSVG: function(options) { + options = setOptions(options); + var children = this._children, + view = this.getView(), + bounds = Base.pick(options.bounds, 'view'), + mx = options.matrix || bounds === 'view' && view._matrix, + matrix = mx && Matrix.read([mx]), + rect = bounds === 'view' + ? new Rectangle([0, 0], view.getViewSize()) + : bounds === 'content' + ? Item._getBounds(children, matrix, { stroke: true }) + .rect + : Rectangle.read([bounds], 0, { readNull: true }), + attrs = { + version: '1.1', + xmlns: SvgElement.svg, + 'xmlns:xlink': SvgElement.xlink, + }; + if (rect) { + attrs.width = rect.width; + attrs.height = rect.height; + if (rect.x || rect.y) + attrs.viewBox = formatter.rectangle(rect); + } + var node = SvgElement.create('svg', attrs, formatter), + parent = node; + if (matrix && !matrix.isIdentity()) { + parent = node.appendChild(SvgElement.create('g', + getTransform(matrix), formatter)); + } + for (var i = 0, l = children.length; i < l; i++) { + parent.appendChild(exportSVG(children[i], options, true)); + } + return exportDefinitions(node, options); + } + }); +}; + +new function() { + + var definitions = {}, + rootSize; + + function getValue(node, name, isString, allowNull, allowPercent) { + var value = SvgElement.get(node, name), + res = value == null + ? allowNull + ? null + : isString ? '' : 0 + : isString + ? value + : parseFloat(value); + return /%\s*$/.test(value) + ? (res / 100) * (allowPercent ? 1 + : rootSize[/x|^width/.test(name) ? 'width' : 'height']) + : res; + } + + function getPoint(node, x, y, allowNull, allowPercent) { + x = getValue(node, x || 'x', false, allowNull, allowPercent); + y = getValue(node, y || 'y', false, allowNull, allowPercent); + return allowNull && (x == null || y == null) ? null + : new Point(x, y); + } + + function getSize(node, w, h, allowNull, allowPercent) { + w = getValue(node, w || 'width', false, allowNull, allowPercent); + h = getValue(node, h || 'height', false, allowNull, allowPercent); + return allowNull && (w == null || h == null) ? null + : new Size(w, h); + } + + function convertValue(value, type, lookup) { + return value === 'none' ? null + : type === 'number' ? parseFloat(value) + : type === 'array' ? + value ? value.split(/[\s,]+/g).map(parseFloat) : [] + : type === 'color' ? getDefinition(value) || value + : type === 'lookup' ? lookup[value] + : value; + } + + function importGroup(node, type, options, isRoot) { + var nodes = node.childNodes, + isClip = type === 'clippath', + isDefs = type === 'defs', + item = new Group(), + project = item._project, + currentStyle = project._currentStyle, + children = []; + if (!isClip && !isDefs) { + item = applyAttributes(item, node, isRoot); + project._currentStyle = item._style.clone(); + } + if (isRoot) { + var defs = node.querySelectorAll('defs'); + for (var i = 0, l = defs.length; i < l; i++) { + importNode(defs[i], options, false); + } + } + for (var i = 0, l = nodes.length; i < l; i++) { + var childNode = nodes[i], + child; + if (childNode.nodeType === 1 + && !/^defs$/i.test(childNode.nodeName) + && (child = importNode(childNode, options, false)) + && !(child instanceof SymbolDefinition)) + children.push(child); + } + item.addChildren(children); + if (isClip) + item = applyAttributes(item.reduce(), node, isRoot); + project._currentStyle = currentStyle; + if (isClip || isDefs) { + item.remove(); + item = null; + } + return item; + } + + function importPoly(node, type) { + var coords = node.getAttribute('points').match( + /[+-]?(?:\d*\.\d+|\d+\.?)(?:[eE][+-]?\d+)?/g), + points = []; + for (var i = 0, l = coords.length; i < l; i += 2) + points.push(new Point( + parseFloat(coords[i]), + parseFloat(coords[i + 1]))); + var path = new Path(points); + if (type === 'polygon') + path.closePath(); + return path; + } + + function importPath(node) { + return PathItem.create(node.getAttribute('d')); + } + + function importGradient(node, type) { + var id = (getValue(node, 'href', true) || '').substring(1), + radial = type === 'radialgradient', + gradient; + if (id) { + gradient = definitions[id].getGradient(); + if (gradient._radial ^ radial) { + gradient = gradient.clone(); + gradient._radial = radial; + } + } else { + var nodes = node.childNodes, + stops = []; + for (var i = 0, l = nodes.length; i < l; i++) { + var child = nodes[i]; + if (child.nodeType === 1) + stops.push(applyAttributes(new GradientStop(), child)); + } + gradient = new Gradient(stops, radial); + } + var origin, destination, highlight, + scaleToBounds = getValue(node, 'gradientUnits', true) !== + 'userSpaceOnUse'; + if (radial) { + origin = getPoint(node, 'cx', 'cy', false, scaleToBounds); + destination = origin.add( + getValue(node, 'r', false, false, scaleToBounds), 0); + highlight = getPoint(node, 'fx', 'fy', true, scaleToBounds); + } else { + origin = getPoint(node, 'x1', 'y1', false, scaleToBounds); + destination = getPoint(node, 'x2', 'y2', false, scaleToBounds); + } + var color = applyAttributes( + new Color(gradient, origin, destination, highlight), node); + color._scaleToBounds = scaleToBounds; + return null; + } + + var importers = { + '#document': function (node, type, options, isRoot) { + var nodes = node.childNodes; + for (var i = 0, l = nodes.length; i < l; i++) { + var child = nodes[i]; + if (child.nodeType === 1) + return importNode(child, options, isRoot); + } + }, + g: importGroup, + svg: importGroup, + clippath: importGroup, + polygon: importPoly, + polyline: importPoly, + path: importPath, + lineargradient: importGradient, + radialgradient: importGradient, + + image: function (node) { + var raster = new Raster(getValue(node, 'href', true)); + raster.on('load', function() { + var size = getSize(node); + this.setSize(size); + var center = this._matrix._transformPoint( + getPoint(node).add(size.divide(2))); + this.translate(center); + }); + return raster; + }, + + symbol: function(node, type, options, isRoot) { + return new SymbolDefinition( + importGroup(node, type, options, isRoot), true); + }, + + defs: importGroup, + + use: function(node) { + var id = (getValue(node, 'href', true) || '').substring(1), + definition = definitions[id], + point = getPoint(node); + return definition + ? definition instanceof SymbolDefinition + ? definition.place(point) + : definition.clone().translate(point) + : null; + }, + + circle: function(node) { + return new Shape.Circle( + getPoint(node, 'cx', 'cy'), + getValue(node, 'r')); + }, + + ellipse: function(node) { + return new Shape.Ellipse({ + center: getPoint(node, 'cx', 'cy'), + radius: getSize(node, 'rx', 'ry') + }); + }, + + rect: function(node) { + return new Shape.Rectangle(new Rectangle( + getPoint(node), + getSize(node) + ), getSize(node, 'rx', 'ry')); + }, + + line: function(node) { + return new Path.Line( + getPoint(node, 'x1', 'y1'), + getPoint(node, 'x2', 'y2')); + }, + + text: function(node) { + var text = new PointText(getPoint(node).add( + getPoint(node, 'dx', 'dy'))); + text.setContent(node.textContent.trim() || ''); + return text; + } + }; + + function applyTransform(item, value, name, node) { + if (item.transform) { + var transforms = (node.getAttribute(name) || '').split(/\)\s*/g), + matrix = new Matrix(); + for (var i = 0, l = transforms.length; i < l; i++) { + var transform = transforms[i]; + if (!transform) + break; + var parts = transform.split(/\(\s*/), + command = parts[0], + v = parts[1].split(/[\s,]+/g); + for (var j = 0, m = v.length; j < m; j++) + v[j] = parseFloat(v[j]); + switch (command) { + case 'matrix': + matrix.append( + new Matrix(v[0], v[1], v[2], v[3], v[4], v[5])); + break; + case 'rotate': + matrix.rotate(v[0], v[1], v[2]); + break; + case 'translate': + matrix.translate(v[0], v[1]); + break; + case 'scale': + matrix.scale(v); + break; + case 'skewX': + matrix.skew(v[0], 0); + break; + case 'skewY': + matrix.skew(0, v[0]); + break; + } + } + item.transform(matrix); + } + } + + function applyOpacity(item, value, name) { + var key = name === 'fill-opacity' ? 'getFillColor' : 'getStrokeColor', + color = item[key] && item[key](); + if (color) + color.setAlpha(parseFloat(value)); + } + + var attributes = Base.set(Base.each(SvgStyles, function(entry) { + this[entry.attribute] = function(item, value) { + if (item[entry.set]) { + item[entry.set](convertValue(value, entry.type, entry.fromSVG)); + if (entry.type === 'color') { + var color = item[entry.get](); + if (color) { + if (color._scaleToBounds) { + var bounds = item.getBounds(); + color.transform(new Matrix() + .translate(bounds.getPoint()) + .scale(bounds.getSize())); + } + } + } + } + }; + }, {}), { + id: function(item, value) { + definitions[value] = item; + if (item.setName) + item.setName(value); + }, + + 'clip-path': function(item, value) { + var clip = getDefinition(value); + if (clip) { + clip = clip.clone(); + clip.setClipMask(true); + if (item instanceof Group) { + item.insertChild(0, clip); + } else { + return new Group(clip, item); + } + } + }, + + gradientTransform: applyTransform, + transform: applyTransform, + + 'fill-opacity': applyOpacity, + 'stroke-opacity': applyOpacity, + + visibility: function(item, value) { + if (item.setVisible) + item.setVisible(value === 'visible'); + }, + + display: function(item, value) { + if (item.setVisible) + item.setVisible(value !== null); + }, + + 'stop-color': function(item, value) { + if (item.setColor) + item.setColor(value); + }, + + 'stop-opacity': function(item, value) { + if (item._color) + item._color.setAlpha(parseFloat(value)); + }, + + offset: function(item, value) { + if (item.setOffset) { + var percent = value.match(/(.*)%$/); + item.setOffset(percent ? percent[1] / 100 : parseFloat(value)); + } + }, + + viewBox: function(item, value, name, node, styles) { + var rect = new Rectangle(convertValue(value, 'array')), + size = getSize(node, null, null, true), + group, + matrix; + if (item instanceof Group) { + var scale = size ? size.divide(rect.getSize()) : 1, + matrix = new Matrix().scale(scale) + .translate(rect.getPoint().negate()); + group = item; + } else if (item instanceof SymbolDefinition) { + if (size) + rect.setSize(size); + group = item._item; + } + if (group) { + if (getAttribute(node, 'overflow', styles) !== 'visible') { + var clip = new Shape.Rectangle(rect); + clip.setClipMask(true); + group.addChild(clip); + } + if (matrix) + group.transform(matrix); + } + } + }); + + function getAttribute(node, name, styles) { + var attr = node.attributes[name], + value = attr && attr.value; + if (!value) { + var style = Base.camelize(name); + value = node.style[style]; + if (!value && styles.node[style] !== styles.parent[style]) + value = styles.node[style]; + } + return !value ? undefined + : value === 'none' ? null + : value; + } + + function applyAttributes(item, node, isRoot) { + if (node.style) { + var parent = node.parentNode, + styles = { + node: DomElement.getStyles(node) || {}, + parent: !isRoot && !/^defs$/i.test(parent.tagName) + && DomElement.getStyles(parent) || {} + }; + Base.each(attributes, function(apply, name) { + var value = getAttribute(node, name, styles); + item = value !== undefined + && apply(item, value, name, node, styles) || item; + }); + } + return item; + } + + function getDefinition(value) { + var match = value && value.match(/\((?:["'#]*)([^"')]+)/), + name = match && match[1], + res = name && definitions[window + ? name.replace(window.location.href.split('#')[0] + '#', '') + : name]; + if (res && res._scaleToBounds) { + res = res.clone(); + res._scaleToBounds = true; + } + return res; + } + + function importNode(node, options, isRoot) { + var type = node.nodeName.toLowerCase(), + isElement = type !== '#document', + body = document.body, + container, + parent, + next; + if (isRoot && isElement) { + rootSize = paper.getView().getSize(); + rootSize = getSize(node, null, null, true) || rootSize; + container = SvgElement.create('svg', { + style: 'stroke-width: 1px; stroke-miterlimit: 10' + }); + parent = node.parentNode; + next = node.nextSibling; + container.appendChild(node); + body.appendChild(container); + } + var settings = paper.settings, + applyMatrix = settings.applyMatrix, + insertItems = settings.insertItems; + settings.applyMatrix = false; + settings.insertItems = false; + var importer = importers[type], + item = importer && importer(node, type, options, isRoot) || null; + settings.insertItems = insertItems; + settings.applyMatrix = applyMatrix; + if (item) { + if (isElement && !(item instanceof Group)) + item = applyAttributes(item, node, isRoot); + var onImport = options.onImport, + data = isElement && node.getAttribute('data-paper-data'); + if (onImport) + item = onImport(node, item, options) || item; + if (options.expandShapes && item instanceof Shape) { + item.remove(); + item = item.toPath(); + } + if (data) + item._data = JSON.parse(data); + } + if (container) { + body.removeChild(container); + if (parent) { + if (next) { + parent.insertBefore(node, next); + } else { + parent.appendChild(node); + } + } + } + if (isRoot) { + definitions = {}; + if (item && Base.pick(options.applyMatrix, applyMatrix)) + item.matrix.apply(true, true); + } + return item; + } + + function importSVG(source, options, owner) { + if (!source) + return null; + options = typeof options === 'function' ? { onLoad: options } + : options || {}; + var scope = paper, + item = null; + + function onLoad(svg) { + try { + var node = typeof svg === 'object' ? svg : new self.DOMParser() + .parseFromString(svg, 'image/svg+xml'); + if (!node.nodeName) { + node = null; + throw new Error('Unsupported SVG source: ' + source); + } + paper = scope; + item = importNode(node, options, true); + if (!options || options.insert !== false) { + owner._insertItem(undefined, item); + } + var onLoad = options.onLoad; + if (onLoad) + onLoad(item, svg); + } catch (e) { + onError(e); + } + } + + function onError(message, status) { + var onError = options.onError; + if (onError) { + onError(message, status); + } else { + throw new Error(message); + } + } + + if (typeof source === 'string' && !/^.* 3) { + cats.sort(function(a, b) {return b.length - a.length;}); + f += "switch(str.length){"; + for (var i = 0; i < cats.length; ++i) { + var cat = cats[i]; + f += "case " + cat[0].length + ":"; + compareTo(cat); + } + f += "}"; + + } else { + compareTo(words); + } + return new Function("str", f); + } + + var isReservedWord3 = makePredicate("abstract boolean byte char class double enum export extends final float goto implements import int interface long native package private protected public short static super synchronized throws transient volatile"); + + var isReservedWord5 = makePredicate("class enum extends super const export import"); + + var isStrictReservedWord = makePredicate("implements interface let package private protected public static yield"); + + var isStrictBadIdWord = makePredicate("eval arguments"); + + var isKeyword = makePredicate("break case catch continue debugger default do else finally for function if return switch throw try var while with null true false instanceof typeof void delete new in this"); + + var nonASCIIwhitespace = /[\u1680\u180e\u2000-\u200a\u202f\u205f\u3000\ufeff]/; + var nonASCIIidentifierStartChars = "\xaa\xb5\xba\xc0-\xd6\xd8-\xf6\xf8-\u02c1\u02c6-\u02d1\u02e0-\u02e4\u02ec\u02ee\u0370-\u0374\u0376\u0377\u037a-\u037d\u0386\u0388-\u038a\u038c\u038e-\u03a1\u03a3-\u03f5\u03f7-\u0481\u048a-\u0527\u0531-\u0556\u0559\u0561-\u0587\u05d0-\u05ea\u05f0-\u05f2\u0620-\u064a\u066e\u066f\u0671-\u06d3\u06d5\u06e5\u06e6\u06ee\u06ef\u06fa-\u06fc\u06ff\u0710\u0712-\u072f\u074d-\u07a5\u07b1\u07ca-\u07ea\u07f4\u07f5\u07fa\u0800-\u0815\u081a\u0824\u0828\u0840-\u0858\u08a0\u08a2-\u08ac\u0904-\u0939\u093d\u0950\u0958-\u0961\u0971-\u0977\u0979-\u097f\u0985-\u098c\u098f\u0990\u0993-\u09a8\u09aa-\u09b0\u09b2\u09b6-\u09b9\u09bd\u09ce\u09dc\u09dd\u09df-\u09e1\u09f0\u09f1\u0a05-\u0a0a\u0a0f\u0a10\u0a13-\u0a28\u0a2a-\u0a30\u0a32\u0a33\u0a35\u0a36\u0a38\u0a39\u0a59-\u0a5c\u0a5e\u0a72-\u0a74\u0a85-\u0a8d\u0a8f-\u0a91\u0a93-\u0aa8\u0aaa-\u0ab0\u0ab2\u0ab3\u0ab5-\u0ab9\u0abd\u0ad0\u0ae0\u0ae1\u0b05-\u0b0c\u0b0f\u0b10\u0b13-\u0b28\u0b2a-\u0b30\u0b32\u0b33\u0b35-\u0b39\u0b3d\u0b5c\u0b5d\u0b5f-\u0b61\u0b71\u0b83\u0b85-\u0b8a\u0b8e-\u0b90\u0b92-\u0b95\u0b99\u0b9a\u0b9c\u0b9e\u0b9f\u0ba3\u0ba4\u0ba8-\u0baa\u0bae-\u0bb9\u0bd0\u0c05-\u0c0c\u0c0e-\u0c10\u0c12-\u0c28\u0c2a-\u0c33\u0c35-\u0c39\u0c3d\u0c58\u0c59\u0c60\u0c61\u0c85-\u0c8c\u0c8e-\u0c90\u0c92-\u0ca8\u0caa-\u0cb3\u0cb5-\u0cb9\u0cbd\u0cde\u0ce0\u0ce1\u0cf1\u0cf2\u0d05-\u0d0c\u0d0e-\u0d10\u0d12-\u0d3a\u0d3d\u0d4e\u0d60\u0d61\u0d7a-\u0d7f\u0d85-\u0d96\u0d9a-\u0db1\u0db3-\u0dbb\u0dbd\u0dc0-\u0dc6\u0e01-\u0e30\u0e32\u0e33\u0e40-\u0e46\u0e81\u0e82\u0e84\u0e87\u0e88\u0e8a\u0e8d\u0e94-\u0e97\u0e99-\u0e9f\u0ea1-\u0ea3\u0ea5\u0ea7\u0eaa\u0eab\u0ead-\u0eb0\u0eb2\u0eb3\u0ebd\u0ec0-\u0ec4\u0ec6\u0edc-\u0edf\u0f00\u0f40-\u0f47\u0f49-\u0f6c\u0f88-\u0f8c\u1000-\u102a\u103f\u1050-\u1055\u105a-\u105d\u1061\u1065\u1066\u106e-\u1070\u1075-\u1081\u108e\u10a0-\u10c5\u10c7\u10cd\u10d0-\u10fa\u10fc-\u1248\u124a-\u124d\u1250-\u1256\u1258\u125a-\u125d\u1260-\u1288\u128a-\u128d\u1290-\u12b0\u12b2-\u12b5\u12b8-\u12be\u12c0\u12c2-\u12c5\u12c8-\u12d6\u12d8-\u1310\u1312-\u1315\u1318-\u135a\u1380-\u138f\u13a0-\u13f4\u1401-\u166c\u166f-\u167f\u1681-\u169a\u16a0-\u16ea\u16ee-\u16f0\u1700-\u170c\u170e-\u1711\u1720-\u1731\u1740-\u1751\u1760-\u176c\u176e-\u1770\u1780-\u17b3\u17d7\u17dc\u1820-\u1877\u1880-\u18a8\u18aa\u18b0-\u18f5\u1900-\u191c\u1950-\u196d\u1970-\u1974\u1980-\u19ab\u19c1-\u19c7\u1a00-\u1a16\u1a20-\u1a54\u1aa7\u1b05-\u1b33\u1b45-\u1b4b\u1b83-\u1ba0\u1bae\u1baf\u1bba-\u1be5\u1c00-\u1c23\u1c4d-\u1c4f\u1c5a-\u1c7d\u1ce9-\u1cec\u1cee-\u1cf1\u1cf5\u1cf6\u1d00-\u1dbf\u1e00-\u1f15\u1f18-\u1f1d\u1f20-\u1f45\u1f48-\u1f4d\u1f50-\u1f57\u1f59\u1f5b\u1f5d\u1f5f-\u1f7d\u1f80-\u1fb4\u1fb6-\u1fbc\u1fbe\u1fc2-\u1fc4\u1fc6-\u1fcc\u1fd0-\u1fd3\u1fd6-\u1fdb\u1fe0-\u1fec\u1ff2-\u1ff4\u1ff6-\u1ffc\u2071\u207f\u2090-\u209c\u2102\u2107\u210a-\u2113\u2115\u2119-\u211d\u2124\u2126\u2128\u212a-\u212d\u212f-\u2139\u213c-\u213f\u2145-\u2149\u214e\u2160-\u2188\u2c00-\u2c2e\u2c30-\u2c5e\u2c60-\u2ce4\u2ceb-\u2cee\u2cf2\u2cf3\u2d00-\u2d25\u2d27\u2d2d\u2d30-\u2d67\u2d6f\u2d80-\u2d96\u2da0-\u2da6\u2da8-\u2dae\u2db0-\u2db6\u2db8-\u2dbe\u2dc0-\u2dc6\u2dc8-\u2dce\u2dd0-\u2dd6\u2dd8-\u2dde\u2e2f\u3005-\u3007\u3021-\u3029\u3031-\u3035\u3038-\u303c\u3041-\u3096\u309d-\u309f\u30a1-\u30fa\u30fc-\u30ff\u3105-\u312d\u3131-\u318e\u31a0-\u31ba\u31f0-\u31ff\u3400-\u4db5\u4e00-\u9fcc\ua000-\ua48c\ua4d0-\ua4fd\ua500-\ua60c\ua610-\ua61f\ua62a\ua62b\ua640-\ua66e\ua67f-\ua697\ua6a0-\ua6ef\ua717-\ua71f\ua722-\ua788\ua78b-\ua78e\ua790-\ua793\ua7a0-\ua7aa\ua7f8-\ua801\ua803-\ua805\ua807-\ua80a\ua80c-\ua822\ua840-\ua873\ua882-\ua8b3\ua8f2-\ua8f7\ua8fb\ua90a-\ua925\ua930-\ua946\ua960-\ua97c\ua984-\ua9b2\ua9cf\uaa00-\uaa28\uaa40-\uaa42\uaa44-\uaa4b\uaa60-\uaa76\uaa7a\uaa80-\uaaaf\uaab1\uaab5\uaab6\uaab9-\uaabd\uaac0\uaac2\uaadb-\uaadd\uaae0-\uaaea\uaaf2-\uaaf4\uab01-\uab06\uab09-\uab0e\uab11-\uab16\uab20-\uab26\uab28-\uab2e\uabc0-\uabe2\uac00-\ud7a3\ud7b0-\ud7c6\ud7cb-\ud7fb\uf900-\ufa6d\ufa70-\ufad9\ufb00-\ufb06\ufb13-\ufb17\ufb1d\ufb1f-\ufb28\ufb2a-\ufb36\ufb38-\ufb3c\ufb3e\ufb40\ufb41\ufb43\ufb44\ufb46-\ufbb1\ufbd3-\ufd3d\ufd50-\ufd8f\ufd92-\ufdc7\ufdf0-\ufdfb\ufe70-\ufe74\ufe76-\ufefc\uff21-\uff3a\uff41-\uff5a\uff66-\uffbe\uffc2-\uffc7\uffca-\uffcf\uffd2-\uffd7\uffda-\uffdc"; + var nonASCIIidentifierChars = "\u0300-\u036f\u0483-\u0487\u0591-\u05bd\u05bf\u05c1\u05c2\u05c4\u05c5\u05c7\u0610-\u061a\u0620-\u0649\u0672-\u06d3\u06e7-\u06e8\u06fb-\u06fc\u0730-\u074a\u0800-\u0814\u081b-\u0823\u0825-\u0827\u0829-\u082d\u0840-\u0857\u08e4-\u08fe\u0900-\u0903\u093a-\u093c\u093e-\u094f\u0951-\u0957\u0962-\u0963\u0966-\u096f\u0981-\u0983\u09bc\u09be-\u09c4\u09c7\u09c8\u09d7\u09df-\u09e0\u0a01-\u0a03\u0a3c\u0a3e-\u0a42\u0a47\u0a48\u0a4b-\u0a4d\u0a51\u0a66-\u0a71\u0a75\u0a81-\u0a83\u0abc\u0abe-\u0ac5\u0ac7-\u0ac9\u0acb-\u0acd\u0ae2-\u0ae3\u0ae6-\u0aef\u0b01-\u0b03\u0b3c\u0b3e-\u0b44\u0b47\u0b48\u0b4b-\u0b4d\u0b56\u0b57\u0b5f-\u0b60\u0b66-\u0b6f\u0b82\u0bbe-\u0bc2\u0bc6-\u0bc8\u0bca-\u0bcd\u0bd7\u0be6-\u0bef\u0c01-\u0c03\u0c46-\u0c48\u0c4a-\u0c4d\u0c55\u0c56\u0c62-\u0c63\u0c66-\u0c6f\u0c82\u0c83\u0cbc\u0cbe-\u0cc4\u0cc6-\u0cc8\u0cca-\u0ccd\u0cd5\u0cd6\u0ce2-\u0ce3\u0ce6-\u0cef\u0d02\u0d03\u0d46-\u0d48\u0d57\u0d62-\u0d63\u0d66-\u0d6f\u0d82\u0d83\u0dca\u0dcf-\u0dd4\u0dd6\u0dd8-\u0ddf\u0df2\u0df3\u0e34-\u0e3a\u0e40-\u0e45\u0e50-\u0e59\u0eb4-\u0eb9\u0ec8-\u0ecd\u0ed0-\u0ed9\u0f18\u0f19\u0f20-\u0f29\u0f35\u0f37\u0f39\u0f41-\u0f47\u0f71-\u0f84\u0f86-\u0f87\u0f8d-\u0f97\u0f99-\u0fbc\u0fc6\u1000-\u1029\u1040-\u1049\u1067-\u106d\u1071-\u1074\u1082-\u108d\u108f-\u109d\u135d-\u135f\u170e-\u1710\u1720-\u1730\u1740-\u1750\u1772\u1773\u1780-\u17b2\u17dd\u17e0-\u17e9\u180b-\u180d\u1810-\u1819\u1920-\u192b\u1930-\u193b\u1951-\u196d\u19b0-\u19c0\u19c8-\u19c9\u19d0-\u19d9\u1a00-\u1a15\u1a20-\u1a53\u1a60-\u1a7c\u1a7f-\u1a89\u1a90-\u1a99\u1b46-\u1b4b\u1b50-\u1b59\u1b6b-\u1b73\u1bb0-\u1bb9\u1be6-\u1bf3\u1c00-\u1c22\u1c40-\u1c49\u1c5b-\u1c7d\u1cd0-\u1cd2\u1d00-\u1dbe\u1e01-\u1f15\u200c\u200d\u203f\u2040\u2054\u20d0-\u20dc\u20e1\u20e5-\u20f0\u2d81-\u2d96\u2de0-\u2dff\u3021-\u3028\u3099\u309a\ua640-\ua66d\ua674-\ua67d\ua69f\ua6f0-\ua6f1\ua7f8-\ua800\ua806\ua80b\ua823-\ua827\ua880-\ua881\ua8b4-\ua8c4\ua8d0-\ua8d9\ua8f3-\ua8f7\ua900-\ua909\ua926-\ua92d\ua930-\ua945\ua980-\ua983\ua9b3-\ua9c0\uaa00-\uaa27\uaa40-\uaa41\uaa4c-\uaa4d\uaa50-\uaa59\uaa7b\uaae0-\uaae9\uaaf2-\uaaf3\uabc0-\uabe1\uabec\uabed\uabf0-\uabf9\ufb20-\ufb28\ufe00-\ufe0f\ufe20-\ufe26\ufe33\ufe34\ufe4d-\ufe4f\uff10-\uff19\uff3f"; + var nonASCIIidentifierStart = new RegExp("[" + nonASCIIidentifierStartChars + "]"); + var nonASCIIidentifier = new RegExp("[" + nonASCIIidentifierStartChars + nonASCIIidentifierChars + "]"); + + var newline = /[\n\r\u2028\u2029]/; + + var lineBreak = /\r\n|[\n\r\u2028\u2029]/g; + + var isIdentifierStart = exports.isIdentifierStart = function(code) { + if (code < 65) return code === 36; + if (code < 91) return true; + if (code < 97) return code === 95; + if (code < 123)return true; + return code >= 0xaa && nonASCIIidentifierStart.test(String.fromCharCode(code)); + }; + + var isIdentifierChar = exports.isIdentifierChar = function(code) { + if (code < 48) return code === 36; + if (code < 58) return true; + if (code < 65) return false; + if (code < 91) return true; + if (code < 97) return code === 95; + if (code < 123)return true; + return code >= 0xaa && nonASCIIidentifier.test(String.fromCharCode(code)); + }; + + function line_loc_t() { + this.line = tokCurLine; + this.column = tokPos - tokLineStart; + } + + function initTokenState() { + tokCurLine = 1; + tokPos = tokLineStart = 0; + tokRegexpAllowed = true; + skipSpace(); + } + + function finishToken(type, val) { + tokEnd = tokPos; + if (options.locations) tokEndLoc = new line_loc_t; + tokType = type; + skipSpace(); + tokVal = val; + tokRegexpAllowed = type.beforeExpr; + } + + function skipBlockComment() { + var startLoc = options.onComment && options.locations && new line_loc_t; + var start = tokPos, end = input.indexOf("*/", tokPos += 2); + if (end === -1) raise(tokPos - 2, "Unterminated comment"); + tokPos = end + 2; + if (options.locations) { + lineBreak.lastIndex = start; + var match; + while ((match = lineBreak.exec(input)) && match.index < tokPos) { + ++tokCurLine; + tokLineStart = match.index + match[0].length; + } + } + if (options.onComment) + options.onComment(true, input.slice(start + 2, end), start, tokPos, + startLoc, options.locations && new line_loc_t); + } + + function skipLineComment() { + var start = tokPos; + var startLoc = options.onComment && options.locations && new line_loc_t; + var ch = input.charCodeAt(tokPos+=2); + while (tokPos < inputLen && ch !== 10 && ch !== 13 && ch !== 8232 && ch !== 8233) { + ++tokPos; + ch = input.charCodeAt(tokPos); + } + if (options.onComment) + options.onComment(false, input.slice(start + 2, tokPos), start, tokPos, + startLoc, options.locations && new line_loc_t); + } + + function skipSpace() { + while (tokPos < inputLen) { + var ch = input.charCodeAt(tokPos); + if (ch === 32) { + ++tokPos; + } else if (ch === 13) { + ++tokPos; + var next = input.charCodeAt(tokPos); + if (next === 10) { + ++tokPos; + } + if (options.locations) { + ++tokCurLine; + tokLineStart = tokPos; + } + } else if (ch === 10 || ch === 8232 || ch === 8233) { + ++tokPos; + if (options.locations) { + ++tokCurLine; + tokLineStart = tokPos; + } + } else if (ch > 8 && ch < 14) { + ++tokPos; + } else if (ch === 47) { + var next = input.charCodeAt(tokPos + 1); + if (next === 42) { + skipBlockComment(); + } else if (next === 47) { + skipLineComment(); + } else break; + } else if (ch === 160) { + ++tokPos; + } else if (ch >= 5760 && nonASCIIwhitespace.test(String.fromCharCode(ch))) { + ++tokPos; + } else { + break; + } + } + } + + function readToken_dot() { + var next = input.charCodeAt(tokPos + 1); + if (next >= 48 && next <= 57) return readNumber(true); + ++tokPos; + return finishToken(_dot); + } + + function readToken_slash() { + var next = input.charCodeAt(tokPos + 1); + if (tokRegexpAllowed) {++tokPos; return readRegexp();} + if (next === 61) return finishOp(_assign, 2); + return finishOp(_slash, 1); + } + + function readToken_mult_modulo() { + var next = input.charCodeAt(tokPos + 1); + if (next === 61) return finishOp(_assign, 2); + return finishOp(_multiplyModulo, 1); + } + + function readToken_pipe_amp(code) { + var next = input.charCodeAt(tokPos + 1); + if (next === code) return finishOp(code === 124 ? _logicalOR : _logicalAND, 2); + if (next === 61) return finishOp(_assign, 2); + return finishOp(code === 124 ? _bitwiseOR : _bitwiseAND, 1); + } + + function readToken_caret() { + var next = input.charCodeAt(tokPos + 1); + if (next === 61) return finishOp(_assign, 2); + return finishOp(_bitwiseXOR, 1); + } + + function readToken_plus_min(code) { + var next = input.charCodeAt(tokPos + 1); + if (next === code) { + if (next == 45 && input.charCodeAt(tokPos + 2) == 62 && + newline.test(input.slice(lastEnd, tokPos))) { + tokPos += 3; + skipLineComment(); + skipSpace(); + return readToken(); + } + return finishOp(_incDec, 2); + } + if (next === 61) return finishOp(_assign, 2); + return finishOp(_plusMin, 1); + } + + function readToken_lt_gt(code) { + var next = input.charCodeAt(tokPos + 1); + var size = 1; + if (next === code) { + size = code === 62 && input.charCodeAt(tokPos + 2) === 62 ? 3 : 2; + if (input.charCodeAt(tokPos + size) === 61) return finishOp(_assign, size + 1); + return finishOp(_bitShift, size); + } + if (next == 33 && code == 60 && input.charCodeAt(tokPos + 2) == 45 && + input.charCodeAt(tokPos + 3) == 45) { + tokPos += 4; + skipLineComment(); + skipSpace(); + return readToken(); + } + if (next === 61) + size = input.charCodeAt(tokPos + 2) === 61 ? 3 : 2; + return finishOp(_relational, size); + } + + function readToken_eq_excl(code) { + var next = input.charCodeAt(tokPos + 1); + if (next === 61) return finishOp(_equality, input.charCodeAt(tokPos + 2) === 61 ? 3 : 2); + return finishOp(code === 61 ? _eq : _prefix, 1); + } + + function getTokenFromCode(code) { + switch(code) { + case 46: + return readToken_dot(); + + case 40: ++tokPos; return finishToken(_parenL); + case 41: ++tokPos; return finishToken(_parenR); + case 59: ++tokPos; return finishToken(_semi); + case 44: ++tokPos; return finishToken(_comma); + case 91: ++tokPos; return finishToken(_bracketL); + case 93: ++tokPos; return finishToken(_bracketR); + case 123: ++tokPos; return finishToken(_braceL); + case 125: ++tokPos; return finishToken(_braceR); + case 58: ++tokPos; return finishToken(_colon); + case 63: ++tokPos; return finishToken(_question); + + case 48: + var next = input.charCodeAt(tokPos + 1); + if (next === 120 || next === 88) return readHexNumber(); + case 49: case 50: case 51: case 52: case 53: case 54: case 55: case 56: case 57: + return readNumber(false); + + case 34: case 39: + return readString(code); + + case 47: + return readToken_slash(code); + + case 37: case 42: + return readToken_mult_modulo(); + + case 124: case 38: + return readToken_pipe_amp(code); + + case 94: + return readToken_caret(); + + case 43: case 45: + return readToken_plus_min(code); + + case 60: case 62: + return readToken_lt_gt(code); + + case 61: case 33: + return readToken_eq_excl(code); + + case 126: + return finishOp(_prefix, 1); + } + + return false; + } + + function readToken(forceRegexp) { + if (!forceRegexp) tokStart = tokPos; + else tokPos = tokStart + 1; + if (options.locations) tokStartLoc = new line_loc_t; + if (forceRegexp) return readRegexp(); + if (tokPos >= inputLen) return finishToken(_eof); + + var code = input.charCodeAt(tokPos); + if (isIdentifierStart(code) || code === 92 ) return readWord(); + + var tok = getTokenFromCode(code); + + if (tok === false) { + var ch = String.fromCharCode(code); + if (ch === "\\" || nonASCIIidentifierStart.test(ch)) return readWord(); + raise(tokPos, "Unexpected character '" + ch + "'"); + } + return tok; + } + + function finishOp(type, size) { + var str = input.slice(tokPos, tokPos + size); + tokPos += size; + finishToken(type, str); + } + + function readRegexp() { + var content = "", escaped, inClass, start = tokPos; + for (;;) { + if (tokPos >= inputLen) raise(start, "Unterminated regular expression"); + var ch = input.charAt(tokPos); + if (newline.test(ch)) raise(start, "Unterminated regular expression"); + if (!escaped) { + if (ch === "[") inClass = true; + else if (ch === "]" && inClass) inClass = false; + else if (ch === "/" && !inClass) break; + escaped = ch === "\\"; + } else escaped = false; + ++tokPos; + } + var content = input.slice(start, tokPos); + ++tokPos; + var mods = readWord1(); + if (mods && !/^[gmsiy]*$/.test(mods)) raise(start, "Invalid regexp flag"); + try { + var value = new RegExp(content, mods); + } catch (e) { + if (e instanceof SyntaxError) raise(start, e.message); + raise(e); + } + return finishToken(_regexp, value); + } + + function readInt(radix, len) { + var start = tokPos, total = 0; + for (var i = 0, e = len == null ? Infinity : len; i < e; ++i) { + var code = input.charCodeAt(tokPos), val; + if (code >= 97) val = code - 97 + 10; + else if (code >= 65) val = code - 65 + 10; + else if (code >= 48 && code <= 57) val = code - 48; + else val = Infinity; + if (val >= radix) break; + ++tokPos; + total = total * radix + val; + } + if (tokPos === start || len != null && tokPos - start !== len) return null; + + return total; + } + + function readHexNumber() { + tokPos += 2; + var val = readInt(16); + if (val == null) raise(tokStart + 2, "Expected hexadecimal number"); + if (isIdentifierStart(input.charCodeAt(tokPos))) raise(tokPos, "Identifier directly after number"); + return finishToken(_num, val); + } + + function readNumber(startsWithDot) { + var start = tokPos, isFloat = false, octal = input.charCodeAt(tokPos) === 48; + if (!startsWithDot && readInt(10) === null) raise(start, "Invalid number"); + if (input.charCodeAt(tokPos) === 46) { + ++tokPos; + readInt(10); + isFloat = true; + } + var next = input.charCodeAt(tokPos); + if (next === 69 || next === 101) { + next = input.charCodeAt(++tokPos); + if (next === 43 || next === 45) ++tokPos; + if (readInt(10) === null) raise(start, "Invalid number"); + isFloat = true; + } + if (isIdentifierStart(input.charCodeAt(tokPos))) raise(tokPos, "Identifier directly after number"); + + var str = input.slice(start, tokPos), val; + if (isFloat) val = parseFloat(str); + else if (!octal || str.length === 1) val = parseInt(str, 10); + else if (/[89]/.test(str) || strict) raise(start, "Invalid number"); + else val = parseInt(str, 8); + return finishToken(_num, val); + } + + function readString(quote) { + tokPos++; + var out = ""; + for (;;) { + if (tokPos >= inputLen) raise(tokStart, "Unterminated string constant"); + var ch = input.charCodeAt(tokPos); + if (ch === quote) { + ++tokPos; + return finishToken(_string, out); + } + if (ch === 92) { + ch = input.charCodeAt(++tokPos); + var octal = /^[0-7]+/.exec(input.slice(tokPos, tokPos + 3)); + if (octal) octal = octal[0]; + while (octal && parseInt(octal, 8) > 255) octal = octal.slice(0, -1); + if (octal === "0") octal = null; + ++tokPos; + if (octal) { + if (strict) raise(tokPos - 2, "Octal literal in strict mode"); + out += String.fromCharCode(parseInt(octal, 8)); + tokPos += octal.length - 1; + } else { + switch (ch) { + case 110: out += "\n"; break; + case 114: out += "\r"; break; + case 120: out += String.fromCharCode(readHexChar(2)); break; + case 117: out += String.fromCharCode(readHexChar(4)); break; + case 85: out += String.fromCharCode(readHexChar(8)); break; + case 116: out += "\t"; break; + case 98: out += "\b"; break; + case 118: out += "\u000b"; break; + case 102: out += "\f"; break; + case 48: out += "\0"; break; + case 13: if (input.charCodeAt(tokPos) === 10) ++tokPos; + case 10: + if (options.locations) { tokLineStart = tokPos; ++tokCurLine; } + break; + default: out += String.fromCharCode(ch); break; + } + } + } else { + if (ch === 13 || ch === 10 || ch === 8232 || ch === 8233) raise(tokStart, "Unterminated string constant"); + out += String.fromCharCode(ch); + ++tokPos; + } + } + } + + function readHexChar(len) { + var n = readInt(16, len); + if (n === null) raise(tokStart, "Bad character escape sequence"); + return n; + } + + var containsEsc; + + function readWord1() { + containsEsc = false; + var word, first = true, start = tokPos; + for (;;) { + var ch = input.charCodeAt(tokPos); + if (isIdentifierChar(ch)) { + if (containsEsc) word += input.charAt(tokPos); + ++tokPos; + } else if (ch === 92) { + if (!containsEsc) word = input.slice(start, tokPos); + containsEsc = true; + if (input.charCodeAt(++tokPos) != 117) + raise(tokPos, "Expecting Unicode escape sequence \\uXXXX"); + ++tokPos; + var esc = readHexChar(4); + var escStr = String.fromCharCode(esc); + if (!escStr) raise(tokPos - 1, "Invalid Unicode escape"); + if (!(first ? isIdentifierStart(esc) : isIdentifierChar(esc))) + raise(tokPos - 4, "Invalid Unicode escape"); + word += escStr; + } else { + break; + } + first = false; + } + return containsEsc ? word : input.slice(start, tokPos); + } + + function readWord() { + var word = readWord1(); + var type = _name; + if (!containsEsc && isKeyword(word)) + type = keywordTypes[word]; + return finishToken(type, word); + } + + function next() { + lastStart = tokStart; + lastEnd = tokEnd; + lastEndLoc = tokEndLoc; + readToken(); + } + + function setStrict(strct) { + strict = strct; + tokPos = tokStart; + if (options.locations) { + while (tokPos < tokLineStart) { + tokLineStart = input.lastIndexOf("\n", tokLineStart - 2) + 1; + --tokCurLine; + } + } + skipSpace(); + readToken(); + } + + function node_t() { + this.type = null; + this.start = tokStart; + this.end = null; + } + + function node_loc_t() { + this.start = tokStartLoc; + this.end = null; + if (sourceFile !== null) this.source = sourceFile; + } + + function startNode() { + var node = new node_t(); + if (options.locations) + node.loc = new node_loc_t(); + if (options.directSourceFile) + node.sourceFile = options.directSourceFile; + if (options.ranges) + node.range = [tokStart, 0]; + return node; + } + + function startNodeFrom(other) { + var node = new node_t(); + node.start = other.start; + if (options.locations) { + node.loc = new node_loc_t(); + node.loc.start = other.loc.start; + } + if (options.ranges) + node.range = [other.range[0], 0]; + + return node; + } + + function finishNode(node, type) { + node.type = type; + node.end = lastEnd; + if (options.locations) + node.loc.end = lastEndLoc; + if (options.ranges) + node.range[1] = lastEnd; + return node; + } + + function isUseStrict(stmt) { + return options.ecmaVersion >= 5 && stmt.type === "ExpressionStatement" && + stmt.expression.type === "Literal" && stmt.expression.value === "use strict"; + } + + function eat(type) { + if (tokType === type) { + next(); + return true; + } + } + + function canInsertSemicolon() { + return !options.strictSemicolons && + (tokType === _eof || tokType === _braceR || newline.test(input.slice(lastEnd, tokStart))); + } + + function semicolon() { + if (!eat(_semi) && !canInsertSemicolon()) unexpected(); + } + + function expect(type) { + if (tokType === type) next(); + else unexpected(); + } + + function unexpected() { + raise(tokStart, "Unexpected token"); + } + + function checkLVal(expr) { + if (expr.type !== "Identifier" && expr.type !== "MemberExpression") + raise(expr.start, "Assigning to rvalue"); + if (strict && expr.type === "Identifier" && isStrictBadIdWord(expr.name)) + raise(expr.start, "Assigning to " + expr.name + " in strict mode"); + } + + function parseTopLevel(program) { + lastStart = lastEnd = tokPos; + if (options.locations) lastEndLoc = new line_loc_t; + inFunction = strict = null; + labels = []; + readToken(); + + var node = program || startNode(), first = true; + if (!program) node.body = []; + while (tokType !== _eof) { + var stmt = parseStatement(); + node.body.push(stmt); + if (first && isUseStrict(stmt)) setStrict(true); + first = false; + } + return finishNode(node, "Program"); + } + + var loopLabel = {kind: "loop"}, switchLabel = {kind: "switch"}; + + function parseStatement() { + if (tokType === _slash || tokType === _assign && tokVal == "/=") + readToken(true); + + var starttype = tokType, node = startNode(); + + switch (starttype) { + case _break: case _continue: + next(); + var isBreak = starttype === _break; + if (eat(_semi) || canInsertSemicolon()) node.label = null; + else if (tokType !== _name) unexpected(); + else { + node.label = parseIdent(); + semicolon(); + } + + for (var i = 0; i < labels.length; ++i) { + var lab = labels[i]; + if (node.label == null || lab.name === node.label.name) { + if (lab.kind != null && (isBreak || lab.kind === "loop")) break; + if (node.label && isBreak) break; + } + } + if (i === labels.length) raise(node.start, "Unsyntactic " + starttype.keyword); + return finishNode(node, isBreak ? "BreakStatement" : "ContinueStatement"); + + case _debugger: + next(); + semicolon(); + return finishNode(node, "DebuggerStatement"); + + case _do: + next(); + labels.push(loopLabel); + node.body = parseStatement(); + labels.pop(); + expect(_while); + node.test = parseParenExpression(); + semicolon(); + return finishNode(node, "DoWhileStatement"); + + case _for: + next(); + labels.push(loopLabel); + expect(_parenL); + if (tokType === _semi) return parseFor(node, null); + if (tokType === _var) { + var init = startNode(); + next(); + parseVar(init, true); + finishNode(init, "VariableDeclaration"); + if (init.declarations.length === 1 && eat(_in)) + return parseForIn(node, init); + return parseFor(node, init); + } + var init = parseExpression(false, true); + if (eat(_in)) {checkLVal(init); return parseForIn(node, init);} + return parseFor(node, init); + + case _function: + next(); + return parseFunction(node, true); + + case _if: + next(); + node.test = parseParenExpression(); + node.consequent = parseStatement(); + node.alternate = eat(_else) ? parseStatement() : null; + return finishNode(node, "IfStatement"); + + case _return: + if (!inFunction && !options.allowReturnOutsideFunction) + raise(tokStart, "'return' outside of function"); + next(); + + if (eat(_semi) || canInsertSemicolon()) node.argument = null; + else { node.argument = parseExpression(); semicolon(); } + return finishNode(node, "ReturnStatement"); + + case _switch: + next(); + node.discriminant = parseParenExpression(); + node.cases = []; + expect(_braceL); + labels.push(switchLabel); + + for (var cur, sawDefault; tokType != _braceR;) { + if (tokType === _case || tokType === _default) { + var isCase = tokType === _case; + if (cur) finishNode(cur, "SwitchCase"); + node.cases.push(cur = startNode()); + cur.consequent = []; + next(); + if (isCase) cur.test = parseExpression(); + else { + if (sawDefault) raise(lastStart, "Multiple default clauses"); sawDefault = true; + cur.test = null; + } + expect(_colon); + } else { + if (!cur) unexpected(); + cur.consequent.push(parseStatement()); + } + } + if (cur) finishNode(cur, "SwitchCase"); + next(); + labels.pop(); + return finishNode(node, "SwitchStatement"); + + case _throw: + next(); + if (newline.test(input.slice(lastEnd, tokStart))) + raise(lastEnd, "Illegal newline after throw"); + node.argument = parseExpression(); + semicolon(); + return finishNode(node, "ThrowStatement"); + + case _try: + next(); + node.block = parseBlock(); + node.handler = null; + if (tokType === _catch) { + var clause = startNode(); + next(); + expect(_parenL); + clause.param = parseIdent(); + if (strict && isStrictBadIdWord(clause.param.name)) + raise(clause.param.start, "Binding " + clause.param.name + " in strict mode"); + expect(_parenR); + clause.guard = null; + clause.body = parseBlock(); + node.handler = finishNode(clause, "CatchClause"); + } + node.guardedHandlers = empty; + node.finalizer = eat(_finally) ? parseBlock() : null; + if (!node.handler && !node.finalizer) + raise(node.start, "Missing catch or finally clause"); + return finishNode(node, "TryStatement"); + + case _var: + next(); + parseVar(node); + semicolon(); + return finishNode(node, "VariableDeclaration"); + + case _while: + next(); + node.test = parseParenExpression(); + labels.push(loopLabel); + node.body = parseStatement(); + labels.pop(); + return finishNode(node, "WhileStatement"); + + case _with: + if (strict) raise(tokStart, "'with' in strict mode"); + next(); + node.object = parseParenExpression(); + node.body = parseStatement(); + return finishNode(node, "WithStatement"); + + case _braceL: + return parseBlock(); + + case _semi: + next(); + return finishNode(node, "EmptyStatement"); + + default: + var maybeName = tokVal, expr = parseExpression(); + if (starttype === _name && expr.type === "Identifier" && eat(_colon)) { + for (var i = 0; i < labels.length; ++i) + if (labels[i].name === maybeName) raise(expr.start, "Label '" + maybeName + "' is already declared"); + var kind = tokType.isLoop ? "loop" : tokType === _switch ? "switch" : null; + labels.push({name: maybeName, kind: kind}); + node.body = parseStatement(); + labels.pop(); + node.label = expr; + return finishNode(node, "LabeledStatement"); + } else { + node.expression = expr; + semicolon(); + return finishNode(node, "ExpressionStatement"); + } + } + } + + function parseParenExpression() { + expect(_parenL); + var val = parseExpression(); + expect(_parenR); + return val; + } + + function parseBlock(allowStrict) { + var node = startNode(), first = true, strict = false, oldStrict; + node.body = []; + expect(_braceL); + while (!eat(_braceR)) { + var stmt = parseStatement(); + node.body.push(stmt); + if (first && allowStrict && isUseStrict(stmt)) { + oldStrict = strict; + setStrict(strict = true); + } + first = false; + } + if (strict && !oldStrict) setStrict(false); + return finishNode(node, "BlockStatement"); + } + + function parseFor(node, init) { + node.init = init; + expect(_semi); + node.test = tokType === _semi ? null : parseExpression(); + expect(_semi); + node.update = tokType === _parenR ? null : parseExpression(); + expect(_parenR); + node.body = parseStatement(); + labels.pop(); + return finishNode(node, "ForStatement"); + } + + function parseForIn(node, init) { + node.left = init; + node.right = parseExpression(); + expect(_parenR); + node.body = parseStatement(); + labels.pop(); + return finishNode(node, "ForInStatement"); + } + + function parseVar(node, noIn) { + node.declarations = []; + node.kind = "var"; + for (;;) { + var decl = startNode(); + decl.id = parseIdent(); + if (strict && isStrictBadIdWord(decl.id.name)) + raise(decl.id.start, "Binding " + decl.id.name + " in strict mode"); + decl.init = eat(_eq) ? parseExpression(true, noIn) : null; + node.declarations.push(finishNode(decl, "VariableDeclarator")); + if (!eat(_comma)) break; + } + return node; + } + + function parseExpression(noComma, noIn) { + var expr = parseMaybeAssign(noIn); + if (!noComma && tokType === _comma) { + var node = startNodeFrom(expr); + node.expressions = [expr]; + while (eat(_comma)) node.expressions.push(parseMaybeAssign(noIn)); + return finishNode(node, "SequenceExpression"); + } + return expr; + } + + function parseMaybeAssign(noIn) { + var left = parseMaybeConditional(noIn); + if (tokType.isAssign) { + var node = startNodeFrom(left); + node.operator = tokVal; + node.left = left; + next(); + node.right = parseMaybeAssign(noIn); + checkLVal(left); + return finishNode(node, "AssignmentExpression"); + } + return left; + } + + function parseMaybeConditional(noIn) { + var expr = parseExprOps(noIn); + if (eat(_question)) { + var node = startNodeFrom(expr); + node.test = expr; + node.consequent = parseExpression(true); + expect(_colon); + node.alternate = parseExpression(true, noIn); + return finishNode(node, "ConditionalExpression"); + } + return expr; + } + + function parseExprOps(noIn) { + return parseExprOp(parseMaybeUnary(), -1, noIn); + } + + function parseExprOp(left, minPrec, noIn) { + var prec = tokType.binop; + if (prec != null && (!noIn || tokType !== _in)) { + if (prec > minPrec) { + var node = startNodeFrom(left); + node.left = left; + node.operator = tokVal; + var op = tokType; + next(); + node.right = parseExprOp(parseMaybeUnary(), prec, noIn); + var exprNode = finishNode(node, (op === _logicalOR || op === _logicalAND) ? "LogicalExpression" : "BinaryExpression"); + return parseExprOp(exprNode, minPrec, noIn); + } + } + return left; + } + + function parseMaybeUnary() { + if (tokType.prefix) { + var node = startNode(), update = tokType.isUpdate; + node.operator = tokVal; + node.prefix = true; + tokRegexpAllowed = true; + next(); + node.argument = parseMaybeUnary(); + if (update) checkLVal(node.argument); + else if (strict && node.operator === "delete" && + node.argument.type === "Identifier") + raise(node.start, "Deleting local variable in strict mode"); + return finishNode(node, update ? "UpdateExpression" : "UnaryExpression"); + } + var expr = parseExprSubscripts(); + while (tokType.postfix && !canInsertSemicolon()) { + var node = startNodeFrom(expr); + node.operator = tokVal; + node.prefix = false; + node.argument = expr; + checkLVal(expr); + next(); + expr = finishNode(node, "UpdateExpression"); + } + return expr; + } + + function parseExprSubscripts() { + return parseSubscripts(parseExprAtom()); + } + + function parseSubscripts(base, noCalls) { + if (eat(_dot)) { + var node = startNodeFrom(base); + node.object = base; + node.property = parseIdent(true); + node.computed = false; + return parseSubscripts(finishNode(node, "MemberExpression"), noCalls); + } else if (eat(_bracketL)) { + var node = startNodeFrom(base); + node.object = base; + node.property = parseExpression(); + node.computed = true; + expect(_bracketR); + return parseSubscripts(finishNode(node, "MemberExpression"), noCalls); + } else if (!noCalls && eat(_parenL)) { + var node = startNodeFrom(base); + node.callee = base; + node.arguments = parseExprList(_parenR, false); + return parseSubscripts(finishNode(node, "CallExpression"), noCalls); + } else return base; + } + + function parseExprAtom() { + switch (tokType) { + case _this: + var node = startNode(); + next(); + return finishNode(node, "ThisExpression"); + case _name: + return parseIdent(); + case _num: case _string: case _regexp: + var node = startNode(); + node.value = tokVal; + node.raw = input.slice(tokStart, tokEnd); + next(); + return finishNode(node, "Literal"); + + case _null: case _true: case _false: + var node = startNode(); + node.value = tokType.atomValue; + node.raw = tokType.keyword; + next(); + return finishNode(node, "Literal"); + + case _parenL: + var tokStartLoc1 = tokStartLoc, tokStart1 = tokStart; + next(); + var val = parseExpression(); + val.start = tokStart1; + val.end = tokEnd; + if (options.locations) { + val.loc.start = tokStartLoc1; + val.loc.end = tokEndLoc; + } + if (options.ranges) + val.range = [tokStart1, tokEnd]; + expect(_parenR); + return val; + + case _bracketL: + var node = startNode(); + next(); + node.elements = parseExprList(_bracketR, true, true); + return finishNode(node, "ArrayExpression"); + + case _braceL: + return parseObj(); + + case _function: + var node = startNode(); + next(); + return parseFunction(node, false); + + case _new: + return parseNew(); + + default: + unexpected(); + } + } + + function parseNew() { + var node = startNode(); + next(); + node.callee = parseSubscripts(parseExprAtom(), true); + if (eat(_parenL)) node.arguments = parseExprList(_parenR, false); + else node.arguments = empty; + return finishNode(node, "NewExpression"); + } + + function parseObj() { + var node = startNode(), first = true, sawGetSet = false; + node.properties = []; + next(); + while (!eat(_braceR)) { + if (!first) { + expect(_comma); + if (options.allowTrailingCommas && eat(_braceR)) break; + } else first = false; + + var prop = {key: parsePropertyName()}, isGetSet = false, kind; + if (eat(_colon)) { + prop.value = parseExpression(true); + kind = prop.kind = "init"; + } else if (options.ecmaVersion >= 5 && prop.key.type === "Identifier" && + (prop.key.name === "get" || prop.key.name === "set")) { + isGetSet = sawGetSet = true; + kind = prop.kind = prop.key.name; + prop.key = parsePropertyName(); + if (tokType !== _parenL) unexpected(); + prop.value = parseFunction(startNode(), false); + } else unexpected(); + + if (prop.key.type === "Identifier" && (strict || sawGetSet)) { + for (var i = 0; i < node.properties.length; ++i) { + var other = node.properties[i]; + if (other.key.name === prop.key.name) { + var conflict = kind == other.kind || isGetSet && other.kind === "init" || + kind === "init" && (other.kind === "get" || other.kind === "set"); + if (conflict && !strict && kind === "init" && other.kind === "init") conflict = false; + if (conflict) raise(prop.key.start, "Redefinition of property"); + } + } + } + node.properties.push(prop); + } + return finishNode(node, "ObjectExpression"); + } + + function parsePropertyName() { + if (tokType === _num || tokType === _string) return parseExprAtom(); + return parseIdent(true); + } + + function parseFunction(node, isStatement) { + if (tokType === _name) node.id = parseIdent(); + else if (isStatement) unexpected(); + else node.id = null; + node.params = []; + var first = true; + expect(_parenL); + while (!eat(_parenR)) { + if (!first) expect(_comma); else first = false; + node.params.push(parseIdent()); + } + + var oldInFunc = inFunction, oldLabels = labels; + inFunction = true; labels = []; + node.body = parseBlock(true); + inFunction = oldInFunc; labels = oldLabels; + + if (strict || node.body.body.length && isUseStrict(node.body.body[0])) { + for (var i = node.id ? -1 : 0; i < node.params.length; ++i) { + var id = i < 0 ? node.id : node.params[i]; + if (isStrictReservedWord(id.name) || isStrictBadIdWord(id.name)) + raise(id.start, "Defining '" + id.name + "' in strict mode"); + if (i >= 0) for (var j = 0; j < i; ++j) if (id.name === node.params[j].name) + raise(id.start, "Argument name clash in strict mode"); + } + } + + return finishNode(node, isStatement ? "FunctionDeclaration" : "FunctionExpression"); + } + + function parseExprList(close, allowTrailingComma, allowEmpty) { + var elts = [], first = true; + while (!eat(close)) { + if (!first) { + expect(_comma); + if (allowTrailingComma && options.allowTrailingCommas && eat(close)) break; + } else first = false; + + if (allowEmpty && tokType === _comma) elts.push(null); + else elts.push(parseExpression(true)); + } + return elts; + } + + function parseIdent(liberal) { + var node = startNode(); + if (liberal && options.forbidReserved == "everywhere") liberal = false; + if (tokType === _name) { + if (!liberal && + (options.forbidReserved && + (options.ecmaVersion === 3 ? isReservedWord3 : isReservedWord5)(tokVal) || + strict && isStrictReservedWord(tokVal)) && + input.slice(tokStart, tokEnd).indexOf("\\") == -1) + raise(tokStart, "The keyword '" + tokVal + "' is reserved"); + node.name = tokVal; + } else if (liberal && tokType.keyword) { + node.name = tokType.keyword; + } else { + unexpected(); + } + tokRegexpAllowed = false; + next(); + return finishNode(node, "Identifier"); + } + +}); + + if (!acorn.version) + acorn = null; + } + + function parse(code, options) { + return (global.acorn || acorn).parse(code, options); + } + + var binaryOperators = { + '+': '__add', + '-': '__subtract', + '*': '__multiply', + '/': '__divide', + '%': '__modulo', + '==': '__equals', + '!=': '__equals' + }; + + var unaryOperators = { + '-': '__negate', + '+': '__self' + }; + + var fields = Base.each( + ['add', 'subtract', 'multiply', 'divide', 'modulo', 'equals', 'negate'], + function(name) { + this['__' + name] = '#' + name; + }, + { + __self: function() { + return this; + } + } + ); + Point.inject(fields); + Size.inject(fields); + Color.inject(fields); + + function __$__(left, operator, right) { + var handler = binaryOperators[operator]; + if (left && left[handler]) { + var res = left[handler](right); + return operator === '!=' ? !res : res; + } + switch (operator) { + case '+': return left + right; + case '-': return left - right; + case '*': return left * right; + case '/': return left / right; + case '%': return left % right; + case '==': return left == right; + case '!=': return left != right; + } + } + + function $__(operator, value) { + var handler = unaryOperators[operator]; + if (value && value[handler]) + return value[handler](); + switch (operator) { + case '+': return +value; + case '-': return -value; + } + } + + function compile(code, options) { + if (!code) + return ''; + options = options || {}; + + var insertions = []; + + function getOffset(offset) { + for (var i = 0, l = insertions.length; i < l; i++) { + var insertion = insertions[i]; + if (insertion[0] >= offset) + break; + offset += insertion[1]; + } + return offset; + } + + function getCode(node) { + return code.substring(getOffset(node.range[0]), + getOffset(node.range[1])); + } + + function getBetween(left, right) { + return code.substring(getOffset(left.range[1]), + getOffset(right.range[0])); + } + + function replaceCode(node, str) { + var start = getOffset(node.range[0]), + end = getOffset(node.range[1]), + insert = 0; + for (var i = insertions.length - 1; i >= 0; i--) { + if (start > insertions[i][0]) { + insert = i + 1; + break; + } + } + insertions.splice(insert, 0, [start, str.length - end + start]); + code = code.substring(0, start) + str + code.substring(end); + } + + function walkAST(node, parent) { + if (!node) + return; + for (var key in node) { + if (key === 'range' || key === 'loc') + continue; + var value = node[key]; + if (Array.isArray(value)) { + for (var i = 0, l = value.length; i < l; i++) + walkAST(value[i], node); + } else if (value && typeof value === 'object') { + walkAST(value, node); + } + } + switch (node.type) { + case 'UnaryExpression': + if (node.operator in unaryOperators + && node.argument.type !== 'Literal') { + var arg = getCode(node.argument); + replaceCode(node, '$__("' + node.operator + '", ' + + arg + ')'); + } + break; + case 'BinaryExpression': + if (node.operator in binaryOperators + && node.left.type !== 'Literal') { + var left = getCode(node.left), + right = getCode(node.right), + between = getBetween(node.left, node.right), + operator = node.operator; + replaceCode(node, '__$__(' + left + ',' + + between.replace(new RegExp('\\' + operator), + '"' + operator + '"') + + ', ' + right + ')'); + } + break; + case 'UpdateExpression': + case 'AssignmentExpression': + var parentType = parent && parent.type; + if (!( + parentType === 'ForStatement' + || parentType === 'BinaryExpression' + && /^[=!<>]/.test(parent.operator) + || parentType === 'MemberExpression' && parent.computed + )) { + if (node.type === 'UpdateExpression') { + var arg = getCode(node.argument), + exp = '__$__(' + arg + ', "' + node.operator[0] + + '", 1)', + str = arg + ' = ' + exp; + if (!node.prefix + && (parentType === 'AssignmentExpression' + || parentType === 'VariableDeclarator')) { + if (getCode(parent.left || parent.id) === arg) + str = exp; + str = arg + '; ' + str; + } + replaceCode(node, str); + } else { + if (/^.=$/.test(node.operator) + && node.left.type !== 'Literal') { + var left = getCode(node.left), + right = getCode(node.right), + exp = left + ' = __$__(' + left + ', "' + + node.operator[0] + '", ' + right + ')'; + replaceCode(node, /^\(.*\)$/.test(getCode(node)) + ? '(' + exp + ')' : exp); + } + } + } + break; + } + } + + function encodeVLQ(value) { + var res = '', + base64 = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; + value = (Math.abs(value) << 1) + (value < 0 ? 1 : 0); + while (value || !res) { + var next = value & (32 - 1); + value >>= 5; + if (value) + next |= 32; + res += base64[next]; + } + return res; + } + + var url = options.url || '', + agent = paper.agent, + version = agent.versionNumber, + offsetCode = false, + sourceMaps = options.sourceMaps, + source = options.source || code, + lineBreaks = /\r\n|\n|\r/mg, + offset = options.offset || 0, + map; + if (sourceMaps && (agent.chrome && version >= 30 + || agent.webkit && version >= 537.76 + || agent.firefox && version >= 23 + || agent.node)) { + if (agent.node) { + offset -= 2; + } else if (window && url && !window.location.href.indexOf(url)) { + var html = document.getElementsByTagName('html')[0].innerHTML; + offset = html.substr(0, html.indexOf(code) + 1).match( + lineBreaks).length + 1; + } + offsetCode = offset > 0 && !( + agent.chrome && version >= 36 || + agent.safari && version >= 600 || + agent.firefox && version >= 40 || + agent.node); + var mappings = ['AA' + encodeVLQ(offsetCode ? 0 : offset) + 'A']; + mappings.length = (code.match(lineBreaks) || []).length + 1 + + (offsetCode ? offset : 0); + map = { + version: 3, + file: url, + names:[], + mappings: mappings.join(';AACA'), + sourceRoot: '', + sources: [url], + sourcesContent: [source] + }; + } + walkAST(parse(code, { ranges: true, preserveParens: true })); + if (map) { + if (offsetCode) { + code = new Array(offset + 1).join('\n') + code; + } + if (/^(inline|both)$/.test(sourceMaps)) { + code += "\n//# sourceMappingURL=data:application/json;base64," + + self.btoa(unescape(encodeURIComponent( + JSON.stringify(map)))); + } + code += "\n//# sourceURL=" + (url || 'paperscript'); + } + return { + url: url, + source: source, + code: code, + map: map + }; + } + + function execute(code, scope, options) { + paper = scope; + var view = scope.getView(), + tool = /\btool\.\w+|\s+on(?:Key|Mouse)(?:Up|Down|Move|Drag)\b/ + .test(code) && !/\bnew\s+Tool\b/.test(code) + ? new Tool() : null, + toolHandlers = tool ? tool._events : [], + handlers = ['onFrame', 'onResize'].concat(toolHandlers), + params = [], + args = [], + func, + compiled = typeof code === 'object' ? code : compile(code, options); + code = compiled.code; + function expose(scope, hidden) { + for (var key in scope) { + if ((hidden || !/^_/.test(key)) && new RegExp('([\\b\\s\\W]|^)' + + key.replace(/\$/g, '\\$') + '\\b').test(code)) { + params.push(key); + args.push(scope[key]); + } + } + } + expose({ __$__: __$__, $__: $__, paper: scope, view: view, tool: tool }, + true); + expose(scope); + handlers = Base.each(handlers, function(key) { + if (new RegExp('\\s+' + key + '\\b').test(code)) { + params.push(key); + this.push(key + ': ' + key); + } + }, []).join(', '); + if (handlers) + code += '\nreturn { ' + handlers + ' };'; + var agent = paper.agent; + if (document && (agent.chrome + || agent.firefox && agent.versionNumber < 40)) { + var script = document.createElement('script'), + head = document.head || document.getElementsByTagName('head')[0]; + if (agent.firefox) + code = '\n' + code; + script.appendChild(document.createTextNode( + 'paper._execute = function(' + params + ') {' + code + '\n}' + )); + head.appendChild(script); + func = paper._execute; + delete paper._execute; + head.removeChild(script); + } else { + func = Function(params, code); + } + var res = func.apply(scope, args) || {}; + Base.each(toolHandlers, function(key) { + var value = res[key]; + if (value) + tool[key] = value; + }); + if (view) { + if (res.onResize) + view.setOnResize(res.onResize); + view.emit('resize', { + size: view.size, + delta: new Point() + }); + if (res.onFrame) + view.setOnFrame(res.onFrame); + view.requestUpdate(); + } + return compiled; + } + + function loadScript(script) { + if (/^text\/(?:x-|)paperscript$/.test(script.type) + && PaperScope.getAttribute(script, 'ignore') !== 'true') { + var canvasId = PaperScope.getAttribute(script, 'canvas'), + canvas = document.getElementById(canvasId), + src = script.src || script.getAttribute('data-src'), + async = PaperScope.hasAttribute(script, 'async'), + scopeAttribute = 'data-paper-scope'; + if (!canvas) + throw new Error('Unable to find canvas with id "' + + canvasId + '"'); + var scope = PaperScope.get(canvas.getAttribute(scopeAttribute)) + || new PaperScope().setup(canvas); + canvas.setAttribute(scopeAttribute, scope._id); + if (src) { + Http.request({ + url: src, + async: async, + mimeType: 'text/plain', + onLoad: function(code) { + execute(code, scope, src); + } + }); + } else { + execute(script.innerHTML, scope, script.baseURI); + } + script.setAttribute('data-paper-ignore', 'true'); + return scope; + } + } + + function loadAll() { + Base.each(document && document.getElementsByTagName('script'), + loadScript); + } + + function load(script) { + return script ? loadScript(script) : loadAll(); + } + + if (window) { + if (document.readyState === 'complete') { + setTimeout(loadAll); + } else { + DomEvent.add(window, { load: loadAll }); + } + } + + return { + compile: compile, + execute: execute, + load: load, + parse: parse + }; + +}.call(this); + +paper = new (PaperScope.inject(Base.exports, { + Base: Base, + Numerical: Numerical, + Key: Key, + DomEvent: DomEvent, + DomElement: DomElement, + document: document, + window: window, + Symbol: SymbolDefinition, + PlacedSymbol: SymbolItem +}))(); + +if (paper.agent.node) { + require('./node/extend.js')(paper); +} + +if (typeof define === 'function' && define.amd) { + define('paper', paper); +} else if (typeof module === 'object' && module) { + module.exports = paper; +} + +return paper; +}.call(this, typeof self === 'object' ? self : null); diff --git a/stackblur.js b/stackblur.js new file mode 100755 index 0000000..7af77b5 --- /dev/null +++ b/stackblur.js @@ -0,0 +1,583 @@ +(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : + typeof define === 'function' && define.amd ? define(['exports'], factory) : + (global = global || self, factory(global.StackBlur = {})); +}(this, (function (exports) { 'use strict'; + + function _typeof(obj) { + if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { + _typeof = function (obj) { + return typeof obj; + }; + } else { + _typeof = function (obj) { + return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; + }; + } + + return _typeof(obj); + } + + function _classCallCheck(instance, Constructor) { + if (!(instance instanceof Constructor)) { + throw new TypeError("Cannot call a class as a function"); + } + } + + /** + * StackBlur - a fast almost Gaussian Blur For Canvas + * + * In case you find this class useful - especially in commercial projects - + * I am not totally unhappy for a small donation to my PayPal account + * mario@quasimondo.de + * + * Or support me on flattr: + * {@link https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript} + * @module StackBlur + * @version 0.5 + * @author Mario Klingemann + * Contact: mario@quasimondo.com + * Website: {@link http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html} + * Twitter: @quasimondo + * + * @copyright (c) 2010 Mario Klingemann + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, + * copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following + * conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + var mulTable = [512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292, 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259]; + var shgTable = [9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]; + /** + * @param {string|HTMLImageElement} img + * @param {string|HTMLCanvasElement} canvas + * @param {Float} radius + * @param {boolean} blurAlphaChannel + * @returns {undefined} + */ + + function processImage(img, canvas, radius, blurAlphaChannel) { + if (typeof img === 'string') { + img = document.getElementById(img); + } + + if (!img || !('naturalWidth' in img)) { + return; + } + + var w = img.naturalWidth; + var h = img.naturalHeight; + + if (typeof canvas === 'string') { + canvas = document.getElementById(canvas); + } + + if (!canvas || !('getContext' in canvas)) { + return; + } + + canvas.style.width = w + 'px'; + canvas.style.height = h + 'px'; + canvas.width = w; + canvas.height = h; + var context = canvas.getContext('2d'); + context.clearRect(0, 0, w, h); + context.drawImage(img, 0, 0); + + if (isNaN(radius) || radius < 1) { + return; + } + + if (blurAlphaChannel) { + processCanvasRGBA(canvas, 0, 0, w, h, radius); + } else { + processCanvasRGB(canvas, 0, 0, w, h, radius); + } + } + /** + * @param {string|HTMLCanvasElement} canvas + * @param {Integer} topX + * @param {Integer} topY + * @param {Integer} width + * @param {Integer} height + * @throws {Error|TypeError} + * @returns {ImageData} See {@link https://html.spec.whatwg.org/multipage/canvas.html#imagedata} + */ + + + function getImageDataFromCanvas(canvas, topX, topY, width, height) { + if (typeof canvas === 'string') { + canvas = document.getElementById(canvas); + } + + if (!canvas || _typeof(canvas) !== 'object' || !('getContext' in canvas)) { + throw new TypeError('Expecting canvas with `getContext` method in processCanvasRGB(A) calls!'); + } + + var context = canvas.getContext('2d'); + + try { + return context.getImageData(topX, topY, width, height); + } catch (e) { + throw new Error('unable to access image data: ' + e); + } + } + /** + * @param {HTMLCanvasElement} canvas + * @param {Integer} topX + * @param {Integer} topY + * @param {Integer} width + * @param {Integer} height + * @param {Float} radius + * @returns {undefined} + */ + + + function processCanvasRGBA(canvas, topX, topY, width, height, radius) { + if (isNaN(radius) || radius < 1) { + return; + } + + radius |= 0; + var imageData = getImageDataFromCanvas(canvas, topX, topY, width, height); + imageData = processImageDataRGBA(imageData, topX, topY, width, height, radius); + canvas.getContext('2d').putImageData(imageData, topX, topY); + } + /** + * @param {ImageData} imageData + * @param {Integer} topX + * @param {Integer} topY + * @param {Integer} width + * @param {Integer} height + * @param {Float} radius + * @returns {ImageData} + */ + + + function processImageDataRGBA(imageData, topX, topY, width, height, radius) { + var pixels = imageData.data; + var x, y, i, p, yp, yi, yw, rSum, gSum, bSum, aSum, rOutSum, gOutSum, bOutSum, aOutSum, rInSum, gInSum, bInSum, aInSum, pr, pg, pb, pa, rbs; + var div = 2 * radius + 1; // const w4 = width << 2; + + var widthMinus1 = width - 1; + var heightMinus1 = height - 1; + var radiusPlus1 = radius + 1; + var sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2; + var stackStart = new BlurStack(); + var stack = stackStart; + var stackEnd; + + for (i = 1; i < div; i++) { + stack = stack.next = new BlurStack(); + + if (i === radiusPlus1) { + stackEnd = stack; + } + } + + stack.next = stackStart; + var stackIn = null; + var stackOut = null; + yw = yi = 0; + var mulSum = mulTable[radius]; + var shgSum = shgTable[radius]; + + for (y = 0; y < height; y++) { + rInSum = gInSum = bInSum = aInSum = rSum = gSum = bSum = aSum = 0; + rOutSum = radiusPlus1 * (pr = pixels[yi]); + gOutSum = radiusPlus1 * (pg = pixels[yi + 1]); + bOutSum = radiusPlus1 * (pb = pixels[yi + 2]); + aOutSum = radiusPlus1 * (pa = pixels[yi + 3]); + rSum += sumFactor * pr; + gSum += sumFactor * pg; + bSum += sumFactor * pb; + aSum += sumFactor * pa; + stack = stackStart; + + for (i = 0; i < radiusPlus1; i++) { + stack.r = pr; + stack.g = pg; + stack.b = pb; + stack.a = pa; + stack = stack.next; + } + + for (i = 1; i < radiusPlus1; i++) { + p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2); + rSum += (stack.r = pr = pixels[p]) * (rbs = radiusPlus1 - i); + gSum += (stack.g = pg = pixels[p + 1]) * rbs; + bSum += (stack.b = pb = pixels[p + 2]) * rbs; + aSum += (stack.a = pa = pixels[p + 3]) * rbs; + rInSum += pr; + gInSum += pg; + bInSum += pb; + aInSum += pa; + stack = stack.next; + } + + stackIn = stackStart; + stackOut = stackEnd; + + for (x = 0; x < width; x++) { + pixels[yi + 3] = pa = aSum * mulSum >> shgSum; + + if (pa !== 0) { + pa = 255 / pa; + pixels[yi] = (rSum * mulSum >> shgSum) * pa; + pixels[yi + 1] = (gSum * mulSum >> shgSum) * pa; + pixels[yi + 2] = (bSum * mulSum >> shgSum) * pa; + } else { + pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0; + } + + rSum -= rOutSum; + gSum -= gOutSum; + bSum -= bOutSum; + aSum -= aOutSum; + rOutSum -= stackIn.r; + gOutSum -= stackIn.g; + bOutSum -= stackIn.b; + aOutSum -= stackIn.a; + p = yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1) << 2; + rInSum += stackIn.r = pixels[p]; + gInSum += stackIn.g = pixels[p + 1]; + bInSum += stackIn.b = pixels[p + 2]; + aInSum += stackIn.a = pixels[p + 3]; + rSum += rInSum; + gSum += gInSum; + bSum += bInSum; + aSum += aInSum; + stackIn = stackIn.next; + rOutSum += pr = stackOut.r; + gOutSum += pg = stackOut.g; + bOutSum += pb = stackOut.b; + aOutSum += pa = stackOut.a; + rInSum -= pr; + gInSum -= pg; + bInSum -= pb; + aInSum -= pa; + stackOut = stackOut.next; + yi += 4; + } + + yw += width; + } + + for (x = 0; x < width; x++) { + gInSum = bInSum = aInSum = rInSum = gSum = bSum = aSum = rSum = 0; + yi = x << 2; + rOutSum = radiusPlus1 * (pr = pixels[yi]); + gOutSum = radiusPlus1 * (pg = pixels[yi + 1]); + bOutSum = radiusPlus1 * (pb = pixels[yi + 2]); + aOutSum = radiusPlus1 * (pa = pixels[yi + 3]); + rSum += sumFactor * pr; + gSum += sumFactor * pg; + bSum += sumFactor * pb; + aSum += sumFactor * pa; + stack = stackStart; + + for (i = 0; i < radiusPlus1; i++) { + stack.r = pr; + stack.g = pg; + stack.b = pb; + stack.a = pa; + stack = stack.next; + } + + yp = width; + + for (i = 1; i <= radius; i++) { + yi = yp + x << 2; + rSum += (stack.r = pr = pixels[yi]) * (rbs = radiusPlus1 - i); + gSum += (stack.g = pg = pixels[yi + 1]) * rbs; + bSum += (stack.b = pb = pixels[yi + 2]) * rbs; + aSum += (stack.a = pa = pixels[yi + 3]) * rbs; + rInSum += pr; + gInSum += pg; + bInSum += pb; + aInSum += pa; + stack = stack.next; + + if (i < heightMinus1) { + yp += width; + } + } + + yi = x; + stackIn = stackStart; + stackOut = stackEnd; + + for (y = 0; y < height; y++) { + p = yi << 2; + pixels[p + 3] = pa = aSum * mulSum >> shgSum; + + if (pa > 0) { + pa = 255 / pa; + pixels[p] = (rSum * mulSum >> shgSum) * pa; + pixels[p + 1] = (gSum * mulSum >> shgSum) * pa; + pixels[p + 2] = (bSum * mulSum >> shgSum) * pa; + } else { + pixels[p] = pixels[p + 1] = pixels[p + 2] = 0; + } + + rSum -= rOutSum; + gSum -= gOutSum; + bSum -= bOutSum; + aSum -= aOutSum; + rOutSum -= stackIn.r; + gOutSum -= stackIn.g; + bOutSum -= stackIn.b; + aOutSum -= stackIn.a; + p = x + ((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width << 2; + rSum += rInSum += stackIn.r = pixels[p]; + gSum += gInSum += stackIn.g = pixels[p + 1]; + bSum += bInSum += stackIn.b = pixels[p + 2]; + aSum += aInSum += stackIn.a = pixels[p + 3]; + stackIn = stackIn.next; + rOutSum += pr = stackOut.r; + gOutSum += pg = stackOut.g; + bOutSum += pb = stackOut.b; + aOutSum += pa = stackOut.a; + rInSum -= pr; + gInSum -= pg; + bInSum -= pb; + aInSum -= pa; + stackOut = stackOut.next; + yi += width; + } + } + + return imageData; + } + /** + * @param {HTMLCanvasElement} canvas + * @param {Integer} topX + * @param {Integer} topY + * @param {Integer} width + * @param {Integer} height + * @param {Float} radius + * @returns {undefined} + */ + + + function processCanvasRGB(canvas, topX, topY, width, height, radius) { + if (isNaN(radius) || radius < 1) { + return; + } + + radius |= 0; + var imageData = getImageDataFromCanvas(canvas, topX, topY, width, height); + imageData = processImageDataRGB(imageData, topX, topY, width, height, radius); + canvas.getContext('2d').putImageData(imageData, topX, topY); + } + /** + * @param {ImageData} imageData + * @param {Integer} topX + * @param {Integer} topY + * @param {Integer} width + * @param {Integer} height + * @param {Float} radius + * @returns {ImageData} + */ + + + function processImageDataRGB(imageData, topX, topY, width, height, radius) { + var pixels = imageData.data; + var x, y, i, p, yp, yi, yw, rSum, gSum, bSum, rOutSum, gOutSum, bOutSum, rInSum, gInSum, bInSum, pr, pg, pb, rbs; + var div = 2 * radius + 1; // const w4 = width << 2; + + var widthMinus1 = width - 1; + var heightMinus1 = height - 1; + var radiusPlus1 = radius + 1; + var sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2; + var stackStart = new BlurStack(); + var stack = stackStart; + var stackEnd; + + for (i = 1; i < div; i++) { + stack = stack.next = new BlurStack(); + + if (i === radiusPlus1) { + stackEnd = stack; + } + } + + stack.next = stackStart; + var stackIn = null; + var stackOut = null; + yw = yi = 0; + var mulSum = mulTable[radius]; + var shgSum = shgTable[radius]; + + for (y = 0; y < height; y++) { + rInSum = gInSum = bInSum = rSum = gSum = bSum = 0; + rOutSum = radiusPlus1 * (pr = pixels[yi]); + gOutSum = radiusPlus1 * (pg = pixels[yi + 1]); + bOutSum = radiusPlus1 * (pb = pixels[yi + 2]); + rSum += sumFactor * pr; + gSum += sumFactor * pg; + bSum += sumFactor * pb; + stack = stackStart; + + for (i = 0; i < radiusPlus1; i++) { + stack.r = pr; + stack.g = pg; + stack.b = pb; + stack = stack.next; + } + + for (i = 1; i < radiusPlus1; i++) { + p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2); + rSum += (stack.r = pr = pixels[p]) * (rbs = radiusPlus1 - i); + gSum += (stack.g = pg = pixels[p + 1]) * rbs; + bSum += (stack.b = pb = pixels[p + 2]) * rbs; + rInSum += pr; + gInSum += pg; + bInSum += pb; + stack = stack.next; + } + + stackIn = stackStart; + stackOut = stackEnd; + + for (x = 0; x < width; x++) { + pixels[yi] = rSum * mulSum >> shgSum; + pixels[yi + 1] = gSum * mulSum >> shgSum; + pixels[yi + 2] = bSum * mulSum >> shgSum; + rSum -= rOutSum; + gSum -= gOutSum; + bSum -= bOutSum; + rOutSum -= stackIn.r; + gOutSum -= stackIn.g; + bOutSum -= stackIn.b; + p = yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1) << 2; + rInSum += stackIn.r = pixels[p]; + gInSum += stackIn.g = pixels[p + 1]; + bInSum += stackIn.b = pixels[p + 2]; + rSum += rInSum; + gSum += gInSum; + bSum += bInSum; + stackIn = stackIn.next; + rOutSum += pr = stackOut.r; + gOutSum += pg = stackOut.g; + bOutSum += pb = stackOut.b; + rInSum -= pr; + gInSum -= pg; + bInSum -= pb; + stackOut = stackOut.next; + yi += 4; + } + + yw += width; + } + + for (x = 0; x < width; x++) { + gInSum = bInSum = rInSum = gSum = bSum = rSum = 0; + yi = x << 2; + rOutSum = radiusPlus1 * (pr = pixels[yi]); + gOutSum = radiusPlus1 * (pg = pixels[yi + 1]); + bOutSum = radiusPlus1 * (pb = pixels[yi + 2]); + rSum += sumFactor * pr; + gSum += sumFactor * pg; + bSum += sumFactor * pb; + stack = stackStart; + + for (i = 0; i < radiusPlus1; i++) { + stack.r = pr; + stack.g = pg; + stack.b = pb; + stack = stack.next; + } + + yp = width; + + for (i = 1; i <= radius; i++) { + yi = yp + x << 2; + rSum += (stack.r = pr = pixels[yi]) * (rbs = radiusPlus1 - i); + gSum += (stack.g = pg = pixels[yi + 1]) * rbs; + bSum += (stack.b = pb = pixels[yi + 2]) * rbs; + rInSum += pr; + gInSum += pg; + bInSum += pb; + stack = stack.next; + + if (i < heightMinus1) { + yp += width; + } + } + + yi = x; + stackIn = stackStart; + stackOut = stackEnd; + + for (y = 0; y < height; y++) { + p = yi << 2; + pixels[p] = rSum * mulSum >> shgSum; + pixels[p + 1] = gSum * mulSum >> shgSum; + pixels[p + 2] = bSum * mulSum >> shgSum; + rSum -= rOutSum; + gSum -= gOutSum; + bSum -= bOutSum; + rOutSum -= stackIn.r; + gOutSum -= stackIn.g; + bOutSum -= stackIn.b; + p = x + ((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width << 2; + rSum += rInSum += stackIn.r = pixels[p]; + gSum += gInSum += stackIn.g = pixels[p + 1]; + bSum += bInSum += stackIn.b = pixels[p + 2]; + stackIn = stackIn.next; + rOutSum += pr = stackOut.r; + gOutSum += pg = stackOut.g; + bOutSum += pb = stackOut.b; + rInSum -= pr; + gInSum -= pg; + bInSum -= pb; + stackOut = stackOut.next; + yi += width; + } + } + + return imageData; + } + /** + * + */ + + + var BlurStack = function BlurStack() { + _classCallCheck(this, BlurStack); + + this.r = 0; + this.g = 0; + this.b = 0; + this.a = 0; + this.next = null; + }; + + exports.BlurStack = BlurStack; + exports.canvasRGB = processCanvasRGB; + exports.canvasRGBA = processCanvasRGBA; + exports.image = processImage; + exports.imageDataRGB = processImageDataRGB; + exports.imageDataRGBA = processImageDataRGBA; + + Object.defineProperty(exports, '__esModule', { value: true }); + +}))); diff --git a/textured3d.js b/textured3d.js new file mode 100644 index 0000000..12e2593 --- /dev/null +++ b/textured3d.js @@ -0,0 +1,173 @@ +var bumpCanvas, diffCanvas, glossCanvas, bump2d, diff2d, gloss2d; +var scene, camera, renderer, leaf, leafmat; + +var seed = Math.floor(Math.random()*1337); + +function seededRand() { + var x = Math.sin(seed++) * 10000; + return x - Math.floor(x); +} +function map_range(value, low1, high1, low2, high2) { + return low2 + (high2 - low2) * (value - low1) / (high1 - low1); +} + +function docReady(fn) { + // see if DOM is already available + if (document.readyState === "complete" || document.readyState === "interactive") { + // call on next available tick + setTimeout(fn, 1); + } else { + document.addEventListener("DOMContentLoaded", fn); + } +} + +function generateTextures() { +/* + bumpCanvas = document.getElementById('bump'); + diffCanvas = document.getElementById('diff'); + bump2d = bumpCanvas.getContext("2d"); + diff2d = diffCanvas.getContext("2d"); +*/ + bumpCanvas = document.getElementById('bump'); + diffCanvas = document.getElementById('diff'); + glossCanvas = document.getElementById('gloss'); + + bump2d = bumpCanvas.getContext("2d"); + diff2d = diffCanvas.getContext("2d"); + gloss2d = glossCanvas.getContext("2d"); + + bumpCanvas.width = 300; + bumpCanvas.height = 300; + diffCanvas.width = 300; + diffCanvas.height = 300; + glossCanvas.width = 300; + glossCanvas.height = 300; + + if (window.devicePixelRatio > 1) { + + bumpCanvas.width *= window.devicePixelRatio; + bumpCanvas.height *= window.devicePixelRatio; + diffCanvas.width *= window.devicePixelRatio; + diffCanvas.height *= window.devicePixelRatio; + glossCanvas.width *= window.devicePixelRatio; + glossCanvas.height *= window.devicePixelRatio; + + //bump2d.scale(window.devicePixelRatio, window.devicePixelRatio); + } + + bump2d.fillStyle = "white"; + bump2d.fillRect(0, 0, bumpCanvas.width, bumpCanvas.height); + bump2d.drawImage(document.getElementById('grower'), 0, 0); + bump2d.globalCompositeOperation='difference'; + bump2d.fillStyle='white'; + bump2d.fillRect(0,0,bumpCanvas.width,bumpCanvas.height); + + diff2d.drawImage(bumpCanvas, 0, 0); + gloss2d.drawImage(bumpCanvas, 0, 0); + + StackBlur.canvasRGB(bumpCanvas, 0, 0, 600, 600, 3); + StackBlur.canvasRGB(diffCanvas, 0, 0, 600, 600, 40); + StackBlur.canvasRGB(glossCanvas, 0, 0, 600, 600, 20); + + // Gradient Map + + var imageData = diff2d.getImageData(0, 0, diffCanvas.width, diffCanvas.height); + var imageData2 = bump2d.getImageData(0, 0, diffCanvas.width, diffCanvas.height); + + var pixels = imageData.data; + var len = pixels.length / 4; + var randy = 25; + while(len--) { + var id = len * 4 + 3; + randy += (seededRand()*8)-4; + var col = pixels[id-1]*2 + (randy/60) + seededRand()*40; + pixels[id - 3] = map_range(col, 0, 255, 40, 210); // red + pixels[id - 2] = map_range(col, 0, 255, 100, 255); // green + pixels[id - 1] = map_range(col, 0, 255, 30, 50); // blue + } + diff2d.putImageData(imageData, 0, 0); + + //diff2d.globalCompositeOperation = "screen"; + + var pixels2 = imageData2.data; + len = pixels.length / 4; + while(len--) { + var id = len * 4 + 3; + var col = pixels2[id-1]; + pixels2[id - 3] = pixels[id - 3]+map_range(col, 0, 255, 0, 40); // red + pixels2[id - 2] = pixels[id - 2]+map_range(col, 0, 255, 0, 30); // green + pixels2[id - 1] = pixels[id - 1]; // blue + } + diff2d.putImageData(imageData2, 0, 0); + + +} + +function renderScene() { + const aspect = 900/500; + const stage = document.getElementById('three'); + + scene = new THREE.Scene(); + camera = new THREE.PerspectiveCamera(30, aspect, 0.1, 1000); + renderer = new THREE.WebGLRenderer({ antialias: true }); + + renderer.setClearColor('#dddddd'); + renderer.setSize(900,500); + + camera.position.z = 15; + + stage.appendChild(renderer.domElement); + + //let geometry = new THREE.PlaneGeometry( 6, 6, 2 ); + let geometry = new THREE.CylinderGeometry( 4, 4, 0.01, 64 ); + //leafmat = new THREE.MeshLambertMaterial( {color: 0x00ccff} ); + + leafmat = new THREE.MeshPhongMaterial( { + specular: 0xffffff, + shininess: 4, + bumpScale: 0.03 + } ); + //leafmat.emissive = "#FF0000"; + //leafmat.emissiveMap = new THREE.CanvasTexture(diffCanvas); + leafmat.bumpMap = new THREE.CanvasTexture(bumpCanvas); + leafmat.specularMap = new THREE.CanvasTexture(glossCanvas); + leafmat.map = new THREE.CanvasTexture(diffCanvas); + + //leafmat.map.needsUpdate = true; + + leaf = new THREE.Mesh(geometry, leafmat); + + scene.add(leaf); + + let spotLight = new THREE.SpotLight(0xffffbb, 0.6); + spotLight.position.set(0.5, 0, 1); + spotLight.position.multiplyScalar(100); + var ambientLight = new THREE.AmbientLight(0x666666); + + scene.add(spotLight); + scene.add(ambientLight); + + spotLight.castShadow = true; + spotLight.shadow.mapSize.width = 2048; + spotLight.shadow.mapSize.height = 2048; + spotLight.shadow.camera.near = 200; + spotLight.shadow.camera.far = 1500; + spotLight.shadow.camera.fov = 40; + spotLight.shadow.bias = - 0.005; + + renderer.render(scene, camera); + + animate(); + + function animate() { + requestAnimationFrame( animate ); + leaf.rotation.z += 0.01; + leaf.rotation.x += 0.001; + leaf.rotation.y += 0.001; + renderer.render( scene, camera ); + } +} + +docReady(function() { + // +}); \ No newline at end of file diff --git a/three.js b/three.js new file mode 100755 index 0000000..40ce5dc --- /dev/null +++ b/three.js @@ -0,0 +1,50214 @@ +(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : + typeof define === 'function' && define.amd ? define(['exports'], factory) : + (global = global || self, factory(global.THREE = {})); +}(this, (function (exports) { 'use strict'; + + // Polyfills + + if ( Number.EPSILON === undefined ) { + + Number.EPSILON = Math.pow( 2, - 52 ); + + } + + if ( Number.isInteger === undefined ) { + + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger + + Number.isInteger = function ( value ) { + + return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value; + + }; + + } + + // + + if ( Math.sign === undefined ) { + + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign + + Math.sign = function ( x ) { + + return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; + + }; + + } + + if ( 'name' in Function.prototype === false ) { + + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name + + Object.defineProperty( Function.prototype, 'name', { + + get: function () { + + return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ]; + + } + + } ); + + } + + if ( Object.assign === undefined ) { + + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign + + Object.assign = function ( target ) { + + if ( target === undefined || target === null ) { + + throw new TypeError( 'Cannot convert undefined or null to object' ); + + } + + var output = Object( target ); + + for ( var index = 1; index < arguments.length; index ++ ) { + + var source = arguments[ index ]; + + if ( source !== undefined && source !== null ) { + + for ( var nextKey in source ) { + + if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) { + + output[ nextKey ] = source[ nextKey ]; + + } + + } + + } + + } + + return output; + + }; + + } + + var REVISION = '111'; + var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }; + var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }; + var CullFaceNone = 0; + var CullFaceBack = 1; + var CullFaceFront = 2; + var CullFaceFrontBack = 3; + var FrontFaceDirectionCW = 0; + var FrontFaceDirectionCCW = 1; + var BasicShadowMap = 0; + var PCFShadowMap = 1; + var PCFSoftShadowMap = 2; + var VSMShadowMap = 3; + var FrontSide = 0; + var BackSide = 1; + var DoubleSide = 2; + var FlatShading = 1; + var SmoothShading = 2; + var NoColors = 0; + var FaceColors = 1; + var VertexColors = 2; + var NoBlending = 0; + var NormalBlending = 1; + var AdditiveBlending = 2; + var SubtractiveBlending = 3; + var MultiplyBlending = 4; + var CustomBlending = 5; + var AddEquation = 100; + var SubtractEquation = 101; + var ReverseSubtractEquation = 102; + var MinEquation = 103; + var MaxEquation = 104; + var ZeroFactor = 200; + var OneFactor = 201; + var SrcColorFactor = 202; + var OneMinusSrcColorFactor = 203; + var SrcAlphaFactor = 204; + var OneMinusSrcAlphaFactor = 205; + var DstAlphaFactor = 206; + var OneMinusDstAlphaFactor = 207; + var DstColorFactor = 208; + var OneMinusDstColorFactor = 209; + var SrcAlphaSaturateFactor = 210; + var NeverDepth = 0; + var AlwaysDepth = 1; + var LessDepth = 2; + var LessEqualDepth = 3; + var EqualDepth = 4; + var GreaterEqualDepth = 5; + var GreaterDepth = 6; + var NotEqualDepth = 7; + var MultiplyOperation = 0; + var MixOperation = 1; + var AddOperation = 2; + var NoToneMapping = 0; + var LinearToneMapping = 1; + var ReinhardToneMapping = 2; + var Uncharted2ToneMapping = 3; + var CineonToneMapping = 4; + var ACESFilmicToneMapping = 5; + + var UVMapping = 300; + var CubeReflectionMapping = 301; + var CubeRefractionMapping = 302; + var EquirectangularReflectionMapping = 303; + var EquirectangularRefractionMapping = 304; + var SphericalReflectionMapping = 305; + var CubeUVReflectionMapping = 306; + var CubeUVRefractionMapping = 307; + var RepeatWrapping = 1000; + var ClampToEdgeWrapping = 1001; + var MirroredRepeatWrapping = 1002; + var NearestFilter = 1003; + var NearestMipmapNearestFilter = 1004; + var NearestMipMapNearestFilter = 1004; + var NearestMipmapLinearFilter = 1005; + var NearestMipMapLinearFilter = 1005; + var LinearFilter = 1006; + var LinearMipmapNearestFilter = 1007; + var LinearMipMapNearestFilter = 1007; + var LinearMipmapLinearFilter = 1008; + var LinearMipMapLinearFilter = 1008; + var UnsignedByteType = 1009; + var ByteType = 1010; + var ShortType = 1011; + var UnsignedShortType = 1012; + var IntType = 1013; + var UnsignedIntType = 1014; + var FloatType = 1015; + var HalfFloatType = 1016; + var UnsignedShort4444Type = 1017; + var UnsignedShort5551Type = 1018; + var UnsignedShort565Type = 1019; + var UnsignedInt248Type = 1020; + var AlphaFormat = 1021; + var RGBFormat = 1022; + var RGBAFormat = 1023; + var LuminanceFormat = 1024; + var LuminanceAlphaFormat = 1025; + var RGBEFormat = RGBAFormat; + var DepthFormat = 1026; + var DepthStencilFormat = 1027; + var RedFormat = 1028; + var RGB_S3TC_DXT1_Format = 33776; + var RGBA_S3TC_DXT1_Format = 33777; + var RGBA_S3TC_DXT3_Format = 33778; + var RGBA_S3TC_DXT5_Format = 33779; + var RGB_PVRTC_4BPPV1_Format = 35840; + var RGB_PVRTC_2BPPV1_Format = 35841; + var RGBA_PVRTC_4BPPV1_Format = 35842; + var RGBA_PVRTC_2BPPV1_Format = 35843; + var RGB_ETC1_Format = 36196; + var RGBA_ASTC_4x4_Format = 37808; + var RGBA_ASTC_5x4_Format = 37809; + var RGBA_ASTC_5x5_Format = 37810; + var RGBA_ASTC_6x5_Format = 37811; + var RGBA_ASTC_6x6_Format = 37812; + var RGBA_ASTC_8x5_Format = 37813; + var RGBA_ASTC_8x6_Format = 37814; + var RGBA_ASTC_8x8_Format = 37815; + var RGBA_ASTC_10x5_Format = 37816; + var RGBA_ASTC_10x6_Format = 37817; + var RGBA_ASTC_10x8_Format = 37818; + var RGBA_ASTC_10x10_Format = 37819; + var RGBA_ASTC_12x10_Format = 37820; + var RGBA_ASTC_12x12_Format = 37821; + var LoopOnce = 2200; + var LoopRepeat = 2201; + var LoopPingPong = 2202; + var InterpolateDiscrete = 2300; + var InterpolateLinear = 2301; + var InterpolateSmooth = 2302; + var ZeroCurvatureEnding = 2400; + var ZeroSlopeEnding = 2401; + var WrapAroundEnding = 2402; + var TrianglesDrawMode = 0; + var TriangleStripDrawMode = 1; + var TriangleFanDrawMode = 2; + var LinearEncoding = 3000; + var sRGBEncoding = 3001; + var GammaEncoding = 3007; + var RGBEEncoding = 3002; + var LogLuvEncoding = 3003; + var RGBM7Encoding = 3004; + var RGBM16Encoding = 3005; + var RGBDEncoding = 3006; + var BasicDepthPacking = 3200; + var RGBADepthPacking = 3201; + var TangentSpaceNormalMap = 0; + var ObjectSpaceNormalMap = 1; + + var ZeroStencilOp = 0; + var KeepStencilOp = 7680; + var ReplaceStencilOp = 7681; + var IncrementStencilOp = 7682; + var DecrementStencilOp = 7683; + var IncrementWrapStencilOp = 34055; + var DecrementWrapStencilOp = 34056; + var InvertStencilOp = 5386; + + var NeverStencilFunc = 512; + var LessStencilFunc = 513; + var EqualStencilFunc = 514; + var LessEqualStencilFunc = 515; + var GreaterStencilFunc = 516; + var NotEqualStencilFunc = 517; + var GreaterEqualStencilFunc = 518; + var AlwaysStencilFunc = 519; + + var StaticDrawUsage = 35044; + var DynamicDrawUsage = 35048; + var StreamDrawUsage = 35040; + var StaticReadUsage = 35045; + var DynamicReadUsage = 35049; + var StreamReadUsage = 35041; + var StaticCopyUsage = 35046; + var DynamicCopyUsage = 35050; + var StreamCopyUsage = 35042; + + /** + * https://github.com/mrdoob/eventdispatcher.js/ + */ + + function EventDispatcher() {} + + Object.assign( EventDispatcher.prototype, { + + addEventListener: function ( type, listener ) { + + if ( this._listeners === undefined ) { this._listeners = {}; } + + var listeners = this._listeners; + + if ( listeners[ type ] === undefined ) { + + listeners[ type ] = []; + + } + + if ( listeners[ type ].indexOf( listener ) === - 1 ) { + + listeners[ type ].push( listener ); + + } + + }, + + hasEventListener: function ( type, listener ) { + + if ( this._listeners === undefined ) { return false; } + + var listeners = this._listeners; + + return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1; + + }, + + removeEventListener: function ( type, listener ) { + + if ( this._listeners === undefined ) { return; } + + var listeners = this._listeners; + var listenerArray = listeners[ type ]; + + if ( listenerArray !== undefined ) { + + var index = listenerArray.indexOf( listener ); + + if ( index !== - 1 ) { + + listenerArray.splice( index, 1 ); + + } + + } + + }, + + dispatchEvent: function ( event ) { + + if ( this._listeners === undefined ) { return; } + + var listeners = this._listeners; + var listenerArray = listeners[ event.type ]; + + if ( listenerArray !== undefined ) { + + event.target = this; + + var array = listenerArray.slice( 0 ); + + for ( var i = 0, l = array.length; i < l; i ++ ) { + + array[ i ].call( this, event ); + + } + + } + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + + var _lut = []; + + for ( var i = 0; i < 256; i ++ ) { + + _lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 ); + + } + + var _Math = { + + DEG2RAD: Math.PI / 180, + RAD2DEG: 180 / Math.PI, + + generateUUID: function () { + + // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 + + var d0 = Math.random() * 0xffffffff | 0; + var d1 = Math.random() * 0xffffffff | 0; + var d2 = Math.random() * 0xffffffff | 0; + var d3 = Math.random() * 0xffffffff | 0; + var uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' + + _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' + + _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] + + _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ]; + + // .toUpperCase() here flattens concatenated strings to save heap memory space. + return uuid.toUpperCase(); + + }, + + clamp: function ( value, min, max ) { + + return Math.max( min, Math.min( max, value ) ); + + }, + + // compute euclidian modulo of m % n + // https://en.wikipedia.org/wiki/Modulo_operation + + euclideanModulo: function ( n, m ) { + + return ( ( n % m ) + m ) % m; + + }, + + // Linear mapping from range to range + + mapLinear: function ( x, a1, a2, b1, b2 ) { + + return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); + + }, + + // https://en.wikipedia.org/wiki/Linear_interpolation + + lerp: function ( x, y, t ) { + + return ( 1 - t ) * x + t * y; + + }, + + // http://en.wikipedia.org/wiki/Smoothstep + + smoothstep: function ( x, min, max ) { + + if ( x <= min ) { return 0; } + if ( x >= max ) { return 1; } + + x = ( x - min ) / ( max - min ); + + return x * x * ( 3 - 2 * x ); + + }, + + smootherstep: function ( x, min, max ) { + + if ( x <= min ) { return 0; } + if ( x >= max ) { return 1; } + + x = ( x - min ) / ( max - min ); + + return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); + + }, + + // Random integer from interval + + randInt: function ( low, high ) { + + return low + Math.floor( Math.random() * ( high - low + 1 ) ); + + }, + + // Random float from interval + + randFloat: function ( low, high ) { + + return low + Math.random() * ( high - low ); + + }, + + // Random float from <-range/2, range/2> interval + + randFloatSpread: function ( range ) { + + return range * ( 0.5 - Math.random() ); + + }, + + degToRad: function ( degrees ) { + + return degrees * _Math.DEG2RAD; + + }, + + radToDeg: function ( radians ) { + + return radians * _Math.RAD2DEG; + + }, + + isPowerOfTwo: function ( value ) { + + return ( value & ( value - 1 ) ) === 0 && value !== 0; + + }, + + ceilPowerOfTwo: function ( value ) { + + return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) ); + + }, + + floorPowerOfTwo: function ( value ) { + + return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) ); + + } + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author philogb / http://blog.thejit.org/ + * @author egraether / http://egraether.com/ + * @author zz85 / http://www.lab4games.net/zz85/blog + */ + + function Vector2( x, y ) { + + this.x = x || 0; + this.y = y || 0; + + } + + Object.defineProperties( Vector2.prototype, { + + "width": { + + get: function () { + + return this.x; + + }, + + set: function ( value ) { + + this.x = value; + + } + + }, + + "height": { + + get: function () { + + return this.y; + + }, + + set: function ( value ) { + + this.y = value; + + } + + } + + } ); + + Object.assign( Vector2.prototype, { + + isVector2: true, + + set: function ( x, y ) { + + this.x = x; + this.y = y; + + return this; + + }, + + setScalar: function ( scalar ) { + + this.x = scalar; + this.y = scalar; + + return this; + + }, + + setX: function ( x ) { + + this.x = x; + + return this; + + }, + + setY: function ( y ) { + + this.y = y; + + return this; + + }, + + setComponent: function ( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + }, + + getComponent: function ( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + default: throw new Error( 'index is out of range: ' + index ); + + } + + }, + + clone: function () { + + return new this.constructor( this.x, this.y ); + + }, + + copy: function ( v ) { + + this.x = v.x; + this.y = v.y; + + return this; + + }, + + add: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + + return this; + + }, + + addScalar: function ( s ) { + + this.x += s; + this.y += s; + + return this; + + }, + + addVectors: function ( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + + return this; + + }, + + addScaledVector: function ( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + + return this; + + }, + + sub: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + + return this; + + }, + + subScalar: function ( s ) { + + this.x -= s; + this.y -= s; + + return this; + + }, + + subVectors: function ( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + + return this; + + }, + + multiply: function ( v ) { + + this.x *= v.x; + this.y *= v.y; + + return this; + + }, + + multiplyScalar: function ( scalar ) { + + this.x *= scalar; + this.y *= scalar; + + return this; + + }, + + divide: function ( v ) { + + this.x /= v.x; + this.y /= v.y; + + return this; + + }, + + divideScalar: function ( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + }, + + applyMatrix3: function ( m ) { + + var x = this.x, y = this.y; + var e = m.elements; + + this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ]; + this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ]; + + return this; + + }, + + min: function ( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + + return this; + + }, + + max: function ( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + + return this; + + }, + + clamp: function ( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + + return this; + + }, + + clampScalar: function ( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + + return this; + + }, + + clampLength: function ( min, max ) { + + var length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + }, + + floor: function () { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + + return this; + + }, + + ceil: function () { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + + return this; + + }, + + round: function () { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + + return this; + + }, + + roundToZero: function () { + + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + + return this; + + }, + + negate: function () { + + this.x = - this.x; + this.y = - this.y; + + return this; + + }, + + dot: function ( v ) { + + return this.x * v.x + this.y * v.y; + + }, + + cross: function ( v ) { + + return this.x * v.y - this.y * v.x; + + }, + + lengthSq: function () { + + return this.x * this.x + this.y * this.y; + + }, + + length: function () { + + return Math.sqrt( this.x * this.x + this.y * this.y ); + + }, + + manhattanLength: function () { + + return Math.abs( this.x ) + Math.abs( this.y ); + + }, + + normalize: function () { + + return this.divideScalar( this.length() || 1 ); + + }, + + angle: function () { + + // computes the angle in radians with respect to the positive x-axis + + var angle = Math.atan2( this.y, this.x ); + + if ( angle < 0 ) { angle += 2 * Math.PI; } + + return angle; + + }, + + distanceTo: function ( v ) { + + return Math.sqrt( this.distanceToSquared( v ) ); + + }, + + distanceToSquared: function ( v ) { + + var dx = this.x - v.x, dy = this.y - v.y; + return dx * dx + dy * dy; + + }, + + manhattanDistanceTo: function ( v ) { + + return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); + + }, + + setLength: function ( length ) { + + return this.normalize().multiplyScalar( length ); + + }, + + lerp: function ( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + + return this; + + }, + + lerpVectors: function ( v1, v2, alpha ) { + + return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); + + }, + + equals: function ( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + + return array; + + }, + + fromBufferAttribute: function ( attribute, index, offset ) { + + if ( offset !== undefined ) { + + console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' ); + + } + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + + return this; + + }, + + rotateAround: function ( center, angle ) { + + var c = Math.cos( angle ), s = Math.sin( angle ); + + var x = this.x - center.x; + var y = this.y - center.y; + + this.x = x * c - y * s + center.x; + this.y = x * s + y * c + center.y; + + return this; + + } + + } ); + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://clara.io + */ + + function Quaternion( x, y, z, w ) { + + this._x = x || 0; + this._y = y || 0; + this._z = z || 0; + this._w = ( w !== undefined ) ? w : 1; + + } + + Object.assign( Quaternion, { + + slerp: function ( qa, qb, qm, t ) { + + return qm.copy( qa ).slerp( qb, t ); + + }, + + slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { + + // fuzz-free, array-based Quaternion SLERP operation + + var x0 = src0[ srcOffset0 + 0 ], + y0 = src0[ srcOffset0 + 1 ], + z0 = src0[ srcOffset0 + 2 ], + w0 = src0[ srcOffset0 + 3 ], + + x1 = src1[ srcOffset1 + 0 ], + y1 = src1[ srcOffset1 + 1 ], + z1 = src1[ srcOffset1 + 2 ], + w1 = src1[ srcOffset1 + 3 ]; + + if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { + + var s = 1 - t, + + cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, + + dir = ( cos >= 0 ? 1 : - 1 ), + sqrSin = 1 - cos * cos; + + // Skip the Slerp for tiny steps to avoid numeric problems: + if ( sqrSin > Number.EPSILON ) { + + var sin = Math.sqrt( sqrSin ), + len = Math.atan2( sin, cos * dir ); + + s = Math.sin( s * len ) / sin; + t = Math.sin( t * len ) / sin; + + } + + var tDir = t * dir; + + x0 = x0 * s + x1 * tDir; + y0 = y0 * s + y1 * tDir; + z0 = z0 * s + z1 * tDir; + w0 = w0 * s + w1 * tDir; + + // Normalize in case we just did a lerp: + if ( s === 1 - t ) { + + var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); + + x0 *= f; + y0 *= f; + z0 *= f; + w0 *= f; + + } + + } + + dst[ dstOffset ] = x0; + dst[ dstOffset + 1 ] = y0; + dst[ dstOffset + 2 ] = z0; + dst[ dstOffset + 3 ] = w0; + + } + + } ); + + Object.defineProperties( Quaternion.prototype, { + + x: { + + get: function () { + + return this._x; + + }, + + set: function ( value ) { + + this._x = value; + this._onChangeCallback(); + + } + + }, + + y: { + + get: function () { + + return this._y; + + }, + + set: function ( value ) { + + this._y = value; + this._onChangeCallback(); + + } + + }, + + z: { + + get: function () { + + return this._z; + + }, + + set: function ( value ) { + + this._z = value; + this._onChangeCallback(); + + } + + }, + + w: { + + get: function () { + + return this._w; + + }, + + set: function ( value ) { + + this._w = value; + this._onChangeCallback(); + + } + + } + + } ); + + Object.assign( Quaternion.prototype, { + + isQuaternion: true, + + set: function ( x, y, z, w ) { + + this._x = x; + this._y = y; + this._z = z; + this._w = w; + + this._onChangeCallback(); + + return this; + + }, + + clone: function () { + + return new this.constructor( this._x, this._y, this._z, this._w ); + + }, + + copy: function ( quaternion ) { + + this._x = quaternion.x; + this._y = quaternion.y; + this._z = quaternion.z; + this._w = quaternion.w; + + this._onChangeCallback(); + + return this; + + }, + + setFromEuler: function ( euler, update ) { + + if ( ! ( euler && euler.isEuler ) ) { + + throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' ); + + } + + var x = euler._x, y = euler._y, z = euler._z, order = euler.order; + + // http://www.mathworks.com/matlabcentral/fileexchange/ + // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ + // content/SpinCalc.m + + var cos = Math.cos; + var sin = Math.sin; + + var c1 = cos( x / 2 ); + var c2 = cos( y / 2 ); + var c3 = cos( z / 2 ); + + var s1 = sin( x / 2 ); + var s2 = sin( y / 2 ); + var s3 = sin( z / 2 ); + + if ( order === 'XYZ' ) { + + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + + } else if ( order === 'YXZ' ) { + + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + + } else if ( order === 'ZXY' ) { + + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + + } else if ( order === 'ZYX' ) { + + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + + } else if ( order === 'YZX' ) { + + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + + } else if ( order === 'XZY' ) { + + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + + } + + if ( update !== false ) { this._onChangeCallback(); } + + return this; + + }, + + setFromAxisAngle: function ( axis, angle ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm + + // assumes axis is normalized + + var halfAngle = angle / 2, s = Math.sin( halfAngle ); + + this._x = axis.x * s; + this._y = axis.y * s; + this._z = axis.z * s; + this._w = Math.cos( halfAngle ); + + this._onChangeCallback(); + + return this; + + }, + + setFromRotationMatrix: function ( m ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var te = m.elements, + + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], + + trace = m11 + m22 + m33, + s; + + if ( trace > 0 ) { + + s = 0.5 / Math.sqrt( trace + 1.0 ); + + this._w = 0.25 / s; + this._x = ( m32 - m23 ) * s; + this._y = ( m13 - m31 ) * s; + this._z = ( m21 - m12 ) * s; + + } else if ( m11 > m22 && m11 > m33 ) { + + s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); + + this._w = ( m32 - m23 ) / s; + this._x = 0.25 * s; + this._y = ( m12 + m21 ) / s; + this._z = ( m13 + m31 ) / s; + + } else if ( m22 > m33 ) { + + s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); + + this._w = ( m13 - m31 ) / s; + this._x = ( m12 + m21 ) / s; + this._y = 0.25 * s; + this._z = ( m23 + m32 ) / s; + + } else { + + s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); + + this._w = ( m21 - m12 ) / s; + this._x = ( m13 + m31 ) / s; + this._y = ( m23 + m32 ) / s; + this._z = 0.25 * s; + + } + + this._onChangeCallback(); + + return this; + + }, + + setFromUnitVectors: function ( vFrom, vTo ) { + + // assumes direction vectors vFrom and vTo are normalized + + var EPS = 0.000001; + + var r = vFrom.dot( vTo ) + 1; + + if ( r < EPS ) { + + r = 0; + + if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { + + this._x = - vFrom.y; + this._y = vFrom.x; + this._z = 0; + this._w = r; + + } else { + + this._x = 0; + this._y = - vFrom.z; + this._z = vFrom.y; + this._w = r; + + } + + } else { + + // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 + + this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; + this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; + this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; + this._w = r; + + } + + return this.normalize(); + + }, + + angleTo: function ( q ) { + + return 2 * Math.acos( Math.abs( _Math.clamp( this.dot( q ), - 1, 1 ) ) ); + + }, + + rotateTowards: function ( q, step ) { + + var angle = this.angleTo( q ); + + if ( angle === 0 ) { return this; } + + var t = Math.min( 1, step / angle ); + + this.slerp( q, t ); + + return this; + + }, + + inverse: function () { + + // quaternion is assumed to have unit length + + return this.conjugate(); + + }, + + conjugate: function () { + + this._x *= - 1; + this._y *= - 1; + this._z *= - 1; + + this._onChangeCallback(); + + return this; + + }, + + dot: function ( v ) { + + return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; + + }, + + lengthSq: function () { + + return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; + + }, + + length: function () { + + return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); + + }, + + normalize: function () { + + var l = this.length(); + + if ( l === 0 ) { + + this._x = 0; + this._y = 0; + this._z = 0; + this._w = 1; + + } else { + + l = 1 / l; + + this._x = this._x * l; + this._y = this._y * l; + this._z = this._z * l; + this._w = this._w * l; + + } + + this._onChangeCallback(); + + return this; + + }, + + multiply: function ( q, p ) { + + if ( p !== undefined ) { + + console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); + return this.multiplyQuaternions( q, p ); + + } + + return this.multiplyQuaternions( this, q ); + + }, + + premultiply: function ( q ) { + + return this.multiplyQuaternions( q, this ); + + }, + + multiplyQuaternions: function ( a, b ) { + + // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm + + var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; + var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; + + this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; + this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; + this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; + this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; + + this._onChangeCallback(); + + return this; + + }, + + slerp: function ( qb, t ) { + + if ( t === 0 ) { return this; } + if ( t === 1 ) { return this.copy( qb ); } + + var x = this._x, y = this._y, z = this._z, w = this._w; + + // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ + + var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; + + if ( cosHalfTheta < 0 ) { + + this._w = - qb._w; + this._x = - qb._x; + this._y = - qb._y; + this._z = - qb._z; + + cosHalfTheta = - cosHalfTheta; + + } else { + + this.copy( qb ); + + } + + if ( cosHalfTheta >= 1.0 ) { + + this._w = w; + this._x = x; + this._y = y; + this._z = z; + + return this; + + } + + var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta; + + if ( sqrSinHalfTheta <= Number.EPSILON ) { + + var s = 1 - t; + this._w = s * w + t * this._w; + this._x = s * x + t * this._x; + this._y = s * y + t * this._y; + this._z = s * z + t * this._z; + + this.normalize(); + this._onChangeCallback(); + + return this; + + } + + var sinHalfTheta = Math.sqrt( sqrSinHalfTheta ); + var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); + var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, + ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; + + this._w = ( w * ratioA + this._w * ratioB ); + this._x = ( x * ratioA + this._x * ratioB ); + this._y = ( y * ratioA + this._y * ratioB ); + this._z = ( z * ratioA + this._z * ratioB ); + + this._onChangeCallback(); + + return this; + + }, + + equals: function ( quaternion ) { + + return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + this._x = array[ offset ]; + this._y = array[ offset + 1 ]; + this._z = array[ offset + 2 ]; + this._w = array[ offset + 3 ]; + + this._onChangeCallback(); + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._w; + + return array; + + }, + + _onChange: function ( callback ) { + + this._onChangeCallback = callback; + + return this; + + }, + + _onChangeCallback: function () {} + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author kile / http://kile.stravaganza.org/ + * @author philogb / http://blog.thejit.org/ + * @author mikael emtinger / http://gomo.se/ + * @author egraether / http://egraether.com/ + * @author WestLangley / http://github.com/WestLangley + */ + + var _vector = new Vector3(); + var _quaternion = new Quaternion(); + + function Vector3( x, y, z ) { + + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + + } + + Object.assign( Vector3.prototype, { + + isVector3: true, + + set: function ( x, y, z ) { + + this.x = x; + this.y = y; + this.z = z; + + return this; + + }, + + setScalar: function ( scalar ) { + + this.x = scalar; + this.y = scalar; + this.z = scalar; + + return this; + + }, + + setX: function ( x ) { + + this.x = x; + + return this; + + }, + + setY: function ( y ) { + + this.y = y; + + return this; + + }, + + setZ: function ( z ) { + + this.z = z; + + return this; + + }, + + setComponent: function ( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + }, + + getComponent: function ( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + default: throw new Error( 'index is out of range: ' + index ); + + } + + }, + + clone: function () { + + return new this.constructor( this.x, this.y, this.z ); + + }, + + copy: function ( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + + return this; + + }, + + add: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + this.z += v.z; + + return this; + + }, + + addScalar: function ( s ) { + + this.x += s; + this.y += s; + this.z += s; + + return this; + + }, + + addVectors: function ( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + + return this; + + }, + + addScaledVector: function ( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + + return this; + + }, + + sub: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + + return this; + + }, + + subScalar: function ( s ) { + + this.x -= s; + this.y -= s; + this.z -= s; + + return this; + + }, + + subVectors: function ( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + + return this; + + }, + + multiply: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); + return this.multiplyVectors( v, w ); + + } + + this.x *= v.x; + this.y *= v.y; + this.z *= v.z; + + return this; + + }, + + multiplyScalar: function ( scalar ) { + + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + + return this; + + }, + + multiplyVectors: function ( a, b ) { + + this.x = a.x * b.x; + this.y = a.y * b.y; + this.z = a.z * b.z; + + return this; + + }, + + applyEuler: function ( euler ) { + + if ( ! ( euler && euler.isEuler ) ) { + + console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' ); + + } + + return this.applyQuaternion( _quaternion.setFromEuler( euler ) ); + + }, + + applyAxisAngle: function ( axis, angle ) { + + return this.applyQuaternion( _quaternion.setFromAxisAngle( axis, angle ) ); + + }, + + applyMatrix3: function ( m ) { + + var x = this.x, y = this.y, z = this.z; + var e = m.elements; + + this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; + this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; + this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; + + return this; + + }, + + applyNormalMatrix: function ( m ) { + + return this.applyMatrix3( m ).normalize(); + + }, + + applyMatrix4: function ( m ) { + + var x = this.x, y = this.y, z = this.z; + var e = m.elements; + + var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); + + this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w; + this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w; + this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w; + + return this; + + }, + + applyQuaternion: function ( q ) { + + var x = this.x, y = this.y, z = this.z; + var qx = q.x, qy = q.y, qz = q.z, qw = q.w; + + // calculate quat * vector + + var ix = qw * x + qy * z - qz * y; + var iy = qw * y + qz * x - qx * z; + var iz = qw * z + qx * y - qy * x; + var iw = - qx * x - qy * y - qz * z; + + // calculate result * inverse quat + + this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; + this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; + this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; + + return this; + + }, + + project: function ( camera ) { + + return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix ); + + }, + + unproject: function ( camera ) { + + return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld ); + + }, + + transformDirection: function ( m ) { + + // input: THREE.Matrix4 affine matrix + // vector interpreted as a direction + + var x = this.x, y = this.y, z = this.z; + var e = m.elements; + + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; + + return this.normalize(); + + }, + + divide: function ( v ) { + + this.x /= v.x; + this.y /= v.y; + this.z /= v.z; + + return this; + + }, + + divideScalar: function ( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + }, + + min: function ( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); + + return this; + + }, + + max: function ( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); + + return this; + + }, + + clamp: function ( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + + return this; + + }, + + clampScalar: function ( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); + + return this; + + }, + + clampLength: function ( min, max ) { + + var length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + }, + + floor: function () { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); + + return this; + + }, + + ceil: function () { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); + + return this; + + }, + + round: function () { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); + + return this; + + }, + + roundToZero: function () { + + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); + + return this; + + }, + + negate: function () { + + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; + + return this; + + }, + + dot: function ( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z; + + }, + + // TODO lengthSquared? + + lengthSq: function () { + + return this.x * this.x + this.y * this.y + this.z * this.z; + + }, + + length: function () { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); + + }, + + manhattanLength: function () { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); + + }, + + normalize: function () { + + return this.divideScalar( this.length() || 1 ); + + }, + + setLength: function ( length ) { + + return this.normalize().multiplyScalar( length ); + + }, + + lerp: function ( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + + return this; + + }, + + lerpVectors: function ( v1, v2, alpha ) { + + return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); + + }, + + cross: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); + return this.crossVectors( v, w ); + + } + + return this.crossVectors( this, v ); + + }, + + crossVectors: function ( a, b ) { + + var ax = a.x, ay = a.y, az = a.z; + var bx = b.x, by = b.y, bz = b.z; + + this.x = ay * bz - az * by; + this.y = az * bx - ax * bz; + this.z = ax * by - ay * bx; + + return this; + + }, + + projectOnVector: function ( v ) { + + // v cannot be the zero v + + var scalar = v.dot( this ) / v.lengthSq(); + + return this.copy( v ).multiplyScalar( scalar ); + + }, + + projectOnPlane: function ( planeNormal ) { + + _vector.copy( this ).projectOnVector( planeNormal ); + + return this.sub( _vector ); + + }, + + reflect: function ( normal ) { + + // reflect incident vector off plane orthogonal to normal + // normal is assumed to have unit length + + return this.sub( _vector.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); + + }, + + angleTo: function ( v ) { + + var denominator = Math.sqrt( this.lengthSq() * v.lengthSq() ); + + if ( denominator === 0 ) { console.error( 'THREE.Vector3: angleTo() can\'t handle zero length vectors.' ); } + + var theta = this.dot( v ) / denominator; + + // clamp, to handle numerical problems + + return Math.acos( _Math.clamp( theta, - 1, 1 ) ); + + }, + + distanceTo: function ( v ) { + + return Math.sqrt( this.distanceToSquared( v ) ); + + }, + + distanceToSquared: function ( v ) { + + var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; + + return dx * dx + dy * dy + dz * dz; + + }, + + manhattanDistanceTo: function ( v ) { + + return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z ); + + }, + + setFromSpherical: function ( s ) { + + return this.setFromSphericalCoords( s.radius, s.phi, s.theta ); + + }, + + setFromSphericalCoords: function ( radius, phi, theta ) { + + var sinPhiRadius = Math.sin( phi ) * radius; + + this.x = sinPhiRadius * Math.sin( theta ); + this.y = Math.cos( phi ) * radius; + this.z = sinPhiRadius * Math.cos( theta ); + + return this; + + }, + + setFromCylindrical: function ( c ) { + + return this.setFromCylindricalCoords( c.radius, c.theta, c.y ); + + }, + + setFromCylindricalCoords: function ( radius, theta, y ) { + + this.x = radius * Math.sin( theta ); + this.y = y; + this.z = radius * Math.cos( theta ); + + return this; + + }, + + setFromMatrixPosition: function ( m ) { + + var e = m.elements; + + this.x = e[ 12 ]; + this.y = e[ 13 ]; + this.z = e[ 14 ]; + + return this; + + }, + + setFromMatrixScale: function ( m ) { + + var sx = this.setFromMatrixColumn( m, 0 ).length(); + var sy = this.setFromMatrixColumn( m, 1 ).length(); + var sz = this.setFromMatrixColumn( m, 2 ).length(); + + this.x = sx; + this.y = sy; + this.z = sz; + + return this; + + }, + + setFromMatrixColumn: function ( m, index ) { + + return this.fromArray( m.elements, index * 4 ); + + }, + + equals: function ( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + + return array; + + }, + + fromBufferAttribute: function ( attribute, index, offset ) { + + if ( offset !== undefined ) { + + console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' ); + + } + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + this.z = attribute.getZ( index ); + + return this; + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://clara.io + * @author tschw + */ + + var _vector$1 = new Vector3(); + + function Matrix3() { + + this.elements = [ + + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 + + ]; + + if ( arguments.length > 0 ) { + + console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); + + } + + } + + Object.assign( Matrix3.prototype, { + + isMatrix3: true, + + set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { + + var te = this.elements; + + te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; + te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; + te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; + + return this; + + }, + + identity: function () { + + this.set( + + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 + + ); + + return this; + + }, + + clone: function () { + + return new this.constructor().fromArray( this.elements ); + + }, + + copy: function ( m ) { + + var te = this.elements; + var me = m.elements; + + te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; + te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; + te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; + + return this; + + }, + + setFromMatrix4: function ( m ) { + + var me = m.elements; + + this.set( + + me[ 0 ], me[ 4 ], me[ 8 ], + me[ 1 ], me[ 5 ], me[ 9 ], + me[ 2 ], me[ 6 ], me[ 10 ] + + ); + + return this; + + }, + + applyToBufferAttribute: function ( attribute ) { + + for ( var i = 0, l = attribute.count; i < l; i ++ ) { + + _vector$1.x = attribute.getX( i ); + _vector$1.y = attribute.getY( i ); + _vector$1.z = attribute.getZ( i ); + + _vector$1.applyMatrix3( this ); + + attribute.setXYZ( i, _vector$1.x, _vector$1.y, _vector$1.z ); + + } + + return attribute; + + }, + + multiply: function ( m ) { + + return this.multiplyMatrices( this, m ); + + }, + + premultiply: function ( m ) { + + return this.multiplyMatrices( m, this ); + + }, + + multiplyMatrices: function ( a, b ) { + + var ae = a.elements; + var be = b.elements; + var te = this.elements; + + var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; + var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; + var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; + + var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; + var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; + var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; + + te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; + te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; + te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; + + te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; + te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; + te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; + + te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; + te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; + te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; + + return this; + + }, + + multiplyScalar: function ( s ) { + + var te = this.elements; + + te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; + te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; + te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; + + return this; + + }, + + determinant: function () { + + var te = this.elements; + + var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], + d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], + g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; + + return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; + + }, + + getInverse: function ( matrix, throwOnDegenerate ) { + + if ( matrix && matrix.isMatrix4 ) { + + console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." ); + + } + + var me = matrix.elements, + te = this.elements, + + n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], + n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ], + n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ], + + t11 = n33 * n22 - n32 * n23, + t12 = n32 * n13 - n33 * n12, + t13 = n23 * n12 - n22 * n13, + + det = n11 * t11 + n21 * t12 + n31 * t13; + + if ( det === 0 ) { + + var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0"; + + if ( throwOnDegenerate === true ) { + + throw new Error( msg ); + + } else { + + console.warn( msg ); + + } + + return this.identity(); + + } + + var detInv = 1 / det; + + te[ 0 ] = t11 * detInv; + te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; + te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; + + te[ 3 ] = t12 * detInv; + te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; + te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; + + te[ 6 ] = t13 * detInv; + te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; + te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; + + return this; + + }, + + transpose: function () { + + var tmp, m = this.elements; + + tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; + tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; + tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; + + return this; + + }, + + getNormalMatrix: function ( matrix4 ) { + + return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose(); + + }, + + transposeIntoArray: function ( r ) { + + var m = this.elements; + + r[ 0 ] = m[ 0 ]; + r[ 1 ] = m[ 3 ]; + r[ 2 ] = m[ 6 ]; + r[ 3 ] = m[ 1 ]; + r[ 4 ] = m[ 4 ]; + r[ 5 ] = m[ 7 ]; + r[ 6 ] = m[ 2 ]; + r[ 7 ] = m[ 5 ]; + r[ 8 ] = m[ 8 ]; + + return this; + + }, + + setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) { + + var c = Math.cos( rotation ); + var s = Math.sin( rotation ); + + this.set( + sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx, + - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty, + 0, 0, 1 + ); + + }, + + scale: function ( sx, sy ) { + + var te = this.elements; + + te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx; + te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy; + + return this; + + }, + + rotate: function ( theta ) { + + var c = Math.cos( theta ); + var s = Math.sin( theta ); + + var te = this.elements; + + var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ]; + var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ]; + + te[ 0 ] = c * a11 + s * a21; + te[ 3 ] = c * a12 + s * a22; + te[ 6 ] = c * a13 + s * a23; + + te[ 1 ] = - s * a11 + c * a21; + te[ 4 ] = - s * a12 + c * a22; + te[ 7 ] = - s * a13 + c * a23; + + return this; + + }, + + translate: function ( tx, ty ) { + + var te = this.elements; + + te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ]; + te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ]; + + return this; + + }, + + equals: function ( matrix ) { + + var te = this.elements; + var me = matrix.elements; + + for ( var i = 0; i < 9; i ++ ) { + + if ( te[ i ] !== me[ i ] ) { return false; } + + } + + return true; + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + for ( var i = 0; i < 9; i ++ ) { + + this.elements[ i ] = array[ i + offset ]; + + } + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + var te = this.elements; + + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; + + array[ offset + 3 ] = te[ 3 ]; + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; + + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; + array[ offset + 8 ] = te[ 8 ]; + + return array; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author szimek / https://github.com/szimek/ + */ + + var _canvas; + + var ImageUtils = { + + getDataURL: function ( image ) { + + var canvas; + + if ( typeof HTMLCanvasElement == 'undefined' ) { + + return image.src; + + } else if ( image instanceof HTMLCanvasElement ) { + + canvas = image; + + } else { + + if ( _canvas === undefined ) { _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); } + + _canvas.width = image.width; + _canvas.height = image.height; + + var context = _canvas.getContext( '2d' ); + + if ( image instanceof ImageData ) { + + context.putImageData( image, 0, 0 ); + + } else { + + context.drawImage( image, 0, 0, image.width, image.height ); + + } + + canvas = _canvas; + + } + + if ( canvas.width > 2048 || canvas.height > 2048 ) { + + return canvas.toDataURL( 'image/jpeg', 0.6 ); + + } else { + + return canvas.toDataURL( 'image/png' ); + + } + + } + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author szimek / https://github.com/szimek/ + */ + + var textureId = 0; + + function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { + + Object.defineProperty( this, 'id', { value: textureId ++ } ); + + this.uuid = _Math.generateUUID(); + + this.name = ''; + + this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE; + this.mipmaps = []; + + this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING; + + this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping; + this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping; + + this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; + this.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter; + + this.anisotropy = anisotropy !== undefined ? anisotropy : 1; + + this.format = format !== undefined ? format : RGBAFormat; + this.type = type !== undefined ? type : UnsignedByteType; + + this.offset = new Vector2( 0, 0 ); + this.repeat = new Vector2( 1, 1 ); + this.center = new Vector2( 0, 0 ); + this.rotation = 0; + + this.matrixAutoUpdate = true; + this.matrix = new Matrix3(); + + this.generateMipmaps = true; + this.premultiplyAlpha = false; + this.flipY = true; + this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) + + // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. + // + // Also changing the encoding after already used by a Material will not automatically make the Material + // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. + this.encoding = encoding !== undefined ? encoding : LinearEncoding; + + this.version = 0; + this.onUpdate = null; + + } + + Texture.DEFAULT_IMAGE = undefined; + Texture.DEFAULT_MAPPING = UVMapping; + + Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: Texture, + + isTexture: true, + + updateMatrix: function () { + + this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.name = source.name; + + this.image = source.image; + this.mipmaps = source.mipmaps.slice( 0 ); + + this.mapping = source.mapping; + + this.wrapS = source.wrapS; + this.wrapT = source.wrapT; + + this.magFilter = source.magFilter; + this.minFilter = source.minFilter; + + this.anisotropy = source.anisotropy; + + this.format = source.format; + this.type = source.type; + + this.offset.copy( source.offset ); + this.repeat.copy( source.repeat ); + this.center.copy( source.center ); + this.rotation = source.rotation; + + this.matrixAutoUpdate = source.matrixAutoUpdate; + this.matrix.copy( source.matrix ); + + this.generateMipmaps = source.generateMipmaps; + this.premultiplyAlpha = source.premultiplyAlpha; + this.flipY = source.flipY; + this.unpackAlignment = source.unpackAlignment; + this.encoding = source.encoding; + + return this; + + }, + + toJSON: function ( meta ) { + + var isRootObject = ( meta === undefined || typeof meta === 'string' ); + + if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) { + + return meta.textures[ this.uuid ]; + + } + + var output = { + + metadata: { + version: 4.5, + type: 'Texture', + generator: 'Texture.toJSON' + }, + + uuid: this.uuid, + name: this.name, + + mapping: this.mapping, + + repeat: [ this.repeat.x, this.repeat.y ], + offset: [ this.offset.x, this.offset.y ], + center: [ this.center.x, this.center.y ], + rotation: this.rotation, + + wrap: [ this.wrapS, this.wrapT ], + + format: this.format, + type: this.type, + encoding: this.encoding, + + minFilter: this.minFilter, + magFilter: this.magFilter, + anisotropy: this.anisotropy, + + flipY: this.flipY, + + premultiplyAlpha: this.premultiplyAlpha, + unpackAlignment: this.unpackAlignment + + }; + + if ( this.image !== undefined ) { + + // TODO: Move to THREE.Image + + var image = this.image; + + if ( image.uuid === undefined ) { + + image.uuid = _Math.generateUUID(); // UGH + + } + + if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) { + + var url; + + if ( Array.isArray( image ) ) { + + // process array of images e.g. CubeTexture + + url = []; + + for ( var i = 0, l = image.length; i < l; i ++ ) { + + url.push( ImageUtils.getDataURL( image[ i ] ) ); + + } + + } else { + + // process single image + + url = ImageUtils.getDataURL( image ); + + } + + meta.images[ image.uuid ] = { + uuid: image.uuid, + url: url + }; + + } + + output.image = image.uuid; + + } + + if ( ! isRootObject ) { + + meta.textures[ this.uuid ] = output; + + } + + return output; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + }, + + transformUv: function ( uv ) { + + if ( this.mapping !== UVMapping ) { return uv; } + + uv.applyMatrix3( this.matrix ); + + if ( uv.x < 0 || uv.x > 1 ) { + + switch ( this.wrapS ) { + + case RepeatWrapping: + + uv.x = uv.x - Math.floor( uv.x ); + break; + + case ClampToEdgeWrapping: + + uv.x = uv.x < 0 ? 0 : 1; + break; + + case MirroredRepeatWrapping: + + if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { + + uv.x = Math.ceil( uv.x ) - uv.x; + + } else { + + uv.x = uv.x - Math.floor( uv.x ); + + } + break; + + } + + } + + if ( uv.y < 0 || uv.y > 1 ) { + + switch ( this.wrapT ) { + + case RepeatWrapping: + + uv.y = uv.y - Math.floor( uv.y ); + break; + + case ClampToEdgeWrapping: + + uv.y = uv.y < 0 ? 0 : 1; + break; + + case MirroredRepeatWrapping: + + if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { + + uv.y = Math.ceil( uv.y ) - uv.y; + + } else { + + uv.y = uv.y - Math.floor( uv.y ); + + } + break; + + } + + } + + if ( this.flipY ) { + + uv.y = 1 - uv.y; + + } + + return uv; + + } + + } ); + + Object.defineProperty( Texture.prototype, "needsUpdate", { + + set: function ( value ) { + + if ( value === true ) { this.version ++; } + + } + + } ); + + /** + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author philogb / http://blog.thejit.org/ + * @author mikael emtinger / http://gomo.se/ + * @author egraether / http://egraether.com/ + * @author WestLangley / http://github.com/WestLangley + */ + + function Vector4( x, y, z, w ) { + + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + this.w = ( w !== undefined ) ? w : 1; + + } + + Object.defineProperties( Vector4.prototype, { + + "width": { + + get: function () { + + return this.z; + + }, + + set: function ( value ) { + + this.z = value; + + } + + }, + + "height": { + + get: function () { + + return this.w; + + }, + + set: function ( value ) { + + this.w = value; + + } + + } + + } ); + + Object.assign( Vector4.prototype, { + + isVector4: true, + + set: function ( x, y, z, w ) { + + this.x = x; + this.y = y; + this.z = z; + this.w = w; + + return this; + + }, + + setScalar: function ( scalar ) { + + this.x = scalar; + this.y = scalar; + this.z = scalar; + this.w = scalar; + + return this; + + }, + + setX: function ( x ) { + + this.x = x; + + return this; + + }, + + setY: function ( y ) { + + this.y = y; + + return this; + + }, + + setZ: function ( z ) { + + this.z = z; + + return this; + + }, + + setW: function ( w ) { + + this.w = w; + + return this; + + }, + + setComponent: function ( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + case 3: this.w = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + }, + + getComponent: function ( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + case 3: return this.w; + default: throw new Error( 'index is out of range: ' + index ); + + } + + }, + + clone: function () { + + return new this.constructor( this.x, this.y, this.z, this.w ); + + }, + + copy: function ( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + this.w = ( v.w !== undefined ) ? v.w : 1; + + return this; + + }, + + add: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + this.z += v.z; + this.w += v.w; + + return this; + + }, + + addScalar: function ( s ) { + + this.x += s; + this.y += s; + this.z += s; + this.w += s; + + return this; + + }, + + addVectors: function ( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + this.w = a.w + b.w; + + return this; + + }, + + addScaledVector: function ( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + this.w += v.w * s; + + return this; + + }, + + sub: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + this.w -= v.w; + + return this; + + }, + + subScalar: function ( s ) { + + this.x -= s; + this.y -= s; + this.z -= s; + this.w -= s; + + return this; + + }, + + subVectors: function ( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + this.w = a.w - b.w; + + return this; + + }, + + multiplyScalar: function ( scalar ) { + + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + this.w *= scalar; + + return this; + + }, + + applyMatrix4: function ( m ) { + + var x = this.x, y = this.y, z = this.z, w = this.w; + var e = m.elements; + + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; + this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; + + return this; + + }, + + divideScalar: function ( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + }, + + setAxisAngleFromQuaternion: function ( q ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm + + // q is assumed to be normalized + + this.w = 2 * Math.acos( q.w ); + + var s = Math.sqrt( 1 - q.w * q.w ); + + if ( s < 0.0001 ) { + + this.x = 1; + this.y = 0; + this.z = 0; + + } else { + + this.x = q.x / s; + this.y = q.y / s; + this.z = q.z / s; + + } + + return this; + + }, + + setAxisAngleFromRotationMatrix: function ( m ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var angle, x, y, z, // variables for result + epsilon = 0.01, // margin to allow for rounding errors + epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees + + te = m.elements, + + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; + + if ( ( Math.abs( m12 - m21 ) < epsilon ) && + ( Math.abs( m13 - m31 ) < epsilon ) && + ( Math.abs( m23 - m32 ) < epsilon ) ) { + + // singularity found + // first check for identity matrix which must have +1 for all terms + // in leading diagonal and zero in other terms + + if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && + ( Math.abs( m13 + m31 ) < epsilon2 ) && + ( Math.abs( m23 + m32 ) < epsilon2 ) && + ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { + + // this singularity is identity matrix so angle = 0 + + this.set( 1, 0, 0, 0 ); + + return this; // zero angle, arbitrary axis + + } + + // otherwise this singularity is angle = 180 + + angle = Math.PI; + + var xx = ( m11 + 1 ) / 2; + var yy = ( m22 + 1 ) / 2; + var zz = ( m33 + 1 ) / 2; + var xy = ( m12 + m21 ) / 4; + var xz = ( m13 + m31 ) / 4; + var yz = ( m23 + m32 ) / 4; + + if ( ( xx > yy ) && ( xx > zz ) ) { + + // m11 is the largest diagonal term + + if ( xx < epsilon ) { + + x = 0; + y = 0.707106781; + z = 0.707106781; + + } else { + + x = Math.sqrt( xx ); + y = xy / x; + z = xz / x; + + } + + } else if ( yy > zz ) { + + // m22 is the largest diagonal term + + if ( yy < epsilon ) { + + x = 0.707106781; + y = 0; + z = 0.707106781; + + } else { + + y = Math.sqrt( yy ); + x = xy / y; + z = yz / y; + + } + + } else { + + // m33 is the largest diagonal term so base result on this + + if ( zz < epsilon ) { + + x = 0.707106781; + y = 0.707106781; + z = 0; + + } else { + + z = Math.sqrt( zz ); + x = xz / z; + y = yz / z; + + } + + } + + this.set( x, y, z, angle ); + + return this; // return 180 deg rotation + + } + + // as we have reached here there are no singularities so we can handle normally + + var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + + ( m13 - m31 ) * ( m13 - m31 ) + + ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize + + if ( Math.abs( s ) < 0.001 ) { s = 1; } + + // prevent divide by zero, should not happen if matrix is orthogonal and should be + // caught by singularity test above, but I've left it in just in case + + this.x = ( m32 - m23 ) / s; + this.y = ( m13 - m31 ) / s; + this.z = ( m21 - m12 ) / s; + this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); + + return this; + + }, + + min: function ( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); + this.w = Math.min( this.w, v.w ); + + return this; + + }, + + max: function ( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); + this.w = Math.max( this.w, v.w ); + + return this; + + }, + + clamp: function ( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + this.w = Math.max( min.w, Math.min( max.w, this.w ) ); + + return this; + + }, + + clampScalar: function ( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); + this.w = Math.max( minVal, Math.min( maxVal, this.w ) ); + + return this; + + }, + + clampLength: function ( min, max ) { + + var length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + }, + + floor: function () { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); + this.w = Math.floor( this.w ); + + return this; + + }, + + ceil: function () { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); + this.w = Math.ceil( this.w ); + + return this; + + }, + + round: function () { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); + this.w = Math.round( this.w ); + + return this; + + }, + + roundToZero: function () { + + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); + this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); + + return this; + + }, + + negate: function () { + + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; + this.w = - this.w; + + return this; + + }, + + dot: function ( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; + + }, + + lengthSq: function () { + + return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; + + }, + + length: function () { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); + + }, + + manhattanLength: function () { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); + + }, + + normalize: function () { + + return this.divideScalar( this.length() || 1 ); + + }, + + setLength: function ( length ) { + + return this.normalize().multiplyScalar( length ); + + }, + + lerp: function ( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + this.w += ( v.w - this.w ) * alpha; + + return this; + + }, + + lerpVectors: function ( v1, v2, alpha ) { + + return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); + + }, + + equals: function ( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; + this.w = array[ offset + 3 ]; + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + array[ offset + 3 ] = this.w; + + return array; + + }, + + fromBufferAttribute: function ( attribute, index, offset ) { + + if ( offset !== undefined ) { + + console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' ); + + } + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + this.z = attribute.getZ( index ); + this.w = attribute.getW( index ); + + return this; + + } + + } ); + + /** + * @author szimek / https://github.com/szimek/ + * @author alteredq / http://alteredqualia.com/ + * @author Marius Kintel / https://github.com/kintel + */ + + /* + In options, we can specify: + * Texture parameters for an auto-generated target texture + * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers + */ + function WebGLRenderTarget( width, height, options ) { + + this.width = width; + this.height = height; + + this.scissor = new Vector4( 0, 0, width, height ); + this.scissorTest = false; + + this.viewport = new Vector4( 0, 0, width, height ); + + options = options || {}; + + this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); + + this.texture.image = {}; + this.texture.image.width = width; + this.texture.image.height = height; + + this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; + this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; + + this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; + this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; + this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; + + } + + WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: WebGLRenderTarget, + + isWebGLRenderTarget: true, + + setSize: function ( width, height ) { + + if ( this.width !== width || this.height !== height ) { + + this.width = width; + this.height = height; + + this.texture.image.width = width; + this.texture.image.height = height; + + this.dispose(); + + } + + this.viewport.set( 0, 0, width, height ); + this.scissor.set( 0, 0, width, height ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.width = source.width; + this.height = source.height; + + this.viewport.copy( source.viewport ); + + this.texture = source.texture.clone(); + + this.depthBuffer = source.depthBuffer; + this.stencilBuffer = source.stencilBuffer; + this.depthTexture = source.depthTexture; + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + } ); + + /** + * @author Mugen87 / https://github.com/Mugen87 + * @author Matt DesLauriers / @mattdesl + */ + + function WebGLMultisampleRenderTarget( width, height, options ) { + + WebGLRenderTarget.call( this, width, height, options ); + + this.samples = 4; + + } + + WebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), { + + constructor: WebGLMultisampleRenderTarget, + + isWebGLMultisampleRenderTarget: true, + + copy: function ( source ) { + + WebGLRenderTarget.prototype.copy.call( this, source ); + + this.samples = source.samples; + + return this; + + } + + } ); + + var _v1 = new Vector3(); + var _m1 = new Matrix4(); + var _zero = new Vector3( 0, 0, 0 ); + var _one = new Vector3( 1, 1, 1 ); + var _x = new Vector3(); + var _y = new Vector3(); + var _z = new Vector3(); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author philogb / http://blog.thejit.org/ + * @author jordi_ros / http://plattsoft.com + * @author D1plo1d / http://github.com/D1plo1d + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author timknip / http://www.floorplanner.com/ + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + */ + + function Matrix4() { + + this.elements = [ + + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ]; + + if ( arguments.length > 0 ) { + + console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); + + } + + } + + Object.assign( Matrix4.prototype, { + + isMatrix4: true, + + set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { + + var te = this.elements; + + te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; + te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; + te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; + te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; + + return this; + + }, + + identity: function () { + + this.set( + + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + clone: function () { + + return new Matrix4().fromArray( this.elements ); + + }, + + copy: function ( m ) { + + var te = this.elements; + var me = m.elements; + + te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ]; + te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; + te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ]; + te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ]; + + return this; + + }, + + copyPosition: function ( m ) { + + var te = this.elements, me = m.elements; + + te[ 12 ] = me[ 12 ]; + te[ 13 ] = me[ 13 ]; + te[ 14 ] = me[ 14 ]; + + return this; + + }, + + extractBasis: function ( xAxis, yAxis, zAxis ) { + + xAxis.setFromMatrixColumn( this, 0 ); + yAxis.setFromMatrixColumn( this, 1 ); + zAxis.setFromMatrixColumn( this, 2 ); + + return this; + + }, + + makeBasis: function ( xAxis, yAxis, zAxis ) { + + this.set( + xAxis.x, yAxis.x, zAxis.x, 0, + xAxis.y, yAxis.y, zAxis.y, 0, + xAxis.z, yAxis.z, zAxis.z, 0, + 0, 0, 0, 1 + ); + + return this; + + }, + + extractRotation: function ( m ) { + + // this method does not support reflection matrices + + var te = this.elements; + var me = m.elements; + + var scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length(); + var scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length(); + var scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length(); + + te[ 0 ] = me[ 0 ] * scaleX; + te[ 1 ] = me[ 1 ] * scaleX; + te[ 2 ] = me[ 2 ] * scaleX; + te[ 3 ] = 0; + + te[ 4 ] = me[ 4 ] * scaleY; + te[ 5 ] = me[ 5 ] * scaleY; + te[ 6 ] = me[ 6 ] * scaleY; + te[ 7 ] = 0; + + te[ 8 ] = me[ 8 ] * scaleZ; + te[ 9 ] = me[ 9 ] * scaleZ; + te[ 10 ] = me[ 10 ] * scaleZ; + te[ 11 ] = 0; + + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; + + return this; + + }, + + makeRotationFromEuler: function ( euler ) { + + if ( ! ( euler && euler.isEuler ) ) { + + console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); + + } + + var te = this.elements; + + var x = euler.x, y = euler.y, z = euler.z; + var a = Math.cos( x ), b = Math.sin( x ); + var c = Math.cos( y ), d = Math.sin( y ); + var e = Math.cos( z ), f = Math.sin( z ); + + if ( euler.order === 'XYZ' ) { + + var ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[ 0 ] = c * e; + te[ 4 ] = - c * f; + te[ 8 ] = d; + + te[ 1 ] = af + be * d; + te[ 5 ] = ae - bf * d; + te[ 9 ] = - b * c; + + te[ 2 ] = bf - ae * d; + te[ 6 ] = be + af * d; + te[ 10 ] = a * c; + + } else if ( euler.order === 'YXZ' ) { + + var ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[ 0 ] = ce + df * b; + te[ 4 ] = de * b - cf; + te[ 8 ] = a * d; + + te[ 1 ] = a * f; + te[ 5 ] = a * e; + te[ 9 ] = - b; + + te[ 2 ] = cf * b - de; + te[ 6 ] = df + ce * b; + te[ 10 ] = a * c; + + } else if ( euler.order === 'ZXY' ) { + + var ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[ 0 ] = ce - df * b; + te[ 4 ] = - a * f; + te[ 8 ] = de + cf * b; + + te[ 1 ] = cf + de * b; + te[ 5 ] = a * e; + te[ 9 ] = df - ce * b; + + te[ 2 ] = - a * d; + te[ 6 ] = b; + te[ 10 ] = a * c; + + } else if ( euler.order === 'ZYX' ) { + + var ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[ 0 ] = c * e; + te[ 4 ] = be * d - af; + te[ 8 ] = ae * d + bf; + + te[ 1 ] = c * f; + te[ 5 ] = bf * d + ae; + te[ 9 ] = af * d - be; + + te[ 2 ] = - d; + te[ 6 ] = b * c; + te[ 10 ] = a * c; + + } else if ( euler.order === 'YZX' ) { + + var ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[ 0 ] = c * e; + te[ 4 ] = bd - ac * f; + te[ 8 ] = bc * f + ad; + + te[ 1 ] = f; + te[ 5 ] = a * e; + te[ 9 ] = - b * e; + + te[ 2 ] = - d * e; + te[ 6 ] = ad * f + bc; + te[ 10 ] = ac - bd * f; + + } else if ( euler.order === 'XZY' ) { + + var ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[ 0 ] = c * e; + te[ 4 ] = - f; + te[ 8 ] = d * e; + + te[ 1 ] = ac * f + bd; + te[ 5 ] = a * e; + te[ 9 ] = ad * f - bc; + + te[ 2 ] = bc * f - ad; + te[ 6 ] = b * e; + te[ 10 ] = bd * f + ac; + + } + + // bottom row + te[ 3 ] = 0; + te[ 7 ] = 0; + te[ 11 ] = 0; + + // last column + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; + + return this; + + }, + + makeRotationFromQuaternion: function ( q ) { + + return this.compose( _zero, q, _one ); + + }, + + lookAt: function ( eye, target, up ) { + + var te = this.elements; + + _z.subVectors( eye, target ); + + if ( _z.lengthSq() === 0 ) { + + // eye and target are in the same position + + _z.z = 1; + + } + + _z.normalize(); + _x.crossVectors( up, _z ); + + if ( _x.lengthSq() === 0 ) { + + // up and z are parallel + + if ( Math.abs( up.z ) === 1 ) { + + _z.x += 0.0001; + + } else { + + _z.z += 0.0001; + + } + + _z.normalize(); + _x.crossVectors( up, _z ); + + } + + _x.normalize(); + _y.crossVectors( _z, _x ); + + te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x; + te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y; + te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z; + + return this; + + }, + + multiply: function ( m, n ) { + + if ( n !== undefined ) { + + console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); + return this.multiplyMatrices( m, n ); + + } + + return this.multiplyMatrices( this, m ); + + }, + + premultiply: function ( m ) { + + return this.multiplyMatrices( m, this ); + + }, + + multiplyMatrices: function ( a, b ) { + + var ae = a.elements; + var be = b.elements; + var te = this.elements; + + var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; + var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; + var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; + var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; + + var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; + var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; + var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; + var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; + + te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; + te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; + te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; + te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; + + te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; + te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; + te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; + te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; + + te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; + te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; + te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; + te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; + + te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; + te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; + te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; + te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; + + return this; + + }, + + multiplyScalar: function ( s ) { + + var te = this.elements; + + te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; + te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; + te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; + te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; + + return this; + + }, + + applyToBufferAttribute: function ( attribute ) { + + for ( var i = 0, l = attribute.count; i < l; i ++ ) { + + _v1.x = attribute.getX( i ); + _v1.y = attribute.getY( i ); + _v1.z = attribute.getZ( i ); + + _v1.applyMatrix4( this ); + + attribute.setXYZ( i, _v1.x, _v1.y, _v1.z ); + + } + + return attribute; + + }, + + determinant: function () { + + var te = this.elements; + + var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; + var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; + var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; + var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; + + //TODO: make this more efficient + //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) + + return ( + n41 * ( + + n14 * n23 * n32 + - n13 * n24 * n32 + - n14 * n22 * n33 + + n12 * n24 * n33 + + n13 * n22 * n34 + - n12 * n23 * n34 + ) + + n42 * ( + + n11 * n23 * n34 + - n11 * n24 * n33 + + n14 * n21 * n33 + - n13 * n21 * n34 + + n13 * n24 * n31 + - n14 * n23 * n31 + ) + + n43 * ( + + n11 * n24 * n32 + - n11 * n22 * n34 + - n14 * n21 * n32 + + n12 * n21 * n34 + + n14 * n22 * n31 + - n12 * n24 * n31 + ) + + n44 * ( + - n13 * n22 * n31 + - n11 * n23 * n32 + + n11 * n22 * n33 + + n13 * n21 * n32 + - n12 * n21 * n33 + + n12 * n23 * n31 + ) + + ); + + }, + + transpose: function () { + + var te = this.elements; + var tmp; + + tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; + tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; + tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; + + tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; + tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; + tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; + + return this; + + }, + + setPosition: function ( x, y, z ) { + + var te = this.elements; + + if ( x.isVector3 ) { + + te[ 12 ] = x.x; + te[ 13 ] = x.y; + te[ 14 ] = x.z; + + } else { + + te[ 12 ] = x; + te[ 13 ] = y; + te[ 14 ] = z; + + } + + return this; + + }, + + getInverse: function ( m, throwOnDegenerate ) { + + // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm + var te = this.elements, + me = m.elements, + + n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ], + n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ], + n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ], + n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ], + + t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, + t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, + t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, + t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; + + var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; + + if ( det === 0 ) { + + var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0"; + + if ( throwOnDegenerate === true ) { + + throw new Error( msg ); + + } else { + + console.warn( msg ); + + } + + return this.identity(); + + } + + var detInv = 1 / det; + + te[ 0 ] = t11 * detInv; + te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv; + te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv; + te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv; + + te[ 4 ] = t12 * detInv; + te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv; + te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv; + te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv; + + te[ 8 ] = t13 * detInv; + te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv; + te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv; + te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv; + + te[ 12 ] = t14 * detInv; + te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv; + te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv; + te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv; + + return this; + + }, + + scale: function ( v ) { + + var te = this.elements; + var x = v.x, y = v.y, z = v.z; + + te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; + te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; + te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; + te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; + + return this; + + }, + + getMaxScaleOnAxis: function () { + + var te = this.elements; + + var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; + var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; + var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; + + return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); + + }, + + makeTranslation: function ( x, y, z ) { + + this.set( + + 1, 0, 0, x, + 0, 1, 0, y, + 0, 0, 1, z, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationX: function ( theta ) { + + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + 1, 0, 0, 0, + 0, c, - s, 0, + 0, s, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationY: function ( theta ) { + + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationZ: function ( theta ) { + + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, - s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationAxis: function ( axis, angle ) { + + // Based on http://www.gamedev.net/reference/articles/article1199.asp + + var c = Math.cos( angle ); + var s = Math.sin( angle ); + var t = 1 - c; + var x = axis.x, y = axis.y, z = axis.z; + var tx = t * x, ty = t * y; + + this.set( + + tx * x + c, tx * y - s * z, tx * z + s * y, 0, + tx * y + s * z, ty * y + c, ty * z - s * x, 0, + tx * z - s * y, ty * z + s * x, t * z * z + c, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeScale: function ( x, y, z ) { + + this.set( + + x, 0, 0, 0, + 0, y, 0, 0, + 0, 0, z, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeShear: function ( x, y, z ) { + + this.set( + + 1, y, z, 0, + x, 1, z, 0, + x, y, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + compose: function ( position, quaternion, scale ) { + + var te = this.elements; + + var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; + var x2 = x + x, y2 = y + y, z2 = z + z; + var xx = x * x2, xy = x * y2, xz = x * z2; + var yy = y * y2, yz = y * z2, zz = z * z2; + var wx = w * x2, wy = w * y2, wz = w * z2; + + var sx = scale.x, sy = scale.y, sz = scale.z; + + te[ 0 ] = ( 1 - ( yy + zz ) ) * sx; + te[ 1 ] = ( xy + wz ) * sx; + te[ 2 ] = ( xz - wy ) * sx; + te[ 3 ] = 0; + + te[ 4 ] = ( xy - wz ) * sy; + te[ 5 ] = ( 1 - ( xx + zz ) ) * sy; + te[ 6 ] = ( yz + wx ) * sy; + te[ 7 ] = 0; + + te[ 8 ] = ( xz + wy ) * sz; + te[ 9 ] = ( yz - wx ) * sz; + te[ 10 ] = ( 1 - ( xx + yy ) ) * sz; + te[ 11 ] = 0; + + te[ 12 ] = position.x; + te[ 13 ] = position.y; + te[ 14 ] = position.z; + te[ 15 ] = 1; + + return this; + + }, + + decompose: function ( position, quaternion, scale ) { + + var te = this.elements; + + var sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); + var sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); + var sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); + + // if determine is negative, we need to invert one scale + var det = this.determinant(); + if ( det < 0 ) { sx = - sx; } + + position.x = te[ 12 ]; + position.y = te[ 13 ]; + position.z = te[ 14 ]; + + // scale the rotation part + _m1.copy( this ); + + var invSX = 1 / sx; + var invSY = 1 / sy; + var invSZ = 1 / sz; + + _m1.elements[ 0 ] *= invSX; + _m1.elements[ 1 ] *= invSX; + _m1.elements[ 2 ] *= invSX; + + _m1.elements[ 4 ] *= invSY; + _m1.elements[ 5 ] *= invSY; + _m1.elements[ 6 ] *= invSY; + + _m1.elements[ 8 ] *= invSZ; + _m1.elements[ 9 ] *= invSZ; + _m1.elements[ 10 ] *= invSZ; + + quaternion.setFromRotationMatrix( _m1 ); + + scale.x = sx; + scale.y = sy; + scale.z = sz; + + return this; + + }, + + makePerspective: function ( left, right, top, bottom, near, far ) { + + if ( far === undefined ) { + + console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' ); + + } + + var te = this.elements; + var x = 2 * near / ( right - left ); + var y = 2 * near / ( top - bottom ); + + var a = ( right + left ) / ( right - left ); + var b = ( top + bottom ) / ( top - bottom ); + var c = - ( far + near ) / ( far - near ); + var d = - 2 * far * near / ( far - near ); + + te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; + te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; + + return this; + + }, + + makeOrthographic: function ( left, right, top, bottom, near, far ) { + + var te = this.elements; + var w = 1.0 / ( right - left ); + var h = 1.0 / ( top - bottom ); + var p = 1.0 / ( far - near ); + + var x = ( right + left ) * w; + var y = ( top + bottom ) * h; + var z = ( far + near ) * p; + + te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; + te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; + + return this; + + }, + + equals: function ( matrix ) { + + var te = this.elements; + var me = matrix.elements; + + for ( var i = 0; i < 16; i ++ ) { + + if ( te[ i ] !== me[ i ] ) { return false; } + + } + + return true; + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + for ( var i = 0; i < 16; i ++ ) { + + this.elements[ i ] = array[ i + offset ]; + + } + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + var te = this.elements; + + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; + array[ offset + 3 ] = te[ 3 ]; + + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; + + array[ offset + 8 ] = te[ 8 ]; + array[ offset + 9 ] = te[ 9 ]; + array[ offset + 10 ] = te[ 10 ]; + array[ offset + 11 ] = te[ 11 ]; + + array[ offset + 12 ] = te[ 12 ]; + array[ offset + 13 ] = te[ 13 ]; + array[ offset + 14 ] = te[ 14 ]; + array[ offset + 15 ] = te[ 15 ]; + + return array; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://clara.io + */ + + var _matrix = new Matrix4(); + var _quaternion$1 = new Quaternion(); + + function Euler( x, y, z, order ) { + + this._x = x || 0; + this._y = y || 0; + this._z = z || 0; + this._order = order || Euler.DefaultOrder; + + } + + Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; + + Euler.DefaultOrder = 'XYZ'; + + Object.defineProperties( Euler.prototype, { + + x: { + + get: function () { + + return this._x; + + }, + + set: function ( value ) { + + this._x = value; + this._onChangeCallback(); + + } + + }, + + y: { + + get: function () { + + return this._y; + + }, + + set: function ( value ) { + + this._y = value; + this._onChangeCallback(); + + } + + }, + + z: { + + get: function () { + + return this._z; + + }, + + set: function ( value ) { + + this._z = value; + this._onChangeCallback(); + + } + + }, + + order: { + + get: function () { + + return this._order; + + }, + + set: function ( value ) { + + this._order = value; + this._onChangeCallback(); + + } + + } + + } ); + + Object.assign( Euler.prototype, { + + isEuler: true, + + set: function ( x, y, z, order ) { + + this._x = x; + this._y = y; + this._z = z; + this._order = order || this._order; + + this._onChangeCallback(); + + return this; + + }, + + clone: function () { + + return new this.constructor( this._x, this._y, this._z, this._order ); + + }, + + copy: function ( euler ) { + + this._x = euler._x; + this._y = euler._y; + this._z = euler._z; + this._order = euler._order; + + this._onChangeCallback(); + + return this; + + }, + + setFromRotationMatrix: function ( m, order, update ) { + + var clamp = _Math.clamp; + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var te = m.elements; + var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; + var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; + var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; + + order = order || this._order; + + if ( order === 'XYZ' ) { + + this._y = Math.asin( clamp( m13, - 1, 1 ) ); + + if ( Math.abs( m13 ) < 0.9999999 ) { + + this._x = Math.atan2( - m23, m33 ); + this._z = Math.atan2( - m12, m11 ); + + } else { + + this._x = Math.atan2( m32, m22 ); + this._z = 0; + + } + + } else if ( order === 'YXZ' ) { + + this._x = Math.asin( - clamp( m23, - 1, 1 ) ); + + if ( Math.abs( m23 ) < 0.9999999 ) { + + this._y = Math.atan2( m13, m33 ); + this._z = Math.atan2( m21, m22 ); + + } else { + + this._y = Math.atan2( - m31, m11 ); + this._z = 0; + + } + + } else if ( order === 'ZXY' ) { + + this._x = Math.asin( clamp( m32, - 1, 1 ) ); + + if ( Math.abs( m32 ) < 0.9999999 ) { + + this._y = Math.atan2( - m31, m33 ); + this._z = Math.atan2( - m12, m22 ); + + } else { + + this._y = 0; + this._z = Math.atan2( m21, m11 ); + + } + + } else if ( order === 'ZYX' ) { + + this._y = Math.asin( - clamp( m31, - 1, 1 ) ); + + if ( Math.abs( m31 ) < 0.9999999 ) { + + this._x = Math.atan2( m32, m33 ); + this._z = Math.atan2( m21, m11 ); + + } else { + + this._x = 0; + this._z = Math.atan2( - m12, m22 ); + + } + + } else if ( order === 'YZX' ) { + + this._z = Math.asin( clamp( m21, - 1, 1 ) ); + + if ( Math.abs( m21 ) < 0.9999999 ) { + + this._x = Math.atan2( - m23, m22 ); + this._y = Math.atan2( - m31, m11 ); + + } else { + + this._x = 0; + this._y = Math.atan2( m13, m33 ); + + } + + } else if ( order === 'XZY' ) { + + this._z = Math.asin( - clamp( m12, - 1, 1 ) ); + + if ( Math.abs( m12 ) < 0.9999999 ) { + + this._x = Math.atan2( m32, m22 ); + this._y = Math.atan2( m13, m11 ); + + } else { + + this._x = Math.atan2( - m23, m33 ); + this._y = 0; + + } + + } else { + + console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ); + + } + + this._order = order; + + if ( update !== false ) { this._onChangeCallback(); } + + return this; + + }, + + setFromQuaternion: function ( q, order, update ) { + + _matrix.makeRotationFromQuaternion( q ); + + return this.setFromRotationMatrix( _matrix, order, update ); + + }, + + setFromVector3: function ( v, order ) { + + return this.set( v.x, v.y, v.z, order || this._order ); + + }, + + reorder: function ( newOrder ) { + + // WARNING: this discards revolution information -bhouston + + _quaternion$1.setFromEuler( this ); + + return this.setFromQuaternion( _quaternion$1, newOrder ); + + }, + + equals: function ( euler ) { + + return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); + + }, + + fromArray: function ( array ) { + + this._x = array[ 0 ]; + this._y = array[ 1 ]; + this._z = array[ 2 ]; + if ( array[ 3 ] !== undefined ) { this._order = array[ 3 ]; } + + this._onChangeCallback(); + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._order; + + return array; + + }, + + toVector3: function ( optionalResult ) { + + if ( optionalResult ) { + + return optionalResult.set( this._x, this._y, this._z ); + + } else { + + return new Vector3( this._x, this._y, this._z ); + + } + + }, + + _onChange: function ( callback ) { + + this._onChangeCallback = callback; + + return this; + + }, + + _onChangeCallback: function () {} + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Layers() { + + this.mask = 1 | 0; + + } + + Object.assign( Layers.prototype, { + + set: function ( channel ) { + + this.mask = 1 << channel | 0; + + }, + + enable: function ( channel ) { + + this.mask |= 1 << channel | 0; + + }, + + enableAll: function () { + + this.mask = 0xffffffff | 0; + + }, + + toggle: function ( channel ) { + + this.mask ^= 1 << channel | 0; + + }, + + disable: function ( channel ) { + + this.mask &= ~ ( 1 << channel | 0 ); + + }, + + disableAll: function () { + + this.mask = 0; + + }, + + test: function ( layers ) { + + return ( this.mask & layers.mask ) !== 0; + + } + + } ); + + var _object3DId = 0; + + var _v1$1 = new Vector3(); + var _q1 = new Quaternion(); + var _m1$1 = new Matrix4(); + var _target = new Vector3(); + + var _position = new Vector3(); + var _scale = new Vector3(); + var _quaternion$2 = new Quaternion(); + + var _xAxis = new Vector3( 1, 0, 0 ); + var _yAxis = new Vector3( 0, 1, 0 ); + var _zAxis = new Vector3( 0, 0, 1 ); + + var _addedEvent = { type: 'added' }; + var _removedEvent = { type: 'removed' }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + * @author elephantatwork / www.elephantatwork.ch + */ + + function Object3D() { + + Object.defineProperty( this, 'id', { value: _object3DId ++ } ); + + this.uuid = _Math.generateUUID(); + + this.name = ''; + this.type = 'Object3D'; + + this.parent = null; + this.children = []; + + this.up = Object3D.DefaultUp.clone(); + + var position = new Vector3(); + var rotation = new Euler(); + var quaternion = new Quaternion(); + var scale = new Vector3( 1, 1, 1 ); + + function onRotationChange() { + + quaternion.setFromEuler( rotation, false ); + + } + + function onQuaternionChange() { + + rotation.setFromQuaternion( quaternion, undefined, false ); + + } + + rotation._onChange( onRotationChange ); + quaternion._onChange( onQuaternionChange ); + + Object.defineProperties( this, { + position: { + configurable: true, + enumerable: true, + value: position + }, + rotation: { + configurable: true, + enumerable: true, + value: rotation + }, + quaternion: { + configurable: true, + enumerable: true, + value: quaternion + }, + scale: { + configurable: true, + enumerable: true, + value: scale + }, + modelViewMatrix: { + value: new Matrix4() + }, + normalMatrix: { + value: new Matrix3() + } + } ); + + this.matrix = new Matrix4(); + this.matrixWorld = new Matrix4(); + + this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; + this.matrixWorldNeedsUpdate = false; + + this.layers = new Layers(); + this.visible = true; + + this.castShadow = false; + this.receiveShadow = false; + + this.frustumCulled = true; + this.renderOrder = 0; + + this.userData = {}; + + } + + Object3D.DefaultUp = new Vector3( 0, 1, 0 ); + Object3D.DefaultMatrixAutoUpdate = true; + + Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: Object3D, + + isObject3D: true, + + onBeforeRender: function () {}, + onAfterRender: function () {}, + + applyMatrix: function ( matrix ) { + + if ( this.matrixAutoUpdate ) { this.updateMatrix(); } + + this.matrix.premultiply( matrix ); + + this.matrix.decompose( this.position, this.quaternion, this.scale ); + + }, + + applyQuaternion: function ( q ) { + + this.quaternion.premultiply( q ); + + return this; + + }, + + setRotationFromAxisAngle: function ( axis, angle ) { + + // assumes axis is normalized + + this.quaternion.setFromAxisAngle( axis, angle ); + + }, + + setRotationFromEuler: function ( euler ) { + + this.quaternion.setFromEuler( euler, true ); + + }, + + setRotationFromMatrix: function ( m ) { + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + this.quaternion.setFromRotationMatrix( m ); + + }, + + setRotationFromQuaternion: function ( q ) { + + // assumes q is normalized + + this.quaternion.copy( q ); + + }, + + rotateOnAxis: function ( axis, angle ) { + + // rotate object on axis in object space + // axis is assumed to be normalized + + _q1.setFromAxisAngle( axis, angle ); + + this.quaternion.multiply( _q1 ); + + return this; + + }, + + rotateOnWorldAxis: function ( axis, angle ) { + + // rotate object on axis in world space + // axis is assumed to be normalized + // method assumes no rotated parent + + _q1.setFromAxisAngle( axis, angle ); + + this.quaternion.premultiply( _q1 ); + + return this; + + }, + + rotateX: function ( angle ) { + + return this.rotateOnAxis( _xAxis, angle ); + + }, + + rotateY: function ( angle ) { + + return this.rotateOnAxis( _yAxis, angle ); + + }, + + rotateZ: function ( angle ) { + + return this.rotateOnAxis( _zAxis, angle ); + + }, + + translateOnAxis: function ( axis, distance ) { + + // translate object by distance along axis in object space + // axis is assumed to be normalized + + _v1$1.copy( axis ).applyQuaternion( this.quaternion ); + + this.position.add( _v1$1.multiplyScalar( distance ) ); + + return this; + + }, + + translateX: function ( distance ) { + + return this.translateOnAxis( _xAxis, distance ); + + }, + + translateY: function ( distance ) { + + return this.translateOnAxis( _yAxis, distance ); + + }, + + translateZ: function ( distance ) { + + return this.translateOnAxis( _zAxis, distance ); + + }, + + localToWorld: function ( vector ) { + + return vector.applyMatrix4( this.matrixWorld ); + + }, + + worldToLocal: function ( vector ) { + + return vector.applyMatrix4( _m1$1.getInverse( this.matrixWorld ) ); + + }, + + lookAt: function ( x, y, z ) { + + // This method does not support objects having non-uniformly-scaled parent(s) + + if ( x.isVector3 ) { + + _target.copy( x ); + + } else { + + _target.set( x, y, z ); + + } + + var parent = this.parent; + + this.updateWorldMatrix( true, false ); + + _position.setFromMatrixPosition( this.matrixWorld ); + + if ( this.isCamera || this.isLight ) { + + _m1$1.lookAt( _position, _target, this.up ); + + } else { + + _m1$1.lookAt( _target, _position, this.up ); + + } + + this.quaternion.setFromRotationMatrix( _m1$1 ); + + if ( parent ) { + + _m1$1.extractRotation( parent.matrixWorld ); + _q1.setFromRotationMatrix( _m1$1 ); + this.quaternion.premultiply( _q1.inverse() ); + + } + + }, + + add: function ( object ) { + + if ( arguments.length > 1 ) { + + for ( var i = 0; i < arguments.length; i ++ ) { + + this.add( arguments[ i ] ); + + } + + return this; + + } + + if ( object === this ) { + + console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); + return this; + + } + + if ( ( object && object.isObject3D ) ) { + + if ( object.parent !== null ) { + + object.parent.remove( object ); + + } + + object.parent = this; + this.children.push( object ); + + object.dispatchEvent( _addedEvent ); + + } else { + + console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); + + } + + return this; + + }, + + remove: function ( object ) { + + if ( arguments.length > 1 ) { + + for ( var i = 0; i < arguments.length; i ++ ) { + + this.remove( arguments[ i ] ); + + } + + return this; + + } + + var index = this.children.indexOf( object ); + + if ( index !== - 1 ) { + + object.parent = null; + this.children.splice( index, 1 ); + + object.dispatchEvent( _removedEvent ); + + } + + return this; + + }, + + attach: function ( object ) { + + // adds object as a child of this, while maintaining the object's world transform + + this.updateWorldMatrix( true, false ); + + _m1$1.getInverse( this.matrixWorld ); + + if ( object.parent !== null ) { + + object.parent.updateWorldMatrix( true, false ); + + _m1$1.multiply( object.parent.matrixWorld ); + + } + + object.applyMatrix( _m1$1 ); + + object.updateWorldMatrix( false, false ); + + this.add( object ); + + return this; + + }, + + getObjectById: function ( id ) { + + return this.getObjectByProperty( 'id', id ); + + }, + + getObjectByName: function ( name ) { + + return this.getObjectByProperty( 'name', name ); + + }, + + getObjectByProperty: function ( name, value ) { + + if ( this[ name ] === value ) { return this; } + + for ( var i = 0, l = this.children.length; i < l; i ++ ) { + + var child = this.children[ i ]; + var object = child.getObjectByProperty( name, value ); + + if ( object !== undefined ) { + + return object; + + } + + } + + return undefined; + + }, + + getWorldPosition: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' ); + target = new Vector3(); + + } + + this.updateMatrixWorld( true ); + + return target.setFromMatrixPosition( this.matrixWorld ); + + }, + + getWorldQuaternion: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' ); + target = new Quaternion(); + + } + + this.updateMatrixWorld( true ); + + this.matrixWorld.decompose( _position, target, _scale ); + + return target; + + }, + + getWorldScale: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Object3D: .getWorldScale() target is now required' ); + target = new Vector3(); + + } + + this.updateMatrixWorld( true ); + + this.matrixWorld.decompose( _position, _quaternion$2, target ); + + return target; + + }, + + getWorldDirection: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' ); + target = new Vector3(); + + } + + this.updateMatrixWorld( true ); + + var e = this.matrixWorld.elements; + + return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize(); + + }, + + raycast: function () {}, + + traverse: function ( callback ) { + + callback( this ); + + var children = this.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].traverse( callback ); + + } + + }, + + traverseVisible: function ( callback ) { + + if ( this.visible === false ) { return; } + + callback( this ); + + var children = this.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].traverseVisible( callback ); + + } + + }, + + traverseAncestors: function ( callback ) { + + var parent = this.parent; + + if ( parent !== null ) { + + callback( parent ); + + parent.traverseAncestors( callback ); + + } + + }, + + updateMatrix: function () { + + this.matrix.compose( this.position, this.quaternion, this.scale ); + + this.matrixWorldNeedsUpdate = true; + + }, + + updateMatrixWorld: function ( force ) { + + if ( this.matrixAutoUpdate ) { this.updateMatrix(); } + + if ( this.matrixWorldNeedsUpdate || force ) { + + if ( this.parent === null ) { + + this.matrixWorld.copy( this.matrix ); + + } else { + + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + + } + + this.matrixWorldNeedsUpdate = false; + + force = true; + + } + + // update children + + var children = this.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].updateMatrixWorld( force ); + + } + + }, + + updateWorldMatrix: function ( updateParents, updateChildren ) { + + var parent = this.parent; + + if ( updateParents === true && parent !== null ) { + + parent.updateWorldMatrix( true, false ); + + } + + if ( this.matrixAutoUpdate ) { this.updateMatrix(); } + + if ( this.parent === null ) { + + this.matrixWorld.copy( this.matrix ); + + } else { + + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + + } + + // update children + + if ( updateChildren === true ) { + + var children = this.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].updateWorldMatrix( false, true ); + + } + + } + + }, + + toJSON: function ( meta ) { + + // meta is a string when called from JSON.stringify + var isRootObject = ( meta === undefined || typeof meta === 'string' ); + + var output = {}; + + // meta is a hash used to collect geometries, materials. + // not providing it implies that this is the root object + // being serialized. + if ( isRootObject ) { + + // initialize meta obj + meta = { + geometries: {}, + materials: {}, + textures: {}, + images: {}, + shapes: {} + }; + + output.metadata = { + version: 4.5, + type: 'Object', + generator: 'Object3D.toJSON' + }; + + } + + // standard Object3D serialization + + var object = {}; + + object.uuid = this.uuid; + object.type = this.type; + + if ( this.name !== '' ) { object.name = this.name; } + if ( this.castShadow === true ) { object.castShadow = true; } + if ( this.receiveShadow === true ) { object.receiveShadow = true; } + if ( this.visible === false ) { object.visible = false; } + if ( this.frustumCulled === false ) { object.frustumCulled = false; } + if ( this.renderOrder !== 0 ) { object.renderOrder = this.renderOrder; } + if ( JSON.stringify( this.userData ) !== '{}' ) { object.userData = this.userData; } + + object.layers = this.layers.mask; + object.matrix = this.matrix.toArray(); + + if ( this.matrixAutoUpdate === false ) { object.matrixAutoUpdate = false; } + + // object specific properties + + if ( this.isMesh && this.drawMode !== TrianglesDrawMode ) { object.drawMode = this.drawMode; } + + if ( this.isInstancedMesh ) { + + object.type = 'InstancedMesh'; + object.count = this.count; + object.instanceMatrix = this.instanceMatrix.toJSON(); + + } + + // + + function serialize( library, element ) { + + if ( library[ element.uuid ] === undefined ) { + + library[ element.uuid ] = element.toJSON( meta ); + + } + + return element.uuid; + + } + + if ( this.isMesh || this.isLine || this.isPoints ) { + + object.geometry = serialize( meta.geometries, this.geometry ); + + var parameters = this.geometry.parameters; + + if ( parameters !== undefined && parameters.shapes !== undefined ) { + + var shapes = parameters.shapes; + + if ( Array.isArray( shapes ) ) { + + for ( var i = 0, l = shapes.length; i < l; i ++ ) { + + var shape = shapes[ i ]; + + serialize( meta.shapes, shape ); + + } + + } else { + + serialize( meta.shapes, shapes ); + + } + + } + + } + + if ( this.material !== undefined ) { + + if ( Array.isArray( this.material ) ) { + + var uuids = []; + + for ( var i = 0, l = this.material.length; i < l; i ++ ) { + + uuids.push( serialize( meta.materials, this.material[ i ] ) ); + + } + + object.material = uuids; + + } else { + + object.material = serialize( meta.materials, this.material ); + + } + + } + + // + + if ( this.children.length > 0 ) { + + object.children = []; + + for ( var i = 0; i < this.children.length; i ++ ) { + + object.children.push( this.children[ i ].toJSON( meta ).object ); + + } + + } + + if ( isRootObject ) { + + var geometries = extractFromCache( meta.geometries ); + var materials = extractFromCache( meta.materials ); + var textures = extractFromCache( meta.textures ); + var images = extractFromCache( meta.images ); + var shapes = extractFromCache( meta.shapes ); + + if ( geometries.length > 0 ) { output.geometries = geometries; } + if ( materials.length > 0 ) { output.materials = materials; } + if ( textures.length > 0 ) { output.textures = textures; } + if ( images.length > 0 ) { output.images = images; } + if ( shapes.length > 0 ) { output.shapes = shapes; } + + } + + output.object = object; + + return output; + + // extract data from the cache hash + // remove metadata on each item + // and return as array + function extractFromCache( cache ) { + + var values = []; + for ( var key in cache ) { + + var data = cache[ key ]; + delete data.metadata; + values.push( data ); + + } + return values; + + } + + }, + + clone: function ( recursive ) { + + return new this.constructor().copy( this, recursive ); + + }, + + copy: function ( source, recursive ) { + + if ( recursive === undefined ) { recursive = true; } + + this.name = source.name; + + this.up.copy( source.up ); + + this.position.copy( source.position ); + this.quaternion.copy( source.quaternion ); + this.scale.copy( source.scale ); + + this.matrix.copy( source.matrix ); + this.matrixWorld.copy( source.matrixWorld ); + + this.matrixAutoUpdate = source.matrixAutoUpdate; + this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; + + this.layers.mask = source.layers.mask; + this.visible = source.visible; + + this.castShadow = source.castShadow; + this.receiveShadow = source.receiveShadow; + + this.frustumCulled = source.frustumCulled; + this.renderOrder = source.renderOrder; + + this.userData = JSON.parse( JSON.stringify( source.userData ) ); + + if ( recursive === true ) { + + for ( var i = 0; i < source.children.length; i ++ ) { + + var child = source.children[ i ]; + this.add( child.clone() ); + + } + + } + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Scene() { + + Object3D.call( this ); + + this.type = 'Scene'; + + this.background = null; + this.fog = null; + this.overrideMaterial = null; + + this.autoUpdate = true; // checked by the renderer + + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef + + } + + } + + Scene.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Scene, + + isScene: true, + + copy: function ( source, recursive ) { + + Object3D.prototype.copy.call( this, source, recursive ); + + if ( source.background !== null ) { this.background = source.background.clone(); } + if ( source.fog !== null ) { this.fog = source.fog.clone(); } + if ( source.overrideMaterial !== null ) { this.overrideMaterial = source.overrideMaterial.clone(); } + + this.autoUpdate = source.autoUpdate; + this.matrixAutoUpdate = source.matrixAutoUpdate; + + return this; + + }, + + toJSON: function ( meta ) { + + var data = Object3D.prototype.toJSON.call( this, meta ); + + if ( this.background !== null ) { data.object.background = this.background.toJSON( meta ); } + if ( this.fog !== null ) { data.object.fog = this.fog.toJSON(); } + + return data; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + } ); + + var _points = [ + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3() + ]; + + var _vector$2 = new Vector3(); + + var _box = new Box3(); + + // triangle centered vertices + + var _v0 = new Vector3(); + var _v1$2 = new Vector3(); + var _v2 = new Vector3(); + + // triangle edge vectors + + var _f0 = new Vector3(); + var _f1 = new Vector3(); + var _f2 = new Vector3(); + + var _center = new Vector3(); + var _extents = new Vector3(); + var _triangleNormal = new Vector3(); + var _testAxis = new Vector3(); + + /** + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + */ + + function Box3( min, max ) { + + this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity ); + this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity ); + + } + + + Object.assign( Box3.prototype, { + + isBox3: true, + + set: function ( min, max ) { + + this.min.copy( min ); + this.max.copy( max ); + + return this; + + }, + + setFromArray: function ( array ) { + + var minX = + Infinity; + var minY = + Infinity; + var minZ = + Infinity; + + var maxX = - Infinity; + var maxY = - Infinity; + var maxZ = - Infinity; + + for ( var i = 0, l = array.length; i < l; i += 3 ) { + + var x = array[ i ]; + var y = array[ i + 1 ]; + var z = array[ i + 2 ]; + + if ( x < minX ) { minX = x; } + if ( y < minY ) { minY = y; } + if ( z < minZ ) { minZ = z; } + + if ( x > maxX ) { maxX = x; } + if ( y > maxY ) { maxY = y; } + if ( z > maxZ ) { maxZ = z; } + + } + + this.min.set( minX, minY, minZ ); + this.max.set( maxX, maxY, maxZ ); + + return this; + + }, + + setFromBufferAttribute: function ( attribute ) { + + var minX = + Infinity; + var minY = + Infinity; + var minZ = + Infinity; + + var maxX = - Infinity; + var maxY = - Infinity; + var maxZ = - Infinity; + + for ( var i = 0, l = attribute.count; i < l; i ++ ) { + + var x = attribute.getX( i ); + var y = attribute.getY( i ); + var z = attribute.getZ( i ); + + if ( x < minX ) { minX = x; } + if ( y < minY ) { minY = y; } + if ( z < minZ ) { minZ = z; } + + if ( x > maxX ) { maxX = x; } + if ( y > maxY ) { maxY = y; } + if ( z > maxZ ) { maxZ = z; } + + } + + this.min.set( minX, minY, minZ ); + this.max.set( maxX, maxY, maxZ ); + + return this; + + }, + + setFromPoints: function ( points ) { + + this.makeEmpty(); + + for ( var i = 0, il = points.length; i < il; i ++ ) { + + this.expandByPoint( points[ i ] ); + + } + + return this; + + }, + + setFromCenterAndSize: function ( center, size ) { + + var halfSize = _vector$2.copy( size ).multiplyScalar( 0.5 ); + + this.min.copy( center ).sub( halfSize ); + this.max.copy( center ).add( halfSize ); + + return this; + + }, + + setFromObject: function ( object ) { + + this.makeEmpty(); + + return this.expandByObject( object ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( box ) { + + this.min.copy( box.min ); + this.max.copy( box.max ); + + return this; + + }, + + makeEmpty: function () { + + this.min.x = this.min.y = this.min.z = + Infinity; + this.max.x = this.max.y = this.max.z = - Infinity; + + return this; + + }, + + isEmpty: function () { + + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + + return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); + + }, + + getCenter: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box3: .getCenter() target is now required' ); + target = new Vector3(); + + } + + return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); + + }, + + getSize: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box3: .getSize() target is now required' ); + target = new Vector3(); + + } + + return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min ); + + }, + + expandByPoint: function ( point ) { + + this.min.min( point ); + this.max.max( point ); + + return this; + + }, + + expandByVector: function ( vector ) { + + this.min.sub( vector ); + this.max.add( vector ); + + return this; + + }, + + expandByScalar: function ( scalar ) { + + this.min.addScalar( - scalar ); + this.max.addScalar( scalar ); + + return this; + + }, + + expandByObject: function ( object ) { + + // Computes the world-axis-aligned bounding box of an object (including its children), + // accounting for both the object's, and children's, world transforms + + object.updateWorldMatrix( false, false ); + + var geometry = object.geometry; + + if ( geometry !== undefined ) { + + if ( geometry.boundingBox === null ) { + + geometry.computeBoundingBox(); + + } + + _box.copy( geometry.boundingBox ); + _box.applyMatrix4( object.matrixWorld ); + + this.expandByPoint( _box.min ); + this.expandByPoint( _box.max ); + + } + + var children = object.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + this.expandByObject( children[ i ] ); + + } + + return this; + + }, + + containsPoint: function ( point ) { + + return point.x < this.min.x || point.x > this.max.x || + point.y < this.min.y || point.y > this.max.y || + point.z < this.min.z || point.z > this.max.z ? false : true; + + }, + + containsBox: function ( box ) { + + return this.min.x <= box.min.x && box.max.x <= this.max.x && + this.min.y <= box.min.y && box.max.y <= this.max.y && + this.min.z <= box.min.z && box.max.z <= this.max.z; + + }, + + getParameter: function ( point, target ) { + + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + + if ( target === undefined ) { + + console.warn( 'THREE.Box3: .getParameter() target is now required' ); + target = new Vector3(); + + } + + return target.set( + ( point.x - this.min.x ) / ( this.max.x - this.min.x ), + ( point.y - this.min.y ) / ( this.max.y - this.min.y ), + ( point.z - this.min.z ) / ( this.max.z - this.min.z ) + ); + + }, + + intersectsBox: function ( box ) { + + // using 6 splitting planes to rule out intersections. + return box.max.x < this.min.x || box.min.x > this.max.x || + box.max.y < this.min.y || box.min.y > this.max.y || + box.max.z < this.min.z || box.min.z > this.max.z ? false : true; + + }, + + intersectsSphere: function ( sphere ) { + + // Find the point on the AABB closest to the sphere center. + this.clampPoint( sphere.center, _vector$2 ); + + // If that point is inside the sphere, the AABB and sphere intersect. + return _vector$2.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); + + }, + + intersectsPlane: function ( plane ) { + + // We compute the minimum and maximum dot product values. If those values + // are on the same side (back or front) of the plane, then there is no intersection. + + var min, max; + + if ( plane.normal.x > 0 ) { + + min = plane.normal.x * this.min.x; + max = plane.normal.x * this.max.x; + + } else { + + min = plane.normal.x * this.max.x; + max = plane.normal.x * this.min.x; + + } + + if ( plane.normal.y > 0 ) { + + min += plane.normal.y * this.min.y; + max += plane.normal.y * this.max.y; + + } else { + + min += plane.normal.y * this.max.y; + max += plane.normal.y * this.min.y; + + } + + if ( plane.normal.z > 0 ) { + + min += plane.normal.z * this.min.z; + max += plane.normal.z * this.max.z; + + } else { + + min += plane.normal.z * this.max.z; + max += plane.normal.z * this.min.z; + + } + + return ( min <= - plane.constant && max >= - plane.constant ); + + }, + + intersectsTriangle: function ( triangle ) { + + if ( this.isEmpty() ) { + + return false; + + } + + // compute box center and extents + this.getCenter( _center ); + _extents.subVectors( this.max, _center ); + + // translate triangle to aabb origin + _v0.subVectors( triangle.a, _center ); + _v1$2.subVectors( triangle.b, _center ); + _v2.subVectors( triangle.c, _center ); + + // compute edge vectors for triangle + _f0.subVectors( _v1$2, _v0 ); + _f1.subVectors( _v2, _v1$2 ); + _f2.subVectors( _v0, _v2 ); + + // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb + // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation + // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) + var axes = [ + 0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y, + _f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x, + - _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0 + ]; + if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) { + + return false; + + } + + // test 3 face normals from the aabb + axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; + if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) { + + return false; + + } + + // finally testing the face normal of the triangle + // use already existing triangle edge vectors here + _triangleNormal.crossVectors( _f0, _f1 ); + axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ]; + + return satForAxes( axes, _v0, _v1$2, _v2, _extents ); + + }, + + clampPoint: function ( point, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box3: .clampPoint() target is now required' ); + target = new Vector3(); + + } + + return target.copy( point ).clamp( this.min, this.max ); + + }, + + distanceToPoint: function ( point ) { + + var clampedPoint = _vector$2.copy( point ).clamp( this.min, this.max ); + + return clampedPoint.sub( point ).length(); + + }, + + getBoundingSphere: function ( target ) { + + if ( target === undefined ) { + + console.error( 'THREE.Box3: .getBoundingSphere() target is now required' ); + //target = new Sphere(); // removed to avoid cyclic dependency + + } + + this.getCenter( target.center ); + + target.radius = this.getSize( _vector$2 ).length() * 0.5; + + return target; + + }, + + intersect: function ( box ) { + + this.min.max( box.min ); + this.max.min( box.max ); + + // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. + if ( this.isEmpty() ) { this.makeEmpty(); } + + return this; + + }, + + union: function ( box ) { + + this.min.min( box.min ); + this.max.max( box.max ); + + return this; + + }, + + applyMatrix4: function ( matrix ) { + + // transform of empty box is an empty box. + if ( this.isEmpty() ) { return this; } + + // NOTE: I am using a binary pattern to specify all 2^3 combinations below + _points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 + _points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 + _points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 + _points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 + _points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 + _points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 + _points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 + _points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 + + this.setFromPoints( _points ); + + return this; + + }, + + translate: function ( offset ) { + + this.min.add( offset ); + this.max.add( offset ); + + return this; + + }, + + equals: function ( box ) { + + return box.min.equals( this.min ) && box.max.equals( this.max ); + + } + + } ); + + function satForAxes( axes, v0, v1, v2, extents ) { + + var i, j; + + for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) { + + _testAxis.fromArray( axes, i ); + // project the aabb onto the seperating axis + var r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z ); + // project all 3 vertices of the triangle onto the seperating axis + var p0 = v0.dot( _testAxis ); + var p1 = v1.dot( _testAxis ); + var p2 = v2.dot( _testAxis ); + // actual test, basically see if either of the most extreme of the triangle points intersects r + if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) { + + // points of the projected triangle are outside the projected half-length of the aabb + // the axis is seperating and we can exit + return false; + + } + + } + + return true; + + } + + var _box$1 = new Box3(); + + /** + * @author bhouston / http://clara.io + * @author mrdoob / http://mrdoob.com/ + */ + + function Sphere( center, radius ) { + + this.center = ( center !== undefined ) ? center : new Vector3(); + this.radius = ( radius !== undefined ) ? radius : 0; + + } + + Object.assign( Sphere.prototype, { + + set: function ( center, radius ) { + + this.center.copy( center ); + this.radius = radius; + + return this; + + }, + + setFromPoints: function ( points, optionalCenter ) { + + var center = this.center; + + if ( optionalCenter !== undefined ) { + + center.copy( optionalCenter ); + + } else { + + _box$1.setFromPoints( points ).getCenter( center ); + + } + + var maxRadiusSq = 0; + + for ( var i = 0, il = points.length; i < il; i ++ ) { + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); + + } + + this.radius = Math.sqrt( maxRadiusSq ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( sphere ) { + + this.center.copy( sphere.center ); + this.radius = sphere.radius; + + return this; + + }, + + empty: function () { + + return ( this.radius <= 0 ); + + }, + + containsPoint: function ( point ) { + + return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); + + }, + + distanceToPoint: function ( point ) { + + return ( point.distanceTo( this.center ) - this.radius ); + + }, + + intersectsSphere: function ( sphere ) { + + var radiusSum = this.radius + sphere.radius; + + return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); + + }, + + intersectsBox: function ( box ) { + + return box.intersectsSphere( this ); + + }, + + intersectsPlane: function ( plane ) { + + return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; + + }, + + clampPoint: function ( point, target ) { + + var deltaLengthSq = this.center.distanceToSquared( point ); + + if ( target === undefined ) { + + console.warn( 'THREE.Sphere: .clampPoint() target is now required' ); + target = new Vector3(); + + } + + target.copy( point ); + + if ( deltaLengthSq > ( this.radius * this.radius ) ) { + + target.sub( this.center ).normalize(); + target.multiplyScalar( this.radius ).add( this.center ); + + } + + return target; + + }, + + getBoundingBox: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' ); + target = new Box3(); + + } + + target.set( this.center, this.center ); + target.expandByScalar( this.radius ); + + return target; + + }, + + applyMatrix4: function ( matrix ) { + + this.center.applyMatrix4( matrix ); + this.radius = this.radius * matrix.getMaxScaleOnAxis(); + + return this; + + }, + + translate: function ( offset ) { + + this.center.add( offset ); + + return this; + + }, + + equals: function ( sphere ) { + + return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); + + } + + } ); + + var _vector$3 = new Vector3(); + var _segCenter = new Vector3(); + var _segDir = new Vector3(); + var _diff = new Vector3(); + + var _edge1 = new Vector3(); + var _edge2 = new Vector3(); + var _normal = new Vector3(); + + /** + * @author bhouston / http://clara.io + */ + + function Ray( origin, direction ) { + + this.origin = ( origin !== undefined ) ? origin : new Vector3(); + this.direction = ( direction !== undefined ) ? direction : new Vector3( 0, 0, - 1 ); + + } + + Object.assign( Ray.prototype, { + + set: function ( origin, direction ) { + + this.origin.copy( origin ); + this.direction.copy( direction ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( ray ) { + + this.origin.copy( ray.origin ); + this.direction.copy( ray.direction ); + + return this; + + }, + + at: function ( t, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Ray: .at() target is now required' ); + target = new Vector3(); + + } + + return target.copy( this.direction ).multiplyScalar( t ).add( this.origin ); + + }, + + lookAt: function ( v ) { + + this.direction.copy( v ).sub( this.origin ).normalize(); + + return this; + + }, + + recast: function ( t ) { + + this.origin.copy( this.at( t, _vector$3 ) ); + + return this; + + }, + + closestPointToPoint: function ( point, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' ); + target = new Vector3(); + + } + + target.subVectors( point, this.origin ); + + var directionDistance = target.dot( this.direction ); + + if ( directionDistance < 0 ) { + + return target.copy( this.origin ); + + } + + return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); + + }, + + distanceToPoint: function ( point ) { + + return Math.sqrt( this.distanceSqToPoint( point ) ); + + }, + + distanceSqToPoint: function ( point ) { + + var directionDistance = _vector$3.subVectors( point, this.origin ).dot( this.direction ); + + // point behind the ray + + if ( directionDistance < 0 ) { + + return this.origin.distanceToSquared( point ); + + } + + _vector$3.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); + + return _vector$3.distanceToSquared( point ); + + }, + + distanceSqToSegment: function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { + + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h + // It returns the min distance between the ray and the segment + // defined by v0 and v1 + // It can also set two optional targets : + // - The closest point on the ray + // - The closest point on the segment + + _segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); + _segDir.copy( v1 ).sub( v0 ).normalize(); + _diff.copy( this.origin ).sub( _segCenter ); + + var segExtent = v0.distanceTo( v1 ) * 0.5; + var a01 = - this.direction.dot( _segDir ); + var b0 = _diff.dot( this.direction ); + var b1 = - _diff.dot( _segDir ); + var c = _diff.lengthSq(); + var det = Math.abs( 1 - a01 * a01 ); + var s0, s1, sqrDist, extDet; + + if ( det > 0 ) { + + // The ray and segment are not parallel. + + s0 = a01 * b1 - b0; + s1 = a01 * b0 - b1; + extDet = segExtent * det; + + if ( s0 >= 0 ) { + + if ( s1 >= - extDet ) { + + if ( s1 <= extDet ) { + + // region 0 + // Minimum at interior points of ray and segment. + + var invDet = 1 / det; + s0 *= invDet; + s1 *= invDet; + sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; + + } else { + + // region 1 + + s1 = segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } else { + + // region 5 + + s1 = - segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } else { + + if ( s1 <= - extDet ) { + + // region 4 + + s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); + s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } else if ( s1 <= extDet ) { + + // region 3 + + s0 = 0; + s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = s1 * ( s1 + 2 * b1 ) + c; + + } else { + + // region 2 + + s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); + s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } + + } else { + + // Ray and segment are parallel. + + s1 = ( a01 > 0 ) ? - segExtent : segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + if ( optionalPointOnRay ) { + + optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); + + } + + if ( optionalPointOnSegment ) { + + optionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter ); + + } + + return sqrDist; + + }, + + intersectSphere: function ( sphere, target ) { + + _vector$3.subVectors( sphere.center, this.origin ); + var tca = _vector$3.dot( this.direction ); + var d2 = _vector$3.dot( _vector$3 ) - tca * tca; + var radius2 = sphere.radius * sphere.radius; + + if ( d2 > radius2 ) { return null; } + + var thc = Math.sqrt( radius2 - d2 ); + + // t0 = first intersect point - entrance on front of sphere + var t0 = tca - thc; + + // t1 = second intersect point - exit point on back of sphere + var t1 = tca + thc; + + // test to see if both t0 and t1 are behind the ray - if so, return null + if ( t0 < 0 && t1 < 0 ) { return null; } + + // test to see if t0 is behind the ray: + // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, + // in order to always return an intersect point that is in front of the ray. + if ( t0 < 0 ) { return this.at( t1, target ); } + + // else t0 is in front of the ray, so return the first collision point scaled by t0 + return this.at( t0, target ); + + }, + + intersectsSphere: function ( sphere ) { + + return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius ); + + }, + + distanceToPlane: function ( plane ) { + + var denominator = plane.normal.dot( this.direction ); + + if ( denominator === 0 ) { + + // line is coplanar, return origin + if ( plane.distanceToPoint( this.origin ) === 0 ) { + + return 0; + + } + + // Null is preferable to undefined since undefined means.... it is undefined + + return null; + + } + + var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; + + // Return if the ray never intersects the plane + + return t >= 0 ? t : null; + + }, + + intersectPlane: function ( plane, target ) { + + var t = this.distanceToPlane( plane ); + + if ( t === null ) { + + return null; + + } + + return this.at( t, target ); + + }, + + intersectsPlane: function ( plane ) { + + // check if the ray lies on the plane first + + var distToPoint = plane.distanceToPoint( this.origin ); + + if ( distToPoint === 0 ) { + + return true; + + } + + var denominator = plane.normal.dot( this.direction ); + + if ( denominator * distToPoint < 0 ) { + + return true; + + } + + // ray origin is behind the plane (and is pointing behind it) + + return false; + + }, + + intersectBox: function ( box, target ) { + + var tmin, tmax, tymin, tymax, tzmin, tzmax; + + var invdirx = 1 / this.direction.x, + invdiry = 1 / this.direction.y, + invdirz = 1 / this.direction.z; + + var origin = this.origin; + + if ( invdirx >= 0 ) { + + tmin = ( box.min.x - origin.x ) * invdirx; + tmax = ( box.max.x - origin.x ) * invdirx; + + } else { + + tmin = ( box.max.x - origin.x ) * invdirx; + tmax = ( box.min.x - origin.x ) * invdirx; + + } + + if ( invdiry >= 0 ) { + + tymin = ( box.min.y - origin.y ) * invdiry; + tymax = ( box.max.y - origin.y ) * invdiry; + + } else { + + tymin = ( box.max.y - origin.y ) * invdiry; + tymax = ( box.min.y - origin.y ) * invdiry; + + } + + if ( ( tmin > tymax ) || ( tymin > tmax ) ) { return null; } + + // These lines also handle the case where tmin or tmax is NaN + // (result of 0 * Infinity). x !== x returns true if x is NaN + + if ( tymin > tmin || tmin !== tmin ) { tmin = tymin; } + + if ( tymax < tmax || tmax !== tmax ) { tmax = tymax; } + + if ( invdirz >= 0 ) { + + tzmin = ( box.min.z - origin.z ) * invdirz; + tzmax = ( box.max.z - origin.z ) * invdirz; + + } else { + + tzmin = ( box.max.z - origin.z ) * invdirz; + tzmax = ( box.min.z - origin.z ) * invdirz; + + } + + if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) { return null; } + + if ( tzmin > tmin || tmin !== tmin ) { tmin = tzmin; } + + if ( tzmax < tmax || tmax !== tmax ) { tmax = tzmax; } + + //return point closest to the ray (positive side) + + if ( tmax < 0 ) { return null; } + + return this.at( tmin >= 0 ? tmin : tmax, target ); + + }, + + intersectsBox: function ( box ) { + + return this.intersectBox( box, _vector$3 ) !== null; + + }, + + intersectTriangle: function ( a, b, c, backfaceCulling, target ) { + + // Compute the offset origin, edges, and normal. + + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h + + _edge1.subVectors( b, a ); + _edge2.subVectors( c, a ); + _normal.crossVectors( _edge1, _edge2 ); + + // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, + // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by + // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) + // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) + // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) + var DdN = this.direction.dot( _normal ); + var sign; + + if ( DdN > 0 ) { + + if ( backfaceCulling ) { return null; } + sign = 1; + + } else if ( DdN < 0 ) { + + sign = - 1; + DdN = - DdN; + + } else { + + return null; + + } + + _diff.subVectors( this.origin, a ); + var DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) ); + + // b1 < 0, no intersection + if ( DdQxE2 < 0 ) { + + return null; + + } + + var DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) ); + + // b2 < 0, no intersection + if ( DdE1xQ < 0 ) { + + return null; + + } + + // b1+b2 > 1, no intersection + if ( DdQxE2 + DdE1xQ > DdN ) { + + return null; + + } + + // Line intersects triangle, check if ray does. + var QdN = - sign * _diff.dot( _normal ); + + // t < 0, no intersection + if ( QdN < 0 ) { + + return null; + + } + + // Ray intersects triangle. + return this.at( QdN / DdN, target ); + + }, + + applyMatrix4: function ( matrix4 ) { + + this.origin.applyMatrix4( matrix4 ); + this.direction.transformDirection( matrix4 ); + + return this; + + }, + + equals: function ( ray ) { + + return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); + + } + + } ); + + /** + * @author bhouston / http://clara.io + */ + + var _vector1 = new Vector3(); + var _vector2 = new Vector3(); + var _normalMatrix = new Matrix3(); + + function Plane( normal, constant ) { + + // normal is assumed to be normalized + + this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 ); + this.constant = ( constant !== undefined ) ? constant : 0; + + } + + Object.assign( Plane.prototype, { + + isPlane: true, + + set: function ( normal, constant ) { + + this.normal.copy( normal ); + this.constant = constant; + + return this; + + }, + + setComponents: function ( x, y, z, w ) { + + this.normal.set( x, y, z ); + this.constant = w; + + return this; + + }, + + setFromNormalAndCoplanarPoint: function ( normal, point ) { + + this.normal.copy( normal ); + this.constant = - point.dot( this.normal ); + + return this; + + }, + + setFromCoplanarPoints: function ( a, b, c ) { + + var normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize(); + + // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? + + this.setFromNormalAndCoplanarPoint( normal, a ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( plane ) { + + this.normal.copy( plane.normal ); + this.constant = plane.constant; + + return this; + + }, + + normalize: function () { + + // Note: will lead to a divide by zero if the plane is invalid. + + var inverseNormalLength = 1.0 / this.normal.length(); + this.normal.multiplyScalar( inverseNormalLength ); + this.constant *= inverseNormalLength; + + return this; + + }, + + negate: function () { + + this.constant *= - 1; + this.normal.negate(); + + return this; + + }, + + distanceToPoint: function ( point ) { + + return this.normal.dot( point ) + this.constant; + + }, + + distanceToSphere: function ( sphere ) { + + return this.distanceToPoint( sphere.center ) - sphere.radius; + + }, + + projectPoint: function ( point, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Plane: .projectPoint() target is now required' ); + target = new Vector3(); + + } + + return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point ); + + }, + + intersectLine: function ( line, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Plane: .intersectLine() target is now required' ); + target = new Vector3(); + + } + + var direction = line.delta( _vector1 ); + + var denominator = this.normal.dot( direction ); + + if ( denominator === 0 ) { + + // line is coplanar, return origin + if ( this.distanceToPoint( line.start ) === 0 ) { + + return target.copy( line.start ); + + } + + // Unsure if this is the correct method to handle this case. + return undefined; + + } + + var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; + + if ( t < 0 || t > 1 ) { + + return undefined; + + } + + return target.copy( direction ).multiplyScalar( t ).add( line.start ); + + }, + + intersectsLine: function ( line ) { + + // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. + + var startSign = this.distanceToPoint( line.start ); + var endSign = this.distanceToPoint( line.end ); + + return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); + + }, + + intersectsBox: function ( box ) { + + return box.intersectsPlane( this ); + + }, + + intersectsSphere: function ( sphere ) { + + return sphere.intersectsPlane( this ); + + }, + + coplanarPoint: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Plane: .coplanarPoint() target is now required' ); + target = new Vector3(); + + } + + return target.copy( this.normal ).multiplyScalar( - this.constant ); + + }, + + applyMatrix4: function ( matrix, optionalNormalMatrix ) { + + var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix ); + + var referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix ); + + var normal = this.normal.applyMatrix3( normalMatrix ).normalize(); + + this.constant = - referencePoint.dot( normal ); + + return this; + + }, + + translate: function ( offset ) { + + this.constant -= offset.dot( this.normal ); + + return this; + + }, + + equals: function ( plane ) { + + return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); + + } + + } ); + + /** + * @author bhouston / http://clara.io + * @author mrdoob / http://mrdoob.com/ + */ + + var _v0$1 = new Vector3(); + var _v1$3 = new Vector3(); + var _v2$1 = new Vector3(); + var _v3 = new Vector3(); + + var _vab = new Vector3(); + var _vac = new Vector3(); + var _vbc = new Vector3(); + var _vap = new Vector3(); + var _vbp = new Vector3(); + var _vcp = new Vector3(); + + function Triangle( a, b, c ) { + + this.a = ( a !== undefined ) ? a : new Vector3(); + this.b = ( b !== undefined ) ? b : new Vector3(); + this.c = ( c !== undefined ) ? c : new Vector3(); + + } + + Object.assign( Triangle, { + + getNormal: function ( a, b, c, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Triangle: .getNormal() target is now required' ); + target = new Vector3(); + + } + + target.subVectors( c, b ); + _v0$1.subVectors( a, b ); + target.cross( _v0$1 ); + + var targetLengthSq = target.lengthSq(); + if ( targetLengthSq > 0 ) { + + return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) ); + + } + + return target.set( 0, 0, 0 ); + + }, + + // static/instance method to calculate barycentric coordinates + // based on: http://www.blackpawn.com/texts/pointinpoly/default.html + getBarycoord: function ( point, a, b, c, target ) { + + _v0$1.subVectors( c, a ); + _v1$3.subVectors( b, a ); + _v2$1.subVectors( point, a ); + + var dot00 = _v0$1.dot( _v0$1 ); + var dot01 = _v0$1.dot( _v1$3 ); + var dot02 = _v0$1.dot( _v2$1 ); + var dot11 = _v1$3.dot( _v1$3 ); + var dot12 = _v1$3.dot( _v2$1 ); + + var denom = ( dot00 * dot11 - dot01 * dot01 ); + + if ( target === undefined ) { + + console.warn( 'THREE.Triangle: .getBarycoord() target is now required' ); + target = new Vector3(); + + } + + // collinear or singular triangle + if ( denom === 0 ) { + + // arbitrary location outside of triangle? + // not sure if this is the best idea, maybe should be returning undefined + return target.set( - 2, - 1, - 1 ); + + } + + var invDenom = 1 / denom; + var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; + var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; + + // barycentric coordinates must always sum to 1 + return target.set( 1 - u - v, v, u ); + + }, + + containsPoint: function ( point, a, b, c ) { + + Triangle.getBarycoord( point, a, b, c, _v3 ); + + return ( _v3.x >= 0 ) && ( _v3.y >= 0 ) && ( ( _v3.x + _v3.y ) <= 1 ); + + }, + + getUV: function ( point, p1, p2, p3, uv1, uv2, uv3, target ) { + + this.getBarycoord( point, p1, p2, p3, _v3 ); + + target.set( 0, 0 ); + target.addScaledVector( uv1, _v3.x ); + target.addScaledVector( uv2, _v3.y ); + target.addScaledVector( uv3, _v3.z ); + + return target; + + }, + + isFrontFacing: function ( a, b, c, direction ) { + + _v0$1.subVectors( c, b ); + _v1$3.subVectors( a, b ); + + // strictly front facing + return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false; + + } + + } ); + + Object.assign( Triangle.prototype, { + + set: function ( a, b, c ) { + + this.a.copy( a ); + this.b.copy( b ); + this.c.copy( c ); + + return this; + + }, + + setFromPointsAndIndices: function ( points, i0, i1, i2 ) { + + this.a.copy( points[ i0 ] ); + this.b.copy( points[ i1 ] ); + this.c.copy( points[ i2 ] ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( triangle ) { + + this.a.copy( triangle.a ); + this.b.copy( triangle.b ); + this.c.copy( triangle.c ); + + return this; + + }, + + getArea: function () { + + _v0$1.subVectors( this.c, this.b ); + _v1$3.subVectors( this.a, this.b ); + + return _v0$1.cross( _v1$3 ).length() * 0.5; + + }, + + getMidpoint: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Triangle: .getMidpoint() target is now required' ); + target = new Vector3(); + + } + + return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); + + }, + + getNormal: function ( target ) { + + return Triangle.getNormal( this.a, this.b, this.c, target ); + + }, + + getPlane: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Triangle: .getPlane() target is now required' ); + target = new Plane(); + + } + + return target.setFromCoplanarPoints( this.a, this.b, this.c ); + + }, + + getBarycoord: function ( point, target ) { + + return Triangle.getBarycoord( point, this.a, this.b, this.c, target ); + + }, + + getUV: function ( point, uv1, uv2, uv3, target ) { + + return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target ); + + }, + + containsPoint: function ( point ) { + + return Triangle.containsPoint( point, this.a, this.b, this.c ); + + }, + + isFrontFacing: function ( direction ) { + + return Triangle.isFrontFacing( this.a, this.b, this.c, direction ); + + }, + + intersectsBox: function ( box ) { + + return box.intersectsTriangle( this ); + + }, + + closestPointToPoint: function ( p, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' ); + target = new Vector3(); + + } + + var a = this.a, b = this.b, c = this.c; + var v, w; + + // algorithm thanks to Real-Time Collision Detection by Christer Ericson, + // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., + // under the accompanying license; see chapter 5.1.5 for detailed explanation. + // basically, we're distinguishing which of the voronoi regions of the triangle + // the point lies in with the minimum amount of redundant computation. + + _vab.subVectors( b, a ); + _vac.subVectors( c, a ); + _vap.subVectors( p, a ); + var d1 = _vab.dot( _vap ); + var d2 = _vac.dot( _vap ); + if ( d1 <= 0 && d2 <= 0 ) { + + // vertex region of A; barycentric coords (1, 0, 0) + return target.copy( a ); + + } + + _vbp.subVectors( p, b ); + var d3 = _vab.dot( _vbp ); + var d4 = _vac.dot( _vbp ); + if ( d3 >= 0 && d4 <= d3 ) { + + // vertex region of B; barycentric coords (0, 1, 0) + return target.copy( b ); + + } + + var vc = d1 * d4 - d3 * d2; + if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) { + + v = d1 / ( d1 - d3 ); + // edge region of AB; barycentric coords (1-v, v, 0) + return target.copy( a ).addScaledVector( _vab, v ); + + } + + _vcp.subVectors( p, c ); + var d5 = _vab.dot( _vcp ); + var d6 = _vac.dot( _vcp ); + if ( d6 >= 0 && d5 <= d6 ) { + + // vertex region of C; barycentric coords (0, 0, 1) + return target.copy( c ); + + } + + var vb = d5 * d2 - d1 * d6; + if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) { + + w = d2 / ( d2 - d6 ); + // edge region of AC; barycentric coords (1-w, 0, w) + return target.copy( a ).addScaledVector( _vac, w ); + + } + + var va = d3 * d6 - d5 * d4; + if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) { + + _vbc.subVectors( c, b ); + w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) ); + // edge region of BC; barycentric coords (0, 1-w, w) + return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC + + } + + // face region + var denom = 1 / ( va + vb + vc ); + // u = va * denom + v = vb * denom; + w = vc * denom; + + return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w ); + + }, + + equals: function ( triangle ) { + + return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, + 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, + 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, + 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, + 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, + 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, + 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, + 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, + 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, + 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, + 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, + 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, + 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, + 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, + 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, + 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, + 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, + 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, + 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, + 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, + 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, + 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, + 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, + 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; + + var _hslA = { h: 0, s: 0, l: 0 }; + var _hslB = { h: 0, s: 0, l: 0 }; + + function Color( r, g, b ) { + + if ( g === undefined && b === undefined ) { + + // r is THREE.Color, hex or string + return this.set( r ); + + } + + return this.setRGB( r, g, b ); + + } + + function hue2rgb( p, q, t ) { + + if ( t < 0 ) { t += 1; } + if ( t > 1 ) { t -= 1; } + if ( t < 1 / 6 ) { return p + ( q - p ) * 6 * t; } + if ( t < 1 / 2 ) { return q; } + if ( t < 2 / 3 ) { return p + ( q - p ) * 6 * ( 2 / 3 - t ); } + return p; + + } + + function SRGBToLinear( c ) { + + return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 ); + + } + + function LinearToSRGB( c ) { + + return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055; + + } + + Object.assign( Color.prototype, { + + isColor: true, + + r: 1, g: 1, b: 1, + + set: function ( value ) { + + if ( value && value.isColor ) { + + this.copy( value ); + + } else if ( typeof value === 'number' ) { + + this.setHex( value ); + + } else if ( typeof value === 'string' ) { + + this.setStyle( value ); + + } + + return this; + + }, + + setScalar: function ( scalar ) { + + this.r = scalar; + this.g = scalar; + this.b = scalar; + + return this; + + }, + + setHex: function ( hex ) { + + hex = Math.floor( hex ); + + this.r = ( hex >> 16 & 255 ) / 255; + this.g = ( hex >> 8 & 255 ) / 255; + this.b = ( hex & 255 ) / 255; + + return this; + + }, + + setRGB: function ( r, g, b ) { + + this.r = r; + this.g = g; + this.b = b; + + return this; + + }, + + setHSL: function ( h, s, l ) { + + // h,s,l ranges are in 0.0 - 1.0 + h = _Math.euclideanModulo( h, 1 ); + s = _Math.clamp( s, 0, 1 ); + l = _Math.clamp( l, 0, 1 ); + + if ( s === 0 ) { + + this.r = this.g = this.b = l; + + } else { + + var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); + var q = ( 2 * l ) - p; + + this.r = hue2rgb( q, p, h + 1 / 3 ); + this.g = hue2rgb( q, p, h ); + this.b = hue2rgb( q, p, h - 1 / 3 ); + + } + + return this; + + }, + + setStyle: function ( style ) { + + function handleAlpha( string ) { + + if ( string === undefined ) { return; } + + if ( parseFloat( string ) < 1 ) { + + console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); + + } + + } + + + var m; + + if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { + + // rgb / hsl + + var color; + var name = m[ 1 ]; + var components = m[ 2 ]; + + switch ( name ) { + + case 'rgb': + case 'rgba': + + if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { + + // rgb(255,0,0) rgba(255,0,0,0.5) + this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; + this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; + this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; + + handleAlpha( color[ 5 ] ); + + return this; + + } + + if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { + + // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) + this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; + this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; + this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; + + handleAlpha( color[ 5 ] ); + + return this; + + } + + break; + + case 'hsl': + case 'hsla': + + if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { + + // hsl(120,50%,50%) hsla(120,50%,50%,0.5) + var h = parseFloat( color[ 1 ] ) / 360; + var s = parseInt( color[ 2 ], 10 ) / 100; + var l = parseInt( color[ 3 ], 10 ) / 100; + + handleAlpha( color[ 5 ] ); + + return this.setHSL( h, s, l ); + + } + + break; + + } + + } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { + + // hex color + + var hex = m[ 1 ]; + var size = hex.length; + + if ( size === 3 ) { + + // #ff0 + this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; + this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; + this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; + + return this; + + } else if ( size === 6 ) { + + // #ff0000 + this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; + this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; + this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; + + return this; + + } + + } + + if ( style && style.length > 0 ) { + + return this.setColorName( style ); + + } + + return this; + + }, + + setColorName: function ( style ) { + + // color keywords + var hex = _colorKeywords[ style ]; + + if ( hex !== undefined ) { + + // red + this.setHex( hex ); + + } else { + + // unknown color + console.warn( 'THREE.Color: Unknown color ' + style ); + + } + + return this; + + }, + + clone: function () { + + return new this.constructor( this.r, this.g, this.b ); + + }, + + copy: function ( color ) { + + this.r = color.r; + this.g = color.g; + this.b = color.b; + + return this; + + }, + + copyGammaToLinear: function ( color, gammaFactor ) { + + if ( gammaFactor === undefined ) { gammaFactor = 2.0; } + + this.r = Math.pow( color.r, gammaFactor ); + this.g = Math.pow( color.g, gammaFactor ); + this.b = Math.pow( color.b, gammaFactor ); + + return this; + + }, + + copyLinearToGamma: function ( color, gammaFactor ) { + + if ( gammaFactor === undefined ) { gammaFactor = 2.0; } + + var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; + + this.r = Math.pow( color.r, safeInverse ); + this.g = Math.pow( color.g, safeInverse ); + this.b = Math.pow( color.b, safeInverse ); + + return this; + + }, + + convertGammaToLinear: function ( gammaFactor ) { + + this.copyGammaToLinear( this, gammaFactor ); + + return this; + + }, + + convertLinearToGamma: function ( gammaFactor ) { + + this.copyLinearToGamma( this, gammaFactor ); + + return this; + + }, + + copySRGBToLinear: function ( color ) { + + this.r = SRGBToLinear( color.r ); + this.g = SRGBToLinear( color.g ); + this.b = SRGBToLinear( color.b ); + + return this; + + }, + + copyLinearToSRGB: function ( color ) { + + this.r = LinearToSRGB( color.r ); + this.g = LinearToSRGB( color.g ); + this.b = LinearToSRGB( color.b ); + + return this; + + }, + + convertSRGBToLinear: function () { + + this.copySRGBToLinear( this ); + + return this; + + }, + + convertLinearToSRGB: function () { + + this.copyLinearToSRGB( this ); + + return this; + + }, + + getHex: function () { + + return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; + + }, + + getHexString: function () { + + return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); + + }, + + getHSL: function ( target ) { + + // h,s,l ranges are in 0.0 - 1.0 + + if ( target === undefined ) { + + console.warn( 'THREE.Color: .getHSL() target is now required' ); + target = { h: 0, s: 0, l: 0 }; + + } + + var r = this.r, g = this.g, b = this.b; + + var max = Math.max( r, g, b ); + var min = Math.min( r, g, b ); + + var hue, saturation; + var lightness = ( min + max ) / 2.0; + + if ( min === max ) { + + hue = 0; + saturation = 0; + + } else { + + var delta = max - min; + + saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); + + switch ( max ) { + + case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; + case g: hue = ( b - r ) / delta + 2; break; + case b: hue = ( r - g ) / delta + 4; break; + + } + + hue /= 6; + + } + + target.h = hue; + target.s = saturation; + target.l = lightness; + + return target; + + }, + + getStyle: function () { + + return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; + + }, + + offsetHSL: function ( h, s, l ) { + + this.getHSL( _hslA ); + + _hslA.h += h; _hslA.s += s; _hslA.l += l; + + this.setHSL( _hslA.h, _hslA.s, _hslA.l ); + + return this; + + }, + + add: function ( color ) { + + this.r += color.r; + this.g += color.g; + this.b += color.b; + + return this; + + }, + + addColors: function ( color1, color2 ) { + + this.r = color1.r + color2.r; + this.g = color1.g + color2.g; + this.b = color1.b + color2.b; + + return this; + + }, + + addScalar: function ( s ) { + + this.r += s; + this.g += s; + this.b += s; + + return this; + + }, + + sub: function ( color ) { + + this.r = Math.max( 0, this.r - color.r ); + this.g = Math.max( 0, this.g - color.g ); + this.b = Math.max( 0, this.b - color.b ); + + return this; + + }, + + multiply: function ( color ) { + + this.r *= color.r; + this.g *= color.g; + this.b *= color.b; + + return this; + + }, + + multiplyScalar: function ( s ) { + + this.r *= s; + this.g *= s; + this.b *= s; + + return this; + + }, + + lerp: function ( color, alpha ) { + + this.r += ( color.r - this.r ) * alpha; + this.g += ( color.g - this.g ) * alpha; + this.b += ( color.b - this.b ) * alpha; + + return this; + + }, + + lerpHSL: function ( color, alpha ) { + + this.getHSL( _hslA ); + color.getHSL( _hslB ); + + var h = _Math.lerp( _hslA.h, _hslB.h, alpha ); + var s = _Math.lerp( _hslA.s, _hslB.s, alpha ); + var l = _Math.lerp( _hslA.l, _hslB.l, alpha ); + + this.setHSL( h, s, l ); + + return this; + + }, + + equals: function ( c ) { + + return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + this.r = array[ offset ]; + this.g = array[ offset + 1 ]; + this.b = array[ offset + 2 ]; + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + array[ offset ] = this.r; + array[ offset + 1 ] = this.g; + array[ offset + 2 ] = this.b; + + return array; + + }, + + toJSON: function () { + + return this.getHex(); + + } + + } ); + + Color.NAMES = _colorKeywords; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function Face3( a, b, c, normal, color, materialIndex ) { + + this.a = a; + this.b = b; + this.c = c; + + this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3(); + this.vertexNormals = Array.isArray( normal ) ? normal : []; + + this.color = ( color && color.isColor ) ? color : new Color(); + this.vertexColors = Array.isArray( color ) ? color : []; + + this.materialIndex = materialIndex !== undefined ? materialIndex : 0; + + } + + Object.assign( Face3.prototype, { + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.a = source.a; + this.b = source.b; + this.c = source.c; + + this.normal.copy( source.normal ); + this.color.copy( source.color ); + + this.materialIndex = source.materialIndex; + + for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { + + this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); + + } + + for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { + + this.vertexColors[ i ] = source.vertexColors[ i ].clone(); + + } + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + var materialId = 0; + + function Material() { + + Object.defineProperty( this, 'id', { value: materialId ++ } ); + + this.uuid = _Math.generateUUID(); + + this.name = ''; + this.type = 'Material'; + + this.fog = true; + + this.blending = NormalBlending; + this.side = FrontSide; + this.flatShading = false; + this.vertexTangents = false; + this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors + + this.opacity = 1; + this.transparent = false; + + this.blendSrc = SrcAlphaFactor; + this.blendDst = OneMinusSrcAlphaFactor; + this.blendEquation = AddEquation; + this.blendSrcAlpha = null; + this.blendDstAlpha = null; + this.blendEquationAlpha = null; + + this.depthFunc = LessEqualDepth; + this.depthTest = true; + this.depthWrite = true; + + this.stencilWriteMask = 0xff; + this.stencilFunc = AlwaysStencilFunc; + this.stencilRef = 0; + this.stencilFuncMask = 0xff; + this.stencilFail = KeepStencilOp; + this.stencilZFail = KeepStencilOp; + this.stencilZPass = KeepStencilOp; + this.stencilWrite = false; + + this.clippingPlanes = null; + this.clipIntersection = false; + this.clipShadows = false; + + this.shadowSide = null; + + this.colorWrite = true; + + this.precision = null; // override the renderer's default precision for this material + + this.polygonOffset = false; + this.polygonOffsetFactor = 0; + this.polygonOffsetUnits = 0; + + this.dithering = false; + + this.alphaTest = 0; + this.premultipliedAlpha = false; + + this.visible = true; + + this.toneMapped = true; + + this.userData = {}; + + this.version = 0; + + } + + Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: Material, + + isMaterial: true, + + onBeforeCompile: function () {}, + + setValues: function ( values ) { + + if ( values === undefined ) { return; } + + for ( var key in values ) { + + var newValue = values[ key ]; + + if ( newValue === undefined ) { + + console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); + continue; + + } + + // for backward compatability if shading is set in the constructor + if ( key === 'shading' ) { + + console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); + this.flatShading = ( newValue === FlatShading ) ? true : false; + continue; + + } + + var currentValue = this[ key ]; + + if ( currentValue === undefined ) { + + console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); + continue; + + } + + if ( currentValue && currentValue.isColor ) { + + currentValue.set( newValue ); + + } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { + + currentValue.copy( newValue ); + + } else { + + this[ key ] = newValue; + + } + + } + + }, + + toJSON: function ( meta ) { + + var isRoot = ( meta === undefined || typeof meta === 'string' ); + + if ( isRoot ) { + + meta = { + textures: {}, + images: {} + }; + + } + + var data = { + metadata: { + version: 4.5, + type: 'Material', + generator: 'Material.toJSON' + } + }; + + // standard Material serialization + data.uuid = this.uuid; + data.type = this.type; + + if ( this.name !== '' ) { data.name = this.name; } + + if ( this.color && this.color.isColor ) { data.color = this.color.getHex(); } + + if ( this.roughness !== undefined ) { data.roughness = this.roughness; } + if ( this.metalness !== undefined ) { data.metalness = this.metalness; } + + if ( this.sheen && this.sheen.isColor ) { data.sheen = this.sheen.getHex(); } + if ( this.emissive && this.emissive.isColor ) { data.emissive = this.emissive.getHex(); } + if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) { data.emissiveIntensity = this.emissiveIntensity; } + + if ( this.specular && this.specular.isColor ) { data.specular = this.specular.getHex(); } + if ( this.shininess !== undefined ) { data.shininess = this.shininess; } + if ( this.clearcoat !== undefined ) { data.clearcoat = this.clearcoat; } + if ( this.clearcoatRoughness !== undefined ) { data.clearcoatRoughness = this.clearcoatRoughness; } + + if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) { + + data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid; + data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); + + } + + if ( this.map && this.map.isTexture ) { data.map = this.map.toJSON( meta ).uuid; } + if ( this.matcap && this.matcap.isTexture ) { data.matcap = this.matcap.toJSON( meta ).uuid; } + if ( this.alphaMap && this.alphaMap.isTexture ) { data.alphaMap = this.alphaMap.toJSON( meta ).uuid; } + if ( this.lightMap && this.lightMap.isTexture ) { data.lightMap = this.lightMap.toJSON( meta ).uuid; } + + if ( this.aoMap && this.aoMap.isTexture ) { + + data.aoMap = this.aoMap.toJSON( meta ).uuid; + data.aoMapIntensity = this.aoMapIntensity; + + } + + if ( this.bumpMap && this.bumpMap.isTexture ) { + + data.bumpMap = this.bumpMap.toJSON( meta ).uuid; + data.bumpScale = this.bumpScale; + + } + + if ( this.normalMap && this.normalMap.isTexture ) { + + data.normalMap = this.normalMap.toJSON( meta ).uuid; + data.normalMapType = this.normalMapType; + data.normalScale = this.normalScale.toArray(); + + } + + if ( this.displacementMap && this.displacementMap.isTexture ) { + + data.displacementMap = this.displacementMap.toJSON( meta ).uuid; + data.displacementScale = this.displacementScale; + data.displacementBias = this.displacementBias; + + } + + if ( this.roughnessMap && this.roughnessMap.isTexture ) { data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; } + if ( this.metalnessMap && this.metalnessMap.isTexture ) { data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; } + + if ( this.emissiveMap && this.emissiveMap.isTexture ) { data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; } + if ( this.specularMap && this.specularMap.isTexture ) { data.specularMap = this.specularMap.toJSON( meta ).uuid; } + + if ( this.envMap && this.envMap.isTexture ) { + + data.envMap = this.envMap.toJSON( meta ).uuid; + data.reflectivity = this.reflectivity; // Scale behind envMap + data.refractionRatio = this.refractionRatio; + + if ( this.combine !== undefined ) { data.combine = this.combine; } + if ( this.envMapIntensity !== undefined ) { data.envMapIntensity = this.envMapIntensity; } + + } + + if ( this.gradientMap && this.gradientMap.isTexture ) { + + data.gradientMap = this.gradientMap.toJSON( meta ).uuid; + + } + + if ( this.size !== undefined ) { data.size = this.size; } + if ( this.sizeAttenuation !== undefined ) { data.sizeAttenuation = this.sizeAttenuation; } + + if ( this.blending !== NormalBlending ) { data.blending = this.blending; } + if ( this.flatShading === true ) { data.flatShading = this.flatShading; } + if ( this.side !== FrontSide ) { data.side = this.side; } + if ( this.vertexColors !== NoColors ) { data.vertexColors = this.vertexColors; } + + if ( this.opacity < 1 ) { data.opacity = this.opacity; } + if ( this.transparent === true ) { data.transparent = this.transparent; } + + data.depthFunc = this.depthFunc; + data.depthTest = this.depthTest; + data.depthWrite = this.depthWrite; + + data.stencilWrite = this.stencilWrite; + data.stencilWriteMask = this.stencilWriteMask; + data.stencilFunc = this.stencilFunc; + data.stencilRef = this.stencilRef; + data.stencilFuncMask = this.stencilFuncMask; + data.stencilFail = this.stencilFail; + data.stencilZFail = this.stencilZFail; + data.stencilZPass = this.stencilZPass; + + // rotation (SpriteMaterial) + if ( this.rotation && this.rotation !== 0 ) { data.rotation = this.rotation; } + + if ( this.polygonOffset === true ) { data.polygonOffset = true; } + if ( this.polygonOffsetFactor !== 0 ) { data.polygonOffsetFactor = this.polygonOffsetFactor; } + if ( this.polygonOffsetUnits !== 0 ) { data.polygonOffsetUnits = this.polygonOffsetUnits; } + + if ( this.linewidth && this.linewidth !== 1 ) { data.linewidth = this.linewidth; } + if ( this.dashSize !== undefined ) { data.dashSize = this.dashSize; } + if ( this.gapSize !== undefined ) { data.gapSize = this.gapSize; } + if ( this.scale !== undefined ) { data.scale = this.scale; } + + if ( this.dithering === true ) { data.dithering = true; } + + if ( this.alphaTest > 0 ) { data.alphaTest = this.alphaTest; } + if ( this.premultipliedAlpha === true ) { data.premultipliedAlpha = this.premultipliedAlpha; } + + if ( this.wireframe === true ) { data.wireframe = this.wireframe; } + if ( this.wireframeLinewidth > 1 ) { data.wireframeLinewidth = this.wireframeLinewidth; } + if ( this.wireframeLinecap !== 'round' ) { data.wireframeLinecap = this.wireframeLinecap; } + if ( this.wireframeLinejoin !== 'round' ) { data.wireframeLinejoin = this.wireframeLinejoin; } + + if ( this.morphTargets === true ) { data.morphTargets = true; } + if ( this.morphNormals === true ) { data.morphNormals = true; } + if ( this.skinning === true ) { data.skinning = true; } + + if ( this.visible === false ) { data.visible = false; } + + if ( this.toneMapped === false ) { data.toneMapped = false; } + + if ( JSON.stringify( this.userData ) !== '{}' ) { data.userData = this.userData; } + + // TODO: Copied from Object3D.toJSON + + function extractFromCache( cache ) { + + var values = []; + + for ( var key in cache ) { + + var data = cache[ key ]; + delete data.metadata; + values.push( data ); + + } + + return values; + + } + + if ( isRoot ) { + + var textures = extractFromCache( meta.textures ); + var images = extractFromCache( meta.images ); + + if ( textures.length > 0 ) { data.textures = textures; } + if ( images.length > 0 ) { data.images = images; } + + } + + return data; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.name = source.name; + + this.fog = source.fog; + + this.blending = source.blending; + this.side = source.side; + this.flatShading = source.flatShading; + this.vertexTangents = source.vertexTangents; + this.vertexColors = source.vertexColors; + + this.opacity = source.opacity; + this.transparent = source.transparent; + + this.blendSrc = source.blendSrc; + this.blendDst = source.blendDst; + this.blendEquation = source.blendEquation; + this.blendSrcAlpha = source.blendSrcAlpha; + this.blendDstAlpha = source.blendDstAlpha; + this.blendEquationAlpha = source.blendEquationAlpha; + + this.depthFunc = source.depthFunc; + this.depthTest = source.depthTest; + this.depthWrite = source.depthWrite; + + this.stencilWriteMask = source.stencilWriteMask; + this.stencilFunc = source.stencilFunc; + this.stencilRef = source.stencilRef; + this.stencilFuncMask = source.stencilFuncMask; + this.stencilFail = source.stencilFail; + this.stencilZFail = source.stencilZFail; + this.stencilZPass = source.stencilZPass; + this.stencilWrite = source.stencilWrite; + + var srcPlanes = source.clippingPlanes, + dstPlanes = null; + + if ( srcPlanes !== null ) { + + var n = srcPlanes.length; + dstPlanes = new Array( n ); + + for ( var i = 0; i !== n; ++ i ) + { dstPlanes[ i ] = srcPlanes[ i ].clone(); } + + } + + this.clippingPlanes = dstPlanes; + this.clipIntersection = source.clipIntersection; + this.clipShadows = source.clipShadows; + + this.shadowSide = source.shadowSide; + + this.colorWrite = source.colorWrite; + + this.precision = source.precision; + + this.polygonOffset = source.polygonOffset; + this.polygonOffsetFactor = source.polygonOffsetFactor; + this.polygonOffsetUnits = source.polygonOffsetUnits; + + this.dithering = source.dithering; + + this.alphaTest = source.alphaTest; + this.premultipliedAlpha = source.premultipliedAlpha; + + this.visible = source.visible; + + this.toneMapped = source.toneMapped; + + this.userData = JSON.parse( JSON.stringify( source.userData ) ); + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + } ); + + Object.defineProperty( Material.prototype, 'needsUpdate', { + + set: function ( value ) { + + if ( value === true ) { this.version ++; } + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: , + * refractionRatio: , + * + * depthTest: , + * depthWrite: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: + * } + */ + + function MeshBasicMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshBasicMaterial'; + + this.color = new Color( 0xffffff ); // emissive + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + + this.setValues( parameters ); + + } + + MeshBasicMaterial.prototype = Object.create( Material.prototype ); + MeshBasicMaterial.prototype.constructor = MeshBasicMaterial; + + MeshBasicMaterial.prototype.isMeshBasicMaterial = true; + + MeshBasicMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function BufferAttribute( array, itemSize, normalized ) { + + if ( Array.isArray( array ) ) { + + throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); + + } + + this.name = ''; + + this.array = array; + this.itemSize = itemSize; + this.count = array !== undefined ? array.length / itemSize : 0; + this.normalized = normalized === true; + + this.usage = StaticDrawUsage; + this.updateRange = { offset: 0, count: - 1 }; + + this.version = 0; + + } + + Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', { + + set: function ( value ) { + + if ( value === true ) { this.version ++; } + + } + + } ); + + Object.assign( BufferAttribute.prototype, { + + isBufferAttribute: true, + + onUploadCallback: function () {}, + + setUsage: function ( value ) { + + this.usage = value; + + return this; + + }, + + copy: function ( source ) { + + this.name = source.name; + this.array = new source.array.constructor( source.array ); + this.itemSize = source.itemSize; + this.count = source.count; + this.normalized = source.normalized; + + this.usage = source.usage; + + return this; + + }, + + copyAt: function ( index1, attribute, index2 ) { + + index1 *= this.itemSize; + index2 *= attribute.itemSize; + + for ( var i = 0, l = this.itemSize; i < l; i ++ ) { + + this.array[ index1 + i ] = attribute.array[ index2 + i ]; + + } + + return this; + + }, + + copyArray: function ( array ) { + + this.array.set( array ); + + return this; + + }, + + copyColorsArray: function ( colors ) { + + var array = this.array, offset = 0; + + for ( var i = 0, l = colors.length; i < l; i ++ ) { + + var color = colors[ i ]; + + if ( color === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); + color = new Color(); + + } + + array[ offset ++ ] = color.r; + array[ offset ++ ] = color.g; + array[ offset ++ ] = color.b; + + } + + return this; + + }, + + copyVector2sArray: function ( vectors ) { + + var array = this.array, offset = 0; + + for ( var i = 0, l = vectors.length; i < l; i ++ ) { + + var vector = vectors[ i ]; + + if ( vector === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); + vector = new Vector2(); + + } + + array[ offset ++ ] = vector.x; + array[ offset ++ ] = vector.y; + + } + + return this; + + }, + + copyVector3sArray: function ( vectors ) { + + var array = this.array, offset = 0; + + for ( var i = 0, l = vectors.length; i < l; i ++ ) { + + var vector = vectors[ i ]; + + if ( vector === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); + vector = new Vector3(); + + } + + array[ offset ++ ] = vector.x; + array[ offset ++ ] = vector.y; + array[ offset ++ ] = vector.z; + + } + + return this; + + }, + + copyVector4sArray: function ( vectors ) { + + var array = this.array, offset = 0; + + for ( var i = 0, l = vectors.length; i < l; i ++ ) { + + var vector = vectors[ i ]; + + if ( vector === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); + vector = new Vector4(); + + } + + array[ offset ++ ] = vector.x; + array[ offset ++ ] = vector.y; + array[ offset ++ ] = vector.z; + array[ offset ++ ] = vector.w; + + } + + return this; + + }, + + set: function ( value, offset ) { + + if ( offset === undefined ) { offset = 0; } + + this.array.set( value, offset ); + + return this; + + }, + + getX: function ( index ) { + + return this.array[ index * this.itemSize ]; + + }, + + setX: function ( index, x ) { + + this.array[ index * this.itemSize ] = x; + + return this; + + }, + + getY: function ( index ) { + + return this.array[ index * this.itemSize + 1 ]; + + }, + + setY: function ( index, y ) { + + this.array[ index * this.itemSize + 1 ] = y; + + return this; + + }, + + getZ: function ( index ) { + + return this.array[ index * this.itemSize + 2 ]; + + }, + + setZ: function ( index, z ) { + + this.array[ index * this.itemSize + 2 ] = z; + + return this; + + }, + + getW: function ( index ) { + + return this.array[ index * this.itemSize + 3 ]; + + }, + + setW: function ( index, w ) { + + this.array[ index * this.itemSize + 3 ] = w; + + return this; + + }, + + setXY: function ( index, x, y ) { + + index *= this.itemSize; + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + + return this; + + }, + + setXYZ: function ( index, x, y, z ) { + + index *= this.itemSize; + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + this.array[ index + 2 ] = z; + + return this; + + }, + + setXYZW: function ( index, x, y, z, w ) { + + index *= this.itemSize; + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + this.array[ index + 2 ] = z; + this.array[ index + 3 ] = w; + + return this; + + }, + + onUpload: function ( callback ) { + + this.onUploadCallback = callback; + + return this; + + }, + + clone: function () { + + return new this.constructor( this.array, this.itemSize ).copy( this ); + + }, + + toJSON: function () { + + return { + itemSize: this.itemSize, + type: this.array.constructor.name, + array: Array.prototype.slice.call( this.array ), + normalized: this.normalized + }; + + } + + } ); + + // + + function Int8BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized ); + + } + + Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Int8BufferAttribute.prototype.constructor = Int8BufferAttribute; + + + function Uint8BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized ); + + } + + Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute; + + + function Uint8ClampedBufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized ); + + } + + Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute; + + + function Int16BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized ); + + } + + Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Int16BufferAttribute.prototype.constructor = Int16BufferAttribute; + + + function Uint16BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized ); + + } + + Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute; + + + function Int32BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized ); + + } + + Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Int32BufferAttribute.prototype.constructor = Int32BufferAttribute; + + + function Uint32BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized ); + + } + + Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute; + + + function Float32BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized ); + + } + + Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Float32BufferAttribute.prototype.constructor = Float32BufferAttribute; + + + function Float64BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized ); + + } + + Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Float64BufferAttribute.prototype.constructor = Float64BufferAttribute; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function DirectGeometry() { + + this.vertices = []; + this.normals = []; + this.colors = []; + this.uvs = []; + this.uvs2 = []; + + this.groups = []; + + this.morphTargets = {}; + + this.skinWeights = []; + this.skinIndices = []; + + // this.lineDistances = []; + + this.boundingBox = null; + this.boundingSphere = null; + + // update flags + + this.verticesNeedUpdate = false; + this.normalsNeedUpdate = false; + this.colorsNeedUpdate = false; + this.uvsNeedUpdate = false; + this.groupsNeedUpdate = false; + + } + + Object.assign( DirectGeometry.prototype, { + + computeGroups: function ( geometry ) { + + var group; + var groups = []; + var materialIndex = undefined; + + var faces = geometry.faces; + + for ( var i = 0; i < faces.length; i ++ ) { + + var face = faces[ i ]; + + // materials + + if ( face.materialIndex !== materialIndex ) { + + materialIndex = face.materialIndex; + + if ( group !== undefined ) { + + group.count = ( i * 3 ) - group.start; + groups.push( group ); + + } + + group = { + start: i * 3, + materialIndex: materialIndex + }; + + } + + } + + if ( group !== undefined ) { + + group.count = ( i * 3 ) - group.start; + groups.push( group ); + + } + + this.groups = groups; + + }, + + fromGeometry: function ( geometry ) { + + var faces = geometry.faces; + var vertices = geometry.vertices; + var faceVertexUvs = geometry.faceVertexUvs; + + var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; + var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; + + // morphs + + var morphTargets = geometry.morphTargets; + var morphTargetsLength = morphTargets.length; + + var morphTargetsPosition; + + if ( morphTargetsLength > 0 ) { + + morphTargetsPosition = []; + + for ( var i = 0; i < morphTargetsLength; i ++ ) { + + morphTargetsPosition[ i ] = { + name: morphTargets[ i ].name, + data: [] + }; + + } + + this.morphTargets.position = morphTargetsPosition; + + } + + var morphNormals = geometry.morphNormals; + var morphNormalsLength = morphNormals.length; + + var morphTargetsNormal; + + if ( morphNormalsLength > 0 ) { + + morphTargetsNormal = []; + + for ( var i = 0; i < morphNormalsLength; i ++ ) { + + morphTargetsNormal[ i ] = { + name: morphNormals[ i ].name, + data: [] + }; + + } + + this.morphTargets.normal = morphTargetsNormal; + + } + + // skins + + var skinIndices = geometry.skinIndices; + var skinWeights = geometry.skinWeights; + + var hasSkinIndices = skinIndices.length === vertices.length; + var hasSkinWeights = skinWeights.length === vertices.length; + + // + + if ( vertices.length > 0 && faces.length === 0 ) { + + console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' ); + + } + + for ( var i = 0; i < faces.length; i ++ ) { + + var face = faces[ i ]; + + this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); + + var vertexNormals = face.vertexNormals; + + if ( vertexNormals.length === 3 ) { + + this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); + + } else { + + var normal = face.normal; + + this.normals.push( normal, normal, normal ); + + } + + var vertexColors = face.vertexColors; + + if ( vertexColors.length === 3 ) { + + this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); + + } else { + + var color = face.color; + + this.colors.push( color, color, color ); + + } + + if ( hasFaceVertexUv === true ) { + + var vertexUvs = faceVertexUvs[ 0 ][ i ]; + + if ( vertexUvs !== undefined ) { + + this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); + + } else { + + console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); + + this.uvs.push( new Vector2(), new Vector2(), new Vector2() ); + + } + + } + + if ( hasFaceVertexUv2 === true ) { + + var vertexUvs = faceVertexUvs[ 1 ][ i ]; + + if ( vertexUvs !== undefined ) { + + this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); + + } else { + + console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); + + this.uvs2.push( new Vector2(), new Vector2(), new Vector2() ); + + } + + } + + // morphs + + for ( var j = 0; j < morphTargetsLength; j ++ ) { + + var morphTarget = morphTargets[ j ].vertices; + + morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); + + } + + for ( var j = 0; j < morphNormalsLength; j ++ ) { + + var morphNormal = morphNormals[ j ].vertexNormals[ i ]; + + morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c ); + + } + + // skins + + if ( hasSkinIndices ) { + + this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); + + } + + if ( hasSkinWeights ) { + + this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); + + } + + } + + this.computeGroups( geometry ); + + this.verticesNeedUpdate = geometry.verticesNeedUpdate; + this.normalsNeedUpdate = geometry.normalsNeedUpdate; + this.colorsNeedUpdate = geometry.colorsNeedUpdate; + this.uvsNeedUpdate = geometry.uvsNeedUpdate; + this.groupsNeedUpdate = geometry.groupsNeedUpdate; + + if ( geometry.boundingSphere !== null ) { + + this.boundingSphere = geometry.boundingSphere.clone(); + + } + + if ( geometry.boundingBox !== null ) { + + this.boundingBox = geometry.boundingBox.clone(); + + } + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function arrayMax( array ) { + + if ( array.length === 0 ) { return - Infinity; } + + var max = array[ 0 ]; + + for ( var i = 1, l = array.length; i < l; ++ i ) { + + if ( array[ i ] > max ) { max = array[ i ]; } + + } + + return max; + + } + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + + var _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id + + var _m1$2 = new Matrix4(); + var _obj = new Object3D(); + var _offset = new Vector3(); + var _box$2 = new Box3(); + var _boxMorphTargets = new Box3(); + var _vector$4 = new Vector3(); + + function BufferGeometry() { + + Object.defineProperty( this, 'id', { value: _bufferGeometryId += 2 } ); + + this.uuid = _Math.generateUUID(); + + this.name = ''; + this.type = 'BufferGeometry'; + + this.index = null; + this.attributes = {}; + + this.morphAttributes = {}; + this.morphTargetsRelative = false; + + this.groups = []; + + this.boundingBox = null; + this.boundingSphere = null; + + this.drawRange = { start: 0, count: Infinity }; + + this.userData = {}; + + } + + BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: BufferGeometry, + + isBufferGeometry: true, + + getIndex: function () { + + return this.index; + + }, + + setIndex: function ( index ) { + + if ( Array.isArray( index ) ) { + + this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 ); + + } else { + + this.index = index; + + } + + }, + + getAttribute: function ( name ) { + + return this.attributes[ name ]; + + }, + + setAttribute: function ( name, attribute ) { + + this.attributes[ name ] = attribute; + + return this; + + }, + + deleteAttribute: function ( name ) { + + delete this.attributes[ name ]; + + return this; + + }, + + addGroup: function ( start, count, materialIndex ) { + + this.groups.push( { + + start: start, + count: count, + materialIndex: materialIndex !== undefined ? materialIndex : 0 + + } ); + + }, + + clearGroups: function () { + + this.groups = []; + + }, + + setDrawRange: function ( start, count ) { + + this.drawRange.start = start; + this.drawRange.count = count; + + }, + + applyMatrix: function ( matrix ) { + + var position = this.attributes.position; + + if ( position !== undefined ) { + + matrix.applyToBufferAttribute( position ); + position.needsUpdate = true; + + } + + var normal = this.attributes.normal; + + if ( normal !== undefined ) { + + var normalMatrix = new Matrix3().getNormalMatrix( matrix ); + + normalMatrix.applyToBufferAttribute( normal ); + normal.needsUpdate = true; + + } + + var tangent = this.attributes.tangent; + + if ( tangent !== undefined ) { + + var normalMatrix = new Matrix3().getNormalMatrix( matrix ); + + // Tangent is vec4, but the '.w' component is a sign value (+1/-1). + normalMatrix.applyToBufferAttribute( tangent ); + tangent.needsUpdate = true; + + } + + if ( this.boundingBox !== null ) { + + this.computeBoundingBox(); + + } + + if ( this.boundingSphere !== null ) { + + this.computeBoundingSphere(); + + } + + return this; + + }, + + rotateX: function ( angle ) { + + // rotate geometry around world x-axis + + _m1$2.makeRotationX( angle ); + + this.applyMatrix( _m1$2 ); + + return this; + + }, + + rotateY: function ( angle ) { + + // rotate geometry around world y-axis + + _m1$2.makeRotationY( angle ); + + this.applyMatrix( _m1$2 ); + + return this; + + }, + + rotateZ: function ( angle ) { + + // rotate geometry around world z-axis + + _m1$2.makeRotationZ( angle ); + + this.applyMatrix( _m1$2 ); + + return this; + + }, + + translate: function ( x, y, z ) { + + // translate geometry + + _m1$2.makeTranslation( x, y, z ); + + this.applyMatrix( _m1$2 ); + + return this; + + }, + + scale: function ( x, y, z ) { + + // scale geometry + + _m1$2.makeScale( x, y, z ); + + this.applyMatrix( _m1$2 ); + + return this; + + }, + + lookAt: function ( vector ) { + + _obj.lookAt( vector ); + + _obj.updateMatrix(); + + this.applyMatrix( _obj.matrix ); + + return this; + + }, + + center: function () { + + this.computeBoundingBox(); + + this.boundingBox.getCenter( _offset ).negate(); + + this.translate( _offset.x, _offset.y, _offset.z ); + + return this; + + }, + + setFromObject: function ( object ) { + + // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); + + var geometry = object.geometry; + + if ( object.isPoints || object.isLine ) { + + var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 ); + var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 ); + + this.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); + this.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); + + if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { + + var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 ); + + this.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); + + } + + if ( geometry.boundingSphere !== null ) { + + this.boundingSphere = geometry.boundingSphere.clone(); + + } + + if ( geometry.boundingBox !== null ) { + + this.boundingBox = geometry.boundingBox.clone(); + + } + + } else if ( object.isMesh ) { + + if ( geometry && geometry.isGeometry ) { + + this.fromGeometry( geometry ); + + } + + } + + return this; + + }, + + setFromPoints: function ( points ) { + + var position = []; + + for ( var i = 0, l = points.length; i < l; i ++ ) { + + var point = points[ i ]; + position.push( point.x, point.y, point.z || 0 ); + + } + + this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) ); + + return this; + + }, + + updateFromObject: function ( object ) { + + var geometry = object.geometry; + + if ( object.isMesh ) { + + var direct = geometry.__directGeometry; + + if ( geometry.elementsNeedUpdate === true ) { + + direct = undefined; + geometry.elementsNeedUpdate = false; + + } + + if ( direct === undefined ) { + + return this.fromGeometry( geometry ); + + } + + direct.verticesNeedUpdate = geometry.verticesNeedUpdate; + direct.normalsNeedUpdate = geometry.normalsNeedUpdate; + direct.colorsNeedUpdate = geometry.colorsNeedUpdate; + direct.uvsNeedUpdate = geometry.uvsNeedUpdate; + direct.groupsNeedUpdate = geometry.groupsNeedUpdate; + + geometry.verticesNeedUpdate = false; + geometry.normalsNeedUpdate = false; + geometry.colorsNeedUpdate = false; + geometry.uvsNeedUpdate = false; + geometry.groupsNeedUpdate = false; + + geometry = direct; + + } + + var attribute; + + if ( geometry.verticesNeedUpdate === true ) { + + attribute = this.attributes.position; + + if ( attribute !== undefined ) { + + attribute.copyVector3sArray( geometry.vertices ); + attribute.needsUpdate = true; + + } + + geometry.verticesNeedUpdate = false; + + } + + if ( geometry.normalsNeedUpdate === true ) { + + attribute = this.attributes.normal; + + if ( attribute !== undefined ) { + + attribute.copyVector3sArray( geometry.normals ); + attribute.needsUpdate = true; + + } + + geometry.normalsNeedUpdate = false; + + } + + if ( geometry.colorsNeedUpdate === true ) { + + attribute = this.attributes.color; + + if ( attribute !== undefined ) { + + attribute.copyColorsArray( geometry.colors ); + attribute.needsUpdate = true; + + } + + geometry.colorsNeedUpdate = false; + + } + + if ( geometry.uvsNeedUpdate ) { + + attribute = this.attributes.uv; + + if ( attribute !== undefined ) { + + attribute.copyVector2sArray( geometry.uvs ); + attribute.needsUpdate = true; + + } + + geometry.uvsNeedUpdate = false; + + } + + if ( geometry.lineDistancesNeedUpdate ) { + + attribute = this.attributes.lineDistance; + + if ( attribute !== undefined ) { + + attribute.copyArray( geometry.lineDistances ); + attribute.needsUpdate = true; + + } + + geometry.lineDistancesNeedUpdate = false; + + } + + if ( geometry.groupsNeedUpdate ) { + + geometry.computeGroups( object.geometry ); + this.groups = geometry.groups; + + geometry.groupsNeedUpdate = false; + + } + + return this; + + }, + + fromGeometry: function ( geometry ) { + + geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry ); + + return this.fromDirectGeometry( geometry.__directGeometry ); + + }, + + fromDirectGeometry: function ( geometry ) { + + var positions = new Float32Array( geometry.vertices.length * 3 ); + this.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); + + if ( geometry.normals.length > 0 ) { + + var normals = new Float32Array( geometry.normals.length * 3 ); + this.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); + + } + + if ( geometry.colors.length > 0 ) { + + var colors = new Float32Array( geometry.colors.length * 3 ); + this.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); + + } + + if ( geometry.uvs.length > 0 ) { + + var uvs = new Float32Array( geometry.uvs.length * 2 ); + this.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); + + } + + if ( geometry.uvs2.length > 0 ) { + + var uvs2 = new Float32Array( geometry.uvs2.length * 2 ); + this.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); + + } + + // groups + + this.groups = geometry.groups; + + // morphs + + for ( var name in geometry.morphTargets ) { + + var array = []; + var morphTargets = geometry.morphTargets[ name ]; + + for ( var i = 0, l = morphTargets.length; i < l; i ++ ) { + + var morphTarget = morphTargets[ i ]; + + var attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 ); + attribute.name = morphTarget.name; + + array.push( attribute.copyVector3sArray( morphTarget.data ) ); + + } + + this.morphAttributes[ name ] = array; + + } + + // skinning + + if ( geometry.skinIndices.length > 0 ) { + + var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 ); + this.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); + + } + + if ( geometry.skinWeights.length > 0 ) { + + var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 ); + this.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); + + } + + // + + if ( geometry.boundingSphere !== null ) { + + this.boundingSphere = geometry.boundingSphere.clone(); + + } + + if ( geometry.boundingBox !== null ) { + + this.boundingBox = geometry.boundingBox.clone(); + + } + + return this; + + }, + + computeBoundingBox: function () { + + if ( this.boundingBox === null ) { + + this.boundingBox = new Box3(); + + } + + var position = this.attributes.position; + var morphAttributesPosition = this.morphAttributes.position; + + if ( position !== undefined ) { + + this.boundingBox.setFromBufferAttribute( position ); + + // process morph attributes if present + + if ( morphAttributesPosition ) { + + for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + + var morphAttribute = morphAttributesPosition[ i ]; + _box$2.setFromBufferAttribute( morphAttribute ); + + if ( this.morphTargetsRelative ) { + + _vector$4.addVectors( this.boundingBox.min, _box$2.min ); + this.boundingBox.expandByPoint( _vector$4 ); + + _vector$4.addVectors( this.boundingBox.max, _box$2.max ); + this.boundingBox.expandByPoint( _vector$4 ); + + } else { + + this.boundingBox.expandByPoint( _box$2.min ); + this.boundingBox.expandByPoint( _box$2.max ); + + } + + } + + } + + } else { + + this.boundingBox.makeEmpty(); + + } + + if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { + + console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); + + } + + }, + + computeBoundingSphere: function () { + + if ( this.boundingSphere === null ) { + + this.boundingSphere = new Sphere(); + + } + + var position = this.attributes.position; + var morphAttributesPosition = this.morphAttributes.position; + + if ( position ) { + + // first, find the center of the bounding sphere + + var center = this.boundingSphere.center; + + _box$2.setFromBufferAttribute( position ); + + // process morph attributes if present + + if ( morphAttributesPosition ) { + + for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + + var morphAttribute = morphAttributesPosition[ i ]; + _boxMorphTargets.setFromBufferAttribute( morphAttribute ); + + if ( this.morphTargetsRelative ) { + + _vector$4.addVectors( _box$2.min, _boxMorphTargets.min ); + _box$2.expandByPoint( _vector$4 ); + + _vector$4.addVectors( _box$2.max, _boxMorphTargets.max ); + _box$2.expandByPoint( _vector$4 ); + + } else { + + _box$2.expandByPoint( _boxMorphTargets.min ); + _box$2.expandByPoint( _boxMorphTargets.max ); + + } + + } + + } + + _box$2.getCenter( center ); + + // second, try to find a boundingSphere with a radius smaller than the + // boundingSphere of the boundingBox: sqrt(3) smaller in the best case + + var maxRadiusSq = 0; + + for ( var i = 0, il = position.count; i < il; i ++ ) { + + _vector$4.fromBufferAttribute( position, i ); + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) ); + + } + + // process morph attributes if present + + if ( morphAttributesPosition ) { + + for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + + var morphAttribute = morphAttributesPosition[ i ]; + var morphTargetsRelative = this.morphTargetsRelative; + + for ( var j = 0, jl = morphAttribute.count; j < jl; j ++ ) { + + _vector$4.fromBufferAttribute( morphAttribute, j ); + + if ( morphTargetsRelative ) { + + _offset.fromBufferAttribute( position, j ); + _vector$4.add( _offset ); + + } + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) ); + + } + + } + + } + + this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); + + if ( isNaN( this.boundingSphere.radius ) ) { + + console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); + + } + + } + + }, + + computeFaceNormals: function () { + + // backwards compatibility + + }, + + computeVertexNormals: function () { + + var index = this.index; + var attributes = this.attributes; + + if ( attributes.position ) { + + var positions = attributes.position.array; + + if ( attributes.normal === undefined ) { + + this.setAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) ); + + } else { + + // reset existing normals to zero + + var array = attributes.normal.array; + + for ( var i = 0, il = array.length; i < il; i ++ ) { + + array[ i ] = 0; + + } + + } + + var normals = attributes.normal.array; + + var vA, vB, vC; + var pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); + var cb = new Vector3(), ab = new Vector3(); + + // indexed elements + + if ( index ) { + + var indices = index.array; + + for ( var i = 0, il = index.count; i < il; i += 3 ) { + + vA = indices[ i + 0 ] * 3; + vB = indices[ i + 1 ] * 3; + vC = indices[ i + 2 ] * 3; + + pA.fromArray( positions, vA ); + pB.fromArray( positions, vB ); + pC.fromArray( positions, vC ); + + cb.subVectors( pC, pB ); + ab.subVectors( pA, pB ); + cb.cross( ab ); + + normals[ vA ] += cb.x; + normals[ vA + 1 ] += cb.y; + normals[ vA + 2 ] += cb.z; + + normals[ vB ] += cb.x; + normals[ vB + 1 ] += cb.y; + normals[ vB + 2 ] += cb.z; + + normals[ vC ] += cb.x; + normals[ vC + 1 ] += cb.y; + normals[ vC + 2 ] += cb.z; + + } + + } else { + + // non-indexed elements (unconnected triangle soup) + + for ( var i = 0, il = positions.length; i < il; i += 9 ) { + + pA.fromArray( positions, i ); + pB.fromArray( positions, i + 3 ); + pC.fromArray( positions, i + 6 ); + + cb.subVectors( pC, pB ); + ab.subVectors( pA, pB ); + cb.cross( ab ); + + normals[ i ] = cb.x; + normals[ i + 1 ] = cb.y; + normals[ i + 2 ] = cb.z; + + normals[ i + 3 ] = cb.x; + normals[ i + 4 ] = cb.y; + normals[ i + 5 ] = cb.z; + + normals[ i + 6 ] = cb.x; + normals[ i + 7 ] = cb.y; + normals[ i + 8 ] = cb.z; + + } + + } + + this.normalizeNormals(); + + attributes.normal.needsUpdate = true; + + } + + }, + + merge: function ( geometry, offset ) { + + if ( ! ( geometry && geometry.isBufferGeometry ) ) { + + console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); + return; + + } + + if ( offset === undefined ) { + + offset = 0; + + console.warn( + 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' + + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.' + ); + + } + + var attributes = this.attributes; + + for ( var key in attributes ) { + + if ( geometry.attributes[ key ] === undefined ) { continue; } + + var attribute1 = attributes[ key ]; + var attributeArray1 = attribute1.array; + + var attribute2 = geometry.attributes[ key ]; + var attributeArray2 = attribute2.array; + + var attributeOffset = attribute2.itemSize * offset; + var length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset ); + + for ( var i = 0, j = attributeOffset; i < length; i ++, j ++ ) { + + attributeArray1[ j ] = attributeArray2[ i ]; + + } + + } + + return this; + + }, + + normalizeNormals: function () { + + var normals = this.attributes.normal; + + for ( var i = 0, il = normals.count; i < il; i ++ ) { + + _vector$4.x = normals.getX( i ); + _vector$4.y = normals.getY( i ); + _vector$4.z = normals.getZ( i ); + + _vector$4.normalize(); + + normals.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z ); + + } + + }, + + toNonIndexed: function () { + + function convertBufferAttribute( attribute, indices ) { + + var array = attribute.array; + var itemSize = attribute.itemSize; + + var array2 = new array.constructor( indices.length * itemSize ); + + var index = 0, index2 = 0; + + for ( var i = 0, l = indices.length; i < l; i ++ ) { + + index = indices[ i ] * itemSize; + + for ( var j = 0; j < itemSize; j ++ ) { + + array2[ index2 ++ ] = array[ index ++ ]; + + } + + } + + return new BufferAttribute( array2, itemSize ); + + } + + // + + if ( this.index === null ) { + + console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' ); + return this; + + } + + var geometry2 = new BufferGeometry(); + + var indices = this.index.array; + var attributes = this.attributes; + + // attributes + + for ( var name in attributes ) { + + var attribute = attributes[ name ]; + + var newAttribute = convertBufferAttribute( attribute, indices ); + + geometry2.setAttribute( name, newAttribute ); + + } + + // morph attributes + + var morphAttributes = this.morphAttributes; + + for ( name in morphAttributes ) { + + var morphArray = []; + var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes + + for ( var i = 0, il = morphAttribute.length; i < il; i ++ ) { + + var attribute = morphAttribute[ i ]; + + var newAttribute = convertBufferAttribute( attribute, indices ); + + morphArray.push( newAttribute ); + + } + + geometry2.morphAttributes[ name ] = morphArray; + + } + + geometry2.morphTargetsRelative = this.morphTargetsRelative; + + // groups + + var groups = this.groups; + + for ( var i = 0, l = groups.length; i < l; i ++ ) { + + var group = groups[ i ]; + geometry2.addGroup( group.start, group.count, group.materialIndex ); + + } + + return geometry2; + + }, + + toJSON: function () { + + var data = { + metadata: { + version: 4.5, + type: 'BufferGeometry', + generator: 'BufferGeometry.toJSON' + } + }; + + // standard BufferGeometry serialization + + data.uuid = this.uuid; + data.type = this.type; + if ( this.name !== '' ) { data.name = this.name; } + if ( Object.keys( this.userData ).length > 0 ) { data.userData = this.userData; } + + if ( this.parameters !== undefined ) { + + var parameters = this.parameters; + + for ( var key in parameters ) { + + if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; } + + } + + return data; + + } + + data.data = { attributes: {} }; + + var index = this.index; + + if ( index !== null ) { + + data.data.index = { + type: index.array.constructor.name, + array: Array.prototype.slice.call( index.array ) + }; + + } + + var attributes = this.attributes; + + for ( var key in attributes ) { + + var attribute = attributes[ key ]; + + var attributeData = attribute.toJSON(); + + if ( attribute.name !== '' ) { attributeData.name = attribute.name; } + + data.data.attributes[ key ] = attributeData; + + } + + var morphAttributes = {}; + var hasMorphAttributes = false; + + for ( var key in this.morphAttributes ) { + + var attributeArray = this.morphAttributes[ key ]; + + var array = []; + + for ( var i = 0, il = attributeArray.length; i < il; i ++ ) { + + var attribute = attributeArray[ i ]; + + var attributeData = attribute.toJSON(); + + if ( attribute.name !== '' ) { attributeData.name = attribute.name; } + + array.push( attributeData ); + + } + + if ( array.length > 0 ) { + + morphAttributes[ key ] = array; + + hasMorphAttributes = true; + + } + + } + + if ( hasMorphAttributes ) { + + data.data.morphAttributes = morphAttributes; + data.data.morphTargetsRelative = this.morphTargetsRelative; + + } + + var groups = this.groups; + + if ( groups.length > 0 ) { + + data.data.groups = JSON.parse( JSON.stringify( groups ) ); + + } + + var boundingSphere = this.boundingSphere; + + if ( boundingSphere !== null ) { + + data.data.boundingSphere = { + center: boundingSphere.center.toArray(), + radius: boundingSphere.radius + }; + + } + + return data; + + }, + + clone: function () { + + /* + // Handle primitives + + var parameters = this.parameters; + + if ( parameters !== undefined ) { + + var values = []; + + for ( var key in parameters ) { + + values.push( parameters[ key ] ); + + } + + var geometry = Object.create( this.constructor.prototype ); + this.constructor.apply( geometry, values ); + return geometry; + + } + + return new this.constructor().copy( this ); + */ + + return new BufferGeometry().copy( this ); + + }, + + copy: function ( source ) { + + var name, i, l; + + // reset + + this.index = null; + this.attributes = {}; + this.morphAttributes = {}; + this.groups = []; + this.boundingBox = null; + this.boundingSphere = null; + + // name + + this.name = source.name; + + // index + + var index = source.index; + + if ( index !== null ) { + + this.setIndex( index.clone() ); + + } + + // attributes + + var attributes = source.attributes; + + for ( name in attributes ) { + + var attribute = attributes[ name ]; + this.setAttribute( name, attribute.clone() ); + + } + + // morph attributes + + var morphAttributes = source.morphAttributes; + + for ( name in morphAttributes ) { + + var array = []; + var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes + + for ( i = 0, l = morphAttribute.length; i < l; i ++ ) { + + array.push( morphAttribute[ i ].clone() ); + + } + + this.morphAttributes[ name ] = array; + + } + + this.morphTargetsRelative = source.morphTargetsRelative; + + // groups + + var groups = source.groups; + + for ( i = 0, l = groups.length; i < l; i ++ ) { + + var group = groups[ i ]; + this.addGroup( group.start, group.count, group.materialIndex ); + + } + + // bounding box + + var boundingBox = source.boundingBox; + + if ( boundingBox !== null ) { + + this.boundingBox = boundingBox.clone(); + + } + + // bounding sphere + + var boundingSphere = source.boundingSphere; + + if ( boundingSphere !== null ) { + + this.boundingSphere = boundingSphere.clone(); + + } + + // draw range + + this.drawRange.start = source.drawRange.start; + this.drawRange.count = source.drawRange.count; + + // user data + + this.userData = source.userData; + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author jonobr1 / http://jonobr1.com/ + */ + + var _inverseMatrix = new Matrix4(); + var _ray = new Ray(); + var _sphere = new Sphere(); + + var _vA = new Vector3(); + var _vB = new Vector3(); + var _vC = new Vector3(); + + var _tempA = new Vector3(); + var _tempB = new Vector3(); + var _tempC = new Vector3(); + + var _morphA = new Vector3(); + var _morphB = new Vector3(); + var _morphC = new Vector3(); + + var _uvA = new Vector2(); + var _uvB = new Vector2(); + var _uvC = new Vector2(); + + var _intersectionPoint = new Vector3(); + var _intersectionPointWorld = new Vector3(); + + function Mesh( geometry, material ) { + + Object3D.call( this ); + + this.type = 'Mesh'; + + this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); + this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } ); + + this.drawMode = TrianglesDrawMode; + + this.updateMorphTargets(); + + } + + Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Mesh, + + isMesh: true, + + setDrawMode: function ( value ) { + + this.drawMode = value; + + }, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source ); + + this.drawMode = source.drawMode; + + if ( source.morphTargetInfluences !== undefined ) { + + this.morphTargetInfluences = source.morphTargetInfluences.slice(); + + } + + if ( source.morphTargetDictionary !== undefined ) { + + this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary ); + + } + + return this; + + }, + + updateMorphTargets: function () { + + var geometry = this.geometry; + var m, ml, name; + + if ( geometry.isBufferGeometry ) { + + var morphAttributes = geometry.morphAttributes; + var keys = Object.keys( morphAttributes ); + + if ( keys.length > 0 ) { + + var morphAttribute = morphAttributes[ keys[ 0 ] ]; + + if ( morphAttribute !== undefined ) { + + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + + name = morphAttribute[ m ].name || String( m ); + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; + + } + + } + + } + + } else { + + var morphTargets = geometry.morphTargets; + + if ( morphTargets !== undefined && morphTargets.length > 0 ) { + + console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); + + } + + } + + }, + + raycast: function ( raycaster, intersects ) { + + var geometry = this.geometry; + var material = this.material; + var matrixWorld = this.matrixWorld; + + if ( material === undefined ) { return; } + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } + + _sphere.copy( geometry.boundingSphere ); + _sphere.applyMatrix4( matrixWorld ); + + if ( raycaster.ray.intersectsSphere( _sphere ) === false ) { return; } + + // + + _inverseMatrix.getInverse( matrixWorld ); + _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix ); + + // Check boundingBox before continuing + + if ( geometry.boundingBox !== null ) { + + if ( _ray.intersectsBox( geometry.boundingBox ) === false ) { return; } + + } + + // check unsupported draw modes + + if ( this.drawMode !== TrianglesDrawMode ) { + + console.warn( 'THREE.Mesh: TriangleStripDrawMode and TriangleFanDrawMode are not supported by .raycast().' ); + return; + + } + + var intersection; + + if ( geometry.isBufferGeometry ) { + + var a, b, c; + var index = geometry.index; + var position = geometry.attributes.position; + var morphPosition = geometry.morphAttributes.position; + var morphTargetsRelative = geometry.morphTargetsRelative; + var uv = geometry.attributes.uv; + var uv2 = geometry.attributes.uv2; + var groups = geometry.groups; + var drawRange = geometry.drawRange; + var i, j, il, jl; + var group, groupMaterial; + var start, end; + + if ( index !== null ) { + + // indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( i = 0, il = groups.length; i < il; i ++ ) { + + group = groups[ i ]; + groupMaterial = material[ group.materialIndex ]; + + start = Math.max( group.start, drawRange.start ); + end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); + + for ( j = start, jl = end; j < jl; j += 3 ) { + + a = index.getX( j ); + b = index.getX( j + 1 ); + c = index.getX( j + 2 ); + + intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + intersects.push( intersection ); + + } + + } + + } + + } else { + + start = Math.max( 0, drawRange.start ); + end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); + + for ( i = start, il = end; i < il; i += 3 ) { + + a = index.getX( i ); + b = index.getX( i + 1 ); + c = index.getX( i + 2 ); + + intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics + intersects.push( intersection ); + + } + + } + + } + + } else if ( position !== undefined ) { + + // non-indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( i = 0, il = groups.length; i < il; i ++ ) { + + group = groups[ i ]; + groupMaterial = material[ group.materialIndex ]; + + start = Math.max( group.start, drawRange.start ); + end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); + + for ( j = start, jl = end; j < jl; j += 3 ) { + + a = j; + b = j + 1; + c = j + 2; + + intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + intersects.push( intersection ); + + } + + } + + } + + } else { + + start = Math.max( 0, drawRange.start ); + end = Math.min( position.count, ( drawRange.start + drawRange.count ) ); + + for ( i = start, il = end; i < il; i += 3 ) { + + a = i; + b = i + 1; + c = i + 2; + + intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics + intersects.push( intersection ); + + } + + } + + } + + } + + } else if ( geometry.isGeometry ) { + + var fvA, fvB, fvC; + var isMultiMaterial = Array.isArray( material ); + + var vertices = geometry.vertices; + var faces = geometry.faces; + var uvs; + + var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; + if ( faceVertexUvs.length > 0 ) { uvs = faceVertexUvs; } + + for ( var f = 0, fl = faces.length; f < fl; f ++ ) { + + var face = faces[ f ]; + var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material; + + if ( faceMaterial === undefined ) { continue; } + + fvA = vertices[ face.a ]; + fvB = vertices[ face.b ]; + fvC = vertices[ face.c ]; + + intersection = checkIntersection( this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint ); + + if ( intersection ) { + + if ( uvs && uvs[ f ] ) { + + var uvs_f = uvs[ f ]; + _uvA.copy( uvs_f[ 0 ] ); + _uvB.copy( uvs_f[ 1 ] ); + _uvC.copy( uvs_f[ 2 ] ); + + intersection.uv = Triangle.getUV( _intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2() ); + + } + + intersection.face = face; + intersection.faceIndex = f; + intersects.push( intersection ); + + } + + } + + } + + }, + + clone: function () { + + return new this.constructor( this.geometry, this.material ).copy( this ); + + } + + } ); + + function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) { + + var intersect; + + if ( material.side === BackSide ) { + + intersect = ray.intersectTriangle( pC, pB, pA, true, point ); + + } else { + + intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point ); + + } + + if ( intersect === null ) { return null; } + + _intersectionPointWorld.copy( point ); + _intersectionPointWorld.applyMatrix4( object.matrixWorld ); + + var distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld ); + + if ( distance < raycaster.near || distance > raycaster.far ) { return null; } + + return { + distance: distance, + point: _intersectionPointWorld.clone(), + object: object + }; + + } + + function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ) { + + _vA.fromBufferAttribute( position, a ); + _vB.fromBufferAttribute( position, b ); + _vC.fromBufferAttribute( position, c ); + + var morphInfluences = object.morphTargetInfluences; + + if ( material.morphTargets && morphPosition && morphInfluences ) { + + _morphA.set( 0, 0, 0 ); + _morphB.set( 0, 0, 0 ); + _morphC.set( 0, 0, 0 ); + + for ( var i = 0, il = morphPosition.length; i < il; i ++ ) { + + var influence = morphInfluences[ i ]; + var morphAttribute = morphPosition[ i ]; + + if ( influence === 0 ) { continue; } + + _tempA.fromBufferAttribute( morphAttribute, a ); + _tempB.fromBufferAttribute( morphAttribute, b ); + _tempC.fromBufferAttribute( morphAttribute, c ); + + if ( morphTargetsRelative ) { + + _morphA.addScaledVector( _tempA, influence ); + _morphB.addScaledVector( _tempB, influence ); + _morphC.addScaledVector( _tempC, influence ); + + } else { + + _morphA.addScaledVector( _tempA.sub( _vA ), influence ); + _morphB.addScaledVector( _tempB.sub( _vB ), influence ); + _morphC.addScaledVector( _tempC.sub( _vC ), influence ); + + } + + } + + _vA.add( _morphA ); + _vB.add( _morphB ); + _vC.add( _morphC ); + + } + + var intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint ); + + if ( intersection ) { + + if ( uv ) { + + _uvA.fromBufferAttribute( uv, a ); + _uvB.fromBufferAttribute( uv, b ); + _uvC.fromBufferAttribute( uv, c ); + + intersection.uv = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ); + + } + + if ( uv2 ) { + + _uvA.fromBufferAttribute( uv2, a ); + _uvB.fromBufferAttribute( uv2, b ); + _uvC.fromBufferAttribute( uv2, c ); + + intersection.uv2 = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ); + + } + + var face = new Face3( a, b, c ); + Triangle.getNormal( _vA, _vB, _vC, face.normal ); + + intersection.face = face; + + } + + return intersection; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + * @author kile / http://kile.stravaganza.org/ + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author bhouston / http://clara.io + */ + + var _geometryId = 0; // Geometry uses even numbers as Id + var _m1$3 = new Matrix4(); + var _obj$1 = new Object3D(); + var _offset$1 = new Vector3(); + + function Geometry() { + + Object.defineProperty( this, 'id', { value: _geometryId += 2 } ); + + this.uuid = _Math.generateUUID(); + + this.name = ''; + this.type = 'Geometry'; + + this.vertices = []; + this.colors = []; + this.faces = []; + this.faceVertexUvs = [[]]; + + this.morphTargets = []; + this.morphNormals = []; + + this.skinWeights = []; + this.skinIndices = []; + + this.lineDistances = []; + + this.boundingBox = null; + this.boundingSphere = null; + + // update flags + + this.elementsNeedUpdate = false; + this.verticesNeedUpdate = false; + this.uvsNeedUpdate = false; + this.normalsNeedUpdate = false; + this.colorsNeedUpdate = false; + this.lineDistancesNeedUpdate = false; + this.groupsNeedUpdate = false; + + } + + Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: Geometry, + + isGeometry: true, + + applyMatrix: function ( matrix ) { + + var normalMatrix = new Matrix3().getNormalMatrix( matrix ); + + for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { + + var vertex = this.vertices[ i ]; + vertex.applyMatrix4( matrix ); + + } + + for ( var i = 0, il = this.faces.length; i < il; i ++ ) { + + var face = this.faces[ i ]; + face.normal.applyMatrix3( normalMatrix ).normalize(); + + for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { + + face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); + + } + + } + + if ( this.boundingBox !== null ) { + + this.computeBoundingBox(); + + } + + if ( this.boundingSphere !== null ) { + + this.computeBoundingSphere(); + + } + + this.verticesNeedUpdate = true; + this.normalsNeedUpdate = true; + + return this; + + }, + + rotateX: function ( angle ) { + + // rotate geometry around world x-axis + + _m1$3.makeRotationX( angle ); + + this.applyMatrix( _m1$3 ); + + return this; + + }, + + rotateY: function ( angle ) { + + // rotate geometry around world y-axis + + _m1$3.makeRotationY( angle ); + + this.applyMatrix( _m1$3 ); + + return this; + + }, + + rotateZ: function ( angle ) { + + // rotate geometry around world z-axis + + _m1$3.makeRotationZ( angle ); + + this.applyMatrix( _m1$3 ); + + return this; + + }, + + translate: function ( x, y, z ) { + + // translate geometry + + _m1$3.makeTranslation( x, y, z ); + + this.applyMatrix( _m1$3 ); + + return this; + + }, + + scale: function ( x, y, z ) { + + // scale geometry + + _m1$3.makeScale( x, y, z ); + + this.applyMatrix( _m1$3 ); + + return this; + + }, + + lookAt: function ( vector ) { + + _obj$1.lookAt( vector ); + + _obj$1.updateMatrix(); + + this.applyMatrix( _obj$1.matrix ); + + return this; + + }, + + fromBufferGeometry: function ( geometry ) { + + var scope = this; + + var indices = geometry.index !== null ? geometry.index.array : undefined; + var attributes = geometry.attributes; + + if ( attributes.position === undefined ) { + + console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' ); + return this; + + } + + var positions = attributes.position.array; + var normals = attributes.normal !== undefined ? attributes.normal.array : undefined; + var colors = attributes.color !== undefined ? attributes.color.array : undefined; + var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined; + var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined; + + if ( uvs2 !== undefined ) { this.faceVertexUvs[ 1 ] = []; } + + for ( var i = 0; i < positions.length; i += 3 ) { + + scope.vertices.push( new Vector3().fromArray( positions, i ) ); + + if ( colors !== undefined ) { + + scope.colors.push( new Color().fromArray( colors, i ) ); + + } + + } + + function addFace( a, b, c, materialIndex ) { + + var vertexColors = ( colors === undefined ) ? [] : [ + scope.colors[ a ].clone(), + scope.colors[ b ].clone(), + scope.colors[ c ].clone() ]; + + var vertexNormals = ( normals === undefined ) ? [] : [ + new Vector3().fromArray( normals, a * 3 ), + new Vector3().fromArray( normals, b * 3 ), + new Vector3().fromArray( normals, c * 3 ) + ]; + + var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); + + scope.faces.push( face ); + + if ( uvs !== undefined ) { + + scope.faceVertexUvs[ 0 ].push( [ + new Vector2().fromArray( uvs, a * 2 ), + new Vector2().fromArray( uvs, b * 2 ), + new Vector2().fromArray( uvs, c * 2 ) + ] ); + + } + + if ( uvs2 !== undefined ) { + + scope.faceVertexUvs[ 1 ].push( [ + new Vector2().fromArray( uvs2, a * 2 ), + new Vector2().fromArray( uvs2, b * 2 ), + new Vector2().fromArray( uvs2, c * 2 ) + ] ); + + } + + } + + var groups = geometry.groups; + + if ( groups.length > 0 ) { + + for ( var i = 0; i < groups.length; i ++ ) { + + var group = groups[ i ]; + + var start = group.start; + var count = group.count; + + for ( var j = start, jl = start + count; j < jl; j += 3 ) { + + if ( indices !== undefined ) { + + addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex ); + + } else { + + addFace( j, j + 1, j + 2, group.materialIndex ); + + } + + } + + } + + } else { + + if ( indices !== undefined ) { + + for ( var i = 0; i < indices.length; i += 3 ) { + + addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); + + } + + } else { + + for ( var i = 0; i < positions.length / 3; i += 3 ) { + + addFace( i, i + 1, i + 2 ); + + } + + } + + } + + this.computeFaceNormals(); + + if ( geometry.boundingBox !== null ) { + + this.boundingBox = geometry.boundingBox.clone(); + + } + + if ( geometry.boundingSphere !== null ) { + + this.boundingSphere = geometry.boundingSphere.clone(); + + } + + return this; + + }, + + center: function () { + + this.computeBoundingBox(); + + this.boundingBox.getCenter( _offset$1 ).negate(); + + this.translate( _offset$1.x, _offset$1.y, _offset$1.z ); + + return this; + + }, + + normalize: function () { + + this.computeBoundingSphere(); + + var center = this.boundingSphere.center; + var radius = this.boundingSphere.radius; + + var s = radius === 0 ? 1 : 1.0 / radius; + + var matrix = new Matrix4(); + matrix.set( + s, 0, 0, - s * center.x, + 0, s, 0, - s * center.y, + 0, 0, s, - s * center.z, + 0, 0, 0, 1 + ); + + this.applyMatrix( matrix ); + + return this; + + }, + + computeFaceNormals: function () { + + var cb = new Vector3(), ab = new Vector3(); + + for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { + + var face = this.faces[ f ]; + + var vA = this.vertices[ face.a ]; + var vB = this.vertices[ face.b ]; + var vC = this.vertices[ face.c ]; + + cb.subVectors( vC, vB ); + ab.subVectors( vA, vB ); + cb.cross( ab ); + + cb.normalize(); + + face.normal.copy( cb ); + + } + + }, + + computeVertexNormals: function ( areaWeighted ) { + + if ( areaWeighted === undefined ) { areaWeighted = true; } + + var v, vl, f, fl, face, vertices; + + vertices = new Array( this.vertices.length ); + + for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { + + vertices[ v ] = new Vector3(); + + } + + if ( areaWeighted ) { + + // vertex normals weighted by triangle areas + // http://www.iquilezles.org/www/articles/normals/normals.htm + + var vA, vB, vC; + var cb = new Vector3(), ab = new Vector3(); + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + vA = this.vertices[ face.a ]; + vB = this.vertices[ face.b ]; + vC = this.vertices[ face.c ]; + + cb.subVectors( vC, vB ); + ab.subVectors( vA, vB ); + cb.cross( ab ); + + vertices[ face.a ].add( cb ); + vertices[ face.b ].add( cb ); + vertices[ face.c ].add( cb ); + + } + + } else { + + this.computeFaceNormals(); + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + vertices[ face.a ].add( face.normal ); + vertices[ face.b ].add( face.normal ); + vertices[ face.c ].add( face.normal ); + + } + + } + + for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { + + vertices[ v ].normalize(); + + } + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + var vertexNormals = face.vertexNormals; + + if ( vertexNormals.length === 3 ) { + + vertexNormals[ 0 ].copy( vertices[ face.a ] ); + vertexNormals[ 1 ].copy( vertices[ face.b ] ); + vertexNormals[ 2 ].copy( vertices[ face.c ] ); + + } else { + + vertexNormals[ 0 ] = vertices[ face.a ].clone(); + vertexNormals[ 1 ] = vertices[ face.b ].clone(); + vertexNormals[ 2 ] = vertices[ face.c ].clone(); + + } + + } + + if ( this.faces.length > 0 ) { + + this.normalsNeedUpdate = true; + + } + + }, + + computeFlatVertexNormals: function () { + + var f, fl, face; + + this.computeFaceNormals(); + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + var vertexNormals = face.vertexNormals; + + if ( vertexNormals.length === 3 ) { + + vertexNormals[ 0 ].copy( face.normal ); + vertexNormals[ 1 ].copy( face.normal ); + vertexNormals[ 2 ].copy( face.normal ); + + } else { + + vertexNormals[ 0 ] = face.normal.clone(); + vertexNormals[ 1 ] = face.normal.clone(); + vertexNormals[ 2 ] = face.normal.clone(); + + } + + } + + if ( this.faces.length > 0 ) { + + this.normalsNeedUpdate = true; + + } + + }, + + computeMorphNormals: function () { + + var i, il, f, fl, face; + + // save original normals + // - create temp variables on first access + // otherwise just copy (for faster repeated calls) + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + if ( ! face.__originalFaceNormal ) { + + face.__originalFaceNormal = face.normal.clone(); + + } else { + + face.__originalFaceNormal.copy( face.normal ); + + } + + if ( ! face.__originalVertexNormals ) { face.__originalVertexNormals = []; } + + for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { + + if ( ! face.__originalVertexNormals[ i ] ) { + + face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); + + } else { + + face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); + + } + + } + + } + + // use temp geometry to compute face and vertex normals for each morph + + var tmpGeo = new Geometry(); + tmpGeo.faces = this.faces; + + for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { + + // create on first access + + if ( ! this.morphNormals[ i ] ) { + + this.morphNormals[ i ] = {}; + this.morphNormals[ i ].faceNormals = []; + this.morphNormals[ i ].vertexNormals = []; + + var dstNormalsFace = this.morphNormals[ i ].faceNormals; + var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; + + var faceNormal, vertexNormals; + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + faceNormal = new Vector3(); + vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() }; + + dstNormalsFace.push( faceNormal ); + dstNormalsVertex.push( vertexNormals ); + + } + + } + + var morphNormals = this.morphNormals[ i ]; + + // set vertices to morph target + + tmpGeo.vertices = this.morphTargets[ i ].vertices; + + // compute morph normals + + tmpGeo.computeFaceNormals(); + tmpGeo.computeVertexNormals(); + + // store morph normals + + var faceNormal, vertexNormals; + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + faceNormal = morphNormals.faceNormals[ f ]; + vertexNormals = morphNormals.vertexNormals[ f ]; + + faceNormal.copy( face.normal ); + + vertexNormals.a.copy( face.vertexNormals[ 0 ] ); + vertexNormals.b.copy( face.vertexNormals[ 1 ] ); + vertexNormals.c.copy( face.vertexNormals[ 2 ] ); + + } + + } + + // restore original normals + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + face.normal = face.__originalFaceNormal; + face.vertexNormals = face.__originalVertexNormals; + + } + + }, + + computeBoundingBox: function () { + + if ( this.boundingBox === null ) { + + this.boundingBox = new Box3(); + + } + + this.boundingBox.setFromPoints( this.vertices ); + + }, + + computeBoundingSphere: function () { + + if ( this.boundingSphere === null ) { + + this.boundingSphere = new Sphere(); + + } + + this.boundingSphere.setFromPoints( this.vertices ); + + }, + + merge: function ( geometry, matrix, materialIndexOffset ) { + + if ( ! ( geometry && geometry.isGeometry ) ) { + + console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); + return; + + } + + var normalMatrix, + vertexOffset = this.vertices.length, + vertices1 = this.vertices, + vertices2 = geometry.vertices, + faces1 = this.faces, + faces2 = geometry.faces, + colors1 = this.colors, + colors2 = geometry.colors; + + if ( materialIndexOffset === undefined ) { materialIndexOffset = 0; } + + if ( matrix !== undefined ) { + + normalMatrix = new Matrix3().getNormalMatrix( matrix ); + + } + + // vertices + + for ( var i = 0, il = vertices2.length; i < il; i ++ ) { + + var vertex = vertices2[ i ]; + + var vertexCopy = vertex.clone(); + + if ( matrix !== undefined ) { vertexCopy.applyMatrix4( matrix ); } + + vertices1.push( vertexCopy ); + + } + + // colors + + for ( var i = 0, il = colors2.length; i < il; i ++ ) { + + colors1.push( colors2[ i ].clone() ); + + } + + // faces + + for ( i = 0, il = faces2.length; i < il; i ++ ) { + + var face = faces2[ i ], faceCopy, normal, color, + faceVertexNormals = face.vertexNormals, + faceVertexColors = face.vertexColors; + + faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); + faceCopy.normal.copy( face.normal ); + + if ( normalMatrix !== undefined ) { + + faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); + + } + + for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { + + normal = faceVertexNormals[ j ].clone(); + + if ( normalMatrix !== undefined ) { + + normal.applyMatrix3( normalMatrix ).normalize(); + + } + + faceCopy.vertexNormals.push( normal ); + + } + + faceCopy.color.copy( face.color ); + + for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { + + color = faceVertexColors[ j ]; + faceCopy.vertexColors.push( color.clone() ); + + } + + faceCopy.materialIndex = face.materialIndex + materialIndexOffset; + + faces1.push( faceCopy ); + + } + + // uvs + + for ( var i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) { + + var faceVertexUvs2 = geometry.faceVertexUvs[ i ]; + + if ( this.faceVertexUvs[ i ] === undefined ) { this.faceVertexUvs[ i ] = []; } + + for ( var j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) { + + var uvs2 = faceVertexUvs2[ j ], uvsCopy = []; + + for ( var k = 0, kl = uvs2.length; k < kl; k ++ ) { + + uvsCopy.push( uvs2[ k ].clone() ); + + } + + this.faceVertexUvs[ i ].push( uvsCopy ); + + } + + } + + }, + + mergeMesh: function ( mesh ) { + + if ( ! ( mesh && mesh.isMesh ) ) { + + console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); + return; + + } + + if ( mesh.matrixAutoUpdate ) { mesh.updateMatrix(); } + + this.merge( mesh.geometry, mesh.matrix ); + + }, + + /* + * Checks for duplicate vertices with hashmap. + * Duplicated vertices are removed + * and faces' vertices are updated. + */ + + mergeVertices: function () { + + var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) + var unique = [], changes = []; + + var v, key; + var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 + var precision = Math.pow( 10, precisionPoints ); + var i, il, face; + var indices, j, jl; + + for ( i = 0, il = this.vertices.length; i < il; i ++ ) { + + v = this.vertices[ i ]; + key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); + + if ( verticesMap[ key ] === undefined ) { + + verticesMap[ key ] = i; + unique.push( this.vertices[ i ] ); + changes[ i ] = unique.length - 1; + + } else { + + //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); + changes[ i ] = changes[ verticesMap[ key ] ]; + + } + + } + + + // if faces are completely degenerate after merging vertices, we + // have to remove them from the geometry. + var faceIndicesToRemove = []; + + for ( i = 0, il = this.faces.length; i < il; i ++ ) { + + face = this.faces[ i ]; + + face.a = changes[ face.a ]; + face.b = changes[ face.b ]; + face.c = changes[ face.c ]; + + indices = [ face.a, face.b, face.c ]; + + // if any duplicate vertices are found in a Face3 + // we have to remove the face as nothing can be saved + for ( var n = 0; n < 3; n ++ ) { + + if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { + + faceIndicesToRemove.push( i ); + break; + + } + + } + + } + + for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { + + var idx = faceIndicesToRemove[ i ]; + + this.faces.splice( idx, 1 ); + + for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { + + this.faceVertexUvs[ j ].splice( idx, 1 ); + + } + + } + + // Use unique set of vertices + + var diff = this.vertices.length - unique.length; + this.vertices = unique; + return diff; + + }, + + setFromPoints: function ( points ) { + + this.vertices = []; + + for ( var i = 0, l = points.length; i < l; i ++ ) { + + var point = points[ i ]; + this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); + + } + + return this; + + }, + + sortFacesByMaterialIndex: function () { + + var faces = this.faces; + var length = faces.length; + + // tag faces + + for ( var i = 0; i < length; i ++ ) { + + faces[ i ]._id = i; + + } + + // sort faces + + function materialIndexSort( a, b ) { + + return a.materialIndex - b.materialIndex; + + } + + faces.sort( materialIndexSort ); + + // sort uvs + + var uvs1 = this.faceVertexUvs[ 0 ]; + var uvs2 = this.faceVertexUvs[ 1 ]; + + var newUvs1, newUvs2; + + if ( uvs1 && uvs1.length === length ) { newUvs1 = []; } + if ( uvs2 && uvs2.length === length ) { newUvs2 = []; } + + for ( var i = 0; i < length; i ++ ) { + + var id = faces[ i ]._id; + + if ( newUvs1 ) { newUvs1.push( uvs1[ id ] ); } + if ( newUvs2 ) { newUvs2.push( uvs2[ id ] ); } + + } + + if ( newUvs1 ) { this.faceVertexUvs[ 0 ] = newUvs1; } + if ( newUvs2 ) { this.faceVertexUvs[ 1 ] = newUvs2; } + + }, + + toJSON: function () { + + var data = { + metadata: { + version: 4.5, + type: 'Geometry', + generator: 'Geometry.toJSON' + } + }; + + // standard Geometry serialization + + data.uuid = this.uuid; + data.type = this.type; + if ( this.name !== '' ) { data.name = this.name; } + + if ( this.parameters !== undefined ) { + + var parameters = this.parameters; + + for ( var key in parameters ) { + + if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; } + + } + + return data; + + } + + var vertices = []; + + for ( var i = 0; i < this.vertices.length; i ++ ) { + + var vertex = this.vertices[ i ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + var faces = []; + var normals = []; + var normalsHash = {}; + var colors = []; + var colorsHash = {}; + var uvs = []; + var uvsHash = {}; + + for ( var i = 0; i < this.faces.length; i ++ ) { + + var face = this.faces[ i ]; + + var hasMaterial = true; + var hasFaceUv = false; // deprecated + var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; + var hasFaceNormal = face.normal.length() > 0; + var hasFaceVertexNormal = face.vertexNormals.length > 0; + var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; + var hasFaceVertexColor = face.vertexColors.length > 0; + + var faceType = 0; + + faceType = setBit( faceType, 0, 0 ); // isQuad + faceType = setBit( faceType, 1, hasMaterial ); + faceType = setBit( faceType, 2, hasFaceUv ); + faceType = setBit( faceType, 3, hasFaceVertexUv ); + faceType = setBit( faceType, 4, hasFaceNormal ); + faceType = setBit( faceType, 5, hasFaceVertexNormal ); + faceType = setBit( faceType, 6, hasFaceColor ); + faceType = setBit( faceType, 7, hasFaceVertexColor ); + + faces.push( faceType ); + faces.push( face.a, face.b, face.c ); + faces.push( face.materialIndex ); + + if ( hasFaceVertexUv ) { + + var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; + + faces.push( + getUvIndex( faceVertexUvs[ 0 ] ), + getUvIndex( faceVertexUvs[ 1 ] ), + getUvIndex( faceVertexUvs[ 2 ] ) + ); + + } + + if ( hasFaceNormal ) { + + faces.push( getNormalIndex( face.normal ) ); + + } + + if ( hasFaceVertexNormal ) { + + var vertexNormals = face.vertexNormals; + + faces.push( + getNormalIndex( vertexNormals[ 0 ] ), + getNormalIndex( vertexNormals[ 1 ] ), + getNormalIndex( vertexNormals[ 2 ] ) + ); + + } + + if ( hasFaceColor ) { + + faces.push( getColorIndex( face.color ) ); + + } + + if ( hasFaceVertexColor ) { + + var vertexColors = face.vertexColors; + + faces.push( + getColorIndex( vertexColors[ 0 ] ), + getColorIndex( vertexColors[ 1 ] ), + getColorIndex( vertexColors[ 2 ] ) + ); + + } + + } + + function setBit( value, position, enabled ) { + + return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); + + } + + function getNormalIndex( normal ) { + + var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); + + if ( normalsHash[ hash ] !== undefined ) { + + return normalsHash[ hash ]; + + } + + normalsHash[ hash ] = normals.length / 3; + normals.push( normal.x, normal.y, normal.z ); + + return normalsHash[ hash ]; + + } + + function getColorIndex( color ) { + + var hash = color.r.toString() + color.g.toString() + color.b.toString(); + + if ( colorsHash[ hash ] !== undefined ) { + + return colorsHash[ hash ]; + + } + + colorsHash[ hash ] = colors.length; + colors.push( color.getHex() ); + + return colorsHash[ hash ]; + + } + + function getUvIndex( uv ) { + + var hash = uv.x.toString() + uv.y.toString(); + + if ( uvsHash[ hash ] !== undefined ) { + + return uvsHash[ hash ]; + + } + + uvsHash[ hash ] = uvs.length / 2; + uvs.push( uv.x, uv.y ); + + return uvsHash[ hash ]; + + } + + data.data = {}; + + data.data.vertices = vertices; + data.data.normals = normals; + if ( colors.length > 0 ) { data.data.colors = colors; } + if ( uvs.length > 0 ) { data.data.uvs = [ uvs ]; } // temporal backward compatibility + data.data.faces = faces; + + return data; + + }, + + clone: function () { + + /* + // Handle primitives + + var parameters = this.parameters; + + if ( parameters !== undefined ) { + + var values = []; + + for ( var key in parameters ) { + + values.push( parameters[ key ] ); + + } + + var geometry = Object.create( this.constructor.prototype ); + this.constructor.apply( geometry, values ); + return geometry; + + } + + return new this.constructor().copy( this ); + */ + + return new Geometry().copy( this ); + + }, + + copy: function ( source ) { + + var i, il, j, jl, k, kl; + + // reset + + this.vertices = []; + this.colors = []; + this.faces = []; + this.faceVertexUvs = [[]]; + this.morphTargets = []; + this.morphNormals = []; + this.skinWeights = []; + this.skinIndices = []; + this.lineDistances = []; + this.boundingBox = null; + this.boundingSphere = null; + + // name + + this.name = source.name; + + // vertices + + var vertices = source.vertices; + + for ( i = 0, il = vertices.length; i < il; i ++ ) { + + this.vertices.push( vertices[ i ].clone() ); + + } + + // colors + + var colors = source.colors; + + for ( i = 0, il = colors.length; i < il; i ++ ) { + + this.colors.push( colors[ i ].clone() ); + + } + + // faces + + var faces = source.faces; + + for ( i = 0, il = faces.length; i < il; i ++ ) { + + this.faces.push( faces[ i ].clone() ); + + } + + // face vertex uvs + + for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { + + var faceVertexUvs = source.faceVertexUvs[ i ]; + + if ( this.faceVertexUvs[ i ] === undefined ) { + + this.faceVertexUvs[ i ] = []; + + } + + for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { + + var uvs = faceVertexUvs[ j ], uvsCopy = []; + + for ( k = 0, kl = uvs.length; k < kl; k ++ ) { + + var uv = uvs[ k ]; + + uvsCopy.push( uv.clone() ); + + } + + this.faceVertexUvs[ i ].push( uvsCopy ); + + } + + } + + // morph targets + + var morphTargets = source.morphTargets; + + for ( i = 0, il = morphTargets.length; i < il; i ++ ) { + + var morphTarget = {}; + morphTarget.name = morphTargets[ i ].name; + + // vertices + + if ( morphTargets[ i ].vertices !== undefined ) { + + morphTarget.vertices = []; + + for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) { + + morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() ); + + } + + } + + // normals + + if ( morphTargets[ i ].normals !== undefined ) { + + morphTarget.normals = []; + + for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) { + + morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() ); + + } + + } + + this.morphTargets.push( morphTarget ); + + } + + // morph normals + + var morphNormals = source.morphNormals; + + for ( i = 0, il = morphNormals.length; i < il; i ++ ) { + + var morphNormal = {}; + + // vertex normals + + if ( morphNormals[ i ].vertexNormals !== undefined ) { + + morphNormal.vertexNormals = []; + + for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) { + + var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ]; + var destVertexNormal = {}; + + destVertexNormal.a = srcVertexNormal.a.clone(); + destVertexNormal.b = srcVertexNormal.b.clone(); + destVertexNormal.c = srcVertexNormal.c.clone(); + + morphNormal.vertexNormals.push( destVertexNormal ); + + } + + } + + // face normals + + if ( morphNormals[ i ].faceNormals !== undefined ) { + + morphNormal.faceNormals = []; + + for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) { + + morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() ); + + } + + } + + this.morphNormals.push( morphNormal ); + + } + + // skin weights + + var skinWeights = source.skinWeights; + + for ( i = 0, il = skinWeights.length; i < il; i ++ ) { + + this.skinWeights.push( skinWeights[ i ].clone() ); + + } + + // skin indices + + var skinIndices = source.skinIndices; + + for ( i = 0, il = skinIndices.length; i < il; i ++ ) { + + this.skinIndices.push( skinIndices[ i ].clone() ); + + } + + // line distances + + var lineDistances = source.lineDistances; + + for ( i = 0, il = lineDistances.length; i < il; i ++ ) { + + this.lineDistances.push( lineDistances[ i ] ); + + } + + // bounding box + + var boundingBox = source.boundingBox; + + if ( boundingBox !== null ) { + + this.boundingBox = boundingBox.clone(); + + } + + // bounding sphere + + var boundingSphere = source.boundingSphere; + + if ( boundingSphere !== null ) { + + this.boundingSphere = boundingSphere.clone(); + + } + + // update flags + + this.elementsNeedUpdate = source.elementsNeedUpdate; + this.verticesNeedUpdate = source.verticesNeedUpdate; + this.uvsNeedUpdate = source.uvsNeedUpdate; + this.normalsNeedUpdate = source.normalsNeedUpdate; + this.colorsNeedUpdate = source.colorsNeedUpdate; + this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; + this.groupsNeedUpdate = source.groupsNeedUpdate; + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + // BoxGeometry + + var BoxGeometry = /*@__PURE__*/(function (Geometry) { + function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { + + Geometry.call(this); + + this.type = 'BoxGeometry'; + + this.parameters = { + width: width, + height: height, + depth: depth, + widthSegments: widthSegments, + heightSegments: heightSegments, + depthSegments: depthSegments + }; + + this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) ); + this.mergeVertices(); + + } + + if ( Geometry ) BoxGeometry.__proto__ = Geometry; + BoxGeometry.prototype = Object.create( Geometry && Geometry.prototype ); + BoxGeometry.prototype.constructor = BoxGeometry; + + return BoxGeometry; + }(Geometry)); + + // BoxBufferGeometry + + var BoxBufferGeometry = /*@__PURE__*/(function (BufferGeometry) { + function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { + + BufferGeometry.call(this); + + this.type = 'BoxBufferGeometry'; + + this.parameters = { + width: width, + height: height, + depth: depth, + widthSegments: widthSegments, + heightSegments: heightSegments, + depthSegments: depthSegments + }; + + var scope = this; + + width = width || 1; + height = height || 1; + depth = depth || 1; + + // segments + + widthSegments = Math.floor( widthSegments ) || 1; + heightSegments = Math.floor( heightSegments ) || 1; + depthSegments = Math.floor( depthSegments ) || 1; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var numberOfVertices = 0; + var groupStart = 0; + + // build each side of the box geometry + + buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px + buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx + buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py + buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny + buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz + buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) { + + var segmentWidth = width / gridX; + var segmentHeight = height / gridY; + + var widthHalf = width / 2; + var heightHalf = height / 2; + var depthHalf = depth / 2; + + var gridX1 = gridX + 1; + var gridY1 = gridY + 1; + + var vertexCounter = 0; + var groupCount = 0; + + var ix, iy; + + var vector = new Vector3(); + + // generate vertices, normals and uvs + + for ( iy = 0; iy < gridY1; iy ++ ) { + + var y = iy * segmentHeight - heightHalf; + + for ( ix = 0; ix < gridX1; ix ++ ) { + + var x = ix * segmentWidth - widthHalf; + + // set values to correct vector component + + vector[ u ] = x * udir; + vector[ v ] = y * vdir; + vector[ w ] = depthHalf; + + // now apply vector to vertex buffer + + vertices.push( vector.x, vector.y, vector.z ); + + // set values to correct vector component + + vector[ u ] = 0; + vector[ v ] = 0; + vector[ w ] = depth > 0 ? 1 : - 1; + + // now apply vector to normal buffer + + normals.push( vector.x, vector.y, vector.z ); + + // uvs + + uvs.push( ix / gridX ); + uvs.push( 1 - ( iy / gridY ) ); + + // counters + + vertexCounter += 1; + + } + + } + + // indices + + // 1. you need three indices to draw a single face + // 2. a single segment consists of two faces + // 3. so we need to generate six (2*3) indices per segment + + for ( iy = 0; iy < gridY; iy ++ ) { + + for ( ix = 0; ix < gridX; ix ++ ) { + + var a = numberOfVertices + ix + gridX1 * iy; + var b = numberOfVertices + ix + gridX1 * ( iy + 1 ); + var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 ); + var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + // increase counter + + groupCount += 6; + + } + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, materialIndex ); + + // calculate new start value for groups + + groupStart += groupCount; + + // update total number of vertices + + numberOfVertices += vertexCounter; + + } + + } + + if ( BufferGeometry ) BoxBufferGeometry.__proto__ = BufferGeometry; + BoxBufferGeometry.prototype = Object.create( BufferGeometry && BufferGeometry.prototype ); + BoxBufferGeometry.prototype.constructor = BoxBufferGeometry; + + return BoxBufferGeometry; + }(BufferGeometry)); + + /** + * Uniform Utilities + */ + + function cloneUniforms( src ) { + + var dst = {}; + + for ( var u in src ) { + + dst[ u ] = {}; + + for ( var p in src[ u ] ) { + + var property = src[ u ][ p ]; + + if ( property && ( property.isColor || + property.isMatrix3 || property.isMatrix4 || + property.isVector2 || property.isVector3 || property.isVector4 || + property.isTexture ) ) { + + dst[ u ][ p ] = property.clone(); + + } else if ( Array.isArray( property ) ) { + + dst[ u ][ p ] = property.slice(); + + } else { + + dst[ u ][ p ] = property; + + } + + } + + } + + return dst; + + } + + function mergeUniforms( uniforms ) { + + var merged = {}; + + for ( var u = 0; u < uniforms.length; u ++ ) { + + var tmp = cloneUniforms( uniforms[ u ] ); + + for ( var p in tmp ) { + + merged[ p ] = tmp[ p ]; + + } + + } + + return merged; + + } + + // Legacy + + var UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms }; + + var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; + + var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; + + /** + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * defines: { "label" : "value" }, + * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, + * + * fragmentShader: , + * vertexShader: , + * + * wireframe: , + * wireframeLinewidth: , + * + * lights: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function ShaderMaterial( parameters ) { + + Material.call( this ); + + this.type = 'ShaderMaterial'; + + this.defines = {}; + this.uniforms = {}; + + this.vertexShader = default_vertex; + this.fragmentShader = default_fragment; + + this.linewidth = 1; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.fog = false; // set to use scene fog + this.lights = false; // set to use scene lights + this.clipping = false; // set to use user-defined clipping planes + + this.skinning = false; // set to use skinning attribute streams + this.morphTargets = false; // set to use morph targets + this.morphNormals = false; // set to use morph normals + + this.extensions = { + derivatives: false, // set to use derivatives + fragDepth: false, // set to use fragment depth values + drawBuffers: false, // set to use draw buffers + shaderTextureLOD: false // set to use shader texture LOD + }; + + // When rendered geometry doesn't include these attributes but the material does, + // use these default values in WebGL. This avoids errors when buffer data is missing. + this.defaultAttributeValues = { + 'color': [ 1, 1, 1 ], + 'uv': [ 0, 0 ], + 'uv2': [ 0, 0 ] + }; + + this.index0AttributeName = undefined; + this.uniformsNeedUpdate = false; + + if ( parameters !== undefined ) { + + if ( parameters.attributes !== undefined ) { + + console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); + + } + + this.setValues( parameters ); + + } + + } + + ShaderMaterial.prototype = Object.create( Material.prototype ); + ShaderMaterial.prototype.constructor = ShaderMaterial; + + ShaderMaterial.prototype.isShaderMaterial = true; + + ShaderMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.fragmentShader = source.fragmentShader; + this.vertexShader = source.vertexShader; + + this.uniforms = cloneUniforms( source.uniforms ); + + this.defines = Object.assign( {}, source.defines ); + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + this.lights = source.lights; + this.clipping = source.clipping; + + this.skinning = source.skinning; + + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + this.extensions = source.extensions; + + return this; + + }; + + ShaderMaterial.prototype.toJSON = function ( meta ) { + + var data = Material.prototype.toJSON.call( this, meta ); + + data.uniforms = {}; + + for ( var name in this.uniforms ) { + + var uniform = this.uniforms[ name ]; + var value = uniform.value; + + if ( value && value.isTexture ) { + + data.uniforms[ name ] = { + type: 't', + value: value.toJSON( meta ).uuid + }; + + } else if ( value && value.isColor ) { + + data.uniforms[ name ] = { + type: 'c', + value: value.getHex() + }; + + } else if ( value && value.isVector2 ) { + + data.uniforms[ name ] = { + type: 'v2', + value: value.toArray() + }; + + } else if ( value && value.isVector3 ) { + + data.uniforms[ name ] = { + type: 'v3', + value: value.toArray() + }; + + } else if ( value && value.isVector4 ) { + + data.uniforms[ name ] = { + type: 'v4', + value: value.toArray() + }; + + } else if ( value && value.isMatrix3 ) { + + data.uniforms[ name ] = { + type: 'm3', + value: value.toArray() + }; + + } else if ( value && value.isMatrix4 ) { + + data.uniforms[ name ] = { + type: 'm4', + value: value.toArray() + }; + + } else { + + data.uniforms[ name ] = { + value: value + }; + + // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far + + } + + } + + if ( Object.keys( this.defines ).length > 0 ) { data.defines = this.defines; } + + data.vertexShader = this.vertexShader; + data.fragmentShader = this.fragmentShader; + + var extensions = {}; + + for ( var key in this.extensions ) { + + if ( this.extensions[ key ] === true ) { extensions[ key ] = true; } + + } + + if ( Object.keys( extensions ).length > 0 ) { data.extensions = extensions; } + + return data; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author mikael emtinger / http://gomo.se/ + * @author WestLangley / http://github.com/WestLangley + */ + + function Camera() { + + Object3D.call( this ); + + this.type = 'Camera'; + + this.matrixWorldInverse = new Matrix4(); + + this.projectionMatrix = new Matrix4(); + this.projectionMatrixInverse = new Matrix4(); + + } + + Camera.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Camera, + + isCamera: true, + + copy: function ( source, recursive ) { + + Object3D.prototype.copy.call( this, source, recursive ); + + this.matrixWorldInverse.copy( source.matrixWorldInverse ); + + this.projectionMatrix.copy( source.projectionMatrix ); + this.projectionMatrixInverse.copy( source.projectionMatrixInverse ); + + return this; + + }, + + getWorldDirection: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Camera: .getWorldDirection() target is now required' ); + target = new Vector3(); + + } + + this.updateMatrixWorld( true ); + + var e = this.matrixWorld.elements; + + return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize(); + + }, + + updateMatrixWorld: function ( force ) { + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + this.matrixWorldInverse.getInverse( this.matrixWorld ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author greggman / http://games.greggman.com/ + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author tschw + */ + + function PerspectiveCamera( fov, aspect, near, far ) { + + Camera.call( this ); + + this.type = 'PerspectiveCamera'; + + this.fov = fov !== undefined ? fov : 50; + this.zoom = 1; + + this.near = near !== undefined ? near : 0.1; + this.far = far !== undefined ? far : 2000; + this.focus = 10; + + this.aspect = aspect !== undefined ? aspect : 1; + this.view = null; + + this.filmGauge = 35; // width of the film (default in millimeters) + this.filmOffset = 0; // horizontal film offset (same unit as gauge) + + this.updateProjectionMatrix(); + + } + + PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), { + + constructor: PerspectiveCamera, + + isPerspectiveCamera: true, + + copy: function ( source, recursive ) { + + Camera.prototype.copy.call( this, source, recursive ); + + this.fov = source.fov; + this.zoom = source.zoom; + + this.near = source.near; + this.far = source.far; + this.focus = source.focus; + + this.aspect = source.aspect; + this.view = source.view === null ? null : Object.assign( {}, source.view ); + + this.filmGauge = source.filmGauge; + this.filmOffset = source.filmOffset; + + return this; + + }, + + /** + * Sets the FOV by focal length in respect to the current .filmGauge. + * + * The default film gauge is 35, so that the focal length can be specified for + * a 35mm (full frame) camera. + * + * Values for focal length and film gauge must have the same unit. + */ + setFocalLength: function ( focalLength ) { + + // see http://www.bobatkins.com/photography/technical/field_of_view.html + var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; + + this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope ); + this.updateProjectionMatrix(); + + }, + + /** + * Calculates the focal length from the current .fov and .filmGauge. + */ + getFocalLength: function () { + + var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov ); + + return 0.5 * this.getFilmHeight() / vExtentSlope; + + }, + + getEffectiveFOV: function () { + + return _Math.RAD2DEG * 2 * Math.atan( + Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom ); + + }, + + getFilmWidth: function () { + + // film not completely covered in portrait format (aspect < 1) + return this.filmGauge * Math.min( this.aspect, 1 ); + + }, + + getFilmHeight: function () { + + // film not completely covered in landscape format (aspect > 1) + return this.filmGauge / Math.max( this.aspect, 1 ); + + }, + + /** + * Sets an offset in a larger frustum. This is useful for multi-window or + * multi-monitor/multi-machine setups. + * + * For example, if you have 3x2 monitors and each monitor is 1920x1080 and + * the monitors are in grid like this + * + * +---+---+---+ + * | A | B | C | + * +---+---+---+ + * | D | E | F | + * +---+---+---+ + * + * then for each monitor you would call it like this + * + * var w = 1920; + * var h = 1080; + * var fullWidth = w * 3; + * var fullHeight = h * 2; + * + * --A-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); + * --B-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); + * --C-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); + * --D-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); + * --E-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); + * --F-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); + * + * Note there is no reason monitors have to be the same size or in a grid. + */ + setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { + + this.aspect = fullWidth / fullHeight; + + if ( this.view === null ) { + + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; + + } + + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; + + this.updateProjectionMatrix(); + + }, + + clearViewOffset: function () { + + if ( this.view !== null ) { + + this.view.enabled = false; + + } + + this.updateProjectionMatrix(); + + }, + + updateProjectionMatrix: function () { + + var near = this.near, + top = near * Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom, + height = 2 * top, + width = this.aspect * height, + left = - 0.5 * width, + view = this.view; + + if ( this.view !== null && this.view.enabled ) { + + var fullWidth = view.fullWidth, + fullHeight = view.fullHeight; + + left += view.offsetX * width / fullWidth; + top -= view.offsetY * height / fullHeight; + width *= view.width / fullWidth; + height *= view.height / fullHeight; + + } + + var skew = this.filmOffset; + if ( skew !== 0 ) { left += near * skew / this.getFilmWidth(); } + + this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far ); + + this.projectionMatrixInverse.getInverse( this.projectionMatrix ); + + }, + + toJSON: function ( meta ) { + + var data = Object3D.prototype.toJSON.call( this, meta ); + + data.object.fov = this.fov; + data.object.zoom = this.zoom; + + data.object.near = this.near; + data.object.far = this.far; + data.object.focus = this.focus; + + data.object.aspect = this.aspect; + + if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); } + + data.object.filmGauge = this.filmGauge; + data.object.filmOffset = this.filmOffset; + + return data; + + } + + } ); + + /** + * Camera for rendering cube maps + * - renders scene into axis-aligned cube + * + * @author alteredq / http://alteredqualia.com/ + */ + + var fov = 90, aspect = 1; + + function CubeCamera( near, far, cubeResolution, options ) { + + Object3D.call( this ); + + this.type = 'CubeCamera'; + + var cameraPX = new PerspectiveCamera( fov, aspect, near, far ); + cameraPX.up.set( 0, - 1, 0 ); + cameraPX.lookAt( new Vector3( 1, 0, 0 ) ); + this.add( cameraPX ); + + var cameraNX = new PerspectiveCamera( fov, aspect, near, far ); + cameraNX.up.set( 0, - 1, 0 ); + cameraNX.lookAt( new Vector3( - 1, 0, 0 ) ); + this.add( cameraNX ); + + var cameraPY = new PerspectiveCamera( fov, aspect, near, far ); + cameraPY.up.set( 0, 0, 1 ); + cameraPY.lookAt( new Vector3( 0, 1, 0 ) ); + this.add( cameraPY ); + + var cameraNY = new PerspectiveCamera( fov, aspect, near, far ); + cameraNY.up.set( 0, 0, - 1 ); + cameraNY.lookAt( new Vector3( 0, - 1, 0 ) ); + this.add( cameraNY ); + + var cameraPZ = new PerspectiveCamera( fov, aspect, near, far ); + cameraPZ.up.set( 0, - 1, 0 ); + cameraPZ.lookAt( new Vector3( 0, 0, 1 ) ); + this.add( cameraPZ ); + + var cameraNZ = new PerspectiveCamera( fov, aspect, near, far ); + cameraNZ.up.set( 0, - 1, 0 ); + cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) ); + this.add( cameraNZ ); + + options = options || { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }; + + this.renderTarget = new WebGLRenderTargetCube( cubeResolution, cubeResolution, options ); + this.renderTarget.texture.name = "CubeCamera"; + + this.update = function ( renderer, scene ) { + + if ( this.parent === null ) { this.updateMatrixWorld(); } + + var currentRenderTarget = renderer.getRenderTarget(); + + var renderTarget = this.renderTarget; + var generateMipmaps = renderTarget.texture.generateMipmaps; + + renderTarget.texture.generateMipmaps = false; + + renderer.setRenderTarget( renderTarget, 0 ); + renderer.render( scene, cameraPX ); + + renderer.setRenderTarget( renderTarget, 1 ); + renderer.render( scene, cameraNX ); + + renderer.setRenderTarget( renderTarget, 2 ); + renderer.render( scene, cameraPY ); + + renderer.setRenderTarget( renderTarget, 3 ); + renderer.render( scene, cameraNY ); + + renderer.setRenderTarget( renderTarget, 4 ); + renderer.render( scene, cameraPZ ); + + renderTarget.texture.generateMipmaps = generateMipmaps; + + renderer.setRenderTarget( renderTarget, 5 ); + renderer.render( scene, cameraNZ ); + + renderer.setRenderTarget( currentRenderTarget ); + + }; + + this.clear = function ( renderer, color, depth, stencil ) { + + var currentRenderTarget = renderer.getRenderTarget(); + + var renderTarget = this.renderTarget; + + for ( var i = 0; i < 6; i ++ ) { + + renderer.setRenderTarget( renderTarget, i ); + + renderer.clear( color, depth, stencil ); + + } + + renderer.setRenderTarget( currentRenderTarget ); + + }; + + } + + CubeCamera.prototype = Object.create( Object3D.prototype ); + CubeCamera.prototype.constructor = CubeCamera; + + /** + * @author alteredq / http://alteredqualia.com + * @author WestLangley / http://github.com/WestLangley + */ + + function WebGLRenderTargetCube( width, height, options ) { + + WebGLRenderTarget.call( this, width, height, options ); + + } + + WebGLRenderTargetCube.prototype = Object.create( WebGLRenderTarget.prototype ); + WebGLRenderTargetCube.prototype.constructor = WebGLRenderTargetCube; + + WebGLRenderTargetCube.prototype.isWebGLRenderTargetCube = true; + + WebGLRenderTargetCube.prototype.fromEquirectangularTexture = function ( renderer, texture ) { + + this.texture.type = texture.type; + this.texture.format = texture.format; + this.texture.encoding = texture.encoding; + + var scene = new Scene(); + + var shader = { + + uniforms: { + tEquirect: { value: null }, + }, + + vertexShader: [ + + "varying vec3 vWorldDirection;", + + "vec3 transformDirection( in vec3 dir, in mat4 matrix ) {", + + " return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );", + + "}", + + "void main() {", + + " vWorldDirection = transformDirection( position, modelMatrix );", + + " #include ", + " #include ", + + "}" + + ].join( '\n' ), + + fragmentShader: [ + + "uniform sampler2D tEquirect;", + + "varying vec3 vWorldDirection;", + + "#define RECIPROCAL_PI 0.31830988618", + "#define RECIPROCAL_PI2 0.15915494", + + "void main() {", + + " vec3 direction = normalize( vWorldDirection );", + + " vec2 sampleUV;", + + " sampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;", + + " sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;", + + " gl_FragColor = texture2D( tEquirect, sampleUV );", + + "}" + + ].join( '\n' ), + }; + + var material = new ShaderMaterial( { + + type: 'CubemapFromEquirect', + + uniforms: cloneUniforms( shader.uniforms ), + vertexShader: shader.vertexShader, + fragmentShader: shader.fragmentShader, + side: BackSide, + blending: NoBlending + + } ); + + material.uniforms.tEquirect.value = texture; + + var mesh = new Mesh( new BoxBufferGeometry( 5, 5, 5 ), material ); + + scene.add( mesh ); + + var camera = new CubeCamera( 1, 10, 1 ); + + camera.renderTarget = this; + camera.renderTarget.texture.name = 'CubeCameraTexture'; + + camera.update( renderer, scene ); + + mesh.geometry.dispose(); + mesh.material.dispose(); + + return this; + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { + + Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + + this.image = { data: data || null, width: width || 1, height: height || 1 }; + + this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; + this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; + + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; + + this.needsUpdate = true; + + } + + DataTexture.prototype = Object.create( Texture.prototype ); + DataTexture.prototype.constructor = DataTexture; + + DataTexture.prototype.isDataTexture = true; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author bhouston / http://clara.io + */ + + var _sphere$1 = new Sphere(); + var _vector$5 = new Vector3(); + + function Frustum( p0, p1, p2, p3, p4, p5 ) { + + this.planes = [ + + ( p0 !== undefined ) ? p0 : new Plane(), + ( p1 !== undefined ) ? p1 : new Plane(), + ( p2 !== undefined ) ? p2 : new Plane(), + ( p3 !== undefined ) ? p3 : new Plane(), + ( p4 !== undefined ) ? p4 : new Plane(), + ( p5 !== undefined ) ? p5 : new Plane() + + ]; + + } + + Object.assign( Frustum.prototype, { + + set: function ( p0, p1, p2, p3, p4, p5 ) { + + var planes = this.planes; + + planes[ 0 ].copy( p0 ); + planes[ 1 ].copy( p1 ); + planes[ 2 ].copy( p2 ); + planes[ 3 ].copy( p3 ); + planes[ 4 ].copy( p4 ); + planes[ 5 ].copy( p5 ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( frustum ) { + + var planes = this.planes; + + for ( var i = 0; i < 6; i ++ ) { + + planes[ i ].copy( frustum.planes[ i ] ); + + } + + return this; + + }, + + setFromMatrix: function ( m ) { + + var planes = this.planes; + var me = m.elements; + var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; + var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; + var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; + var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; + + planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); + planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); + planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); + planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); + planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); + planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); + + return this; + + }, + + intersectsObject: function ( object ) { + + var geometry = object.geometry; + + if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } + + _sphere$1.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld ); + + return this.intersectsSphere( _sphere$1 ); + + }, + + intersectsSprite: function ( sprite ) { + + _sphere$1.center.set( 0, 0, 0 ); + _sphere$1.radius = 0.7071067811865476; + _sphere$1.applyMatrix4( sprite.matrixWorld ); + + return this.intersectsSphere( _sphere$1 ); + + }, + + intersectsSphere: function ( sphere ) { + + var planes = this.planes; + var center = sphere.center; + var negRadius = - sphere.radius; + + for ( var i = 0; i < 6; i ++ ) { + + var distance = planes[ i ].distanceToPoint( center ); + + if ( distance < negRadius ) { + + return false; + + } + + } + + return true; + + }, + + intersectsBox: function ( box ) { + + var planes = this.planes; + + for ( var i = 0; i < 6; i ++ ) { + + var plane = planes[ i ]; + + // corner at max distance + + _vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x; + _vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y; + _vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z; + + if ( plane.distanceToPoint( _vector$5 ) < 0 ) { + + return false; + + } + + } + + return true; + + }, + + containsPoint: function ( point ) { + + var planes = this.planes; + + for ( var i = 0; i < 6; i ++ ) { + + if ( planes[ i ].distanceToPoint( point ) < 0 ) { + + return false; + + } + + } + + return true; + + } + + } ); + + var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif"; + + var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + + var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif"; + + var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif"; + + var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; + + var begin_vertex = "vec3 transformed = vec3( position );"; + + var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; + + var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif"; + + var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; + + var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif"; + + var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; + + var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvarying vec3 vViewPosition;\n#endif"; + + var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif"; + + var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif"; + + var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; + + var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; + + var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif"; + + var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}"; + + var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif"; + + var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\ttransformedNormal = mat3( instanceMatrix ) * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = normalMatrix * objectTangent;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif"; + + var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif"; + + var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif"; + + var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; + + var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif"; + + var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; + + var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}"; + + var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif"; + + var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif"; + + var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif"; + + var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif"; + + var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif"; + + var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif"; + + var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif"; + + var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; + + var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif"; + + var gradientmap_pars_fragment = "#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif"; + + var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif"; + + var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; + + var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif"; + + var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif"; + + var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif"; + + var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; + + var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)"; + + var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = saturate( clearcoat );\tmaterial.clearcoatRoughness = clamp( clearcoatRoughness, 0.04, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif"; + + var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; + + var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( pointLight.shadow, directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( spotLight.shadow, directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( directionalLight.shadow, directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; + + var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif"; + + var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif"; + + var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; + + var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; + + var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif"; + + var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif"; + + var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif"; + + var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif"; + + var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif"; + + var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + + var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif"; + + var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; + + var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif"; + + var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif"; + + var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif"; + + var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;"; + + var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif"; + + var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif"; + + var clearcoat_normal_fragment_begin = "#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif"; + + var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif"; + + var clearcoat_normalmap_pars_fragment = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif"; + + var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpack2HalfToRGBA( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}"; + + var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif"; + + var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;"; + + var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; + + var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif"; + + var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif"; + + var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; + + var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpack2HalfToRGBA( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = ( floor( uv * size - 0.5 ) + 0.5 ) * texelSize;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif"; + + var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif"; + + var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif"; + + var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= all( bvec2( directionalLight.shadow, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= all( bvec2( spotLight.shadow, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= all( bvec2( pointLight.shadow, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}"; + + var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; + + var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif"; + + var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; + + var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif"; + + var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif"; + + var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; + + var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; + + var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}"; + + var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif"; + + var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif"; + + var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif"; + + var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif"; + + var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif"; + + var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif"; + + var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif"; + + var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; + + var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; + + var cube_frag = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}"; + + var cube_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}"; + + var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}"; + + var depth_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}"; + + var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}"; + + var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; + + var equirect_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}"; + + var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"; + + var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshbasic_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}"; + + var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; + + var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}"; + + var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}"; + + var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var points_vert = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n}"; + + var shadow_vert = "#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}"; + + var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"; + + var ShaderChunk = { + alphamap_fragment: alphamap_fragment, + alphamap_pars_fragment: alphamap_pars_fragment, + alphatest_fragment: alphatest_fragment, + aomap_fragment: aomap_fragment, + aomap_pars_fragment: aomap_pars_fragment, + begin_vertex: begin_vertex, + beginnormal_vertex: beginnormal_vertex, + bsdfs: bsdfs, + bumpmap_pars_fragment: bumpmap_pars_fragment, + clipping_planes_fragment: clipping_planes_fragment, + clipping_planes_pars_fragment: clipping_planes_pars_fragment, + clipping_planes_pars_vertex: clipping_planes_pars_vertex, + clipping_planes_vertex: clipping_planes_vertex, + color_fragment: color_fragment, + color_pars_fragment: color_pars_fragment, + color_pars_vertex: color_pars_vertex, + color_vertex: color_vertex, + common: common, + cube_uv_reflection_fragment: cube_uv_reflection_fragment, + defaultnormal_vertex: defaultnormal_vertex, + displacementmap_pars_vertex: displacementmap_pars_vertex, + displacementmap_vertex: displacementmap_vertex, + emissivemap_fragment: emissivemap_fragment, + emissivemap_pars_fragment: emissivemap_pars_fragment, + encodings_fragment: encodings_fragment, + encodings_pars_fragment: encodings_pars_fragment, + envmap_fragment: envmap_fragment, + envmap_common_pars_fragment: envmap_common_pars_fragment, + envmap_pars_fragment: envmap_pars_fragment, + envmap_pars_vertex: envmap_pars_vertex, + envmap_physical_pars_fragment: envmap_physical_pars_fragment, + envmap_vertex: envmap_vertex, + fog_vertex: fog_vertex, + fog_pars_vertex: fog_pars_vertex, + fog_fragment: fog_fragment, + fog_pars_fragment: fog_pars_fragment, + gradientmap_pars_fragment: gradientmap_pars_fragment, + lightmap_fragment: lightmap_fragment, + lightmap_pars_fragment: lightmap_pars_fragment, + lights_lambert_vertex: lights_lambert_vertex, + lights_pars_begin: lights_pars_begin, + lights_phong_fragment: lights_phong_fragment, + lights_phong_pars_fragment: lights_phong_pars_fragment, + lights_physical_fragment: lights_physical_fragment, + lights_physical_pars_fragment: lights_physical_pars_fragment, + lights_fragment_begin: lights_fragment_begin, + lights_fragment_maps: lights_fragment_maps, + lights_fragment_end: lights_fragment_end, + logdepthbuf_fragment: logdepthbuf_fragment, + logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, + logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, + logdepthbuf_vertex: logdepthbuf_vertex, + map_fragment: map_fragment, + map_pars_fragment: map_pars_fragment, + map_particle_fragment: map_particle_fragment, + map_particle_pars_fragment: map_particle_pars_fragment, + metalnessmap_fragment: metalnessmap_fragment, + metalnessmap_pars_fragment: metalnessmap_pars_fragment, + morphnormal_vertex: morphnormal_vertex, + morphtarget_pars_vertex: morphtarget_pars_vertex, + morphtarget_vertex: morphtarget_vertex, + normal_fragment_begin: normal_fragment_begin, + normal_fragment_maps: normal_fragment_maps, + normalmap_pars_fragment: normalmap_pars_fragment, + clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, + clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, + clearcoat_normalmap_pars_fragment: clearcoat_normalmap_pars_fragment, + packing: packing, + premultiplied_alpha_fragment: premultiplied_alpha_fragment, + project_vertex: project_vertex, + dithering_fragment: dithering_fragment, + dithering_pars_fragment: dithering_pars_fragment, + roughnessmap_fragment: roughnessmap_fragment, + roughnessmap_pars_fragment: roughnessmap_pars_fragment, + shadowmap_pars_fragment: shadowmap_pars_fragment, + shadowmap_pars_vertex: shadowmap_pars_vertex, + shadowmap_vertex: shadowmap_vertex, + shadowmask_pars_fragment: shadowmask_pars_fragment, + skinbase_vertex: skinbase_vertex, + skinning_pars_vertex: skinning_pars_vertex, + skinning_vertex: skinning_vertex, + skinnormal_vertex: skinnormal_vertex, + specularmap_fragment: specularmap_fragment, + specularmap_pars_fragment: specularmap_pars_fragment, + tonemapping_fragment: tonemapping_fragment, + tonemapping_pars_fragment: tonemapping_pars_fragment, + uv_pars_fragment: uv_pars_fragment, + uv_pars_vertex: uv_pars_vertex, + uv_vertex: uv_vertex, + uv2_pars_fragment: uv2_pars_fragment, + uv2_pars_vertex: uv2_pars_vertex, + uv2_vertex: uv2_vertex, + worldpos_vertex: worldpos_vertex, + + background_frag: background_frag, + background_vert: background_vert, + cube_frag: cube_frag, + cube_vert: cube_vert, + depth_frag: depth_frag, + depth_vert: depth_vert, + distanceRGBA_frag: distanceRGBA_frag, + distanceRGBA_vert: distanceRGBA_vert, + equirect_frag: equirect_frag, + equirect_vert: equirect_vert, + linedashed_frag: linedashed_frag, + linedashed_vert: linedashed_vert, + meshbasic_frag: meshbasic_frag, + meshbasic_vert: meshbasic_vert, + meshlambert_frag: meshlambert_frag, + meshlambert_vert: meshlambert_vert, + meshmatcap_frag: meshmatcap_frag, + meshmatcap_vert: meshmatcap_vert, + meshphong_frag: meshphong_frag, + meshphong_vert: meshphong_vert, + meshphysical_frag: meshphysical_frag, + meshphysical_vert: meshphysical_vert, + normal_frag: normal_frag, + normal_vert: normal_vert, + points_frag: points_frag, + points_vert: points_vert, + shadow_frag: shadow_frag, + shadow_vert: shadow_vert, + sprite_frag: sprite_frag, + sprite_vert: sprite_vert + }; + + /** + * Uniforms library for shared webgl shaders + */ + + var UniformsLib = { + + common: { + + diffuse: { value: new Color( 0xeeeeee ) }, + opacity: { value: 1.0 }, + + map: { value: null }, + uvTransform: { value: new Matrix3() }, + + alphaMap: { value: null }, + + }, + + specularmap: { + + specularMap: { value: null }, + + }, + + envmap: { + + envMap: { value: null }, + flipEnvMap: { value: - 1 }, + reflectivity: { value: 1.0 }, + refractionRatio: { value: 0.98 }, + maxMipLevel: { value: 0 } + + }, + + aomap: { + + aoMap: { value: null }, + aoMapIntensity: { value: 1 } + + }, + + lightmap: { + + lightMap: { value: null }, + lightMapIntensity: { value: 1 } + + }, + + emissivemap: { + + emissiveMap: { value: null } + + }, + + bumpmap: { + + bumpMap: { value: null }, + bumpScale: { value: 1 } + + }, + + normalmap: { + + normalMap: { value: null }, + normalScale: { value: new Vector2( 1, 1 ) } + + }, + + displacementmap: { + + displacementMap: { value: null }, + displacementScale: { value: 1 }, + displacementBias: { value: 0 } + + }, + + roughnessmap: { + + roughnessMap: { value: null } + + }, + + metalnessmap: { + + metalnessMap: { value: null } + + }, + + gradientmap: { + + gradientMap: { value: null } + + }, + + fog: { + + fogDensity: { value: 0.00025 }, + fogNear: { value: 1 }, + fogFar: { value: 2000 }, + fogColor: { value: new Color( 0xffffff ) } + + }, + + lights: { + + ambientLightColor: { value: [] }, + + lightProbe: { value: [] }, + + directionalLights: { value: [], properties: { + direction: {}, + color: {}, + + shadow: {}, + shadowBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, + + directionalShadowMap: { value: [] }, + directionalShadowMatrix: { value: [] }, + + spotLights: { value: [], properties: { + color: {}, + position: {}, + direction: {}, + distance: {}, + coneCos: {}, + penumbraCos: {}, + decay: {}, + + shadow: {}, + shadowBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, + + spotShadowMap: { value: [] }, + spotShadowMatrix: { value: [] }, + + pointLights: { value: [], properties: { + color: {}, + position: {}, + decay: {}, + distance: {}, + + shadow: {}, + shadowBias: {}, + shadowRadius: {}, + shadowMapSize: {}, + shadowCameraNear: {}, + shadowCameraFar: {} + } }, + + pointShadowMap: { value: [] }, + pointShadowMatrix: { value: [] }, + + hemisphereLights: { value: [], properties: { + direction: {}, + skyColor: {}, + groundColor: {} + } }, + + // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src + rectAreaLights: { value: [], properties: { + color: {}, + position: {}, + width: {}, + height: {} + } } + + }, + + points: { + + diffuse: { value: new Color( 0xeeeeee ) }, + opacity: { value: 1.0 }, + size: { value: 1.0 }, + scale: { value: 1.0 }, + map: { value: null }, + alphaMap: { value: null }, + uvTransform: { value: new Matrix3() } + + }, + + sprite: { + + diffuse: { value: new Color( 0xeeeeee ) }, + opacity: { value: 1.0 }, + center: { value: new Vector2( 0.5, 0.5 ) }, + rotation: { value: 0.0 }, + map: { value: null }, + alphaMap: { value: null }, + uvTransform: { value: new Matrix3() } + + } + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author mikael emtinger / http://gomo.se/ + */ + + var ShaderLib = { + + basic: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.meshbasic_vert, + fragmentShader: ShaderChunk.meshbasic_frag + + }, + + lambert: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) } + } + ] ), + + vertexShader: ShaderChunk.meshlambert_vert, + fragmentShader: ShaderChunk.meshlambert_frag + + }, + + phong: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.gradientmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) }, + specular: { value: new Color( 0x111111 ) }, + shininess: { value: 30 } + } + ] ), + + vertexShader: ShaderChunk.meshphong_vert, + fragmentShader: ShaderChunk.meshphong_frag + + }, + + standard: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.roughnessmap, + UniformsLib.metalnessmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) }, + roughness: { value: 0.5 }, + metalness: { value: 0.5 }, + envMapIntensity: { value: 1 } // temporary + } + ] ), + + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + + }, + + matcap: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + { + matcap: { value: null } + } + ] ), + + vertexShader: ShaderChunk.meshmatcap_vert, + fragmentShader: ShaderChunk.meshmatcap_frag + + }, + + points: { + + uniforms: mergeUniforms( [ + UniformsLib.points, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.points_vert, + fragmentShader: ShaderChunk.points_frag + + }, + + dashed: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.fog, + { + scale: { value: 1 }, + dashSize: { value: 1 }, + totalSize: { value: 2 } + } + ] ), + + vertexShader: ShaderChunk.linedashed_vert, + fragmentShader: ShaderChunk.linedashed_frag + + }, + + depth: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.displacementmap + ] ), + + vertexShader: ShaderChunk.depth_vert, + fragmentShader: ShaderChunk.depth_frag + + }, + + normal: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + { + opacity: { value: 1.0 } + } + ] ), + + vertexShader: ShaderChunk.normal_vert, + fragmentShader: ShaderChunk.normal_frag + + }, + + sprite: { + + uniforms: mergeUniforms( [ + UniformsLib.sprite, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.sprite_vert, + fragmentShader: ShaderChunk.sprite_frag + + }, + + background: { + + uniforms: { + uvTransform: { value: new Matrix3() }, + t2D: { value: null }, + }, + + vertexShader: ShaderChunk.background_vert, + fragmentShader: ShaderChunk.background_frag + + }, + /* ------------------------------------------------------------------------- + // Cube map shader + ------------------------------------------------------------------------- */ + + cube: { + + uniforms: { + tCube: { value: null }, + tFlip: { value: - 1 }, + opacity: { value: 1.0 } + }, + + vertexShader: ShaderChunk.cube_vert, + fragmentShader: ShaderChunk.cube_frag + + }, + + equirect: { + + uniforms: { + tEquirect: { value: null }, + }, + + vertexShader: ShaderChunk.equirect_vert, + fragmentShader: ShaderChunk.equirect_frag + + }, + + distanceRGBA: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.displacementmap, + { + referencePosition: { value: new Vector3() }, + nearDistance: { value: 1 }, + farDistance: { value: 1000 } + } + ] ), + + vertexShader: ShaderChunk.distanceRGBA_vert, + fragmentShader: ShaderChunk.distanceRGBA_frag + + }, + + shadow: { + + uniforms: mergeUniforms( [ + UniformsLib.lights, + UniformsLib.fog, + { + color: { value: new Color( 0x00000 ) }, + opacity: { value: 1.0 } + } ] ), + + vertexShader: ShaderChunk.shadow_vert, + fragmentShader: ShaderChunk.shadow_frag + + } + + }; + + ShaderLib.physical = { + + uniforms: mergeUniforms( [ + ShaderLib.standard.uniforms, + { + transparency: { value: 0 }, + clearcoat: { value: 0 }, + clearcoatRoughness: { value: 0 }, + sheen: { value: new Color( 0x000000 ) }, + clearcoatNormalScale: { value: new Vector2( 1, 1 ) }, + clearcoatNormalMap: { value: null }, + } + ] ), + + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLAnimation() { + + var context = null; + var isAnimating = false; + var animationLoop = null; + + function onAnimationFrame( time, frame ) { + + if ( isAnimating === false ) { return; } + + animationLoop( time, frame ); + + context.requestAnimationFrame( onAnimationFrame ); + + } + + return { + + start: function () { + + if ( isAnimating === true ) { return; } + if ( animationLoop === null ) { return; } + + context.requestAnimationFrame( onAnimationFrame ); + + isAnimating = true; + + }, + + stop: function () { + + isAnimating = false; + + }, + + setAnimationLoop: function ( callback ) { + + animationLoop = callback; + + }, + + setContext: function ( value ) { + + context = value; + + } + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLAttributes( gl ) { + + var buffers = new WeakMap(); + + function createBuffer( attribute, bufferType ) { + + var array = attribute.array; + var usage = attribute.usage; + + var buffer = gl.createBuffer(); + + gl.bindBuffer( bufferType, buffer ); + gl.bufferData( bufferType, array, usage ); + + attribute.onUploadCallback(); + + var type = 5126; + + if ( array instanceof Float32Array ) { + + type = 5126; + + } else if ( array instanceof Float64Array ) { + + console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' ); + + } else if ( array instanceof Uint16Array ) { + + type = 5123; + + } else if ( array instanceof Int16Array ) { + + type = 5122; + + } else if ( array instanceof Uint32Array ) { + + type = 5125; + + } else if ( array instanceof Int32Array ) { + + type = 5124; + + } else if ( array instanceof Int8Array ) { + + type = 5120; + + } else if ( array instanceof Uint8Array ) { + + type = 5121; + + } + + return { + buffer: buffer, + type: type, + bytesPerElement: array.BYTES_PER_ELEMENT, + version: attribute.version + }; + + } + + function updateBuffer( buffer, attribute, bufferType ) { + + var array = attribute.array; + var updateRange = attribute.updateRange; + + gl.bindBuffer( bufferType, buffer ); + + if ( updateRange.count === - 1 ) { + + // Not using update ranges + + gl.bufferSubData( bufferType, 0, array ); + + } else { + + gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, + array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) ); + + updateRange.count = - 1; // reset range + + } + + } + + // + + function get( attribute ) { + + if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; } + + return buffers.get( attribute ); + + } + + function remove( attribute ) { + + if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; } + + var data = buffers.get( attribute ); + + if ( data ) { + + gl.deleteBuffer( data.buffer ); + + buffers.delete( attribute ); + + } + + } + + function update( attribute, bufferType ) { + + if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; } + + var data = buffers.get( attribute ); + + if ( data === undefined ) { + + buffers.set( attribute, createBuffer( attribute, bufferType ) ); + + } else if ( data.version < attribute.version ) { + + updateBuffer( data.buffer, attribute, bufferType ); + + data.version = attribute.version; + + } + + } + + return { + + get: get, + remove: remove, + update: update + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + // PlaneGeometry + + function PlaneGeometry( width, height, widthSegments, heightSegments ) { + + Geometry.call( this ); + + this.type = 'PlaneGeometry'; + + this.parameters = { + width: width, + height: height, + widthSegments: widthSegments, + heightSegments: heightSegments + }; + + this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) ); + this.mergeVertices(); + + } + + PlaneGeometry.prototype = Object.create( Geometry.prototype ); + PlaneGeometry.prototype.constructor = PlaneGeometry; + + // PlaneBufferGeometry + + function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) { + + BufferGeometry.call( this ); + + this.type = 'PlaneBufferGeometry'; + + this.parameters = { + width: width, + height: height, + widthSegments: widthSegments, + heightSegments: heightSegments + }; + + width = width || 1; + height = height || 1; + + var width_half = width / 2; + var height_half = height / 2; + + var gridX = Math.floor( widthSegments ) || 1; + var gridY = Math.floor( heightSegments ) || 1; + + var gridX1 = gridX + 1; + var gridY1 = gridY + 1; + + var segment_width = width / gridX; + var segment_height = height / gridY; + + var ix, iy; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // generate vertices, normals and uvs + + for ( iy = 0; iy < gridY1; iy ++ ) { + + var y = iy * segment_height - height_half; + + for ( ix = 0; ix < gridX1; ix ++ ) { + + var x = ix * segment_width - width_half; + + vertices.push( x, - y, 0 ); + + normals.push( 0, 0, 1 ); + + uvs.push( ix / gridX ); + uvs.push( 1 - ( iy / gridY ) ); + + } + + } + + // indices + + for ( iy = 0; iy < gridY; iy ++ ) { + + for ( ix = 0; ix < gridX; ix ++ ) { + + var a = ix + gridX1 * iy; + var b = ix + gridX1 * ( iy + 1 ); + var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); + var d = ( ix + 1 ) + gridX1 * iy; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLBackground( renderer, state, objects, premultipliedAlpha ) { + + var clearColor = new Color( 0x000000 ); + var clearAlpha = 0; + + var planeMesh; + var boxMesh; + // Store the current background texture and its `version` + // so we can recompile the material accordingly. + var currentBackground = null; + var currentBackgroundVersion = 0; + + function render( renderList, scene, camera, forceClear ) { + + var background = scene.background; + + // Ignore background in AR + // TODO: Reconsider this. + + var vr = renderer.vr; + var session = vr.getSession && vr.getSession(); + + if ( session && session.environmentBlendMode === 'additive' ) { + + background = null; + + } + + if ( background === null ) { + + setClear( clearColor, clearAlpha ); + currentBackground = null; + currentBackgroundVersion = 0; + + } else if ( background && background.isColor ) { + + setClear( background, 1 ); + forceClear = true; + currentBackground = null; + currentBackgroundVersion = 0; + + } + + if ( renderer.autoClear || forceClear ) { + + renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); + + } + + if ( background && ( background.isCubeTexture || background.isWebGLRenderTargetCube ) ) { + + if ( boxMesh === undefined ) { + + boxMesh = new Mesh( + new BoxBufferGeometry( 1, 1, 1 ), + new ShaderMaterial( { + type: 'BackgroundCubeMaterial', + uniforms: cloneUniforms( ShaderLib.cube.uniforms ), + vertexShader: ShaderLib.cube.vertexShader, + fragmentShader: ShaderLib.cube.fragmentShader, + side: BackSide, + depthTest: false, + depthWrite: false, + fog: false + } ) + ); + + boxMesh.geometry.deleteAttribute( 'normal' ); + boxMesh.geometry.deleteAttribute( 'uv' ); + + boxMesh.onBeforeRender = function ( renderer, scene, camera ) { + + this.matrixWorld.copyPosition( camera.matrixWorld ); + + }; + + // enable code injection for non-built-in material + Object.defineProperty( boxMesh.material, 'map', { + + get: function () { + + return this.uniforms.tCube.value; + + } + + } ); + + objects.update( boxMesh ); + + } + + var texture = background.isWebGLRenderTargetCube ? background.texture : background; + boxMesh.material.uniforms.tCube.value = texture; + boxMesh.material.uniforms.tFlip.value = ( background.isWebGLRenderTargetCube ) ? 1 : - 1; + + if ( currentBackground !== background || + currentBackgroundVersion !== texture.version ) { + + boxMesh.material.needsUpdate = true; + + currentBackground = background; + currentBackgroundVersion = texture.version; + + } + + // push to the pre-sorted opaque render list + renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null ); + + } else if ( background && background.isTexture ) { + + if ( planeMesh === undefined ) { + + planeMesh = new Mesh( + new PlaneBufferGeometry( 2, 2 ), + new ShaderMaterial( { + type: 'BackgroundMaterial', + uniforms: cloneUniforms( ShaderLib.background.uniforms ), + vertexShader: ShaderLib.background.vertexShader, + fragmentShader: ShaderLib.background.fragmentShader, + side: FrontSide, + depthTest: false, + depthWrite: false, + fog: false + } ) + ); + + planeMesh.geometry.deleteAttribute( 'normal' ); + + // enable code injection for non-built-in material + Object.defineProperty( planeMesh.material, 'map', { + + get: function () { + + return this.uniforms.t2D.value; + + } + + } ); + + objects.update( planeMesh ); + + } + + planeMesh.material.uniforms.t2D.value = background; + + if ( background.matrixAutoUpdate === true ) { + + background.updateMatrix(); + + } + + planeMesh.material.uniforms.uvTransform.value.copy( background.matrix ); + + if ( currentBackground !== background || + currentBackgroundVersion !== background.version ) { + + planeMesh.material.needsUpdate = true; + + currentBackground = background; + currentBackgroundVersion = background.version; + + } + + + // push to the pre-sorted opaque render list + renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null ); + + } + + } + + function setClear( color, alpha ) { + + state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha ); + + } + + return { + + getClearColor: function () { + + return clearColor; + + }, + setClearColor: function ( color, alpha ) { + + clearColor.set( color ); + clearAlpha = alpha !== undefined ? alpha : 1; + setClear( clearColor, clearAlpha ); + + }, + getClearAlpha: function () { + + return clearAlpha; + + }, + setClearAlpha: function ( alpha ) { + + clearAlpha = alpha; + setClear( clearColor, clearAlpha ); + + }, + render: render + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLBufferRenderer( gl, extensions, info, capabilities ) { + + var isWebGL2 = capabilities.isWebGL2; + + var mode; + + function setMode( value ) { + + mode = value; + + } + + function render( start, count ) { + + gl.drawArrays( mode, start, count ); + + info.update( count, mode ); + + } + + function renderInstances( geometry, start, count, primcount ) { + + if ( primcount === 0 ) { return; } + + var extension, methodName; + + if ( isWebGL2 ) { + + extension = gl; + methodName = 'drawArraysInstanced'; + + } else { + + extension = extensions.get( 'ANGLE_instanced_arrays' ); + methodName = 'drawArraysInstancedANGLE'; + + if ( extension === null ) { + + console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); + return; + + } + + } + + extension[ methodName ]( mode, start, count, primcount ); + + info.update( count, mode, primcount ); + + } + + // + + this.setMode = setMode; + this.render = render; + this.renderInstances = renderInstances; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLCapabilities( gl, extensions, parameters ) { + + var maxAnisotropy; + + function getMaxAnisotropy() { + + if ( maxAnisotropy !== undefined ) { return maxAnisotropy; } + + var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); + + if ( extension !== null ) { + + maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); + + } else { + + maxAnisotropy = 0; + + } + + return maxAnisotropy; + + } + + function getMaxPrecision( precision ) { + + if ( precision === 'highp' ) { + + if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 && + gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) { + + return 'highp'; + + } + + precision = 'mediump'; + + } + + if ( precision === 'mediump' ) { + + if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 && + gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) { + + return 'mediump'; + + } + + } + + return 'lowp'; + + } + + /* eslint-disable no-undef */ + var isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext ) || + ( typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext ); + /* eslint-enable no-undef */ + + var precision = parameters.precision !== undefined ? parameters.precision : 'highp'; + var maxPrecision = getMaxPrecision( precision ); + + if ( maxPrecision !== precision ) { + + console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); + precision = maxPrecision; + + } + + var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; + + var maxTextures = gl.getParameter( 34930 ); + var maxVertexTextures = gl.getParameter( 35660 ); + var maxTextureSize = gl.getParameter( 3379 ); + var maxCubemapSize = gl.getParameter( 34076 ); + + var maxAttributes = gl.getParameter( 34921 ); + var maxVertexUniforms = gl.getParameter( 36347 ); + var maxVaryings = gl.getParameter( 36348 ); + var maxFragmentUniforms = gl.getParameter( 36349 ); + + var vertexTextures = maxVertexTextures > 0; + var floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' ); + var floatVertexTextures = vertexTextures && floatFragmentTextures; + + var maxSamples = isWebGL2 ? gl.getParameter( 36183 ) : 0; + + return { + + isWebGL2: isWebGL2, + + getMaxAnisotropy: getMaxAnisotropy, + getMaxPrecision: getMaxPrecision, + + precision: precision, + logarithmicDepthBuffer: logarithmicDepthBuffer, + + maxTextures: maxTextures, + maxVertexTextures: maxVertexTextures, + maxTextureSize: maxTextureSize, + maxCubemapSize: maxCubemapSize, + + maxAttributes: maxAttributes, + maxVertexUniforms: maxVertexUniforms, + maxVaryings: maxVaryings, + maxFragmentUniforms: maxFragmentUniforms, + + vertexTextures: vertexTextures, + floatFragmentTextures: floatFragmentTextures, + floatVertexTextures: floatVertexTextures, + + maxSamples: maxSamples + + }; + + } + + /** + * @author tschw + */ + + function WebGLClipping() { + + var scope = this, + + globalState = null, + numGlobalPlanes = 0, + localClippingEnabled = false, + renderingShadows = false, + + plane = new Plane(), + viewNormalMatrix = new Matrix3(), + + uniform = { value: null, needsUpdate: false }; + + this.uniform = uniform; + this.numPlanes = 0; + this.numIntersection = 0; + + this.init = function ( planes, enableLocalClipping, camera ) { + + var enabled = + planes.length !== 0 || + enableLocalClipping || + // enable state of previous frame - the clipping code has to + // run another frame in order to reset the state: + numGlobalPlanes !== 0 || + localClippingEnabled; + + localClippingEnabled = enableLocalClipping; + + globalState = projectPlanes( planes, camera, 0 ); + numGlobalPlanes = planes.length; + + return enabled; + + }; + + this.beginShadows = function () { + + renderingShadows = true; + projectPlanes( null ); + + }; + + this.endShadows = function () { + + renderingShadows = false; + resetGlobalState(); + + }; + + this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) { + + if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) { + + // there's no local clipping + + if ( renderingShadows ) { + + // there's no global clipping + + projectPlanes( null ); + + } else { + + resetGlobalState(); + + } + + } else { + + var nGlobal = renderingShadows ? 0 : numGlobalPlanes, + lGlobal = nGlobal * 4, + + dstArray = cache.clippingState || null; + + uniform.value = dstArray; // ensure unique state + + dstArray = projectPlanes( planes, camera, lGlobal, fromCache ); + + for ( var i = 0; i !== lGlobal; ++ i ) { + + dstArray[ i ] = globalState[ i ]; + + } + + cache.clippingState = dstArray; + this.numIntersection = clipIntersection ? this.numPlanes : 0; + this.numPlanes += nGlobal; + + } + + + }; + + function resetGlobalState() { + + if ( uniform.value !== globalState ) { + + uniform.value = globalState; + uniform.needsUpdate = numGlobalPlanes > 0; + + } + + scope.numPlanes = numGlobalPlanes; + scope.numIntersection = 0; + + } + + function projectPlanes( planes, camera, dstOffset, skipTransform ) { + + var nPlanes = planes !== null ? planes.length : 0, + dstArray = null; + + if ( nPlanes !== 0 ) { + + dstArray = uniform.value; + + if ( skipTransform !== true || dstArray === null ) { + + var flatSize = dstOffset + nPlanes * 4, + viewMatrix = camera.matrixWorldInverse; + + viewNormalMatrix.getNormalMatrix( viewMatrix ); + + if ( dstArray === null || dstArray.length < flatSize ) { + + dstArray = new Float32Array( flatSize ); + + } + + for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) { + + plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix ); + + plane.normal.toArray( dstArray, i4 ); + dstArray[ i4 + 3 ] = plane.constant; + + } + + } + + uniform.value = dstArray; + uniform.needsUpdate = true; + + } + + scope.numPlanes = nPlanes; + + return dstArray; + + } + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLExtensions( gl ) { + + var extensions = {}; + + return { + + get: function ( name ) { + + if ( extensions[ name ] !== undefined ) { + + return extensions[ name ]; + + } + + var extension; + + switch ( name ) { + + case 'WEBGL_depth_texture': + extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); + break; + + case 'EXT_texture_filter_anisotropic': + extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); + break; + + case 'WEBGL_compressed_texture_s3tc': + extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); + break; + + case 'WEBGL_compressed_texture_pvrtc': + extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); + break; + + default: + extension = gl.getExtension( name ); + + } + + if ( extension === null ) { + + console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); + + } + + extensions[ name ] = extension; + + return extension; + + } + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLGeometries( gl, attributes, info ) { + + var geometries = new WeakMap(); + var wireframeAttributes = new WeakMap(); + + function onGeometryDispose( event ) { + + var geometry = event.target; + var buffergeometry = geometries.get( geometry ); + + if ( buffergeometry.index !== null ) { + + attributes.remove( buffergeometry.index ); + + } + + for ( var name in buffergeometry.attributes ) { + + attributes.remove( buffergeometry.attributes[ name ] ); + + } + + geometry.removeEventListener( 'dispose', onGeometryDispose ); + + geometries.delete( geometry ); + + var attribute = wireframeAttributes.get( buffergeometry ); + + if ( attribute ) { + + attributes.remove( attribute ); + wireframeAttributes.delete( buffergeometry ); + + } + + // + + info.memory.geometries --; + + } + + function get( object, geometry ) { + + var buffergeometry = geometries.get( geometry ); + + if ( buffergeometry ) { return buffergeometry; } + + geometry.addEventListener( 'dispose', onGeometryDispose ); + + if ( geometry.isBufferGeometry ) { + + buffergeometry = geometry; + + } else if ( geometry.isGeometry ) { + + if ( geometry._bufferGeometry === undefined ) { + + geometry._bufferGeometry = new BufferGeometry().setFromObject( object ); + + } + + buffergeometry = geometry._bufferGeometry; + + } + + geometries.set( geometry, buffergeometry ); + + info.memory.geometries ++; + + return buffergeometry; + + } + + function update( geometry ) { + + var index = geometry.index; + var geometryAttributes = geometry.attributes; + + if ( index !== null ) { + + attributes.update( index, 34963 ); + + } + + for ( var name in geometryAttributes ) { + + attributes.update( geometryAttributes[ name ], 34962 ); + + } + + // morph targets + + var morphAttributes = geometry.morphAttributes; + + for ( var name in morphAttributes ) { + + var array = morphAttributes[ name ]; + + for ( var i = 0, l = array.length; i < l; i ++ ) { + + attributes.update( array[ i ], 34962 ); + + } + + } + + } + + function updateWireframeAttribute( geometry ) { + + var indices = []; + + var geometryIndex = geometry.index; + var geometryPosition = geometry.attributes.position; + var version = 0; + + if ( geometryIndex !== null ) { + + var array = geometryIndex.array; + version = geometryIndex.version; + + for ( var i = 0, l = array.length; i < l; i += 3 ) { + + var a = array[ i + 0 ]; + var b = array[ i + 1 ]; + var c = array[ i + 2 ]; + + indices.push( a, b, b, c, c, a ); + + } + + } else { + + var array = geometryPosition.array; + version = geometryPosition.version; + + for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { + + var a = i + 0; + var b = i + 1; + var c = i + 2; + + indices.push( a, b, b, c, c, a ); + + } + + } + + var attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ); + attribute.version = version; + + attributes.update( attribute, 34963 ); + + // + + var previousAttribute = wireframeAttributes.get( geometry ); + + if ( previousAttribute ) { attributes.remove( previousAttribute ); } + + // + + wireframeAttributes.set( geometry, attribute ); + + } + + function getWireframeAttribute( geometry ) { + + var currentAttribute = wireframeAttributes.get( geometry ); + + if ( currentAttribute ) { + + var geometryIndex = geometry.index; + + if ( geometryIndex !== null ) { + + // if the attribute is obsolete, create a new one + + if ( currentAttribute.version < geometryIndex.version ) { + + updateWireframeAttribute( geometry ); + + } + + } + + } else { + + updateWireframeAttribute( geometry ); + + } + + return wireframeAttributes.get( geometry ); + + } + + return { + + get: get, + update: update, + + getWireframeAttribute: getWireframeAttribute + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) { + + var isWebGL2 = capabilities.isWebGL2; + + var mode; + + function setMode( value ) { + + mode = value; + + } + + var type, bytesPerElement; + + function setIndex( value ) { + + type = value.type; + bytesPerElement = value.bytesPerElement; + + } + + function render( start, count ) { + + gl.drawElements( mode, count, type, start * bytesPerElement ); + + info.update( count, mode ); + + } + + function renderInstances( geometry, start, count, primcount ) { + + if ( primcount === 0 ) { return; } + + var extension, methodName; + + if ( isWebGL2 ) { + + extension = gl; + methodName = 'drawElementsInstanced'; + + } else { + + extension = extensions.get( 'ANGLE_instanced_arrays' ); + methodName = 'drawElementsInstancedANGLE'; + + if ( extension === null ) { + + console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); + return; + + } + + } + + extension[ methodName ]( mode, count, type, start * bytesPerElement, primcount ); + + info.update( count, mode, primcount ); + + } + + // + + this.setMode = setMode; + this.setIndex = setIndex; + this.render = render; + this.renderInstances = renderInstances; + + } + + /** + * @author Mugen87 / https://github.com/Mugen87 + */ + + function WebGLInfo( gl ) { + + var memory = { + geometries: 0, + textures: 0 + }; + + var render = { + frame: 0, + calls: 0, + triangles: 0, + points: 0, + lines: 0 + }; + + function update( count, mode, instanceCount ) { + + instanceCount = instanceCount || 1; + + render.calls ++; + + switch ( mode ) { + + case 4: + render.triangles += instanceCount * ( count / 3 ); + break; + + case 5: + case 6: + render.triangles += instanceCount * ( count - 2 ); + break; + + case 1: + render.lines += instanceCount * ( count / 2 ); + break; + + case 3: + render.lines += instanceCount * ( count - 1 ); + break; + + case 2: + render.lines += instanceCount * count; + break; + + case 0: + render.points += instanceCount * count; + break; + + default: + console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode ); + break; + + } + + } + + function reset() { + + render.frame ++; + render.calls = 0; + render.triangles = 0; + render.points = 0; + render.lines = 0; + + } + + return { + memory: memory, + render: render, + programs: null, + autoReset: true, + reset: reset, + update: update + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function absNumericalSort( a, b ) { + + return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] ); + + } + + function WebGLMorphtargets( gl ) { + + var influencesList = {}; + var morphInfluences = new Float32Array( 8 ); + + function update( object, geometry, material, program ) { + + var objectInfluences = object.morphTargetInfluences; + + var length = objectInfluences.length; + + var influences = influencesList[ geometry.id ]; + + if ( influences === undefined ) { + + // initialise list + + influences = []; + + for ( var i = 0; i < length; i ++ ) { + + influences[ i ] = [ i, 0 ]; + + } + + influencesList[ geometry.id ] = influences; + + } + + var morphTargets = material.morphTargets && geometry.morphAttributes.position; + var morphNormals = material.morphNormals && geometry.morphAttributes.normal; + + // Remove current morphAttributes + + for ( var i = 0; i < length; i ++ ) { + + var influence = influences[ i ]; + + if ( influence[ 1 ] !== 0 ) { + + if ( morphTargets ) { geometry.deleteAttribute( 'morphTarget' + i ); } + if ( morphNormals ) { geometry.deleteAttribute( 'morphNormal' + i ); } + + } + + } + + // Collect influences + + for ( var i = 0; i < length; i ++ ) { + + var influence = influences[ i ]; + + influence[ 0 ] = i; + influence[ 1 ] = objectInfluences[ i ]; + + } + + influences.sort( absNumericalSort ); + + // Add morphAttributes + + var morphInfluencesSum = 0; + + for ( var i = 0; i < 8; i ++ ) { + + var influence = influences[ i ]; + + if ( influence ) { + + var index = influence[ 0 ]; + var value = influence[ 1 ]; + + if ( value ) { + + if ( morphTargets ) { geometry.setAttribute( 'morphTarget' + i, morphTargets[ index ] ); } + if ( morphNormals ) { geometry.setAttribute( 'morphNormal' + i, morphNormals[ index ] ); } + + morphInfluences[ i ] = value; + morphInfluencesSum += value; + continue; + + } + + } + + morphInfluences[ i ] = 0; + + } + + // GLSL shader uses formula baseinfluence * base + sum(target * influence) + // This allows us to switch between absolute morphs and relative morphs without changing shader code + // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence) + var morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; + + program.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence ); + program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences ); + + } + + return { + + update: update + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLObjects( gl, geometries, attributes, info ) { + + var updateList = {}; + + function update( object ) { + + var frame = info.render.frame; + + var geometry = object.geometry; + var buffergeometry = geometries.get( object, geometry ); + + // Update once per frame + + if ( updateList[ buffergeometry.id ] !== frame ) { + + if ( geometry.isGeometry ) { + + buffergeometry.updateFromObject( object ); + + } + + geometries.update( buffergeometry ); + + updateList[ buffergeometry.id ] = frame; + + } + + if ( object.isInstancedMesh ) { + + attributes.update( object.instanceMatrix, 34962 ); + + } + + return buffergeometry; + + } + + function dispose() { + + updateList = {}; + + } + + return { + + update: update, + dispose: dispose + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { + + images = images !== undefined ? images : []; + mapping = mapping !== undefined ? mapping : CubeReflectionMapping; + format = format !== undefined ? format : RGBFormat; + + Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + + this.flipY = false; + + } + + CubeTexture.prototype = Object.create( Texture.prototype ); + CubeTexture.prototype.constructor = CubeTexture; + + CubeTexture.prototype.isCubeTexture = true; + + Object.defineProperty( CubeTexture.prototype, 'images', { + + get: function () { + + return this.image; + + }, + + set: function ( value ) { + + this.image = value; + + } + + } ); + + /** + * @author Takahiro https://github.com/takahirox + */ + + function DataTexture2DArray( data, width, height, depth ) { + + Texture.call( this, null ); + + this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; + + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + + this.wrapR = ClampToEdgeWrapping; + + this.generateMipmaps = false; + this.flipY = false; + + this.needsUpdate = true; + + } + + DataTexture2DArray.prototype = Object.create( Texture.prototype ); + DataTexture2DArray.prototype.constructor = DataTexture2DArray; + DataTexture2DArray.prototype.isDataTexture2DArray = true; + + /** + * @author Artur Trzesiok + */ + + function DataTexture3D( data, width, height, depth ) { + + // We're going to add .setXXX() methods for setting properties later. + // Users can still set in DataTexture3D directly. + // + // var texture = new THREE.DataTexture3D( data, width, height, depth ); + // texture.anisotropy = 16; + // + // See #14839 + + Texture.call( this, null ); + + this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; + + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + + this.wrapR = ClampToEdgeWrapping; + + this.generateMipmaps = false; + this.flipY = false; + + this.needsUpdate = true; + + + } + + DataTexture3D.prototype = Object.create( Texture.prototype ); + DataTexture3D.prototype.constructor = DataTexture3D; + DataTexture3D.prototype.isDataTexture3D = true; + + /** + * @author tschw + * @author Mugen87 / https://github.com/Mugen87 + * @author mrdoob / http://mrdoob.com/ + * + * Uniforms of a program. + * Those form a tree structure with a special top-level container for the root, + * which you get by calling 'new WebGLUniforms( gl, program )'. + * + * + * Properties of inner nodes including the top-level container: + * + * .seq - array of nested uniforms + * .map - nested uniforms by name + * + * + * Methods of all nodes except the top-level container: + * + * .setValue( gl, value, [textures] ) + * + * uploads a uniform value(s) + * the 'textures' parameter is needed for sampler uniforms + * + * + * Static methods of the top-level container (textures factorizations): + * + * .upload( gl, seq, values, textures ) + * + * sets uniforms in 'seq' to 'values[id].value' + * + * .seqWithValue( seq, values ) : filteredSeq + * + * filters 'seq' entries with corresponding entry in values + * + * + * Methods of the top-level container (textures factorizations): + * + * .setValue( gl, name, value, textures ) + * + * sets uniform with name 'name' to 'value' + * + * .setOptional( gl, obj, prop ) + * + * like .set for an optional property of the object + * + */ + + var emptyTexture = new Texture(); + var emptyTexture2dArray = new DataTexture2DArray(); + var emptyTexture3d = new DataTexture3D(); + var emptyCubeTexture = new CubeTexture(); + + // --- Utilities --- + + // Array Caches (provide typed arrays for temporary by size) + + var arrayCacheF32 = []; + var arrayCacheI32 = []; + + // Float32Array caches used for uploading Matrix uniforms + + var mat4array = new Float32Array( 16 ); + var mat3array = new Float32Array( 9 ); + var mat2array = new Float32Array( 4 ); + + // Flattening for arrays of vectors and matrices + + function flatten( array, nBlocks, blockSize ) { + + var firstElem = array[ 0 ]; + + if ( firstElem <= 0 || firstElem > 0 ) { return array; } + // unoptimized: ! isNaN( firstElem ) + // see http://jacksondunstan.com/articles/983 + + var n = nBlocks * blockSize, + r = arrayCacheF32[ n ]; + + if ( r === undefined ) { + + r = new Float32Array( n ); + arrayCacheF32[ n ] = r; + + } + + if ( nBlocks !== 0 ) { + + firstElem.toArray( r, 0 ); + + for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) { + + offset += blockSize; + array[ i ].toArray( r, offset ); + + } + + } + + return r; + + } + + function arraysEqual( a, b ) { + + if ( a.length !== b.length ) { return false; } + + for ( var i = 0, l = a.length; i < l; i ++ ) { + + if ( a[ i ] !== b[ i ] ) { return false; } + + } + + return true; + + } + + function copyArray( a, b ) { + + for ( var i = 0, l = b.length; i < l; i ++ ) { + + a[ i ] = b[ i ]; + + } + + } + + // Texture unit allocation + + function allocTexUnits( textures, n ) { + + var r = arrayCacheI32[ n ]; + + if ( r === undefined ) { + + r = new Int32Array( n ); + arrayCacheI32[ n ] = r; + + } + + for ( var i = 0; i !== n; ++ i ) + { r[ i ] = textures.allocateTextureUnit(); } + + return r; + + } + + // --- Setters --- + + // Note: Defining these methods externally, because they come in a bunch + // and this way their names minify. + + // Single scalar + + function setValueV1f( gl, v ) { + + var cache = this.cache; + + if ( cache[ 0 ] === v ) { return; } + + gl.uniform1f( this.addr, v ); + + cache[ 0 ] = v; + + } + + // Single float vector (from flat array or THREE.VectorN) + + function setValueV2f( gl, v ) { + + var cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) { + + gl.uniform2f( this.addr, v.x, v.y ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + + } + + } else { + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniform2fv( this.addr, v ); + + copyArray( cache, v ); + + } + + } + + function setValueV3f( gl, v ) { + + var cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) { + + gl.uniform3f( this.addr, v.x, v.y, v.z ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + + } + + } else if ( v.r !== undefined ) { + + if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) { + + gl.uniform3f( this.addr, v.r, v.g, v.b ); + + cache[ 0 ] = v.r; + cache[ 1 ] = v.g; + cache[ 2 ] = v.b; + + } + + } else { + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniform3fv( this.addr, v ); + + copyArray( cache, v ); + + } + + } + + function setValueV4f( gl, v ) { + + var cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) { + + gl.uniform4f( this.addr, v.x, v.y, v.z, v.w ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + cache[ 3 ] = v.w; + + } + + } else { + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniform4fv( this.addr, v ); + + copyArray( cache, v ); + + } + + } + + // Single matrix (from flat array or MatrixN) + + function setValueM2( gl, v ) { + + var cache = this.cache; + var elements = v.elements; + + if ( elements === undefined ) { + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniformMatrix2fv( this.addr, false, v ); + + copyArray( cache, v ); + + } else { + + if ( arraysEqual( cache, elements ) ) { return; } + + mat2array.set( elements ); + + gl.uniformMatrix2fv( this.addr, false, mat2array ); + + copyArray( cache, elements ); + + } + + } + + function setValueM3( gl, v ) { + + var cache = this.cache; + var elements = v.elements; + + if ( elements === undefined ) { + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniformMatrix3fv( this.addr, false, v ); + + copyArray( cache, v ); + + } else { + + if ( arraysEqual( cache, elements ) ) { return; } + + mat3array.set( elements ); + + gl.uniformMatrix3fv( this.addr, false, mat3array ); + + copyArray( cache, elements ); + + } + + } + + function setValueM4( gl, v ) { + + var cache = this.cache; + var elements = v.elements; + + if ( elements === undefined ) { + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniformMatrix4fv( this.addr, false, v ); + + copyArray( cache, v ); + + } else { + + if ( arraysEqual( cache, elements ) ) { return; } + + mat4array.set( elements ); + + gl.uniformMatrix4fv( this.addr, false, mat4array ); + + copyArray( cache, elements ); + + } + + } + + // Single texture (2D / Cube) + + function setValueT1( gl, v, textures ) { + + var cache = this.cache; + var unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.safeSetTexture2D( v || emptyTexture, unit ); + + } + + function setValueT2DArray1( gl, v, textures ) { + + var cache = this.cache; + var unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.setTexture2DArray( v || emptyTexture2dArray, unit ); + + } + + function setValueT3D1( gl, v, textures ) { + + var cache = this.cache; + var unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.setTexture3D( v || emptyTexture3d, unit ); + + } + + function setValueT6( gl, v, textures ) { + + var cache = this.cache; + var unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.safeSetTextureCube( v || emptyCubeTexture, unit ); + + } + + // Integer / Boolean vectors or arrays thereof (always flat arrays) + + function setValueV1i( gl, v ) { + + var cache = this.cache; + + if ( cache[ 0 ] === v ) { return; } + + gl.uniform1i( this.addr, v ); + + cache[ 0 ] = v; + + } + + function setValueV2i( gl, v ) { + + var cache = this.cache; + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniform2iv( this.addr, v ); + + copyArray( cache, v ); + + } + + function setValueV3i( gl, v ) { + + var cache = this.cache; + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniform3iv( this.addr, v ); + + copyArray( cache, v ); + + } + + function setValueV4i( gl, v ) { + + var cache = this.cache; + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniform4iv( this.addr, v ); + + copyArray( cache, v ); + + } + + // Helper to pick the right setter for the singular case + + function getSingularSetter( type ) { + + switch ( type ) { + + case 0x1406: return setValueV1f; // FLOAT + case 0x8b50: return setValueV2f; // _VEC2 + case 0x8b51: return setValueV3f; // _VEC3 + case 0x8b52: return setValueV4f; // _VEC4 + + case 0x8b5a: return setValueM2; // _MAT2 + case 0x8b5b: return setValueM3; // _MAT3 + case 0x8b5c: return setValueM4; // _MAT4 + + case 0x8b5e: case 0x8d66: return setValueT1; // SAMPLER_2D, SAMPLER_EXTERNAL_OES + case 0x8b5f: return setValueT3D1; // SAMPLER_3D + case 0x8b60: return setValueT6; // SAMPLER_CUBE + case 0x8DC1: return setValueT2DArray1; // SAMPLER_2D_ARRAY + + case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL + case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2 + case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3 + case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4 + + } + + } + + // Array of scalars + function setValueV1fArray( gl, v ) { + + gl.uniform1fv( this.addr, v ); + + } + + // Integer / Boolean vectors or arrays thereof (always flat arrays) + function setValueV1iArray( gl, v ) { + + gl.uniform1iv( this.addr, v ); + + } + + function setValueV2iArray( gl, v ) { + + gl.uniform2iv( this.addr, v ); + + } + + function setValueV3iArray( gl, v ) { + + gl.uniform3iv( this.addr, v ); + + } + + function setValueV4iArray( gl, v ) { + + gl.uniform4iv( this.addr, v ); + + } + + + // Array of vectors (flat or from THREE classes) + + function setValueV2fArray( gl, v ) { + + var data = flatten( v, this.size, 2 ); + + gl.uniform2fv( this.addr, data ); + + } + + function setValueV3fArray( gl, v ) { + + var data = flatten( v, this.size, 3 ); + + gl.uniform3fv( this.addr, data ); + + } + + function setValueV4fArray( gl, v ) { + + var data = flatten( v, this.size, 4 ); + + gl.uniform4fv( this.addr, data ); + + } + + // Array of matrices (flat or from THREE clases) + + function setValueM2Array( gl, v ) { + + var data = flatten( v, this.size, 4 ); + + gl.uniformMatrix2fv( this.addr, false, data ); + + } + + function setValueM3Array( gl, v ) { + + var data = flatten( v, this.size, 9 ); + + gl.uniformMatrix3fv( this.addr, false, data ); + + } + + function setValueM4Array( gl, v ) { + + var data = flatten( v, this.size, 16 ); + + gl.uniformMatrix4fv( this.addr, false, data ); + + } + + // Array of textures (2D / Cube) + + function setValueT1Array( gl, v, textures ) { + + var n = v.length; + + var units = allocTexUnits( textures, n ); + + gl.uniform1iv( this.addr, units ); + + for ( var i = 0; i !== n; ++ i ) { + + textures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] ); + + } + + } + + function setValueT6Array( gl, v, textures ) { + + var n = v.length; + + var units = allocTexUnits( textures, n ); + + gl.uniform1iv( this.addr, units ); + + for ( var i = 0; i !== n; ++ i ) { + + textures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] ); + + } + + } + + // Helper to pick the right setter for a pure (bottom-level) array + + function getPureArraySetter( type ) { + + switch ( type ) { + + case 0x1406: return setValueV1fArray; // FLOAT + case 0x8b50: return setValueV2fArray; // _VEC2 + case 0x8b51: return setValueV3fArray; // _VEC3 + case 0x8b52: return setValueV4fArray; // _VEC4 + + case 0x8b5a: return setValueM2Array; // _MAT2 + case 0x8b5b: return setValueM3Array; // _MAT3 + case 0x8b5c: return setValueM4Array; // _MAT4 + + case 0x8b5e: return setValueT1Array; // SAMPLER_2D + case 0x8b60: return setValueT6Array; // SAMPLER_CUBE + + case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL + case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2 + case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3 + case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4 + + } + + } + + // --- Uniform Classes --- + + function SingleUniform( id, activeInfo, addr ) { + + this.id = id; + this.addr = addr; + this.cache = []; + this.setValue = getSingularSetter( activeInfo.type ); + + // this.path = activeInfo.name; // DEBUG + + } + + function PureArrayUniform( id, activeInfo, addr ) { + + this.id = id; + this.addr = addr; + this.cache = []; + this.size = activeInfo.size; + this.setValue = getPureArraySetter( activeInfo.type ); + + // this.path = activeInfo.name; // DEBUG + + } + + PureArrayUniform.prototype.updateCache = function ( data ) { + + var cache = this.cache; + + if ( data instanceof Float32Array && cache.length !== data.length ) { + + this.cache = new Float32Array( data.length ); + + } + + copyArray( cache, data ); + + }; + + function StructuredUniform( id ) { + + this.id = id; + + this.seq = []; + this.map = {}; + + } + + StructuredUniform.prototype.setValue = function ( gl, value, textures ) { + + var seq = this.seq; + + for ( var i = 0, n = seq.length; i !== n; ++ i ) { + + var u = seq[ i ]; + u.setValue( gl, value[ u.id ], textures ); + + } + + }; + + // --- Top-level --- + + // Parser - builds up the property tree from the path strings + + var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g; + + // extracts + // - the identifier (member name or array index) + // - followed by an optional right bracket (found when array index) + // - followed by an optional left bracket or dot (type of subscript) + // + // Note: These portions can be read in a non-overlapping fashion and + // allow straightforward parsing of the hierarchy that WebGL encodes + // in the uniform names. + + function addUniform( container, uniformObject ) { + + container.seq.push( uniformObject ); + container.map[ uniformObject.id ] = uniformObject; + + } + + function parseUniform( activeInfo, addr, container ) { + + var path = activeInfo.name, + pathLength = path.length; + + // reset RegExp object, because of the early exit of a previous run + RePathPart.lastIndex = 0; + + while ( true ) { + + var match = RePathPart.exec( path ), + matchEnd = RePathPart.lastIndex, + + id = match[ 1 ], + idIsIndex = match[ 2 ] === ']', + subscript = match[ 3 ]; + + if ( idIsIndex ) { id = id | 0; } // convert to integer + + if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) { + + // bare name or "pure" bottom-level array "[0]" suffix + + addUniform( container, subscript === undefined ? + new SingleUniform( id, activeInfo, addr ) : + new PureArrayUniform( id, activeInfo, addr ) ); + + break; + + } else { + + // step into inner node / create it in case it doesn't exist + + var map = container.map, next = map[ id ]; + + if ( next === undefined ) { + + next = new StructuredUniform( id ); + addUniform( container, next ); + + } + + container = next; + + } + + } + + } + + // Root Container + + function WebGLUniforms( gl, program ) { + + this.seq = []; + this.map = {}; + + var n = gl.getProgramParameter( program, 35718 ); + + for ( var i = 0; i < n; ++ i ) { + + var info = gl.getActiveUniform( program, i ), + addr = gl.getUniformLocation( program, info.name ); + + parseUniform( info, addr, this ); + + } + + } + + WebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) { + + var u = this.map[ name ]; + + if ( u !== undefined ) { u.setValue( gl, value, textures ); } + + }; + + WebGLUniforms.prototype.setOptional = function ( gl, object, name ) { + + var v = object[ name ]; + + if ( v !== undefined ) { this.setValue( gl, name, v ); } + + }; + + + // Static interface + + WebGLUniforms.upload = function ( gl, seq, values, textures ) { + + for ( var i = 0, n = seq.length; i !== n; ++ i ) { + + var u = seq[ i ], + v = values[ u.id ]; + + if ( v.needsUpdate !== false ) { + + // note: always updating when .needsUpdate is undefined + u.setValue( gl, v.value, textures ); + + } + + } + + }; + + WebGLUniforms.seqWithValue = function ( seq, values ) { + + var r = []; + + for ( var i = 0, n = seq.length; i !== n; ++ i ) { + + var u = seq[ i ]; + if ( u.id in values ) { r.push( u ); } + + } + + return r; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLShader( gl, type, string ) { + + var shader = gl.createShader( type ); + + gl.shaderSource( shader, string ); + gl.compileShader( shader ); + + return shader; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var programIdCount = 0; + + function addLineNumbers( string ) { + + var lines = string.split( '\n' ); + + for ( var i = 0; i < lines.length; i ++ ) { + + lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; + + } + + return lines.join( '\n' ); + + } + + function getEncodingComponents( encoding ) { + + switch ( encoding ) { + + case LinearEncoding: + return [ 'Linear', '( value )' ]; + case sRGBEncoding: + return [ 'sRGB', '( value )' ]; + case RGBEEncoding: + return [ 'RGBE', '( value )' ]; + case RGBM7Encoding: + return [ 'RGBM', '( value, 7.0 )' ]; + case RGBM16Encoding: + return [ 'RGBM', '( value, 16.0 )' ]; + case RGBDEncoding: + return [ 'RGBD', '( value, 256.0 )' ]; + case GammaEncoding: + return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ]; + case LogLuvEncoding: + return [ 'LogLuv', '( value )' ]; + default: + throw new Error( 'unsupported encoding: ' + encoding ); + + } + + } + + function getShaderErrors( gl, shader, type ) { + + var status = gl.getShaderParameter( shader, 35713 ); + var log = gl.getShaderInfoLog( shader ).trim(); + + if ( status && log === '' ) { return ''; } + + // --enable-privileged-webgl-extension + // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); + + var source = gl.getShaderSource( shader ); + + return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers( source ); + + } + + function getTexelDecodingFunction( functionName, encoding ) { + + var components = getEncodingComponents( encoding ); + return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }'; + + } + + function getTexelEncodingFunction( functionName, encoding ) { + + var components = getEncodingComponents( encoding ); + return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }'; + + } + + function getToneMappingFunction( functionName, toneMapping ) { + + var toneMappingName; + + switch ( toneMapping ) { + + case LinearToneMapping: + toneMappingName = 'Linear'; + break; + + case ReinhardToneMapping: + toneMappingName = 'Reinhard'; + break; + + case Uncharted2ToneMapping: + toneMappingName = 'Uncharted2'; + break; + + case CineonToneMapping: + toneMappingName = 'OptimizedCineon'; + break; + + case ACESFilmicToneMapping: + toneMappingName = 'ACESFilmic'; + break; + + default: + throw new Error( 'unsupported toneMapping: ' + toneMapping ); + + } + + return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }'; + + } + + function generateExtensions( extensions, parameters, rendererExtensions ) { + + extensions = extensions || {}; + + var chunks = [ + ( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '', + ( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '', + ( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '', + ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : '' + ]; + + return chunks.filter( filterEmptyLine ).join( '\n' ); + + } + + function generateDefines( defines ) { + + var chunks = []; + + for ( var name in defines ) { + + var value = defines[ name ]; + + if ( value === false ) { continue; } + + chunks.push( '#define ' + name + ' ' + value ); + + } + + return chunks.join( '\n' ); + + } + + function fetchAttributeLocations( gl, program ) { + + var attributes = {}; + + var n = gl.getProgramParameter( program, 35721 ); + + for ( var i = 0; i < n; i ++ ) { + + var info = gl.getActiveAttrib( program, i ); + var name = info.name; + + // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); + + attributes[ name ] = gl.getAttribLocation( program, name ); + + } + + return attributes; + + } + + function filterEmptyLine( string ) { + + return string !== ''; + + } + + function replaceLightNums( string, parameters ) { + + return string + .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights ) + .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights ) + .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights ) + .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights ) + .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights ) + .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows ) + .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows ) + .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows ); + + } + + function replaceClippingPlaneNums( string, parameters ) { + + return string + .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes ) + .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) ); + + } + + // Resolve Includes + + var includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; + + function resolveIncludes( string ) { + + return string.replace( includePattern, includeReplacer ); + + } + + function includeReplacer( match, include ) { + + var string = ShaderChunk[ include ]; + + if ( string === undefined ) { + + throw new Error( 'Can not resolve #include <' + include + '>' ); + + } + + return resolveIncludes( string ); + + } + + // Unroll Loops + + var loopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; + + function unrollLoops( string ) { + + return string.replace( loopPattern, loopReplacer ); + + } + + function loopReplacer( match, start, end, snippet ) { + + var string = ''; + + for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) { + + string += snippet + .replace( /\[ i \]/g, '[ ' + i + ' ]' ) + .replace( /UNROLLED_LOOP_INDEX/g, i ); + + } + + return string; + + } + + // + + function generatePrecision( parameters ) { + + var precisionstring = "precision " + parameters.precision + " float;\nprecision " + parameters.precision + " int;"; + + if ( parameters.precision === "highp" ) { + + precisionstring += "\n#define HIGH_PRECISION"; + + } else if ( parameters.precision === "mediump" ) { + + precisionstring += "\n#define MEDIUM_PRECISION"; + + } else if ( parameters.precision === "lowp" ) { + + precisionstring += "\n#define LOW_PRECISION"; + + } + + return precisionstring; + + } + + function generateShadowMapTypeDefine( parameters ) { + + var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; + + if ( parameters.shadowMapType === PCFShadowMap ) { + + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; + + } else if ( parameters.shadowMapType === PCFSoftShadowMap ) { + + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; + + } else if ( parameters.shadowMapType === VSMShadowMap ) { + + shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM'; + + } + + return shadowMapTypeDefine; + + } + + function generateEnvMapTypeDefine( parameters ) { + + var envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + + if ( parameters.envMap ) { + + switch ( parameters.envMapMode ) { + + case CubeReflectionMapping: + case CubeRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + break; + + case CubeUVReflectionMapping: + case CubeUVRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; + break; + + case EquirectangularReflectionMapping: + case EquirectangularRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC'; + break; + + case SphericalReflectionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_SPHERE'; + break; + + } + + } + + return envMapTypeDefine; + + } + + function generateEnvMapModeDefine( parameters ) { + + var envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; + + if ( parameters.envMap ) { + + switch ( parameters.envMapMode ) { + + case CubeRefractionMapping: + case EquirectangularRefractionMapping: + envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; + break; + + } + + } + + return envMapModeDefine; + + } + + function generateEnvMapBlendingDefine( parameters ) { + + var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; + + if ( parameters.envMap ) { + + switch ( parameters.combine ) { + + case MultiplyOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; + break; + + case MixOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; + break; + + case AddOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; + break; + + } + + } + + return envMapBlendingDefine; + + } + + function WebGLProgram( renderer, extensions, cacheKey, material, shader, parameters ) { + + var gl = renderer.getContext(); + + var defines = material.defines; + + var vertexShader = shader.vertexShader; + var fragmentShader = shader.fragmentShader; + var shadowMapTypeDefine = generateShadowMapTypeDefine( parameters ); + var envMapTypeDefine = generateEnvMapTypeDefine( parameters ); + var envMapModeDefine = generateEnvMapModeDefine( parameters ); + var envMapBlendingDefine = generateEnvMapBlendingDefine( parameters ); + + + var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0; + + var customExtensions = parameters.isWebGL2 ? '' : generateExtensions( material.extensions, parameters, extensions ); + + var customDefines = generateDefines( defines ); + + var program = gl.createProgram(); + + var prefixVertex, prefixFragment; + + var numMultiviewViews = parameters.numMultiviewViews; + + if ( material.isRawShaderMaterial ) { + + prefixVertex = [ + + customDefines + + ].filter( filterEmptyLine ).join( '\n' ); + + if ( prefixVertex.length > 0 ) { + + prefixVertex += '\n'; + + } + + prefixFragment = [ + + customExtensions, + customDefines + + ].filter( filterEmptyLine ).join( '\n' ); + + if ( prefixFragment.length > 0 ) { + + prefixFragment += '\n'; + + } + + } else { + + prefixVertex = [ + + generatePrecision( parameters ), + + '#define SHADER_NAME ' + shader.name, + + customDefines, + + parameters.instancing ? '#define USE_INSTANCING' : '', + parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', + + '#define GAMMA_FACTOR ' + gammaFactorDefine, + + '#define MAX_BONES ' + parameters.maxBones, + ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', + ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '', + + parameters.map ? '#define USE_MAP' : '', + parameters.envMap ? '#define USE_ENVMAP' : '', + parameters.envMap ? '#define ' + envMapModeDefine : '', + parameters.lightMap ? '#define USE_LIGHTMAP' : '', + parameters.aoMap ? '#define USE_AOMAP' : '', + parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', + parameters.bumpMap ? '#define USE_BUMPMAP' : '', + parameters.normalMap ? '#define USE_NORMALMAP' : '', + ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '', + ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '', + + parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', + parameters.specularMap ? '#define USE_SPECULARMAP' : '', + parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', + parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', + parameters.alphaMap ? '#define USE_ALPHAMAP' : '', + + parameters.vertexTangents ? '#define USE_TANGENT' : '', + parameters.vertexColors ? '#define USE_COLOR' : '', + parameters.vertexUvs ? '#define USE_UV' : '', + parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', + + parameters.flatShading ? '#define FLAT_SHADED' : '', + + parameters.skinning ? '#define USE_SKINNING' : '', + parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', + + parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', + parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', + parameters.doubleSided ? '#define DOUBLE_SIDED' : '', + parameters.flipSided ? '#define FLIP_SIDED' : '', + + parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', + parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', + + parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', + + parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + parameters.logarithmicDepthBuffer && ( parameters.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '', + + 'uniform mat4 modelMatrix;', + 'uniform mat4 modelViewMatrix;', + 'uniform mat4 projectionMatrix;', + 'uniform mat4 viewMatrix;', + 'uniform mat3 normalMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', + + '#ifdef USE_INSTANCING', + + ' attribute mat4 instanceMatrix;', + + '#endif', + + 'attribute vec3 position;', + 'attribute vec3 normal;', + 'attribute vec2 uv;', + + '#ifdef USE_TANGENT', + + ' attribute vec4 tangent;', + + '#endif', + + '#ifdef USE_COLOR', + + ' attribute vec3 color;', + + '#endif', + + '#ifdef USE_MORPHTARGETS', + + ' attribute vec3 morphTarget0;', + ' attribute vec3 morphTarget1;', + ' attribute vec3 morphTarget2;', + ' attribute vec3 morphTarget3;', + + ' #ifdef USE_MORPHNORMALS', + + ' attribute vec3 morphNormal0;', + ' attribute vec3 morphNormal1;', + ' attribute vec3 morphNormal2;', + ' attribute vec3 morphNormal3;', + + ' #else', + + ' attribute vec3 morphTarget4;', + ' attribute vec3 morphTarget5;', + ' attribute vec3 morphTarget6;', + ' attribute vec3 morphTarget7;', + + ' #endif', + + '#endif', + + '#ifdef USE_SKINNING', + + ' attribute vec4 skinIndex;', + ' attribute vec4 skinWeight;', + + '#endif', + + '\n' + + ].filter( filterEmptyLine ).join( '\n' ); + + prefixFragment = [ + + customExtensions, + + generatePrecision( parameters ), + + '#define SHADER_NAME ' + shader.name, + + customDefines, + + parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer + + '#define GAMMA_FACTOR ' + gammaFactorDefine, + + ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', + ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '', + + parameters.map ? '#define USE_MAP' : '', + parameters.matcap ? '#define USE_MATCAP' : '', + parameters.envMap ? '#define USE_ENVMAP' : '', + parameters.envMap ? '#define ' + envMapTypeDefine : '', + parameters.envMap ? '#define ' + envMapModeDefine : '', + parameters.envMap ? '#define ' + envMapBlendingDefine : '', + parameters.lightMap ? '#define USE_LIGHTMAP' : '', + parameters.aoMap ? '#define USE_AOMAP' : '', + parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', + parameters.bumpMap ? '#define USE_BUMPMAP' : '', + parameters.normalMap ? '#define USE_NORMALMAP' : '', + ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '', + ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '', + parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + parameters.specularMap ? '#define USE_SPECULARMAP' : '', + parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', + parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', + parameters.alphaMap ? '#define USE_ALPHAMAP' : '', + + parameters.sheen ? '#define USE_SHEEN' : '', + + parameters.vertexTangents ? '#define USE_TANGENT' : '', + parameters.vertexColors ? '#define USE_COLOR' : '', + parameters.vertexUvs ? '#define USE_UV' : '', + parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', + + parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', + + parameters.flatShading ? '#define FLAT_SHADED' : '', + + parameters.doubleSided ? '#define DOUBLE_SIDED' : '', + parameters.flipSided ? '#define FLIP_SIDED' : '', + + parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', + parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', + + parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', + + parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', + + parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + parameters.logarithmicDepthBuffer && ( parameters.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '', + + ( ( material.extensions ? material.extensions.shaderTextureLOD : false ) || parameters.envMap ) && ( parameters.isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) ) ? '#define TEXTURE_LOD_EXT' : '', + + 'uniform mat4 viewMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', + + ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '', + ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below + ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '', + + parameters.dithering ? '#define DITHERING' : '', + + ( parameters.outputEncoding || parameters.mapEncoding || parameters.matcapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ? + ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below + parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '', + parameters.matcapEncoding ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '', + parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '', + parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '', + parameters.outputEncoding ? getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ) : '', + + parameters.depthPacking ? '#define DEPTH_PACKING ' + material.depthPacking : '', + + '\n' + + ].filter( filterEmptyLine ).join( '\n' ); + + } + + vertexShader = resolveIncludes( vertexShader ); + vertexShader = replaceLightNums( vertexShader, parameters ); + vertexShader = replaceClippingPlaneNums( vertexShader, parameters ); + + fragmentShader = resolveIncludes( fragmentShader ); + fragmentShader = replaceLightNums( fragmentShader, parameters ); + fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters ); + + vertexShader = unrollLoops( vertexShader ); + fragmentShader = unrollLoops( fragmentShader ); + + if ( parameters.isWebGL2 && ! material.isRawShaderMaterial ) { + + var isGLSL3ShaderMaterial = false; + + var versionRegex = /^\s*#version\s+300\s+es\s*\n/; + + if ( material.isShaderMaterial && + vertexShader.match( versionRegex ) !== null && + fragmentShader.match( versionRegex ) !== null ) { + + isGLSL3ShaderMaterial = true; + + vertexShader = vertexShader.replace( versionRegex, '' ); + fragmentShader = fragmentShader.replace( versionRegex, '' ); + + } + + // GLSL 3.0 conversion + + prefixVertex = [ + '#version 300 es\n', + '#define attribute in', + '#define varying out', + '#define texture2D texture' + ].join( '\n' ) + '\n' + prefixVertex; + + prefixFragment = [ + '#version 300 es\n', + '#define varying in', + isGLSL3ShaderMaterial ? '' : 'out highp vec4 pc_fragColor;', + isGLSL3ShaderMaterial ? '' : '#define gl_FragColor pc_fragColor', + '#define gl_FragDepthEXT gl_FragDepth', + '#define texture2D texture', + '#define textureCube texture', + '#define texture2DProj textureProj', + '#define texture2DLodEXT textureLod', + '#define texture2DProjLodEXT textureProjLod', + '#define textureCubeLodEXT textureLod', + '#define texture2DGradEXT textureGrad', + '#define texture2DProjGradEXT textureProjGrad', + '#define textureCubeGradEXT textureGrad' + ].join( '\n' ) + '\n' + prefixFragment; + + // Multiview + + if ( numMultiviewViews > 0 ) { + + prefixVertex = prefixVertex.replace( + '#version 300 es\n', + [ + '#version 300 es\n', + '#extension GL_OVR_multiview2 : require', + 'layout(num_views = ' + numMultiviewViews + ') in;', + '#define VIEW_ID gl_ViewID_OVR' + ].join( '\n' ) + ); + + prefixVertex = prefixVertex.replace( + [ + 'uniform mat4 modelViewMatrix;', + 'uniform mat4 projectionMatrix;', + 'uniform mat4 viewMatrix;', + 'uniform mat3 normalMatrix;' + ].join( '\n' ), + [ + 'uniform mat4 modelViewMatrices[' + numMultiviewViews + '];', + 'uniform mat4 projectionMatrices[' + numMultiviewViews + '];', + 'uniform mat4 viewMatrices[' + numMultiviewViews + '];', + 'uniform mat3 normalMatrices[' + numMultiviewViews + '];', + + '#define modelViewMatrix modelViewMatrices[VIEW_ID]', + '#define projectionMatrix projectionMatrices[VIEW_ID]', + '#define viewMatrix viewMatrices[VIEW_ID]', + '#define normalMatrix normalMatrices[VIEW_ID]' + ].join( '\n' ) + ); + + prefixFragment = prefixFragment.replace( + '#version 300 es\n', + [ + '#version 300 es\n', + '#extension GL_OVR_multiview2 : require', + '#define VIEW_ID gl_ViewID_OVR' + ].join( '\n' ) + ); + + prefixFragment = prefixFragment.replace( + 'uniform mat4 viewMatrix;', + [ + 'uniform mat4 viewMatrices[' + numMultiviewViews + '];', + '#define viewMatrix viewMatrices[VIEW_ID]' + ].join( '\n' ) + ); + + } + + } + + var vertexGlsl = prefixVertex + vertexShader; + var fragmentGlsl = prefixFragment + fragmentShader; + + // console.log( '*VERTEX*', vertexGlsl ); + // console.log( '*FRAGMENT*', fragmentGlsl ); + + var glVertexShader = WebGLShader( gl, 35633, vertexGlsl ); + var glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl ); + + gl.attachShader( program, glVertexShader ); + gl.attachShader( program, glFragmentShader ); + + // Force a particular attribute to index 0. + + if ( material.index0AttributeName !== undefined ) { + + gl.bindAttribLocation( program, 0, material.index0AttributeName ); + + } else if ( parameters.morphTargets === true ) { + + // programs with morphTargets displace position out of attribute 0 + gl.bindAttribLocation( program, 0, 'position' ); + + } + + gl.linkProgram( program ); + + // check for link errors + if ( renderer.debug.checkShaderErrors ) { + + var programLog = gl.getProgramInfoLog( program ).trim(); + var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim(); + var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim(); + + var runnable = true; + var haveDiagnostics = true; + + if ( gl.getProgramParameter( program, 35714 ) === false ) { + + runnable = false; + + var vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' ); + var fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' ); + + console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter( program, 35715 ), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors ); + + } else if ( programLog !== '' ) { + + console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog ); + + } else if ( vertexLog === '' || fragmentLog === '' ) { + + haveDiagnostics = false; + + } + + if ( haveDiagnostics ) { + + this.diagnostics = { + + runnable: runnable, + material: material, + + programLog: programLog, + + vertexShader: { + + log: vertexLog, + prefix: prefixVertex + + }, + + fragmentShader: { + + log: fragmentLog, + prefix: prefixFragment + + } + + }; + + } + + } + + // clean up + + gl.deleteShader( glVertexShader ); + gl.deleteShader( glFragmentShader ); + + // set up caching for uniform locations + + var cachedUniforms; + + this.getUniforms = function () { + + if ( cachedUniforms === undefined ) { + + cachedUniforms = new WebGLUniforms( gl, program ); + + } + + return cachedUniforms; + + }; + + // set up caching for attribute locations + + var cachedAttributes; + + this.getAttributes = function () { + + if ( cachedAttributes === undefined ) { + + cachedAttributes = fetchAttributeLocations( gl, program ); + + } + + return cachedAttributes; + + }; + + // free resource + + this.destroy = function () { + + gl.deleteProgram( program ); + this.program = undefined; + + }; + + // + + this.name = shader.name; + this.id = programIdCount ++; + this.cacheKey = cacheKey; + this.usedTimes = 1; + this.program = program; + this.vertexShader = glVertexShader; + this.fragmentShader = glFragmentShader; + this.numMultiviewViews = numMultiviewViews; + + return this; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLPrograms( renderer, extensions, capabilities ) { + + var programs = []; + + var isWebGL2 = capabilities.isWebGL2; + var logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; + var floatVertexTextures = capabilities.floatVertexTextures; + var precision = capabilities.precision; + var maxVertexUniforms = capabilities.maxVertexUniforms; + var vertexTextures = capabilities.vertexTextures; + + var shaderIDs = { + MeshDepthMaterial: 'depth', + MeshDistanceMaterial: 'distanceRGBA', + MeshNormalMaterial: 'normal', + MeshBasicMaterial: 'basic', + MeshLambertMaterial: 'lambert', + MeshPhongMaterial: 'phong', + MeshToonMaterial: 'phong', + MeshStandardMaterial: 'physical', + MeshPhysicalMaterial: 'physical', + MeshMatcapMaterial: 'matcap', + LineBasicMaterial: 'basic', + LineDashedMaterial: 'dashed', + PointsMaterial: 'points', + ShadowMaterial: 'shadow', + SpriteMaterial: 'sprite' + }; + + var parameterNames = [ + "precision", "isWebGL2", "supportsVertexTextures", "outputEncoding", "instancing", "numMultiviewViews", + "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", "envMapCubeUV", + "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatNormalMap", "displacementMap", "specularMap", + "roughnessMap", "metalnessMap", "gradientMap", + "alphaMap", "combine", "vertexColors", "vertexTangents", "vertexUvs", "uvsVertexOnly", "fog", "useFog", "fogExp2", + "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", + "maxBones", "useVertexTexture", "morphTargets", "morphNormals", + "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", + "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights", + "numDirLightShadows", "numPointLightShadows", "numSpotLightShadows", + "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights', + "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering", + "sheen" + ]; + + + function allocateBones( object ) { + + var skeleton = object.skeleton; + var bones = skeleton.bones; + + if ( floatVertexTextures ) { + + return 1024; + + } else { + + // default for when object is not specified + // ( for example when prebuilding shader to be used with multiple objects ) + // + // - leave some extra space for other uniforms + // - limit here is ANGLE's 254 max uniform vectors + // (up to 54 should be safe) + + var nVertexUniforms = maxVertexUniforms; + var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); + + var maxBones = Math.min( nVertexMatrices, bones.length ); + + if ( maxBones < bones.length ) { + + console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' ); + return 0; + + } + + return maxBones; + + } + + } + + function getTextureEncodingFromMap( map, gammaOverrideLinear ) { + + var encoding; + + if ( ! map ) { + + encoding = LinearEncoding; + + } else if ( map.isTexture ) { + + encoding = map.encoding; + + } else if ( map.isWebGLRenderTarget ) { + + console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." ); + encoding = map.texture.encoding; + + } + + // add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point. + if ( encoding === LinearEncoding && gammaOverrideLinear ) { + + encoding = GammaEncoding; + + } + + return encoding; + + } + + this.getParameters = function ( material, lights, shadows, fog, nClipPlanes, nClipIntersection, object ) { + + var shaderID = shaderIDs[ material.type ]; + + // heuristics to create shader parameters according to lights in the scene + // (not to blow over maxLights budget) + + var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0; + + if ( material.precision !== null ) { + + precision = capabilities.getMaxPrecision( material.precision ); + + if ( precision !== material.precision ) { + + console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); + + } + + } + + var currentRenderTarget = renderer.getRenderTarget(); + var numMultiviewViews = currentRenderTarget && currentRenderTarget.isWebGLMultiviewRenderTarget ? currentRenderTarget.numViews : 0; + + var parameters = { + + isWebGL2: isWebGL2, + + shaderID: shaderID, + + precision: precision, + + instancing: object.isInstancedMesh === true, + + supportsVertexTextures: vertexTextures, + numMultiviewViews: numMultiviewViews, + outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ), + map: !! material.map, + mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ), + matcap: !! material.matcap, + matcapEncoding: getTextureEncodingFromMap( material.matcap, renderer.gammaInput ), + envMap: !! material.envMap, + envMapMode: material.envMap && material.envMap.mapping, + envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ), + envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ), + lightMap: !! material.lightMap, + aoMap: !! material.aoMap, + emissiveMap: !! material.emissiveMap, + emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ), + bumpMap: !! material.bumpMap, + normalMap: !! material.normalMap, + objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap, + tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap, + clearcoatNormalMap: !! material.clearcoatNormalMap, + displacementMap: !! material.displacementMap, + roughnessMap: !! material.roughnessMap, + metalnessMap: !! material.metalnessMap, + specularMap: !! material.specularMap, + alphaMap: !! material.alphaMap, + + gradientMap: !! material.gradientMap, + + sheen: !! material.sheen, + + combine: material.combine, + + vertexTangents: ( material.normalMap && material.vertexTangents ), + vertexColors: material.vertexColors, + vertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap || !! material.displacementMap, + uvsVertexOnly: ! ( !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap ) && !! material.displacementMap, + + fog: !! fog, + useFog: material.fog, + fogExp2: ( fog && fog.isFogExp2 ), + + flatShading: material.flatShading, + + sizeAttenuation: material.sizeAttenuation, + logarithmicDepthBuffer: logarithmicDepthBuffer, + + skinning: material.skinning && maxBones > 0, + maxBones: maxBones, + useVertexTexture: floatVertexTextures, + + morphTargets: material.morphTargets, + morphNormals: material.morphNormals, + maxMorphTargets: renderer.maxMorphTargets, + maxMorphNormals: renderer.maxMorphNormals, + + numDirLights: lights.directional.length, + numPointLights: lights.point.length, + numSpotLights: lights.spot.length, + numRectAreaLights: lights.rectArea.length, + numHemiLights: lights.hemi.length, + + numDirLightShadows: lights.directionalShadowMap.length, + numPointLightShadows: lights.pointShadowMap.length, + numSpotLightShadows: lights.spotShadowMap.length, + + numClippingPlanes: nClipPlanes, + numClipIntersection: nClipIntersection, + + dithering: material.dithering, + + shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, + shadowMapType: renderer.shadowMap.type, + + toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping, + physicallyCorrectLights: renderer.physicallyCorrectLights, + + premultipliedAlpha: material.premultipliedAlpha, + + alphaTest: material.alphaTest, + doubleSided: material.side === DoubleSide, + flipSided: material.side === BackSide, + + depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false + + }; + + return parameters; + + }; + + this.getProgramCacheKey = function ( material, parameters ) { + + var array = []; + + if ( parameters.shaderID ) { + + array.push( parameters.shaderID ); + + } else { + + array.push( material.fragmentShader ); + array.push( material.vertexShader ); + + } + + if ( material.defines !== undefined ) { + + for ( var name in material.defines ) { + + array.push( name ); + array.push( material.defines[ name ] ); + + } + + } + + for ( var i = 0; i < parameterNames.length; i ++ ) { + + array.push( parameters[ parameterNames[ i ] ] ); + + } + + array.push( material.onBeforeCompile.toString() ); + + array.push( renderer.gammaOutput ); + + array.push( renderer.gammaFactor ); + + return array.join(); + + }; + + this.acquireProgram = function ( material, shader, parameters, cacheKey ) { + + var program; + + // Check if code has been already compiled + for ( var p = 0, pl = programs.length; p < pl; p ++ ) { + + var preexistingProgram = programs[ p ]; + + if ( preexistingProgram.cacheKey === cacheKey ) { + + program = preexistingProgram; + ++ program.usedTimes; + + break; + + } + + } + + if ( program === undefined ) { + + program = new WebGLProgram( renderer, extensions, cacheKey, material, shader, parameters ); + programs.push( program ); + + } + + return program; + + }; + + this.releaseProgram = function ( program ) { + + if ( -- program.usedTimes === 0 ) { + + // Remove from unordered set + var i = programs.indexOf( program ); + programs[ i ] = programs[ programs.length - 1 ]; + programs.pop(); + + // Free WebGL resources + program.destroy(); + + } + + }; + + // Exposed for resource monitoring & error feedback via renderer.info: + this.programs = programs; + + } + + /** + * @author fordacious / fordacious.github.io + */ + + function WebGLProperties() { + + var properties = new WeakMap(); + + function get( object ) { + + var map = properties.get( object ); + + if ( map === undefined ) { + + map = {}; + properties.set( object, map ); + + } + + return map; + + } + + function remove( object ) { + + properties.delete( object ); + + } + + function update( object, key, value ) { + + properties.get( object )[ key ] = value; + + } + + function dispose() { + + properties = new WeakMap(); + + } + + return { + get: get, + remove: remove, + update: update, + dispose: dispose + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function painterSortStable( a, b ) { + + if ( a.groupOrder !== b.groupOrder ) { + + return a.groupOrder - b.groupOrder; + + } else if ( a.renderOrder !== b.renderOrder ) { + + return a.renderOrder - b.renderOrder; + + } else if ( a.program !== b.program ) { + + return a.program.id - b.program.id; + + } else if ( a.material.id !== b.material.id ) { + + return a.material.id - b.material.id; + + } else if ( a.z !== b.z ) { + + return a.z - b.z; + + } else { + + return a.id - b.id; + + } + + } + + function reversePainterSortStable( a, b ) { + + if ( a.groupOrder !== b.groupOrder ) { + + return a.groupOrder - b.groupOrder; + + } else if ( a.renderOrder !== b.renderOrder ) { + + return a.renderOrder - b.renderOrder; + + } else if ( a.z !== b.z ) { + + return b.z - a.z; + + } else { + + return a.id - b.id; + + } + + } + + + function WebGLRenderList() { + + var renderItems = []; + var renderItemsIndex = 0; + + var opaque = []; + var transparent = []; + + var defaultProgram = { id: - 1 }; + + function init() { + + renderItemsIndex = 0; + + opaque.length = 0; + transparent.length = 0; + + } + + function getNextRenderItem( object, geometry, material, groupOrder, z, group ) { + + var renderItem = renderItems[ renderItemsIndex ]; + + if ( renderItem === undefined ) { + + renderItem = { + id: object.id, + object: object, + geometry: geometry, + material: material, + program: material.program || defaultProgram, + groupOrder: groupOrder, + renderOrder: object.renderOrder, + z: z, + group: group + }; + + renderItems[ renderItemsIndex ] = renderItem; + + } else { + + renderItem.id = object.id; + renderItem.object = object; + renderItem.geometry = geometry; + renderItem.material = material; + renderItem.program = material.program || defaultProgram; + renderItem.groupOrder = groupOrder; + renderItem.renderOrder = object.renderOrder; + renderItem.z = z; + renderItem.group = group; + + } + + renderItemsIndex ++; + + return renderItem; + + } + + function push( object, geometry, material, groupOrder, z, group ) { + + var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); + + ( material.transparent === true ? transparent : opaque ).push( renderItem ); + + } + + function unshift( object, geometry, material, groupOrder, z, group ) { + + var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); + + ( material.transparent === true ? transparent : opaque ).unshift( renderItem ); + + } + + function sort() { + + if ( opaque.length > 1 ) { opaque.sort( painterSortStable ); } + if ( transparent.length > 1 ) { transparent.sort( reversePainterSortStable ); } + + } + + return { + opaque: opaque, + transparent: transparent, + + init: init, + push: push, + unshift: unshift, + + sort: sort + }; + + } + + function WebGLRenderLists() { + + var lists = new WeakMap(); + + function onSceneDispose( event ) { + + var scene = event.target; + + scene.removeEventListener( 'dispose', onSceneDispose ); + + lists.delete( scene ); + + } + + function get( scene, camera ) { + + var cameras = lists.get( scene ); + var list; + if ( cameras === undefined ) { + + list = new WebGLRenderList(); + lists.set( scene, new WeakMap() ); + lists.get( scene ).set( camera, list ); + + scene.addEventListener( 'dispose', onSceneDispose ); + + } else { + + list = cameras.get( camera ); + if ( list === undefined ) { + + list = new WebGLRenderList(); + cameras.set( camera, list ); + + } + + } + + return list; + + } + + function dispose() { + + lists = new WeakMap(); + + } + + return { + get: get, + dispose: dispose + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function UniformsCache() { + + var lights = {}; + + return { + + get: function ( light ) { + + if ( lights[ light.id ] !== undefined ) { + + return lights[ light.id ]; + + } + + var uniforms; + + switch ( light.type ) { + + case 'DirectionalLight': + uniforms = { + direction: new Vector3(), + color: new Color(), + + shadow: false, + shadowBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + + case 'SpotLight': + uniforms = { + position: new Vector3(), + direction: new Vector3(), + color: new Color(), + distance: 0, + coneCos: 0, + penumbraCos: 0, + decay: 0, + + shadow: false, + shadowBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + + case 'PointLight': + uniforms = { + position: new Vector3(), + color: new Color(), + distance: 0, + decay: 0, + + shadow: false, + shadowBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2(), + shadowCameraNear: 1, + shadowCameraFar: 1000 + }; + break; + + case 'HemisphereLight': + uniforms = { + direction: new Vector3(), + skyColor: new Color(), + groundColor: new Color() + }; + break; + + case 'RectAreaLight': + uniforms = { + color: new Color(), + position: new Vector3(), + halfWidth: new Vector3(), + halfHeight: new Vector3() + // TODO (abelnation): set RectAreaLight shadow uniforms + }; + break; + + } + + lights[ light.id ] = uniforms; + + return uniforms; + + } + + }; + + } + + var nextVersion = 0; + + function shadowCastingLightsFirst( lightA, lightB ) { + + return ( lightB.castShadow ? 1 : 0 ) - ( lightA.castShadow ? 1 : 0 ); + + } + + function WebGLLights() { + + var cache = new UniformsCache(); + + var state = { + + version: 0, + + hash: { + directionalLength: - 1, + pointLength: - 1, + spotLength: - 1, + rectAreaLength: - 1, + hemiLength: - 1, + + numDirectionalShadows: - 1, + numPointShadows: - 1, + numSpotShadows: - 1, + }, + + ambient: [ 0, 0, 0 ], + probe: [], + directional: [], + directionalShadowMap: [], + directionalShadowMatrix: [], + spot: [], + spotShadowMap: [], + spotShadowMatrix: [], + rectArea: [], + point: [], + pointShadowMap: [], + pointShadowMatrix: [], + hemi: [], + + numDirectionalShadows: - 1, + numPointShadows: - 1, + numSpotShadows: - 1 + + }; + + for ( var i = 0; i < 9; i ++ ) { state.probe.push( new Vector3() ); } + + var vector3 = new Vector3(); + var matrix4 = new Matrix4(); + var matrix42 = new Matrix4(); + + function setup( lights, shadows, camera ) { + + var r = 0, g = 0, b = 0; + + for ( var i = 0; i < 9; i ++ ) { state.probe[ i ].set( 0, 0, 0 ); } + + var directionalLength = 0; + var pointLength = 0; + var spotLength = 0; + var rectAreaLength = 0; + var hemiLength = 0; + + var numDirectionalShadows = 0; + var numPointShadows = 0; + var numSpotShadows = 0; + + var viewMatrix = camera.matrixWorldInverse; + + lights.sort( shadowCastingLightsFirst ); + + for ( var i = 0, l = lights.length; i < l; i ++ ) { + + var light = lights[ i ]; + + var color = light.color; + var intensity = light.intensity; + var distance = light.distance; + + var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null; + + if ( light.isAmbientLight ) { + + r += color.r * intensity; + g += color.g * intensity; + b += color.b * intensity; + + } else if ( light.isLightProbe ) { + + for ( var j = 0; j < 9; j ++ ) { + + state.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity ); + + } + + } else if ( light.isDirectionalLight ) { + + var uniforms = cache.get( light ); + + uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + vector3.setFromMatrixPosition( light.target.matrixWorld ); + uniforms.direction.sub( vector3 ); + uniforms.direction.transformDirection( viewMatrix ); + + uniforms.shadow = light.castShadow; + + if ( light.castShadow ) { + + var shadow = light.shadow; + + uniforms.shadowBias = shadow.bias; + uniforms.shadowRadius = shadow.radius; + uniforms.shadowMapSize = shadow.mapSize; + + state.directionalShadowMap[ directionalLength ] = shadowMap; + state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; + + numDirectionalShadows ++; + + } + + state.directional[ directionalLength ] = uniforms; + + directionalLength ++; + + } else if ( light.isSpotLight ) { + + var uniforms = cache.get( light ); + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + uniforms.color.copy( color ).multiplyScalar( intensity ); + uniforms.distance = distance; + + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + vector3.setFromMatrixPosition( light.target.matrixWorld ); + uniforms.direction.sub( vector3 ); + uniforms.direction.transformDirection( viewMatrix ); + + uniforms.coneCos = Math.cos( light.angle ); + uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) ); + uniforms.decay = light.decay; + + uniforms.shadow = light.castShadow; + + if ( light.castShadow ) { + + var shadow = light.shadow; + + uniforms.shadowBias = shadow.bias; + uniforms.shadowRadius = shadow.radius; + uniforms.shadowMapSize = shadow.mapSize; + + state.spotShadowMap[ spotLength ] = shadowMap; + state.spotShadowMatrix[ spotLength ] = light.shadow.matrix; + + numSpotShadows ++; + + } + + state.spot[ spotLength ] = uniforms; + + spotLength ++; + + } else if ( light.isRectAreaLight ) { + + var uniforms = cache.get( light ); + + // (a) intensity is the total visible light emitted + //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) ); + + // (b) intensity is the brightness of the light + uniforms.color.copy( color ).multiplyScalar( intensity ); + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + // extract local rotation of light to derive width/height half vectors + matrix42.identity(); + matrix4.copy( light.matrixWorld ); + matrix4.premultiply( viewMatrix ); + matrix42.extractRotation( matrix4 ); + + uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 ); + uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 ); + + uniforms.halfWidth.applyMatrix4( matrix42 ); + uniforms.halfHeight.applyMatrix4( matrix42 ); + + // TODO (abelnation): RectAreaLight distance? + // uniforms.distance = distance; + + state.rectArea[ rectAreaLength ] = uniforms; + + rectAreaLength ++; + + } else if ( light.isPointLight ) { + + var uniforms = cache.get( light ); + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); + uniforms.distance = light.distance; + uniforms.decay = light.decay; + + uniforms.shadow = light.castShadow; + + if ( light.castShadow ) { + + var shadow = light.shadow; + + uniforms.shadowBias = shadow.bias; + uniforms.shadowRadius = shadow.radius; + uniforms.shadowMapSize = shadow.mapSize; + uniforms.shadowCameraNear = shadow.camera.near; + uniforms.shadowCameraFar = shadow.camera.far; + + state.pointShadowMap[ pointLength ] = shadowMap; + state.pointShadowMatrix[ pointLength ] = light.shadow.matrix; + + numPointShadows ++; + + } + + state.point[ pointLength ] = uniforms; + + pointLength ++; + + } else if ( light.isHemisphereLight ) { + + var uniforms = cache.get( light ); + + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + uniforms.direction.transformDirection( viewMatrix ); + uniforms.direction.normalize(); + + uniforms.skyColor.copy( light.color ).multiplyScalar( intensity ); + uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity ); + + state.hemi[ hemiLength ] = uniforms; + + hemiLength ++; + + } + + } + + state.ambient[ 0 ] = r; + state.ambient[ 1 ] = g; + state.ambient[ 2 ] = b; + + var hash = state.hash; + + if ( hash.directionalLength !== directionalLength || + hash.pointLength !== pointLength || + hash.spotLength !== spotLength || + hash.rectAreaLength !== rectAreaLength || + hash.hemiLength !== hemiLength || + hash.numDirectionalShadows !== numDirectionalShadows || + hash.numPointShadows !== numPointShadows || + hash.numSpotShadows !== numSpotShadows ) { + + state.directional.length = directionalLength; + state.spot.length = spotLength; + state.rectArea.length = rectAreaLength; + state.point.length = pointLength; + state.hemi.length = hemiLength; + + state.directionalShadowMap.length = numDirectionalShadows; + state.pointShadowMap.length = numPointShadows; + state.spotShadowMap.length = numSpotShadows; + state.directionalShadowMatrix.length = numDirectionalShadows; + state.pointShadowMatrix.length = numPointShadows; + state.spotShadowMatrix.length = numSpotShadows; + + hash.directionalLength = directionalLength; + hash.pointLength = pointLength; + hash.spotLength = spotLength; + hash.rectAreaLength = rectAreaLength; + hash.hemiLength = hemiLength; + + hash.numDirectionalShadows = numDirectionalShadows; + hash.numPointShadows = numPointShadows; + hash.numSpotShadows = numSpotShadows; + + state.version = nextVersion ++; + + } + + } + + return { + setup: setup, + state: state + }; + + } + + /** + * @author Mugen87 / https://github.com/Mugen87 + */ + + function WebGLRenderState() { + + var lights = new WebGLLights(); + + var lightsArray = []; + var shadowsArray = []; + + function init() { + + lightsArray.length = 0; + shadowsArray.length = 0; + + } + + function pushLight( light ) { + + lightsArray.push( light ); + + } + + function pushShadow( shadowLight ) { + + shadowsArray.push( shadowLight ); + + } + + function setupLights( camera ) { + + lights.setup( lightsArray, shadowsArray, camera ); + + } + + var state = { + lightsArray: lightsArray, + shadowsArray: shadowsArray, + + lights: lights + }; + + return { + init: init, + state: state, + setupLights: setupLights, + + pushLight: pushLight, + pushShadow: pushShadow + }; + + } + + function WebGLRenderStates() { + + var renderStates = new WeakMap(); + + function onSceneDispose( event ) { + + var scene = event.target; + + scene.removeEventListener( 'dispose', onSceneDispose ); + + renderStates.delete( scene ); + + } + + function get( scene, camera ) { + + var renderState; + + if ( renderStates.has( scene ) === false ) { + + renderState = new WebGLRenderState(); + renderStates.set( scene, new WeakMap() ); + renderStates.get( scene ).set( camera, renderState ); + + scene.addEventListener( 'dispose', onSceneDispose ); + + } else { + + if ( renderStates.get( scene ).has( camera ) === false ) { + + renderState = new WebGLRenderState(); + renderStates.get( scene ).set( camera, renderState ); + + } else { + + renderState = renderStates.get( scene ).get( camera ); + + } + + } + + return renderState; + + } + + function dispose() { + + renderStates = new WeakMap(); + + } + + return { + get: get, + dispose: dispose + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author bhouston / https://clara.io + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * + * opacity: , + * + * map: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * wireframe: , + * wireframeLinewidth: + * } + */ + + function MeshDepthMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshDepthMaterial'; + + this.depthPacking = BasicDepthPacking; + + this.skinning = false; + this.morphTargets = false; + + this.map = null; + + this.alphaMap = null; + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.fog = false; + + this.setValues( parameters ); + + } + + MeshDepthMaterial.prototype = Object.create( Material.prototype ); + MeshDepthMaterial.prototype.constructor = MeshDepthMaterial; + + MeshDepthMaterial.prototype.isMeshDepthMaterial = true; + + MeshDepthMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.depthPacking = source.depthPacking; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + return this; + + }; + + /** + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * + * referencePosition: , + * nearDistance: , + * farDistance: , + * + * skinning: , + * morphTargets: , + * + * map: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: + * + * } + */ + + function MeshDistanceMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshDistanceMaterial'; + + this.referencePosition = new Vector3(); + this.nearDistance = 1; + this.farDistance = 1000; + + this.skinning = false; + this.morphTargets = false; + + this.map = null; + + this.alphaMap = null; + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.fog = false; + + this.setValues( parameters ); + + } + + MeshDistanceMaterial.prototype = Object.create( Material.prototype ); + MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial; + + MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; + + MeshDistanceMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.referencePosition.copy( source.referencePosition ); + this.nearDistance = source.nearDistance; + this.farDistance = source.farDistance; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + return this; + + }; + + var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = unpack2HalfToRGBA ( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; + + var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLShadowMap( _renderer, _objects, maxTextureSize ) { + + var _frustum = new Frustum(), + + _shadowMapSize = new Vector2(), + _viewportSize = new Vector2(), + + _viewport = new Vector4(), + + _depthMaterials = [], + _distanceMaterials = [], + + _materialCache = {}; + + var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide }; + + var shadowMaterialVertical = new ShaderMaterial( { + + defines: { + SAMPLE_RATE: 2.0 / 8.0, + HALF_SAMPLE_RATE: 1.0 / 8.0 + }, + + uniforms: { + shadow_pass: { value: null }, + resolution: { value: new Vector2() }, + radius: { value: 4.0 } + }, + + vertexShader: vsm_vert, + + fragmentShader: vsm_frag + + } ); + + var shadowMaterialHorizonal = shadowMaterialVertical.clone(); + shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1; + + var fullScreenTri = new BufferGeometry(); + fullScreenTri.setAttribute( + "position", + new BufferAttribute( + new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ), + 3 + ) + ); + + var fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical ); + + var scope = this; + + this.enabled = false; + + this.autoUpdate = true; + this.needsUpdate = false; + + this.type = PCFShadowMap; + + this.render = function ( lights, scene, camera ) { + + if ( scope.enabled === false ) { return; } + if ( scope.autoUpdate === false && scope.needsUpdate === false ) { return; } + + if ( lights.length === 0 ) { return; } + + var currentRenderTarget = _renderer.getRenderTarget(); + var activeCubeFace = _renderer.getActiveCubeFace(); + var activeMipmapLevel = _renderer.getActiveMipmapLevel(); + + var _state = _renderer.state; + + // Set GL state for depth map. + _state.setBlending( NoBlending ); + _state.buffers.color.setClear( 1, 1, 1, 1 ); + _state.buffers.depth.setTest( true ); + _state.setScissorTest( false ); + + // render depth map + + for ( var i = 0, il = lights.length; i < il; i ++ ) { + + var light = lights[ i ]; + var shadow = light.shadow; + + if ( shadow === undefined ) { + + console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' ); + continue; + + } + + _shadowMapSize.copy( shadow.mapSize ); + + var shadowFrameExtents = shadow.getFrameExtents(); + + _shadowMapSize.multiply( shadowFrameExtents ); + + _viewportSize.copy( shadow.mapSize ); + + if ( _shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize ) { + + console.warn( 'THREE.WebGLShadowMap:', light, 'has shadow exceeding max texture size, reducing' ); + + if ( _shadowMapSize.x > maxTextureSize ) { + + _viewportSize.x = Math.floor( maxTextureSize / shadowFrameExtents.x ); + _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x; + shadow.mapSize.x = _viewportSize.x; + + } + + if ( _shadowMapSize.y > maxTextureSize ) { + + _viewportSize.y = Math.floor( maxTextureSize / shadowFrameExtents.y ); + _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y; + shadow.mapSize.y = _viewportSize.y; + + } + + } + + if ( shadow.map === null && ! shadow.isPointLightShadow && this.type === VSMShadowMap ) { + + var pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat }; + + shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); + shadow.map.texture.name = light.name + ".shadowMap"; + + shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); + + shadow.camera.updateProjectionMatrix(); + + } + + if ( shadow.map === null ) { + + var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat }; + + shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); + shadow.map.texture.name = light.name + ".shadowMap"; + + shadow.camera.updateProjectionMatrix(); + + } + + _renderer.setRenderTarget( shadow.map ); + _renderer.clear(); + + var viewportCount = shadow.getViewportCount(); + + for ( var vp = 0; vp < viewportCount; vp ++ ) { + + var viewport = shadow.getViewport( vp ); + + _viewport.set( + _viewportSize.x * viewport.x, + _viewportSize.y * viewport.y, + _viewportSize.x * viewport.z, + _viewportSize.y * viewport.w + ); + + _state.viewport( _viewport ); + + shadow.updateMatrices( light, vp ); + + _frustum = shadow.getFrustum(); + + renderObject( scene, camera, shadow.camera, light, this.type ); + + } + + // do blur pass for VSM + + if ( ! shadow.isPointLightShadow && this.type === VSMShadowMap ) { + + VSMPass( shadow, camera ); + + } + + } + + scope.needsUpdate = false; + + _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel ); + + }; + + function VSMPass( shadow, camera ) { + + var geometry = _objects.update( fullScreenMesh ); + + // vertical pass + + shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; + shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; + shadowMaterialVertical.uniforms.radius.value = shadow.radius; + _renderer.setRenderTarget( shadow.mapPass ); + _renderer.clear(); + _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null ); + + // horizonal pass + + shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture; + shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize; + shadowMaterialHorizonal.uniforms.radius.value = shadow.radius; + _renderer.setRenderTarget( shadow.map ); + _renderer.clear(); + _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null ); + + } + + function getDepthMaterialVariant( useMorphing, useSkinning, useInstancing ) { + + var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; + + var material = _depthMaterials[ index ]; + + if ( material === undefined ) { + + material = new MeshDepthMaterial( { + + depthPacking: RGBADepthPacking, + + morphTargets: useMorphing, + skinning: useSkinning + + } ); + + _depthMaterials[ index ] = material; + + } + + return material; + + } + + function getDistanceMaterialVariant( useMorphing, useSkinning, useInstancing ) { + + var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; + + var material = _distanceMaterials[ index ]; + + if ( material === undefined ) { + + material = new MeshDistanceMaterial( { + + morphTargets: useMorphing, + skinning: useSkinning + + } ); + + _distanceMaterials[ index ] = material; + + } + + return material; + + } + + function getDepthMaterial( object, material, light, shadowCameraNear, shadowCameraFar, type ) { + + var geometry = object.geometry; + + var result = null; + + var getMaterialVariant = getDepthMaterialVariant; + var customMaterial = object.customDepthMaterial; + + if ( light.isPointLight === true ) { + + getMaterialVariant = getDistanceMaterialVariant; + customMaterial = object.customDistanceMaterial; + + } + + if ( customMaterial === undefined ) { + + var useMorphing = false; + + if ( material.morphTargets === true ) { + + if ( geometry.isBufferGeometry === true ) { + + useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0; + + } else if ( geometry.isGeometry === true ) { + + useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0; + + } + + } + + var useSkinning = false; + + if ( object.isSkinnedMesh === true ) { + + if ( material.skinning === true ) { + + useSkinning = true; + + } else { + + console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object ); + + } + + } + + var useInstancing = object.isInstancedMesh === true; + + result = getMaterialVariant( useMorphing, useSkinning, useInstancing ); + + } else { + + result = customMaterial; + + } + + if ( _renderer.localClippingEnabled && + material.clipShadows === true && + material.clippingPlanes.length !== 0 ) { + + // in this case we need a unique material instance reflecting the + // appropriate state + + var keyA = result.uuid, keyB = material.uuid; + + var materialsForVariant = _materialCache[ keyA ]; + + if ( materialsForVariant === undefined ) { + + materialsForVariant = {}; + _materialCache[ keyA ] = materialsForVariant; + + } + + var cachedMaterial = materialsForVariant[ keyB ]; + + if ( cachedMaterial === undefined ) { + + cachedMaterial = result.clone(); + materialsForVariant[ keyB ] = cachedMaterial; + + } + + result = cachedMaterial; + + } + + result.visible = material.visible; + result.wireframe = material.wireframe; + + if ( type === VSMShadowMap ) { + + result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side; + + } else { + + result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ]; + + } + + result.clipShadows = material.clipShadows; + result.clippingPlanes = material.clippingPlanes; + result.clipIntersection = material.clipIntersection; + + result.wireframeLinewidth = material.wireframeLinewidth; + result.linewidth = material.linewidth; + + if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) { + + result.referencePosition.setFromMatrixPosition( light.matrixWorld ); + result.nearDistance = shadowCameraNear; + result.farDistance = shadowCameraFar; + + } + + return result; + + } + + function renderObject( object, camera, shadowCamera, light, type ) { + + if ( object.visible === false ) { return; } + + var visible = object.layers.test( camera.layers ); + + if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) { + + if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) { + + object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); + + var geometry = _objects.update( object ); + var material = object.material; + + if ( Array.isArray( material ) ) { + + var groups = geometry.groups; + + for ( var k = 0, kl = groups.length; k < kl; k ++ ) { + + var group = groups[ k ]; + var groupMaterial = material[ group.materialIndex ]; + + if ( groupMaterial && groupMaterial.visible ) { + + var depthMaterial = getDepthMaterial( object, groupMaterial, light, shadowCamera.near, shadowCamera.far, type ); + + _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); + + } + + } + + } else if ( material.visible ) { + + var depthMaterial = getDepthMaterial( object, material, light, shadowCamera.near, shadowCamera.far, type ); + + _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); + + } + + } + + } + + var children = object.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + renderObject( children[ i ], camera, shadowCamera, light, type ); + + } + + } + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLState( gl, extensions, capabilities ) { + + var isWebGL2 = capabilities.isWebGL2; + + function ColorBuffer() { + + var locked = false; + + var color = new Vector4(); + var currentColorMask = null; + var currentColorClear = new Vector4( 0, 0, 0, 0 ); + + return { + + setMask: function ( colorMask ) { + + if ( currentColorMask !== colorMask && ! locked ) { + + gl.colorMask( colorMask, colorMask, colorMask, colorMask ); + currentColorMask = colorMask; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( r, g, b, a, premultipliedAlpha ) { + + if ( premultipliedAlpha === true ) { + + r *= a; g *= a; b *= a; + + } + + color.set( r, g, b, a ); + + if ( currentColorClear.equals( color ) === false ) { + + gl.clearColor( r, g, b, a ); + currentColorClear.copy( color ); + + } + + }, + + reset: function () { + + locked = false; + + currentColorMask = null; + currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state + + } + + }; + + } + + function DepthBuffer() { + + var locked = false; + + var currentDepthMask = null; + var currentDepthFunc = null; + var currentDepthClear = null; + + return { + + setTest: function ( depthTest ) { + + if ( depthTest ) { + + enable( 2929 ); + + } else { + + disable( 2929 ); + + } + + }, + + setMask: function ( depthMask ) { + + if ( currentDepthMask !== depthMask && ! locked ) { + + gl.depthMask( depthMask ); + currentDepthMask = depthMask; + + } + + }, + + setFunc: function ( depthFunc ) { + + if ( currentDepthFunc !== depthFunc ) { + + if ( depthFunc ) { + + switch ( depthFunc ) { + + case NeverDepth: + + gl.depthFunc( 512 ); + break; + + case AlwaysDepth: + + gl.depthFunc( 519 ); + break; + + case LessDepth: + + gl.depthFunc( 513 ); + break; + + case LessEqualDepth: + + gl.depthFunc( 515 ); + break; + + case EqualDepth: + + gl.depthFunc( 514 ); + break; + + case GreaterEqualDepth: + + gl.depthFunc( 518 ); + break; + + case GreaterDepth: + + gl.depthFunc( 516 ); + break; + + case NotEqualDepth: + + gl.depthFunc( 517 ); + break; + + default: + + gl.depthFunc( 515 ); + + } + + } else { + + gl.depthFunc( 515 ); + + } + + currentDepthFunc = depthFunc; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( depth ) { + + if ( currentDepthClear !== depth ) { + + gl.clearDepth( depth ); + currentDepthClear = depth; + + } + + }, + + reset: function () { + + locked = false; + + currentDepthMask = null; + currentDepthFunc = null; + currentDepthClear = null; + + } + + }; + + } + + function StencilBuffer() { + + var locked = false; + + var currentStencilMask = null; + var currentStencilFunc = null; + var currentStencilRef = null; + var currentStencilFuncMask = null; + var currentStencilFail = null; + var currentStencilZFail = null; + var currentStencilZPass = null; + var currentStencilClear = null; + + return { + + setTest: function ( stencilTest ) { + + if ( ! locked ) { + + if ( stencilTest ) { + + enable( 2960 ); + + } else { + + disable( 2960 ); + + } + + } + + }, + + setMask: function ( stencilMask ) { + + if ( currentStencilMask !== stencilMask && ! locked ) { + + gl.stencilMask( stencilMask ); + currentStencilMask = stencilMask; + + } + + }, + + setFunc: function ( stencilFunc, stencilRef, stencilMask ) { + + if ( currentStencilFunc !== stencilFunc || + currentStencilRef !== stencilRef || + currentStencilFuncMask !== stencilMask ) { + + gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); + + currentStencilFunc = stencilFunc; + currentStencilRef = stencilRef; + currentStencilFuncMask = stencilMask; + + } + + }, + + setOp: function ( stencilFail, stencilZFail, stencilZPass ) { + + if ( currentStencilFail !== stencilFail || + currentStencilZFail !== stencilZFail || + currentStencilZPass !== stencilZPass ) { + + gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); + + currentStencilFail = stencilFail; + currentStencilZFail = stencilZFail; + currentStencilZPass = stencilZPass; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( stencil ) { + + if ( currentStencilClear !== stencil ) { + + gl.clearStencil( stencil ); + currentStencilClear = stencil; + + } + + }, + + reset: function () { + + locked = false; + + currentStencilMask = null; + currentStencilFunc = null; + currentStencilRef = null; + currentStencilFuncMask = null; + currentStencilFail = null; + currentStencilZFail = null; + currentStencilZPass = null; + currentStencilClear = null; + + } + + }; + + } + + // + + var colorBuffer = new ColorBuffer(); + var depthBuffer = new DepthBuffer(); + var stencilBuffer = new StencilBuffer(); + + var maxVertexAttributes = gl.getParameter( 34921 ); + var newAttributes = new Uint8Array( maxVertexAttributes ); + var enabledAttributes = new Uint8Array( maxVertexAttributes ); + var attributeDivisors = new Uint8Array( maxVertexAttributes ); + + var enabledCapabilities = {}; + + var currentProgram = null; + + var currentBlendingEnabled = null; + var currentBlending = null; + var currentBlendEquation = null; + var currentBlendSrc = null; + var currentBlendDst = null; + var currentBlendEquationAlpha = null; + var currentBlendSrcAlpha = null; + var currentBlendDstAlpha = null; + var currentPremultipledAlpha = false; + + var currentFlipSided = null; + var currentCullFace = null; + + var currentLineWidth = null; + + var currentPolygonOffsetFactor = null; + var currentPolygonOffsetUnits = null; + + var maxTextures = gl.getParameter( 35661 ); + + var lineWidthAvailable = false; + var version = 0; + var glVersion = gl.getParameter( 7938 ); + + if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) { + + version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] ); + lineWidthAvailable = ( version >= 1.0 ); + + } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) { + + version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] ); + lineWidthAvailable = ( version >= 2.0 ); + + } + + var currentTextureSlot = null; + var currentBoundTextures = {}; + + var currentScissor = new Vector4(); + var currentViewport = new Vector4(); + + function createTexture( type, target, count ) { + + var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4. + var texture = gl.createTexture(); + + gl.bindTexture( type, texture ); + gl.texParameteri( type, 10241, 9728 ); + gl.texParameteri( type, 10240, 9728 ); + + for ( var i = 0; i < count; i ++ ) { + + gl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data ); + + } + + return texture; + + } + + var emptyTextures = {}; + emptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 ); + emptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 ); + + // init + + colorBuffer.setClear( 0, 0, 0, 1 ); + depthBuffer.setClear( 1 ); + stencilBuffer.setClear( 0 ); + + enable( 2929 ); + depthBuffer.setFunc( LessEqualDepth ); + + setFlipSided( false ); + setCullFace( CullFaceBack ); + enable( 2884 ); + + setBlending( NoBlending ); + + // + + function initAttributes() { + + for ( var i = 0, l = newAttributes.length; i < l; i ++ ) { + + newAttributes[ i ] = 0; + + } + + } + + function enableAttribute( attribute ) { + + enableAttributeAndDivisor( attribute, 0 ); + + } + + function enableAttributeAndDivisor( attribute, meshPerAttribute ) { + + newAttributes[ attribute ] = 1; + + if ( enabledAttributes[ attribute ] === 0 ) { + + gl.enableVertexAttribArray( attribute ); + enabledAttributes[ attribute ] = 1; + + } + + if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { + + var extension = isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' ); + + extension[ isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute ); + attributeDivisors[ attribute ] = meshPerAttribute; + + } + + } + + function disableUnusedAttributes() { + + for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) { + + if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { + + gl.disableVertexAttribArray( i ); + enabledAttributes[ i ] = 0; + + } + + } + + } + + function enable( id ) { + + if ( enabledCapabilities[ id ] !== true ) { + + gl.enable( id ); + enabledCapabilities[ id ] = true; + + } + + } + + function disable( id ) { + + if ( enabledCapabilities[ id ] !== false ) { + + gl.disable( id ); + enabledCapabilities[ id ] = false; + + } + + } + + function useProgram( program ) { + + if ( currentProgram !== program ) { + + gl.useProgram( program ); + + currentProgram = program; + + return true; + + } + + return false; + + } + + var equationToGL = {}; + equationToGL[ AddEquation ] = 32774; + equationToGL[ SubtractEquation ] = 32778; + equationToGL[ ReverseSubtractEquation ] = 32779; + + if ( isWebGL2 ) { + + equationToGL[ MinEquation ] = 32775; + equationToGL[ MaxEquation ] = 32776; + + } else { + + var extension = extensions.get( 'EXT_blend_minmax' ); + + if ( extension !== null ) { + + equationToGL[ MinEquation ] = extension.MIN_EXT; + equationToGL[ MaxEquation ] = extension.MAX_EXT; + + } + + } + + var factorToGL = {}; + factorToGL[ ZeroFactor ] = 0; + factorToGL[ OneFactor ] = 1; + factorToGL[ SrcColorFactor ] = 768; + factorToGL[ SrcAlphaFactor ] = 770; + factorToGL[ SrcAlphaSaturateFactor ] = 776; + factorToGL[ DstColorFactor ] = 774; + factorToGL[ DstAlphaFactor ] = 772; + factorToGL[ OneMinusSrcColorFactor ] = 769; + factorToGL[ OneMinusSrcAlphaFactor ] = 771; + factorToGL[ OneMinusDstColorFactor ] = 775; + factorToGL[ OneMinusDstAlphaFactor ] = 773; + + function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) { + + if ( blending === NoBlending ) { + + if ( currentBlendingEnabled ) { + + disable( 3042 ); + currentBlendingEnabled = false; + + } + + return; + + } + + if ( ! currentBlendingEnabled ) { + + enable( 3042 ); + currentBlendingEnabled = true; + + } + + if ( blending !== CustomBlending ) { + + if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) { + + if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) { + + gl.blendEquation( 32774 ); + + currentBlendEquation = AddEquation; + currentBlendEquationAlpha = AddEquation; + + } + + if ( premultipliedAlpha ) { + + switch ( blending ) { + + case NormalBlending: + gl.blendFuncSeparate( 1, 771, 1, 771 ); + break; + + case AdditiveBlending: + gl.blendFunc( 1, 1 ); + break; + + case SubtractiveBlending: + gl.blendFuncSeparate( 0, 0, 769, 771 ); + break; + + case MultiplyBlending: + gl.blendFuncSeparate( 0, 768, 0, 770 ); + break; + + default: + console.error( 'THREE.WebGLState: Invalid blending: ', blending ); + break; + + } + + } else { + + switch ( blending ) { + + case NormalBlending: + gl.blendFuncSeparate( 770, 771, 1, 771 ); + break; + + case AdditiveBlending: + gl.blendFunc( 770, 1 ); + break; + + case SubtractiveBlending: + gl.blendFunc( 0, 769 ); + break; + + case MultiplyBlending: + gl.blendFunc( 0, 768 ); + break; + + default: + console.error( 'THREE.WebGLState: Invalid blending: ', blending ); + break; + + } + + } + + currentBlendSrc = null; + currentBlendDst = null; + currentBlendSrcAlpha = null; + currentBlendDstAlpha = null; + + currentBlending = blending; + currentPremultipledAlpha = premultipliedAlpha; + + } + + return; + + } + + // custom blending + + blendEquationAlpha = blendEquationAlpha || blendEquation; + blendSrcAlpha = blendSrcAlpha || blendSrc; + blendDstAlpha = blendDstAlpha || blendDst; + + if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { + + gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] ); + + currentBlendEquation = blendEquation; + currentBlendEquationAlpha = blendEquationAlpha; + + } + + if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { + + gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] ); + + currentBlendSrc = blendSrc; + currentBlendDst = blendDst; + currentBlendSrcAlpha = blendSrcAlpha; + currentBlendDstAlpha = blendDstAlpha; + + } + + currentBlending = blending; + currentPremultipledAlpha = null; + + } + + function setMaterial( material, frontFaceCW ) { + + material.side === DoubleSide + ? disable( 2884 ) + : enable( 2884 ); + + var flipSided = ( material.side === BackSide ); + if ( frontFaceCW ) { flipSided = ! flipSided; } + + setFlipSided( flipSided ); + + ( material.blending === NormalBlending && material.transparent === false ) + ? setBlending( NoBlending ) + : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ); + + depthBuffer.setFunc( material.depthFunc ); + depthBuffer.setTest( material.depthTest ); + depthBuffer.setMask( material.depthWrite ); + colorBuffer.setMask( material.colorWrite ); + + var stencilWrite = material.stencilWrite; + stencilBuffer.setTest( stencilWrite ); + if ( stencilWrite ) { + + stencilBuffer.setMask( material.stencilWriteMask ); + stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask ); + stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass ); + + } + + setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); + + } + + // + + function setFlipSided( flipSided ) { + + if ( currentFlipSided !== flipSided ) { + + if ( flipSided ) { + + gl.frontFace( 2304 ); + + } else { + + gl.frontFace( 2305 ); + + } + + currentFlipSided = flipSided; + + } + + } + + function setCullFace( cullFace ) { + + if ( cullFace !== CullFaceNone ) { + + enable( 2884 ); + + if ( cullFace !== currentCullFace ) { + + if ( cullFace === CullFaceBack ) { + + gl.cullFace( 1029 ); + + } else if ( cullFace === CullFaceFront ) { + + gl.cullFace( 1028 ); + + } else { + + gl.cullFace( 1032 ); + + } + + } + + } else { + + disable( 2884 ); + + } + + currentCullFace = cullFace; + + } + + function setLineWidth( width ) { + + if ( width !== currentLineWidth ) { + + if ( lineWidthAvailable ) { gl.lineWidth( width ); } + + currentLineWidth = width; + + } + + } + + function setPolygonOffset( polygonOffset, factor, units ) { + + if ( polygonOffset ) { + + enable( 32823 ); + + if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) { + + gl.polygonOffset( factor, units ); + + currentPolygonOffsetFactor = factor; + currentPolygonOffsetUnits = units; + + } + + } else { + + disable( 32823 ); + + } + + } + + function setScissorTest( scissorTest ) { + + if ( scissorTest ) { + + enable( 3089 ); + + } else { + + disable( 3089 ); + + } + + } + + // texture + + function activeTexture( webglSlot ) { + + if ( webglSlot === undefined ) { webglSlot = 33984 + maxTextures - 1; } + + if ( currentTextureSlot !== webglSlot ) { + + gl.activeTexture( webglSlot ); + currentTextureSlot = webglSlot; + + } + + } + + function bindTexture( webglType, webglTexture ) { + + if ( currentTextureSlot === null ) { + + activeTexture(); + + } + + var boundTexture = currentBoundTextures[ currentTextureSlot ]; + + if ( boundTexture === undefined ) { + + boundTexture = { type: undefined, texture: undefined }; + currentBoundTextures[ currentTextureSlot ] = boundTexture; + + } + + if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { + + gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] ); + + boundTexture.type = webglType; + boundTexture.texture = webglTexture; + + } + + } + + function unbindTexture() { + + var boundTexture = currentBoundTextures[ currentTextureSlot ]; + + if ( boundTexture !== undefined && boundTexture.type !== undefined ) { + + gl.bindTexture( boundTexture.type, null ); + + boundTexture.type = undefined; + boundTexture.texture = undefined; + + } + + } + + function compressedTexImage2D() { + + try { + + gl.compressedTexImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texImage2D() { + + try { + + gl.texImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texImage3D() { + + try { + + gl.texImage3D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + // + + function scissor( scissor ) { + + if ( currentScissor.equals( scissor ) === false ) { + + gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); + currentScissor.copy( scissor ); + + } + + } + + function viewport( viewport ) { + + if ( currentViewport.equals( viewport ) === false ) { + + gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); + currentViewport.copy( viewport ); + + } + + } + + // + + function reset() { + + for ( var i = 0; i < enabledAttributes.length; i ++ ) { + + if ( enabledAttributes[ i ] === 1 ) { + + gl.disableVertexAttribArray( i ); + enabledAttributes[ i ] = 0; + + } + + } + + enabledCapabilities = {}; + + currentTextureSlot = null; + currentBoundTextures = {}; + + currentProgram = null; + + currentBlending = null; + + currentFlipSided = null; + currentCullFace = null; + + colorBuffer.reset(); + depthBuffer.reset(); + stencilBuffer.reset(); + + } + + return { + + buffers: { + color: colorBuffer, + depth: depthBuffer, + stencil: stencilBuffer + }, + + initAttributes: initAttributes, + enableAttribute: enableAttribute, + enableAttributeAndDivisor: enableAttributeAndDivisor, + disableUnusedAttributes: disableUnusedAttributes, + enable: enable, + disable: disable, + + useProgram: useProgram, + + setBlending: setBlending, + setMaterial: setMaterial, + + setFlipSided: setFlipSided, + setCullFace: setCullFace, + + setLineWidth: setLineWidth, + setPolygonOffset: setPolygonOffset, + + setScissorTest: setScissorTest, + + activeTexture: activeTexture, + bindTexture: bindTexture, + unbindTexture: unbindTexture, + compressedTexImage2D: compressedTexImage2D, + texImage2D: texImage2D, + texImage3D: texImage3D, + + scissor: scissor, + viewport: viewport, + + reset: reset + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) { + + var isWebGL2 = capabilities.isWebGL2; + var maxTextures = capabilities.maxTextures; + var maxCubemapSize = capabilities.maxCubemapSize; + var maxTextureSize = capabilities.maxTextureSize; + var maxSamples = capabilities.maxSamples; + + var _videoTextures = new WeakMap(); + var _canvas; + + // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, + // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! + + var useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' + && ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null; + + function createCanvas( width, height ) { + + // Use OffscreenCanvas when available. Specially needed in web workers + + return useOffscreenCanvas ? + new OffscreenCanvas( width, height ) : + document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); + + } + + function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) { + + var scale = 1; + + // handle case if texture exceeds max size + + if ( image.width > maxSize || image.height > maxSize ) { + + scale = maxSize / Math.max( image.width, image.height ); + + } + + // only perform resize if necessary + + if ( scale < 1 || needsPowerOfTwo === true ) { + + // only perform resize for certain image types + + if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || + ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || + ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) { + + var floor = needsPowerOfTwo ? _Math.floorPowerOfTwo : Math.floor; + + var width = floor( scale * image.width ); + var height = floor( scale * image.height ); + + if ( _canvas === undefined ) { _canvas = createCanvas( width, height ); } + + // cube textures can't reuse the same canvas + + var canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas; + + canvas.width = width; + canvas.height = height; + + var context = canvas.getContext( '2d' ); + context.drawImage( image, 0, 0, width, height ); + + console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' ); + + return canvas; + + } else { + + if ( 'data' in image ) { + + console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' ); + + } + + return image; + + } + + } + + return image; + + } + + function isPowerOfTwo( image ) { + + return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height ); + + } + + function textureNeedsPowerOfTwo( texture ) { + + if ( isWebGL2 ) { return false; } + + return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) || + ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ); + + } + + function textureNeedsGenerateMipmaps( texture, supportsMips ) { + + return texture.generateMipmaps && supportsMips && + texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; + + } + + function generateMipmap( target, texture, width, height ) { + + _gl.generateMipmap( target ); + + var textureProperties = properties.get( texture ); + + // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11 + textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E; + + } + + function getInternalFormat( glFormat, glType ) { + + if ( isWebGL2 === false ) { return glFormat; } + + var internalFormat = glFormat; + + if ( glFormat === 6403 ) { + + if ( glType === 5126 ) { internalFormat = 33326; } + if ( glType === 5131 ) { internalFormat = 33325; } + if ( glType === 5121 ) { internalFormat = 33321; } + + } + + if ( glFormat === 6407 ) { + + if ( glType === 5126 ) { internalFormat = 34837; } + if ( glType === 5131 ) { internalFormat = 34843; } + if ( glType === 5121 ) { internalFormat = 32849; } + + } + + if ( glFormat === 6408 ) { + + if ( glType === 5126 ) { internalFormat = 34836; } + if ( glType === 5131 ) { internalFormat = 34842; } + if ( glType === 5121 ) { internalFormat = 32856; } + + } + + if ( internalFormat === 33325 || internalFormat === 33326 || + internalFormat === 34842 || internalFormat === 34836 ) { + + extensions.get( 'EXT_color_buffer_float' ); + + } else if ( internalFormat === 34843 || internalFormat === 34837 ) { + + console.warn( 'THREE.WebGLRenderer: Floating point textures with RGB format not supported. Please use RGBA instead.' ); + + } + + return internalFormat; + + } + + // Fallback filters for non-power-of-2 textures + + function filterFallback( f ) { + + if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) { + + return 9728; + + } + + return 9729; + + } + + // + + function onTextureDispose( event ) { + + var texture = event.target; + + texture.removeEventListener( 'dispose', onTextureDispose ); + + deallocateTexture( texture ); + + if ( texture.isVideoTexture ) { + + _videoTextures.delete( texture ); + + } + + info.memory.textures --; + + } + + function onRenderTargetDispose( event ) { + + var renderTarget = event.target; + + renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); + + deallocateRenderTarget( renderTarget ); + + info.memory.textures --; + + } + + // + + function deallocateTexture( texture ) { + + var textureProperties = properties.get( texture ); + + if ( textureProperties.__webglInit === undefined ) { return; } + + _gl.deleteTexture( textureProperties.__webglTexture ); + + properties.remove( texture ); + + } + + function deallocateRenderTarget( renderTarget ) { + + var renderTargetProperties = properties.get( renderTarget ); + var textureProperties = properties.get( renderTarget.texture ); + + if ( ! renderTarget ) { return; } + + if ( textureProperties.__webglTexture !== undefined ) { + + _gl.deleteTexture( textureProperties.__webglTexture ); + + } + + if ( renderTarget.depthTexture ) { + + renderTarget.depthTexture.dispose(); + + } + + if ( renderTarget.isWebGLRenderTargetCube ) { + + for ( var i = 0; i < 6; i ++ ) { + + _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); + if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); } + + } + + } else { + + _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); + if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); } + + } + + if ( renderTarget.isWebGLMultiviewRenderTarget ) { + + _gl.deleteTexture( renderTargetProperties.__webglColorTexture ); + _gl.deleteTexture( renderTargetProperties.__webglDepthStencilTexture ); + + info.memory.textures -= 2; + + for ( var i = 0, il = renderTargetProperties.__webglViewFramebuffers.length; i < il; i ++ ) { + + _gl.deleteFramebuffer( renderTargetProperties.__webglViewFramebuffers[ i ] ); + + } + + } + + properties.remove( renderTarget.texture ); + properties.remove( renderTarget ); + + } + + // + + var textureUnits = 0; + + function resetTextureUnits() { + + textureUnits = 0; + + } + + function allocateTextureUnit() { + + var textureUnit = textureUnits; + + if ( textureUnit >= maxTextures ) { + + console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures ); + + } + + textureUnits += 1; + + return textureUnit; + + } + + // + + function setTexture2D( texture, slot ) { + + var textureProperties = properties.get( texture ); + + if ( texture.isVideoTexture ) { updateVideoTexture( texture ); } + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + var image = texture.image; + + if ( image === undefined ) { + + console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' ); + + } else if ( image.complete === false ) { + + console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' ); + + } else { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + } + + state.activeTexture( 33984 + slot ); + state.bindTexture( 3553, textureProperties.__webglTexture ); + + } + + function setTexture2DArray( texture, slot ) { + + var textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + state.activeTexture( 33984 + slot ); + state.bindTexture( 35866, textureProperties.__webglTexture ); + + } + + function setTexture3D( texture, slot ) { + + var textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + state.activeTexture( 33984 + slot ); + state.bindTexture( 32879, textureProperties.__webglTexture ); + + } + + function setTextureCube( texture, slot ) { + + if ( texture.image.length !== 6 ) { return; } + + var textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + initTexture( textureProperties, texture ); + + state.activeTexture( 33984 + slot ); + state.bindTexture( 34067, textureProperties.__webglTexture ); + + _gl.pixelStorei( 37440, texture.flipY ); + + var isCompressed = ( texture && texture.isCompressedTexture ); + var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture ); + + var cubeImage = []; + + for ( var i = 0; i < 6; i ++ ) { + + if ( ! isCompressed && ! isDataTexture ) { + + cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize ); + + } else { + + cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; + + } + + } + + var image = cubeImage[ 0 ], + supportsMips = isPowerOfTwo( image ) || isWebGL2, + glFormat = utils.convert( texture.format ), + glType = utils.convert( texture.type ), + glInternalFormat = getInternalFormat( glFormat, glType ); + + setTextureParameters( 34067, texture, supportsMips ); + + var mipmaps; + + if ( isCompressed ) { + + for ( var i = 0; i < 6; i ++ ) { + + mipmaps = cubeImage[ i ].mipmaps; + + for ( var j = 0; j < mipmaps.length; j ++ ) { + + var mipmap = mipmaps[ j ]; + + if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { + + if ( glFormat !== null ) { + + state.compressedTexImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + + } else { + + console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); + + } + + } else { + + state.texImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + } + + } + + textureProperties.__maxMipLevel = mipmaps.length - 1; + + } else { + + mipmaps = texture.mipmaps; + + for ( var i = 0; i < 6; i ++ ) { + + if ( isDataTexture ) { + + state.texImage2D( 34069 + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); + + for ( var j = 0; j < mipmaps.length; j ++ ) { + + var mipmap = mipmaps[ j ]; + var mipmapImage = mipmap.image[ i ].image; + + state.texImage2D( 34069 + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data ); + + } + + } else { + + state.texImage2D( 34069 + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] ); + + for ( var j = 0; j < mipmaps.length; j ++ ) { + + var mipmap = mipmaps[ j ]; + + state.texImage2D( 34069 + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] ); + + } + + } + + } + + textureProperties.__maxMipLevel = mipmaps.length; + + } + + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + + // We assume images for cube map have the same size. + generateMipmap( 34067, texture, image.width, image.height ); + + } + + textureProperties.__version = texture.version; + + if ( texture.onUpdate ) { texture.onUpdate( texture ); } + + } else { + + state.activeTexture( 33984 + slot ); + state.bindTexture( 34067, textureProperties.__webglTexture ); + + } + + } + + function setTextureCubeDynamic( texture, slot ) { + + state.activeTexture( 33984 + slot ); + state.bindTexture( 34067, properties.get( texture ).__webglTexture ); + + } + + var wrappingToGL = {}; + wrappingToGL[ RepeatWrapping ] = 10497; + wrappingToGL[ ClampToEdgeWrapping ] = 33071; + wrappingToGL[ MirroredRepeatWrapping ] = 33648; + + var filterToGL = {}; + filterToGL[ NearestFilter ] = 9728; + filterToGL[ NearestMipmapNearestFilter ] = 9984; + filterToGL[ NearestMipmapLinearFilter ] = 9986; + filterToGL[ LinearFilter ] = 9729; + filterToGL[ LinearMipmapNearestFilter ] = 9985; + filterToGL[ LinearMipmapLinearFilter ] = 9987; + + function setTextureParameters( textureType, texture, supportsMips ) { + + if ( supportsMips ) { + + _gl.texParameteri( textureType, 10242, wrappingToGL[ texture.wrapS ] ); + _gl.texParameteri( textureType, 10243, wrappingToGL[ texture.wrapT ] ); + + if ( textureType === 32879 || textureType === 35866 ) { + + _gl.texParameteri( textureType, 32882, wrappingToGL[ texture.wrapR ] ); + + } + + _gl.texParameteri( textureType, 10240, filterToGL[ texture.magFilter ] ); + _gl.texParameteri( textureType, 10241, filterToGL[ texture.minFilter ] ); + + } else { + + _gl.texParameteri( textureType, 10242, 33071 ); + _gl.texParameteri( textureType, 10243, 33071 ); + + if ( textureType === 32879 || textureType === 35866 ) { + + _gl.texParameteri( textureType, 32882, 33071 ); + + } + + if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) { + + console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' ); + + } + + _gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) ); + _gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) ); + + if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) { + + console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' ); + + } + + } + + var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); + + if ( extension ) { + + if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) { return; } + if ( texture.type === HalfFloatType && ( isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) { return; } + + if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { + + _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) ); + properties.get( texture ).__currentAnisotropy = texture.anisotropy; + + } + + } + + } + + function initTexture( textureProperties, texture ) { + + if ( textureProperties.__webglInit === undefined ) { + + textureProperties.__webglInit = true; + + texture.addEventListener( 'dispose', onTextureDispose ); + + textureProperties.__webglTexture = _gl.createTexture(); + + info.memory.textures ++; + + } + + } + + function uploadTexture( textureProperties, texture, slot ) { + + var textureType = 3553; + + if ( texture.isDataTexture2DArray ) { textureType = 35866; } + if ( texture.isDataTexture3D ) { textureType = 32879; } + + initTexture( textureProperties, texture ); + + state.activeTexture( 33984 + slot ); + state.bindTexture( textureType, textureProperties.__webglTexture ); + + _gl.pixelStorei( 37440, texture.flipY ); + _gl.pixelStorei( 37441, texture.premultiplyAlpha ); + _gl.pixelStorei( 3317, texture.unpackAlignment ); + + var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false; + var image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize ); + + var supportsMips = isPowerOfTwo( image ) || isWebGL2, + glFormat = utils.convert( texture.format ), + glType = utils.convert( texture.type ), + glInternalFormat = getInternalFormat( glFormat, glType ); + + setTextureParameters( textureType, texture, supportsMips ); + + var mipmap, mipmaps = texture.mipmaps; + + if ( texture.isDepthTexture ) { + + // populate depth texture with dummy data + + glInternalFormat = 6402; + + if ( texture.type === FloatType ) { + + if ( isWebGL2 === false ) { throw new Error( 'Float Depth Texture only supported in WebGL2.0' ); } + glInternalFormat = 36012; + + } else if ( isWebGL2 ) { + + // WebGL 2.0 requires signed internalformat for glTexImage2D + glInternalFormat = 33189; + + } + + if ( texture.format === DepthFormat && glInternalFormat === 6402 ) { + + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) { + + console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' ); + + texture.type = UnsignedShortType; + glType = utils.convert( texture.type ); + + } + + } + + // Depth stencil textures need the DEPTH_STENCIL internal format + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if ( texture.format === DepthStencilFormat ) { + + glInternalFormat = 34041; + + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if ( texture.type !== UnsignedInt248Type ) { + + console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' ); + + texture.type = UnsignedInt248Type; + glType = utils.convert( texture.type ); + + } + + } + + state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null ); + + } else if ( texture.isDataTexture ) { + + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + + if ( mipmaps.length > 0 && supportsMips ) { + + for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + texture.generateMipmaps = false; + textureProperties.__maxMipLevel = mipmaps.length - 1; + + } else { + + state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data ); + textureProperties.__maxMipLevel = 0; + + } + + } else if ( texture.isCompressedTexture ) { + + for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + + if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { + + if ( glFormat !== null ) { + + state.compressedTexImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + + } else { + + console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); + + } + + } else { + + state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + } + + textureProperties.__maxMipLevel = mipmaps.length - 1; + + } else if ( texture.isDataTexture2DArray ) { + + state.texImage3D( 35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); + textureProperties.__maxMipLevel = 0; + + } else if ( texture.isDataTexture3D ) { + + state.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); + textureProperties.__maxMipLevel = 0; + + } else { + + // regular Texture (image, video, canvas) + + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + + if ( mipmaps.length > 0 && supportsMips ) { + + for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + state.texImage2D( 3553, i, glInternalFormat, glFormat, glType, mipmap ); + + } + + texture.generateMipmaps = false; + textureProperties.__maxMipLevel = mipmaps.length - 1; + + } else { + + state.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image ); + textureProperties.__maxMipLevel = 0; + + } + + } + + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + + generateMipmap( 3553, texture, image.width, image.height ); + + } + + textureProperties.__version = texture.version; + + if ( texture.onUpdate ) { texture.onUpdate( texture ); } + + } + + // Render targets + + // Setup storage for target texture and bind it to correct framebuffer + function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) { + + var glFormat = utils.convert( renderTarget.texture.format ); + var glType = utils.convert( renderTarget.texture.type ); + var glInternalFormat = getInternalFormat( glFormat, glType ); + state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); + _gl.bindFramebuffer( 36160, framebuffer ); + _gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 ); + _gl.bindFramebuffer( 36160, null ); + + } + + // Setup storage for internal depth/stencil buffers and bind to correct framebuffer + function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) { + + _gl.bindRenderbuffer( 36161, renderbuffer ); + + if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { + + if ( isMultisample ) { + + var samples = getRenderTargetSamples( renderTarget ); + + _gl.renderbufferStorageMultisample( 36161, samples, 33189, renderTarget.width, renderTarget.height ); + + } else { + + _gl.renderbufferStorage( 36161, 33189, renderTarget.width, renderTarget.height ); + + } + + _gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer ); + + } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { + + if ( isMultisample ) { + + var samples = getRenderTargetSamples( renderTarget ); + + _gl.renderbufferStorageMultisample( 36161, samples, 35056, renderTarget.width, renderTarget.height ); + + } else { + + _gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height ); + + } + + + _gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer ); + + } else { + + var glFormat = utils.convert( renderTarget.texture.format ); + var glType = utils.convert( renderTarget.texture.type ); + var glInternalFormat = getInternalFormat( glFormat, glType ); + + if ( isMultisample ) { + + var samples = getRenderTargetSamples( renderTarget ); + + _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + } else { + + _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height ); + + } + + } + + _gl.bindRenderbuffer( 36161, null ); + + } + + // Setup resources for a Depth Texture for a FBO (needs an extension) + function setupDepthTexture( framebuffer, renderTarget ) { + + var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube ); + if ( isCube ) { throw new Error( 'Depth Texture with cube render targets is not supported' ); } + + _gl.bindFramebuffer( 36160, framebuffer ); + + if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { + + throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' ); + + } + + // upload an empty depth texture with framebuffer size + if ( ! properties.get( renderTarget.depthTexture ).__webglTexture || + renderTarget.depthTexture.image.width !== renderTarget.width || + renderTarget.depthTexture.image.height !== renderTarget.height ) { + + renderTarget.depthTexture.image.width = renderTarget.width; + renderTarget.depthTexture.image.height = renderTarget.height; + renderTarget.depthTexture.needsUpdate = true; + + } + + setTexture2D( renderTarget.depthTexture, 0 ); + + var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture; + + if ( renderTarget.depthTexture.format === DepthFormat ) { + + _gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 ); + + } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { + + _gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 ); + + } else { + + throw new Error( 'Unknown depthTexture format' ); + + } + + } + + // Setup GL resources for a non-texture depth buffer + function setupDepthRenderbuffer( renderTarget ) { + + var renderTargetProperties = properties.get( renderTarget ); + + var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); + + if ( renderTarget.depthTexture ) { + + if ( isCube ) { throw new Error( 'target.depthTexture not supported in Cube render targets' ); } + + setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); + + } else { + + if ( isCube ) { + + renderTargetProperties.__webglDepthbuffer = []; + + for ( var i = 0; i < 6; i ++ ) { + + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] ); + renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget ); + + } + + } else { + + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer ); + renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget ); + + } + + } + + _gl.bindFramebuffer( 36160, null ); + + } + + // Set up GL resources for the render target + function setupRenderTarget( renderTarget ) { + + var renderTargetProperties = properties.get( renderTarget ); + var textureProperties = properties.get( renderTarget.texture ); + + renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); + + textureProperties.__webglTexture = _gl.createTexture(); + + info.memory.textures ++; + + var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); + var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true ); + var isMultiview = ( renderTarget.isWebGLMultiviewRenderTarget === true ); + var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2; + + // Setup framebuffer + + if ( isCube ) { + + renderTargetProperties.__webglFramebuffer = []; + + for ( var i = 0; i < 6; i ++ ) { + + renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); + + } + + } else { + + renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); + + if ( isMultisample ) { + + if ( isWebGL2 ) { + + renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); + renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); + + _gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer ); + var glFormat = utils.convert( renderTarget.texture.format ); + var glType = utils.convert( renderTarget.texture.type ); + var glInternalFormat = getInternalFormat( glFormat, glType ); + var samples = getRenderTargetSamples( renderTarget ); + _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); + _gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer ); + _gl.bindRenderbuffer( 36161, null ); + + if ( renderTarget.depthBuffer ) { + + renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true ); + + } + + _gl.bindFramebuffer( 36160, null ); + + + } else { + + console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' ); + + } + + } else if ( isMultiview ) { + + var width = renderTarget.width; + var height = renderTarget.height; + var numViews = renderTarget.numViews; + + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer ); + + var ext = extensions.get( 'OVR_multiview2' ); + + info.memory.textures += 2; + + var colorTexture = _gl.createTexture(); + _gl.bindTexture( 35866, colorTexture ); + _gl.texParameteri( 35866, 10240, 9728 ); + _gl.texParameteri( 35866, 10241, 9728 ); + _gl.texImage3D( 35866, 0, 32856, width, height, numViews, 0, 6408, 5121, null ); + ext.framebufferTextureMultiviewOVR( 36160, 36064, colorTexture, 0, 0, numViews ); + + var depthStencilTexture = _gl.createTexture(); + _gl.bindTexture( 35866, depthStencilTexture ); + _gl.texParameteri( 35866, 10240, 9728 ); + _gl.texParameteri( 35866, 10241, 9728 ); + _gl.texImage3D( 35866, 0, 35056, width, height, numViews, 0, 34041, 34042, null ); + ext.framebufferTextureMultiviewOVR( 36160, 33306, depthStencilTexture, 0, 0, numViews ); + + var viewFramebuffers = new Array( numViews ); + for ( var i = 0; i < numViews; ++ i ) { + + viewFramebuffers[ i ] = _gl.createFramebuffer(); + _gl.bindFramebuffer( 36160, viewFramebuffers[ i ] ); + _gl.framebufferTextureLayer( 36160, 36064, colorTexture, 0, i ); + + } + + renderTargetProperties.__webglColorTexture = colorTexture; + renderTargetProperties.__webglDepthStencilTexture = depthStencilTexture; + renderTargetProperties.__webglViewFramebuffers = viewFramebuffers; + + _gl.bindFramebuffer( 36160, null ); + _gl.bindTexture( 35866, null ); + + } + + } + + // Setup color buffer + + if ( isCube ) { + + state.bindTexture( 34067, textureProperties.__webglTexture ); + setTextureParameters( 34067, renderTarget.texture, supportsMips ); + + for ( var i = 0; i < 6; i ++ ) { + + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, 36064, 34069 + i ); + + } + + if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { + + generateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height ); + + } + + state.bindTexture( 34067, null ); + + } else if ( ! isMultiview ) { + + state.bindTexture( 3553, textureProperties.__webglTexture ); + setTextureParameters( 3553, renderTarget.texture, supportsMips ); + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 ); + + if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { + + generateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height ); + + } + + state.bindTexture( 3553, null ); + + } + + // Setup depth and stencil buffers + + if ( renderTarget.depthBuffer ) { + + setupDepthRenderbuffer( renderTarget ); + + } + + } + + function updateRenderTargetMipmap( renderTarget ) { + + var texture = renderTarget.texture; + var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2; + + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + + var target = renderTarget.isWebGLRenderTargetCube ? 34067 : 3553; + var webglTexture = properties.get( texture ).__webglTexture; + + state.bindTexture( target, webglTexture ); + generateMipmap( target, texture, renderTarget.width, renderTarget.height ); + state.bindTexture( target, null ); + + } + + } + + function updateMultisampleRenderTarget( renderTarget ) { + + if ( renderTarget.isWebGLMultisampleRenderTarget ) { + + if ( isWebGL2 ) { + + var renderTargetProperties = properties.get( renderTarget ); + + _gl.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer ); + _gl.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer ); + + var width = renderTarget.width; + var height = renderTarget.height; + var mask = 16384; + + if ( renderTarget.depthBuffer ) { mask |= 256; } + if ( renderTarget.stencilBuffer ) { mask |= 1024; } + + _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 ); + + } else { + + console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' ); + + } + + } + + } + + function getRenderTargetSamples( renderTarget ) { + + return ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ? + Math.min( maxSamples, renderTarget.samples ) : 0; + + } + + function updateVideoTexture( texture ) { + + var frame = info.render.frame; + + // Check the last frame we updated the VideoTexture + + if ( _videoTextures.get( texture ) !== frame ) { + + _videoTextures.set( texture, frame ); + texture.update(); + + } + + } + + // backwards compatibility + + var warnedTexture2D = false; + var warnedTextureCube = false; + + function safeSetTexture2D( texture, slot ) { + + if ( texture && texture.isWebGLRenderTarget ) { + + if ( warnedTexture2D === false ) { + + console.warn( "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead." ); + warnedTexture2D = true; + + } + + texture = texture.texture; + + } + + setTexture2D( texture, slot ); + + } + + function safeSetTextureCube( texture, slot ) { + + if ( texture && texture.isWebGLRenderTargetCube ) { + + if ( warnedTextureCube === false ) { + + console.warn( "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead." ); + warnedTextureCube = true; + + } + + texture = texture.texture; + + } + + // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture + // TODO: unify these code paths + if ( ( texture && texture.isCubeTexture ) || + ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) { + + // CompressedTexture can have Array in image :/ + + // this function alone should take care of cube textures + setTextureCube( texture, slot ); + + } else { + + // assumed: texture property of THREE.WebGLRenderTargetCube + setTextureCubeDynamic( texture, slot ); + + } + + } + + // + + this.allocateTextureUnit = allocateTextureUnit; + this.resetTextureUnits = resetTextureUnits; + + this.setTexture2D = setTexture2D; + this.setTexture2DArray = setTexture2DArray; + this.setTexture3D = setTexture3D; + this.setTextureCube = setTextureCube; + this.setTextureCubeDynamic = setTextureCubeDynamic; + this.setupRenderTarget = setupRenderTarget; + this.updateRenderTargetMipmap = updateRenderTargetMipmap; + this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; + + this.safeSetTexture2D = safeSetTexture2D; + this.safeSetTextureCube = safeSetTextureCube; + + } + + /** + * @author thespite / http://www.twitter.com/thespite + */ + + function WebGLUtils( gl, extensions, capabilities ) { + + var isWebGL2 = capabilities.isWebGL2; + + function convert( p ) { + + var extension; + + if ( p === UnsignedByteType ) { return 5121; } + if ( p === UnsignedShort4444Type ) { return 32819; } + if ( p === UnsignedShort5551Type ) { return 32820; } + if ( p === UnsignedShort565Type ) { return 33635; } + + if ( p === ByteType ) { return 5120; } + if ( p === ShortType ) { return 5122; } + if ( p === UnsignedShortType ) { return 5123; } + if ( p === IntType ) { return 5124; } + if ( p === UnsignedIntType ) { return 5125; } + if ( p === FloatType ) { return 5126; } + + if ( p === HalfFloatType ) { + + if ( isWebGL2 ) { return 5131; } + + extension = extensions.get( 'OES_texture_half_float' ); + + if ( extension !== null ) { + + return extension.HALF_FLOAT_OES; + + } else { + + return null; + + } + + } + + if ( p === AlphaFormat ) { return 6406; } + if ( p === RGBFormat ) { return 6407; } + if ( p === RGBAFormat ) { return 6408; } + if ( p === LuminanceFormat ) { return 6409; } + if ( p === LuminanceAlphaFormat ) { return 6410; } + if ( p === DepthFormat ) { return 6402; } + if ( p === DepthStencilFormat ) { return 34041; } + if ( p === RedFormat ) { return 6403; } + + if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || + p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); + + if ( extension !== null ) { + + if ( p === RGB_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; } + if ( p === RGBA_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; } + if ( p === RGBA_S3TC_DXT3_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; } + if ( p === RGBA_S3TC_DXT5_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; } + + } else { + + return null; + + } + + } + + if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || + p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); + + if ( extension !== null ) { + + if ( p === RGB_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; } + if ( p === RGB_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; } + if ( p === RGBA_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; } + if ( p === RGBA_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; } + + } else { + + return null; + + } + + } + + if ( p === RGB_ETC1_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); + + if ( extension !== null ) { + + return extension.COMPRESSED_RGB_ETC1_WEBGL; + + } else { + + return null; + + } + + } + + if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || + p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || + p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || + p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || + p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_astc' ); + + if ( extension !== null ) { + + // TODO Complete? + + return p; + + } else { + + return null; + + } + + } + + if ( p === UnsignedInt248Type ) { + + if ( isWebGL2 ) { return 34042; } + + extension = extensions.get( 'WEBGL_depth_texture' ); + + if ( extension !== null ) { + + return extension.UNSIGNED_INT_24_8_WEBGL; + + } else { + + return null; + + } + + } + + } + + return { convert: convert }; + + } + + /** + * @author fernandojsg / http://fernandojsg.com + * @author Takahiro https://github.com/takahirox + */ + + function WebGLMultiviewRenderTarget( width, height, numViews, options ) { + + WebGLRenderTarget.call( this, width, height, options ); + + this.depthBuffer = false; + this.stencilBuffer = false; + + this.numViews = numViews; + + } + + WebGLMultiviewRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), { + + constructor: WebGLMultiviewRenderTarget, + + isWebGLMultiviewRenderTarget: true, + + copy: function ( source ) { + + WebGLRenderTarget.prototype.copy.call( this, source ); + + this.numViews = source.numViews; + + return this; + + }, + + setNumViews: function ( numViews ) { + + if ( this.numViews !== numViews ) { + + this.numViews = numViews; + this.dispose(); + + } + + return this; + + } + + } ); + + /** + * @author fernandojsg / http://fernandojsg.com + * @author Takahiro https://github.com/takahirox + */ + + function WebGLMultiview( renderer, gl ) { + + var DEFAULT_NUMVIEWS = 2; + + var extensions = renderer.extensions; + var properties = renderer.properties; + + var renderTarget, currentRenderTarget; + var mat3, mat4, cameraArray, renderSize; + + var available; + var maxNumViews = 0; + + // + + function isAvailable() { + + if ( available === undefined ) { + + var extension = extensions.get( 'OVR_multiview2' ); + + available = extension !== null && gl.getContextAttributes().antialias === false; + + if ( available ) { + + maxNumViews = gl.getParameter( extension.MAX_VIEWS_OVR ); + renderTarget = new WebGLMultiviewRenderTarget( 0, 0, DEFAULT_NUMVIEWS ); + + renderSize = new Vector2(); + mat4 = []; + mat3 = []; + cameraArray = []; + + for ( var i = 0; i < maxNumViews; i ++ ) { + + mat4[ i ] = new Matrix4(); + mat3[ i ] = new Matrix3(); + + } + + } + + } + + return available; + + } + + function getCameraArray( camera ) { + + if ( camera.isArrayCamera ) { return camera.cameras; } + + cameraArray[ 0 ] = camera; + + return cameraArray; + + } + + function updateCameraProjectionMatricesUniform( camera, uniforms ) { + + var cameras = getCameraArray( camera ); + + for ( var i = 0; i < cameras.length; i ++ ) { + + mat4[ i ].copy( cameras[ i ].projectionMatrix ); + + } + + uniforms.setValue( gl, 'projectionMatrices', mat4 ); + + } + + function updateCameraViewMatricesUniform( camera, uniforms ) { + + var cameras = getCameraArray( camera ); + + for ( var i = 0; i < cameras.length; i ++ ) { + + mat4[ i ].copy( cameras[ i ].matrixWorldInverse ); + + } + + uniforms.setValue( gl, 'viewMatrices', mat4 ); + + } + + function updateObjectMatricesUniforms( object, camera, uniforms ) { + + var cameras = getCameraArray( camera ); + + for ( var i = 0; i < cameras.length; i ++ ) { + + mat4[ i ].multiplyMatrices( cameras[ i ].matrixWorldInverse, object.matrixWorld ); + mat3[ i ].getNormalMatrix( mat4[ i ] ); + + } + + uniforms.setValue( gl, 'modelViewMatrices', mat4 ); + uniforms.setValue( gl, 'normalMatrices', mat3 ); + + } + + function isMultiviewCompatible( camera ) { + + if ( camera.isArrayCamera === undefined ) { return true; } + + var cameras = camera.cameras; + + if ( cameras.length > maxNumViews ) { return false; } + + for ( var i = 1, il = cameras.length; i < il; i ++ ) { + + if ( cameras[ 0 ].viewport.z !== cameras[ i ].viewport.z || + cameras[ 0 ].viewport.w !== cameras[ i ].viewport.w ) { return false; } + + } + + return true; + + } + + function resizeRenderTarget( camera ) { + + if ( currentRenderTarget ) { + + renderSize.set( currentRenderTarget.width, currentRenderTarget.height ); + + } else { + + renderer.getDrawingBufferSize( renderSize ); + + } + + if ( camera.isArrayCamera ) { + + var viewport = camera.cameras[ 0 ].viewport; + + renderTarget.setSize( viewport.z, viewport.w ); + renderTarget.setNumViews( camera.cameras.length ); + + } else { + + renderTarget.setSize( renderSize.x, renderSize.y ); + renderTarget.setNumViews( DEFAULT_NUMVIEWS ); + + } + + } + + function attachCamera( camera ) { + + if ( isMultiviewCompatible( camera ) === false ) { return; } + + currentRenderTarget = renderer.getRenderTarget(); + resizeRenderTarget( camera ); + renderer.setRenderTarget( renderTarget ); + + } + + function detachCamera( camera ) { + + if ( renderTarget !== renderer.getRenderTarget() ) { return; } + + renderer.setRenderTarget( currentRenderTarget ); + + flush( camera ); + + } + + function flush( camera ) { + + var srcRenderTarget = renderTarget; + var numViews = srcRenderTarget.numViews; + + var srcFramebuffers = properties.get( srcRenderTarget ).__webglViewFramebuffers; + + var viewWidth = srcRenderTarget.width; + var viewHeight = srcRenderTarget.height; + + if ( camera.isArrayCamera ) { + + for ( var i = 0; i < numViews; i ++ ) { + + var viewport = camera.cameras[ i ].viewport; + + var x1 = viewport.x; + var y1 = viewport.y; + var x2 = x1 + viewport.z; + var y2 = y1 + viewport.w; + + gl.bindFramebuffer( 36008, srcFramebuffers[ i ] ); + gl.blitFramebuffer( 0, 0, viewWidth, viewHeight, x1, y1, x2, y2, 16384, 9728 ); + + } + + } else { + + gl.bindFramebuffer( 36008, srcFramebuffers[ 0 ] ); + gl.blitFramebuffer( 0, 0, viewWidth, viewHeight, 0, 0, renderSize.x, renderSize.y, 16384, 9728 ); + + } + + } + + this.isAvailable = isAvailable; + this.attachCamera = attachCamera; + this.detachCamera = detachCamera; + this.updateCameraProjectionMatricesUniform = updateCameraProjectionMatricesUniform; + this.updateCameraViewMatricesUniform = updateCameraViewMatricesUniform; + this.updateObjectMatricesUniforms = updateObjectMatricesUniforms; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Group() { + + Object3D.call( this ); + + this.type = 'Group'; + + } + + Group.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Group, + + isGroup: true + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function ArrayCamera( array ) { + + PerspectiveCamera.call( this ); + + this.cameras = array || []; + + } + + ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), { + + constructor: ArrayCamera, + + isArrayCamera: true + + } ); + + /** + * @author jsantell / https://www.jsantell.com/ + * @author mrdoob / http://mrdoob.com/ + */ + + var cameraLPos = new Vector3(); + var cameraRPos = new Vector3(); + + /** + * Assumes 2 cameras that are parallel and share an X-axis, and that + * the cameras' projection and world matrices have already been set. + * And that near and far planes are identical for both cameras. + * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 + */ + function setProjectionFromUnion( camera, cameraL, cameraR ) { + + cameraLPos.setFromMatrixPosition( cameraL.matrixWorld ); + cameraRPos.setFromMatrixPosition( cameraR.matrixWorld ); + + var ipd = cameraLPos.distanceTo( cameraRPos ); + + var projL = cameraL.projectionMatrix.elements; + var projR = cameraR.projectionMatrix.elements; + + // VR systems will have identical far and near planes, and + // most likely identical top and bottom frustum extents. + // Use the left camera for these values. + var near = projL[ 14 ] / ( projL[ 10 ] - 1 ); + var far = projL[ 14 ] / ( projL[ 10 ] + 1 ); + var topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ]; + var bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ]; + + var leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ]; + var rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ]; + var left = near * leftFov; + var right = near * rightFov; + + // Calculate the new camera's position offset from the + // left camera. xOffset should be roughly half `ipd`. + var zOffset = ipd / ( - leftFov + rightFov ); + var xOffset = zOffset * - leftFov; + + // TODO: Better way to apply this offset? + cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale ); + camera.translateX( xOffset ); + camera.translateZ( zOffset ); + camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale ); + camera.matrixWorldInverse.getInverse( camera.matrixWorld ); + + // Find the union of the frustum values of the cameras and scale + // the values so that the near plane's position does not change in world space, + // although must now be relative to the new union camera. + var near2 = near + zOffset; + var far2 = far + zOffset; + var left2 = left - xOffset; + var right2 = right + ( ipd - xOffset ); + var top2 = topFov * far / far2 * near2; + var bottom2 = bottomFov * far / far2 * near2; + + camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 ); + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebVRManager( renderer ) { + + var renderWidth, renderHeight; + var scope = this; + + var device = null; + var frameData = null; + + var controllers = []; + var standingMatrix = new Matrix4(); + var standingMatrixInverse = new Matrix4(); + + var framebufferScaleFactor = 1.0; + + var referenceSpaceType = 'local-floor'; + + if ( typeof window !== 'undefined' && 'VRFrameData' in window ) { + + frameData = new window.VRFrameData(); + window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false ); + + } + + var matrixWorldInverse = new Matrix4(); + var tempQuaternion = new Quaternion(); + var tempPosition = new Vector3(); + + var tempCamera = new PerspectiveCamera(); + + var cameraL = new PerspectiveCamera(); + cameraL.viewport = new Vector4(); + cameraL.layers.enable( 1 ); + + var cameraR = new PerspectiveCamera(); + cameraR.viewport = new Vector4(); + cameraR.layers.enable( 2 ); + + var cameraVR = new ArrayCamera( [ cameraL, cameraR ] ); + cameraVR.layers.enable( 1 ); + cameraVR.layers.enable( 2 ); + + // + + function isPresenting() { + + return device !== null && device.isPresenting === true; + + } + + var currentSize = new Vector2(), currentPixelRatio; + + function onVRDisplayPresentChange() { + + if ( isPresenting() ) { + + var eyeParameters = device.getEyeParameters( 'left' ); + renderWidth = 2 * eyeParameters.renderWidth * framebufferScaleFactor; + renderHeight = eyeParameters.renderHeight * framebufferScaleFactor; + + currentPixelRatio = renderer.getPixelRatio(); + renderer.getSize( currentSize ); + + renderer.setDrawingBufferSize( renderWidth, renderHeight, 1 ); + + cameraL.viewport.set( 0, 0, renderWidth / 2, renderHeight ); + cameraR.viewport.set( renderWidth / 2, 0, renderWidth / 2, renderHeight ); + + animation.start(); + + scope.dispatchEvent( { type: 'sessionstart' } ); + + } else { + + if ( scope.enabled ) { + + renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio ); + + } + + animation.stop(); + + scope.dispatchEvent( { type: 'sessionend' } ); + + } + + } + + // + + var triggers = []; + var grips = []; + + function findGamepad( id ) { + + var gamepads = navigator.getGamepads && navigator.getGamepads(); + + for ( var i = 0, l = gamepads.length; i < l; i ++ ) { + + var gamepad = gamepads[ i ]; + + if ( gamepad && ( gamepad.id === 'Daydream Controller' || + gamepad.id === 'Gear VR Controller' || gamepad.id === 'Oculus Go Controller' || + gamepad.id === 'OpenVR Gamepad' || gamepad.id.startsWith( 'Oculus Touch' ) || + gamepad.id.startsWith( 'HTC Vive Focus' ) || + gamepad.id.startsWith( 'Spatial Controller' ) ) ) { + + var hand = gamepad.hand; + + if ( id === 0 && ( hand === '' || hand === 'right' ) ) { return gamepad; } + if ( id === 1 && ( hand === 'left' ) ) { return gamepad; } + + } + + } + + } + + function updateControllers() { + + for ( var i = 0; i < controllers.length; i ++ ) { + + var controller = controllers[ i ]; + + var gamepad = findGamepad( i ); + + if ( gamepad !== undefined && gamepad.pose !== undefined ) { + + if ( gamepad.pose === null ) { return; } + + // Pose + + var pose = gamepad.pose; + + if ( pose.hasPosition === false ) { controller.position.set( 0.2, - 0.6, - 0.05 ); } + + if ( pose.position !== null ) { controller.position.fromArray( pose.position ); } + if ( pose.orientation !== null ) { controller.quaternion.fromArray( pose.orientation ); } + controller.matrix.compose( controller.position, controller.quaternion, controller.scale ); + controller.matrix.premultiply( standingMatrix ); + controller.matrix.decompose( controller.position, controller.quaternion, controller.scale ); + controller.matrixWorldNeedsUpdate = true; + controller.visible = true; + + // Trigger + + var buttonId = gamepad.id === 'Daydream Controller' ? 0 : 1; + + if ( triggers[ i ] === undefined ) { triggers[ i ] = false; } + + if ( triggers[ i ] !== gamepad.buttons[ buttonId ].pressed ) { + + triggers[ i ] = gamepad.buttons[ buttonId ].pressed; + + if ( triggers[ i ] === true ) { + + controller.dispatchEvent( { type: 'selectstart' } ); + + } else { + + controller.dispatchEvent( { type: 'selectend' } ); + controller.dispatchEvent( { type: 'select' } ); + + } + + } + + // Grip + buttonId = 2; + + if ( grips[ i ] === undefined ) { grips[ i ] = false; } + + // Skip if the grip button doesn't exist on this controller + if ( gamepad.buttons[ buttonId ] !== undefined ) { + + if ( grips[ i ] !== gamepad.buttons[ buttonId ].pressed ) { + + grips[ i ] = gamepad.buttons[ buttonId ].pressed; + + if ( grips[ i ] === true ) { + + controller.dispatchEvent( { type: 'squeezestart' } ); + + } else { + + controller.dispatchEvent( { type: 'squeezeend' } ); + controller.dispatchEvent( { type: 'squeeze' } ); + + } + + } + + } + + } else { + + controller.visible = false; + + } + + } + + } + + function updateViewportFromBounds( viewport, bounds ) { + + if ( bounds !== null && bounds.length === 4 ) { + + viewport.set( bounds[ 0 ] * renderWidth, bounds[ 1 ] * renderHeight, bounds[ 2 ] * renderWidth, bounds[ 3 ] * renderHeight ); + + } + + } + + // + + this.enabled = false; + + this.getController = function ( id ) { + + var controller = controllers[ id ]; + + if ( controller === undefined ) { + + controller = new Group(); + controller.matrixAutoUpdate = false; + controller.visible = false; + + controllers[ id ] = controller; + + } + + return controller; + + }; + + this.getDevice = function () { + + return device; + + }; + + this.setDevice = function ( value ) { + + if ( value !== undefined ) { device = value; } + + animation.setContext( value ); + + }; + + this.setFramebufferScaleFactor = function ( value ) { + + framebufferScaleFactor = value; + + }; + + this.setReferenceSpaceType = function ( value ) { + + referenceSpaceType = value; + + }; + + this.getCamera = function ( camera ) { + + var userHeight = referenceSpaceType === 'local-floor' ? 1.6 : 0; + + device.depthNear = camera.near; + device.depthFar = camera.far; + + device.getFrameData( frameData ); + + // + + if ( referenceSpaceType === 'local-floor' ) { + + var stageParameters = device.stageParameters; + + if ( stageParameters ) { + + standingMatrix.fromArray( stageParameters.sittingToStandingTransform ); + + } else { + + standingMatrix.makeTranslation( 0, userHeight, 0 ); + + } + + } + + + var pose = frameData.pose; + + tempCamera.matrix.copy( standingMatrix ); + tempCamera.matrix.decompose( tempCamera.position, tempCamera.quaternion, tempCamera.scale ); + + if ( pose.orientation !== null ) { + + tempQuaternion.fromArray( pose.orientation ); + tempCamera.quaternion.multiply( tempQuaternion ); + + } + + if ( pose.position !== null ) { + + tempQuaternion.setFromRotationMatrix( standingMatrix ); + tempPosition.fromArray( pose.position ); + tempPosition.applyQuaternion( tempQuaternion ); + tempCamera.position.add( tempPosition ); + + } + + tempCamera.updateMatrixWorld(); + + // + + camera.matrixWorld.copy( tempCamera.matrixWorld ); + + var children = camera.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].updateMatrixWorld( true ); + + } + + // + + cameraL.near = camera.near; + cameraR.near = camera.near; + + cameraL.far = camera.far; + cameraR.far = camera.far; + + cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix ); + cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix ); + + // TODO (mrdoob) Double check this code + + standingMatrixInverse.getInverse( standingMatrix ); + + if ( referenceSpaceType === 'local-floor' ) { + + cameraL.matrixWorldInverse.multiply( standingMatrixInverse ); + cameraR.matrixWorldInverse.multiply( standingMatrixInverse ); + + } + + var parent = camera.parent; + + if ( parent !== null ) { + + matrixWorldInverse.getInverse( parent.matrixWorld ); + + cameraL.matrixWorldInverse.multiply( matrixWorldInverse ); + cameraR.matrixWorldInverse.multiply( matrixWorldInverse ); + + } + + // envMap and Mirror needs camera.matrixWorld + + cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse ); + cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse ); + + cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix ); + cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix ); + + setProjectionFromUnion( cameraVR, cameraL, cameraR ); + + // + + var layers = device.getLayers(); + + if ( layers.length ) { + + var layer = layers[ 0 ]; + + updateViewportFromBounds( cameraL.viewport, layer.leftBounds ); + updateViewportFromBounds( cameraR.viewport, layer.rightBounds ); + + } + + updateControllers(); + + return cameraVR; + + }; + + this.getStandingMatrix = function () { + + return standingMatrix; + + }; + + this.isPresenting = isPresenting; + + // Animation Loop + + var animation = new WebGLAnimation(); + + this.setAnimationLoop = function ( callback ) { + + animation.setAnimationLoop( callback ); + + if ( isPresenting() ) { animation.start(); } + + }; + + this.submitFrame = function () { + + if ( isPresenting() ) { device.submitFrame(); } + + }; + + this.dispose = function () { + + if ( typeof window !== 'undefined' ) { + + window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange ); + + } + + }; + + // DEPRECATED + + this.setFrameOfReferenceType = function () { + + console.warn( 'THREE.WebVRManager: setFrameOfReferenceType() has been deprecated.' ); + + }; + + } + + Object.assign( WebVRManager.prototype, EventDispatcher.prototype ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebXRManager( renderer, gl ) { + + var scope = this; + + var session = null; + + // var framebufferScaleFactor = 1.0; + + var referenceSpace = null; + var referenceSpaceType = 'local-floor'; + + var pose = null; + + var controllers = []; + var sortedInputSources = []; + + function isPresenting() { + + return session !== null && referenceSpace !== null; + + } + + // + + var cameraL = new PerspectiveCamera(); + cameraL.layers.enable( 1 ); + cameraL.viewport = new Vector4(); + + var cameraR = new PerspectiveCamera(); + cameraR.layers.enable( 2 ); + cameraR.viewport = new Vector4(); + + var cameraVR = new ArrayCamera( [ cameraL, cameraR ] ); + cameraVR.layers.enable( 1 ); + cameraVR.layers.enable( 2 ); + + // + + this.enabled = false; + + this.getController = function ( id ) { + + var controller = controllers[ id ]; + + if ( controller === undefined ) { + + controller = new Group(); + controller.matrixAutoUpdate = false; + controller.visible = false; + + controllers[ id ] = controller; + + } + + return controller; + + }; + + // + + function onSessionEvent( event ) { + + for ( var i = 0; i < controllers.length; i ++ ) { + + if ( sortedInputSources[ i ] === event.inputSource ) { + + controllers[ i ].dispatchEvent( { type: event.type } ); + + } + + } + + } + + function onSessionEnd() { + + renderer.setFramebuffer( null ); + renderer.setRenderTarget( renderer.getRenderTarget() ); // Hack #15830 + animation.stop(); + + scope.dispatchEvent( { type: 'sessionend' } ); + + } + + function onRequestReferenceSpace( value ) { + + referenceSpace = value; + + animation.setContext( session ); + animation.start(); + + scope.dispatchEvent( { type: 'sessionstart' } ); + + } + + this.setFramebufferScaleFactor = function ( /* value */ ) { + + // framebufferScaleFactor = value; + + }; + + this.setReferenceSpaceType = function ( value ) { + + referenceSpaceType = value; + + }; + + this.getSession = function () { + + return session; + + }; + + this.setSession = function ( value ) { + + session = value; + + if ( session !== null ) { + + session.addEventListener( 'select', onSessionEvent ); + session.addEventListener( 'selectstart', onSessionEvent ); + session.addEventListener( 'selectend', onSessionEvent ); + session.addEventListener( 'squeeze', onSessionEvent ); + session.addEventListener( 'squeezestart', onSessionEvent ); + session.addEventListener( 'squeezeend', onSessionEvent ); + session.addEventListener( 'end', onSessionEnd ); + + // eslint-disable-next-line no-undef + session.updateRenderState( { baseLayer: new XRWebGLLayer( session, gl ) } ); + + session.requestReferenceSpace( referenceSpaceType ).then( onRequestReferenceSpace ); + + // + + session.addEventListener( 'inputsourceschange', updateInputSources ); + + updateInputSources(); + + } + + }; + + function updateInputSources() { + + for ( var i = 0; i < controllers.length; i ++ ) { + + sortedInputSources[ i ] = findInputSource( i ); + + } + + } + + function findInputSource( id ) { + + var inputSources = session.inputSources; + + for ( var i = 0; i < inputSources.length; i ++ ) { + + var inputSource = inputSources[ i ]; + var handedness = inputSource.handedness; + + if ( id === 0 && ( handedness === 'none' || handedness === 'right' ) ) { return inputSource; } + if ( id === 1 && ( handedness === 'left' ) ) { return inputSource; } + + } + + } + + // + + function updateCamera( camera, parent ) { + + if ( parent === null ) { + + camera.matrixWorld.copy( camera.matrix ); + + } else { + + camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix ); + + } + + camera.matrixWorldInverse.getInverse( camera.matrixWorld ); + + } + + this.getCamera = function ( camera ) { + + var parent = camera.parent; + var cameras = cameraVR.cameras; + + updateCamera( cameraVR, parent ); + + for ( var i = 0; i < cameras.length; i ++ ) { + + updateCamera( cameras[ i ], parent ); + + } + + // update camera and its children + + camera.matrixWorld.copy( cameraVR.matrixWorld ); + + var children = camera.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].updateMatrixWorld( true ); + + } + + setProjectionFromUnion( cameraVR, cameraL, cameraR ); + + return cameraVR; + + }; + + this.isPresenting = isPresenting; + + // Animation Loop + + var onAnimationFrameCallback = null; + + function onAnimationFrame( time, frame ) { + + pose = frame.getViewerPose( referenceSpace ); + + if ( pose !== null ) { + + var views = pose.views; + var baseLayer = session.renderState.baseLayer; + + renderer.setFramebuffer( baseLayer.framebuffer ); + + for ( var i = 0; i < views.length; i ++ ) { + + var view = views[ i ]; + var viewport = baseLayer.getViewport( view ); + var viewMatrix = view.transform.inverse.matrix; + + var camera = cameraVR.cameras[ i ]; + camera.matrix.fromArray( viewMatrix ).getInverse( camera.matrix ); + camera.projectionMatrix.fromArray( view.projectionMatrix ); + camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height ); + + if ( i === 0 ) { + + cameraVR.matrix.copy( camera.matrix ); + + } + + } + + } + + // + + for ( var i = 0; i < controllers.length; i ++ ) { + + var controller = controllers[ i ]; + + var inputSource = sortedInputSources[ i ]; + + if ( inputSource ) { + + var inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace ); + + if ( inputPose !== null ) { + + controller.matrix.fromArray( inputPose.transform.matrix ); + controller.matrix.decompose( controller.position, controller.rotation, controller.scale ); + controller.visible = true; + + continue; + + } + + } + + controller.visible = false; + + } + + if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time ); } + + } + + var animation = new WebGLAnimation(); + animation.setAnimationLoop( onAnimationFrame ); + + this.setAnimationLoop = function ( callback ) { + + onAnimationFrameCallback = callback; + + }; + + this.dispose = function () {}; + + // DEPRECATED + + this.getStandingMatrix = function () { + + console.warn( 'THREE.WebXRManager: getStandingMatrix() is no longer needed.' ); + return new Matrix4(); + + }; + + this.getDevice = function () { + + console.warn( 'THREE.WebXRManager: getDevice() has been deprecated.' ); + + }; + + this.setDevice = function () { + + console.warn( 'THREE.WebXRManager: setDevice() has been deprecated.' ); + + }; + + this.setFrameOfReferenceType = function () { + + console.warn( 'THREE.WebXRManager: setFrameOfReferenceType() has been deprecated.' ); + + }; + + this.submitFrame = function () {}; + + } + + Object.assign( WebXRManager.prototype, EventDispatcher.prototype ); + + /** + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author szimek / https://github.com/szimek/ + * @author tschw + */ + + function WebGLRenderer( parameters ) { + + parameters = parameters || {}; + + var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ), + _context = parameters.context !== undefined ? parameters.context : null, + + _alpha = parameters.alpha !== undefined ? parameters.alpha : false, + _depth = parameters.depth !== undefined ? parameters.depth : true, + _stencil = parameters.stencil !== undefined ? parameters.stencil : true, + _antialias = parameters.antialias !== undefined ? parameters.antialias : false, + _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, + _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, + _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default', + _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false; + + var currentRenderList = null; + var currentRenderState = null; + + // public properties + + this.domElement = _canvas; + + // Debug configuration container + this.debug = { + + /** + * Enables error checking and reporting when shader programs are being compiled + * @type {boolean} + */ + checkShaderErrors: true + }; + + // clearing + + this.autoClear = true; + this.autoClearColor = true; + this.autoClearDepth = true; + this.autoClearStencil = true; + + // scene graph + + this.sortObjects = true; + + // user-defined clipping + + this.clippingPlanes = []; + this.localClippingEnabled = false; + + // physically based shading + + this.gammaFactor = 2.0; // for backwards compatibility + this.gammaInput = false; + this.gammaOutput = false; + + // physical lights + + this.physicallyCorrectLights = false; + + // tone mapping + + this.toneMapping = LinearToneMapping; + this.toneMappingExposure = 1.0; + this.toneMappingWhitePoint = 1.0; + + // morphs + + this.maxMorphTargets = 8; + this.maxMorphNormals = 4; + + // internal properties + + var _this = this, + + _isContextLost = false, + + // internal state cache + + _framebuffer = null, + + _currentActiveCubeFace = 0, + _currentActiveMipmapLevel = 0, + _currentRenderTarget = null, + _currentFramebuffer = null, + _currentMaterialId = - 1, + + // geometry and program caching + + _currentGeometryProgram = { + geometry: null, + program: null, + wireframe: false + }, + + _currentCamera = null, + _currentArrayCamera = null, + + _currentViewport = new Vector4(), + _currentScissor = new Vector4(), + _currentScissorTest = null, + + // + + _width = _canvas.width, + _height = _canvas.height, + + _pixelRatio = 1, + + _viewport = new Vector4( 0, 0, _width, _height ), + _scissor = new Vector4( 0, 0, _width, _height ), + _scissorTest = false, + + // frustum + + _frustum = new Frustum(), + + // clipping + + _clipping = new WebGLClipping(), + _clippingEnabled = false, + _localClippingEnabled = false, + + // camera matrices cache + + _projScreenMatrix = new Matrix4(), + + _vector3 = new Vector3(); + + function getTargetPixelRatio() { + + return _currentRenderTarget === null ? _pixelRatio : 1; + + } + + // initialize + + var _gl; + + try { + + var contextAttributes = { + alpha: _alpha, + depth: _depth, + stencil: _stencil, + antialias: _antialias, + premultipliedAlpha: _premultipliedAlpha, + preserveDrawingBuffer: _preserveDrawingBuffer, + powerPreference: _powerPreference, + failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat, + xrCompatible: true + }; + + // event listeners must be registered before WebGL context is created, see #12753 + + _canvas.addEventListener( 'webglcontextlost', onContextLost, false ); + _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false ); + + _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes ); + + if ( _gl === null ) { + + if ( _canvas.getContext( 'webgl' ) !== null ) { + + throw new Error( 'Error creating WebGL context with your selected attributes.' ); + + } else { + + throw new Error( 'Error creating WebGL context.' ); + + } + + } + + // Some experimental-webgl implementations do not have getShaderPrecisionFormat + + if ( _gl.getShaderPrecisionFormat === undefined ) { + + _gl.getShaderPrecisionFormat = function () { + + return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 }; + + }; + + } + + } catch ( error ) { + + console.error( 'THREE.WebGLRenderer: ' + error.message ); + throw error; + + } + + var extensions, capabilities, state, info; + var properties, textures, attributes, geometries, objects; + var programCache, renderLists, renderStates; + + var background, morphtargets, bufferRenderer, indexedBufferRenderer; + + var utils; + + function initGLContext() { + + extensions = new WebGLExtensions( _gl ); + + capabilities = new WebGLCapabilities( _gl, extensions, parameters ); + + if ( capabilities.isWebGL2 === false ) { + + extensions.get( 'WEBGL_depth_texture' ); + extensions.get( 'OES_texture_float' ); + extensions.get( 'OES_texture_half_float' ); + extensions.get( 'OES_texture_half_float_linear' ); + extensions.get( 'OES_standard_derivatives' ); + extensions.get( 'OES_element_index_uint' ); + extensions.get( 'ANGLE_instanced_arrays' ); + + } + + extensions.get( 'OES_texture_float_linear' ); + + utils = new WebGLUtils( _gl, extensions, capabilities ); + + state = new WebGLState( _gl, extensions, capabilities ); + state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() ); + state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() ); + + info = new WebGLInfo( _gl ); + properties = new WebGLProperties(); + textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ); + attributes = new WebGLAttributes( _gl ); + geometries = new WebGLGeometries( _gl, attributes, info ); + objects = new WebGLObjects( _gl, geometries, attributes, info ); + morphtargets = new WebGLMorphtargets( _gl ); + programCache = new WebGLPrograms( _this, extensions, capabilities ); + renderLists = new WebGLRenderLists(); + renderStates = new WebGLRenderStates(); + + background = new WebGLBackground( _this, state, objects, _premultipliedAlpha ); + + bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities ); + indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities ); + + info.programs = programCache.programs; + + _this.capabilities = capabilities; + _this.extensions = extensions; + _this.properties = properties; + _this.renderLists = renderLists; + _this.state = state; + _this.info = info; + + } + + initGLContext(); + + // vr + + var vr = ( typeof navigator !== 'undefined' && 'xr' in navigator ) ? new WebXRManager( _this, _gl ) : new WebVRManager( _this ); + + this.vr = vr; + + // Multiview + + var multiview = new WebGLMultiview( _this, _gl ); + + // shadow map + + var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize ); + + this.shadowMap = shadowMap; + + // API + + this.getContext = function () { + + return _gl; + + }; + + this.getContextAttributes = function () { + + return _gl.getContextAttributes(); + + }; + + this.forceContextLoss = function () { + + var extension = extensions.get( 'WEBGL_lose_context' ); + if ( extension ) { extension.loseContext(); } + + }; + + this.forceContextRestore = function () { + + var extension = extensions.get( 'WEBGL_lose_context' ); + if ( extension ) { extension.restoreContext(); } + + }; + + this.getPixelRatio = function () { + + return _pixelRatio; + + }; + + this.setPixelRatio = function ( value ) { + + if ( value === undefined ) { return; } + + _pixelRatio = value; + + this.setSize( _width, _height, false ); + + }; + + this.getSize = function ( target ) { + + if ( target === undefined ) { + + console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' ); + + target = new Vector2(); + + } + + return target.set( _width, _height ); + + }; + + this.setSize = function ( width, height, updateStyle ) { + + if ( vr.isPresenting() ) { + + console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' ); + return; + + } + + _width = width; + _height = height; + + _canvas.width = Math.floor( width * _pixelRatio ); + _canvas.height = Math.floor( height * _pixelRatio ); + + if ( updateStyle !== false ) { + + _canvas.style.width = width + 'px'; + _canvas.style.height = height + 'px'; + + } + + this.setViewport( 0, 0, width, height ); + + }; + + this.getDrawingBufferSize = function ( target ) { + + if ( target === undefined ) { + + console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' ); + + target = new Vector2(); + + } + + return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor(); + + }; + + this.setDrawingBufferSize = function ( width, height, pixelRatio ) { + + _width = width; + _height = height; + + _pixelRatio = pixelRatio; + + _canvas.width = Math.floor( width * pixelRatio ); + _canvas.height = Math.floor( height * pixelRatio ); + + this.setViewport( 0, 0, width, height ); + + }; + + this.getCurrentViewport = function ( target ) { + + if ( target === undefined ) { + + console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' ); + + target = new Vector4(); + + } + + return target.copy( _currentViewport ); + + }; + + this.getViewport = function ( target ) { + + return target.copy( _viewport ); + + }; + + this.setViewport = function ( x, y, width, height ) { + + if ( x.isVector4 ) { + + _viewport.set( x.x, x.y, x.z, x.w ); + + } else { + + _viewport.set( x, y, width, height ); + + } + + state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() ); + + }; + + this.getScissor = function ( target ) { + + return target.copy( _scissor ); + + }; + + this.setScissor = function ( x, y, width, height ) { + + if ( x.isVector4 ) { + + _scissor.set( x.x, x.y, x.z, x.w ); + + } else { + + _scissor.set( x, y, width, height ); + + } + + state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() ); + + }; + + this.getScissorTest = function () { + + return _scissorTest; + + }; + + this.setScissorTest = function ( boolean ) { + + state.setScissorTest( _scissorTest = boolean ); + + }; + + // Clearing + + this.getClearColor = function () { + + return background.getClearColor(); + + }; + + this.setClearColor = function () { + + background.setClearColor.apply( background, arguments ); + + }; + + this.getClearAlpha = function () { + + return background.getClearAlpha(); + + }; + + this.setClearAlpha = function () { + + background.setClearAlpha.apply( background, arguments ); + + }; + + this.clear = function ( color, depth, stencil ) { + + var bits = 0; + + if ( color === undefined || color ) { bits |= 16384; } + if ( depth === undefined || depth ) { bits |= 256; } + if ( stencil === undefined || stencil ) { bits |= 1024; } + + _gl.clear( bits ); + + }; + + this.clearColor = function () { + + this.clear( true, false, false ); + + }; + + this.clearDepth = function () { + + this.clear( false, true, false ); + + }; + + this.clearStencil = function () { + + this.clear( false, false, true ); + + }; + + // + + this.dispose = function () { + + _canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); + _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false ); + + renderLists.dispose(); + renderStates.dispose(); + properties.dispose(); + objects.dispose(); + + vr.dispose(); + + animation.stop(); + + }; + + // Events + + function onContextLost( event ) { + + event.preventDefault(); + + console.log( 'THREE.WebGLRenderer: Context Lost.' ); + + _isContextLost = true; + + } + + function onContextRestore( /* event */ ) { + + console.log( 'THREE.WebGLRenderer: Context Restored.' ); + + _isContextLost = false; + + initGLContext(); + + } + + function onMaterialDispose( event ) { + + var material = event.target; + + material.removeEventListener( 'dispose', onMaterialDispose ); + + deallocateMaterial( material ); + + } + + // Buffer deallocation + + function deallocateMaterial( material ) { + + releaseMaterialProgramReference( material ); + + properties.remove( material ); + + } + + + function releaseMaterialProgramReference( material ) { + + var programInfo = properties.get( material ).program; + + material.program = undefined; + + if ( programInfo !== undefined ) { + + programCache.releaseProgram( programInfo ); + + } + + } + + // Buffer rendering + + function renderObjectImmediate( object, program ) { + + object.render( function ( object ) { + + _this.renderBufferImmediate( object, program ); + + } ); + + } + + this.renderBufferImmediate = function ( object, program ) { + + state.initAttributes(); + + var buffers = properties.get( object ); + + if ( object.hasPositions && ! buffers.position ) { buffers.position = _gl.createBuffer(); } + if ( object.hasNormals && ! buffers.normal ) { buffers.normal = _gl.createBuffer(); } + if ( object.hasUvs && ! buffers.uv ) { buffers.uv = _gl.createBuffer(); } + if ( object.hasColors && ! buffers.color ) { buffers.color = _gl.createBuffer(); } + + var programAttributes = program.getAttributes(); + + if ( object.hasPositions ) { + + _gl.bindBuffer( 34962, buffers.position ); + _gl.bufferData( 34962, object.positionArray, 35048 ); + + state.enableAttribute( programAttributes.position ); + _gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 ); + + } + + if ( object.hasNormals ) { + + _gl.bindBuffer( 34962, buffers.normal ); + _gl.bufferData( 34962, object.normalArray, 35048 ); + + state.enableAttribute( programAttributes.normal ); + _gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 ); + + } + + if ( object.hasUvs ) { + + _gl.bindBuffer( 34962, buffers.uv ); + _gl.bufferData( 34962, object.uvArray, 35048 ); + + state.enableAttribute( programAttributes.uv ); + _gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 ); + + } + + if ( object.hasColors ) { + + _gl.bindBuffer( 34962, buffers.color ); + _gl.bufferData( 34962, object.colorArray, 35048 ); + + state.enableAttribute( programAttributes.color ); + _gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 ); + + } + + state.disableUnusedAttributes(); + + _gl.drawArrays( 4, 0, object.count ); + + object.count = 0; + + }; + + this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) { + + var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 ); + + state.setMaterial( material, frontFaceCW ); + + var program = setProgram( camera, fog, material, object ); + + var updateBuffers = false; + + if ( _currentGeometryProgram.geometry !== geometry.id || + _currentGeometryProgram.program !== program.id || + _currentGeometryProgram.wireframe !== ( material.wireframe === true ) ) { + + _currentGeometryProgram.geometry = geometry.id; + _currentGeometryProgram.program = program.id; + _currentGeometryProgram.wireframe = material.wireframe === true; + updateBuffers = true; + + } + + if ( object.morphTargetInfluences ) { + + morphtargets.update( object, geometry, material, program ); + + updateBuffers = true; + + } + + // + + var index = geometry.index; + var position = geometry.attributes.position; + + // + + if ( index !== null && index.count === 0 ) { return; } + if ( position === undefined || position.count === 0 ) { return; } + + // + + var rangeFactor = 1; + + if ( material.wireframe === true ) { + + index = geometries.getWireframeAttribute( geometry ); + rangeFactor = 2; + + } + + var attribute; + var renderer = bufferRenderer; + + if ( index !== null ) { + + attribute = attributes.get( index ); + + renderer = indexedBufferRenderer; + renderer.setIndex( attribute ); + + } + + if ( updateBuffers ) { + + setupVertexAttributes( object, geometry, material, program ); + + if ( index !== null ) { + + _gl.bindBuffer( 34963, attribute.buffer ); + + } + + } + + // + + var dataCount = Infinity; + + if ( index !== null ) { + + dataCount = index.count; + + } else if ( position !== undefined ) { + + dataCount = position.count; + + } + + var rangeStart = geometry.drawRange.start * rangeFactor; + var rangeCount = geometry.drawRange.count * rangeFactor; + + var groupStart = group !== null ? group.start * rangeFactor : 0; + var groupCount = group !== null ? group.count * rangeFactor : Infinity; + + var drawStart = Math.max( rangeStart, groupStart ); + var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1; + + var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); + + if ( drawCount === 0 ) { return; } + + // + + if ( object.isMesh ) { + + if ( material.wireframe === true ) { + + state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); + renderer.setMode( 1 ); + + } else { + + switch ( object.drawMode ) { + + case TrianglesDrawMode: + renderer.setMode( 4 ); + break; + + case TriangleStripDrawMode: + renderer.setMode( 5 ); + break; + + case TriangleFanDrawMode: + renderer.setMode( 6 ); + break; + + } + + } + + } else if ( object.isLine ) { + + var lineWidth = material.linewidth; + + if ( lineWidth === undefined ) { lineWidth = 1; } // Not using Line*Material + + state.setLineWidth( lineWidth * getTargetPixelRatio() ); + + if ( object.isLineSegments ) { + + renderer.setMode( 1 ); + + } else if ( object.isLineLoop ) { + + renderer.setMode( 2 ); + + } else { + + renderer.setMode( 3 ); + + } + + } else if ( object.isPoints ) { + + renderer.setMode( 0 ); + + } else if ( object.isSprite ) { + + renderer.setMode( 4 ); + + } + + if ( object.isInstancedMesh ) { + + renderer.renderInstances( geometry, drawStart, drawCount, object.count ); + + } else if ( geometry.isInstancedBufferGeometry ) { + + renderer.renderInstances( geometry, drawStart, drawCount, geometry.maxInstancedCount ); + + } else { + + renderer.render( drawStart, drawCount ); + + } + + }; + + function setupVertexAttributes( object, geometry, material, program ) { + + if ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) { + + if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) { return; } + + } + + state.initAttributes(); + + var geometryAttributes = geometry.attributes; + + var programAttributes = program.getAttributes(); + + var materialDefaultAttributeValues = material.defaultAttributeValues; + + for ( var name in programAttributes ) { + + var programAttribute = programAttributes[ name ]; + + if ( programAttribute >= 0 ) { + + var geometryAttribute = geometryAttributes[ name ]; + + if ( geometryAttribute !== undefined ) { + + var normalized = geometryAttribute.normalized; + var size = geometryAttribute.itemSize; + + var attribute = attributes.get( geometryAttribute ); + + // TODO Attribute may not be available on context restore + + if ( attribute === undefined ) { continue; } + + var buffer = attribute.buffer; + var type = attribute.type; + var bytesPerElement = attribute.bytesPerElement; + + if ( geometryAttribute.isInterleavedBufferAttribute ) { + + var data = geometryAttribute.data; + var stride = data.stride; + var offset = geometryAttribute.offset; + + if ( data && data.isInstancedInterleavedBuffer ) { + + state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute ); + + if ( geometry.maxInstancedCount === undefined ) { + + geometry.maxInstancedCount = data.meshPerAttribute * data.count; + + } + + } else { + + state.enableAttribute( programAttribute ); + + } + + _gl.bindBuffer( 34962, buffer ); + _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement ); + + } else { + + if ( geometryAttribute.isInstancedBufferAttribute ) { + + state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute ); + + if ( geometry.maxInstancedCount === undefined ) { + + geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; + + } + + } else { + + state.enableAttribute( programAttribute ); + + } + + _gl.bindBuffer( 34962, buffer ); + _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 ); + + } + + } else if ( name === 'instanceMatrix' ) { + + var attribute = attributes.get( object.instanceMatrix ); + + // TODO Attribute may not be available on context restore + + if ( attribute === undefined ) { continue; } + + var buffer = attribute.buffer; + var type = attribute.type; + + state.enableAttributeAndDivisor( programAttribute + 0, 1 ); + state.enableAttributeAndDivisor( programAttribute + 1, 1 ); + state.enableAttributeAndDivisor( programAttribute + 2, 1 ); + state.enableAttributeAndDivisor( programAttribute + 3, 1 ); + + _gl.bindBuffer( 34962, buffer ); + + _gl.vertexAttribPointer( programAttribute + 0, 4, type, false, 64, 0 ); + _gl.vertexAttribPointer( programAttribute + 1, 4, type, false, 64, 16 ); + _gl.vertexAttribPointer( programAttribute + 2, 4, type, false, 64, 32 ); + _gl.vertexAttribPointer( programAttribute + 3, 4, type, false, 64, 48 ); + + } else if ( materialDefaultAttributeValues !== undefined ) { + + var value = materialDefaultAttributeValues[ name ]; + + if ( value !== undefined ) { + + switch ( value.length ) { + + case 2: + _gl.vertexAttrib2fv( programAttribute, value ); + break; + + case 3: + _gl.vertexAttrib3fv( programAttribute, value ); + break; + + case 4: + _gl.vertexAttrib4fv( programAttribute, value ); + break; + + default: + _gl.vertexAttrib1fv( programAttribute, value ); + + } + + } + + } + + } + + } + + state.disableUnusedAttributes(); + + } + + // Compile + + this.compile = function ( scene, camera ) { + + currentRenderState = renderStates.get( scene, camera ); + currentRenderState.init(); + + scene.traverse( function ( object ) { + + if ( object.isLight ) { + + currentRenderState.pushLight( object ); + + if ( object.castShadow ) { + + currentRenderState.pushShadow( object ); + + } + + } + + } ); + + currentRenderState.setupLights( camera ); + + scene.traverse( function ( object ) { + + if ( object.material ) { + + if ( Array.isArray( object.material ) ) { + + for ( var i = 0; i < object.material.length; i ++ ) { + + initMaterial( object.material[ i ], scene.fog, object ); + + } + + } else { + + initMaterial( object.material, scene.fog, object ); + + } + + } + + } ); + + }; + + // Animation Loop + + var onAnimationFrameCallback = null; + + function onAnimationFrame( time ) { + + if ( vr.isPresenting() ) { return; } + if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time ); } + + } + + var animation = new WebGLAnimation(); + animation.setAnimationLoop( onAnimationFrame ); + + if ( typeof window !== 'undefined' ) { animation.setContext( window ); } + + this.setAnimationLoop = function ( callback ) { + + onAnimationFrameCallback = callback; + vr.setAnimationLoop( callback ); + + animation.start(); + + }; + + // Rendering + + this.render = function ( scene, camera ) { + + var renderTarget, forceClear; + + if ( arguments[ 2 ] !== undefined ) { + + console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' ); + renderTarget = arguments[ 2 ]; + + } + + if ( arguments[ 3 ] !== undefined ) { + + console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' ); + forceClear = arguments[ 3 ]; + + } + + if ( ! ( camera && camera.isCamera ) ) { + + console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); + return; + + } + + if ( _isContextLost ) { return; } + + // reset caching for this frame + + _currentGeometryProgram.geometry = null; + _currentGeometryProgram.program = null; + _currentGeometryProgram.wireframe = false; + _currentMaterialId = - 1; + _currentCamera = null; + + // update scene graph + + if ( scene.autoUpdate === true ) { scene.updateMatrixWorld(); } + + // update camera matrices and frustum + + if ( camera.parent === null ) { camera.updateMatrixWorld(); } + + if ( vr.enabled && vr.isPresenting() ) { + + camera = vr.getCamera( camera ); + + } + + // + + currentRenderState = renderStates.get( scene, camera ); + currentRenderState.init(); + + scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget ); + + _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + _frustum.setFromMatrix( _projScreenMatrix ); + + _localClippingEnabled = this.localClippingEnabled; + _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera ); + + currentRenderList = renderLists.get( scene, camera ); + currentRenderList.init(); + + projectObject( scene, camera, 0, _this.sortObjects ); + + if ( _this.sortObjects === true ) { + + currentRenderList.sort(); + + } + + // + + if ( _clippingEnabled ) { _clipping.beginShadows(); } + + var shadowsArray = currentRenderState.state.shadowsArray; + + shadowMap.render( shadowsArray, scene, camera ); + + currentRenderState.setupLights( camera ); + + if ( _clippingEnabled ) { _clipping.endShadows(); } + + // + + if ( this.info.autoReset ) { this.info.reset(); } + + if ( renderTarget !== undefined ) { + + this.setRenderTarget( renderTarget ); + + } + + if ( vr.enabled && multiview.isAvailable() ) { + + multiview.attachCamera( camera ); + + } + + // + + background.render( currentRenderList, scene, camera, forceClear ); + + // render scene + + var opaqueObjects = currentRenderList.opaque; + var transparentObjects = currentRenderList.transparent; + + if ( scene.overrideMaterial ) { + + var overrideMaterial = scene.overrideMaterial; + + if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera, overrideMaterial ); } + if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera, overrideMaterial ); } + + } else { + + // opaque pass (front-to-back order) + + if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera ); } + + // transparent pass (back-to-front order) + + if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera ); } + + } + + // + + scene.onAfterRender( _this, scene, camera ); + + // + + if ( _currentRenderTarget !== null ) { + + // Generate mipmap if we're using any kind of mipmap filtering + + textures.updateRenderTargetMipmap( _currentRenderTarget ); + + // resolve multisample renderbuffers to a single-sample texture if necessary + + textures.updateMultisampleRenderTarget( _currentRenderTarget ); + + } + + // Ensure depth buffer writing is enabled so it can be cleared on next render + + state.buffers.depth.setTest( true ); + state.buffers.depth.setMask( true ); + state.buffers.color.setMask( true ); + + state.setPolygonOffset( false ); + + if ( vr.enabled ) { + + if ( multiview.isAvailable() ) { + + multiview.detachCamera( camera ); + + } + + vr.submitFrame(); + + } + + // _gl.finish(); + + currentRenderList = null; + currentRenderState = null; + + }; + + function projectObject( object, camera, groupOrder, sortObjects ) { + + if ( object.visible === false ) { return; } + + var visible = object.layers.test( camera.layers ); + + if ( visible ) { + + if ( object.isGroup ) { + + groupOrder = object.renderOrder; + + } else if ( object.isLOD ) { + + if ( object.autoUpdate === true ) { object.update( camera ); } + + } else if ( object.isLight ) { + + currentRenderState.pushLight( object ); + + if ( object.castShadow ) { + + currentRenderState.pushShadow( object ); + + } + + } else if ( object.isSprite ) { + + if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) { + + if ( sortObjects ) { + + _vector3.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); + + } + + var geometry = objects.update( object ); + var material = object.material; + + if ( material.visible ) { + + currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); + + } + + } + + } else if ( object.isImmediateRenderObject ) { + + if ( sortObjects ) { + + _vector3.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); + + } + + currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null ); + + } else if ( object.isMesh || object.isLine || object.isPoints ) { + + if ( object.isSkinnedMesh ) { + + // update skeleton only once in a frame + + if ( object.skeleton.frame !== info.render.frame ) { + + object.skeleton.update(); + object.skeleton.frame = info.render.frame; + + } + + } + + if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) { + + if ( sortObjects ) { + + _vector3.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); + + } + + var geometry = objects.update( object ); + var material = object.material; + + if ( Array.isArray( material ) ) { + + var groups = geometry.groups; + + for ( var i = 0, l = groups.length; i < l; i ++ ) { + + var group = groups[ i ]; + var groupMaterial = material[ group.materialIndex ]; + + if ( groupMaterial && groupMaterial.visible ) { + + currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group ); + + } + + } + + } else if ( material.visible ) { + + currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); + + } + + } + + } + + } + + var children = object.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + projectObject( children[ i ], camera, groupOrder, sortObjects ); + + } + + } + + function renderObjects( renderList, scene, camera, overrideMaterial ) { + + for ( var i = 0, l = renderList.length; i < l; i ++ ) { + + var renderItem = renderList[ i ]; + + var object = renderItem.object; + var geometry = renderItem.geometry; + var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial; + var group = renderItem.group; + + if ( camera.isArrayCamera ) { + + _currentArrayCamera = camera; + + if ( vr.enabled && multiview.isAvailable() ) { + + renderObject( object, scene, camera, geometry, material, group ); + + } else { + + var cameras = camera.cameras; + + for ( var j = 0, jl = cameras.length; j < jl; j ++ ) { + + var camera2 = cameras[ j ]; + + if ( object.layers.test( camera2.layers ) ) { + + state.viewport( _currentViewport.copy( camera2.viewport ) ); + + currentRenderState.setupLights( camera2 ); + + renderObject( object, scene, camera2, geometry, material, group ); + + } + + } + + } + + } else { + + _currentArrayCamera = null; + + renderObject( object, scene, camera, geometry, material, group ); + + } + + } + + } + + function renderObject( object, scene, camera, geometry, material, group ) { + + object.onBeforeRender( _this, scene, camera, geometry, material, group ); + currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); + + object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); + object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); + + if ( object.isImmediateRenderObject ) { + + state.setMaterial( material ); + + var program = setProgram( camera, scene.fog, material, object ); + + _currentGeometryProgram.geometry = null; + _currentGeometryProgram.program = null; + _currentGeometryProgram.wireframe = false; + + renderObjectImmediate( object, program ); + + } else { + + _this.renderBufferDirect( camera, scene.fog, geometry, material, object, group ); + + } + + object.onAfterRender( _this, scene, camera, geometry, material, group ); + currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); + + } + + function initMaterial( material, fog, object ) { + + var materialProperties = properties.get( material ); + + var lights = currentRenderState.state.lights; + var shadowsArray = currentRenderState.state.shadowsArray; + + var lightsStateVersion = lights.state.version; + + var parameters = programCache.getParameters( + material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object ); + + var programCacheKey = programCache.getProgramCacheKey( material, parameters ); + + var program = materialProperties.program; + var programChange = true; + + if ( program === undefined ) { + + // new material + material.addEventListener( 'dispose', onMaterialDispose ); + + } else if ( program.cacheKey !== programCacheKey ) { + + // changed glsl or parameters + releaseMaterialProgramReference( material ); + + } else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) { + + materialProperties.lightsStateVersion = lightsStateVersion; + + programChange = false; + + } else if ( parameters.shaderID !== undefined ) { + + // same glsl and uniform list + return; + + } else { + + // only rebuild uniform list + programChange = false; + + } + + if ( programChange ) { + + if ( parameters.shaderID ) { + + var shader = ShaderLib[ parameters.shaderID ]; + + materialProperties.shader = { + name: material.type, + uniforms: cloneUniforms( shader.uniforms ), + vertexShader: shader.vertexShader, + fragmentShader: shader.fragmentShader + }; + + } else { + + materialProperties.shader = { + name: material.type, + uniforms: material.uniforms, + vertexShader: material.vertexShader, + fragmentShader: material.fragmentShader + }; + + } + + material.onBeforeCompile( materialProperties.shader, _this ); + + // Computing cache key again as onBeforeCompile may have changed the shaders + programCacheKey = programCache.getProgramCacheKey( material, parameters ); + + program = programCache.acquireProgram( material, materialProperties.shader, parameters, programCacheKey ); + + materialProperties.program = program; + material.program = program; + + } + + var programAttributes = program.getAttributes(); + + if ( material.morphTargets ) { + + material.numSupportedMorphTargets = 0; + + for ( var i = 0; i < _this.maxMorphTargets; i ++ ) { + + if ( programAttributes[ 'morphTarget' + i ] >= 0 ) { + + material.numSupportedMorphTargets ++; + + } + + } + + } + + if ( material.morphNormals ) { + + material.numSupportedMorphNormals = 0; + + for ( var i = 0; i < _this.maxMorphNormals; i ++ ) { + + if ( programAttributes[ 'morphNormal' + i ] >= 0 ) { + + material.numSupportedMorphNormals ++; + + } + + } + + } + + var uniforms = materialProperties.shader.uniforms; + + if ( ! material.isShaderMaterial && + ! material.isRawShaderMaterial || + material.clipping === true ) { + + materialProperties.numClippingPlanes = _clipping.numPlanes; + materialProperties.numIntersection = _clipping.numIntersection; + uniforms.clippingPlanes = _clipping.uniform; + + } + + materialProperties.fog = fog; + + // store the light setup it was created for + + materialProperties.needsLights = materialNeedsLights( material ); + materialProperties.lightsStateVersion = lightsStateVersion; + + if ( materialProperties.needsLights ) { + + // wire up the material to this renderer's lighting state + + uniforms.ambientLightColor.value = lights.state.ambient; + uniforms.lightProbe.value = lights.state.probe; + uniforms.directionalLights.value = lights.state.directional; + uniforms.spotLights.value = lights.state.spot; + uniforms.rectAreaLights.value = lights.state.rectArea; + uniforms.pointLights.value = lights.state.point; + uniforms.hemisphereLights.value = lights.state.hemi; + + uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; + uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; + uniforms.spotShadowMap.value = lights.state.spotShadowMap; + uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix; + uniforms.pointShadowMap.value = lights.state.pointShadowMap; + uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; + // TODO (abelnation): add area lights shadow info to uniforms + + } + + var progUniforms = materialProperties.program.getUniforms(), + uniformsList = + WebGLUniforms.seqWithValue( progUniforms.seq, uniforms ); + + materialProperties.uniformsList = uniformsList; + + } + + function setProgram( camera, fog, material, object ) { + + textures.resetTextureUnits(); + + var materialProperties = properties.get( material ); + var lights = currentRenderState.state.lights; + + if ( _clippingEnabled ) { + + if ( _localClippingEnabled || camera !== _currentCamera ) { + + var useCache = + camera === _currentCamera && + material.id === _currentMaterialId; + + // we might want to call this function with some ClippingGroup + // object instead of the material, once it becomes feasible + // (#8465, #8379) + _clipping.setState( + material.clippingPlanes, material.clipIntersection, material.clipShadows, + camera, materialProperties, useCache ); + + } + + } + + if ( material.version === materialProperties.__version ) { + + if ( materialProperties.program === undefined ) { + + material.needsUpdate = true; + + } else if ( material.fog && materialProperties.fog !== fog ) { + + material.needsUpdate = true; + + } else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) { + + material.needsUpdate = true; + + } else if ( materialProperties.numClippingPlanes !== undefined && + ( materialProperties.numClippingPlanes !== _clipping.numPlanes || + materialProperties.numIntersection !== _clipping.numIntersection ) ) { + + material.needsUpdate = true; + + } + + } + + if ( material.version !== materialProperties.__version ) { + + initMaterial( material, fog, object ); + materialProperties.__version = material.version; + + } + + var refreshProgram = false; + var refreshMaterial = false; + var refreshLights = false; + + var program = materialProperties.program, + p_uniforms = program.getUniforms(), + m_uniforms = materialProperties.shader.uniforms; + + if ( state.useProgram( program.program ) ) { + + refreshProgram = true; + refreshMaterial = true; + refreshLights = true; + + } + + if ( material.id !== _currentMaterialId ) { + + _currentMaterialId = material.id; + + refreshMaterial = true; + + } + + if ( refreshProgram || _currentCamera !== camera ) { + + if ( program.numMultiviewViews > 0 ) { + + multiview.updateCameraProjectionMatricesUniform( camera, p_uniforms ); + + } else { + + p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix ); + + } + + if ( capabilities.logarithmicDepthBuffer ) { + + p_uniforms.setValue( _gl, 'logDepthBufFC', + 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); + + } + + if ( _currentCamera !== camera ) { + + _currentCamera = camera; + + // lighting uniforms depend on the camera so enforce an update + // now, in case this material supports lights - or later, when + // the next material that does gets activated: + + refreshMaterial = true; // set to true on material change + refreshLights = true; // remains set until update done + + } + + // load material specific uniforms + // (shader material also gets them for the sake of genericity) + + if ( material.isShaderMaterial || + material.isMeshPhongMaterial || + material.isMeshStandardMaterial || + material.envMap ) { + + var uCamPos = p_uniforms.map.cameraPosition; + + if ( uCamPos !== undefined ) { + + uCamPos.setValue( _gl, + _vector3.setFromMatrixPosition( camera.matrixWorld ) ); + + } + + } + + if ( material.isMeshPhongMaterial || + material.isMeshLambertMaterial || + material.isMeshBasicMaterial || + material.isMeshStandardMaterial || + material.isShaderMaterial ) { + + p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true ); + + } + + if ( material.isMeshPhongMaterial || + material.isMeshLambertMaterial || + material.isMeshBasicMaterial || + material.isMeshStandardMaterial || + material.isShaderMaterial || + material.skinning ) { + + if ( program.numMultiviewViews > 0 ) { + + multiview.updateCameraViewMatricesUniform( camera, p_uniforms ); + + } else { + + p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse ); + + } + + } + + } + + // skinning uniforms must be set even if material didn't change + // auto-setting of texture unit for bone texture must go before other textures + // not sure why, but otherwise weird things happen + + if ( material.skinning ) { + + p_uniforms.setOptional( _gl, object, 'bindMatrix' ); + p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' ); + + var skeleton = object.skeleton; + + if ( skeleton ) { + + var bones = skeleton.bones; + + if ( capabilities.floatVertexTextures ) { + + if ( skeleton.boneTexture === undefined ) { + + // layout (1 matrix = 4 pixels) + // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) + // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) + // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) + // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) + // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) + + + var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix + size = _Math.ceilPowerOfTwo( size ); + size = Math.max( size, 4 ); + + var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel + boneMatrices.set( skeleton.boneMatrices ); // copy current values + + var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType ); + + skeleton.boneMatrices = boneMatrices; + skeleton.boneTexture = boneTexture; + skeleton.boneTextureSize = size; + + } + + p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures ); + p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize ); + + } else { + + p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' ); + + } + + } + + } + + if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) { + + materialProperties.receiveShadow = object.receiveShadow; + p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow ); + + } + + if ( refreshMaterial ) { + + p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure ); + p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint ); + + if ( materialProperties.needsLights ) { + + // the current material requires lighting info + + // note: all lighting uniforms are always set correctly + // they simply reference the renderer's state for their + // values + // + // use the current material's .needsUpdate flags to set + // the GL state when required + + markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); + + } + + // refresh uniforms common to several materials + + if ( fog && material.fog ) { + + refreshUniformsFog( m_uniforms, fog ); + + } + + if ( material.isMeshBasicMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + + } else if ( material.isMeshLambertMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsLambert( m_uniforms, material ); + + } else if ( material.isMeshPhongMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + + if ( material.isMeshToonMaterial ) { + + refreshUniformsToon( m_uniforms, material ); + + } else { + + refreshUniformsPhong( m_uniforms, material ); + + } + + } else if ( material.isMeshStandardMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + + if ( material.isMeshPhysicalMaterial ) { + + refreshUniformsPhysical( m_uniforms, material ); + + } else { + + refreshUniformsStandard( m_uniforms, material ); + + } + + } else if ( material.isMeshMatcapMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + + refreshUniformsMatcap( m_uniforms, material ); + + } else if ( material.isMeshDepthMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsDepth( m_uniforms, material ); + + } else if ( material.isMeshDistanceMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsDistance( m_uniforms, material ); + + } else if ( material.isMeshNormalMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsNormal( m_uniforms, material ); + + } else if ( material.isLineBasicMaterial ) { + + refreshUniformsLine( m_uniforms, material ); + + if ( material.isLineDashedMaterial ) { + + refreshUniformsDash( m_uniforms, material ); + + } + + } else if ( material.isPointsMaterial ) { + + refreshUniformsPoints( m_uniforms, material ); + + } else if ( material.isSpriteMaterial ) { + + refreshUniformsSprites( m_uniforms, material ); + + } else if ( material.isShadowMaterial ) { + + m_uniforms.color.value.copy( material.color ); + m_uniforms.opacity.value = material.opacity; + + } + + // RectAreaLight Texture + // TODO (mrdoob): Find a nicer implementation + + if ( m_uniforms.ltc_1 !== undefined ) { m_uniforms.ltc_1.value = UniformsLib.LTC_1; } + if ( m_uniforms.ltc_2 !== undefined ) { m_uniforms.ltc_2.value = UniformsLib.LTC_2; } + + WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures ); + + if ( material.isShaderMaterial ) { + + material.uniformsNeedUpdate = false; // #15581 + + } + + } + + if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) { + + WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures ); + material.uniformsNeedUpdate = false; + + } + + if ( material.isSpriteMaterial ) { + + p_uniforms.setValue( _gl, 'center', object.center ); + + } + + // common matrices + + if ( program.numMultiviewViews > 0 ) { + + multiview.updateObjectMatricesUniforms( object, camera, p_uniforms ); + + } else { + + p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix ); + p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix ); + + } + + p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld ); + + return program; + + } + + // Uniforms (refresh uniforms objects) + + function refreshUniformsCommon( uniforms, material ) { + + uniforms.opacity.value = material.opacity; + + if ( material.color ) { + + uniforms.diffuse.value.copy( material.color ); + + } + + if ( material.emissive ) { + + uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); + + } + + if ( material.map ) { + + uniforms.map.value = material.map; + + } + + if ( material.alphaMap ) { + + uniforms.alphaMap.value = material.alphaMap; + + } + + if ( material.specularMap ) { + + uniforms.specularMap.value = material.specularMap; + + } + + if ( material.envMap ) { + + uniforms.envMap.value = material.envMap; + + // don't flip CubeTexture envMaps, flip everything else: + // WebGLRenderTargetCube will be flipped for backwards compatibility + // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture + // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future + uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? - 1 : 1; + + uniforms.reflectivity.value = material.reflectivity; + uniforms.refractionRatio.value = material.refractionRatio; + + uniforms.maxMipLevel.value = properties.get( material.envMap ).__maxMipLevel; + + } + + if ( material.lightMap ) { + + uniforms.lightMap.value = material.lightMap; + uniforms.lightMapIntensity.value = material.lightMapIntensity; + + } + + if ( material.aoMap ) { + + uniforms.aoMap.value = material.aoMap; + uniforms.aoMapIntensity.value = material.aoMapIntensity; + + } + + // uv repeat and offset setting priorities + // 1. color map + // 2. specular map + // 3. normal map + // 4. bump map + // 5. alpha map + // 6. emissive map + + var uvScaleMap; + + if ( material.map ) { + + uvScaleMap = material.map; + + } else if ( material.specularMap ) { + + uvScaleMap = material.specularMap; + + } else if ( material.displacementMap ) { + + uvScaleMap = material.displacementMap; + + } else if ( material.normalMap ) { + + uvScaleMap = material.normalMap; + + } else if ( material.bumpMap ) { + + uvScaleMap = material.bumpMap; + + } else if ( material.roughnessMap ) { + + uvScaleMap = material.roughnessMap; + + } else if ( material.metalnessMap ) { + + uvScaleMap = material.metalnessMap; + + } else if ( material.alphaMap ) { + + uvScaleMap = material.alphaMap; + + } else if ( material.emissiveMap ) { + + uvScaleMap = material.emissiveMap; + + } + + if ( uvScaleMap !== undefined ) { + + // backwards compatibility + if ( uvScaleMap.isWebGLRenderTarget ) { + + uvScaleMap = uvScaleMap.texture; + + } + + if ( uvScaleMap.matrixAutoUpdate === true ) { + + uvScaleMap.updateMatrix(); + + } + + uniforms.uvTransform.value.copy( uvScaleMap.matrix ); + + } + + } + + function refreshUniformsLine( uniforms, material ) { + + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + + } + + function refreshUniformsDash( uniforms, material ) { + + uniforms.dashSize.value = material.dashSize; + uniforms.totalSize.value = material.dashSize + material.gapSize; + uniforms.scale.value = material.scale; + + } + + function refreshUniformsPoints( uniforms, material ) { + + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + uniforms.size.value = material.size * _pixelRatio; + uniforms.scale.value = _height * 0.5; + + if ( material.map ) { + + uniforms.map.value = material.map; + + } + + if ( material.alphaMap ) { + + uniforms.alphaMap.value = material.alphaMap; + + } + + // uv repeat and offset setting priorities + // 1. color map + // 2. alpha map + + var uvScaleMap; + + if ( material.map ) { + + uvScaleMap = material.map; + + } else if ( material.alphaMap ) { + + uvScaleMap = material.alphaMap; + + } + + if ( uvScaleMap !== undefined ) { + + if ( uvScaleMap.matrixAutoUpdate === true ) { + + uvScaleMap.updateMatrix(); + + } + + uniforms.uvTransform.value.copy( uvScaleMap.matrix ); + + } + + } + + function refreshUniformsSprites( uniforms, material ) { + + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + uniforms.rotation.value = material.rotation; + + if ( material.map ) { + + uniforms.map.value = material.map; + + } + + if ( material.alphaMap ) { + + uniforms.alphaMap.value = material.alphaMap; + + } + + // uv repeat and offset setting priorities + // 1. color map + // 2. alpha map + + var uvScaleMap; + + if ( material.map ) { + + uvScaleMap = material.map; + + } else if ( material.alphaMap ) { + + uvScaleMap = material.alphaMap; + + } + + if ( uvScaleMap !== undefined ) { + + if ( uvScaleMap.matrixAutoUpdate === true ) { + + uvScaleMap.updateMatrix(); + + } + + uniforms.uvTransform.value.copy( uvScaleMap.matrix ); + + } + + } + + function refreshUniformsFog( uniforms, fog ) { + + uniforms.fogColor.value.copy( fog.color ); + + if ( fog.isFog ) { + + uniforms.fogNear.value = fog.near; + uniforms.fogFar.value = fog.far; + + } else if ( fog.isFogExp2 ) { + + uniforms.fogDensity.value = fog.density; + + } + + } + + function refreshUniformsLambert( uniforms, material ) { + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + } + + } + + function refreshUniformsPhong( uniforms, material ) { + + uniforms.specular.value.copy( material.specular ); + uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + } + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + function refreshUniformsToon( uniforms, material ) { + + refreshUniformsPhong( uniforms, material ); + + if ( material.gradientMap ) { + + uniforms.gradientMap.value = material.gradientMap; + + } + + } + + function refreshUniformsStandard( uniforms, material ) { + + uniforms.roughness.value = material.roughness; + uniforms.metalness.value = material.metalness; + + if ( material.roughnessMap ) { + + uniforms.roughnessMap.value = material.roughnessMap; + + } + + if ( material.metalnessMap ) { + + uniforms.metalnessMap.value = material.metalnessMap; + + } + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + } + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + if ( material.envMap ) { + + //uniforms.envMap.value = material.envMap; // part of uniforms common + uniforms.envMapIntensity.value = material.envMapIntensity; + + } + + } + + function refreshUniformsPhysical( uniforms, material ) { + + refreshUniformsStandard( uniforms, material ); + + uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common + + uniforms.clearcoat.value = material.clearcoat; + uniforms.clearcoatRoughness.value = material.clearcoatRoughness; + if ( material.sheen ) { uniforms.sheen.value.copy( material.sheen ); } + + if ( material.clearcoatNormalMap ) { + + uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale ); + uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap; + + if ( material.side === BackSide ) { + + uniforms.clearcoatNormalScale.value.negate(); + + } + + } + + uniforms.transparency.value = material.transparency; + + } + + function refreshUniformsMatcap( uniforms, material ) { + + if ( material.matcap ) { + + uniforms.matcap.value = material.matcap; + + } + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + function refreshUniformsDepth( uniforms, material ) { + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + function refreshUniformsDistance( uniforms, material ) { + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + uniforms.referencePosition.value.copy( material.referencePosition ); + uniforms.nearDistance.value = material.nearDistance; + uniforms.farDistance.value = material.farDistance; + + } + + function refreshUniformsNormal( uniforms, material ) { + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + // If uniforms are marked as clean, they don't need to be loaded to the GPU. + + function markUniformsLightsNeedsUpdate( uniforms, value ) { + + uniforms.ambientLightColor.needsUpdate = value; + uniforms.lightProbe.needsUpdate = value; + + uniforms.directionalLights.needsUpdate = value; + uniforms.pointLights.needsUpdate = value; + uniforms.spotLights.needsUpdate = value; + uniforms.rectAreaLights.needsUpdate = value; + uniforms.hemisphereLights.needsUpdate = value; + + } + + function materialNeedsLights( material ) { + + return material.isMeshLambertMaterial || material.isMeshPhongMaterial || + material.isMeshStandardMaterial || material.isShadowMaterial || + ( material.isShaderMaterial && material.lights === true ); + + } + + // + this.setFramebuffer = function ( value ) { + + if ( _framebuffer !== value && _currentRenderTarget === null ) { _gl.bindFramebuffer( 36160, value ); } + + _framebuffer = value; + + }; + + this.getActiveCubeFace = function () { + + return _currentActiveCubeFace; + + }; + + this.getActiveMipmapLevel = function () { + + return _currentActiveMipmapLevel; + + }; + + this.getRenderTarget = function () { + + return _currentRenderTarget; + + }; + + this.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipmapLevel ) { + + _currentRenderTarget = renderTarget; + _currentActiveCubeFace = activeCubeFace; + _currentActiveMipmapLevel = activeMipmapLevel; + + if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) { + + textures.setupRenderTarget( renderTarget ); + + } + + var framebuffer = _framebuffer; + var isCube = false; + + if ( renderTarget ) { + + var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer; + + if ( renderTarget.isWebGLRenderTargetCube ) { + + framebuffer = __webglFramebuffer[ activeCubeFace || 0 ]; + isCube = true; + + } else if ( renderTarget.isWebGLMultisampleRenderTarget ) { + + framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer; + + } else { + + framebuffer = __webglFramebuffer; + + } + + _currentViewport.copy( renderTarget.viewport ); + _currentScissor.copy( renderTarget.scissor ); + _currentScissorTest = renderTarget.scissorTest; + + } else { + + _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor(); + _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor(); + _currentScissorTest = _scissorTest; + + } + + if ( _currentFramebuffer !== framebuffer ) { + + _gl.bindFramebuffer( 36160, framebuffer ); + _currentFramebuffer = framebuffer; + + } + + state.viewport( _currentViewport ); + state.scissor( _currentScissor ); + state.setScissorTest( _currentScissorTest ); + + if ( isCube ) { + + var textureProperties = properties.get( renderTarget.texture ); + _gl.framebufferTexture2D( 36160, 36064, 34069 + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipmapLevel || 0 ); + + } + + }; + + this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) { + + if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); + return; + + } + + var framebuffer = properties.get( renderTarget ).__webglFramebuffer; + + if ( renderTarget.isWebGLRenderTargetCube && activeCubeFaceIndex !== undefined ) { + + framebuffer = framebuffer[ activeCubeFaceIndex ]; + + } + + if ( framebuffer ) { + + var restore = false; + + if ( framebuffer !== _currentFramebuffer ) { + + _gl.bindFramebuffer( 36160, framebuffer ); + + restore = true; + + } + + try { + + var texture = renderTarget.texture; + var textureFormat = texture.format; + var textureType = texture.type; + + if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); + return; + + } + + if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // IE11, Edge and Chrome Mac < 52 (#9513) + ! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox + ! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); + return; + + } + + if ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) { + + // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) + + if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { + + _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer ); + + } + + } else { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' ); + + } + + } finally { + + if ( restore ) { + + _gl.bindFramebuffer( 36160, _currentFramebuffer ); + + } + + } + + } + + }; + + this.copyFramebufferToTexture = function ( position, texture, level ) { + + if ( level === undefined ) { level = 0; } + + var levelScale = Math.pow( 2, - level ); + var width = Math.floor( texture.image.width * levelScale ); + var height = Math.floor( texture.image.height * levelScale ); + var glFormat = utils.convert( texture.format ); + + textures.setTexture2D( texture, 0 ); + + _gl.copyTexImage2D( 3553, level, glFormat, position.x, position.y, width, height, 0 ); + + state.unbindTexture(); + + }; + + this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) { + + var width = srcTexture.image.width; + var height = srcTexture.image.height; + var glFormat = utils.convert( dstTexture.format ); + var glType = utils.convert( dstTexture.type ); + + textures.setTexture2D( dstTexture, 0 ); + + if ( srcTexture.isDataTexture ) { + + _gl.texSubImage2D( 3553, level || 0, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data ); + + } else { + + _gl.texSubImage2D( 3553, level || 0, position.x, position.y, glFormat, glType, srcTexture.image ); + + } + + state.unbindTexture(); + + }; + + this.initTexture = function ( texture ) { + + textures.setTexture2D( texture, 0 ); + + state.unbindTexture(); + + }; + + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef + + } + + } + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function FogExp2( color, density ) { + + this.name = ''; + + this.color = new Color( color ); + this.density = ( density !== undefined ) ? density : 0.00025; + + } + + Object.assign( FogExp2.prototype, { + + isFogExp2: true, + + clone: function () { + + return new FogExp2( this.color, this.density ); + + }, + + toJSON: function ( /* meta */ ) { + + return { + type: 'FogExp2', + color: this.color.getHex(), + density: this.density + }; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function Fog( color, near, far ) { + + this.name = ''; + + this.color = new Color( color ); + + this.near = ( near !== undefined ) ? near : 1; + this.far = ( far !== undefined ) ? far : 1000; + + } + + Object.assign( Fog.prototype, { + + isFog: true, + + clone: function () { + + return new Fog( this.color, this.near, this.far ); + + }, + + toJSON: function ( /* meta */ ) { + + return { + type: 'Fog', + color: this.color.getHex(), + near: this.near, + far: this.far + }; + + } + + } ); + + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ + + function InterleavedBuffer( array, stride ) { + + this.array = array; + this.stride = stride; + this.count = array !== undefined ? array.length / stride : 0; + + this.usage = StaticDrawUsage; + this.updateRange = { offset: 0, count: - 1 }; + + this.version = 0; + + } + + Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', { + + set: function ( value ) { + + if ( value === true ) { this.version ++; } + + } + + } ); + + Object.assign( InterleavedBuffer.prototype, { + + isInterleavedBuffer: true, + + onUploadCallback: function () {}, + + setUsage: function ( value ) { + + this.usage = value; + + return this; + + }, + + copy: function ( source ) { + + this.array = new source.array.constructor( source.array ); + this.count = source.count; + this.stride = source.stride; + this.usage = source.usage; + + return this; + + }, + + copyAt: function ( index1, attribute, index2 ) { + + index1 *= this.stride; + index2 *= attribute.stride; + + for ( var i = 0, l = this.stride; i < l; i ++ ) { + + this.array[ index1 + i ] = attribute.array[ index2 + i ]; + + } + + return this; + + }, + + set: function ( value, offset ) { + + if ( offset === undefined ) { offset = 0; } + + this.array.set( value, offset ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + onUpload: function ( callback ) { + + this.onUploadCallback = callback; + + return this; + + } + + } ); + + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ + + function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) { + + this.data = interleavedBuffer; + this.itemSize = itemSize; + this.offset = offset; + + this.normalized = normalized === true; + + } + + Object.defineProperties( InterleavedBufferAttribute.prototype, { + + count: { + + get: function () { + + return this.data.count; + + } + + }, + + array: { + + get: function () { + + return this.data.array; + + } + + } + + } ); + + Object.assign( InterleavedBufferAttribute.prototype, { + + isInterleavedBufferAttribute: true, + + setX: function ( index, x ) { + + this.data.array[ index * this.data.stride + this.offset ] = x; + + return this; + + }, + + setY: function ( index, y ) { + + this.data.array[ index * this.data.stride + this.offset + 1 ] = y; + + return this; + + }, + + setZ: function ( index, z ) { + + this.data.array[ index * this.data.stride + this.offset + 2 ] = z; + + return this; + + }, + + setW: function ( index, w ) { + + this.data.array[ index * this.data.stride + this.offset + 3 ] = w; + + return this; + + }, + + getX: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset ]; + + }, + + getY: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset + 1 ]; + + }, + + getZ: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset + 2 ]; + + }, + + getW: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset + 3 ]; + + }, + + setXY: function ( index, x, y ) { + + index = index * this.data.stride + this.offset; + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + + return this; + + }, + + setXYZ: function ( index, x, y, z ) { + + index = index * this.data.stride + this.offset; + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + this.data.array[ index + 2 ] = z; + + return this; + + }, + + setXYZW: function ( index, x, y, z, w ) { + + index = index * this.data.stride + this.offset; + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + this.data.array[ index + 2 ] = z; + this.data.array[ index + 3 ] = w; + + return this; + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * map: new THREE.Texture( ), + * alphaMap: new THREE.Texture( ), + * rotation: , + * sizeAttenuation: + * } + */ + + function SpriteMaterial( parameters ) { + + Material.call( this ); + + this.type = 'SpriteMaterial'; + + this.color = new Color( 0xffffff ); + + this.map = null; + + this.alphaMap = null; + + this.rotation = 0; + + this.sizeAttenuation = true; + + this.transparent = true; + + this.setValues( parameters ); + + } + + SpriteMaterial.prototype = Object.create( Material.prototype ); + SpriteMaterial.prototype.constructor = SpriteMaterial; + SpriteMaterial.prototype.isSpriteMaterial = true; + + SpriteMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.rotation = source.rotation; + + this.sizeAttenuation = source.sizeAttenuation; + + return this; + + }; + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + */ + + var _geometry; + + var _intersectPoint = new Vector3(); + var _worldScale = new Vector3(); + var _mvPosition = new Vector3(); + + var _alignedPosition = new Vector2(); + var _rotatedPosition = new Vector2(); + var _viewWorldMatrix = new Matrix4(); + + var _vA$1 = new Vector3(); + var _vB$1 = new Vector3(); + var _vC$1 = new Vector3(); + + var _uvA$1 = new Vector2(); + var _uvB$1 = new Vector2(); + var _uvC$1 = new Vector2(); + + function Sprite( material ) { + + Object3D.call( this ); + + this.type = 'Sprite'; + + if ( _geometry === undefined ) { + + _geometry = new BufferGeometry(); + + var float32Array = new Float32Array( [ + - 0.5, - 0.5, 0, 0, 0, + 0.5, - 0.5, 0, 1, 0, + 0.5, 0.5, 0, 1, 1, + - 0.5, 0.5, 0, 0, 1 + ] ); + + var interleavedBuffer = new InterleavedBuffer( float32Array, 5 ); + + _geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] ); + _geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) ); + _geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) ); + + } + + this.geometry = _geometry; + this.material = ( material !== undefined ) ? material : new SpriteMaterial(); + + this.center = new Vector2( 0.5, 0.5 ); + + } + + Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Sprite, + + isSprite: true, + + raycast: function ( raycaster, intersects ) { + + if ( raycaster.camera === null ) { + + console.error( 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.' ); + + } + + _worldScale.setFromMatrixScale( this.matrixWorld ); + + _viewWorldMatrix.copy( raycaster.camera.matrixWorld ); + this.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld ); + + _mvPosition.setFromMatrixPosition( this.modelViewMatrix ); + + if ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) { + + _worldScale.multiplyScalar( - _mvPosition.z ); + + } + + var rotation = this.material.rotation; + var sin, cos; + if ( rotation !== 0 ) { + + cos = Math.cos( rotation ); + sin = Math.sin( rotation ); + + } + + var center = this.center; + + transformVertex( _vA$1.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + transformVertex( _vB$1.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + transformVertex( _vC$1.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + + _uvA$1.set( 0, 0 ); + _uvB$1.set( 1, 0 ); + _uvC$1.set( 1, 1 ); + + // check first triangle + var intersect = raycaster.ray.intersectTriangle( _vA$1, _vB$1, _vC$1, false, _intersectPoint ); + + if ( intersect === null ) { + + // check second triangle + transformVertex( _vB$1.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + _uvB$1.set( 0, 1 ); + + intersect = raycaster.ray.intersectTriangle( _vA$1, _vC$1, _vB$1, false, _intersectPoint ); + if ( intersect === null ) { + + return; + + } + + } + + var distance = raycaster.ray.origin.distanceTo( _intersectPoint ); + + if ( distance < raycaster.near || distance > raycaster.far ) { return; } + + intersects.push( { + + distance: distance, + point: _intersectPoint.clone(), + uv: Triangle.getUV( _intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ), + face: null, + object: this + + } ); + + }, + + clone: function () { + + return new this.constructor( this.material ).copy( this ); + + }, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source ); + + if ( source.center !== undefined ) { this.center.copy( source.center ); } + + return this; + + } + + + } ); + + function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) { + + // compute position in camera space + _alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale ); + + // to check if rotation is not zero + if ( sin !== undefined ) { + + _rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y ); + _rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y ); + + } else { + + _rotatedPosition.copy( _alignedPosition ); + + } + + + vertexPosition.copy( mvPosition ); + vertexPosition.x += _rotatedPosition.x; + vertexPosition.y += _rotatedPosition.y; + + // transform to world space + vertexPosition.applyMatrix4( _viewWorldMatrix ); + + } + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + + var _v1$4 = new Vector3(); + var _v2$2 = new Vector3(); + + function LOD() { + + Object3D.call( this ); + + this.type = 'LOD'; + + Object.defineProperties( this, { + levels: { + enumerable: true, + value: [] + } + } ); + + this.autoUpdate = true; + + } + + LOD.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: LOD, + + isLOD: true, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source, false ); + + var levels = source.levels; + + for ( var i = 0, l = levels.length; i < l; i ++ ) { + + var level = levels[ i ]; + + this.addLevel( level.object.clone(), level.distance ); + + } + + this.autoUpdate = source.autoUpdate; + + return this; + + }, + + addLevel: function ( object, distance ) { + + if ( distance === undefined ) { distance = 0; } + + distance = Math.abs( distance ); + + var levels = this.levels; + + for ( var l = 0; l < levels.length; l ++ ) { + + if ( distance < levels[ l ].distance ) { + + break; + + } + + } + + levels.splice( l, 0, { distance: distance, object: object } ); + + this.add( object ); + + return this; + + }, + + getObjectForDistance: function ( distance ) { + + var levels = this.levels; + + if ( levels.length > 0 ) { + + for ( var i = 1, l = levels.length; i < l; i ++ ) { + + if ( distance < levels[ i ].distance ) { + + break; + + } + + } + + return levels[ i - 1 ].object; + + } + + return null; + + }, + + raycast: function ( raycaster, intersects ) { + + var levels = this.levels; + + if ( levels.length > 0 ) { + + _v1$4.setFromMatrixPosition( this.matrixWorld ); + + var distance = raycaster.ray.origin.distanceTo( _v1$4 ); + + this.getObjectForDistance( distance ).raycast( raycaster, intersects ); + + } + + }, + + update: function ( camera ) { + + var levels = this.levels; + + if ( levels.length > 1 ) { + + _v1$4.setFromMatrixPosition( camera.matrixWorld ); + _v2$2.setFromMatrixPosition( this.matrixWorld ); + + var distance = _v1$4.distanceTo( _v2$2 ); + + levels[ 0 ].object.visible = true; + + for ( var i = 1, l = levels.length; i < l; i ++ ) { + + if ( distance >= levels[ i ].distance ) { + + levels[ i - 1 ].object.visible = false; + levels[ i ].object.visible = true; + + } else { + + break; + + } + + } + + for ( ; i < l; i ++ ) { + + levels[ i ].object.visible = false; + + } + + } + + }, + + toJSON: function ( meta ) { + + var data = Object3D.prototype.toJSON.call( this, meta ); + + if ( this.autoUpdate === false ) { data.object.autoUpdate = false; } + + data.object.levels = []; + + var levels = this.levels; + + for ( var i = 0, l = levels.length; i < l; i ++ ) { + + var level = levels[ i ]; + + data.object.levels.push( { + object: level.object.uuid, + distance: level.distance + } ); + + } + + return data; + + } + + } ); + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author ikerr / http://verold.com + */ + + function SkinnedMesh( geometry, material ) { + + if ( geometry && geometry.isGeometry ) { + + console.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); + + } + + Mesh.call( this, geometry, material ); + + this.type = 'SkinnedMesh'; + + this.bindMode = 'attached'; + this.bindMatrix = new Matrix4(); + this.bindMatrixInverse = new Matrix4(); + + } + + SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { + + constructor: SkinnedMesh, + + isSkinnedMesh: true, + + bind: function ( skeleton, bindMatrix ) { + + this.skeleton = skeleton; + + if ( bindMatrix === undefined ) { + + this.updateMatrixWorld( true ); + + this.skeleton.calculateInverses(); + + bindMatrix = this.matrixWorld; + + } + + this.bindMatrix.copy( bindMatrix ); + this.bindMatrixInverse.getInverse( bindMatrix ); + + }, + + pose: function () { + + this.skeleton.pose(); + + }, + + normalizeSkinWeights: function () { + + var vector = new Vector4(); + + var skinWeight = this.geometry.attributes.skinWeight; + + for ( var i = 0, l = skinWeight.count; i < l; i ++ ) { + + vector.x = skinWeight.getX( i ); + vector.y = skinWeight.getY( i ); + vector.z = skinWeight.getZ( i ); + vector.w = skinWeight.getW( i ); + + var scale = 1.0 / vector.manhattanLength(); + + if ( scale !== Infinity ) { + + vector.multiplyScalar( scale ); + + } else { + + vector.set( 1, 0, 0, 0 ); // do something reasonable + + } + + skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w ); + + } + + }, + + updateMatrixWorld: function ( force ) { + + Mesh.prototype.updateMatrixWorld.call( this, force ); + + if ( this.bindMode === 'attached' ) { + + this.bindMatrixInverse.getInverse( this.matrixWorld ); + + } else if ( this.bindMode === 'detached' ) { + + this.bindMatrixInverse.getInverse( this.bindMatrix ); + + } else { + + console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode ); + + } + + }, + + clone: function () { + + return new this.constructor( this.geometry, this.material ).copy( this ); + + } + + } ); + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author michael guerrero / http://realitymeltdown.com + * @author ikerr / http://verold.com + */ + + var _offsetMatrix = new Matrix4(); + var _identityMatrix = new Matrix4(); + + function Skeleton( bones, boneInverses ) { + + // copy the bone array + + bones = bones || []; + + this.bones = bones.slice( 0 ); + this.boneMatrices = new Float32Array( this.bones.length * 16 ); + + this.frame = - 1; + + // use the supplied bone inverses or calculate the inverses + + if ( boneInverses === undefined ) { + + this.calculateInverses(); + + } else { + + if ( this.bones.length === boneInverses.length ) { + + this.boneInverses = boneInverses.slice( 0 ); + + } else { + + console.warn( 'THREE.Skeleton boneInverses is the wrong length.' ); + + this.boneInverses = []; + + for ( var i = 0, il = this.bones.length; i < il; i ++ ) { + + this.boneInverses.push( new Matrix4() ); + + } + + } + + } + + } + + Object.assign( Skeleton.prototype, { + + calculateInverses: function () { + + this.boneInverses = []; + + for ( var i = 0, il = this.bones.length; i < il; i ++ ) { + + var inverse = new Matrix4(); + + if ( this.bones[ i ] ) { + + inverse.getInverse( this.bones[ i ].matrixWorld ); + + } + + this.boneInverses.push( inverse ); + + } + + }, + + pose: function () { + + var bone, i, il; + + // recover the bind-time world matrices + + for ( i = 0, il = this.bones.length; i < il; i ++ ) { + + bone = this.bones[ i ]; + + if ( bone ) { + + bone.matrixWorld.getInverse( this.boneInverses[ i ] ); + + } + + } + + // compute the local matrices, positions, rotations and scales + + for ( i = 0, il = this.bones.length; i < il; i ++ ) { + + bone = this.bones[ i ]; + + if ( bone ) { + + if ( bone.parent && bone.parent.isBone ) { + + bone.matrix.getInverse( bone.parent.matrixWorld ); + bone.matrix.multiply( bone.matrixWorld ); + + } else { + + bone.matrix.copy( bone.matrixWorld ); + + } + + bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); + + } + + } + + }, + + update: function () { + + var bones = this.bones; + var boneInverses = this.boneInverses; + var boneMatrices = this.boneMatrices; + var boneTexture = this.boneTexture; + + // flatten bone matrices to array + + for ( var i = 0, il = bones.length; i < il; i ++ ) { + + // compute the offset between the current and the original transform + + var matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix; + + _offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] ); + _offsetMatrix.toArray( boneMatrices, i * 16 ); + + } + + if ( boneTexture !== undefined ) { + + boneTexture.needsUpdate = true; + + } + + }, + + clone: function () { + + return new Skeleton( this.bones, this.boneInverses ); + + }, + + getBoneByName: function ( name ) { + + for ( var i = 0, il = this.bones.length; i < il; i ++ ) { + + var bone = this.bones[ i ]; + + if ( bone.name === name ) { + + return bone; + + } + + } + + return undefined; + + } + + } ); + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author ikerr / http://verold.com + */ + + function Bone() { + + Object3D.call( this ); + + this.type = 'Bone'; + + } + + Bone.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Bone, + + isBone: true + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var _instanceLocalMatrix = new Matrix4(); + var _instanceWorldMatrix = new Matrix4(); + + var _instanceIntersects = []; + + var _mesh = new Mesh(); + + function InstancedMesh( geometry, material, count ) { + + Mesh.call( this, geometry, material ); + + this.instanceMatrix = new BufferAttribute( new Float32Array( count * 16 ), 16 ); + + this.count = count; + + } + + InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { + + constructor: InstancedMesh, + + isInstancedMesh: true, + + getMatrixAt: function ( index, matrix ) { + + matrix.fromArray( this.instanceMatrix.array, index * 16 ); + + }, + + raycast: function ( raycaster, intersects ) { + + var matrixWorld = this.matrixWorld; + var raycastTimes = this.count; + + _mesh.geometry = this.geometry; + _mesh.material = this.material; + + if ( _mesh.material === undefined ) { return; } + + for ( var instanceId = 0; instanceId < raycastTimes; instanceId ++ ) { + + // calculate the world matrix for each instance + + this.getMatrixAt( instanceId, _instanceLocalMatrix ); + + _instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix ); + + // the mesh represents this single instance + + _mesh.matrixWorld = _instanceWorldMatrix; + + _mesh.raycast( raycaster, _instanceIntersects ); + + // process the result of raycast + + if ( _instanceIntersects.length > 0 ) { + + _instanceIntersects[ 0 ].instanceId = instanceId; + _instanceIntersects[ 0 ].object = this; + + intersects.push( _instanceIntersects[ 0 ] ); + + _instanceIntersects.length = 0; + + } + + } + + }, + + setMatrixAt: function ( index, matrix ) { + + matrix.toArray( this.instanceMatrix.array, index * 16 ); + + }, + + updateMorphTargets: function () { + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * + * linewidth: , + * linecap: "round", + * linejoin: "round" + * } + */ + + function LineBasicMaterial( parameters ) { + + Material.call( this ); + + this.type = 'LineBasicMaterial'; + + this.color = new Color( 0xffffff ); + + this.linewidth = 1; + this.linecap = 'round'; + this.linejoin = 'round'; + + this.setValues( parameters ); + + } + + LineBasicMaterial.prototype = Object.create( Material.prototype ); + LineBasicMaterial.prototype.constructor = LineBasicMaterial; + + LineBasicMaterial.prototype.isLineBasicMaterial = true; + + LineBasicMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.linewidth = source.linewidth; + this.linecap = source.linecap; + this.linejoin = source.linejoin; + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var _start = new Vector3(); + var _end = new Vector3(); + var _inverseMatrix$1 = new Matrix4(); + var _ray$1 = new Ray(); + var _sphere$2 = new Sphere(); + + function Line( geometry, material, mode ) { + + if ( mode === 1 ) { + + console.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' ); + + } + + Object3D.call( this ); + + this.type = 'Line'; + + this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); + this.material = material !== undefined ? material : new LineBasicMaterial( { color: Math.random() * 0xffffff } ); + + } + + Line.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Line, + + isLine: true, + + computeLineDistances: function () { + + var geometry = this.geometry; + + if ( geometry.isBufferGeometry ) { + + // we assume non-indexed geometry + + if ( geometry.index === null ) { + + var positionAttribute = geometry.attributes.position; + var lineDistances = [ 0 ]; + + for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) { + + _start.fromBufferAttribute( positionAttribute, i - 1 ); + _end.fromBufferAttribute( positionAttribute, i ); + + lineDistances[ i ] = lineDistances[ i - 1 ]; + lineDistances[ i ] += _start.distanceTo( _end ); + + } + + geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); + + } else { + + console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); + + } + + } else if ( geometry.isGeometry ) { + + var vertices = geometry.vertices; + var lineDistances = geometry.lineDistances; + + lineDistances[ 0 ] = 0; + + for ( var i = 1, l = vertices.length; i < l; i ++ ) { + + lineDistances[ i ] = lineDistances[ i - 1 ]; + lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] ); + + } + + } + + return this; + + }, + + raycast: function ( raycaster, intersects ) { + + var precision = raycaster.linePrecision; + + var geometry = this.geometry; + var matrixWorld = this.matrixWorld; + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } + + _sphere$2.copy( geometry.boundingSphere ); + _sphere$2.applyMatrix4( matrixWorld ); + _sphere$2.radius += precision; + + if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) { return; } + + // + + _inverseMatrix$1.getInverse( matrixWorld ); + _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 ); + + var localPrecision = precision / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); + var localPrecisionSq = localPrecision * localPrecision; + + var vStart = new Vector3(); + var vEnd = new Vector3(); + var interSegment = new Vector3(); + var interRay = new Vector3(); + var step = ( this && this.isLineSegments ) ? 2 : 1; + + if ( geometry.isBufferGeometry ) { + + var index = geometry.index; + var attributes = geometry.attributes; + var positions = attributes.position.array; + + if ( index !== null ) { + + var indices = index.array; + + for ( var i = 0, l = indices.length - 1; i < l; i += step ) { + + var a = indices[ i ]; + var b = indices[ i + 1 ]; + + vStart.fromArray( positions, a * 3 ); + vEnd.fromArray( positions, b * 3 ); + + var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + + if ( distSq > localPrecisionSq ) { continue; } + + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + + var distance = raycaster.ray.origin.distanceTo( interRay ); + + if ( distance < raycaster.near || distance > raycaster.far ) { continue; } + + intersects.push( { + + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this + + } ); + + } + + } else { + + for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) { + + vStart.fromArray( positions, 3 * i ); + vEnd.fromArray( positions, 3 * i + 3 ); + + var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + + if ( distSq > localPrecisionSq ) { continue; } + + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + + var distance = raycaster.ray.origin.distanceTo( interRay ); + + if ( distance < raycaster.near || distance > raycaster.far ) { continue; } + + intersects.push( { + + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this + + } ); + + } + + } + + } else if ( geometry.isGeometry ) { + + var vertices = geometry.vertices; + var nbVertices = vertices.length; + + for ( var i = 0; i < nbVertices - 1; i += step ) { + + var distSq = _ray$1.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); + + if ( distSq > localPrecisionSq ) { continue; } + + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + + var distance = raycaster.ray.origin.distanceTo( interRay ); + + if ( distance < raycaster.near || distance > raycaster.far ) { continue; } + + intersects.push( { + + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this + + } ); + + } + + } + + }, + + clone: function () { + + return new this.constructor( this.geometry, this.material ).copy( this ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var _start$1 = new Vector3(); + var _end$1 = new Vector3(); + + function LineSegments( geometry, material ) { + + Line.call( this, geometry, material ); + + this.type = 'LineSegments'; + + } + + LineSegments.prototype = Object.assign( Object.create( Line.prototype ), { + + constructor: LineSegments, + + isLineSegments: true, + + computeLineDistances: function () { + + var geometry = this.geometry; + + if ( geometry.isBufferGeometry ) { + + // we assume non-indexed geometry + + if ( geometry.index === null ) { + + var positionAttribute = geometry.attributes.position; + var lineDistances = []; + + for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) { + + _start$1.fromBufferAttribute( positionAttribute, i ); + _end$1.fromBufferAttribute( positionAttribute, i + 1 ); + + lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; + lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 ); + + } + + geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); + + } else { + + console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); + + } + + } else if ( geometry.isGeometry ) { + + var vertices = geometry.vertices; + var lineDistances = geometry.lineDistances; + + for ( var i = 0, l = vertices.length; i < l; i += 2 ) { + + _start$1.copy( vertices[ i ] ); + _end$1.copy( vertices[ i + 1 ] ); + + lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; + lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 ); + + } + + } + + return this; + + } + + } ); + + /** + * @author mgreter / http://github.com/mgreter + */ + + function LineLoop( geometry, material ) { + + Line.call( this, geometry, material ); + + this.type = 'LineLoop'; + + } + + LineLoop.prototype = Object.assign( Object.create( Line.prototype ), { + + constructor: LineLoop, + + isLineLoop: true, + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * map: new THREE.Texture( ), + * alphaMap: new THREE.Texture( ), + * + * size: , + * sizeAttenuation: + * + * morphTargets: + * } + */ + + function PointsMaterial( parameters ) { + + Material.call( this ); + + this.type = 'PointsMaterial'; + + this.color = new Color( 0xffffff ); + + this.map = null; + + this.alphaMap = null; + + this.size = 1; + this.sizeAttenuation = true; + + this.morphTargets = false; + + this.setValues( parameters ); + + } + + PointsMaterial.prototype = Object.create( Material.prototype ); + PointsMaterial.prototype.constructor = PointsMaterial; + + PointsMaterial.prototype.isPointsMaterial = true; + + PointsMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.size = source.size; + this.sizeAttenuation = source.sizeAttenuation; + + this.morphTargets = source.morphTargets; + + return this; + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + var _inverseMatrix$2 = new Matrix4(); + var _ray$2 = new Ray(); + var _sphere$3 = new Sphere(); + var _position$1 = new Vector3(); + + function Points( geometry, material ) { + + Object3D.call( this ); + + this.type = 'Points'; + + this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); + this.material = material !== undefined ? material : new PointsMaterial( { color: Math.random() * 0xffffff } ); + + this.updateMorphTargets(); + + } + + Points.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Points, + + isPoints: true, + + raycast: function ( raycaster, intersects ) { + + var geometry = this.geometry; + var matrixWorld = this.matrixWorld; + var threshold = raycaster.params.Points.threshold; + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } + + _sphere$3.copy( geometry.boundingSphere ); + _sphere$3.applyMatrix4( matrixWorld ); + _sphere$3.radius += threshold; + + if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) { return; } + + // + + _inverseMatrix$2.getInverse( matrixWorld ); + _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 ); + + var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); + var localThresholdSq = localThreshold * localThreshold; + + if ( geometry.isBufferGeometry ) { + + var index = geometry.index; + var attributes = geometry.attributes; + var positions = attributes.position.array; + + if ( index !== null ) { + + var indices = index.array; + + for ( var i = 0, il = indices.length; i < il; i ++ ) { + + var a = indices[ i ]; + + _position$1.fromArray( positions, a * 3 ); + + testPoint( _position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this ); + + } + + } else { + + for ( var i = 0, l = positions.length / 3; i < l; i ++ ) { + + _position$1.fromArray( positions, i * 3 ); + + testPoint( _position$1, i, localThresholdSq, matrixWorld, raycaster, intersects, this ); + + } + + } + + } else { + + var vertices = geometry.vertices; + + for ( var i = 0, l = vertices.length; i < l; i ++ ) { + + testPoint( vertices[ i ], i, localThresholdSq, matrixWorld, raycaster, intersects, this ); + + } + + } + + }, + + updateMorphTargets: function () { + + var geometry = this.geometry; + var m, ml, name; + + if ( geometry.isBufferGeometry ) { + + var morphAttributes = geometry.morphAttributes; + var keys = Object.keys( morphAttributes ); + + if ( keys.length > 0 ) { + + var morphAttribute = morphAttributes[ keys[ 0 ] ]; + + if ( morphAttribute !== undefined ) { + + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + + name = morphAttribute[ m ].name || String( m ); + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; + + } + + } + + } + + } else { + + var morphTargets = geometry.morphTargets; + + if ( morphTargets !== undefined && morphTargets.length > 0 ) { + + console.error( 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' ); + + } + + } + + }, + + clone: function () { + + return new this.constructor( this.geometry, this.material ).copy( this ); + + } + + } ); + + function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) { + + var rayPointDistanceSq = _ray$2.distanceSqToPoint( point ); + + if ( rayPointDistanceSq < localThresholdSq ) { + + var intersectPoint = new Vector3(); + + _ray$2.closestPointToPoint( point, intersectPoint ); + intersectPoint.applyMatrix4( matrixWorld ); + + var distance = raycaster.ray.origin.distanceTo( intersectPoint ); + + if ( distance < raycaster.near || distance > raycaster.far ) { return; } + + intersects.push( { + + distance: distance, + distanceToRay: Math.sqrt( rayPointDistanceSq ), + point: intersectPoint, + index: index, + face: null, + object: object + + } ); + + } + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { + + Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.format = format !== undefined ? format : RGBFormat; + + this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; + this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; + + this.generateMipmaps = false; + + } + + VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), { + + constructor: VideoTexture, + + isVideoTexture: true, + + update: function () { + + var video = this.image; + + if ( video.readyState >= video.HAVE_CURRENT_DATA ) { + + this.needsUpdate = true; + + } + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { + + Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + + this.image = { width: width, height: height }; + this.mipmaps = mipmaps; + + // no flipping for cube textures + // (also flipping doesn't work for compressed textures ) + + this.flipY = false; + + // can't generate mipmaps for compressed textures + // mips must be embedded in DDS files + + this.generateMipmaps = false; + + } + + CompressedTexture.prototype = Object.create( Texture.prototype ); + CompressedTexture.prototype.constructor = CompressedTexture; + + CompressedTexture.prototype.isCompressedTexture = true; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { + + Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.needsUpdate = true; + + } + + CanvasTexture.prototype = Object.create( Texture.prototype ); + CanvasTexture.prototype.constructor = CanvasTexture; + CanvasTexture.prototype.isCanvasTexture = true; + + /** + * @author Matt DesLauriers / @mattdesl + * @author atix / arthursilber.de + */ + + function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) { + + format = format !== undefined ? format : DepthFormat; + + if ( format !== DepthFormat && format !== DepthStencilFormat ) { + + throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ); + + } + + if ( type === undefined && format === DepthFormat ) { type = UnsignedShortType; } + if ( type === undefined && format === DepthStencilFormat ) { type = UnsignedInt248Type; } + + Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.image = { width: width, height: height }; + + this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; + this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; + + this.flipY = false; + this.generateMipmaps = false; + + } + + DepthTexture.prototype = Object.create( Texture.prototype ); + DepthTexture.prototype.constructor = DepthTexture; + DepthTexture.prototype.isDepthTexture = true; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + function WireframeGeometry( geometry ) { + + BufferGeometry.call( this ); + + this.type = 'WireframeGeometry'; + + // buffer + + var vertices = []; + + // helper variables + + var i, j, l, o, ol; + var edge = [ 0, 0 ], edges = {}, e, edge1, edge2; + var key, keys = [ 'a', 'b', 'c' ]; + var vertex; + + // different logic for Geometry and BufferGeometry + + if ( geometry && geometry.isGeometry ) { + + // create a data structure that contains all edges without duplicates + + var faces = geometry.faces; + + for ( i = 0, l = faces.length; i < l; i ++ ) { + + var face = faces[ i ]; + + for ( j = 0; j < 3; j ++ ) { + + edge1 = face[ keys[ j ] ]; + edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; + edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates + edge[ 1 ] = Math.max( edge1, edge2 ); + + key = edge[ 0 ] + ',' + edge[ 1 ]; + + if ( edges[ key ] === undefined ) { + + edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; + + } + + } + + } + + // generate vertices + + for ( key in edges ) { + + e = edges[ key ]; + + vertex = geometry.vertices[ e.index1 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + vertex = geometry.vertices[ e.index2 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } else if ( geometry && geometry.isBufferGeometry ) { + + var position, indices, groups; + var group, start, count; + var index1, index2; + + vertex = new Vector3(); + + if ( geometry.index !== null ) { + + // indexed BufferGeometry + + position = geometry.attributes.position; + indices = geometry.index; + groups = geometry.groups; + + if ( groups.length === 0 ) { + + groups = [ { start: 0, count: indices.count, materialIndex: 0 } ]; + + } + + // create a data structure that contains all eges without duplicates + + for ( o = 0, ol = groups.length; o < ol; ++ o ) { + + group = groups[ o ]; + + start = group.start; + count = group.count; + + for ( i = start, l = ( start + count ); i < l; i += 3 ) { + + for ( j = 0; j < 3; j ++ ) { + + edge1 = indices.getX( i + j ); + edge2 = indices.getX( i + ( j + 1 ) % 3 ); + edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates + edge[ 1 ] = Math.max( edge1, edge2 ); + + key = edge[ 0 ] + ',' + edge[ 1 ]; + + if ( edges[ key ] === undefined ) { + + edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; + + } + + } + + } + + } + + // generate vertices + + for ( key in edges ) { + + e = edges[ key ]; + + vertex.fromBufferAttribute( position, e.index1 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + vertex.fromBufferAttribute( position, e.index2 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } else { + + // non-indexed BufferGeometry + + position = geometry.attributes.position; + + for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) { + + for ( j = 0; j < 3; j ++ ) { + + // three edges per triangle, an edge is represented as (index1, index2) + // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) + + index1 = 3 * i + j; + vertex.fromBufferAttribute( position, index1 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + index2 = 3 * i + ( ( j + 1 ) % 3 ); + vertex.fromBufferAttribute( position, index2 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } + + } + + } + + // build geometry + + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + + } + + WireframeGeometry.prototype = Object.create( BufferGeometry.prototype ); + WireframeGeometry.prototype.constructor = WireframeGeometry; + + /** + * @author zz85 / https://github.com/zz85 + * @author Mugen87 / https://github.com/Mugen87 + * + * Parametric Surfaces Geometry + * based on the brilliant article by @prideout http://prideout.net/blog/?p=44 + */ + + // ParametricGeometry + + function ParametricGeometry( func, slices, stacks ) { + + Geometry.call( this ); + + this.type = 'ParametricGeometry'; + + this.parameters = { + func: func, + slices: slices, + stacks: stacks + }; + + this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) ); + this.mergeVertices(); + + } + + ParametricGeometry.prototype = Object.create( Geometry.prototype ); + ParametricGeometry.prototype.constructor = ParametricGeometry; + + // ParametricBufferGeometry + + function ParametricBufferGeometry( func, slices, stacks ) { + + BufferGeometry.call( this ); + + this.type = 'ParametricBufferGeometry'; + + this.parameters = { + func: func, + slices: slices, + stacks: stacks + }; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + var EPS = 0.00001; + + var normal = new Vector3(); + + var p0 = new Vector3(), p1 = new Vector3(); + var pu = new Vector3(), pv = new Vector3(); + + var i, j; + + if ( func.length < 3 ) { + + console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' ); + + } + + // generate vertices, normals and uvs + + var sliceCount = slices + 1; + + for ( i = 0; i <= stacks; i ++ ) { + + var v = i / stacks; + + for ( j = 0; j <= slices; j ++ ) { + + var u = j / slices; + + // vertex + + func( u, v, p0 ); + vertices.push( p0.x, p0.y, p0.z ); + + // normal + + // approximate tangent vectors via finite differences + + if ( u - EPS >= 0 ) { + + func( u - EPS, v, p1 ); + pu.subVectors( p0, p1 ); + + } else { + + func( u + EPS, v, p1 ); + pu.subVectors( p1, p0 ); + + } + + if ( v - EPS >= 0 ) { + + func( u, v - EPS, p1 ); + pv.subVectors( p0, p1 ); + + } else { + + func( u, v + EPS, p1 ); + pv.subVectors( p1, p0 ); + + } + + // cross product of tangent vectors returns surface normal + + normal.crossVectors( pu, pv ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u, v ); + + } + + } + + // generate indices + + for ( i = 0; i < stacks; i ++ ) { + + for ( j = 0; j < slices; j ++ ) { + + var a = i * sliceCount + j; + var b = i * sliceCount + j + 1; + var c = ( i + 1 ) * sliceCount + j + 1; + var d = ( i + 1 ) * sliceCount + j; + + // faces one and two + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry; + + /** + * @author clockworkgeek / https://github.com/clockworkgeek + * @author timothypratley / https://github.com/timothypratley + * @author WestLangley / http://github.com/WestLangley + * @author Mugen87 / https://github.com/Mugen87 + */ + + // PolyhedronGeometry + + function PolyhedronGeometry( vertices, indices, radius, detail ) { + + Geometry.call( this ); + + this.type = 'PolyhedronGeometry'; + + this.parameters = { + vertices: vertices, + indices: indices, + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) ); + this.mergeVertices(); + + } + + PolyhedronGeometry.prototype = Object.create( Geometry.prototype ); + PolyhedronGeometry.prototype.constructor = PolyhedronGeometry; + + // PolyhedronBufferGeometry + + function PolyhedronBufferGeometry( vertices, indices, radius, detail ) { + + BufferGeometry.call( this ); + + this.type = 'PolyhedronBufferGeometry'; + + this.parameters = { + vertices: vertices, + indices: indices, + radius: radius, + detail: detail + }; + + radius = radius || 1; + detail = detail || 0; + + // default buffer data + + var vertexBuffer = []; + var uvBuffer = []; + + // the subdivision creates the vertex buffer data + + subdivide( detail ); + + // all vertices should lie on a conceptual sphere with a given radius + + applyRadius( radius ); + + // finally, create the uv data + + generateUVs(); + + // build non-indexed geometry + + this.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) ); + + if ( detail === 0 ) { + + this.computeVertexNormals(); // flat normals + + } else { + + this.normalizeNormals(); // smooth normals + + } + + // helper functions + + function subdivide( detail ) { + + var a = new Vector3(); + var b = new Vector3(); + var c = new Vector3(); + + // iterate over all faces and apply a subdivison with the given detail value + + for ( var i = 0; i < indices.length; i += 3 ) { + + // get the vertices of the face + + getVertexByIndex( indices[ i + 0 ], a ); + getVertexByIndex( indices[ i + 1 ], b ); + getVertexByIndex( indices[ i + 2 ], c ); + + // perform subdivision + + subdivideFace( a, b, c, detail ); + + } + + } + + function subdivideFace( a, b, c, detail ) { + + var cols = Math.pow( 2, detail ); + + // we use this multidimensional array as a data structure for creating the subdivision + + var v = []; + + var i, j; + + // construct all of the vertices for this subdivision + + for ( i = 0; i <= cols; i ++ ) { + + v[ i ] = []; + + var aj = a.clone().lerp( c, i / cols ); + var bj = b.clone().lerp( c, i / cols ); + + var rows = cols - i; + + for ( j = 0; j <= rows; j ++ ) { + + if ( j === 0 && i === cols ) { + + v[ i ][ j ] = aj; + + } else { + + v[ i ][ j ] = aj.clone().lerp( bj, j / rows ); + + } + + } + + } + + // construct all of the faces + + for ( i = 0; i < cols; i ++ ) { + + for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { + + var k = Math.floor( j / 2 ); + + if ( j % 2 === 0 ) { + + pushVertex( v[ i ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k ] ); + pushVertex( v[ i ][ k ] ); + + } else { + + pushVertex( v[ i ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k ] ); + + } + + } + + } + + } + + function applyRadius( radius ) { + + var vertex = new Vector3(); + + // iterate over the entire buffer and apply the radius to each vertex + + for ( var i = 0; i < vertexBuffer.length; i += 3 ) { + + vertex.x = vertexBuffer[ i + 0 ]; + vertex.y = vertexBuffer[ i + 1 ]; + vertex.z = vertexBuffer[ i + 2 ]; + + vertex.normalize().multiplyScalar( radius ); + + vertexBuffer[ i + 0 ] = vertex.x; + vertexBuffer[ i + 1 ] = vertex.y; + vertexBuffer[ i + 2 ] = vertex.z; + + } + + } + + function generateUVs() { + + var vertex = new Vector3(); + + for ( var i = 0; i < vertexBuffer.length; i += 3 ) { + + vertex.x = vertexBuffer[ i + 0 ]; + vertex.y = vertexBuffer[ i + 1 ]; + vertex.z = vertexBuffer[ i + 2 ]; + + var u = azimuth( vertex ) / 2 / Math.PI + 0.5; + var v = inclination( vertex ) / Math.PI + 0.5; + uvBuffer.push( u, 1 - v ); + + } + + correctUVs(); + + correctSeam(); + + } + + function correctSeam() { + + // handle case when face straddles the seam, see #3269 + + for ( var i = 0; i < uvBuffer.length; i += 6 ) { + + // uv data of a single face + + var x0 = uvBuffer[ i + 0 ]; + var x1 = uvBuffer[ i + 2 ]; + var x2 = uvBuffer[ i + 4 ]; + + var max = Math.max( x0, x1, x2 ); + var min = Math.min( x0, x1, x2 ); + + // 0.9 is somewhat arbitrary + + if ( max > 0.9 && min < 0.1 ) { + + if ( x0 < 0.2 ) { uvBuffer[ i + 0 ] += 1; } + if ( x1 < 0.2 ) { uvBuffer[ i + 2 ] += 1; } + if ( x2 < 0.2 ) { uvBuffer[ i + 4 ] += 1; } + + } + + } + + } + + function pushVertex( vertex ) { + + vertexBuffer.push( vertex.x, vertex.y, vertex.z ); + + } + + function getVertexByIndex( index, vertex ) { + + var stride = index * 3; + + vertex.x = vertices[ stride + 0 ]; + vertex.y = vertices[ stride + 1 ]; + vertex.z = vertices[ stride + 2 ]; + + } + + function correctUVs() { + + var a = new Vector3(); + var b = new Vector3(); + var c = new Vector3(); + + var centroid = new Vector3(); + + var uvA = new Vector2(); + var uvB = new Vector2(); + var uvC = new Vector2(); + + for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) { + + a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] ); + b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] ); + c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] ); + + uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] ); + uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] ); + uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] ); + + centroid.copy( a ).add( b ).add( c ).divideScalar( 3 ); + + var azi = azimuth( centroid ); + + correctUV( uvA, j + 0, a, azi ); + correctUV( uvB, j + 2, b, azi ); + correctUV( uvC, j + 4, c, azi ); + + } + + } + + function correctUV( uv, stride, vector, azimuth ) { + + if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) { + + uvBuffer[ stride ] = uv.x - 1; + + } + + if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) { + + uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5; + + } + + } + + // Angle around the Y axis, counter-clockwise when looking from above. + + function azimuth( vector ) { + + return Math.atan2( vector.z, - vector.x ); + + } + + + // Angle above the XZ plane. + + function inclination( vector ) { + + return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); + + } + + } + + PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry; + + /** + * @author timothypratley / https://github.com/timothypratley + * @author Mugen87 / https://github.com/Mugen87 + */ + + // TetrahedronGeometry + + function TetrahedronGeometry( radius, detail ) { + + Geometry.call( this ); + + this.type = 'TetrahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + + TetrahedronGeometry.prototype = Object.create( Geometry.prototype ); + TetrahedronGeometry.prototype.constructor = TetrahedronGeometry; + + // TetrahedronBufferGeometry + + function TetrahedronBufferGeometry( radius, detail ) { + + var vertices = [ + 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 + ]; + + var indices = [ + 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 + ]; + + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + + this.type = 'TetrahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry; + + /** + * @author timothypratley / https://github.com/timothypratley + * @author Mugen87 / https://github.com/Mugen87 + */ + + // OctahedronGeometry + + function OctahedronGeometry( radius, detail ) { + + Geometry.call( this ); + + this.type = 'OctahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + + OctahedronGeometry.prototype = Object.create( Geometry.prototype ); + OctahedronGeometry.prototype.constructor = OctahedronGeometry; + + // OctahedronBufferGeometry + + function OctahedronBufferGeometry( radius, detail ) { + + var vertices = [ + 1, 0, 0, - 1, 0, 0, 0, 1, 0, + 0, - 1, 0, 0, 0, 1, 0, 0, - 1 + ]; + + var indices = [ + 0, 2, 4, 0, 4, 3, 0, 3, 5, + 0, 5, 2, 1, 2, 5, 1, 5, 3, + 1, 3, 4, 1, 4, 2 + ]; + + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + + this.type = 'OctahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry; + + /** + * @author timothypratley / https://github.com/timothypratley + * @author Mugen87 / https://github.com/Mugen87 + */ + + // IcosahedronGeometry + + function IcosahedronGeometry( radius, detail ) { + + Geometry.call( this ); + + this.type = 'IcosahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + + IcosahedronGeometry.prototype = Object.create( Geometry.prototype ); + IcosahedronGeometry.prototype.constructor = IcosahedronGeometry; + + // IcosahedronBufferGeometry + + function IcosahedronBufferGeometry( radius, detail ) { + + var t = ( 1 + Math.sqrt( 5 ) ) / 2; + + var vertices = [ + - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, + 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, + t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 + ]; + + var indices = [ + 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, + 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, + 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, + 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 + ]; + + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + + this.type = 'IcosahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry; + + /** + * @author Abe Pazos / https://hamoid.com + * @author Mugen87 / https://github.com/Mugen87 + */ + + // DodecahedronGeometry + + function DodecahedronGeometry( radius, detail ) { + + Geometry.call( this ); + + this.type = 'DodecahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + + DodecahedronGeometry.prototype = Object.create( Geometry.prototype ); + DodecahedronGeometry.prototype.constructor = DodecahedronGeometry; + + // DodecahedronBufferGeometry + + function DodecahedronBufferGeometry( radius, detail ) { + + var t = ( 1 + Math.sqrt( 5 ) ) / 2; + var r = 1 / t; + + var vertices = [ + + // (±1, ±1, ±1) + - 1, - 1, - 1, - 1, - 1, 1, + - 1, 1, - 1, - 1, 1, 1, + 1, - 1, - 1, 1, - 1, 1, + 1, 1, - 1, 1, 1, 1, + + // (0, ±1/φ, ±φ) + 0, - r, - t, 0, - r, t, + 0, r, - t, 0, r, t, + + // (±1/φ, ±φ, 0) + - r, - t, 0, - r, t, 0, + r, - t, 0, r, t, 0, + + // (±φ, 0, ±1/φ) + - t, 0, - r, t, 0, - r, + - t, 0, r, t, 0, r + ]; + + var indices = [ + 3, 11, 7, 3, 7, 15, 3, 15, 13, + 7, 19, 17, 7, 17, 6, 7, 6, 15, + 17, 4, 8, 17, 8, 10, 17, 10, 6, + 8, 0, 16, 8, 16, 2, 8, 2, 10, + 0, 12, 1, 0, 1, 18, 0, 18, 16, + 6, 10, 2, 6, 2, 13, 6, 13, 15, + 2, 16, 18, 2, 18, 3, 2, 3, 13, + 18, 1, 9, 18, 9, 11, 18, 11, 3, + 4, 14, 12, 4, 12, 0, 4, 0, 8, + 11, 9, 5, 11, 5, 19, 11, 19, 7, + 19, 5, 14, 19, 14, 4, 19, 4, 17, + 1, 12, 14, 1, 14, 5, 1, 5, 9 + ]; + + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + + this.type = 'DodecahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry; + + /** + * @author oosmoxiecode / https://github.com/oosmoxiecode + * @author WestLangley / https://github.com/WestLangley + * @author zz85 / https://github.com/zz85 + * @author miningold / https://github.com/miningold + * @author jonobr1 / https://github.com/jonobr1 + * @author Mugen87 / https://github.com/Mugen87 + * + */ + + // TubeGeometry + + function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) { + + Geometry.call( this ); + + this.type = 'TubeGeometry'; + + this.parameters = { + path: path, + tubularSegments: tubularSegments, + radius: radius, + radialSegments: radialSegments, + closed: closed + }; + + if ( taper !== undefined ) { console.warn( 'THREE.TubeGeometry: taper has been removed.' ); } + + var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ); + + // expose internals + + this.tangents = bufferGeometry.tangents; + this.normals = bufferGeometry.normals; + this.binormals = bufferGeometry.binormals; + + // create geometry + + this.fromBufferGeometry( bufferGeometry ); + this.mergeVertices(); + + } + + TubeGeometry.prototype = Object.create( Geometry.prototype ); + TubeGeometry.prototype.constructor = TubeGeometry; + + // TubeBufferGeometry + + function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) { + + BufferGeometry.call( this ); + + this.type = 'TubeBufferGeometry'; + + this.parameters = { + path: path, + tubularSegments: tubularSegments, + radius: radius, + radialSegments: radialSegments, + closed: closed + }; + + tubularSegments = tubularSegments || 64; + radius = radius || 1; + radialSegments = radialSegments || 8; + closed = closed || false; + + var frames = path.computeFrenetFrames( tubularSegments, closed ); + + // expose internals + + this.tangents = frames.tangents; + this.normals = frames.normals; + this.binormals = frames.binormals; + + // helper variables + + var vertex = new Vector3(); + var normal = new Vector3(); + var uv = new Vector2(); + var P = new Vector3(); + + var i, j; + + // buffer + + var vertices = []; + var normals = []; + var uvs = []; + var indices = []; + + // create buffer data + + generateBufferData(); + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + // functions + + function generateBufferData() { + + for ( i = 0; i < tubularSegments; i ++ ) { + + generateSegment( i ); + + } + + // if the geometry is not closed, generate the last row of vertices and normals + // at the regular position on the given path + // + // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) + + generateSegment( ( closed === false ) ? tubularSegments : 0 ); + + // uvs are generated in a separate function. + // this makes it easy compute correct values for closed geometries + + generateUVs(); + + // finally create faces + + generateIndices(); + + } + + function generateSegment( i ) { + + // we use getPointAt to sample evenly distributed points from the given path + + P = path.getPointAt( i / tubularSegments, P ); + + // retrieve corresponding normal and binormal + + var N = frames.normals[ i ]; + var B = frames.binormals[ i ]; + + // generate normals and vertices for the current segment + + for ( j = 0; j <= radialSegments; j ++ ) { + + var v = j / radialSegments * Math.PI * 2; + + var sin = Math.sin( v ); + var cos = - Math.cos( v ); + + // normal + + normal.x = ( cos * N.x + sin * B.x ); + normal.y = ( cos * N.y + sin * B.y ); + normal.z = ( cos * N.z + sin * B.z ); + normal.normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // vertex + + vertex.x = P.x + radius * normal.x; + vertex.y = P.y + radius * normal.y; + vertex.z = P.z + radius * normal.z; + + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } + + function generateIndices() { + + for ( j = 1; j <= tubularSegments; j ++ ) { + + for ( i = 1; i <= radialSegments; i ++ ) { + + var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); + var b = ( radialSegments + 1 ) * j + ( i - 1 ); + var c = ( radialSegments + 1 ) * j + i; + var d = ( radialSegments + 1 ) * ( j - 1 ) + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + } + + function generateUVs() { + + for ( i = 0; i <= tubularSegments; i ++ ) { + + for ( j = 0; j <= radialSegments; j ++ ) { + + uv.x = i / tubularSegments; + uv.y = j / radialSegments; + + uvs.push( uv.x, uv.y ); + + } + + } + + } + + } + + TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + TubeBufferGeometry.prototype.constructor = TubeBufferGeometry; + + TubeBufferGeometry.prototype.toJSON = function () { + + var data = BufferGeometry.prototype.toJSON.call( this ); + + data.path = this.parameters.path.toJSON(); + + return data; + + }; + + /** + * @author oosmoxiecode + * @author Mugen87 / https://github.com/Mugen87 + * + * based on http://www.blackpawn.com/texts/pqtorus/ + */ + + // TorusKnotGeometry + + function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) { + + Geometry.call( this ); + + this.type = 'TorusKnotGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + tubularSegments: tubularSegments, + radialSegments: radialSegments, + p: p, + q: q + }; + + if ( heightScale !== undefined ) { console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); } + + this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) ); + this.mergeVertices(); + + } + + TorusKnotGeometry.prototype = Object.create( Geometry.prototype ); + TorusKnotGeometry.prototype.constructor = TorusKnotGeometry; + + // TorusKnotBufferGeometry + + function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) { + + BufferGeometry.call( this ); + + this.type = 'TorusKnotBufferGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + tubularSegments: tubularSegments, + radialSegments: radialSegments, + p: p, + q: q + }; + + radius = radius || 1; + tube = tube || 0.4; + tubularSegments = Math.floor( tubularSegments ) || 64; + radialSegments = Math.floor( radialSegments ) || 8; + p = p || 2; + q = q || 3; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var i, j; + + var vertex = new Vector3(); + var normal = new Vector3(); + + var P1 = new Vector3(); + var P2 = new Vector3(); + + var B = new Vector3(); + var T = new Vector3(); + var N = new Vector3(); + + // generate vertices, normals and uvs + + for ( i = 0; i <= tubularSegments; ++ i ) { + + // the radian "u" is used to calculate the position on the torus curve of the current tubular segement + + var u = i / tubularSegments * p * Math.PI * 2; + + // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. + // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions + + calculatePositionOnCurve( u, p, q, radius, P1 ); + calculatePositionOnCurve( u + 0.01, p, q, radius, P2 ); + + // calculate orthonormal basis + + T.subVectors( P2, P1 ); + N.addVectors( P2, P1 ); + B.crossVectors( T, N ); + N.crossVectors( B, T ); + + // normalize B, N. T can be ignored, we don't use it + + B.normalize(); + N.normalize(); + + for ( j = 0; j <= radialSegments; ++ j ) { + + // now calculate the vertices. they are nothing more than an extrusion of the torus curve. + // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. + + var v = j / radialSegments * Math.PI * 2; + var cx = - tube * Math.cos( v ); + var cy = tube * Math.sin( v ); + + // now calculate the final vertex position. + // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve + + vertex.x = P1.x + ( cx * N.x + cy * B.x ); + vertex.y = P1.y + ( cx * N.y + cy * B.y ); + vertex.z = P1.z + ( cx * N.z + cy * B.z ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) + + normal.subVectors( vertex, P1 ).normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( i / tubularSegments ); + uvs.push( j / radialSegments ); + + } + + } + + // generate indices + + for ( j = 1; j <= tubularSegments; j ++ ) { + + for ( i = 1; i <= radialSegments; i ++ ) { + + // indices + + var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); + var b = ( radialSegments + 1 ) * j + ( i - 1 ); + var c = ( radialSegments + 1 ) * j + i; + var d = ( radialSegments + 1 ) * ( j - 1 ) + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + // this function calculates the current position on the torus curve + + function calculatePositionOnCurve( u, p, q, radius, position ) { + + var cu = Math.cos( u ); + var su = Math.sin( u ); + var quOverP = q / p * u; + var cs = Math.cos( quOverP ); + + position.x = radius * ( 2 + cs ) * 0.5 * cu; + position.y = radius * ( 2 + cs ) * su * 0.5; + position.z = radius * Math.sin( quOverP ) * 0.5; + + } + + } + + TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry; + + /** + * @author oosmoxiecode + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + // TorusGeometry + + function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) { + + Geometry.call( this ); + + this.type = 'TorusGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + radialSegments: radialSegments, + tubularSegments: tubularSegments, + arc: arc + }; + + this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) ); + this.mergeVertices(); + + } + + TorusGeometry.prototype = Object.create( Geometry.prototype ); + TorusGeometry.prototype.constructor = TorusGeometry; + + // TorusBufferGeometry + + function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) { + + BufferGeometry.call( this ); + + this.type = 'TorusBufferGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + radialSegments: radialSegments, + tubularSegments: tubularSegments, + arc: arc + }; + + radius = radius || 1; + tube = tube || 0.4; + radialSegments = Math.floor( radialSegments ) || 8; + tubularSegments = Math.floor( tubularSegments ) || 6; + arc = arc || Math.PI * 2; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var center = new Vector3(); + var vertex = new Vector3(); + var normal = new Vector3(); + + var j, i; + + // generate vertices, normals and uvs + + for ( j = 0; j <= radialSegments; j ++ ) { + + for ( i = 0; i <= tubularSegments; i ++ ) { + + var u = i / tubularSegments * arc; + var v = j / radialSegments * Math.PI * 2; + + // vertex + + vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); + vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); + vertex.z = tube * Math.sin( v ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + center.x = radius * Math.cos( u ); + center.y = radius * Math.sin( u ); + normal.subVectors( vertex, center ).normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( i / tubularSegments ); + uvs.push( j / radialSegments ); + + } + + } + + // generate indices + + for ( j = 1; j <= radialSegments; j ++ ) { + + for ( i = 1; i <= tubularSegments; i ++ ) { + + // indices + + var a = ( tubularSegments + 1 ) * j + i - 1; + var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; + var c = ( tubularSegments + 1 ) * ( j - 1 ) + i; + var d = ( tubularSegments + 1 ) * j + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + TorusBufferGeometry.prototype.constructor = TorusBufferGeometry; + + /** + * @author Mugen87 / https://github.com/Mugen87 + * Port from https://github.com/mapbox/earcut (v2.1.5) + */ + + var Earcut = { + + triangulate: function ( data, holeIndices, dim ) { + + dim = dim || 2; + + var hasHoles = holeIndices && holeIndices.length, + outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length, + outerNode = linkedList( data, 0, outerLen, dim, true ), + triangles = []; + + if ( ! outerNode || outerNode.next === outerNode.prev ) { return triangles; } + + var minX, minY, maxX, maxY, x, y, invSize; + + if ( hasHoles ) { outerNode = eliminateHoles( data, holeIndices, outerNode, dim ); } + + // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox + if ( data.length > 80 * dim ) { + + minX = maxX = data[ 0 ]; + minY = maxY = data[ 1 ]; + + for ( var i = dim; i < outerLen; i += dim ) { + + x = data[ i ]; + y = data[ i + 1 ]; + if ( x < minX ) { minX = x; } + if ( y < minY ) { minY = y; } + if ( x > maxX ) { maxX = x; } + if ( y > maxY ) { maxY = y; } + + } + + // minX, minY and invSize are later used to transform coords into integers for z-order calculation + invSize = Math.max( maxX - minX, maxY - minY ); + invSize = invSize !== 0 ? 1 / invSize : 0; + + } + + earcutLinked( outerNode, triangles, dim, minX, minY, invSize ); + + return triangles; + + } + + }; + + // create a circular doubly linked list from polygon points in the specified winding order + function linkedList( data, start, end, dim, clockwise ) { + + var i, last; + + if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) { + + for ( i = start; i < end; i += dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); } + + } else { + + for ( i = end - dim; i >= start; i -= dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); } + + } + + if ( last && equals( last, last.next ) ) { + + removeNode( last ); + last = last.next; + + } + + return last; + + } + + // eliminate colinear or duplicate points + function filterPoints( start, end ) { + + if ( ! start ) { return start; } + if ( ! end ) { end = start; } + + var p = start, + again; + do { + + again = false; + + if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) { + + removeNode( p ); + p = end = p.prev; + if ( p === p.next ) { break; } + again = true; + + } else { + + p = p.next; + + } + + } while ( again || p !== end ); + + return end; + + } + + // main ear slicing loop which triangulates a polygon (given as a linked list) + function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) { + + if ( ! ear ) { return; } + + // interlink polygon nodes in z-order + if ( ! pass && invSize ) { indexCurve( ear, minX, minY, invSize ); } + + var stop = ear, + prev, next; + + // iterate through ears, slicing them one by one + while ( ear.prev !== ear.next ) { + + prev = ear.prev; + next = ear.next; + + if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) { + + // cut off the triangle + triangles.push( prev.i / dim ); + triangles.push( ear.i / dim ); + triangles.push( next.i / dim ); + + removeNode( ear ); + + // skipping the next vertex leads to less sliver triangles + ear = next.next; + stop = next.next; + + continue; + + } + + ear = next; + + // if we looped through the whole remaining polygon and can't find any more ears + if ( ear === stop ) { + + // try filtering points and slicing again + if ( ! pass ) { + + earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 ); + + // if this didn't work, try curing all small self-intersections locally + + } else if ( pass === 1 ) { + + ear = cureLocalIntersections( ear, triangles, dim ); + earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 ); + + // as a last resort, try splitting the remaining polygon into two + + } else if ( pass === 2 ) { + + splitEarcut( ear, triangles, dim, minX, minY, invSize ); + + } + + break; + + } + + } + + } + + // check whether a polygon node forms a valid ear with adjacent nodes + function isEar( ear ) { + + var a = ear.prev, + b = ear, + c = ear.next; + + if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear + + // now make sure we don't have other points inside the potential ear + var p = ear.next.next; + + while ( p !== ear.prev ) { + + if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && + area( p.prev, p, p.next ) >= 0 ) { return false; } + p = p.next; + + } + + return true; + + } + + function isEarHashed( ear, minX, minY, invSize ) { + + var a = ear.prev, + b = ear, + c = ear.next; + + if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear + + // triangle bbox; min & max are calculated like this for speed + var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ), + minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ), + maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ), + maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y ); + + // z-order range for the current triangle bbox; + var minZ = zOrder( minTX, minTY, minX, minY, invSize ), + maxZ = zOrder( maxTX, maxTY, minX, minY, invSize ); + + var p = ear.prevZ, + n = ear.nextZ; + + // look for points inside the triangle in both directions + while ( p && p.z >= minZ && n && n.z <= maxZ ) { + + if ( p !== ear.prev && p !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && + area( p.prev, p, p.next ) >= 0 ) { return false; } + p = p.prevZ; + + if ( n !== ear.prev && n !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) && + area( n.prev, n, n.next ) >= 0 ) { return false; } + n = n.nextZ; + + } + + // look for remaining points in decreasing z-order + while ( p && p.z >= minZ ) { + + if ( p !== ear.prev && p !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && + area( p.prev, p, p.next ) >= 0 ) { return false; } + p = p.prevZ; + + } + + // look for remaining points in increasing z-order + while ( n && n.z <= maxZ ) { + + if ( n !== ear.prev && n !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) && + area( n.prev, n, n.next ) >= 0 ) { return false; } + n = n.nextZ; + + } + + return true; + + } + + // go through all polygon nodes and cure small local self-intersections + function cureLocalIntersections( start, triangles, dim ) { + + var p = start; + do { + + var a = p.prev, + b = p.next.next; + + if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) { + + triangles.push( a.i / dim ); + triangles.push( p.i / dim ); + triangles.push( b.i / dim ); + + // remove two nodes involved + removeNode( p ); + removeNode( p.next ); + + p = start = b; + + } + + p = p.next; + + } while ( p !== start ); + + return p; + + } + + // try splitting polygon into two and triangulate them independently + function splitEarcut( start, triangles, dim, minX, minY, invSize ) { + + // look for a valid diagonal that divides the polygon into two + var a = start; + do { + + var b = a.next.next; + while ( b !== a.prev ) { + + if ( a.i !== b.i && isValidDiagonal( a, b ) ) { + + // split the polygon in two by the diagonal + var c = splitPolygon( a, b ); + + // filter colinear points around the cuts + a = filterPoints( a, a.next ); + c = filterPoints( c, c.next ); + + // run earcut on each half + earcutLinked( a, triangles, dim, minX, minY, invSize ); + earcutLinked( c, triangles, dim, minX, minY, invSize ); + return; + + } + + b = b.next; + + } + + a = a.next; + + } while ( a !== start ); + + } + + // link every hole into the outer loop, producing a single-ring polygon without holes + function eliminateHoles( data, holeIndices, outerNode, dim ) { + + var queue = [], + i, len, start, end, list; + + for ( i = 0, len = holeIndices.length; i < len; i ++ ) { + + start = holeIndices[ i ] * dim; + end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length; + list = linkedList( data, start, end, dim, false ); + if ( list === list.next ) { list.steiner = true; } + queue.push( getLeftmost( list ) ); + + } + + queue.sort( compareX ); + + // process holes from left to right + for ( i = 0; i < queue.length; i ++ ) { + + eliminateHole( queue[ i ], outerNode ); + outerNode = filterPoints( outerNode, outerNode.next ); + + } + + return outerNode; + + } + + function compareX( a, b ) { + + return a.x - b.x; + + } + + // find a bridge between vertices that connects hole with an outer ring and and link it + function eliminateHole( hole, outerNode ) { + + outerNode = findHoleBridge( hole, outerNode ); + if ( outerNode ) { + + var b = splitPolygon( outerNode, hole ); + filterPoints( b, b.next ); + + } + + } + + // David Eberly's algorithm for finding a bridge between hole and outer polygon + function findHoleBridge( hole, outerNode ) { + + var p = outerNode, + hx = hole.x, + hy = hole.y, + qx = - Infinity, + m; + + // find a segment intersected by a ray from the hole's leftmost point to the left; + // segment's endpoint with lesser x will be potential connection point + do { + + if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) { + + var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y ); + if ( x <= hx && x > qx ) { + + qx = x; + if ( x === hx ) { + + if ( hy === p.y ) { return p; } + if ( hy === p.next.y ) { return p.next; } + + } + + m = p.x < p.next.x ? p : p.next; + + } + + } + + p = p.next; + + } while ( p !== outerNode ); + + if ( ! m ) { return null; } + + if ( hx === qx ) { return m.prev; } // hole touches outer segment; pick lower endpoint + + // look for points inside the triangle of hole point, segment intersection and endpoint; + // if there are no points found, we have a valid connection; + // otherwise choose the point of the minimum angle with the ray as connection point + + var stop = m, + mx = m.x, + my = m.y, + tanMin = Infinity, + tan; + + p = m.next; + + while ( p !== stop ) { + + if ( hx >= p.x && p.x >= mx && hx !== p.x && + pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) { + + tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential + + if ( ( tan < tanMin || ( tan === tanMin && p.x > m.x ) ) && locallyInside( p, hole ) ) { + + m = p; + tanMin = tan; + + } + + } + + p = p.next; + + } + + return m; + + } + + // interlink polygon nodes in z-order + function indexCurve( start, minX, minY, invSize ) { + + var p = start; + do { + + if ( p.z === null ) { p.z = zOrder( p.x, p.y, minX, minY, invSize ); } + p.prevZ = p.prev; + p.nextZ = p.next; + p = p.next; + + } while ( p !== start ); + + p.prevZ.nextZ = null; + p.prevZ = null; + + sortLinked( p ); + + } + + // Simon Tatham's linked list merge sort algorithm + // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html + function sortLinked( list ) { + + var i, p, q, e, tail, numMerges, pSize, qSize, + inSize = 1; + + do { + + p = list; + list = null; + tail = null; + numMerges = 0; + + while ( p ) { + + numMerges ++; + q = p; + pSize = 0; + for ( i = 0; i < inSize; i ++ ) { + + pSize ++; + q = q.nextZ; + if ( ! q ) { break; } + + } + + qSize = inSize; + + while ( pSize > 0 || ( qSize > 0 && q ) ) { + + if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) { + + e = p; + p = p.nextZ; + pSize --; + + } else { + + e = q; + q = q.nextZ; + qSize --; + + } + + if ( tail ) { tail.nextZ = e; } + else { list = e; } + + e.prevZ = tail; + tail = e; + + } + + p = q; + + } + + tail.nextZ = null; + inSize *= 2; + + } while ( numMerges > 1 ); + + return list; + + } + + // z-order of a point given coords and inverse of the longer side of data bbox + function zOrder( x, y, minX, minY, invSize ) { + + // coords are transformed into non-negative 15-bit integer range + x = 32767 * ( x - minX ) * invSize; + y = 32767 * ( y - minY ) * invSize; + + x = ( x | ( x << 8 ) ) & 0x00FF00FF; + x = ( x | ( x << 4 ) ) & 0x0F0F0F0F; + x = ( x | ( x << 2 ) ) & 0x33333333; + x = ( x | ( x << 1 ) ) & 0x55555555; + + y = ( y | ( y << 8 ) ) & 0x00FF00FF; + y = ( y | ( y << 4 ) ) & 0x0F0F0F0F; + y = ( y | ( y << 2 ) ) & 0x33333333; + y = ( y | ( y << 1 ) ) & 0x55555555; + + return x | ( y << 1 ); + + } + + // find the leftmost node of a polygon ring + function getLeftmost( start ) { + + var p = start, + leftmost = start; + do { + + if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) { leftmost = p; } + p = p.next; + + } while ( p !== start ); + + return leftmost; + + } + + // check if a point lies within a convex triangle + function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) { + + return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 && + ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 && + ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0; + + } + + // check if a diagonal between two polygon nodes is valid (lies in polygon interior) + function isValidDiagonal( a, b ) { + + return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && + locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ); + + } + + // signed area of a triangle + function area( p, q, r ) { + + return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y ); + + } + + // check if two points are equal + function equals( p1, p2 ) { + + return p1.x === p2.x && p1.y === p2.y; + + } + + // check if two segments intersect + function intersects( p1, q1, p2, q2 ) { + + if ( ( equals( p1, p2 ) && equals( q1, q2 ) ) || + ( equals( p1, q2 ) && equals( p2, q1 ) ) ) { return true; } + return area( p1, q1, p2 ) > 0 !== area( p1, q1, q2 ) > 0 && + area( p2, q2, p1 ) > 0 !== area( p2, q2, q1 ) > 0; + + } + + // check if a polygon diagonal intersects any polygon segments + function intersectsPolygon( a, b ) { + + var p = a; + do { + + if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && + intersects( p, p.next, a, b ) ) { return true; } + p = p.next; + + } while ( p !== a ); + + return false; + + } + + // check if a polygon diagonal is locally inside the polygon + function locallyInside( a, b ) { + + return area( a.prev, a, a.next ) < 0 ? + area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 : + area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0; + + } + + // check if the middle point of a polygon diagonal is inside the polygon + function middleInside( a, b ) { + + var p = a, + inside = false, + px = ( a.x + b.x ) / 2, + py = ( a.y + b.y ) / 2; + do { + + if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y && + ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) + { inside = ! inside; } + p = p.next; + + } while ( p !== a ); + + return inside; + + } + + // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; + // if one belongs to the outer ring and another to a hole, it merges it into a single ring + function splitPolygon( a, b ) { + + var a2 = new Node( a.i, a.x, a.y ), + b2 = new Node( b.i, b.x, b.y ), + an = a.next, + bp = b.prev; + + a.next = b; + b.prev = a; + + a2.next = an; + an.prev = a2; + + b2.next = a2; + a2.prev = b2; + + bp.next = b2; + b2.prev = bp; + + return b2; + + } + + // create a node and optionally link it with previous one (in a circular doubly linked list) + function insertNode( i, x, y, last ) { + + var p = new Node( i, x, y ); + + if ( ! last ) { + + p.prev = p; + p.next = p; + + } else { + + p.next = last.next; + p.prev = last; + last.next.prev = p; + last.next = p; + + } + + return p; + + } + + function removeNode( p ) { + + p.next.prev = p.prev; + p.prev.next = p.next; + + if ( p.prevZ ) { p.prevZ.nextZ = p.nextZ; } + if ( p.nextZ ) { p.nextZ.prevZ = p.prevZ; } + + } + + function Node( i, x, y ) { + + // vertex index in coordinates array + this.i = i; + + // vertex coordinates + this.x = x; + this.y = y; + + // previous and next vertex nodes in a polygon ring + this.prev = null; + this.next = null; + + // z-order curve value + this.z = null; + + // previous and next nodes in z-order + this.prevZ = null; + this.nextZ = null; + + // indicates whether this is a steiner point + this.steiner = false; + + } + + function signedArea( data, start, end, dim ) { + + var sum = 0; + for ( var i = start, j = end - dim; i < end; i += dim ) { + + sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] ); + j = i; + + } + + return sum; + + } + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + */ + + var ShapeUtils = { + + // calculate area of the contour polygon + + area: function ( contour ) { + + var n = contour.length; + var a = 0.0; + + for ( var p = n - 1, q = 0; q < n; p = q ++ ) { + + a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; + + } + + return a * 0.5; + + }, + + isClockWise: function ( pts ) { + + return ShapeUtils.area( pts ) < 0; + + }, + + triangulateShape: function ( contour, holes ) { + + var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] + var holeIndices = []; // array of hole indices + var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] + + removeDupEndPts( contour ); + addContour( vertices, contour ); + + // + + var holeIndex = contour.length; + + holes.forEach( removeDupEndPts ); + + for ( var i = 0; i < holes.length; i ++ ) { + + holeIndices.push( holeIndex ); + holeIndex += holes[ i ].length; + addContour( vertices, holes[ i ] ); + + } + + // + + var triangles = Earcut.triangulate( vertices, holeIndices ); + + // + + for ( var i = 0; i < triangles.length; i += 3 ) { + + faces.push( triangles.slice( i, i + 3 ) ); + + } + + return faces; + + } + + }; + + function removeDupEndPts( points ) { + + var l = points.length; + + if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) { + + points.pop(); + + } + + } + + function addContour( vertices, contour ) { + + for ( var i = 0; i < contour.length; i ++ ) { + + vertices.push( contour[ i ].x ); + vertices.push( contour[ i ].y ); + + } + + } + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * + * Creates extruded geometry from a path shape. + * + * parameters = { + * + * curveSegments: , // number of points on the curves + * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too + * depth: , // Depth to extrude the shape + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into the original shape bevel goes + * bevelSize: , // how far from shape outline (including bevelOffset) is bevel + * bevelOffset: , // how far from shape outline does bevel start + * bevelSegments: , // number of bevel layers + * + * extrudePath: // curve to extrude shape along + * + * UVGenerator: // object that provides UV generator functions + * + * } + */ + + // ExtrudeGeometry + + function ExtrudeGeometry( shapes, options ) { + + Geometry.call( this ); + + this.type = 'ExtrudeGeometry'; + + this.parameters = { + shapes: shapes, + options: options + }; + + this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) ); + this.mergeVertices(); + + } + + ExtrudeGeometry.prototype = Object.create( Geometry.prototype ); + ExtrudeGeometry.prototype.constructor = ExtrudeGeometry; + + ExtrudeGeometry.prototype.toJSON = function () { + + var data = Geometry.prototype.toJSON.call( this ); + + var shapes = this.parameters.shapes; + var options = this.parameters.options; + + return toJSON( shapes, options, data ); + + }; + + // ExtrudeBufferGeometry + + function ExtrudeBufferGeometry( shapes, options ) { + + BufferGeometry.call( this ); + + this.type = 'ExtrudeBufferGeometry'; + + this.parameters = { + shapes: shapes, + options: options + }; + + shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; + + var scope = this; + + var verticesArray = []; + var uvArray = []; + + for ( var i = 0, l = shapes.length; i < l; i ++ ) { + + var shape = shapes[ i ]; + addShape( shape ); + + } + + // build geometry + + this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) ); + + this.computeVertexNormals(); + + // functions + + function addShape( shape ) { + + var placeholder = []; + + // options + + var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; + var steps = options.steps !== undefined ? options.steps : 1; + var depth = options.depth !== undefined ? options.depth : 100; + + var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; + var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; + var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; + var bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; + var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; + + var extrudePath = options.extrudePath; + + var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; + + // deprecated options + + if ( options.amount !== undefined ) { + + console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' ); + depth = options.amount; + + } + + // + + var extrudePts, extrudeByPath = false; + var splineTube, binormal, normal, position2; + + if ( extrudePath ) { + + extrudePts = extrudePath.getSpacedPoints( steps ); + + extrudeByPath = true; + bevelEnabled = false; // bevels not supported for path extrusion + + // SETUP TNB variables + + // TODO1 - have a .isClosed in spline? + + splineTube = extrudePath.computeFrenetFrames( steps, false ); + + // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); + + binormal = new Vector3(); + normal = new Vector3(); + position2 = new Vector3(); + + } + + // Safeguards if bevels are not enabled + + if ( ! bevelEnabled ) { + + bevelSegments = 0; + bevelThickness = 0; + bevelSize = 0; + bevelOffset = 0; + + } + + // Variables initialization + + var ahole, h, hl; // looping of holes + + var shapePoints = shape.extractPoints( curveSegments ); + + var vertices = shapePoints.shape; + var holes = shapePoints.holes; + + var reverse = ! ShapeUtils.isClockWise( vertices ); + + if ( reverse ) { + + vertices = vertices.reverse(); + + // Maybe we should also check if holes are in the opposite direction, just to be safe ... + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + + if ( ShapeUtils.isClockWise( ahole ) ) { + + holes[ h ] = ahole.reverse(); + + } + + } + + } + + + var faces = ShapeUtils.triangulateShape( vertices, holes ); + + /* Vertices */ + + var contour = vertices; // vertices has all points but contour has only points of circumference + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + + vertices = vertices.concat( ahole ); + + } + + + function scalePt2( pt, vec, size ) { + + if ( ! vec ) { console.error( "THREE.ExtrudeGeometry: vec does not exist" ); } + + return vec.clone().multiplyScalar( size ).add( pt ); + + } + + var b, bs, t, z, + vert, vlen = vertices.length, + face, flen = faces.length; + + + // Find directions for point movement + + + function getBevelVec( inPt, inPrev, inNext ) { + + // computes for inPt the corresponding point inPt' on a new contour + // shifted by 1 unit (length of normalized vector) to the left + // if we walk along contour clockwise, this new contour is outside the old one + // + // inPt' is the intersection of the two lines parallel to the two + // adjacent edges of inPt at a distance of 1 unit on the left side. + + var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt + + // good reading for geometry algorithms (here: line-line intersection) + // http://geomalgorithms.com/a05-_intersect-1.html + + var v_prev_x = inPt.x - inPrev.x, + v_prev_y = inPt.y - inPrev.y; + var v_next_x = inNext.x - inPt.x, + v_next_y = inNext.y - inPt.y; + + var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); + + // check for collinear edges + var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); + + if ( Math.abs( collinear0 ) > Number.EPSILON ) { + + // not collinear + + // length of vectors for normalizing + + var v_prev_len = Math.sqrt( v_prev_lensq ); + var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); + + // shift adjacent points by unit vectors to the left + + var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); + var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); + + var ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); + var ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); + + // scaling factor for v_prev to intersection point + + var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - + ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / + ( v_prev_x * v_next_y - v_prev_y * v_next_x ); + + // vector from inPt to intersection point + + v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); + v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); + + // Don't normalize!, otherwise sharp corners become ugly + // but prevent crazy spikes + var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); + if ( v_trans_lensq <= 2 ) { + + return new Vector2( v_trans_x, v_trans_y ); + + } else { + + shrink_by = Math.sqrt( v_trans_lensq / 2 ); + + } + + } else { + + // handle special case of collinear edges + + var direction_eq = false; // assumes: opposite + if ( v_prev_x > Number.EPSILON ) { + + if ( v_next_x > Number.EPSILON ) { + + direction_eq = true; + + } + + } else { + + if ( v_prev_x < - Number.EPSILON ) { + + if ( v_next_x < - Number.EPSILON ) { + + direction_eq = true; + + } + + } else { + + if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { + + direction_eq = true; + + } + + } + + } + + if ( direction_eq ) { + + // console.log("Warning: lines are a straight sequence"); + v_trans_x = - v_prev_y; + v_trans_y = v_prev_x; + shrink_by = Math.sqrt( v_prev_lensq ); + + } else { + + // console.log("Warning: lines are a straight spike"); + v_trans_x = v_prev_x; + v_trans_y = v_prev_y; + shrink_by = Math.sqrt( v_prev_lensq / 2 ); + + } + + } + + return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); + + } + + + var contourMovements = []; + + for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + + if ( j === il ) { j = 0; } + if ( k === il ) { k = 0; } + + // (j)---(i)---(k) + // console.log('i,j,k', i, j , k) + + contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); + + } + + var holesMovements = [], + oneHoleMovements, verticesMovements = contourMovements.concat(); + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + + oneHoleMovements = []; + + for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + + if ( j === il ) { j = 0; } + if ( k === il ) { k = 0; } + + // (j)---(i)---(k) + oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); + + } + + holesMovements.push( oneHoleMovements ); + verticesMovements = verticesMovements.concat( oneHoleMovements ); + + } + + + // Loop bevelSegments, 1 for the front, 1 for the back + + for ( b = 0; b < bevelSegments; b ++ ) { + + //for ( b = bevelSegments; b > 0; b -- ) { + + t = b / bevelSegments; + z = bevelThickness * Math.cos( t * Math.PI / 2 ); + bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; + + // contract shape + + for ( i = 0, il = contour.length; i < il; i ++ ) { + + vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + + v( vert.x, vert.y, - z ); + + } + + // expand holes + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; + + for ( i = 0, il = ahole.length; i < il; i ++ ) { + + vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + + v( vert.x, vert.y, - z ); + + } + + } + + } + + bs = bevelSize + bevelOffset; + + // Back facing vertices + + for ( i = 0; i < vlen; i ++ ) { + + vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, 0 ); + + } else { + + // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); + + normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); + binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); + + position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); + + v( position2.x, position2.y, position2.z ); + + } + + } + + // Add stepped vertices... + // Including front facing vertices + + var s; + + for ( s = 1; s <= steps; s ++ ) { + + for ( i = 0; i < vlen; i ++ ) { + + vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, depth / steps * s ); + + } else { + + // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); + + normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); + binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); + + position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); + + v( position2.x, position2.y, position2.z ); + + } + + } + + } + + + // Add bevel segments planes + + //for ( b = 1; b <= bevelSegments; b ++ ) { + for ( b = bevelSegments - 1; b >= 0; b -- ) { + + t = b / bevelSegments; + z = bevelThickness * Math.cos( t * Math.PI / 2 ); + bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; + + // contract shape + + for ( i = 0, il = contour.length; i < il; i ++ ) { + + vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + v( vert.x, vert.y, depth + z ); + + } + + // expand holes + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; + + for ( i = 0, il = ahole.length; i < il; i ++ ) { + + vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, depth + z ); + + } else { + + v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); + + } + + } + + } + + } + + /* Faces */ + + // Top and bottom faces + + buildLidFaces(); + + // Sides faces + + buildSideFaces(); + + + ///// Internal functions + + function buildLidFaces() { + + var start = verticesArray.length / 3; + + if ( bevelEnabled ) { + + var layer = 0; // steps + 1 + var offset = vlen * layer; + + // Bottom faces + + for ( i = 0; i < flen; i ++ ) { + + face = faces[ i ]; + f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); + + } + + layer = steps + bevelSegments * 2; + offset = vlen * layer; + + // Top faces + + for ( i = 0; i < flen; i ++ ) { + + face = faces[ i ]; + f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); + + } + + } else { + + // Bottom faces + + for ( i = 0; i < flen; i ++ ) { + + face = faces[ i ]; + f3( face[ 2 ], face[ 1 ], face[ 0 ] ); + + } + + // Top faces + + for ( i = 0; i < flen; i ++ ) { + + face = faces[ i ]; + f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); + + } + + } + + scope.addGroup( start, verticesArray.length / 3 - start, 0 ); + + } + + // Create faces for the z-sides of the shape + + function buildSideFaces() { + + var start = verticesArray.length / 3; + var layeroffset = 0; + sidewalls( contour, layeroffset ); + layeroffset += contour.length; + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + sidewalls( ahole, layeroffset ); + + //, true + layeroffset += ahole.length; + + } + + + scope.addGroup( start, verticesArray.length / 3 - start, 1 ); + + + } + + function sidewalls( contour, layeroffset ) { + + var j, k; + i = contour.length; + + while ( -- i >= 0 ) { + + j = i; + k = i - 1; + if ( k < 0 ) { k = contour.length - 1; } + + //console.log('b', i,j, i-1, k,vertices.length); + + var s = 0, + sl = steps + bevelSegments * 2; + + for ( s = 0; s < sl; s ++ ) { + + var slen1 = vlen * s; + var slen2 = vlen * ( s + 1 ); + + var a = layeroffset + j + slen1, + b = layeroffset + k + slen1, + c = layeroffset + k + slen2, + d = layeroffset + j + slen2; + + f4( a, b, c, d ); + + } + + } + + } + + function v( x, y, z ) { + + placeholder.push( x ); + placeholder.push( y ); + placeholder.push( z ); + + } + + + function f3( a, b, c ) { + + addVertex( a ); + addVertex( b ); + addVertex( c ); + + var nextIndex = verticesArray.length / 3; + var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); + + addUV( uvs[ 0 ] ); + addUV( uvs[ 1 ] ); + addUV( uvs[ 2 ] ); + + } + + function f4( a, b, c, d ) { + + addVertex( a ); + addVertex( b ); + addVertex( d ); + + addVertex( b ); + addVertex( c ); + addVertex( d ); + + + var nextIndex = verticesArray.length / 3; + var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); + + addUV( uvs[ 0 ] ); + addUV( uvs[ 1 ] ); + addUV( uvs[ 3 ] ); + + addUV( uvs[ 1 ] ); + addUV( uvs[ 2 ] ); + addUV( uvs[ 3 ] ); + + } + + function addVertex( index ) { + + verticesArray.push( placeholder[ index * 3 + 0 ] ); + verticesArray.push( placeholder[ index * 3 + 1 ] ); + verticesArray.push( placeholder[ index * 3 + 2 ] ); + + } + + + function addUV( vector2 ) { + + uvArray.push( vector2.x ); + uvArray.push( vector2.y ); + + } + + } + + } + + ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry; + + ExtrudeBufferGeometry.prototype.toJSON = function () { + + var data = BufferGeometry.prototype.toJSON.call( this ); + + var shapes = this.parameters.shapes; + var options = this.parameters.options; + + return toJSON( shapes, options, data ); + + }; + + // + + var WorldUVGenerator = { + + generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) { + + var a_x = vertices[ indexA * 3 ]; + var a_y = vertices[ indexA * 3 + 1 ]; + var b_x = vertices[ indexB * 3 ]; + var b_y = vertices[ indexB * 3 + 1 ]; + var c_x = vertices[ indexC * 3 ]; + var c_y = vertices[ indexC * 3 + 1 ]; + + return [ + new Vector2( a_x, a_y ), + new Vector2( b_x, b_y ), + new Vector2( c_x, c_y ) + ]; + + }, + + generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) { + + var a_x = vertices[ indexA * 3 ]; + var a_y = vertices[ indexA * 3 + 1 ]; + var a_z = vertices[ indexA * 3 + 2 ]; + var b_x = vertices[ indexB * 3 ]; + var b_y = vertices[ indexB * 3 + 1 ]; + var b_z = vertices[ indexB * 3 + 2 ]; + var c_x = vertices[ indexC * 3 ]; + var c_y = vertices[ indexC * 3 + 1 ]; + var c_z = vertices[ indexC * 3 + 2 ]; + var d_x = vertices[ indexD * 3 ]; + var d_y = vertices[ indexD * 3 + 1 ]; + var d_z = vertices[ indexD * 3 + 2 ]; + + if ( Math.abs( a_y - b_y ) < 0.01 ) { + + return [ + new Vector2( a_x, 1 - a_z ), + new Vector2( b_x, 1 - b_z ), + new Vector2( c_x, 1 - c_z ), + new Vector2( d_x, 1 - d_z ) + ]; + + } else { + + return [ + new Vector2( a_y, 1 - a_z ), + new Vector2( b_y, 1 - b_z ), + new Vector2( c_y, 1 - c_z ), + new Vector2( d_y, 1 - d_z ) + ]; + + } + + } + }; + + function toJSON( shapes, options, data ) { + + // + + data.shapes = []; + + if ( Array.isArray( shapes ) ) { + + for ( var i = 0, l = shapes.length; i < l; i ++ ) { + + var shape = shapes[ i ]; + + data.shapes.push( shape.uuid ); + + } + + } else { + + data.shapes.push( shapes.uuid ); + + } + + // + + if ( options.extrudePath !== undefined ) { data.options.extrudePath = options.extrudePath.toJSON(); } + + return data; + + } + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author alteredq / http://alteredqualia.com/ + * + * Text = 3D Text + * + * parameters = { + * font: , // font + * + * size: , // size of the text + * height: , // thickness to extrude text + * curveSegments: , // number of points on the curves + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into text bevel goes + * bevelSize: , // how far from text outline (including bevelOffset) is bevel + * bevelOffset: // how far from text outline does bevel start + * } + */ + + // TextGeometry + + function TextGeometry( text, parameters ) { + + Geometry.call( this ); + + this.type = 'TextGeometry'; + + this.parameters = { + text: text, + parameters: parameters + }; + + this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) ); + this.mergeVertices(); + + } + + TextGeometry.prototype = Object.create( Geometry.prototype ); + TextGeometry.prototype.constructor = TextGeometry; + + // TextBufferGeometry + + function TextBufferGeometry( text, parameters ) { + + parameters = parameters || {}; + + var font = parameters.font; + + if ( ! ( font && font.isFont ) ) { + + console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' ); + return new Geometry(); + + } + + var shapes = font.generateShapes( text, parameters.size ); + + // translate parameters to ExtrudeGeometry API + + parameters.depth = parameters.height !== undefined ? parameters.height : 50; + + // defaults + + if ( parameters.bevelThickness === undefined ) { parameters.bevelThickness = 10; } + if ( parameters.bevelSize === undefined ) { parameters.bevelSize = 8; } + if ( parameters.bevelEnabled === undefined ) { parameters.bevelEnabled = false; } + + ExtrudeBufferGeometry.call( this, shapes, parameters ); + + this.type = 'TextBufferGeometry'; + + } + + TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype ); + TextBufferGeometry.prototype.constructor = TextBufferGeometry; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author benaadams / https://twitter.com/ben_a_adams + * @author Mugen87 / https://github.com/Mugen87 + */ + + // SphereGeometry + + function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { + + Geometry.call( this ); + + this.type = 'SphereGeometry'; + + this.parameters = { + radius: radius, + widthSegments: widthSegments, + heightSegments: heightSegments, + phiStart: phiStart, + phiLength: phiLength, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + + SphereGeometry.prototype = Object.create( Geometry.prototype ); + SphereGeometry.prototype.constructor = SphereGeometry; + + // SphereBufferGeometry + + function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { + + BufferGeometry.call( this ); + + this.type = 'SphereBufferGeometry'; + + this.parameters = { + radius: radius, + widthSegments: widthSegments, + heightSegments: heightSegments, + phiStart: phiStart, + phiLength: phiLength, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + radius = radius || 1; + + widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); + heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); + + phiStart = phiStart !== undefined ? phiStart : 0; + phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; + + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; + + var thetaEnd = Math.min( thetaStart + thetaLength, Math.PI ); + + var ix, iy; + + var index = 0; + var grid = []; + + var vertex = new Vector3(); + var normal = new Vector3(); + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // generate vertices, normals and uvs + + for ( iy = 0; iy <= heightSegments; iy ++ ) { + + var verticesRow = []; + + var v = iy / heightSegments; + + // special case for the poles + + var uOffset = 0; + + if ( iy == 0 && thetaStart == 0 ) { + + uOffset = 0.5 / widthSegments; + + } else if ( iy == heightSegments && thetaEnd == Math.PI ) { + + uOffset = - 0.5 / widthSegments; + + } + + for ( ix = 0; ix <= widthSegments; ix ++ ) { + + var u = ix / widthSegments; + + // vertex + + vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); + vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normal.copy( vertex ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u + uOffset, 1 - v ); + + verticesRow.push( index ++ ); + + } + + grid.push( verticesRow ); + + } + + // indices + + for ( iy = 0; iy < heightSegments; iy ++ ) { + + for ( ix = 0; ix < widthSegments; ix ++ ) { + + var a = grid[ iy ][ ix + 1 ]; + var b = grid[ iy ][ ix ]; + var c = grid[ iy + 1 ][ ix ]; + var d = grid[ iy + 1 ][ ix + 1 ]; + + if ( iy !== 0 || thetaStart > 0 ) { indices.push( a, b, d ); } + if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) { indices.push( b, c, d ); } + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + SphereBufferGeometry.prototype.constructor = SphereBufferGeometry; + + /** + * @author Kaleb Murphy + * @author Mugen87 / https://github.com/Mugen87 + */ + + // RingGeometry + + function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { + + Geometry.call( this ); + + this.type = 'RingGeometry'; + + this.parameters = { + innerRadius: innerRadius, + outerRadius: outerRadius, + thetaSegments: thetaSegments, + phiSegments: phiSegments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + + RingGeometry.prototype = Object.create( Geometry.prototype ); + RingGeometry.prototype.constructor = RingGeometry; + + // RingBufferGeometry + + function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { + + BufferGeometry.call( this ); + + this.type = 'RingBufferGeometry'; + + this.parameters = { + innerRadius: innerRadius, + outerRadius: outerRadius, + thetaSegments: thetaSegments, + phiSegments: phiSegments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + innerRadius = innerRadius || 0.5; + outerRadius = outerRadius || 1; + + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; + + thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8; + phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // some helper variables + + var segment; + var radius = innerRadius; + var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); + var vertex = new Vector3(); + var uv = new Vector2(); + var j, i; + + // generate vertices, normals and uvs + + for ( j = 0; j <= phiSegments; j ++ ) { + + for ( i = 0; i <= thetaSegments; i ++ ) { + + // values are generate from the inside of the ring to the outside + + segment = thetaStart + i / thetaSegments * thetaLength; + + // vertex + + vertex.x = radius * Math.cos( segment ); + vertex.y = radius * Math.sin( segment ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, 0, 1 ); + + // uv + + uv.x = ( vertex.x / outerRadius + 1 ) / 2; + uv.y = ( vertex.y / outerRadius + 1 ) / 2; + + uvs.push( uv.x, uv.y ); + + } + + // increase the radius for next row of vertices + + radius += radiusStep; + + } + + // indices + + for ( j = 0; j < phiSegments; j ++ ) { + + var thetaSegmentLevel = j * ( thetaSegments + 1 ); + + for ( i = 0; i < thetaSegments; i ++ ) { + + segment = i + thetaSegmentLevel; + + var a = segment; + var b = segment + thetaSegments + 1; + var c = segment + thetaSegments + 2; + var d = segment + 1; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + RingBufferGeometry.prototype.constructor = RingBufferGeometry; + + /** + * @author zz85 / https://github.com/zz85 + * @author bhouston / http://clara.io + * @author Mugen87 / https://github.com/Mugen87 + */ + + // LatheGeometry + + function LatheGeometry( points, segments, phiStart, phiLength ) { + + Geometry.call( this ); + + this.type = 'LatheGeometry'; + + this.parameters = { + points: points, + segments: segments, + phiStart: phiStart, + phiLength: phiLength + }; + + this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) ); + this.mergeVertices(); + + } + + LatheGeometry.prototype = Object.create( Geometry.prototype ); + LatheGeometry.prototype.constructor = LatheGeometry; + + // LatheBufferGeometry + + function LatheBufferGeometry( points, segments, phiStart, phiLength ) { + + BufferGeometry.call( this ); + + this.type = 'LatheBufferGeometry'; + + this.parameters = { + points: points, + segments: segments, + phiStart: phiStart, + phiLength: phiLength + }; + + segments = Math.floor( segments ) || 12; + phiStart = phiStart || 0; + phiLength = phiLength || Math.PI * 2; + + // clamp phiLength so it's in range of [ 0, 2PI ] + + phiLength = _Math.clamp( phiLength, 0, Math.PI * 2 ); + + + // buffers + + var indices = []; + var vertices = []; + var uvs = []; + + // helper variables + + var base; + var inverseSegments = 1.0 / segments; + var vertex = new Vector3(); + var uv = new Vector2(); + var i, j; + + // generate vertices and uvs + + for ( i = 0; i <= segments; i ++ ) { + + var phi = phiStart + i * inverseSegments * phiLength; + + var sin = Math.sin( phi ); + var cos = Math.cos( phi ); + + for ( j = 0; j <= ( points.length - 1 ); j ++ ) { + + // vertex + + vertex.x = points[ j ].x * sin; + vertex.y = points[ j ].y; + vertex.z = points[ j ].x * cos; + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // uv + + uv.x = i / segments; + uv.y = j / ( points.length - 1 ); + + uvs.push( uv.x, uv.y ); + + + } + + } + + // indices + + for ( i = 0; i < segments; i ++ ) { + + for ( j = 0; j < ( points.length - 1 ); j ++ ) { + + base = j + i * points.length; + + var a = base; + var b = base + points.length; + var c = base + points.length + 1; + var d = base + 1; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + // generate normals + + this.computeVertexNormals(); + + // if the geometry is closed, we need to average the normals along the seam. + // because the corresponding vertices are identical (but still have different UVs). + + if ( phiLength === Math.PI * 2 ) { + + var normals = this.attributes.normal.array; + var n1 = new Vector3(); + var n2 = new Vector3(); + var n = new Vector3(); + + // this is the buffer offset for the last line of vertices + + base = segments * points.length * 3; + + for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) { + + // select the normal of the vertex in the first line + + n1.x = normals[ j + 0 ]; + n1.y = normals[ j + 1 ]; + n1.z = normals[ j + 2 ]; + + // select the normal of the vertex in the last line + + n2.x = normals[ base + j + 0 ]; + n2.y = normals[ base + j + 1 ]; + n2.z = normals[ base + j + 2 ]; + + // average normals + + n.addVectors( n1, n2 ).normalize(); + + // assign the new values to both normals + + normals[ j + 0 ] = normals[ base + j + 0 ] = n.x; + normals[ j + 1 ] = normals[ base + j + 1 ] = n.y; + normals[ j + 2 ] = normals[ base + j + 2 ] = n.z; + + } + + } + + } + + LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + LatheBufferGeometry.prototype.constructor = LatheBufferGeometry; + + /** + * @author jonobr1 / http://jonobr1.com + * @author Mugen87 / https://github.com/Mugen87 + */ + + // ShapeGeometry + + function ShapeGeometry( shapes, curveSegments ) { + + Geometry.call( this ); + + this.type = 'ShapeGeometry'; + + if ( typeof curveSegments === 'object' ) { + + console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' ); + + curveSegments = curveSegments.curveSegments; + + } + + this.parameters = { + shapes: shapes, + curveSegments: curveSegments + }; + + this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) ); + this.mergeVertices(); + + } + + ShapeGeometry.prototype = Object.create( Geometry.prototype ); + ShapeGeometry.prototype.constructor = ShapeGeometry; + + ShapeGeometry.prototype.toJSON = function () { + + var data = Geometry.prototype.toJSON.call( this ); + + var shapes = this.parameters.shapes; + + return toJSON$1( shapes, data ); + + }; + + // ShapeBufferGeometry + + function ShapeBufferGeometry( shapes, curveSegments ) { + + BufferGeometry.call( this ); + + this.type = 'ShapeBufferGeometry'; + + this.parameters = { + shapes: shapes, + curveSegments: curveSegments + }; + + curveSegments = curveSegments || 12; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var groupStart = 0; + var groupCount = 0; + + // allow single and array values for "shapes" parameter + + if ( Array.isArray( shapes ) === false ) { + + addShape( shapes ); + + } else { + + for ( var i = 0; i < shapes.length; i ++ ) { + + addShape( shapes[ i ] ); + + this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support + + groupStart += groupCount; + groupCount = 0; + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + + // helper functions + + function addShape( shape ) { + + var i, l, shapeHole; + + var indexOffset = vertices.length / 3; + var points = shape.extractPoints( curveSegments ); + + var shapeVertices = points.shape; + var shapeHoles = points.holes; + + // check direction of vertices + + if ( ShapeUtils.isClockWise( shapeVertices ) === false ) { + + shapeVertices = shapeVertices.reverse(); + + } + + for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { + + shapeHole = shapeHoles[ i ]; + + if ( ShapeUtils.isClockWise( shapeHole ) === true ) { + + shapeHoles[ i ] = shapeHole.reverse(); + + } + + } + + var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles ); + + // join vertices of inner and outer paths to a single array + + for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { + + shapeHole = shapeHoles[ i ]; + shapeVertices = shapeVertices.concat( shapeHole ); + + } + + // vertices, normals, uvs + + for ( i = 0, l = shapeVertices.length; i < l; i ++ ) { + + var vertex = shapeVertices[ i ]; + + vertices.push( vertex.x, vertex.y, 0 ); + normals.push( 0, 0, 1 ); + uvs.push( vertex.x, vertex.y ); // world uvs + + } + + // incides + + for ( i = 0, l = faces.length; i < l; i ++ ) { + + var face = faces[ i ]; + + var a = face[ 0 ] + indexOffset; + var b = face[ 1 ] + indexOffset; + var c = face[ 2 ] + indexOffset; + + indices.push( a, b, c ); + groupCount += 3; + + } + + } + + } + + ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry; + + ShapeBufferGeometry.prototype.toJSON = function () { + + var data = BufferGeometry.prototype.toJSON.call( this ); + + var shapes = this.parameters.shapes; + + return toJSON$1( shapes, data ); + + }; + + // + + function toJSON$1( shapes, data ) { + + data.shapes = []; + + if ( Array.isArray( shapes ) ) { + + for ( var i = 0, l = shapes.length; i < l; i ++ ) { + + var shape = shapes[ i ]; + + data.shapes.push( shape.uuid ); + + } + + } else { + + data.shapes.push( shapes.uuid ); + + } + + return data; + + } + + /** + * @author WestLangley / http://github.com/WestLangley + * @author Mugen87 / https://github.com/Mugen87 + */ + + function EdgesGeometry( geometry, thresholdAngle ) { + + BufferGeometry.call( this ); + + this.type = 'EdgesGeometry'; + + this.parameters = { + thresholdAngle: thresholdAngle + }; + + thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; + + // buffer + + var vertices = []; + + // helper variables + + var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle ); + var edge = [ 0, 0 ], edges = {}, edge1, edge2; + var key, keys = [ 'a', 'b', 'c' ]; + + // prepare source geometry + + var geometry2; + + if ( geometry.isBufferGeometry ) { + + geometry2 = new Geometry(); + geometry2.fromBufferGeometry( geometry ); + + } else { + + geometry2 = geometry.clone(); + + } + + geometry2.mergeVertices(); + geometry2.computeFaceNormals(); + + var sourceVertices = geometry2.vertices; + var faces = geometry2.faces; + + // now create a data structure where each entry represents an edge with its adjoining faces + + for ( var i = 0, l = faces.length; i < l; i ++ ) { + + var face = faces[ i ]; + + for ( var j = 0; j < 3; j ++ ) { + + edge1 = face[ keys[ j ] ]; + edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; + edge[ 0 ] = Math.min( edge1, edge2 ); + edge[ 1 ] = Math.max( edge1, edge2 ); + + key = edge[ 0 ] + ',' + edge[ 1 ]; + + if ( edges[ key ] === undefined ) { + + edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined }; + + } else { + + edges[ key ].face2 = i; + + } + + } + + } + + // generate vertices + + for ( key in edges ) { + + var e = edges[ key ]; + + // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree. + + if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) { + + var vertex = sourceVertices[ e.index1 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + vertex = sourceVertices[ e.index2 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } + + // build geometry + + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + + } + + EdgesGeometry.prototype = Object.create( BufferGeometry.prototype ); + EdgesGeometry.prototype.constructor = EdgesGeometry; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + // CylinderGeometry + + function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + Geometry.call( this ); + + this.type = 'CylinderGeometry'; + + this.parameters = { + radiusTop: radiusTop, + radiusBottom: radiusBottom, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + + CylinderGeometry.prototype = Object.create( Geometry.prototype ); + CylinderGeometry.prototype.constructor = CylinderGeometry; + + // CylinderBufferGeometry + + function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + BufferGeometry.call( this ); + + this.type = 'CylinderBufferGeometry'; + + this.parameters = { + radiusTop: radiusTop, + radiusBottom: radiusBottom, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + var scope = this; + + radiusTop = radiusTop !== undefined ? radiusTop : 1; + radiusBottom = radiusBottom !== undefined ? radiusBottom : 1; + height = height || 1; + + radialSegments = Math.floor( radialSegments ) || 8; + heightSegments = Math.floor( heightSegments ) || 1; + + openEnded = openEnded !== undefined ? openEnded : false; + thetaStart = thetaStart !== undefined ? thetaStart : 0.0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var index = 0; + var indexArray = []; + var halfHeight = height / 2; + var groupStart = 0; + + // generate geometry + + generateTorso(); + + if ( openEnded === false ) { + + if ( radiusTop > 0 ) { generateCap( true ); } + if ( radiusBottom > 0 ) { generateCap( false ); } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + function generateTorso() { + + var x, y; + var normal = new Vector3(); + var vertex = new Vector3(); + + var groupCount = 0; + + // this will be used to calculate the normal + var slope = ( radiusBottom - radiusTop ) / height; + + // generate vertices, normals and uvs + + for ( y = 0; y <= heightSegments; y ++ ) { + + var indexRow = []; + + var v = y / heightSegments; + + // calculate the radius of the current row + + var radius = v * ( radiusBottom - radiusTop ) + radiusTop; + + for ( x = 0; x <= radialSegments; x ++ ) { + + var u = x / radialSegments; + + var theta = u * thetaLength + thetaStart; + + var sinTheta = Math.sin( theta ); + var cosTheta = Math.cos( theta ); + + // vertex + + vertex.x = radius * sinTheta; + vertex.y = - v * height + halfHeight; + vertex.z = radius * cosTheta; + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normal.set( sinTheta, slope, cosTheta ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u, 1 - v ); + + // save index of vertex in respective row + + indexRow.push( index ++ ); + + } + + // now save vertices of the row in our index array + + indexArray.push( indexRow ); + + } + + // generate indices + + for ( x = 0; x < radialSegments; x ++ ) { + + for ( y = 0; y < heightSegments; y ++ ) { + + // we use the index array to access the correct indices + + var a = indexArray[ y ][ x ]; + var b = indexArray[ y + 1 ][ x ]; + var c = indexArray[ y + 1 ][ x + 1 ]; + var d = indexArray[ y ][ x + 1 ]; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + // update group counter + + groupCount += 6; + + } + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, 0 ); + + // calculate new start value for groups + + groupStart += groupCount; + + } + + function generateCap( top ) { + + var x, centerIndexStart, centerIndexEnd; + + var uv = new Vector2(); + var vertex = new Vector3(); + + var groupCount = 0; + + var radius = ( top === true ) ? radiusTop : radiusBottom; + var sign = ( top === true ) ? 1 : - 1; + + // save the index of the first center vertex + centerIndexStart = index; + + // first we generate the center vertex data of the cap. + // because the geometry needs one set of uvs per face, + // we must generate a center vertex per face/segment + + for ( x = 1; x <= radialSegments; x ++ ) { + + // vertex + + vertices.push( 0, halfHeight * sign, 0 ); + + // normal + + normals.push( 0, sign, 0 ); + + // uv + + uvs.push( 0.5, 0.5 ); + + // increase index + + index ++; + + } + + // save the index of the last center vertex + + centerIndexEnd = index; + + // now we generate the surrounding vertices, normals and uvs + + for ( x = 0; x <= radialSegments; x ++ ) { + + var u = x / radialSegments; + var theta = u * thetaLength + thetaStart; + + var cosTheta = Math.cos( theta ); + var sinTheta = Math.sin( theta ); + + // vertex + + vertex.x = radius * sinTheta; + vertex.y = halfHeight * sign; + vertex.z = radius * cosTheta; + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, sign, 0 ); + + // uv + + uv.x = ( cosTheta * 0.5 ) + 0.5; + uv.y = ( sinTheta * 0.5 * sign ) + 0.5; + uvs.push( uv.x, uv.y ); + + // increase index + + index ++; + + } + + // generate indices + + for ( x = 0; x < radialSegments; x ++ ) { + + var c = centerIndexStart + x; + var i = centerIndexEnd + x; + + if ( top === true ) { + + // face top + + indices.push( i, i + 1, c ); + + } else { + + // face bottom + + indices.push( i + 1, i, c ); + + } + + groupCount += 3; + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 ); + + // calculate new start value for groups + + groupStart += groupCount; + + } + + } + + CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry; + + /** + * @author abelnation / http://github.com/abelnation + */ + + // ConeGeometry + + function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); + + this.type = 'ConeGeometry'; + + this.parameters = { + radius: radius, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + } + + ConeGeometry.prototype = Object.create( CylinderGeometry.prototype ); + ConeGeometry.prototype.constructor = ConeGeometry; + + // ConeBufferGeometry + + function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); + + this.type = 'ConeBufferGeometry'; + + this.parameters = { + radius: radius, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + } + + ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype ); + ConeBufferGeometry.prototype.constructor = ConeBufferGeometry; + + /** + * @author benaadams / https://twitter.com/ben_a_adams + * @author Mugen87 / https://github.com/Mugen87 + * @author hughes + */ + + // CircleGeometry + + function CircleGeometry( radius, segments, thetaStart, thetaLength ) { + + Geometry.call( this ); + + this.type = 'CircleGeometry'; + + this.parameters = { + radius: radius, + segments: segments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + + CircleGeometry.prototype = Object.create( Geometry.prototype ); + CircleGeometry.prototype.constructor = CircleGeometry; + + // CircleBufferGeometry + + function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) { + + BufferGeometry.call( this ); + + this.type = 'CircleBufferGeometry'; + + this.parameters = { + radius: radius, + segments: segments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + radius = radius || 1; + segments = segments !== undefined ? Math.max( 3, segments ) : 8; + + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var i, s; + var vertex = new Vector3(); + var uv = new Vector2(); + + // center point + + vertices.push( 0, 0, 0 ); + normals.push( 0, 0, 1 ); + uvs.push( 0.5, 0.5 ); + + for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) { + + var segment = thetaStart + s / segments * thetaLength; + + // vertex + + vertex.x = radius * Math.cos( segment ); + vertex.y = radius * Math.sin( segment ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, 0, 1 ); + + // uvs + + uv.x = ( vertices[ i ] / radius + 1 ) / 2; + uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; + + uvs.push( uv.x, uv.y ); + + } + + // indices + + for ( i = 1; i <= segments; i ++ ) { + + indices.push( i, i + 1, 0 ); + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + CircleBufferGeometry.prototype.constructor = CircleBufferGeometry; + + + + var Geometries = /*#__PURE__*/Object.freeze({ + __proto__: null, + WireframeGeometry: WireframeGeometry, + ParametricGeometry: ParametricGeometry, + ParametricBufferGeometry: ParametricBufferGeometry, + TetrahedronGeometry: TetrahedronGeometry, + TetrahedronBufferGeometry: TetrahedronBufferGeometry, + OctahedronGeometry: OctahedronGeometry, + OctahedronBufferGeometry: OctahedronBufferGeometry, + IcosahedronGeometry: IcosahedronGeometry, + IcosahedronBufferGeometry: IcosahedronBufferGeometry, + DodecahedronGeometry: DodecahedronGeometry, + DodecahedronBufferGeometry: DodecahedronBufferGeometry, + PolyhedronGeometry: PolyhedronGeometry, + PolyhedronBufferGeometry: PolyhedronBufferGeometry, + TubeGeometry: TubeGeometry, + TubeBufferGeometry: TubeBufferGeometry, + TorusKnotGeometry: TorusKnotGeometry, + TorusKnotBufferGeometry: TorusKnotBufferGeometry, + TorusGeometry: TorusGeometry, + TorusBufferGeometry: TorusBufferGeometry, + TextGeometry: TextGeometry, + TextBufferGeometry: TextBufferGeometry, + SphereGeometry: SphereGeometry, + SphereBufferGeometry: SphereBufferGeometry, + RingGeometry: RingGeometry, + RingBufferGeometry: RingBufferGeometry, + PlaneGeometry: PlaneGeometry, + PlaneBufferGeometry: PlaneBufferGeometry, + LatheGeometry: LatheGeometry, + LatheBufferGeometry: LatheBufferGeometry, + ShapeGeometry: ShapeGeometry, + ShapeBufferGeometry: ShapeBufferGeometry, + ExtrudeGeometry: ExtrudeGeometry, + ExtrudeBufferGeometry: ExtrudeBufferGeometry, + EdgesGeometry: EdgesGeometry, + ConeGeometry: ConeGeometry, + ConeBufferGeometry: ConeBufferGeometry, + CylinderGeometry: CylinderGeometry, + CylinderBufferGeometry: CylinderBufferGeometry, + CircleGeometry: CircleGeometry, + CircleBufferGeometry: CircleBufferGeometry, + BoxGeometry: BoxGeometry, + BoxBufferGeometry: BoxBufferGeometry + }); + + /** + * @author mrdoob / http://mrdoob.com/ + * + * parameters = { + * color: + * } + */ + + function ShadowMaterial( parameters ) { + + Material.call( this ); + + this.type = 'ShadowMaterial'; + + this.color = new Color( 0x000000 ); + this.transparent = true; + + this.setValues( parameters ); + + } + + ShadowMaterial.prototype = Object.create( Material.prototype ); + ShadowMaterial.prototype.constructor = ShadowMaterial; + + ShadowMaterial.prototype.isShadowMaterial = true; + + ShadowMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function RawShaderMaterial( parameters ) { + + ShaderMaterial.call( this, parameters ); + + this.type = 'RawShaderMaterial'; + + } + + RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype ); + RawShaderMaterial.prototype.constructor = RawShaderMaterial; + + RawShaderMaterial.prototype.isRawShaderMaterial = true; + + /** + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * color: , + * roughness: , + * metalness: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * roughnessMap: new THREE.Texture( ), + * + * metalnessMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * envMapIntensity: + * + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshStandardMaterial( parameters ) { + + Material.call( this ); + + this.defines = { 'STANDARD': '' }; + + this.type = 'MeshStandardMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + this.roughness = 0.5; + this.metalness = 0.5; + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.roughnessMap = null; + + this.metalnessMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.envMapIntensity = 1.0; + + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + + } + + MeshStandardMaterial.prototype = Object.create( Material.prototype ); + MeshStandardMaterial.prototype.constructor = MeshStandardMaterial; + + MeshStandardMaterial.prototype.isMeshStandardMaterial = true; + + MeshStandardMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.defines = { 'STANDARD': '' }; + + this.color.copy( source.color ); + this.roughness = source.roughness; + this.metalness = source.metalness; + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.roughnessMap = source.roughnessMap; + + this.metalnessMap = source.metalnessMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.envMapIntensity = source.envMapIntensity; + + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + + }; + + /** + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * reflectivity: + * clearcoat: + * clearcoatRoughness: + * + * sheen: + * + * clearcoatNormalScale: , + * clearcoatNormalMap: new THREE.Texture( ), + * } + */ + + function MeshPhysicalMaterial( parameters ) { + + MeshStandardMaterial.call( this ); + + this.defines = { + + 'STANDARD': '', + 'PHYSICAL': '' + + }; + + this.type = 'MeshPhysicalMaterial'; + + this.reflectivity = 0.5; // maps to F0 = 0.04 + + this.clearcoat = 0.0; + this.clearcoatRoughness = 0.0; + + this.sheen = null; // null will disable sheen bsdf + + this.clearcoatNormalScale = new Vector2( 1, 1 ); + this.clearcoatNormalMap = null; + + this.transparency = 0.0; + + this.setValues( parameters ); + + } + + MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype ); + MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial; + + MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; + + MeshPhysicalMaterial.prototype.copy = function ( source ) { + + MeshStandardMaterial.prototype.copy.call( this, source ); + + this.defines = { + + 'STANDARD': '', + 'PHYSICAL': '' + + }; + + this.reflectivity = source.reflectivity; + + this.clearcoat = source.clearcoat; + this.clearcoatRoughness = source.clearcoatRoughness; + + if ( source.sheen ) { this.sheen = ( this.sheen || new Color() ).copy( source.sheen ); } + else { this.sheen = null; } + + this.clearcoatNormalMap = source.clearcoatNormalMap; + this.clearcoatNormalScale.copy( source.clearcoatNormalScale ); + + this.transparency = source.transparency; + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * specular: , + * shininess: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.MultiplyOperation, + * reflectivity: , + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshPhongMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshPhongMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + this.specular = new Color( 0x111111 ); + this.shininess = 30; + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + + } + + MeshPhongMaterial.prototype = Object.create( Material.prototype ); + MeshPhongMaterial.prototype.constructor = MeshPhongMaterial; + + MeshPhongMaterial.prototype.isMeshPhongMaterial = true; + + MeshPhongMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + this.specular.copy( source.specular ); + this.shininess = source.shininess; + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + + }; + + /** + * @author takahirox / http://github.com/takahirox + * + * parameters = { + * gradientMap: new THREE.Texture( ) + * } + */ + + function MeshToonMaterial( parameters ) { + + MeshPhongMaterial.call( this ); + + this.defines = { 'TOON': '' }; + + this.type = 'MeshToonMaterial'; + + this.gradientMap = null; + + this.setValues( parameters ); + + } + + MeshToonMaterial.prototype = Object.create( MeshPhongMaterial.prototype ); + MeshToonMaterial.prototype.constructor = MeshToonMaterial; + + MeshToonMaterial.prototype.isMeshToonMaterial = true; + + MeshToonMaterial.prototype.copy = function ( source ) { + + MeshPhongMaterial.prototype.copy.call( this, source ); + + this.gradientMap = source.gradientMap; + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * opacity: , + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * wireframe: , + * wireframeLinewidth: + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshNormalMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshNormalMaterial'; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.fog = false; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + + } + + MeshNormalMaterial.prototype = Object.create( Material.prototype ); + MeshNormalMaterial.prototype.constructor = MeshNormalMaterial; + + MeshNormalMaterial.prototype.isMeshNormalMaterial = true; + + MeshNormalMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: , + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshLambertMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshLambertMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + + } + + MeshLambertMaterial.prototype = Object.create( Material.prototype ); + MeshLambertMaterial.prototype.constructor = MeshLambertMaterial; + + MeshLambertMaterial.prototype.isMeshLambertMaterial = true; + + MeshLambertMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + + }; + + /** + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * color: , + * opacity: , + * + * matcap: new THREE.Texture( ), + * + * map: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * alphaMap: new THREE.Texture( ), + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshMatcapMaterial( parameters ) { + + Material.call( this ); + + this.defines = { 'MATCAP': '' }; + + this.type = 'MeshMatcapMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + + this.matcap = null; + + this.map = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.alphaMap = null; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + + } + + MeshMatcapMaterial.prototype = Object.create( Material.prototype ); + MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial; + + MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; + + MeshMatcapMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.defines = { 'MATCAP': '' }; + + this.color.copy( source.color ); + + this.matcap = source.matcap; + + this.map = source.map; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.alphaMap = source.alphaMap; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * + * linewidth: , + * + * scale: , + * dashSize: , + * gapSize: + * } + */ + + function LineDashedMaterial( parameters ) { + + LineBasicMaterial.call( this ); + + this.type = 'LineDashedMaterial'; + + this.scale = 1; + this.dashSize = 3; + this.gapSize = 1; + + this.setValues( parameters ); + + } + + LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype ); + LineDashedMaterial.prototype.constructor = LineDashedMaterial; + + LineDashedMaterial.prototype.isLineDashedMaterial = true; + + LineDashedMaterial.prototype.copy = function ( source ) { + + LineBasicMaterial.prototype.copy.call( this, source ); + + this.scale = source.scale; + this.dashSize = source.dashSize; + this.gapSize = source.gapSize; + + return this; + + }; + + + + var Materials = /*#__PURE__*/Object.freeze({ + __proto__: null, + ShadowMaterial: ShadowMaterial, + SpriteMaterial: SpriteMaterial, + RawShaderMaterial: RawShaderMaterial, + ShaderMaterial: ShaderMaterial, + PointsMaterial: PointsMaterial, + MeshPhysicalMaterial: MeshPhysicalMaterial, + MeshStandardMaterial: MeshStandardMaterial, + MeshPhongMaterial: MeshPhongMaterial, + MeshToonMaterial: MeshToonMaterial, + MeshNormalMaterial: MeshNormalMaterial, + MeshLambertMaterial: MeshLambertMaterial, + MeshDepthMaterial: MeshDepthMaterial, + MeshDistanceMaterial: MeshDistanceMaterial, + MeshBasicMaterial: MeshBasicMaterial, + MeshMatcapMaterial: MeshMatcapMaterial, + LineDashedMaterial: LineDashedMaterial, + LineBasicMaterial: LineBasicMaterial, + Material: Material + }); + + /** + * @author tschw + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + */ + + var AnimationUtils = { + + // same as Array.prototype.slice, but also works on typed arrays + arraySlice: function ( array, from, to ) { + + if ( AnimationUtils.isTypedArray( array ) ) { + + // in ios9 array.subarray(from, undefined) will return empty array + // but array.subarray(from) or array.subarray(from, len) is correct + return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) ); + + } + + return array.slice( from, to ); + + }, + + // converts an array to a specific type + convertArray: function ( array, type, forceClone ) { + + if ( ! array || // let 'undefined' and 'null' pass + ! forceClone && array.constructor === type ) { return array; } + + if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { + + return new type( array ); // create typed array + + } + + return Array.prototype.slice.call( array ); // create Array + + }, + + isTypedArray: function ( object ) { + + return ArrayBuffer.isView( object ) && + ! ( object instanceof DataView ); + + }, + + // returns an array by which times and values can be sorted + getKeyframeOrder: function ( times ) { + + function compareTime( i, j ) { + + return times[ i ] - times[ j ]; + + } + + var n = times.length; + var result = new Array( n ); + for ( var i = 0; i !== n; ++ i ) { result[ i ] = i; } + + result.sort( compareTime ); + + return result; + + }, + + // uses the array previously returned by 'getKeyframeOrder' to sort data + sortedArray: function ( values, stride, order ) { + + var nValues = values.length; + var result = new values.constructor( nValues ); + + for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { + + var srcOffset = order[ i ] * stride; + + for ( var j = 0; j !== stride; ++ j ) { + + result[ dstOffset ++ ] = values[ srcOffset + j ]; + + } + + } + + return result; + + }, + + // function for parsing AOS keyframe formats + flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) { + + var i = 1, key = jsonKeys[ 0 ]; + + while ( key !== undefined && key[ valuePropertyName ] === undefined ) { + + key = jsonKeys[ i ++ ]; + + } + + if ( key === undefined ) { return; } // no data + + var value = key[ valuePropertyName ]; + if ( value === undefined ) { return; } // no data + + if ( Array.isArray( value ) ) { + + do { + + value = key[ valuePropertyName ]; + + if ( value !== undefined ) { + + times.push( key.time ); + values.push.apply( values, value ); // push all elements + + } + + key = jsonKeys[ i ++ ]; + + } while ( key !== undefined ); + + } else if ( value.toArray !== undefined ) { + + // ...assume THREE.Math-ish + + do { + + value = key[ valuePropertyName ]; + + if ( value !== undefined ) { + + times.push( key.time ); + value.toArray( values, values.length ); + + } + + key = jsonKeys[ i ++ ]; + + } while ( key !== undefined ); + + } else { + + // otherwise push as-is + + do { + + value = key[ valuePropertyName ]; + + if ( value !== undefined ) { + + times.push( key.time ); + values.push( value ); + + } + + key = jsonKeys[ i ++ ]; + + } while ( key !== undefined ); + + } + + }, + + subclip: function ( sourceClip, name, startFrame, endFrame, fps ) { + + fps = fps || 30; + + var clip = sourceClip.clone(); + + clip.name = name; + + var tracks = []; + + for ( var i = 0; i < clip.tracks.length; ++ i ) { + + var track = clip.tracks[ i ]; + var valueSize = track.getValueSize(); + + var times = []; + var values = []; + + for ( var j = 0; j < track.times.length; ++ j ) { + + var frame = track.times[ j ] * fps; + + if ( frame < startFrame || frame >= endFrame ) { continue; } + + times.push( track.times[ j ] ); + + for ( var k = 0; k < valueSize; ++ k ) { + + values.push( track.values[ j * valueSize + k ] ); + + } + + } + + if ( times.length === 0 ) { continue; } + + track.times = AnimationUtils.convertArray( times, track.times.constructor ); + track.values = AnimationUtils.convertArray( values, track.values.constructor ); + + tracks.push( track ); + + } + + clip.tracks = tracks; + + // find minimum .times value across all tracks in the trimmed clip + + var minStartTime = Infinity; + + for ( var i = 0; i < clip.tracks.length; ++ i ) { + + if ( minStartTime > clip.tracks[ i ].times[ 0 ] ) { + + minStartTime = clip.tracks[ i ].times[ 0 ]; + + } + + } + + // shift all tracks such that clip begins at t=0 + + for ( var i = 0; i < clip.tracks.length; ++ i ) { + + clip.tracks[ i ].shift( - 1 * minStartTime ); + + } + + clip.resetDuration(); + + return clip; + + } + + }; + + /** + * Abstract base class of interpolants over parametric samples. + * + * The parameter domain is one dimensional, typically the time or a path + * along a curve defined by the data. + * + * The sample values can have any dimensionality and derived classes may + * apply special interpretations to the data. + * + * This class provides the interval seek in a Template Method, deferring + * the actual interpolation to derived classes. + * + * Time complexity is O(1) for linear access crossing at most two points + * and O(log N) for random access, where N is the number of positions. + * + * References: + * + * http://www.oodesign.com/template-method-pattern.html + * + * @author tschw + */ + + function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + this.parameterPositions = parameterPositions; + this._cachedIndex = 0; + + this.resultBuffer = resultBuffer !== undefined ? + resultBuffer : new sampleValues.constructor( sampleSize ); + this.sampleValues = sampleValues; + this.valueSize = sampleSize; + + } + + Object.assign( Interpolant.prototype, { + + evaluate: function ( t ) { + + var pp = this.parameterPositions, + i1 = this._cachedIndex, + + t1 = pp[ i1 ], + t0 = pp[ i1 - 1 ]; + + validate_interval: { + + seek: { + + var right; + + linear_scan: { + + //- See http://jsperf.com/comparison-to-undefined/3 + //- slower code: + //- + //- if ( t >= t1 || t1 === undefined ) { + forward_scan: if ( ! ( t < t1 ) ) { + + for ( var giveUpAt = i1 + 2; ; ) { + + if ( t1 === undefined ) { + + if ( t < t0 ) { break forward_scan; } + + // after end + + i1 = pp.length; + this._cachedIndex = i1; + return this.afterEnd_( i1 - 1, t, t0 ); + + } + + if ( i1 === giveUpAt ) { break; } // this loop + + t0 = t1; + t1 = pp[ ++ i1 ]; + + if ( t < t1 ) { + + // we have arrived at the sought interval + break seek; + + } + + } + + // prepare binary search on the right side of the index + right = pp.length; + break linear_scan; + + } + + //- slower code: + //- if ( t < t0 || t0 === undefined ) { + if ( ! ( t >= t0 ) ) { + + // looping? + + var t1global = pp[ 1 ]; + + if ( t < t1global ) { + + i1 = 2; // + 1, using the scan for the details + t0 = t1global; + + } + + // linear reverse scan + + for ( var giveUpAt = i1 - 2; ; ) { + + if ( t0 === undefined ) { + + // before start + + this._cachedIndex = 0; + return this.beforeStart_( 0, t, t1 ); + + } + + if ( i1 === giveUpAt ) { break; } // this loop + + t1 = t0; + t0 = pp[ -- i1 - 1 ]; + + if ( t >= t0 ) { + + // we have arrived at the sought interval + break seek; + + } + + } + + // prepare binary search on the left side of the index + right = i1; + i1 = 0; + break linear_scan; + + } + + // the interval is valid + + break validate_interval; + + } // linear scan + + // binary search + + while ( i1 < right ) { + + var mid = ( i1 + right ) >>> 1; + + if ( t < pp[ mid ] ) { + + right = mid; + + } else { + + i1 = mid + 1; + + } + + } + + t1 = pp[ i1 ]; + t0 = pp[ i1 - 1 ]; + + // check boundary cases, again + + if ( t0 === undefined ) { + + this._cachedIndex = 0; + return this.beforeStart_( 0, t, t1 ); + + } + + if ( t1 === undefined ) { + + i1 = pp.length; + this._cachedIndex = i1; + return this.afterEnd_( i1 - 1, t0, t ); + + } + + } // seek + + this._cachedIndex = i1; + + this.intervalChanged_( i1, t0, t1 ); + + } // validate_interval + + return this.interpolate_( i1, t0, t, t1 ); + + }, + + settings: null, // optional, subclass-specific settings structure + // Note: The indirection allows central control of many interpolants. + + // --- Protected interface + + DefaultSettings_: {}, + + getSettings_: function () { + + return this.settings || this.DefaultSettings_; + + }, + + copySampleValue_: function ( index ) { + + // copies a sample value to the result buffer + + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + offset = index * stride; + + for ( var i = 0; i !== stride; ++ i ) { + + result[ i ] = values[ offset + i ]; + + } + + return result; + + }, + + // Template methods for derived classes: + + interpolate_: function ( /* i1, t0, t, t1 */ ) { + + throw new Error( 'call to abstract method' ); + // implementations shall return this.resultBuffer + + }, + + intervalChanged_: function ( /* i1, t0, t1 */ ) { + + // empty + + } + + } ); + + //!\ DECLARE ALIAS AFTER assign prototype ! + Object.assign( Interpolant.prototype, { + + //( 0, t, t0 ), returns this.resultBuffer + beforeStart_: Interpolant.prototype.copySampleValue_, + + //( N-1, tN-1, t ), returns this.resultBuffer + afterEnd_: Interpolant.prototype.copySampleValue_, + + } ); + + /** + * Fast and simple cubic spline interpolant. + * + * It was derived from a Hermitian construction setting the first derivative + * at each sample position to the linear slope between neighboring positions + * over their parameter interval. + * + * @author tschw + */ + + function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + + this._weightPrev = - 0; + this._offsetPrev = - 0; + this._weightNext = - 0; + this._offsetNext = - 0; + + } + + CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: CubicInterpolant, + + DefaultSettings_: { + + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + + }, + + intervalChanged_: function ( i1, t0, t1 ) { + + var pp = this.parameterPositions, + iPrev = i1 - 2, + iNext = i1 + 1, + + tPrev = pp[ iPrev ], + tNext = pp[ iNext ]; + + if ( tPrev === undefined ) { + + switch ( this.getSettings_().endingStart ) { + + case ZeroSlopeEnding: + + // f'(t0) = 0 + iPrev = i1; + tPrev = 2 * t0 - t1; + + break; + + case WrapAroundEnding: + + // use the other end of the curve + iPrev = pp.length - 2; + tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; + + break; + + default: // ZeroCurvatureEnding + + // f''(t0) = 0 a.k.a. Natural Spline + iPrev = i1; + tPrev = t1; + + } + + } + + if ( tNext === undefined ) { + + switch ( this.getSettings_().endingEnd ) { + + case ZeroSlopeEnding: + + // f'(tN) = 0 + iNext = i1; + tNext = 2 * t1 - t0; + + break; + + case WrapAroundEnding: + + // use the other end of the curve + iNext = 1; + tNext = t1 + pp[ 1 ] - pp[ 0 ]; + + break; + + default: // ZeroCurvatureEnding + + // f''(tN) = 0, a.k.a. Natural Spline + iNext = i1 - 1; + tNext = t0; + + } + + } + + var halfDt = ( t1 - t0 ) * 0.5, + stride = this.valueSize; + + this._weightPrev = halfDt / ( t0 - tPrev ); + this._weightNext = halfDt / ( tNext - t1 ); + this._offsetPrev = iPrev * stride; + this._offsetNext = iNext * stride; + + }, + + interpolate_: function ( i1, t0, t, t1 ) { + + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + + o1 = i1 * stride, o0 = o1 - stride, + oP = this._offsetPrev, oN = this._offsetNext, + wP = this._weightPrev, wN = this._weightNext, + + p = ( t - t0 ) / ( t1 - t0 ), + pp = p * p, + ppp = pp * p; + + // evaluate polynomials + + var sP = - wP * ppp + 2 * wP * pp - wP * p; + var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1; + var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; + var sN = wN * ppp - wN * pp; + + // combine data linearly + + for ( var i = 0; i !== stride; ++ i ) { + + result[ i ] = + sP * values[ oP + i ] + + s0 * values[ o0 + i ] + + s1 * values[ o1 + i ] + + sN * values[ oN + i ]; + + } + + return result; + + } + + } ); + + /** + * @author tschw + */ + + function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + + } + + LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: LinearInterpolant, + + interpolate_: function ( i1, t0, t, t1 ) { + + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + + offset1 = i1 * stride, + offset0 = offset1 - stride, + + weight1 = ( t - t0 ) / ( t1 - t0 ), + weight0 = 1 - weight1; + + for ( var i = 0; i !== stride; ++ i ) { + + result[ i ] = + values[ offset0 + i ] * weight0 + + values[ offset1 + i ] * weight1; + + } + + return result; + + } + + } ); + + /** + * + * Interpolant that evaluates to the sample value at the position preceeding + * the parameter. + * + * @author tschw + */ + + function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + + } + + DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: DiscreteInterpolant, + + interpolate_: function ( i1 /*, t0, t, t1 */ ) { + + return this.copySampleValue_( i1 - 1 ); + + } + + } ); + + /** + * + * A timed sequence of keyframes for a specific property. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function KeyframeTrack( name, times, values, interpolation ) { + + if ( name === undefined ) { throw new Error( 'THREE.KeyframeTrack: track name is undefined' ); } + if ( times === undefined || times.length === 0 ) { throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name ); } + + this.name = name; + + this.times = AnimationUtils.convertArray( times, this.TimeBufferType ); + this.values = AnimationUtils.convertArray( values, this.ValueBufferType ); + + this.setInterpolation( interpolation || this.DefaultInterpolation ); + + } + + // Static methods + + Object.assign( KeyframeTrack, { + + // Serialization (in static context, because of constructor invocation + // and automatic invocation of .toJSON): + + toJSON: function ( track ) { + + var trackType = track.constructor; + + var json; + + // derived classes can define a static toJSON method + if ( trackType.toJSON !== undefined ) { + + json = trackType.toJSON( track ); + + } else { + + // by default, we assume the data can be serialized as-is + json = { + + 'name': track.name, + 'times': AnimationUtils.convertArray( track.times, Array ), + 'values': AnimationUtils.convertArray( track.values, Array ) + + }; + + var interpolation = track.getInterpolation(); + + if ( interpolation !== track.DefaultInterpolation ) { + + json.interpolation = interpolation; + + } + + } + + json.type = track.ValueTypeName; // mandatory + + return json; + + } + + } ); + + Object.assign( KeyframeTrack.prototype, { + + constructor: KeyframeTrack, + + TimeBufferType: Float32Array, + + ValueBufferType: Float32Array, + + DefaultInterpolation: InterpolateLinear, + + InterpolantFactoryMethodDiscrete: function ( result ) { + + return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result ); + + }, + + InterpolantFactoryMethodLinear: function ( result ) { + + return new LinearInterpolant( this.times, this.values, this.getValueSize(), result ); + + }, + + InterpolantFactoryMethodSmooth: function ( result ) { + + return new CubicInterpolant( this.times, this.values, this.getValueSize(), result ); + + }, + + setInterpolation: function ( interpolation ) { + + var factoryMethod; + + switch ( interpolation ) { + + case InterpolateDiscrete: + + factoryMethod = this.InterpolantFactoryMethodDiscrete; + + break; + + case InterpolateLinear: + + factoryMethod = this.InterpolantFactoryMethodLinear; + + break; + + case InterpolateSmooth: + + factoryMethod = this.InterpolantFactoryMethodSmooth; + + break; + + } + + if ( factoryMethod === undefined ) { + + var message = "unsupported interpolation for " + + this.ValueTypeName + " keyframe track named " + this.name; + + if ( this.createInterpolant === undefined ) { + + // fall back to default, unless the default itself is messed up + if ( interpolation !== this.DefaultInterpolation ) { + + this.setInterpolation( this.DefaultInterpolation ); + + } else { + + throw new Error( message ); // fatal, in this case + + } + + } + + console.warn( 'THREE.KeyframeTrack:', message ); + return this; + + } + + this.createInterpolant = factoryMethod; + + return this; + + }, + + getInterpolation: function () { + + switch ( this.createInterpolant ) { + + case this.InterpolantFactoryMethodDiscrete: + + return InterpolateDiscrete; + + case this.InterpolantFactoryMethodLinear: + + return InterpolateLinear; + + case this.InterpolantFactoryMethodSmooth: + + return InterpolateSmooth; + + } + + }, + + getValueSize: function () { + + return this.values.length / this.times.length; + + }, + + // move all keyframes either forwards or backwards in time + shift: function ( timeOffset ) { + + if ( timeOffset !== 0.0 ) { + + var times = this.times; + + for ( var i = 0, n = times.length; i !== n; ++ i ) { + + times[ i ] += timeOffset; + + } + + } + + return this; + + }, + + // scale all keyframe times by a factor (useful for frame <-> seconds conversions) + scale: function ( timeScale ) { + + if ( timeScale !== 1.0 ) { + + var times = this.times; + + for ( var i = 0, n = times.length; i !== n; ++ i ) { + + times[ i ] *= timeScale; + + } + + } + + return this; + + }, + + // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. + // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values + trim: function ( startTime, endTime ) { + + var times = this.times, + nKeys = times.length, + from = 0, + to = nKeys - 1; + + while ( from !== nKeys && times[ from ] < startTime ) { + + ++ from; + + } + + while ( to !== - 1 && times[ to ] > endTime ) { + + -- to; + + } + + ++ to; // inclusive -> exclusive bound + + if ( from !== 0 || to !== nKeys ) { + + // empty tracks are forbidden, so keep at least one keyframe + if ( from >= to ) { to = Math.max( to, 1 ), from = to - 1; } + + var stride = this.getValueSize(); + this.times = AnimationUtils.arraySlice( times, from, to ); + this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride ); + + } + + return this; + + }, + + // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable + validate: function () { + + var valid = true; + + var valueSize = this.getValueSize(); + if ( valueSize - Math.floor( valueSize ) !== 0 ) { + + console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this ); + valid = false; + + } + + var times = this.times, + values = this.values, + + nKeys = times.length; + + if ( nKeys === 0 ) { + + console.error( 'THREE.KeyframeTrack: Track is empty.', this ); + valid = false; + + } + + var prevTime = null; + + for ( var i = 0; i !== nKeys; i ++ ) { + + var currTime = times[ i ]; + + if ( typeof currTime === 'number' && isNaN( currTime ) ) { + + console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime ); + valid = false; + break; + + } + + if ( prevTime !== null && prevTime > currTime ) { + + console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime ); + valid = false; + break; + + } + + prevTime = currTime; + + } + + if ( values !== undefined ) { + + if ( AnimationUtils.isTypedArray( values ) ) { + + for ( var i = 0, n = values.length; i !== n; ++ i ) { + + var value = values[ i ]; + + if ( isNaN( value ) ) { + + console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value ); + valid = false; + break; + + } + + } + + } + + } + + return valid; + + }, + + // removes equivalent sequential keys as common in morph target sequences + // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) + optimize: function () { + + var times = this.times, + values = this.values, + stride = this.getValueSize(), + + smoothInterpolation = this.getInterpolation() === InterpolateSmooth, + + writeIndex = 1, + lastIndex = times.length - 1; + + for ( var i = 1; i < lastIndex; ++ i ) { + + var keep = false; + + var time = times[ i ]; + var timeNext = times[ i + 1 ]; + + // remove adjacent keyframes scheduled at the same time + + if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) { + + if ( ! smoothInterpolation ) { + + // remove unnecessary keyframes same as their neighbors + + var offset = i * stride, + offsetP = offset - stride, + offsetN = offset + stride; + + for ( var j = 0; j !== stride; ++ j ) { + + var value = values[ offset + j ]; + + if ( value !== values[ offsetP + j ] || + value !== values[ offsetN + j ] ) { + + keep = true; + break; + + } + + } + + } else { + + keep = true; + + } + + } + + // in-place compaction + + if ( keep ) { + + if ( i !== writeIndex ) { + + times[ writeIndex ] = times[ i ]; + + var readOffset = i * stride, + writeOffset = writeIndex * stride; + + for ( var j = 0; j !== stride; ++ j ) { + + values[ writeOffset + j ] = values[ readOffset + j ]; + + } + + } + + ++ writeIndex; + + } + + } + + // flush last keyframe (compaction looks ahead) + + if ( lastIndex > 0 ) { + + times[ writeIndex ] = times[ lastIndex ]; + + for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) { + + values[ writeOffset + j ] = values[ readOffset + j ]; + + } + + ++ writeIndex; + + } + + if ( writeIndex !== times.length ) { + + this.times = AnimationUtils.arraySlice( times, 0, writeIndex ); + this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride ); + + } + + return this; + + }, + + clone: function () { + + var times = AnimationUtils.arraySlice( this.times, 0 ); + var values = AnimationUtils.arraySlice( this.values, 0 ); + + var TypedKeyframeTrack = this.constructor; + var track = new TypedKeyframeTrack( this.name, times, values ); + + // Interpolant argument to constructor is not saved, so copy the factory method directly. + track.createInterpolant = this.createInterpolant; + + return track; + + } + + } ); + + /** + * + * A Track of Boolean keyframe values. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function BooleanKeyframeTrack( name, times, values ) { + + KeyframeTrack.call( this, name, times, values ); + + } + + BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: BooleanKeyframeTrack, + + ValueTypeName: 'bool', + ValueBufferType: Array, + + DefaultInterpolation: InterpolateDiscrete, + + InterpolantFactoryMethodLinear: undefined, + InterpolantFactoryMethodSmooth: undefined + + // Note: Actually this track could have a optimized / compressed + // representation of a single value and a custom interpolant that + // computes "firstValue ^ isOdd( index )". + + } ); + + /** + * + * A Track of keyframe values that represent color. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function ColorKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrack.call( this, name, times, values, interpolation ); + + } + + ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: ColorKeyframeTrack, + + ValueTypeName: 'color' + + // ValueBufferType is inherited + + // DefaultInterpolation is inherited + + // Note: Very basic implementation and nothing special yet. + // However, this is the place for color space parameterization. + + } ); + + /** + * + * A Track of numeric keyframe values. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function NumberKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrack.call( this, name, times, values, interpolation ); + + } + + NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: NumberKeyframeTrack, + + ValueTypeName: 'number' + + // ValueBufferType is inherited + + // DefaultInterpolation is inherited + + } ); + + /** + * Spherical linear unit quaternion interpolant. + * + * @author tschw + */ + + function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + + } + + QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: QuaternionLinearInterpolant, + + interpolate_: function ( i1, t0, t, t1 ) { + + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + + offset = i1 * stride, + + alpha = ( t - t0 ) / ( t1 - t0 ); + + for ( var end = offset + stride; offset !== end; offset += 4 ) { + + Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha ); + + } + + return result; + + } + + } ); + + /** + * + * A Track of quaternion keyframe values. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function QuaternionKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrack.call( this, name, times, values, interpolation ); + + } + + QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: QuaternionKeyframeTrack, + + ValueTypeName: 'quaternion', + + // ValueBufferType is inherited + + DefaultInterpolation: InterpolateLinear, + + InterpolantFactoryMethodLinear: function ( result ) { + + return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result ); + + }, + + InterpolantFactoryMethodSmooth: undefined // not yet implemented + + } ); + + /** + * + * A Track that interpolates Strings + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function StringKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrack.call( this, name, times, values, interpolation ); + + } + + StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: StringKeyframeTrack, + + ValueTypeName: 'string', + ValueBufferType: Array, + + DefaultInterpolation: InterpolateDiscrete, + + InterpolantFactoryMethodLinear: undefined, + + InterpolantFactoryMethodSmooth: undefined + + } ); + + /** + * + * A Track of vectored keyframe values. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function VectorKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrack.call( this, name, times, values, interpolation ); + + } + + VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: VectorKeyframeTrack, + + ValueTypeName: 'vector' + + // ValueBufferType is inherited + + // DefaultInterpolation is inherited + + } ); + + /** + * + * Reusable set of Tracks that represent an animation. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + */ + + function AnimationClip( name, duration, tracks ) { + + this.name = name; + this.tracks = tracks; + this.duration = ( duration !== undefined ) ? duration : - 1; + + this.uuid = _Math.generateUUID(); + + // this means it should figure out its duration by scanning the tracks + if ( this.duration < 0 ) { + + this.resetDuration(); + + } + + } + + function getTrackTypeForValueTypeName( typeName ) { + + switch ( typeName.toLowerCase() ) { + + case 'scalar': + case 'double': + case 'float': + case 'number': + case 'integer': + + return NumberKeyframeTrack; + + case 'vector': + case 'vector2': + case 'vector3': + case 'vector4': + + return VectorKeyframeTrack; + + case 'color': + + return ColorKeyframeTrack; + + case 'quaternion': + + return QuaternionKeyframeTrack; + + case 'bool': + case 'boolean': + + return BooleanKeyframeTrack; + + case 'string': + + return StringKeyframeTrack; + + } + + throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName ); + + } + + function parseKeyframeTrack( json ) { + + if ( json.type === undefined ) { + + throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' ); + + } + + var trackType = getTrackTypeForValueTypeName( json.type ); + + if ( json.times === undefined ) { + + var times = [], values = []; + + AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); + + json.times = times; + json.values = values; + + } + + // derived classes can define a static parse method + if ( trackType.parse !== undefined ) { + + return trackType.parse( json ); + + } else { + + // by default, we assume a constructor compatible with the base + return new trackType( json.name, json.times, json.values, json.interpolation ); + + } + + } + + Object.assign( AnimationClip, { + + parse: function ( json ) { + + var tracks = [], + jsonTracks = json.tracks, + frameTime = 1.0 / ( json.fps || 1.0 ); + + for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) { + + tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) ); + + } + + return new AnimationClip( json.name, json.duration, tracks ); + + }, + + toJSON: function ( clip ) { + + var tracks = [], + clipTracks = clip.tracks; + + var json = { + + 'name': clip.name, + 'duration': clip.duration, + 'tracks': tracks, + 'uuid': clip.uuid + + }; + + for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) { + + tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) ); + + } + + return json; + + }, + + CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) { + + var numMorphTargets = morphTargetSequence.length; + var tracks = []; + + for ( var i = 0; i < numMorphTargets; i ++ ) { + + var times = []; + var values = []; + + times.push( + ( i + numMorphTargets - 1 ) % numMorphTargets, + i, + ( i + 1 ) % numMorphTargets ); + + values.push( 0, 1, 0 ); + + var order = AnimationUtils.getKeyframeOrder( times ); + times = AnimationUtils.sortedArray( times, 1, order ); + values = AnimationUtils.sortedArray( values, 1, order ); + + // if there is a key at the first frame, duplicate it as the + // last frame as well for perfect loop. + if ( ! noLoop && times[ 0 ] === 0 ) { + + times.push( numMorphTargets ); + values.push( values[ 0 ] ); + + } + + tracks.push( + new NumberKeyframeTrack( + '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', + times, values + ).scale( 1.0 / fps ) ); + + } + + return new AnimationClip( name, - 1, tracks ); + + }, + + findByName: function ( objectOrClipArray, name ) { + + var clipArray = objectOrClipArray; + + if ( ! Array.isArray( objectOrClipArray ) ) { + + var o = objectOrClipArray; + clipArray = o.geometry && o.geometry.animations || o.animations; + + } + + for ( var i = 0; i < clipArray.length; i ++ ) { + + if ( clipArray[ i ].name === name ) { + + return clipArray[ i ]; + + } + + } + + return null; + + }, + + CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) { + + var animationToMorphTargets = {}; + + // tested with https://regex101.com/ on trick sequences + // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 + var pattern = /^([\w-]*?)([\d]+)$/; + + // sort morph target names into animation groups based + // patterns like Walk_001, Walk_002, Run_001, Run_002 + for ( var i = 0, il = morphTargets.length; i < il; i ++ ) { + + var morphTarget = morphTargets[ i ]; + var parts = morphTarget.name.match( pattern ); + + if ( parts && parts.length > 1 ) { + + var name = parts[ 1 ]; + + var animationMorphTargets = animationToMorphTargets[ name ]; + if ( ! animationMorphTargets ) { + + animationToMorphTargets[ name ] = animationMorphTargets = []; + + } + + animationMorphTargets.push( morphTarget ); + + } + + } + + var clips = []; + + for ( var name in animationToMorphTargets ) { + + clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) ); + + } + + return clips; + + }, + + // parse the animation.hierarchy format + parseAnimation: function ( animation, bones ) { + + if ( ! animation ) { + + console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' ); + return null; + + } + + var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) { + + // only return track if there are actually keys. + if ( animationKeys.length !== 0 ) { + + var times = []; + var values = []; + + AnimationUtils.flattenJSON( animationKeys, times, values, propertyName ); + + // empty keys are filtered out, so check again + if ( times.length !== 0 ) { + + destTracks.push( new trackType( trackName, times, values ) ); + + } + + } + + }; + + var tracks = []; + + var clipName = animation.name || 'default'; + // automatic length determination in AnimationClip. + var duration = animation.length || - 1; + var fps = animation.fps || 30; + + var hierarchyTracks = animation.hierarchy || []; + + for ( var h = 0; h < hierarchyTracks.length; h ++ ) { + + var animationKeys = hierarchyTracks[ h ].keys; + + // skip empty tracks + if ( ! animationKeys || animationKeys.length === 0 ) { continue; } + + // process morph targets + if ( animationKeys[ 0 ].morphTargets ) { + + // figure out all morph targets used in this track + var morphTargetNames = {}; + + for ( var k = 0; k < animationKeys.length; k ++ ) { + + if ( animationKeys[ k ].morphTargets ) { + + for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) { + + morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1; + + } + + } + + } + + // create a track for each morph target with all zero + // morphTargetInfluences except for the keys in which + // the morphTarget is named. + for ( var morphTargetName in morphTargetNames ) { + + var times = []; + var values = []; + + for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) { + + var animationKey = animationKeys[ k ]; + + times.push( animationKey.time ); + values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ); + + } + + tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); + + } + + duration = morphTargetNames.length * ( fps || 1.0 ); + + } else { + + // ...assume skeletal animation + + var boneName = '.bones[' + bones[ h ].name + ']'; + + addNonemptyTrack( + VectorKeyframeTrack, boneName + '.position', + animationKeys, 'pos', tracks ); + + addNonemptyTrack( + QuaternionKeyframeTrack, boneName + '.quaternion', + animationKeys, 'rot', tracks ); + + addNonemptyTrack( + VectorKeyframeTrack, boneName + '.scale', + animationKeys, 'scl', tracks ); + + } + + } + + if ( tracks.length === 0 ) { + + return null; + + } + + var clip = new AnimationClip( clipName, duration, tracks ); + + return clip; + + } + + } ); + + Object.assign( AnimationClip.prototype, { + + resetDuration: function () { + + var tracks = this.tracks, duration = 0; + + for ( var i = 0, n = tracks.length; i !== n; ++ i ) { + + var track = this.tracks[ i ]; + + duration = Math.max( duration, track.times[ track.times.length - 1 ] ); + + } + + this.duration = duration; + + return this; + + }, + + trim: function () { + + for ( var i = 0; i < this.tracks.length; i ++ ) { + + this.tracks[ i ].trim( 0, this.duration ); + + } + + return this; + + }, + + validate: function () { + + var valid = true; + + for ( var i = 0; i < this.tracks.length; i ++ ) { + + valid = valid && this.tracks[ i ].validate(); + + } + + return valid; + + }, + + optimize: function () { + + for ( var i = 0; i < this.tracks.length; i ++ ) { + + this.tracks[ i ].optimize(); + + } + + return this; + + }, + + clone: function () { + + var tracks = []; + + for ( var i = 0; i < this.tracks.length; i ++ ) { + + tracks.push( this.tracks[ i ].clone() ); + + } + + return new AnimationClip( this.name, this.duration, tracks ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var Cache = { + + enabled: false, + + files: {}, + + add: function ( key, file ) { + + if ( this.enabled === false ) { return; } + + // console.log( 'THREE.Cache', 'Adding key:', key ); + + this.files[ key ] = file; + + }, + + get: function ( key ) { + + if ( this.enabled === false ) { return; } + + // console.log( 'THREE.Cache', 'Checking key:', key ); + + return this.files[ key ]; + + }, + + remove: function ( key ) { + + delete this.files[ key ]; + + }, + + clear: function () { + + this.files = {}; + + } + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function LoadingManager( onLoad, onProgress, onError ) { + + var scope = this; + + var isLoading = false; + var itemsLoaded = 0; + var itemsTotal = 0; + var urlModifier = undefined; + var handlers = []; + + // Refer to #5689 for the reason why we don't set .onStart + // in the constructor + + this.onStart = undefined; + this.onLoad = onLoad; + this.onProgress = onProgress; + this.onError = onError; + + this.itemStart = function ( url ) { + + itemsTotal ++; + + if ( isLoading === false ) { + + if ( scope.onStart !== undefined ) { + + scope.onStart( url, itemsLoaded, itemsTotal ); + + } + + } + + isLoading = true; + + }; + + this.itemEnd = function ( url ) { + + itemsLoaded ++; + + if ( scope.onProgress !== undefined ) { + + scope.onProgress( url, itemsLoaded, itemsTotal ); + + } + + if ( itemsLoaded === itemsTotal ) { + + isLoading = false; + + if ( scope.onLoad !== undefined ) { + + scope.onLoad(); + + } + + } + + }; + + this.itemError = function ( url ) { + + if ( scope.onError !== undefined ) { + + scope.onError( url ); + + } + + }; + + this.resolveURL = function ( url ) { + + if ( urlModifier ) { + + return urlModifier( url ); + + } + + return url; + + }; + + this.setURLModifier = function ( transform ) { + + urlModifier = transform; + + return this; + + }; + + this.addHandler = function ( regex, loader ) { + + handlers.push( regex, loader ); + + return this; + + }; + + this.removeHandler = function ( regex ) { + + var index = handlers.indexOf( regex ); + + if ( index !== - 1 ) { + + handlers.splice( index, 2 ); + + } + + return this; + + }; + + this.getHandler = function ( file ) { + + for ( var i = 0, l = handlers.length; i < l; i += 2 ) { + + var regex = handlers[ i ]; + var loader = handlers[ i + 1 ]; + + if ( regex.global ) { regex.lastIndex = 0; } // see #17920 + + if ( regex.test( file ) ) { + + return loader; + + } + + } + + return null; + + }; + + } + + var DefaultLoadingManager = new LoadingManager(); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function Loader( manager ) { + + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + + this.crossOrigin = 'anonymous'; + this.path = ''; + this.resourcePath = ''; + + } + + Object.assign( Loader.prototype, { + + load: function ( /* url, onLoad, onProgress, onError */ ) {}, + + parse: function ( /* data */ ) {}, + + setCrossOrigin: function ( crossOrigin ) { + + this.crossOrigin = crossOrigin; + return this; + + }, + + setPath: function ( path ) { + + this.path = path; + return this; + + }, + + setResourcePath: function ( resourcePath ) { + + this.resourcePath = resourcePath; + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var loading = {}; + + function FileLoader( manager ) { + + Loader.call( this, manager ); + + } + + FileLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: FileLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + if ( url === undefined ) { url = ''; } + + if ( this.path !== undefined ) { url = this.path + url; } + + url = this.manager.resolveURL( url ); + + var scope = this; + + var cached = Cache.get( url ); + + if ( cached !== undefined ) { + + scope.manager.itemStart( url ); + + setTimeout( function () { + + if ( onLoad ) { onLoad( cached ); } + + scope.manager.itemEnd( url ); + + }, 0 ); + + return cached; + + } + + // Check if request is duplicate + + if ( loading[ url ] !== undefined ) { + + loading[ url ].push( { + + onLoad: onLoad, + onProgress: onProgress, + onError: onError + + } ); + + return; + + } + + // Check for data: URI + var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; + var dataUriRegexResult = url.match( dataUriRegex ); + + // Safari can not handle Data URIs through XMLHttpRequest so process manually + if ( dataUriRegexResult ) { + + var mimeType = dataUriRegexResult[ 1 ]; + var isBase64 = !! dataUriRegexResult[ 2 ]; + var data = dataUriRegexResult[ 3 ]; + + data = decodeURIComponent( data ); + + if ( isBase64 ) { data = atob( data ); } + + try { + + var response; + var responseType = ( this.responseType || '' ).toLowerCase(); + + switch ( responseType ) { + + case 'arraybuffer': + case 'blob': + + var view = new Uint8Array( data.length ); + + for ( var i = 0; i < data.length; i ++ ) { + + view[ i ] = data.charCodeAt( i ); + + } + + if ( responseType === 'blob' ) { + + response = new Blob( [ view.buffer ], { type: mimeType } ); + + } else { + + response = view.buffer; + + } + + break; + + case 'document': + + var parser = new DOMParser(); + response = parser.parseFromString( data, mimeType ); + + break; + + case 'json': + + response = JSON.parse( data ); + + break; + + default: // 'text' or other + + response = data; + + break; + + } + + // Wait for next browser tick like standard XMLHttpRequest event dispatching does + setTimeout( function () { + + if ( onLoad ) { onLoad( response ); } + + scope.manager.itemEnd( url ); + + }, 0 ); + + } catch ( error ) { + + // Wait for next browser tick like standard XMLHttpRequest event dispatching does + setTimeout( function () { + + if ( onError ) { onError( error ); } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + }, 0 ); + + } + + } else { + + // Initialise array for duplicate requests + + loading[ url ] = []; + + loading[ url ].push( { + + onLoad: onLoad, + onProgress: onProgress, + onError: onError + + } ); + + var request = new XMLHttpRequest(); + + request.open( 'GET', url, true ); + + request.addEventListener( 'load', function ( event ) { + + var response = this.response; + + var callbacks = loading[ url ]; + + delete loading[ url ]; + + if ( this.status === 200 || this.status === 0 ) { + + // Some browsers return HTTP Status 0 when using non-http protocol + // e.g. 'file://' or 'data://'. Handle as success. + + if ( this.status === 0 ) { console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); } + + // Add to cache only on HTTP success, so that we do not cache + // error response bodies as proper responses to requests. + Cache.add( url, response ); + + for ( var i = 0, il = callbacks.length; i < il; i ++ ) { + + var callback = callbacks[ i ]; + if ( callback.onLoad ) { callback.onLoad( response ); } + + } + + scope.manager.itemEnd( url ); + + } else { + + for ( var i = 0, il = callbacks.length; i < il; i ++ ) { + + var callback = callbacks[ i ]; + if ( callback.onError ) { callback.onError( event ); } + + } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } + + }, false ); + + request.addEventListener( 'progress', function ( event ) { + + var callbacks = loading[ url ]; + + for ( var i = 0, il = callbacks.length; i < il; i ++ ) { + + var callback = callbacks[ i ]; + if ( callback.onProgress ) { callback.onProgress( event ); } + + } + + }, false ); + + request.addEventListener( 'error', function ( event ) { + + var callbacks = loading[ url ]; + + delete loading[ url ]; + + for ( var i = 0, il = callbacks.length; i < il; i ++ ) { + + var callback = callbacks[ i ]; + if ( callback.onError ) { callback.onError( event ); } + + } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + }, false ); + + request.addEventListener( 'abort', function ( event ) { + + var callbacks = loading[ url ]; + + delete loading[ url ]; + + for ( var i = 0, il = callbacks.length; i < il; i ++ ) { + + var callback = callbacks[ i ]; + if ( callback.onError ) { callback.onError( event ); } + + } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + }, false ); + + if ( this.responseType !== undefined ) { request.responseType = this.responseType; } + if ( this.withCredentials !== undefined ) { request.withCredentials = this.withCredentials; } + + if ( request.overrideMimeType ) { request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' ); } + + for ( var header in this.requestHeader ) { + + request.setRequestHeader( header, this.requestHeader[ header ] ); + + } + + request.send( null ); + + } + + scope.manager.itemStart( url ); + + return request; + + }, + + setResponseType: function ( value ) { + + this.responseType = value; + return this; + + }, + + setWithCredentials: function ( value ) { + + this.withCredentials = value; + return this; + + }, + + setMimeType: function ( value ) { + + this.mimeType = value; + return this; + + }, + + setRequestHeader: function ( value ) { + + this.requestHeader = value; + return this; + + } + + } ); + + /** + * @author bhouston / http://clara.io/ + */ + + function AnimationLoader( manager ) { + + Loader.call( this, manager ); + + } + + AnimationLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: AnimationLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var loader = new FileLoader( scope.manager ); + loader.setPath( scope.path ); + loader.load( url, function ( text ) { + + onLoad( scope.parse( JSON.parse( text ) ) ); + + }, onProgress, onError ); + + }, + + parse: function ( json ) { + + var animations = []; + + for ( var i = 0; i < json.length; i ++ ) { + + var clip = AnimationClip.parse( json[ i ] ); + + animations.push( clip ); + + } + + return animations; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * + * Abstract Base class to block based textures loader (dds, pvr, ...) + * + * Sub classes have to implement the parse() method which will be used in load(). + */ + + function CompressedTextureLoader( manager ) { + + Loader.call( this, manager ); + + } + + CompressedTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: CompressedTextureLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var images = []; + + var texture = new CompressedTexture(); + texture.image = images; + + var loader = new FileLoader( this.manager ); + loader.setPath( this.path ); + loader.setResponseType( 'arraybuffer' ); + + function loadTexture( i ) { + + loader.load( url[ i ], function ( buffer ) { + + var texDatas = scope.parse( buffer, true ); + + images[ i ] = { + width: texDatas.width, + height: texDatas.height, + format: texDatas.format, + mipmaps: texDatas.mipmaps + }; + + loaded += 1; + + if ( loaded === 6 ) { + + if ( texDatas.mipmapCount === 1 ) + { texture.minFilter = LinearFilter; } + + texture.format = texDatas.format; + texture.needsUpdate = true; + + if ( onLoad ) { onLoad( texture ); } + + } + + }, onProgress, onError ); + + } + + if ( Array.isArray( url ) ) { + + var loaded = 0; + + for ( var i = 0, il = url.length; i < il; ++ i ) { + + loadTexture( i ); + + } + + } else { + + // compressed cubemap texture stored in a single DDS file + + loader.load( url, function ( buffer ) { + + var texDatas = scope.parse( buffer, true ); + + if ( texDatas.isCubemap ) { + + var faces = texDatas.mipmaps.length / texDatas.mipmapCount; + + for ( var f = 0; f < faces; f ++ ) { + + images[ f ] = { mipmaps: [] }; + + for ( var i = 0; i < texDatas.mipmapCount; i ++ ) { + + images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); + images[ f ].format = texDatas.format; + images[ f ].width = texDatas.width; + images[ f ].height = texDatas.height; + + } + + } + + } else { + + texture.image.width = texDatas.width; + texture.image.height = texDatas.height; + texture.mipmaps = texDatas.mipmaps; + + } + + if ( texDatas.mipmapCount === 1 ) { + + texture.minFilter = LinearFilter; + + } + + texture.format = texDatas.format; + texture.needsUpdate = true; + + if ( onLoad ) { onLoad( texture ); } + + }, onProgress, onError ); + + } + + return texture; + + } + + } ); + + /** + * @author Nikos M. / https://github.com/foo123/ + * + * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) + * + * Sub classes have to implement the parse() method which will be used in load(). + */ + + function DataTextureLoader( manager ) { + + Loader.call( this, manager ); + + } + + DataTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: DataTextureLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var texture = new DataTexture(); + + var loader = new FileLoader( this.manager ); + loader.setResponseType( 'arraybuffer' ); + loader.setPath( this.path ); + loader.load( url, function ( buffer ) { + + var texData = scope.parse( buffer ); + + if ( ! texData ) { return; } + + if ( texData.image !== undefined ) { + + texture.image = texData.image; + + } else if ( texData.data !== undefined ) { + + texture.image.width = texData.width; + texture.image.height = texData.height; + texture.image.data = texData.data; + + } + + texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping; + texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping; + + texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter; + texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter; + + texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1; + + if ( texData.format !== undefined ) { + + texture.format = texData.format; + + } + if ( texData.type !== undefined ) { + + texture.type = texData.type; + + } + + if ( texData.mipmaps !== undefined ) { + + texture.mipmaps = texData.mipmaps; + texture.minFilter = LinearMipmapLinearFilter; // presumably... + + } + + if ( texData.mipmapCount === 1 ) { + + texture.minFilter = LinearFilter; + + } + + texture.needsUpdate = true; + + if ( onLoad ) { onLoad( texture, texData ); } + + }, onProgress, onError ); + + + return texture; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function ImageLoader( manager ) { + + Loader.call( this, manager ); + + } + + ImageLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: ImageLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + if ( this.path !== undefined ) { url = this.path + url; } + + url = this.manager.resolveURL( url ); + + var scope = this; + + var cached = Cache.get( url ); + + if ( cached !== undefined ) { + + scope.manager.itemStart( url ); + + setTimeout( function () { + + if ( onLoad ) { onLoad( cached ); } + + scope.manager.itemEnd( url ); + + }, 0 ); + + return cached; + + } + + var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' ); + + function onImageLoad() { + + image.removeEventListener( 'load', onImageLoad, false ); + image.removeEventListener( 'error', onImageError, false ); + + Cache.add( url, this ); + + if ( onLoad ) { onLoad( this ); } + + scope.manager.itemEnd( url ); + + } + + function onImageError( event ) { + + image.removeEventListener( 'load', onImageLoad, false ); + image.removeEventListener( 'error', onImageError, false ); + + if ( onError ) { onError( event ); } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } + + image.addEventListener( 'load', onImageLoad, false ); + image.addEventListener( 'error', onImageError, false ); + + if ( url.substr( 0, 5 ) !== 'data:' ) { + + if ( this.crossOrigin !== undefined ) { image.crossOrigin = this.crossOrigin; } + + } + + scope.manager.itemStart( url ); + + image.src = url; + + return image; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + + function CubeTextureLoader( manager ) { + + Loader.call( this, manager ); + + } + + CubeTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: CubeTextureLoader, + + load: function ( urls, onLoad, onProgress, onError ) { + + var texture = new CubeTexture(); + + var loader = new ImageLoader( this.manager ); + loader.setCrossOrigin( this.crossOrigin ); + loader.setPath( this.path ); + + var loaded = 0; + + function loadTexture( i ) { + + loader.load( urls[ i ], function ( image ) { + + texture.images[ i ] = image; + + loaded ++; + + if ( loaded === 6 ) { + + texture.needsUpdate = true; + + if ( onLoad ) { onLoad( texture ); } + + } + + }, undefined, onError ); + + } + + for ( var i = 0; i < urls.length; ++ i ) { + + loadTexture( i ); + + } + + return texture; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function TextureLoader( manager ) { + + Loader.call( this, manager ); + + } + + TextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: TextureLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var texture = new Texture(); + + var loader = new ImageLoader( this.manager ); + loader.setCrossOrigin( this.crossOrigin ); + loader.setPath( this.path ); + + loader.load( url, function ( image ) { + + texture.image = image; + + // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. + var isJPEG = url.search( /\.jpe?g($|\?)/i ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0; + + texture.format = isJPEG ? RGBFormat : RGBAFormat; + texture.needsUpdate = true; + + if ( onLoad !== undefined ) { + + onLoad( texture ); + + } + + }, onProgress, onError ); + + return texture; + + } + + } ); + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Extensible curve object + * + * Some common of curve methods: + * .getPoint( t, optionalTarget ), .getTangent( t ) + * .getPointAt( u, optionalTarget ), .getTangentAt( u ) + * .getPoints(), .getSpacedPoints() + * .getLength() + * .updateArcLengths() + * + * This following curves inherit from THREE.Curve: + * + * -- 2D curves -- + * THREE.ArcCurve + * THREE.CubicBezierCurve + * THREE.EllipseCurve + * THREE.LineCurve + * THREE.QuadraticBezierCurve + * THREE.SplineCurve + * + * -- 3D curves -- + * THREE.CatmullRomCurve3 + * THREE.CubicBezierCurve3 + * THREE.LineCurve3 + * THREE.QuadraticBezierCurve3 + * + * A series of curves can be represented as a THREE.CurvePath. + * + **/ + + /************************************************************** + * Abstract Curve base class + **************************************************************/ + + function Curve() { + + this.type = 'Curve'; + + this.arcLengthDivisions = 200; + + } + + Object.assign( Curve.prototype, { + + // Virtual base class method to overwrite and implement in subclasses + // - t [0 .. 1] + + getPoint: function ( /* t, optionalTarget */ ) { + + console.warn( 'THREE.Curve: .getPoint() not implemented.' ); + return null; + + }, + + // Get point at relative position in curve according to arc length + // - u [0 .. 1] + + getPointAt: function ( u, optionalTarget ) { + + var t = this.getUtoTmapping( u ); + return this.getPoint( t, optionalTarget ); + + }, + + // Get sequence of points using getPoint( t ) + + getPoints: function ( divisions ) { + + if ( divisions === undefined ) { divisions = 5; } + + var points = []; + + for ( var d = 0; d <= divisions; d ++ ) { + + points.push( this.getPoint( d / divisions ) ); + + } + + return points; + + }, + + // Get sequence of points using getPointAt( u ) + + getSpacedPoints: function ( divisions ) { + + if ( divisions === undefined ) { divisions = 5; } + + var points = []; + + for ( var d = 0; d <= divisions; d ++ ) { + + points.push( this.getPointAt( d / divisions ) ); + + } + + return points; + + }, + + // Get total curve arc length + + getLength: function () { + + var lengths = this.getLengths(); + return lengths[ lengths.length - 1 ]; + + }, + + // Get list of cumulative segment lengths + + getLengths: function ( divisions ) { + + if ( divisions === undefined ) { divisions = this.arcLengthDivisions; } + + if ( this.cacheArcLengths && + ( this.cacheArcLengths.length === divisions + 1 ) && + ! this.needsUpdate ) { + + return this.cacheArcLengths; + + } + + this.needsUpdate = false; + + var cache = []; + var current, last = this.getPoint( 0 ); + var p, sum = 0; + + cache.push( 0 ); + + for ( p = 1; p <= divisions; p ++ ) { + + current = this.getPoint( p / divisions ); + sum += current.distanceTo( last ); + cache.push( sum ); + last = current; + + } + + this.cacheArcLengths = cache; + + return cache; // { sums: cache, sum: sum }; Sum is in the last element. + + }, + + updateArcLengths: function () { + + this.needsUpdate = true; + this.getLengths(); + + }, + + // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant + + getUtoTmapping: function ( u, distance ) { + + var arcLengths = this.getLengths(); + + var i = 0, il = arcLengths.length; + + var targetArcLength; // The targeted u distance value to get + + if ( distance ) { + + targetArcLength = distance; + + } else { + + targetArcLength = u * arcLengths[ il - 1 ]; + + } + + // binary search for the index with largest value smaller than target u distance + + var low = 0, high = il - 1, comparison; + + while ( low <= high ) { + + i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats + + comparison = arcLengths[ i ] - targetArcLength; + + if ( comparison < 0 ) { + + low = i + 1; + + } else if ( comparison > 0 ) { + + high = i - 1; + + } else { + + high = i; + break; + + // DONE + + } + + } + + i = high; + + if ( arcLengths[ i ] === targetArcLength ) { + + return i / ( il - 1 ); + + } + + // we could get finer grain at lengths, or use simple interpolation between two points + + var lengthBefore = arcLengths[ i ]; + var lengthAfter = arcLengths[ i + 1 ]; + + var segmentLength = lengthAfter - lengthBefore; + + // determine where we are between the 'before' and 'after' points + + var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; + + // add that fractional amount to t + + var t = ( i + segmentFraction ) / ( il - 1 ); + + return t; + + }, + + // Returns a unit vector tangent at t + // In case any sub curve does not implement its tangent derivation, + // 2 points a small delta apart will be used to find its gradient + // which seems to give a reasonable approximation + + getTangent: function ( t ) { + + var delta = 0.0001; + var t1 = t - delta; + var t2 = t + delta; + + // Capping in case of danger + + if ( t1 < 0 ) { t1 = 0; } + if ( t2 > 1 ) { t2 = 1; } + + var pt1 = this.getPoint( t1 ); + var pt2 = this.getPoint( t2 ); + + var vec = pt2.clone().sub( pt1 ); + return vec.normalize(); + + }, + + getTangentAt: function ( u ) { + + var t = this.getUtoTmapping( u ); + return this.getTangent( t ); + + }, + + computeFrenetFrames: function ( segments, closed ) { + + // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf + + var normal = new Vector3(); + + var tangents = []; + var normals = []; + var binormals = []; + + var vec = new Vector3(); + var mat = new Matrix4(); + + var i, u, theta; + + // compute the tangent vectors for each segment on the curve + + for ( i = 0; i <= segments; i ++ ) { + + u = i / segments; + + tangents[ i ] = this.getTangentAt( u ); + tangents[ i ].normalize(); + + } + + // select an initial normal vector perpendicular to the first tangent vector, + // and in the direction of the minimum tangent xyz component + + normals[ 0 ] = new Vector3(); + binormals[ 0 ] = new Vector3(); + var min = Number.MAX_VALUE; + var tx = Math.abs( tangents[ 0 ].x ); + var ty = Math.abs( tangents[ 0 ].y ); + var tz = Math.abs( tangents[ 0 ].z ); + + if ( tx <= min ) { + + min = tx; + normal.set( 1, 0, 0 ); + + } + + if ( ty <= min ) { + + min = ty; + normal.set( 0, 1, 0 ); + + } + + if ( tz <= min ) { + + normal.set( 0, 0, 1 ); + + } + + vec.crossVectors( tangents[ 0 ], normal ).normalize(); + + normals[ 0 ].crossVectors( tangents[ 0 ], vec ); + binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); + + + // compute the slowly-varying normal and binormal vectors for each segment on the curve + + for ( i = 1; i <= segments; i ++ ) { + + normals[ i ] = normals[ i - 1 ].clone(); + + binormals[ i ] = binormals[ i - 1 ].clone(); + + vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); + + if ( vec.length() > Number.EPSILON ) { + + vec.normalize(); + + theta = Math.acos( _Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors + + normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); + + } + + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); + + } + + // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same + + if ( closed === true ) { + + theta = Math.acos( _Math.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) ); + theta /= segments; + + if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) { + + theta = - theta; + + } + + for ( i = 1; i <= segments; i ++ ) { + + // twist a little... + normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); + + } + + } + + return { + tangents: tangents, + normals: normals, + binormals: binormals + }; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.arcLengthDivisions = source.arcLengthDivisions; + + return this; + + }, + + toJSON: function () { + + var data = { + metadata: { + version: 4.5, + type: 'Curve', + generator: 'Curve.toJSON' + } + }; + + data.arcLengthDivisions = this.arcLengthDivisions; + data.type = this.type; + + return data; + + }, + + fromJSON: function ( json ) { + + this.arcLengthDivisions = json.arcLengthDivisions; + + return this; + + } + + } ); + + function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + + Curve.call( this ); + + this.type = 'EllipseCurve'; + + this.aX = aX || 0; + this.aY = aY || 0; + + this.xRadius = xRadius || 1; + this.yRadius = yRadius || 1; + + this.aStartAngle = aStartAngle || 0; + this.aEndAngle = aEndAngle || 2 * Math.PI; + + this.aClockwise = aClockwise || false; + + this.aRotation = aRotation || 0; + + } + + EllipseCurve.prototype = Object.create( Curve.prototype ); + EllipseCurve.prototype.constructor = EllipseCurve; + + EllipseCurve.prototype.isEllipseCurve = true; + + EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector2(); + + var twoPi = Math.PI * 2; + var deltaAngle = this.aEndAngle - this.aStartAngle; + var samePoints = Math.abs( deltaAngle ) < Number.EPSILON; + + // ensures that deltaAngle is 0 .. 2 PI + while ( deltaAngle < 0 ) { deltaAngle += twoPi; } + while ( deltaAngle > twoPi ) { deltaAngle -= twoPi; } + + if ( deltaAngle < Number.EPSILON ) { + + if ( samePoints ) { + + deltaAngle = 0; + + } else { + + deltaAngle = twoPi; + + } + + } + + if ( this.aClockwise === true && ! samePoints ) { + + if ( deltaAngle === twoPi ) { + + deltaAngle = - twoPi; + + } else { + + deltaAngle = deltaAngle - twoPi; + + } + + } + + var angle = this.aStartAngle + t * deltaAngle; + var x = this.aX + this.xRadius * Math.cos( angle ); + var y = this.aY + this.yRadius * Math.sin( angle ); + + if ( this.aRotation !== 0 ) { + + var cos = Math.cos( this.aRotation ); + var sin = Math.sin( this.aRotation ); + + var tx = x - this.aX; + var ty = y - this.aY; + + // Rotate the point about the center of the ellipse. + x = tx * cos - ty * sin + this.aX; + y = tx * sin + ty * cos + this.aY; + + } + + return point.set( x, y ); + + }; + + EllipseCurve.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.aX = source.aX; + this.aY = source.aY; + + this.xRadius = source.xRadius; + this.yRadius = source.yRadius; + + this.aStartAngle = source.aStartAngle; + this.aEndAngle = source.aEndAngle; + + this.aClockwise = source.aClockwise; + + this.aRotation = source.aRotation; + + return this; + + }; + + + EllipseCurve.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.aX = this.aX; + data.aY = this.aY; + + data.xRadius = this.xRadius; + data.yRadius = this.yRadius; + + data.aStartAngle = this.aStartAngle; + data.aEndAngle = this.aEndAngle; + + data.aClockwise = this.aClockwise; + + data.aRotation = this.aRotation; + + return data; + + }; + + EllipseCurve.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.aX = json.aX; + this.aY = json.aY; + + this.xRadius = json.xRadius; + this.yRadius = json.yRadius; + + this.aStartAngle = json.aStartAngle; + this.aEndAngle = json.aEndAngle; + + this.aClockwise = json.aClockwise; + + this.aRotation = json.aRotation; + + return this; + + }; + + function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); + + this.type = 'ArcCurve'; + + } + + ArcCurve.prototype = Object.create( EllipseCurve.prototype ); + ArcCurve.prototype.constructor = ArcCurve; + + ArcCurve.prototype.isArcCurve = true; + + /** + * @author zz85 https://github.com/zz85 + * + * Centripetal CatmullRom Curve - which is useful for avoiding + * cusps and self-intersections in non-uniform catmull rom curves. + * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf + * + * curve.type accepts centripetal(default), chordal and catmullrom + * curve.tension is used for catmullrom which defaults to 0.5 + */ + + + /* + Based on an optimized c++ solution in + - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ + - http://ideone.com/NoEbVM + + This CubicPoly class could be used for reusing some variables and calculations, + but for three.js curve use, it could be possible inlined and flatten into a single function call + which can be placed in CurveUtils. + */ + + function CubicPoly() { + + var c0 = 0, c1 = 0, c2 = 0, c3 = 0; + + /* + * Compute coefficients for a cubic polynomial + * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 + * such that + * p(0) = x0, p(1) = x1 + * and + * p'(0) = t0, p'(1) = t1. + */ + function init( x0, x1, t0, t1 ) { + + c0 = x0; + c1 = t0; + c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; + c3 = 2 * x0 - 2 * x1 + t0 + t1; + + } + + return { + + initCatmullRom: function ( x0, x1, x2, x3, tension ) { + + init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); + + }, + + initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) { + + // compute tangents when parameterized in [t1,t2] + var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; + var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; + + // rescale tangents for parametrization in [0,1] + t1 *= dt1; + t2 *= dt1; + + init( x1, x2, t1, t2 ); + + }, + + calc: function ( t ) { + + var t2 = t * t; + var t3 = t2 * t; + return c0 + c1 * t + c2 * t2 + c3 * t3; + + } + + }; + + } + + // + + var tmp = new Vector3(); + var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly(); + + function CatmullRomCurve3( points, closed, curveType, tension ) { + + Curve.call( this ); + + this.type = 'CatmullRomCurve3'; + + this.points = points || []; + this.closed = closed || false; + this.curveType = curveType || 'centripetal'; + this.tension = tension || 0.5; + + } + + CatmullRomCurve3.prototype = Object.create( Curve.prototype ); + CatmullRomCurve3.prototype.constructor = CatmullRomCurve3; + + CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; + + CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector3(); + + var points = this.points; + var l = points.length; + + var p = ( l - ( this.closed ? 0 : 1 ) ) * t; + var intPoint = Math.floor( p ); + var weight = p - intPoint; + + if ( this.closed ) { + + intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l; + + } else if ( weight === 0 && intPoint === l - 1 ) { + + intPoint = l - 2; + weight = 1; + + } + + var p0, p1, p2, p3; // 4 points + + if ( this.closed || intPoint > 0 ) { + + p0 = points[ ( intPoint - 1 ) % l ]; + + } else { + + // extrapolate first point + tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); + p0 = tmp; + + } + + p1 = points[ intPoint % l ]; + p2 = points[ ( intPoint + 1 ) % l ]; + + if ( this.closed || intPoint + 2 < l ) { + + p3 = points[ ( intPoint + 2 ) % l ]; + + } else { + + // extrapolate last point + tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); + p3 = tmp; + + } + + if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) { + + // init Centripetal / Chordal Catmull-Rom + var pow = this.curveType === 'chordal' ? 0.5 : 0.25; + var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); + var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); + var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); + + // safety check for repeated points + if ( dt1 < 1e-4 ) { dt1 = 1.0; } + if ( dt0 < 1e-4 ) { dt0 = dt1; } + if ( dt2 < 1e-4 ) { dt2 = dt1; } + + px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); + py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); + pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); + + } else if ( this.curveType === 'catmullrom' ) { + + px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension ); + py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension ); + pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension ); + + } + + point.set( + px.calc( weight ), + py.calc( weight ), + pz.calc( weight ) + ); + + return point; + + }; + + CatmullRomCurve3.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.points = []; + + for ( var i = 0, l = source.points.length; i < l; i ++ ) { + + var point = source.points[ i ]; + + this.points.push( point.clone() ); + + } + + this.closed = source.closed; + this.curveType = source.curveType; + this.tension = source.tension; + + return this; + + }; + + CatmullRomCurve3.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.points = []; + + for ( var i = 0, l = this.points.length; i < l; i ++ ) { + + var point = this.points[ i ]; + data.points.push( point.toArray() ); + + } + + data.closed = this.closed; + data.curveType = this.curveType; + data.tension = this.tension; + + return data; + + }; + + CatmullRomCurve3.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.points = []; + + for ( var i = 0, l = json.points.length; i < l; i ++ ) { + + var point = json.points[ i ]; + this.points.push( new Vector3().fromArray( point ) ); + + } + + this.closed = json.closed; + this.curveType = json.curveType; + this.tension = json.tension; + + return this; + + }; + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * + * Bezier Curves formulas obtained from + * http://en.wikipedia.org/wiki/Bézier_curve + */ + + function CatmullRom( t, p0, p1, p2, p3 ) { + + var v0 = ( p2 - p0 ) * 0.5; + var v1 = ( p3 - p1 ) * 0.5; + var t2 = t * t; + var t3 = t * t2; + return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; + + } + + // + + function QuadraticBezierP0( t, p ) { + + var k = 1 - t; + return k * k * p; + + } + + function QuadraticBezierP1( t, p ) { + + return 2 * ( 1 - t ) * t * p; + + } + + function QuadraticBezierP2( t, p ) { + + return t * t * p; + + } + + function QuadraticBezier( t, p0, p1, p2 ) { + + return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) + + QuadraticBezierP2( t, p2 ); + + } + + // + + function CubicBezierP0( t, p ) { + + var k = 1 - t; + return k * k * k * p; + + } + + function CubicBezierP1( t, p ) { + + var k = 1 - t; + return 3 * k * k * t * p; + + } + + function CubicBezierP2( t, p ) { + + return 3 * ( 1 - t ) * t * t * p; + + } + + function CubicBezierP3( t, p ) { + + return t * t * t * p; + + } + + function CubicBezier( t, p0, p1, p2, p3 ) { + + return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) + + CubicBezierP3( t, p3 ); + + } + + function CubicBezierCurve( v0, v1, v2, v3 ) { + + Curve.call( this ); + + this.type = 'CubicBezierCurve'; + + this.v0 = v0 || new Vector2(); + this.v1 = v1 || new Vector2(); + this.v2 = v2 || new Vector2(); + this.v3 = v3 || new Vector2(); + + } + + CubicBezierCurve.prototype = Object.create( Curve.prototype ); + CubicBezierCurve.prototype.constructor = CubicBezierCurve; + + CubicBezierCurve.prototype.isCubicBezierCurve = true; + + CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector2(); + + var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + + point.set( + CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), + CubicBezier( t, v0.y, v1.y, v2.y, v3.y ) + ); + + return point; + + }; + + CubicBezierCurve.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + this.v3.copy( source.v3 ); + + return this; + + }; + + CubicBezierCurve.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); + + return data; + + }; + + CubicBezierCurve.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + this.v3.fromArray( json.v3 ); + + return this; + + }; + + function CubicBezierCurve3( v0, v1, v2, v3 ) { + + Curve.call( this ); + + this.type = 'CubicBezierCurve3'; + + this.v0 = v0 || new Vector3(); + this.v1 = v1 || new Vector3(); + this.v2 = v2 || new Vector3(); + this.v3 = v3 || new Vector3(); + + } + + CubicBezierCurve3.prototype = Object.create( Curve.prototype ); + CubicBezierCurve3.prototype.constructor = CubicBezierCurve3; + + CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; + + CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector3(); + + var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + + point.set( + CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), + CubicBezier( t, v0.y, v1.y, v2.y, v3.y ), + CubicBezier( t, v0.z, v1.z, v2.z, v3.z ) + ); + + return point; + + }; + + CubicBezierCurve3.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + this.v3.copy( source.v3 ); + + return this; + + }; + + CubicBezierCurve3.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); + + return data; + + }; + + CubicBezierCurve3.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + this.v3.fromArray( json.v3 ); + + return this; + + }; + + function LineCurve( v1, v2 ) { + + Curve.call( this ); + + this.type = 'LineCurve'; + + this.v1 = v1 || new Vector2(); + this.v2 = v2 || new Vector2(); + + } + + LineCurve.prototype = Object.create( Curve.prototype ); + LineCurve.prototype.constructor = LineCurve; + + LineCurve.prototype.isLineCurve = true; + + LineCurve.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector2(); + + if ( t === 1 ) { + + point.copy( this.v2 ); + + } else { + + point.copy( this.v2 ).sub( this.v1 ); + point.multiplyScalar( t ).add( this.v1 ); + + } + + return point; + + }; + + // Line curve is linear, so we can overwrite default getPointAt + + LineCurve.prototype.getPointAt = function ( u, optionalTarget ) { + + return this.getPoint( u, optionalTarget ); + + }; + + LineCurve.prototype.getTangent = function ( /* t */ ) { + + var tangent = this.v2.clone().sub( this.v1 ); + + return tangent.normalize(); + + }; + + LineCurve.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + }; + + LineCurve.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + }; + + LineCurve.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + }; + + function LineCurve3( v1, v2 ) { + + Curve.call( this ); + + this.type = 'LineCurve3'; + + this.v1 = v1 || new Vector3(); + this.v2 = v2 || new Vector3(); + + } + + LineCurve3.prototype = Object.create( Curve.prototype ); + LineCurve3.prototype.constructor = LineCurve3; + + LineCurve3.prototype.isLineCurve3 = true; + + LineCurve3.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector3(); + + if ( t === 1 ) { + + point.copy( this.v2 ); + + } else { + + point.copy( this.v2 ).sub( this.v1 ); + point.multiplyScalar( t ).add( this.v1 ); + + } + + return point; + + }; + + // Line curve is linear, so we can overwrite default getPointAt + + LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) { + + return this.getPoint( u, optionalTarget ); + + }; + + LineCurve3.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + }; + + LineCurve3.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + }; + + LineCurve3.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + }; + + function QuadraticBezierCurve( v0, v1, v2 ) { + + Curve.call( this ); + + this.type = 'QuadraticBezierCurve'; + + this.v0 = v0 || new Vector2(); + this.v1 = v1 || new Vector2(); + this.v2 = v2 || new Vector2(); + + } + + QuadraticBezierCurve.prototype = Object.create( Curve.prototype ); + QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve; + + QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; + + QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector2(); + + var v0 = this.v0, v1 = this.v1, v2 = this.v2; + + point.set( + QuadraticBezier( t, v0.x, v1.x, v2.x ), + QuadraticBezier( t, v0.y, v1.y, v2.y ) + ); + + return point; + + }; + + QuadraticBezierCurve.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + }; + + QuadraticBezierCurve.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + }; + + QuadraticBezierCurve.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + }; + + function QuadraticBezierCurve3( v0, v1, v2 ) { + + Curve.call( this ); + + this.type = 'QuadraticBezierCurve3'; + + this.v0 = v0 || new Vector3(); + this.v1 = v1 || new Vector3(); + this.v2 = v2 || new Vector3(); + + } + + QuadraticBezierCurve3.prototype = Object.create( Curve.prototype ); + QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3; + + QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; + + QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector3(); + + var v0 = this.v0, v1 = this.v1, v2 = this.v2; + + point.set( + QuadraticBezier( t, v0.x, v1.x, v2.x ), + QuadraticBezier( t, v0.y, v1.y, v2.y ), + QuadraticBezier( t, v0.z, v1.z, v2.z ) + ); + + return point; + + }; + + QuadraticBezierCurve3.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + }; + + QuadraticBezierCurve3.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + }; + + QuadraticBezierCurve3.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + }; + + function SplineCurve( points /* array of Vector2 */ ) { + + Curve.call( this ); + + this.type = 'SplineCurve'; + + this.points = points || []; + + } + + SplineCurve.prototype = Object.create( Curve.prototype ); + SplineCurve.prototype.constructor = SplineCurve; + + SplineCurve.prototype.isSplineCurve = true; + + SplineCurve.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector2(); + + var points = this.points; + var p = ( points.length - 1 ) * t; + + var intPoint = Math.floor( p ); + var weight = p - intPoint; + + var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; + var p1 = points[ intPoint ]; + var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; + var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; + + point.set( + CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ), + CatmullRom( weight, p0.y, p1.y, p2.y, p3.y ) + ); + + return point; + + }; + + SplineCurve.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.points = []; + + for ( var i = 0, l = source.points.length; i < l; i ++ ) { + + var point = source.points[ i ]; + + this.points.push( point.clone() ); + + } + + return this; + + }; + + SplineCurve.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.points = []; + + for ( var i = 0, l = this.points.length; i < l; i ++ ) { + + var point = this.points[ i ]; + data.points.push( point.toArray() ); + + } + + return data; + + }; + + SplineCurve.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.points = []; + + for ( var i = 0, l = json.points.length; i < l; i ++ ) { + + var point = json.points[ i ]; + this.points.push( new Vector2().fromArray( point ) ); + + } + + return this; + + }; + + + + var Curves = /*#__PURE__*/Object.freeze({ + __proto__: null, + ArcCurve: ArcCurve, + CatmullRomCurve3: CatmullRomCurve3, + CubicBezierCurve: CubicBezierCurve, + CubicBezierCurve3: CubicBezierCurve3, + EllipseCurve: EllipseCurve, + LineCurve: LineCurve, + LineCurve3: LineCurve3, + QuadraticBezierCurve: QuadraticBezierCurve, + QuadraticBezierCurve3: QuadraticBezierCurve3, + SplineCurve: SplineCurve + }); + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * + **/ + + /************************************************************** + * Curved Path - a curve path is simply a array of connected + * curves, but retains the api of a curve + **************************************************************/ + + function CurvePath() { + + Curve.call( this ); + + this.type = 'CurvePath'; + + this.curves = []; + this.autoClose = false; // Automatically closes the path + + } + + CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), { + + constructor: CurvePath, + + add: function ( curve ) { + + this.curves.push( curve ); + + }, + + closePath: function () { + + // Add a line curve if start and end of lines are not connected + var startPoint = this.curves[ 0 ].getPoint( 0 ); + var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); + + if ( ! startPoint.equals( endPoint ) ) { + + this.curves.push( new LineCurve( endPoint, startPoint ) ); + + } + + }, + + // To get accurate point with reference to + // entire path distance at time t, + // following has to be done: + + // 1. Length of each sub path have to be known + // 2. Locate and identify type of curve + // 3. Get t for the curve + // 4. Return curve.getPointAt(t') + + getPoint: function ( t ) { + + var d = t * this.getLength(); + var curveLengths = this.getCurveLengths(); + var i = 0; + + // To think about boundaries points. + + while ( i < curveLengths.length ) { + + if ( curveLengths[ i ] >= d ) { + + var diff = curveLengths[ i ] - d; + var curve = this.curves[ i ]; + + var segmentLength = curve.getLength(); + var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; + + return curve.getPointAt( u ); + + } + + i ++; + + } + + return null; + + // loop where sum != 0, sum > d , sum+1 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) { + + points.push( points[ 0 ] ); + + } + + return points; + + }, + + copy: function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.curves = []; + + for ( var i = 0, l = source.curves.length; i < l; i ++ ) { + + var curve = source.curves[ i ]; + + this.curves.push( curve.clone() ); + + } + + this.autoClose = source.autoClose; + + return this; + + }, + + toJSON: function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.autoClose = this.autoClose; + data.curves = []; + + for ( var i = 0, l = this.curves.length; i < l; i ++ ) { + + var curve = this.curves[ i ]; + data.curves.push( curve.toJSON() ); + + } + + return data; + + }, + + fromJSON: function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.autoClose = json.autoClose; + this.curves = []; + + for ( var i = 0, l = json.curves.length; i < l; i ++ ) { + + var curve = json.curves[ i ]; + this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) ); + + } + + return this; + + } + + } ); + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Creates free form 2d path using series of points, lines or curves. + **/ + + function Path( points ) { + + CurvePath.call( this ); + + this.type = 'Path'; + + this.currentPoint = new Vector2(); + + if ( points ) { + + this.setFromPoints( points ); + + } + + } + + Path.prototype = Object.assign( Object.create( CurvePath.prototype ), { + + constructor: Path, + + setFromPoints: function ( points ) { + + this.moveTo( points[ 0 ].x, points[ 0 ].y ); + + for ( var i = 1, l = points.length; i < l; i ++ ) { + + this.lineTo( points[ i ].x, points[ i ].y ); + + } + + return this; + + }, + + moveTo: function ( x, y ) { + + this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying? + + return this; + + }, + + lineTo: function ( x, y ) { + + var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) ); + this.curves.push( curve ); + + this.currentPoint.set( x, y ); + + return this; + + }, + + quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { + + var curve = new QuadraticBezierCurve( + this.currentPoint.clone(), + new Vector2( aCPx, aCPy ), + new Vector2( aX, aY ) + ); + + this.curves.push( curve ); + + this.currentPoint.set( aX, aY ); + + return this; + + }, + + bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { + + var curve = new CubicBezierCurve( + this.currentPoint.clone(), + new Vector2( aCP1x, aCP1y ), + new Vector2( aCP2x, aCP2y ), + new Vector2( aX, aY ) + ); + + this.curves.push( curve ); + + this.currentPoint.set( aX, aY ); + + return this; + + }, + + splineThru: function ( pts /*Array of Vector*/ ) { + + var npts = [ this.currentPoint.clone() ].concat( pts ); + + var curve = new SplineCurve( npts ); + this.curves.push( curve ); + + this.currentPoint.copy( pts[ pts.length - 1 ] ); + + return this; + + }, + + arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + var x0 = this.currentPoint.x; + var y0 = this.currentPoint.y; + + this.absarc( aX + x0, aY + y0, aRadius, + aStartAngle, aEndAngle, aClockwise ); + + return this; + + }, + + absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); + + return this; + + }, + + ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + + var x0 = this.currentPoint.x; + var y0 = this.currentPoint.y; + + this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); + + return this; + + }, + + absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + + var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); + + if ( this.curves.length > 0 ) { + + // if a previous curve is present, attempt to join + var firstPoint = curve.getPoint( 0 ); + + if ( ! firstPoint.equals( this.currentPoint ) ) { + + this.lineTo( firstPoint.x, firstPoint.y ); + + } + + } + + this.curves.push( curve ); + + var lastPoint = curve.getPoint( 1 ); + this.currentPoint.copy( lastPoint ); + + return this; + + }, + + copy: function ( source ) { + + CurvePath.prototype.copy.call( this, source ); + + this.currentPoint.copy( source.currentPoint ); + + return this; + + }, + + toJSON: function () { + + var data = CurvePath.prototype.toJSON.call( this ); + + data.currentPoint = this.currentPoint.toArray(); + + return data; + + }, + + fromJSON: function ( json ) { + + CurvePath.prototype.fromJSON.call( this, json ); + + this.currentPoint.fromArray( json.currentPoint ); + + return this; + + } + + } ); + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Defines a 2d shape plane using paths. + **/ + + // STEP 1 Create a path. + // STEP 2 Turn path into shape. + // STEP 3 ExtrudeGeometry takes in Shape/Shapes + // STEP 3a - Extract points from each shape, turn to vertices + // STEP 3b - Triangulate each shape, add faces. + + function Shape( points ) { + + Path.call( this, points ); + + this.uuid = _Math.generateUUID(); + + this.type = 'Shape'; + + this.holes = []; + + } + + Shape.prototype = Object.assign( Object.create( Path.prototype ), { + + constructor: Shape, + + getPointsHoles: function ( divisions ) { + + var holesPts = []; + + for ( var i = 0, l = this.holes.length; i < l; i ++ ) { + + holesPts[ i ] = this.holes[ i ].getPoints( divisions ); + + } + + return holesPts; + + }, + + // get points of shape and holes (keypoints based on segments parameter) + + extractPoints: function ( divisions ) { + + return { + + shape: this.getPoints( divisions ), + holes: this.getPointsHoles( divisions ) + + }; + + }, + + copy: function ( source ) { + + Path.prototype.copy.call( this, source ); + + this.holes = []; + + for ( var i = 0, l = source.holes.length; i < l; i ++ ) { + + var hole = source.holes[ i ]; + + this.holes.push( hole.clone() ); + + } + + return this; + + }, + + toJSON: function () { + + var data = Path.prototype.toJSON.call( this ); + + data.uuid = this.uuid; + data.holes = []; + + for ( var i = 0, l = this.holes.length; i < l; i ++ ) { + + var hole = this.holes[ i ]; + data.holes.push( hole.toJSON() ); + + } + + return data; + + }, + + fromJSON: function ( json ) { + + Path.prototype.fromJSON.call( this, json ); + + this.uuid = json.uuid; + this.holes = []; + + for ( var i = 0, l = json.holes.length; i < l; i ++ ) { + + var hole = json.holes[ i ]; + this.holes.push( new Path().fromJSON( hole ) ); + + } + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function Light( color, intensity ) { + + Object3D.call( this ); + + this.type = 'Light'; + + this.color = new Color( color ); + this.intensity = intensity !== undefined ? intensity : 1; + + this.receiveShadow = undefined; + + } + + Light.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Light, + + isLight: true, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + this.intensity = source.intensity; + + return this; + + }, + + toJSON: function ( meta ) { + + var data = Object3D.prototype.toJSON.call( this, meta ); + + data.object.color = this.color.getHex(); + data.object.intensity = this.intensity; + + if ( this.groundColor !== undefined ) { data.object.groundColor = this.groundColor.getHex(); } + + if ( this.distance !== undefined ) { data.object.distance = this.distance; } + if ( this.angle !== undefined ) { data.object.angle = this.angle; } + if ( this.decay !== undefined ) { data.object.decay = this.decay; } + if ( this.penumbra !== undefined ) { data.object.penumbra = this.penumbra; } + + if ( this.shadow !== undefined ) { data.object.shadow = this.shadow.toJSON(); } + + return data; + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function HemisphereLight( skyColor, groundColor, intensity ) { + + Light.call( this, skyColor, intensity ); + + this.type = 'HemisphereLight'; + + this.castShadow = undefined; + + this.position.copy( Object3D.DefaultUp ); + this.updateMatrix(); + + this.groundColor = new Color( groundColor ); + + } + + HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: HemisphereLight, + + isHemisphereLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.groundColor.copy( source.groundColor ); + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function LightShadow( camera ) { + + this.camera = camera; + + this.bias = 0; + this.radius = 1; + + this.mapSize = new Vector2( 512, 512 ); + + this.map = null; + this.mapPass = null; + this.matrix = new Matrix4(); + + this._frustum = new Frustum(); + this._frameExtents = new Vector2( 1, 1 ); + + this._viewportCount = 1; + + this._viewports = [ + + new Vector4( 0, 0, 1, 1 ) + + ]; + + } + + Object.assign( LightShadow.prototype, { + + _projScreenMatrix: new Matrix4(), + + _lightPositionWorld: new Vector3(), + + _lookTarget: new Vector3(), + + getViewportCount: function () { + + return this._viewportCount; + + }, + + getFrustum: function () { + + return this._frustum; + + }, + + updateMatrices: function ( light ) { + + var shadowCamera = this.camera, + shadowMatrix = this.matrix, + projScreenMatrix = this._projScreenMatrix, + lookTarget = this._lookTarget, + lightPositionWorld = this._lightPositionWorld; + + lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); + shadowCamera.position.copy( lightPositionWorld ); + + lookTarget.setFromMatrixPosition( light.target.matrixWorld ); + shadowCamera.lookAt( lookTarget ); + shadowCamera.updateMatrixWorld(); + + projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); + this._frustum.setFromMatrix( projScreenMatrix ); + + shadowMatrix.set( + 0.5, 0.0, 0.0, 0.5, + 0.0, 0.5, 0.0, 0.5, + 0.0, 0.0, 0.5, 0.5, + 0.0, 0.0, 0.0, 1.0 + ); + + shadowMatrix.multiply( shadowCamera.projectionMatrix ); + shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); + + }, + + getViewport: function ( viewportIndex ) { + + return this._viewports[ viewportIndex ]; + + }, + + getFrameExtents: function () { + + return this._frameExtents; + + }, + + copy: function ( source ) { + + this.camera = source.camera.clone(); + + this.bias = source.bias; + this.radius = source.radius; + + this.mapSize.copy( source.mapSize ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + toJSON: function () { + + var object = {}; + + if ( this.bias !== 0 ) { object.bias = this.bias; } + if ( this.radius !== 1 ) { object.radius = this.radius; } + if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) { object.mapSize = this.mapSize.toArray(); } + + object.camera = this.camera.toJSON( false ).object; + delete object.camera.matrix; + + return object; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function SpotLightShadow() { + + LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) ); + + } + + SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { + + constructor: SpotLightShadow, + + isSpotLightShadow: true, + + updateMatrices: function ( light ) { + + var camera = this.camera; + + var fov = _Math.RAD2DEG * 2 * light.angle; + var aspect = this.mapSize.width / this.mapSize.height; + var far = light.distance || camera.far; + + if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { + + camera.fov = fov; + camera.aspect = aspect; + camera.far = far; + camera.updateProjectionMatrix(); + + } + + LightShadow.prototype.updateMatrices.call( this, light ); + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function SpotLight( color, intensity, distance, angle, penumbra, decay ) { + + Light.call( this, color, intensity ); + + this.type = 'SpotLight'; + + this.position.copy( Object3D.DefaultUp ); + this.updateMatrix(); + + this.target = new Object3D(); + + Object.defineProperty( this, 'power', { + get: function () { + + // intensity = power per solid angle. + // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + return this.intensity * Math.PI; + + }, + set: function ( power ) { + + // intensity = power per solid angle. + // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + this.intensity = power / Math.PI; + + } + } ); + + this.distance = ( distance !== undefined ) ? distance : 0; + this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; + this.penumbra = ( penumbra !== undefined ) ? penumbra : 0; + this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. + + this.shadow = new SpotLightShadow(); + + } + + SpotLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: SpotLight, + + isSpotLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.distance = source.distance; + this.angle = source.angle; + this.penumbra = source.penumbra; + this.decay = source.decay; + + this.target = source.target.clone(); + + this.shadow = source.shadow.clone(); + + return this; + + } + + } ); + + function PointLightShadow() { + + LightShadow.call( this, new PerspectiveCamera( 90, 1, 0.5, 500 ) ); + + this._frameExtents = new Vector2( 4, 2 ); + + this._viewportCount = 6; + + this._viewports = [ + // These viewports map a cube-map onto a 2D texture with the + // following orientation: + // + // xzXZ + // y Y + // + // X - Positive x direction + // x - Negative x direction + // Y - Positive y direction + // y - Negative y direction + // Z - Positive z direction + // z - Negative z direction + + // positive X + new Vector4( 2, 1, 1, 1 ), + // negative X + new Vector4( 0, 1, 1, 1 ), + // positive Z + new Vector4( 3, 1, 1, 1 ), + // negative Z + new Vector4( 1, 1, 1, 1 ), + // positive Y + new Vector4( 3, 0, 1, 1 ), + // negative Y + new Vector4( 1, 0, 1, 1 ) + ]; + + this._cubeDirections = [ + new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ), + new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 ) + ]; + + this._cubeUps = [ + new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), + new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 ) + ]; + + } + + PointLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { + + constructor: PointLightShadow, + + isPointLightShadow: true, + + updateMatrices: function ( light, viewportIndex ) { + + if ( viewportIndex === undefined ) { viewportIndex = 0; } + + var camera = this.camera, + shadowMatrix = this.matrix, + lightPositionWorld = this._lightPositionWorld, + lookTarget = this._lookTarget, + projScreenMatrix = this._projScreenMatrix; + + lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); + camera.position.copy( lightPositionWorld ); + + lookTarget.copy( camera.position ); + lookTarget.add( this._cubeDirections[ viewportIndex ] ); + camera.up.copy( this._cubeUps[ viewportIndex ] ); + camera.lookAt( lookTarget ); + camera.updateMatrixWorld(); + + shadowMatrix.makeTranslation( - lightPositionWorld.x, - lightPositionWorld.y, - lightPositionWorld.z ); + + projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + this._frustum.setFromMatrix( projScreenMatrix ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + + function PointLight( color, intensity, distance, decay ) { + + Light.call( this, color, intensity ); + + this.type = 'PointLight'; + + Object.defineProperty( this, 'power', { + get: function () { + + // intensity = power per solid angle. + // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + return this.intensity * 4 * Math.PI; + + }, + set: function ( power ) { + + // intensity = power per solid angle. + // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + this.intensity = power / ( 4 * Math.PI ); + + } + } ); + + this.distance = ( distance !== undefined ) ? distance : 0; + this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. + + this.shadow = new PointLightShadow(); + + } + + PointLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: PointLight, + + isPointLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.distance = source.distance; + this.decay = source.decay; + + this.shadow = source.shadow.clone(); + + return this; + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + * @author arose / http://github.com/arose + */ + + function OrthographicCamera( left, right, top, bottom, near, far ) { + + Camera.call( this ); + + this.type = 'OrthographicCamera'; + + this.zoom = 1; + this.view = null; + + this.left = ( left !== undefined ) ? left : - 1; + this.right = ( right !== undefined ) ? right : 1; + this.top = ( top !== undefined ) ? top : 1; + this.bottom = ( bottom !== undefined ) ? bottom : - 1; + + this.near = ( near !== undefined ) ? near : 0.1; + this.far = ( far !== undefined ) ? far : 2000; + + this.updateProjectionMatrix(); + + } + + OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), { + + constructor: OrthographicCamera, + + isOrthographicCamera: true, + + copy: function ( source, recursive ) { + + Camera.prototype.copy.call( this, source, recursive ); + + this.left = source.left; + this.right = source.right; + this.top = source.top; + this.bottom = source.bottom; + this.near = source.near; + this.far = source.far; + + this.zoom = source.zoom; + this.view = source.view === null ? null : Object.assign( {}, source.view ); + + return this; + + }, + + setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { + + if ( this.view === null ) { + + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; + + } + + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; + + this.updateProjectionMatrix(); + + }, + + clearViewOffset: function () { + + if ( this.view !== null ) { + + this.view.enabled = false; + + } + + this.updateProjectionMatrix(); + + }, + + updateProjectionMatrix: function () { + + var dx = ( this.right - this.left ) / ( 2 * this.zoom ); + var dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); + var cx = ( this.right + this.left ) / 2; + var cy = ( this.top + this.bottom ) / 2; + + var left = cx - dx; + var right = cx + dx; + var top = cy + dy; + var bottom = cy - dy; + + if ( this.view !== null && this.view.enabled ) { + + var zoomW = this.zoom / ( this.view.width / this.view.fullWidth ); + var zoomH = this.zoom / ( this.view.height / this.view.fullHeight ); + var scaleW = ( this.right - this.left ) / this.view.width; + var scaleH = ( this.top - this.bottom ) / this.view.height; + + left += scaleW * ( this.view.offsetX / zoomW ); + right = left + scaleW * ( this.view.width / zoomW ); + top -= scaleH * ( this.view.offsetY / zoomH ); + bottom = top - scaleH * ( this.view.height / zoomH ); + + } + + this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far ); + + this.projectionMatrixInverse.getInverse( this.projectionMatrix ); + + }, + + toJSON: function ( meta ) { + + var data = Object3D.prototype.toJSON.call( this, meta ); + + data.object.zoom = this.zoom; + data.object.left = this.left; + data.object.right = this.right; + data.object.top = this.top; + data.object.bottom = this.bottom; + data.object.near = this.near; + data.object.far = this.far; + + if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); } + + return data; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function DirectionalLightShadow() { + + LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); + + } + + DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { + + constructor: DirectionalLightShadow, + + isDirectionalLightShadow: true, + + updateMatrices: function ( light ) { + + LightShadow.prototype.updateMatrices.call( this, light ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function DirectionalLight( color, intensity ) { + + Light.call( this, color, intensity ); + + this.type = 'DirectionalLight'; + + this.position.copy( Object3D.DefaultUp ); + this.updateMatrix(); + + this.target = new Object3D(); + + this.shadow = new DirectionalLightShadow(); + + } + + DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: DirectionalLight, + + isDirectionalLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.target = source.target.clone(); + + this.shadow = source.shadow.clone(); + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function AmbientLight( color, intensity ) { + + Light.call( this, color, intensity ); + + this.type = 'AmbientLight'; + + this.castShadow = undefined; + + } + + AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: AmbientLight, + + isAmbientLight: true + + } ); + + /** + * @author abelnation / http://github.com/abelnation + */ + + function RectAreaLight( color, intensity, width, height ) { + + Light.call( this, color, intensity ); + + this.type = 'RectAreaLight'; + + this.width = ( width !== undefined ) ? width : 10; + this.height = ( height !== undefined ) ? height : 10; + + } + + RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: RectAreaLight, + + isRectAreaLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.width = source.width; + this.height = source.height; + + return this; + + }, + + toJSON: function ( meta ) { + + var data = Light.prototype.toJSON.call( this, meta ); + + data.object.width = this.width; + data.object.height = this.height; + + return data; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function MaterialLoader( manager ) { + + Loader.call( this, manager ); + + this.textures = {}; + + } + + MaterialLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: MaterialLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var loader = new FileLoader( scope.manager ); + loader.setPath( scope.path ); + loader.load( url, function ( text ) { + + onLoad( scope.parse( JSON.parse( text ) ) ); + + }, onProgress, onError ); + + }, + + parse: function ( json ) { + + var textures = this.textures; + + function getTexture( name ) { + + if ( textures[ name ] === undefined ) { + + console.warn( 'THREE.MaterialLoader: Undefined texture', name ); + + } + + return textures[ name ]; + + } + + var material = new Materials[ json.type ](); + + if ( json.uuid !== undefined ) { material.uuid = json.uuid; } + if ( json.name !== undefined ) { material.name = json.name; } + if ( json.color !== undefined ) { material.color.setHex( json.color ); } + if ( json.roughness !== undefined ) { material.roughness = json.roughness; } + if ( json.metalness !== undefined ) { material.metalness = json.metalness; } + if ( json.sheen !== undefined ) { material.sheen = new Color().setHex( json.sheen ); } + if ( json.emissive !== undefined ) { material.emissive.setHex( json.emissive ); } + if ( json.specular !== undefined ) { material.specular.setHex( json.specular ); } + if ( json.shininess !== undefined ) { material.shininess = json.shininess; } + if ( json.clearcoat !== undefined ) { material.clearcoat = json.clearcoat; } + if ( json.clearcoatRoughness !== undefined ) { material.clearcoatRoughness = json.clearcoatRoughness; } + if ( json.vertexColors !== undefined ) { material.vertexColors = json.vertexColors; } + if ( json.fog !== undefined ) { material.fog = json.fog; } + if ( json.flatShading !== undefined ) { material.flatShading = json.flatShading; } + if ( json.blending !== undefined ) { material.blending = json.blending; } + if ( json.combine !== undefined ) { material.combine = json.combine; } + if ( json.side !== undefined ) { material.side = json.side; } + if ( json.opacity !== undefined ) { material.opacity = json.opacity; } + if ( json.transparent !== undefined ) { material.transparent = json.transparent; } + if ( json.alphaTest !== undefined ) { material.alphaTest = json.alphaTest; } + if ( json.depthTest !== undefined ) { material.depthTest = json.depthTest; } + if ( json.depthWrite !== undefined ) { material.depthWrite = json.depthWrite; } + if ( json.colorWrite !== undefined ) { material.colorWrite = json.colorWrite; } + + if ( json.stencilWrite !== undefined ) { material.stencilWrite = json.stencilWrite; } + if ( json.stencilWriteMask !== undefined ) { material.stencilWriteMask = json.stencilWriteMask; } + if ( json.stencilFunc !== undefined ) { material.stencilFunc = json.stencilFunc; } + if ( json.stencilRef !== undefined ) { material.stencilRef = json.stencilRef; } + if ( json.stencilFuncMask !== undefined ) { material.stencilFuncMask = json.stencilFuncMask; } + if ( json.stencilFail !== undefined ) { material.stencilFail = json.stencilFail; } + if ( json.stencilZFail !== undefined ) { material.stencilZFail = json.stencilZFail; } + if ( json.stencilZPass !== undefined ) { material.stencilZPass = json.stencilZPass; } + + if ( json.wireframe !== undefined ) { material.wireframe = json.wireframe; } + if ( json.wireframeLinewidth !== undefined ) { material.wireframeLinewidth = json.wireframeLinewidth; } + if ( json.wireframeLinecap !== undefined ) { material.wireframeLinecap = json.wireframeLinecap; } + if ( json.wireframeLinejoin !== undefined ) { material.wireframeLinejoin = json.wireframeLinejoin; } + + if ( json.rotation !== undefined ) { material.rotation = json.rotation; } + + if ( json.linewidth !== 1 ) { material.linewidth = json.linewidth; } + if ( json.dashSize !== undefined ) { material.dashSize = json.dashSize; } + if ( json.gapSize !== undefined ) { material.gapSize = json.gapSize; } + if ( json.scale !== undefined ) { material.scale = json.scale; } + + if ( json.polygonOffset !== undefined ) { material.polygonOffset = json.polygonOffset; } + if ( json.polygonOffsetFactor !== undefined ) { material.polygonOffsetFactor = json.polygonOffsetFactor; } + if ( json.polygonOffsetUnits !== undefined ) { material.polygonOffsetUnits = json.polygonOffsetUnits; } + + if ( json.skinning !== undefined ) { material.skinning = json.skinning; } + if ( json.morphTargets !== undefined ) { material.morphTargets = json.morphTargets; } + if ( json.morphNormals !== undefined ) { material.morphNormals = json.morphNormals; } + if ( json.dithering !== undefined ) { material.dithering = json.dithering; } + + if ( json.visible !== undefined ) { material.visible = json.visible; } + + if ( json.toneMapped !== undefined ) { material.toneMapped = json.toneMapped; } + + if ( json.userData !== undefined ) { material.userData = json.userData; } + + // Shader Material + + if ( json.uniforms !== undefined ) { + + for ( var name in json.uniforms ) { + + var uniform = json.uniforms[ name ]; + + material.uniforms[ name ] = {}; + + switch ( uniform.type ) { + + case 't': + material.uniforms[ name ].value = getTexture( uniform.value ); + break; + + case 'c': + material.uniforms[ name ].value = new Color().setHex( uniform.value ); + break; + + case 'v2': + material.uniforms[ name ].value = new Vector2().fromArray( uniform.value ); + break; + + case 'v3': + material.uniforms[ name ].value = new Vector3().fromArray( uniform.value ); + break; + + case 'v4': + material.uniforms[ name ].value = new Vector4().fromArray( uniform.value ); + break; + + case 'm3': + material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value ); + + case 'm4': + material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value ); + break; + + default: + material.uniforms[ name ].value = uniform.value; + + } + + } + + } + + if ( json.defines !== undefined ) { material.defines = json.defines; } + if ( json.vertexShader !== undefined ) { material.vertexShader = json.vertexShader; } + if ( json.fragmentShader !== undefined ) { material.fragmentShader = json.fragmentShader; } + + if ( json.extensions !== undefined ) { + + for ( var key in json.extensions ) { + + material.extensions[ key ] = json.extensions[ key ]; + + } + + } + + // Deprecated + + if ( json.shading !== undefined ) { material.flatShading = json.shading === 1; } // THREE.FlatShading + + // for PointsMaterial + + if ( json.size !== undefined ) { material.size = json.size; } + if ( json.sizeAttenuation !== undefined ) { material.sizeAttenuation = json.sizeAttenuation; } + + // maps + + if ( json.map !== undefined ) { material.map = getTexture( json.map ); } + if ( json.matcap !== undefined ) { material.matcap = getTexture( json.matcap ); } + + if ( json.alphaMap !== undefined ) { + + material.alphaMap = getTexture( json.alphaMap ); + material.transparent = true; + + } + + if ( json.bumpMap !== undefined ) { material.bumpMap = getTexture( json.bumpMap ); } + if ( json.bumpScale !== undefined ) { material.bumpScale = json.bumpScale; } + + if ( json.normalMap !== undefined ) { material.normalMap = getTexture( json.normalMap ); } + if ( json.normalMapType !== undefined ) { material.normalMapType = json.normalMapType; } + if ( json.normalScale !== undefined ) { + + var normalScale = json.normalScale; + + if ( Array.isArray( normalScale ) === false ) { + + // Blender exporter used to export a scalar. See #7459 + + normalScale = [ normalScale, normalScale ]; + + } + + material.normalScale = new Vector2().fromArray( normalScale ); + + } + + if ( json.displacementMap !== undefined ) { material.displacementMap = getTexture( json.displacementMap ); } + if ( json.displacementScale !== undefined ) { material.displacementScale = json.displacementScale; } + if ( json.displacementBias !== undefined ) { material.displacementBias = json.displacementBias; } + + if ( json.roughnessMap !== undefined ) { material.roughnessMap = getTexture( json.roughnessMap ); } + if ( json.metalnessMap !== undefined ) { material.metalnessMap = getTexture( json.metalnessMap ); } + + if ( json.emissiveMap !== undefined ) { material.emissiveMap = getTexture( json.emissiveMap ); } + if ( json.emissiveIntensity !== undefined ) { material.emissiveIntensity = json.emissiveIntensity; } + + if ( json.specularMap !== undefined ) { material.specularMap = getTexture( json.specularMap ); } + + if ( json.envMap !== undefined ) { material.envMap = getTexture( json.envMap ); } + if ( json.envMapIntensity !== undefined ) { material.envMapIntensity = json.envMapIntensity; } + + if ( json.reflectivity !== undefined ) { material.reflectivity = json.reflectivity; } + if ( json.refractionRatio !== undefined ) { material.refractionRatio = json.refractionRatio; } + + if ( json.lightMap !== undefined ) { material.lightMap = getTexture( json.lightMap ); } + if ( json.lightMapIntensity !== undefined ) { material.lightMapIntensity = json.lightMapIntensity; } + + if ( json.aoMap !== undefined ) { material.aoMap = getTexture( json.aoMap ); } + if ( json.aoMapIntensity !== undefined ) { material.aoMapIntensity = json.aoMapIntensity; } + + if ( json.gradientMap !== undefined ) { material.gradientMap = getTexture( json.gradientMap ); } + + if ( json.clearcoatNormalMap !== undefined ) { material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap ); } + if ( json.clearcoatNormalScale !== undefined ) { material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale ); } + + return material; + + }, + + setTextures: function ( value ) { + + this.textures = value; + return this; + + } + + } ); + + /** + * @author Don McCurdy / https://www.donmccurdy.com + */ + + var LoaderUtils = { + + decodeText: function ( array ) { + + if ( typeof TextDecoder !== 'undefined' ) { + + return new TextDecoder().decode( array ); + + } + + // Avoid the String.fromCharCode.apply(null, array) shortcut, which + // throws a "maximum call stack size exceeded" error for large arrays. + + var s = ''; + + for ( var i = 0, il = array.length; i < il; i ++ ) { + + // Implicitly assumes little-endian. + s += String.fromCharCode( array[ i ] ); + + } + + try { + + // merges multi-byte utf-8 characters. + + return decodeURIComponent( escape( s ) ); + + } catch ( e ) { // see #16358 + + return s; + + } + + }, + + extractUrlBase: function ( url ) { + + var index = url.lastIndexOf( '/' ); + + if ( index === - 1 ) { return './'; } + + return url.substr( 0, index + 1 ); + + } + + }; + + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ + + function InstancedBufferGeometry() { + + BufferGeometry.call( this ); + + this.type = 'InstancedBufferGeometry'; + this.maxInstancedCount = undefined; + + } + + InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), { + + constructor: InstancedBufferGeometry, + + isInstancedBufferGeometry: true, + + copy: function ( source ) { + + BufferGeometry.prototype.copy.call( this, source ); + + this.maxInstancedCount = source.maxInstancedCount; + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + toJSON: function () { + + var data = BufferGeometry.prototype.toJSON.call( this ); + + data.maxInstancedCount = this.maxInstancedCount; + + data.isInstancedBufferGeometry = true; + + return data; + + } + + } ); + + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ + + function InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) { + + if ( typeof ( normalized ) === 'number' ) { + + meshPerAttribute = normalized; + + normalized = false; + + console.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' ); + + } + + BufferAttribute.call( this, array, itemSize, normalized ); + + this.meshPerAttribute = meshPerAttribute || 1; + + } + + InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), { + + constructor: InstancedBufferAttribute, + + isInstancedBufferAttribute: true, + + copy: function ( source ) { + + BufferAttribute.prototype.copy.call( this, source ); + + this.meshPerAttribute = source.meshPerAttribute; + + return this; + + }, + + toJSON: function () { + + var data = BufferAttribute.prototype.toJSON.call( this ); + + data.meshPerAttribute = this.meshPerAttribute; + + data.isInstancedBufferAttribute = true; + + return data; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function BufferGeometryLoader( manager ) { + + Loader.call( this, manager ); + + } + + BufferGeometryLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: BufferGeometryLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var loader = new FileLoader( scope.manager ); + loader.setPath( scope.path ); + loader.load( url, function ( text ) { + + onLoad( scope.parse( JSON.parse( text ) ) ); + + }, onProgress, onError ); + + }, + + parse: function ( json ) { + + var geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry(); + + var index = json.data.index; + + if ( index !== undefined ) { + + var typedArray = new TYPED_ARRAYS[ index.type ]( index.array ); + geometry.setIndex( new BufferAttribute( typedArray, 1 ) ); + + } + + var attributes = json.data.attributes; + + for ( var key in attributes ) { + + var attribute = attributes[ key ]; + var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); + var bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute; + var bufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized ); + if ( attribute.name !== undefined ) { bufferAttribute.name = attribute.name; } + geometry.setAttribute( key, bufferAttribute ); + + } + + var morphAttributes = json.data.morphAttributes; + + if ( morphAttributes ) { + + for ( var key in morphAttributes ) { + + var attributeArray = morphAttributes[ key ]; + + var array = []; + + for ( var i = 0, il = attributeArray.length; i < il; i ++ ) { + + var attribute = attributeArray[ i ]; + var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); + + var bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ); + if ( attribute.name !== undefined ) { bufferAttribute.name = attribute.name; } + array.push( bufferAttribute ); + + } + + geometry.morphAttributes[ key ] = array; + + } + + } + + var morphTargetsRelative = json.data.morphTargetsRelative; + + if ( morphTargetsRelative ) { + + geometry.morphTargetsRelative = true; + + } + + var groups = json.data.groups || json.data.drawcalls || json.data.offsets; + + if ( groups !== undefined ) { + + for ( var i = 0, n = groups.length; i !== n; ++ i ) { + + var group = groups[ i ]; + + geometry.addGroup( group.start, group.count, group.materialIndex ); + + } + + } + + var boundingSphere = json.data.boundingSphere; + + if ( boundingSphere !== undefined ) { + + var center = new Vector3(); + + if ( boundingSphere.center !== undefined ) { + + center.fromArray( boundingSphere.center ); + + } + + geometry.boundingSphere = new Sphere( center, boundingSphere.radius ); + + } + + if ( json.name ) { geometry.name = json.name; } + if ( json.userData ) { geometry.userData = json.userData; } + + return geometry; + + } + + } ); + + var TYPED_ARRAYS = { + Int8Array: Int8Array, + Uint8Array: Uint8Array, + // Workaround for IE11 pre KB2929437. See #11440 + Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array, + Int16Array: Int16Array, + Uint16Array: Uint16Array, + Int32Array: Int32Array, + Uint32Array: Uint32Array, + Float32Array: Float32Array, + Float64Array: Float64Array + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function ObjectLoader( manager ) { + + Loader.call( this, manager ); + + } + + ObjectLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: ObjectLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path; + this.resourcePath = this.resourcePath || path; + + var loader = new FileLoader( scope.manager ); + loader.setPath( this.path ); + loader.load( url, function ( text ) { + + var json = null; + + try { + + json = JSON.parse( text ); + + } catch ( error ) { + + if ( onError !== undefined ) { onError( error ); } + + console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message ); + + return; + + } + + var metadata = json.metadata; + + if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { + + console.error( 'THREE.ObjectLoader: Can\'t load ' + url ); + return; + + } + + scope.parse( json, onLoad ); + + }, onProgress, onError ); + + }, + + parse: function ( json, onLoad ) { + + var shapes = this.parseShape( json.shapes ); + var geometries = this.parseGeometries( json.geometries, shapes ); + + var images = this.parseImages( json.images, function () { + + if ( onLoad !== undefined ) { onLoad( object ); } + + } ); + + var textures = this.parseTextures( json.textures, images ); + var materials = this.parseMaterials( json.materials, textures ); + + var object = this.parseObject( json.object, geometries, materials ); + + if ( json.animations ) { + + object.animations = this.parseAnimations( json.animations ); + + } + + if ( json.images === undefined || json.images.length === 0 ) { + + if ( onLoad !== undefined ) { onLoad( object ); } + + } + + return object; + + }, + + parseShape: function ( json ) { + + var shapes = {}; + + if ( json !== undefined ) { + + for ( var i = 0, l = json.length; i < l; i ++ ) { + + var shape = new Shape().fromJSON( json[ i ] ); + + shapes[ shape.uuid ] = shape; + + } + + } + + return shapes; + + }, + + parseGeometries: function ( json, shapes ) { + + var geometries = {}; + + if ( json !== undefined ) { + + var bufferGeometryLoader = new BufferGeometryLoader(); + + for ( var i = 0, l = json.length; i < l; i ++ ) { + + var geometry; + var data = json[ i ]; + + switch ( data.type ) { + + case 'PlaneGeometry': + case 'PlaneBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.width, + data.height, + data.widthSegments, + data.heightSegments + ); + + break; + + case 'BoxGeometry': + case 'BoxBufferGeometry': + case 'CubeGeometry': // backwards compatible + + geometry = new Geometries[ data.type ]( + data.width, + data.height, + data.depth, + data.widthSegments, + data.heightSegments, + data.depthSegments + ); + + break; + + case 'CircleGeometry': + case 'CircleBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.segments, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'CylinderGeometry': + case 'CylinderBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radiusTop, + data.radiusBottom, + data.height, + data.radialSegments, + data.heightSegments, + data.openEnded, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'ConeGeometry': + case 'ConeBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.height, + data.radialSegments, + data.heightSegments, + data.openEnded, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'SphereGeometry': + case 'SphereBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.widthSegments, + data.heightSegments, + data.phiStart, + data.phiLength, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'DodecahedronGeometry': + case 'DodecahedronBufferGeometry': + case 'IcosahedronGeometry': + case 'IcosahedronBufferGeometry': + case 'OctahedronGeometry': + case 'OctahedronBufferGeometry': + case 'TetrahedronGeometry': + case 'TetrahedronBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.detail + ); + + break; + + case 'RingGeometry': + case 'RingBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.innerRadius, + data.outerRadius, + data.thetaSegments, + data.phiSegments, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'TorusGeometry': + case 'TorusBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.tube, + data.radialSegments, + data.tubularSegments, + data.arc + ); + + break; + + case 'TorusKnotGeometry': + case 'TorusKnotBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.tube, + data.tubularSegments, + data.radialSegments, + data.p, + data.q + ); + + break; + + case 'TubeGeometry': + case 'TubeBufferGeometry': + + // This only works for built-in curves (e.g. CatmullRomCurve3). + // User defined curves or instances of CurvePath will not be deserialized. + geometry = new Geometries[ data.type ]( + new Curves[ data.path.type ]().fromJSON( data.path ), + data.tubularSegments, + data.radius, + data.radialSegments, + data.closed + ); + + break; + + case 'LatheGeometry': + case 'LatheBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.points, + data.segments, + data.phiStart, + data.phiLength + ); + + break; + + case 'PolyhedronGeometry': + case 'PolyhedronBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.vertices, + data.indices, + data.radius, + data.details + ); + + break; + + case 'ShapeGeometry': + case 'ShapeBufferGeometry': + + var geometryShapes = []; + + for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) { + + var shape = shapes[ data.shapes[ j ] ]; + + geometryShapes.push( shape ); + + } + + geometry = new Geometries[ data.type ]( + geometryShapes, + data.curveSegments + ); + + break; + + + case 'ExtrudeGeometry': + case 'ExtrudeBufferGeometry': + + var geometryShapes = []; + + for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) { + + var shape = shapes[ data.shapes[ j ] ]; + + geometryShapes.push( shape ); + + } + + var extrudePath = data.options.extrudePath; + + if ( extrudePath !== undefined ) { + + data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath ); + + } + + geometry = new Geometries[ data.type ]( + geometryShapes, + data.options + ); + + break; + + case 'BufferGeometry': + case 'InstancedBufferGeometry': + + geometry = bufferGeometryLoader.parse( data ); + + break; + + case 'Geometry': + + if ( 'THREE' in window && 'LegacyJSONLoader' in THREE ) { + + var geometryLoader = new THREE.LegacyJSONLoader(); + geometry = geometryLoader.parse( data, this.resourcePath ).geometry; + + + } else { + + console.error( 'THREE.ObjectLoader: You have to import LegacyJSONLoader in order load geometry data of type "Geometry".' ); + + } + + break; + + default: + + console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); + + continue; + + } + + geometry.uuid = data.uuid; + + if ( data.name !== undefined ) { geometry.name = data.name; } + if ( geometry.isBufferGeometry === true && data.userData !== undefined ) { geometry.userData = data.userData; } + + geometries[ data.uuid ] = geometry; + + } + + } + + return geometries; + + }, + + parseMaterials: function ( json, textures ) { + + var cache = {}; // MultiMaterial + var materials = {}; + + if ( json !== undefined ) { + + var loader = new MaterialLoader(); + loader.setTextures( textures ); + + for ( var i = 0, l = json.length; i < l; i ++ ) { + + var data = json[ i ]; + + if ( data.type === 'MultiMaterial' ) { + + // Deprecated + + var array = []; + + for ( var j = 0; j < data.materials.length; j ++ ) { + + var material = data.materials[ j ]; + + if ( cache[ material.uuid ] === undefined ) { + + cache[ material.uuid ] = loader.parse( material ); + + } + + array.push( cache[ material.uuid ] ); + + } + + materials[ data.uuid ] = array; + + } else { + + if ( cache[ data.uuid ] === undefined ) { + + cache[ data.uuid ] = loader.parse( data ); + + } + + materials[ data.uuid ] = cache[ data.uuid ]; + + } + + } + + } + + return materials; + + }, + + parseAnimations: function ( json ) { + + var animations = []; + + for ( var i = 0; i < json.length; i ++ ) { + + var data = json[ i ]; + + var clip = AnimationClip.parse( data ); + + if ( data.uuid !== undefined ) { clip.uuid = data.uuid; } + + animations.push( clip ); + + } + + return animations; + + }, + + parseImages: function ( json, onLoad ) { + + var scope = this; + var images = {}; + + function loadImage( url ) { + + scope.manager.itemStart( url ); + + return loader.load( url, function () { + + scope.manager.itemEnd( url ); + + }, undefined, function () { + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } ); + + } + + if ( json !== undefined && json.length > 0 ) { + + var manager = new LoadingManager( onLoad ); + + var loader = new ImageLoader( manager ); + loader.setCrossOrigin( this.crossOrigin ); + + for ( var i = 0, il = json.length; i < il; i ++ ) { + + var image = json[ i ]; + var url = image.url; + + if ( Array.isArray( url ) ) { + + // load array of images e.g CubeTexture + + images[ image.uuid ] = []; + + for ( var j = 0, jl = url.length; j < jl; j ++ ) { + + var currentUrl = url[ j ]; + + var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( currentUrl ) ? currentUrl : scope.resourcePath + currentUrl; + + images[ image.uuid ].push( loadImage( path ) ); + + } + + } else { + + // load single image + + var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.resourcePath + image.url; + + images[ image.uuid ] = loadImage( path ); + + } + + } + + } + + return images; + + }, + + parseTextures: function ( json, images ) { + + function parseConstant( value, type ) { + + if ( typeof value === 'number' ) { return value; } + + console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); + + return type[ value ]; + + } + + var textures = {}; + + if ( json !== undefined ) { + + for ( var i = 0, l = json.length; i < l; i ++ ) { + + var data = json[ i ]; + + if ( data.image === undefined ) { + + console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); + + } + + if ( images[ data.image ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); + + } + + var texture; + + if ( Array.isArray( images[ data.image ] ) ) { + + texture = new CubeTexture( images[ data.image ] ); + + } else { + + texture = new Texture( images[ data.image ] ); + + } + + texture.needsUpdate = true; + + texture.uuid = data.uuid; + + if ( data.name !== undefined ) { texture.name = data.name; } + + if ( data.mapping !== undefined ) { texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); } + + if ( data.offset !== undefined ) { texture.offset.fromArray( data.offset ); } + if ( data.repeat !== undefined ) { texture.repeat.fromArray( data.repeat ); } + if ( data.center !== undefined ) { texture.center.fromArray( data.center ); } + if ( data.rotation !== undefined ) { texture.rotation = data.rotation; } + + if ( data.wrap !== undefined ) { + + texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING ); + texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING ); + + } + + if ( data.format !== undefined ) { texture.format = data.format; } + if ( data.type !== undefined ) { texture.type = data.type; } + if ( data.encoding !== undefined ) { texture.encoding = data.encoding; } + + if ( data.minFilter !== undefined ) { texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); } + if ( data.magFilter !== undefined ) { texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); } + if ( data.anisotropy !== undefined ) { texture.anisotropy = data.anisotropy; } + + if ( data.flipY !== undefined ) { texture.flipY = data.flipY; } + + if ( data.premultiplyAlpha !== undefined ) { texture.premultiplyAlpha = data.premultiplyAlpha; } + if ( data.unpackAlignment !== undefined ) { texture.unpackAlignment = data.unpackAlignment; } + + textures[ data.uuid ] = texture; + + } + + } + + return textures; + + }, + + parseObject: function ( data, geometries, materials ) { + + var object; + + function getGeometry( name ) { + + if ( geometries[ name ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); + + } + + return geometries[ name ]; + + } + + function getMaterial( name ) { + + if ( name === undefined ) { return undefined; } + + if ( Array.isArray( name ) ) { + + var array = []; + + for ( var i = 0, l = name.length; i < l; i ++ ) { + + var uuid = name[ i ]; + + if ( materials[ uuid ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined material', uuid ); + + } + + array.push( materials[ uuid ] ); + + } + + return array; + + } + + if ( materials[ name ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined material', name ); + + } + + return materials[ name ]; + + } + + switch ( data.type ) { + + case 'Scene': + + object = new Scene(); + + if ( data.background !== undefined ) { + + if ( Number.isInteger( data.background ) ) { + + object.background = new Color( data.background ); + + } + + } + + if ( data.fog !== undefined ) { + + if ( data.fog.type === 'Fog' ) { + + object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far ); + + } else if ( data.fog.type === 'FogExp2' ) { + + object.fog = new FogExp2( data.fog.color, data.fog.density ); + + } + + } + + break; + + case 'PerspectiveCamera': + + object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); + + if ( data.focus !== undefined ) { object.focus = data.focus; } + if ( data.zoom !== undefined ) { object.zoom = data.zoom; } + if ( data.filmGauge !== undefined ) { object.filmGauge = data.filmGauge; } + if ( data.filmOffset !== undefined ) { object.filmOffset = data.filmOffset; } + if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); } + + break; + + case 'OrthographicCamera': + + object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); + + if ( data.zoom !== undefined ) { object.zoom = data.zoom; } + if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); } + + break; + + case 'AmbientLight': + + object = new AmbientLight( data.color, data.intensity ); + + break; + + case 'DirectionalLight': + + object = new DirectionalLight( data.color, data.intensity ); + + break; + + case 'PointLight': + + object = new PointLight( data.color, data.intensity, data.distance, data.decay ); + + break; + + case 'RectAreaLight': + + object = new RectAreaLight( data.color, data.intensity, data.width, data.height ); + + break; + + case 'SpotLight': + + object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); + + break; + + case 'HemisphereLight': + + object = new HemisphereLight( data.color, data.groundColor, data.intensity ); + + break; + + case 'SkinnedMesh': + + console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' ); + + case 'Mesh': + + var geometry = getGeometry( data.geometry ); + var material = getMaterial( data.material ); + + if ( geometry.bones && geometry.bones.length > 0 ) { + + object = new SkinnedMesh( geometry, material ); + + } else { + + object = new Mesh( geometry, material ); + + } + + break; + + case 'InstancedMesh': + + var geometry = getGeometry( data.geometry ); + var material = getMaterial( data.material ); + var count = data.count; + var instanceMatrix = data.instanceMatrix; + + object = new InstancedMesh( geometry, material, count ); + object.instanceMatrix = new BufferAttribute( new Float32Array( instanceMatrix.array ), 16 ); + + break; + + case 'LOD': + + object = new LOD(); + + break; + + case 'Line': + + object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); + + break; + + case 'LineLoop': + + object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'LineSegments': + + object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'PointCloud': + case 'Points': + + object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'Sprite': + + object = new Sprite( getMaterial( data.material ) ); + + break; + + case 'Group': + + object = new Group(); + + break; + + default: + + object = new Object3D(); + + } + + object.uuid = data.uuid; + + if ( data.name !== undefined ) { object.name = data.name; } + + if ( data.matrix !== undefined ) { + + object.matrix.fromArray( data.matrix ); + + if ( data.matrixAutoUpdate !== undefined ) { object.matrixAutoUpdate = data.matrixAutoUpdate; } + if ( object.matrixAutoUpdate ) { object.matrix.decompose( object.position, object.quaternion, object.scale ); } + + } else { + + if ( data.position !== undefined ) { object.position.fromArray( data.position ); } + if ( data.rotation !== undefined ) { object.rotation.fromArray( data.rotation ); } + if ( data.quaternion !== undefined ) { object.quaternion.fromArray( data.quaternion ); } + if ( data.scale !== undefined ) { object.scale.fromArray( data.scale ); } + + } + + if ( data.castShadow !== undefined ) { object.castShadow = data.castShadow; } + if ( data.receiveShadow !== undefined ) { object.receiveShadow = data.receiveShadow; } + + if ( data.shadow ) { + + if ( data.shadow.bias !== undefined ) { object.shadow.bias = data.shadow.bias; } + if ( data.shadow.radius !== undefined ) { object.shadow.radius = data.shadow.radius; } + if ( data.shadow.mapSize !== undefined ) { object.shadow.mapSize.fromArray( data.shadow.mapSize ); } + if ( data.shadow.camera !== undefined ) { object.shadow.camera = this.parseObject( data.shadow.camera ); } + + } + + if ( data.visible !== undefined ) { object.visible = data.visible; } + if ( data.frustumCulled !== undefined ) { object.frustumCulled = data.frustumCulled; } + if ( data.renderOrder !== undefined ) { object.renderOrder = data.renderOrder; } + if ( data.userData !== undefined ) { object.userData = data.userData; } + if ( data.layers !== undefined ) { object.layers.mask = data.layers; } + + if ( data.drawMode !== undefined ) { object.setDrawMode( data.drawMode ); } + + if ( data.children !== undefined ) { + + var children = data.children; + + for ( var i = 0; i < children.length; i ++ ) { + + object.add( this.parseObject( children[ i ], geometries, materials ) ); + + } + + } + + if ( data.type === 'LOD' ) { + + if ( data.autoUpdate !== undefined ) { object.autoUpdate = data.autoUpdate; } + + var levels = data.levels; + + for ( var l = 0; l < levels.length; l ++ ) { + + var level = levels[ l ]; + var child = object.getObjectByProperty( 'uuid', level.object ); + + if ( child !== undefined ) { + + object.addLevel( child, level.distance ); + + } + + } + + } + + return object; + + } + + } ); + + var TEXTURE_MAPPING = { + UVMapping: UVMapping, + CubeReflectionMapping: CubeReflectionMapping, + CubeRefractionMapping: CubeRefractionMapping, + EquirectangularReflectionMapping: EquirectangularReflectionMapping, + EquirectangularRefractionMapping: EquirectangularRefractionMapping, + SphericalReflectionMapping: SphericalReflectionMapping, + CubeUVReflectionMapping: CubeUVReflectionMapping, + CubeUVRefractionMapping: CubeUVRefractionMapping + }; + + var TEXTURE_WRAPPING = { + RepeatWrapping: RepeatWrapping, + ClampToEdgeWrapping: ClampToEdgeWrapping, + MirroredRepeatWrapping: MirroredRepeatWrapping + }; + + var TEXTURE_FILTER = { + NearestFilter: NearestFilter, + NearestMipmapNearestFilter: NearestMipmapNearestFilter, + NearestMipmapLinearFilter: NearestMipmapLinearFilter, + LinearFilter: LinearFilter, + LinearMipmapNearestFilter: LinearMipmapNearestFilter, + LinearMipmapLinearFilter: LinearMipmapLinearFilter + }; + + /** + * @author thespite / http://clicktorelease.com/ + */ + + + function ImageBitmapLoader( manager ) { + + if ( typeof createImageBitmap === 'undefined' ) { + + console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' ); + + } + + if ( typeof fetch === 'undefined' ) { + + console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' ); + + } + + Loader.call( this, manager ); + + this.options = undefined; + + } + + ImageBitmapLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: ImageBitmapLoader, + + setOptions: function setOptions( options ) { + + this.options = options; + + return this; + + }, + + load: function ( url, onLoad, onProgress, onError ) { + + if ( url === undefined ) { url = ''; } + + if ( this.path !== undefined ) { url = this.path + url; } + + url = this.manager.resolveURL( url ); + + var scope = this; + + var cached = Cache.get( url ); + + if ( cached !== undefined ) { + + scope.manager.itemStart( url ); + + setTimeout( function () { + + if ( onLoad ) { onLoad( cached ); } + + scope.manager.itemEnd( url ); + + }, 0 ); + + return cached; + + } + + fetch( url ).then( function ( res ) { + + return res.blob(); + + } ).then( function ( blob ) { + + if ( scope.options === undefined ) { + + // Workaround for FireFox. It causes an error if you pass options. + return createImageBitmap( blob ); + + } else { + + return createImageBitmap( blob, scope.options ); + + } + + } ).then( function ( imageBitmap ) { + + Cache.add( url, imageBitmap ); + + if ( onLoad ) { onLoad( imageBitmap ); } + + scope.manager.itemEnd( url ); + + } ).catch( function ( e ) { + + if ( onError ) { onError( e ); } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } ); + + scope.manager.itemStart( url ); + + } + + } ); + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * minimal class for proxing functions to Path. Replaces old "extractSubpaths()" + **/ + + function ShapePath() { + + this.type = 'ShapePath'; + + this.color = new Color(); + + this.subPaths = []; + this.currentPath = null; + + } + + Object.assign( ShapePath.prototype, { + + moveTo: function ( x, y ) { + + this.currentPath = new Path(); + this.subPaths.push( this.currentPath ); + this.currentPath.moveTo( x, y ); + + return this; + + }, + + lineTo: function ( x, y ) { + + this.currentPath.lineTo( x, y ); + + return this; + + }, + + quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { + + this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY ); + + return this; + + }, + + bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { + + this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ); + + return this; + + }, + + splineThru: function ( pts ) { + + this.currentPath.splineThru( pts ); + + return this; + + }, + + toShapes: function ( isCCW, noHoles ) { + + function toShapesNoHoles( inSubpaths ) { + + var shapes = []; + + for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) { + + var tmpPath = inSubpaths[ i ]; + + var tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + + shapes.push( tmpShape ); + + } + + return shapes; + + } + + function isPointInsidePolygon( inPt, inPolygon ) { + + var polyLen = inPolygon.length; + + // inPt on polygon contour => immediate success or + // toggling of inside/outside at every single! intersection point of an edge + // with the horizontal line through inPt, left of inPt + // not counting lowerY endpoints of edges and whole edges on that line + var inside = false; + for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { + + var edgeLowPt = inPolygon[ p ]; + var edgeHighPt = inPolygon[ q ]; + + var edgeDx = edgeHighPt.x - edgeLowPt.x; + var edgeDy = edgeHighPt.y - edgeLowPt.y; + + if ( Math.abs( edgeDy ) > Number.EPSILON ) { + + // not parallel + if ( edgeDy < 0 ) { + + edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; + edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; + + } + if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) { continue; } + + if ( inPt.y === edgeLowPt.y ) { + + if ( inPt.x === edgeLowPt.x ) { return true; } // inPt is on contour ? + // continue; // no intersection or edgeLowPt => doesn't count !!! + + } else { + + var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); + if ( perpEdge === 0 ) { return true; } // inPt is on contour ? + if ( perpEdge < 0 ) { continue; } + inside = ! inside; // true intersection left of inPt + + } + + } else { + + // parallel or collinear + if ( inPt.y !== edgeLowPt.y ) { continue; } // parallel + // edge lies on the same horizontal line as inPt + if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || + ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) { return true; } // inPt: Point on contour ! + // continue; + + } + + } + + return inside; + + } + + var isClockWise = ShapeUtils.isClockWise; + + var subPaths = this.subPaths; + if ( subPaths.length === 0 ) { return []; } + + if ( noHoles === true ) { return toShapesNoHoles( subPaths ); } + + + var solid, tmpPath, tmpShape, shapes = []; + + if ( subPaths.length === 1 ) { + + tmpPath = subPaths[ 0 ]; + tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + shapes.push( tmpShape ); + return shapes; + + } + + var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); + holesFirst = isCCW ? ! holesFirst : holesFirst; + + // console.log("Holes first", holesFirst); + + var betterShapeHoles = []; + var newShapes = []; + var newShapeHoles = []; + var mainIdx = 0; + var tmpPoints; + + newShapes[ mainIdx ] = undefined; + newShapeHoles[ mainIdx ] = []; + + for ( var i = 0, l = subPaths.length; i < l; i ++ ) { + + tmpPath = subPaths[ i ]; + tmpPoints = tmpPath.getPoints(); + solid = isClockWise( tmpPoints ); + solid = isCCW ? ! solid : solid; + + if ( solid ) { + + if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) { mainIdx ++; } + + newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints }; + newShapes[ mainIdx ].s.curves = tmpPath.curves; + + if ( holesFirst ) { mainIdx ++; } + newShapeHoles[ mainIdx ] = []; + + //console.log('cw', i); + + } else { + + newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); + + //console.log('ccw', i); + + } + + } + + // only Holes? -> probably all Shapes with wrong orientation + if ( ! newShapes[ 0 ] ) { return toShapesNoHoles( subPaths ); } + + + if ( newShapes.length > 1 ) { + + var ambiguous = false; + var toChange = []; + + for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { + + betterShapeHoles[ sIdx ] = []; + + } + + for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { + + var sho = newShapeHoles[ sIdx ]; + + for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) { + + var ho = sho[ hIdx ]; + var hole_unassigned = true; + + for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { + + if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { + + if ( sIdx !== s2Idx ) { toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); } + if ( hole_unassigned ) { + + hole_unassigned = false; + betterShapeHoles[ s2Idx ].push( ho ); + + } else { + + ambiguous = true; + + } + + } + + } + if ( hole_unassigned ) { + + betterShapeHoles[ sIdx ].push( ho ); + + } + + } + + } + // console.log("ambiguous: ", ambiguous); + if ( toChange.length > 0 ) { + + // console.log("to change: ", toChange); + if ( ! ambiguous ) { newShapeHoles = betterShapeHoles; } + + } + + } + + var tmpHoles; + + for ( var i = 0, il = newShapes.length; i < il; i ++ ) { + + tmpShape = newShapes[ i ].s; + shapes.push( tmpShape ); + tmpHoles = newShapeHoles[ i ]; + + for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) { + + tmpShape.holes.push( tmpHoles[ j ].h ); + + } + + } + + //console.log("shape", shapes); + + return shapes; + + } + + } ); + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author mrdoob / http://mrdoob.com/ + */ + + + function Font( data ) { + + this.type = 'Font'; + + this.data = data; + + } + + Object.assign( Font.prototype, { + + isFont: true, + + generateShapes: function ( text, size ) { + + if ( size === undefined ) { size = 100; } + + var shapes = []; + var paths = createPaths( text, size, this.data ); + + for ( var p = 0, pl = paths.length; p < pl; p ++ ) { + + Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); + + } + + return shapes; + + } + + } ); + + function createPaths( text, size, data ) { + + var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // see #13988 + var scale = size / data.resolution; + var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale; + + var paths = []; + + var offsetX = 0, offsetY = 0; + + for ( var i = 0; i < chars.length; i ++ ) { + + var char = chars[ i ]; + + if ( char === '\n' ) { + + offsetX = 0; + offsetY -= line_height; + + } else { + + var ret = createPath( char, scale, offsetX, offsetY, data ); + offsetX += ret.offsetX; + paths.push( ret.path ); + + } + + } + + return paths; + + } + + function createPath( char, scale, offsetX, offsetY, data ) { + + var glyph = data.glyphs[ char ] || data.glyphs[ '?' ]; + + if ( ! glyph ) { + + console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' ); + + return; + + } + + var path = new ShapePath(); + + var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; + + if ( glyph.o ) { + + var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); + + for ( var i = 0, l = outline.length; i < l; ) { + + var action = outline[ i ++ ]; + + switch ( action ) { + + case 'm': // moveTo + + x = outline[ i ++ ] * scale + offsetX; + y = outline[ i ++ ] * scale + offsetY; + + path.moveTo( x, y ); + + break; + + case 'l': // lineTo + + x = outline[ i ++ ] * scale + offsetX; + y = outline[ i ++ ] * scale + offsetY; + + path.lineTo( x, y ); + + break; + + case 'q': // quadraticCurveTo + + cpx = outline[ i ++ ] * scale + offsetX; + cpy = outline[ i ++ ] * scale + offsetY; + cpx1 = outline[ i ++ ] * scale + offsetX; + cpy1 = outline[ i ++ ] * scale + offsetY; + + path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); + + break; + + case 'b': // bezierCurveTo + + cpx = outline[ i ++ ] * scale + offsetX; + cpy = outline[ i ++ ] * scale + offsetY; + cpx1 = outline[ i ++ ] * scale + offsetX; + cpy1 = outline[ i ++ ] * scale + offsetY; + cpx2 = outline[ i ++ ] * scale + offsetX; + cpy2 = outline[ i ++ ] * scale + offsetY; + + path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); + + break; + + } + + } + + } + + return { offsetX: glyph.ha * scale, path: path }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function FontLoader( manager ) { + + Loader.call( this, manager ); + + } + + FontLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: FontLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var loader = new FileLoader( this.manager ); + loader.setPath( this.path ); + loader.load( url, function ( text ) { + + var json; + + try { + + json = JSON.parse( text ); + + } catch ( e ) { + + console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' ); + json = JSON.parse( text.substring( 65, text.length - 2 ) ); + + } + + var font = scope.parse( json ); + + if ( onLoad ) { onLoad( font ); } + + }, onProgress, onError ); + + }, + + parse: function ( json ) { + + return new Font( json ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var _context; + + var AudioContext = { + + getContext: function () { + + if ( _context === undefined ) { + + _context = new ( window.AudioContext || window.webkitAudioContext )(); + + } + + return _context; + + }, + + setContext: function ( value ) { + + _context = value; + + } + + }; + + /** + * @author Reece Aaron Lecrivain / http://reecenotes.com/ + */ + + function AudioLoader( manager ) { + + Loader.call( this, manager ); + + } + + AudioLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: AudioLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var loader = new FileLoader( this.manager ); + loader.setResponseType( 'arraybuffer' ); + loader.setPath( this.path ); + loader.load( url, function ( buffer ) { + + // Create a copy of the buffer. The `decodeAudioData` method + // detaches the buffer when complete, preventing reuse. + var bufferCopy = buffer.slice( 0 ); + + var context = AudioContext.getContext(); + context.decodeAudioData( bufferCopy, function ( audioBuffer ) { + + onLoad( audioBuffer ); + + } ); + + }, onProgress, onError ); + + } + + } ); + + /** + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + * + * Primary reference: + * https://graphics.stanford.edu/papers/envmap/envmap.pdf + * + * Secondary reference: + * https://www.ppsloan.org/publications/StupidSH36.pdf + */ + + // 3-band SH defined by 9 coefficients + + function SphericalHarmonics3() { + + this.coefficients = []; + + for ( var i = 0; i < 9; i ++ ) { + + this.coefficients.push( new Vector3() ); + + } + + } + + Object.assign( SphericalHarmonics3.prototype, { + + isSphericalHarmonics3: true, + + set: function ( coefficients ) { + + for ( var i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].copy( coefficients[ i ] ); + + } + + return this; + + }, + + zero: function () { + + for ( var i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].set( 0, 0, 0 ); + + } + + return this; + + }, + + // get the radiance in the direction of the normal + // target is a Vector3 + getAt: function ( normal, target ) { + + // normal is assumed to be unit length + + var x = normal.x, y = normal.y, z = normal.z; + + var coeff = this.coefficients; + + // band 0 + target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 ); + + // band 1 + target.addScale( coeff[ 1 ], 0.488603 * y ); + target.addScale( coeff[ 2 ], 0.488603 * z ); + target.addScale( coeff[ 3 ], 0.488603 * x ); + + // band 2 + target.addScale( coeff[ 4 ], 1.092548 * ( x * y ) ); + target.addScale( coeff[ 5 ], 1.092548 * ( y * z ) ); + target.addScale( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) ); + target.addScale( coeff[ 7 ], 1.092548 * ( x * z ) ); + target.addScale( coeff[ 8 ], 0.546274 * ( x * x - y * y ) ); + + return target; + + }, + + // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal + // target is a Vector3 + // https://graphics.stanford.edu/papers/envmap/envmap.pdf + getIrradianceAt: function ( normal, target ) { + + // normal is assumed to be unit length + + var x = normal.x, y = normal.y, z = normal.z; + + var coeff = this.coefficients; + + // band 0 + target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095 + + // band 1 + target.addScale( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603 + target.addScale( coeff[ 2 ], 2.0 * 0.511664 * z ); + target.addScale( coeff[ 3 ], 2.0 * 0.511664 * x ); + + // band 2 + target.addScale( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548 + target.addScale( coeff[ 5 ], 2.0 * 0.429043 * y * z ); + target.addScale( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3 + target.addScale( coeff[ 7 ], 2.0 * 0.429043 * x * z ); + target.addScale( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274 + + return target; + + }, + + add: function ( sh ) { + + for ( var i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].add( sh.coefficients[ i ] ); + + } + + return this; + + }, + + + scale: function ( s ) { + + for ( var i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].multiplyScalar( s ); + + } + + return this; + + }, + + lerp: function ( sh, alpha ) { + + for ( var i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha ); + + } + + return this; + + }, + + equals: function ( sh ) { + + for ( var i = 0; i < 9; i ++ ) { + + if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) { + + return false; + + } + + } + + return true; + + }, + + copy: function ( sh ) { + + return this.set( sh.coefficients ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + var coefficients = this.coefficients; + + for ( var i = 0; i < 9; i ++ ) { + + coefficients[ i ].fromArray( array, offset + ( i * 3 ) ); + + } + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + var coefficients = this.coefficients; + + for ( var i = 0; i < 9; i ++ ) { + + coefficients[ i ].toArray( array, offset + ( i * 3 ) ); + + } + + return array; + + } + + } ); + + Object.assign( SphericalHarmonics3, { + + // evaluate the basis functions + // shBasis is an Array[ 9 ] + getBasisAt: function ( normal, shBasis ) { + + // normal is assumed to be unit length + + var x = normal.x, y = normal.y, z = normal.z; + + // band 0 + shBasis[ 0 ] = 0.282095; + + // band 1 + shBasis[ 1 ] = 0.488603 * y; + shBasis[ 2 ] = 0.488603 * z; + shBasis[ 3 ] = 0.488603 * x; + + // band 2 + shBasis[ 4 ] = 1.092548 * x * y; + shBasis[ 5 ] = 1.092548 * y * z; + shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 ); + shBasis[ 7 ] = 1.092548 * x * z; + shBasis[ 8 ] = 0.546274 * ( x * x - y * y ); + + } + + } ); + + /** + * @author WestLangley / http://github.com/WestLangley + * + * A LightProbe is a source of indirect-diffuse light + */ + + function LightProbe( sh, intensity ) { + + Light.call( this, undefined, intensity ); + + this.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3(); + + } + + LightProbe.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: LightProbe, + + isLightProbe: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.sh.copy( source.sh ); + this.intensity = source.intensity; + + return this; + + }, + + toJSON: function ( meta ) { + + var data = Light.prototype.toJSON.call( this, meta ); + + // data.sh = this.sh.toArray(); // todo + + return data; + + } + + } ); + + /** + * @author WestLangley / http://github.com/WestLangley + */ + + function HemisphereLightProbe( skyColor, groundColor, intensity ) { + + LightProbe.call( this, undefined, intensity ); + + var color1 = new Color().set( skyColor ); + var color2 = new Color().set( groundColor ); + + var sky = new Vector3( color1.r, color1.g, color1.b ); + var ground = new Vector3( color2.r, color2.g, color2.b ); + + // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI ); + var c0 = Math.sqrt( Math.PI ); + var c1 = c0 * Math.sqrt( 0.75 ); + + this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 ); + this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 ); + + } + + HemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), { + + constructor: HemisphereLightProbe, + + isHemisphereLightProbe: true, + + copy: function ( source ) { // modifying colors not currently supported + + LightProbe.prototype.copy.call( this, source ); + + return this; + + }, + + toJSON: function ( meta ) { + + var data = LightProbe.prototype.toJSON.call( this, meta ); + + // data.sh = this.sh.toArray(); // todo + + return data; + + } + + } ); + + /** + * @author WestLangley / http://github.com/WestLangley + */ + + function AmbientLightProbe( color, intensity ) { + + LightProbe.call( this, undefined, intensity ); + + var color1 = new Color().set( color ); + + // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI ); + this.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) ); + + } + + AmbientLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), { + + constructor: AmbientLightProbe, + + isAmbientLightProbe: true, + + copy: function ( source ) { // modifying color not currently supported + + LightProbe.prototype.copy.call( this, source ); + + return this; + + }, + + toJSON: function ( meta ) { + + var data = LightProbe.prototype.toJSON.call( this, meta ); + + // data.sh = this.sh.toArray(); // todo + + return data; + + } + + } ); + + var _eyeRight = new Matrix4(); + var _eyeLeft = new Matrix4(); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function StereoCamera() { + + this.type = 'StereoCamera'; + + this.aspect = 1; + + this.eyeSep = 0.064; + + this.cameraL = new PerspectiveCamera(); + this.cameraL.layers.enable( 1 ); + this.cameraL.matrixAutoUpdate = false; + + this.cameraR = new PerspectiveCamera(); + this.cameraR.layers.enable( 2 ); + this.cameraR.matrixAutoUpdate = false; + + this._cache = { + focus: null, + fov: null, + aspect: null, + near: null, + far: null, + zoom: null, + eyeSep: null + }; + + } + + Object.assign( StereoCamera.prototype, { + + update: function ( camera ) { + + var cache = this._cache; + + var needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || + cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || + cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep; + + if ( needsUpdate ) { + + cache.focus = camera.focus; + cache.fov = camera.fov; + cache.aspect = camera.aspect * this.aspect; + cache.near = camera.near; + cache.far = camera.far; + cache.zoom = camera.zoom; + cache.eyeSep = this.eyeSep; + + // Off-axis stereoscopic effect based on + // http://paulbourke.net/stereographics/stereorender/ + + var projectionMatrix = camera.projectionMatrix.clone(); + var eyeSepHalf = cache.eyeSep / 2; + var eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus; + var ymax = ( cache.near * Math.tan( _Math.DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom; + var xmin, xmax; + + // translate xOffset + + _eyeLeft.elements[ 12 ] = - eyeSepHalf; + _eyeRight.elements[ 12 ] = eyeSepHalf; + + // for left eye + + xmin = - ymax * cache.aspect + eyeSepOnProjection; + xmax = ymax * cache.aspect + eyeSepOnProjection; + + projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); + projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); + + this.cameraL.projectionMatrix.copy( projectionMatrix ); + + // for right eye + + xmin = - ymax * cache.aspect - eyeSepOnProjection; + xmax = ymax * cache.aspect - eyeSepOnProjection; + + projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); + projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); + + this.cameraR.projectionMatrix.copy( projectionMatrix ); + + } + + this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft ); + this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight ); + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function Clock( autoStart ) { + + this.autoStart = ( autoStart !== undefined ) ? autoStart : true; + + this.startTime = 0; + this.oldTime = 0; + this.elapsedTime = 0; + + this.running = false; + + } + + Object.assign( Clock.prototype, { + + start: function () { + + this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732 + + this.oldTime = this.startTime; + this.elapsedTime = 0; + this.running = true; + + }, + + stop: function () { + + this.getElapsedTime(); + this.running = false; + this.autoStart = false; + + }, + + getElapsedTime: function () { + + this.getDelta(); + return this.elapsedTime; + + }, + + getDelta: function () { + + var diff = 0; + + if ( this.autoStart && ! this.running ) { + + this.start(); + return 0; + + } + + if ( this.running ) { + + var newTime = ( typeof performance === 'undefined' ? Date : performance ).now(); + + diff = ( newTime - this.oldTime ) / 1000; + this.oldTime = newTime; + + this.elapsedTime += diff; + + } + + return diff; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var _position$2 = new Vector3(); + var _quaternion$3 = new Quaternion(); + var _scale$1 = new Vector3(); + var _orientation = new Vector3(); + + function AudioListener() { + + Object3D.call( this ); + + this.type = 'AudioListener'; + + this.context = AudioContext.getContext(); + + this.gain = this.context.createGain(); + this.gain.connect( this.context.destination ); + + this.filter = null; + + this.timeDelta = 0; + + // private + + this._clock = new Clock(); + + } + + AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: AudioListener, + + getInput: function () { + + return this.gain; + + }, + + removeFilter: function ( ) { + + if ( this.filter !== null ) { + + this.gain.disconnect( this.filter ); + this.filter.disconnect( this.context.destination ); + this.gain.connect( this.context.destination ); + this.filter = null; + + } + + return this; + + }, + + getFilter: function () { + + return this.filter; + + }, + + setFilter: function ( value ) { + + if ( this.filter !== null ) { + + this.gain.disconnect( this.filter ); + this.filter.disconnect( this.context.destination ); + + } else { + + this.gain.disconnect( this.context.destination ); + + } + + this.filter = value; + this.gain.connect( this.filter ); + this.filter.connect( this.context.destination ); + + return this; + + }, + + getMasterVolume: function () { + + return this.gain.gain.value; + + }, + + setMasterVolume: function ( value ) { + + this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); + + return this; + + }, + + updateMatrixWorld: function ( force ) { + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + var listener = this.context.listener; + var up = this.up; + + this.timeDelta = this._clock.getDelta(); + + this.matrixWorld.decompose( _position$2, _quaternion$3, _scale$1 ); + + _orientation.set( 0, 0, - 1 ).applyQuaternion( _quaternion$3 ); + + if ( listener.positionX ) { + + // code path for Chrome (see #14393) + + var endTime = this.context.currentTime + this.timeDelta; + + listener.positionX.linearRampToValueAtTime( _position$2.x, endTime ); + listener.positionY.linearRampToValueAtTime( _position$2.y, endTime ); + listener.positionZ.linearRampToValueAtTime( _position$2.z, endTime ); + listener.forwardX.linearRampToValueAtTime( _orientation.x, endTime ); + listener.forwardY.linearRampToValueAtTime( _orientation.y, endTime ); + listener.forwardZ.linearRampToValueAtTime( _orientation.z, endTime ); + listener.upX.linearRampToValueAtTime( up.x, endTime ); + listener.upY.linearRampToValueAtTime( up.y, endTime ); + listener.upZ.linearRampToValueAtTime( up.z, endTime ); + + } else { + + listener.setPosition( _position$2.x, _position$2.y, _position$2.z ); + listener.setOrientation( _orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z ); + + } + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Reece Aaron Lecrivain / http://reecenotes.com/ + */ + + function Audio( listener ) { + + Object3D.call( this ); + + this.type = 'Audio'; + + this.listener = listener; + this.context = listener.context; + + this.gain = this.context.createGain(); + this.gain.connect( listener.getInput() ); + + this.autoplay = false; + + this.buffer = null; + this.detune = 0; + this.loop = false; + this.loopStart = 0; + this.loopEnd = 0; + this.offset = 0; + this.duration = undefined; + this.playbackRate = 1; + this.isPlaying = false; + this.hasPlaybackControl = true; + this.sourceType = 'empty'; + + this._startedAt = 0; + this._pausedAt = 0; + + this.filters = []; + + } + + Audio.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Audio, + + getOutput: function () { + + return this.gain; + + }, + + setNodeSource: function ( audioNode ) { + + this.hasPlaybackControl = false; + this.sourceType = 'audioNode'; + this.source = audioNode; + this.connect(); + + return this; + + }, + + setMediaElementSource: function ( mediaElement ) { + + this.hasPlaybackControl = false; + this.sourceType = 'mediaNode'; + this.source = this.context.createMediaElementSource( mediaElement ); + this.connect(); + + return this; + + }, + + setMediaStreamSource: function ( mediaStream ) { + + this.hasPlaybackControl = false; + this.sourceType = 'mediaStreamNode'; + this.source = this.context.createMediaStreamSource( mediaStream ); + this.connect(); + + return this; + + }, + + setBuffer: function ( audioBuffer ) { + + this.buffer = audioBuffer; + this.sourceType = 'buffer'; + + if ( this.autoplay ) { this.play(); } + + return this; + + }, + + play: function ( delay ) { + + if ( delay === undefined ) { delay = 0; } + + if ( this.isPlaying === true ) { + + console.warn( 'THREE.Audio: Audio is already playing.' ); + return; + + } + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this._startedAt = this.context.currentTime + delay; + + var source = this.context.createBufferSource(); + source.buffer = this.buffer; + source.loop = this.loop; + source.loopStart = this.loopStart; + source.loopEnd = this.loopEnd; + source.onended = this.onEnded.bind( this ); + source.start( this._startedAt, this._pausedAt + this.offset, this.duration ); + + this.isPlaying = true; + + this.source = source; + + this.setDetune( this.detune ); + this.setPlaybackRate( this.playbackRate ); + + return this.connect(); + + }, + + pause: function () { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + if ( this.isPlaying === true ) { + + this._pausedAt = ( this.context.currentTime - this._startedAt ) * this.playbackRate; + + this.source.stop(); + this.source.onended = null; + + this.isPlaying = false; + + } + + return this; + + }, + + stop: function () { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this._pausedAt = 0; + + this.source.stop(); + this.source.onended = null; + this.isPlaying = false; + + return this; + + }, + + connect: function () { + + if ( this.filters.length > 0 ) { + + this.source.connect( this.filters[ 0 ] ); + + for ( var i = 1, l = this.filters.length; i < l; i ++ ) { + + this.filters[ i - 1 ].connect( this.filters[ i ] ); + + } + + this.filters[ this.filters.length - 1 ].connect( this.getOutput() ); + + } else { + + this.source.connect( this.getOutput() ); + + } + + return this; + + }, + + disconnect: function () { + + if ( this.filters.length > 0 ) { + + this.source.disconnect( this.filters[ 0 ] ); + + for ( var i = 1, l = this.filters.length; i < l; i ++ ) { + + this.filters[ i - 1 ].disconnect( this.filters[ i ] ); + + } + + this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() ); + + } else { + + this.source.disconnect( this.getOutput() ); + + } + + return this; + + }, + + getFilters: function () { + + return this.filters; + + }, + + setFilters: function ( value ) { + + if ( ! value ) { value = []; } + + if ( this.isPlaying === true ) { + + this.disconnect(); + this.filters = value; + this.connect(); + + } else { + + this.filters = value; + + } + + return this; + + }, + + setDetune: function ( value ) { + + this.detune = value; + + if ( this.source.detune === undefined ) { return; } // only set detune when available + + if ( this.isPlaying === true ) { + + this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 ); + + } + + return this; + + }, + + getDetune: function () { + + return this.detune; + + }, + + getFilter: function () { + + return this.getFilters()[ 0 ]; + + }, + + setFilter: function ( filter ) { + + return this.setFilters( filter ? [ filter ] : [] ); + + }, + + setPlaybackRate: function ( value ) { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this.playbackRate = value; + + if ( this.isPlaying === true ) { + + this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 ); + + } + + return this; + + }, + + getPlaybackRate: function () { + + return this.playbackRate; + + }, + + onEnded: function () { + + this.isPlaying = false; + + }, + + getLoop: function () { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return false; + + } + + return this.loop; + + }, + + setLoop: function ( value ) { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this.loop = value; + + if ( this.isPlaying === true ) { + + this.source.loop = this.loop; + + } + + return this; + + }, + + setLoopStart: function ( value ) { + + this.loopStart = value; + + return this; + + }, + + setLoopEnd: function ( value ) { + + this.loopEnd = value; + + return this; + + }, + + getVolume: function () { + + return this.gain.gain.value; + + }, + + setVolume: function ( value ) { + + this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var _position$3 = new Vector3(); + var _quaternion$4 = new Quaternion(); + var _scale$2 = new Vector3(); + var _orientation$1 = new Vector3(); + + function PositionalAudio( listener ) { + + Audio.call( this, listener ); + + this.panner = this.context.createPanner(); + this.panner.panningModel = 'HRTF'; + this.panner.connect( this.gain ); + + } + + PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), { + + constructor: PositionalAudio, + + getOutput: function () { + + return this.panner; + + }, + + getRefDistance: function () { + + return this.panner.refDistance; + + }, + + setRefDistance: function ( value ) { + + this.panner.refDistance = value; + + return this; + + }, + + getRolloffFactor: function () { + + return this.panner.rolloffFactor; + + }, + + setRolloffFactor: function ( value ) { + + this.panner.rolloffFactor = value; + + return this; + + }, + + getDistanceModel: function () { + + return this.panner.distanceModel; + + }, + + setDistanceModel: function ( value ) { + + this.panner.distanceModel = value; + + return this; + + }, + + getMaxDistance: function () { + + return this.panner.maxDistance; + + }, + + setMaxDistance: function ( value ) { + + this.panner.maxDistance = value; + + return this; + + }, + + setDirectionalCone: function ( coneInnerAngle, coneOuterAngle, coneOuterGain ) { + + this.panner.coneInnerAngle = coneInnerAngle; + this.panner.coneOuterAngle = coneOuterAngle; + this.panner.coneOuterGain = coneOuterGain; + + return this; + + }, + + updateMatrixWorld: function ( force ) { + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + if ( this.hasPlaybackControl === true && this.isPlaying === false ) { return; } + + this.matrixWorld.decompose( _position$3, _quaternion$4, _scale$2 ); + + _orientation$1.set( 0, 0, 1 ).applyQuaternion( _quaternion$4 ); + + var panner = this.panner; + + if ( panner.positionX ) { + + // code path for Chrome and Firefox (see #14393) + + var endTime = this.context.currentTime + this.listener.timeDelta; + + panner.positionX.linearRampToValueAtTime( _position$3.x, endTime ); + panner.positionY.linearRampToValueAtTime( _position$3.y, endTime ); + panner.positionZ.linearRampToValueAtTime( _position$3.z, endTime ); + panner.orientationX.linearRampToValueAtTime( _orientation$1.x, endTime ); + panner.orientationY.linearRampToValueAtTime( _orientation$1.y, endTime ); + panner.orientationZ.linearRampToValueAtTime( _orientation$1.z, endTime ); + + } else { + + panner.setPosition( _position$3.x, _position$3.y, _position$3.z ); + panner.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z ); + + } + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function AudioAnalyser( audio, fftSize ) { + + this.analyser = audio.context.createAnalyser(); + this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048; + + this.data = new Uint8Array( this.analyser.frequencyBinCount ); + + audio.getOutput().connect( this.analyser ); + + } + + Object.assign( AudioAnalyser.prototype, { + + getFrequencyData: function () { + + this.analyser.getByteFrequencyData( this.data ); + + return this.data; + + }, + + getAverageFrequency: function () { + + var value = 0, data = this.getFrequencyData(); + + for ( var i = 0; i < data.length; i ++ ) { + + value += data[ i ]; + + } + + return value / data.length; + + } + + } ); + + /** + * + * Buffered scene graph property that allows weighted accumulation. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function PropertyMixer( binding, typeName, valueSize ) { + + this.binding = binding; + this.valueSize = valueSize; + + var bufferType = Float64Array, + mixFunction; + + switch ( typeName ) { + + case 'quaternion': + mixFunction = this._slerp; + break; + + case 'string': + case 'bool': + bufferType = Array; + mixFunction = this._select; + break; + + default: + mixFunction = this._lerp; + + } + + this.buffer = new bufferType( valueSize * 4 ); + // layout: [ incoming | accu0 | accu1 | orig ] + // + // interpolators can use .buffer as their .result + // the data then goes to 'incoming' + // + // 'accu0' and 'accu1' are used frame-interleaved for + // the cumulative result and are compared to detect + // changes + // + // 'orig' stores the original state of the property + + this._mixBufferRegion = mixFunction; + + this.cumulativeWeight = 0; + + this.useCount = 0; + this.referenceCount = 0; + + } + + Object.assign( PropertyMixer.prototype, { + + // accumulate data in the 'incoming' region into 'accu' + accumulate: function ( accuIndex, weight ) { + + // note: happily accumulating nothing when weight = 0, the caller knows + // the weight and shouldn't have made the call in the first place + + var buffer = this.buffer, + stride = this.valueSize, + offset = accuIndex * stride + stride, + + currentWeight = this.cumulativeWeight; + + if ( currentWeight === 0 ) { + + // accuN := incoming * weight + + for ( var i = 0; i !== stride; ++ i ) { + + buffer[ offset + i ] = buffer[ i ]; + + } + + currentWeight = weight; + + } else { + + // accuN := accuN + incoming * weight + + currentWeight += weight; + var mix = weight / currentWeight; + this._mixBufferRegion( buffer, offset, 0, mix, stride ); + + } + + this.cumulativeWeight = currentWeight; + + }, + + // apply the state of 'accu' to the binding when accus differ + apply: function ( accuIndex ) { + + var stride = this.valueSize, + buffer = this.buffer, + offset = accuIndex * stride + stride, + + weight = this.cumulativeWeight, + + binding = this.binding; + + this.cumulativeWeight = 0; + + if ( weight < 1 ) { + + // accuN := accuN + original * ( 1 - cumulativeWeight ) + + var originalValueOffset = stride * 3; + + this._mixBufferRegion( + buffer, offset, originalValueOffset, 1 - weight, stride ); + + } + + for ( var i = stride, e = stride + stride; i !== e; ++ i ) { + + if ( buffer[ i ] !== buffer[ i + stride ] ) { + + // value has changed -> update scene graph + + binding.setValue( buffer, offset ); + break; + + } + + } + + }, + + // remember the state of the bound property and copy it to both accus + saveOriginalState: function () { + + var binding = this.binding; + + var buffer = this.buffer, + stride = this.valueSize, + + originalValueOffset = stride * 3; + + binding.getValue( buffer, originalValueOffset ); + + // accu[0..1] := orig -- initially detect changes against the original + for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) { + + buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; + + } + + this.cumulativeWeight = 0; + + }, + + // apply the state previously taken via 'saveOriginalState' to the binding + restoreOriginalState: function () { + + var originalValueOffset = this.valueSize * 3; + this.binding.setValue( this.buffer, originalValueOffset ); + + }, + + + // mix functions + + _select: function ( buffer, dstOffset, srcOffset, t, stride ) { + + if ( t >= 0.5 ) { + + for ( var i = 0; i !== stride; ++ i ) { + + buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; + + } + + } + + }, + + _slerp: function ( buffer, dstOffset, srcOffset, t ) { + + Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t ); + + }, + + _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) { + + var s = 1 - t; + + for ( var i = 0; i !== stride; ++ i ) { + + var j = dstOffset + i; + + buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; + + } + + } + + } ); + + /** + * + * A reference to a real property in the scene graph. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + // Characters [].:/ are reserved for track binding syntax. + var _RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; + var _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' ); + + // Attempts to allow node names from any language. ES5's `\w` regexp matches + // only latin characters, and the unicode \p{L} is not yet supported. So + // instead, we exclude reserved characters and match everything else. + var _wordChar = '[^' + _RESERVED_CHARS_RE + ']'; + var _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']'; + + // Parent directories, delimited by '/' or ':'. Currently unused, but must + // be matched to parse the rest of the track name. + var _directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar ); + + // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. + var _nodeRe = /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot ); + + // Object on target node, and accessor. May not contain reserved + // characters. Accessor may contain any character except closing bracket. + var _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar ); + + // Property and accessor. May not contain reserved characters. Accessor may + // contain any non-bracket characters. + var _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar ); + + var _trackRe = new RegExp( '' + + '^' + + _directoryRe + + _nodeRe + + _objectRe + + _propertyRe + + '$' + ); + + var _supportedObjectNames = [ 'material', 'materials', 'bones' ]; + + function Composite( targetGroup, path, optionalParsedPath ) { + + var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path ); + + this._targetGroup = targetGroup; + this._bindings = targetGroup.subscribe_( path, parsedPath ); + + } + + Object.assign( Composite.prototype, { + + getValue: function ( array, offset ) { + + this.bind(); // bind all binding + + var firstValidIndex = this._targetGroup.nCachedObjects_, + binding = this._bindings[ firstValidIndex ]; + + // and only call .getValue on the first + if ( binding !== undefined ) { binding.getValue( array, offset ); } + + }, + + setValue: function ( array, offset ) { + + var bindings = this._bindings; + + for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { + + bindings[ i ].setValue( array, offset ); + + } + + }, + + bind: function () { + + var bindings = this._bindings; + + for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { + + bindings[ i ].bind(); + + } + + }, + + unbind: function () { + + var bindings = this._bindings; + + for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { + + bindings[ i ].unbind(); + + } + + } + + } ); + + + function PropertyBinding( rootNode, path, parsedPath ) { + + this.path = path; + this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path ); + + this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode; + + this.rootNode = rootNode; + + } + + Object.assign( PropertyBinding, { + + Composite: Composite, + + create: function ( root, path, parsedPath ) { + + if ( ! ( root && root.isAnimationObjectGroup ) ) { + + return new PropertyBinding( root, path, parsedPath ); + + } else { + + return new PropertyBinding.Composite( root, path, parsedPath ); + + } + + }, + + /** + * Replaces spaces with underscores and removes unsupported characters from + * node names, to ensure compatibility with parseTrackName(). + * + * @param {string} name Node name to be sanitized. + * @return {string} + */ + sanitizeNodeName: function ( name ) { + + return name.replace( /\s/g, '_' ).replace( _reservedRe, '' ); + + }, + + parseTrackName: function ( trackName ) { + + var matches = _trackRe.exec( trackName ); + + if ( ! matches ) { + + throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName ); + + } + + var results = { + // directoryName: matches[ 1 ], // (tschw) currently unused + nodeName: matches[ 2 ], + objectName: matches[ 3 ], + objectIndex: matches[ 4 ], + propertyName: matches[ 5 ], // required + propertyIndex: matches[ 6 ] + }; + + var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' ); + + if ( lastDot !== undefined && lastDot !== - 1 ) { + + var objectName = results.nodeName.substring( lastDot + 1 ); + + // Object names must be checked against a whitelist. Otherwise, there + // is no way to parse 'foo.bar.baz': 'baz' must be a property, but + // 'bar' could be the objectName, or part of a nodeName (which can + // include '.' characters). + if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) { + + results.nodeName = results.nodeName.substring( 0, lastDot ); + results.objectName = objectName; + + } + + } + + if ( results.propertyName === null || results.propertyName.length === 0 ) { + + throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName ); + + } + + return results; + + }, + + findNode: function ( root, nodeName ) { + + if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) { + + return root; + + } + + // search into skeleton bones. + if ( root.skeleton ) { + + var bone = root.skeleton.getBoneByName( nodeName ); + + if ( bone !== undefined ) { + + return bone; + + } + + } + + // search into node subtree. + if ( root.children ) { + + var searchNodeSubtree = function ( children ) { + + for ( var i = 0; i < children.length; i ++ ) { + + var childNode = children[ i ]; + + if ( childNode.name === nodeName || childNode.uuid === nodeName ) { + + return childNode; + + } + + var result = searchNodeSubtree( childNode.children ); + + if ( result ) { return result; } + + } + + return null; + + }; + + var subTreeNode = searchNodeSubtree( root.children ); + + if ( subTreeNode ) { + + return subTreeNode; + + } + + } + + return null; + + } + + } ); + + Object.assign( PropertyBinding.prototype, { // prototype, continued + + // these are used to "bind" a nonexistent property + _getValue_unavailable: function () {}, + _setValue_unavailable: function () {}, + + BindingType: { + Direct: 0, + EntireArray: 1, + ArrayElement: 2, + HasFromToArray: 3 + }, + + Versioning: { + None: 0, + NeedsUpdate: 1, + MatrixWorldNeedsUpdate: 2 + }, + + GetterByBindingType: [ + + function getValue_direct( buffer, offset ) { + + buffer[ offset ] = this.node[ this.propertyName ]; + + }, + + function getValue_array( buffer, offset ) { + + var source = this.resolvedProperty; + + for ( var i = 0, n = source.length; i !== n; ++ i ) { + + buffer[ offset ++ ] = source[ i ]; + + } + + }, + + function getValue_arrayElement( buffer, offset ) { + + buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; + + }, + + function getValue_toArray( buffer, offset ) { + + this.resolvedProperty.toArray( buffer, offset ); + + } + + ], + + SetterByBindingTypeAndVersioning: [ + + [ + // Direct + + function setValue_direct( buffer, offset ) { + + this.targetObject[ this.propertyName ] = buffer[ offset ]; + + }, + + function setValue_direct_setNeedsUpdate( buffer, offset ) { + + this.targetObject[ this.propertyName ] = buffer[ offset ]; + this.targetObject.needsUpdate = true; + + }, + + function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { + + this.targetObject[ this.propertyName ] = buffer[ offset ]; + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ], [ + + // EntireArray + + function setValue_array( buffer, offset ) { + + var dest = this.resolvedProperty; + + for ( var i = 0, n = dest.length; i !== n; ++ i ) { + + dest[ i ] = buffer[ offset ++ ]; + + } + + }, + + function setValue_array_setNeedsUpdate( buffer, offset ) { + + var dest = this.resolvedProperty; + + for ( var i = 0, n = dest.length; i !== n; ++ i ) { + + dest[ i ] = buffer[ offset ++ ]; + + } + + this.targetObject.needsUpdate = true; + + }, + + function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { + + var dest = this.resolvedProperty; + + for ( var i = 0, n = dest.length; i !== n; ++ i ) { + + dest[ i ] = buffer[ offset ++ ]; + + } + + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ], [ + + // ArrayElement + + function setValue_arrayElement( buffer, offset ) { + + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + + }, + + function setValue_arrayElement_setNeedsUpdate( buffer, offset ) { + + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + this.targetObject.needsUpdate = true; + + }, + + function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { + + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ], [ + + // HasToFromArray + + function setValue_fromArray( buffer, offset ) { + + this.resolvedProperty.fromArray( buffer, offset ); + + }, + + function setValue_fromArray_setNeedsUpdate( buffer, offset ) { + + this.resolvedProperty.fromArray( buffer, offset ); + this.targetObject.needsUpdate = true; + + }, + + function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { + + this.resolvedProperty.fromArray( buffer, offset ); + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ] + + ], + + getValue: function getValue_unbound( targetArray, offset ) { + + this.bind(); + this.getValue( targetArray, offset ); + + // Note: This class uses a State pattern on a per-method basis: + // 'bind' sets 'this.getValue' / 'setValue' and shadows the + // prototype version of these methods with one that represents + // the bound state. When the property is not found, the methods + // become no-ops. + + }, + + setValue: function getValue_unbound( sourceArray, offset ) { + + this.bind(); + this.setValue( sourceArray, offset ); + + }, + + // create getter / setter pair for a property in the scene graph + bind: function () { + + var targetObject = this.node, + parsedPath = this.parsedPath, + + objectName = parsedPath.objectName, + propertyName = parsedPath.propertyName, + propertyIndex = parsedPath.propertyIndex; + + if ( ! targetObject ) { + + targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode; + + this.node = targetObject; + + } + + // set fail state so we can just 'return' on error + this.getValue = this._getValue_unavailable; + this.setValue = this._setValue_unavailable; + + // ensure there is a value node + if ( ! targetObject ) { + + console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' ); + return; + + } + + if ( objectName ) { + + var objectIndex = parsedPath.objectIndex; + + // special cases were we need to reach deeper into the hierarchy to get the face materials.... + switch ( objectName ) { + + case 'materials': + + if ( ! targetObject.material ) { + + console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); + return; + + } + + if ( ! targetObject.material.materials ) { + + console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this ); + return; + + } + + targetObject = targetObject.material.materials; + + break; + + case 'bones': + + if ( ! targetObject.skeleton ) { + + console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this ); + return; + + } + + // potential future optimization: skip this if propertyIndex is already an integer + // and convert the integer string to a true integer. + + targetObject = targetObject.skeleton.bones; + + // support resolving morphTarget names into indices. + for ( var i = 0; i < targetObject.length; i ++ ) { + + if ( targetObject[ i ].name === objectIndex ) { + + objectIndex = i; + break; + + } + + } + + break; + + default: + + if ( targetObject[ objectName ] === undefined ) { + + console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this ); + return; + + } + + targetObject = targetObject[ objectName ]; + + } + + + if ( objectIndex !== undefined ) { + + if ( targetObject[ objectIndex ] === undefined ) { + + console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject ); + return; + + } + + targetObject = targetObject[ objectIndex ]; + + } + + } + + // resolve property + var nodeProperty = targetObject[ propertyName ]; + + if ( nodeProperty === undefined ) { + + var nodeName = parsedPath.nodeName; + + console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName + + '.' + propertyName + ' but it wasn\'t found.', targetObject ); + return; + + } + + // determine versioning scheme + var versioning = this.Versioning.None; + + this.targetObject = targetObject; + + if ( targetObject.needsUpdate !== undefined ) { // material + + versioning = this.Versioning.NeedsUpdate; + + } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform + + versioning = this.Versioning.MatrixWorldNeedsUpdate; + + } + + // determine how the property gets bound + var bindingType = this.BindingType.Direct; + + if ( propertyIndex !== undefined ) { + + // access a sub element of the property array (only primitives are supported right now) + + if ( propertyName === "morphTargetInfluences" ) { + + // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. + + // support resolving morphTarget names into indices. + if ( ! targetObject.geometry ) { + + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this ); + return; + + } + + if ( targetObject.geometry.isBufferGeometry ) { + + if ( ! targetObject.geometry.morphAttributes ) { + + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); + return; + + } + + for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) { + + if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) { + + propertyIndex = i; + break; + + } + + } + + + } else { + + if ( ! targetObject.geometry.morphTargets ) { + + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this ); + return; + + } + + for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) { + + if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) { + + propertyIndex = i; + break; + + } + + } + + } + + } + + bindingType = this.BindingType.ArrayElement; + + this.resolvedProperty = nodeProperty; + this.propertyIndex = propertyIndex; + + } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { + + // must use copy for Object3D.Euler/Quaternion + + bindingType = this.BindingType.HasFromToArray; + + this.resolvedProperty = nodeProperty; + + } else if ( Array.isArray( nodeProperty ) ) { + + bindingType = this.BindingType.EntireArray; + + this.resolvedProperty = nodeProperty; + + } else { + + this.propertyName = propertyName; + + } + + // select getter / setter + this.getValue = this.GetterByBindingType[ bindingType ]; + this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; + + }, + + unbind: function () { + + this.node = null; + + // back to the prototype version of getValue / setValue + // note: avoiding to mutate the shape of 'this' via 'delete' + this.getValue = this._getValue_unbound; + this.setValue = this._setValue_unbound; + + } + + } ); + + //!\ DECLARE ALIAS AFTER assign prototype ! + Object.assign( PropertyBinding.prototype, { + + // initial state of these methods that calls 'bind' + _getValue_unbound: PropertyBinding.prototype.getValue, + _setValue_unbound: PropertyBinding.prototype.setValue, + + } ); + + /** + * + * A group of objects that receives a shared animation state. + * + * Usage: + * + * - Add objects you would otherwise pass as 'root' to the + * constructor or the .clipAction method of AnimationMixer. + * + * - Instead pass this object as 'root'. + * + * - You can also add and remove objects later when the mixer + * is running. + * + * Note: + * + * Objects of this class appear as one object to the mixer, + * so cache control of the individual objects must be done + * on the group. + * + * Limitation: + * + * - The animated properties must be compatible among the + * all objects in the group. + * + * - A single property can either be controlled through a + * target group or directly, but not both. + * + * @author tschw + */ + + function AnimationObjectGroup() { + + this.uuid = _Math.generateUUID(); + + // cached objects followed by the active ones + this._objects = Array.prototype.slice.call( arguments ); + + this.nCachedObjects_ = 0; // threshold + // note: read by PropertyBinding.Composite + + var indices = {}; + this._indicesByUUID = indices; // for bookkeeping + + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + + indices[ arguments[ i ].uuid ] = i; + + } + + this._paths = []; // inside: string + this._parsedPaths = []; // inside: { we don't care, here } + this._bindings = []; // inside: Array< PropertyBinding > + this._bindingsIndicesByPath = {}; // inside: indices in these arrays + + var scope = this; + + this.stats = { + + objects: { + get total() { + + return scope._objects.length; + + }, + get inUse() { + + return this.total - scope.nCachedObjects_; + + } + }, + get bindingsPerObject() { + + return scope._bindings.length; + + } + + }; + + } + + Object.assign( AnimationObjectGroup.prototype, { + + isAnimationObjectGroup: true, + + add: function () { + + var objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + indicesByUUID = this._indicesByUUID, + paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + nBindings = bindings.length, + knownObject = undefined; + + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + + var object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ]; + + if ( index === undefined ) { + + // unknown object -> add it to the ACTIVE region + + index = nObjects ++; + indicesByUUID[ uuid ] = index; + objects.push( object ); + + // accounting is done, now do the same for all bindings + + for ( var j = 0, m = nBindings; j !== m; ++ j ) { + + bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) ); + + } + + } else if ( index < nCachedObjects ) { + + knownObject = objects[ index ]; + + // move existing object to the ACTIVE region + + var firstActiveIndex = -- nCachedObjects, + lastCachedObject = objects[ firstActiveIndex ]; + + indicesByUUID[ lastCachedObject.uuid ] = index; + objects[ index ] = lastCachedObject; + + indicesByUUID[ uuid ] = firstActiveIndex; + objects[ firstActiveIndex ] = object; + + // accounting is done, now do the same for all bindings + + for ( var j = 0, m = nBindings; j !== m; ++ j ) { + + var bindingsForPath = bindings[ j ], + lastCached = bindingsForPath[ firstActiveIndex ], + binding = bindingsForPath[ index ]; + + bindingsForPath[ index ] = lastCached; + + if ( binding === undefined ) { + + // since we do not bother to create new bindings + // for objects that are cached, the binding may + // or may not exist + + binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ); + + } + + bindingsForPath[ firstActiveIndex ] = binding; + + } + + } else if ( objects[ index ] !== knownObject ) { + + console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' + + 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' ); + + } // else the object is already where we want it to be + + } // for arguments + + this.nCachedObjects_ = nCachedObjects; + + }, + + remove: function () { + + var objects = this._objects, + nCachedObjects = this.nCachedObjects_, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length; + + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + + var object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ]; + + if ( index !== undefined && index >= nCachedObjects ) { + + // move existing object into the CACHED region + + var lastCachedIndex = nCachedObjects ++, + firstActiveObject = objects[ lastCachedIndex ]; + + indicesByUUID[ firstActiveObject.uuid ] = index; + objects[ index ] = firstActiveObject; + + indicesByUUID[ uuid ] = lastCachedIndex; + objects[ lastCachedIndex ] = object; + + // accounting is done, now do the same for all bindings + + for ( var j = 0, m = nBindings; j !== m; ++ j ) { + + var bindingsForPath = bindings[ j ], + firstActive = bindingsForPath[ lastCachedIndex ], + binding = bindingsForPath[ index ]; + + bindingsForPath[ index ] = firstActive; + bindingsForPath[ lastCachedIndex ] = binding; + + } + + } + + } // for arguments + + this.nCachedObjects_ = nCachedObjects; + + }, + + // remove & forget + uncache: function () { + + var objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length; + + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + + var object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ]; + + if ( index !== undefined ) { + + delete indicesByUUID[ uuid ]; + + if ( index < nCachedObjects ) { + + // object is cached, shrink the CACHED region + + var firstActiveIndex = -- nCachedObjects, + lastCachedObject = objects[ firstActiveIndex ], + lastIndex = -- nObjects, + lastObject = objects[ lastIndex ]; + + // last cached object takes this object's place + indicesByUUID[ lastCachedObject.uuid ] = index; + objects[ index ] = lastCachedObject; + + // last object goes to the activated slot and pop + indicesByUUID[ lastObject.uuid ] = firstActiveIndex; + objects[ firstActiveIndex ] = lastObject; + objects.pop(); + + // accounting is done, now do the same for all bindings + + for ( var j = 0, m = nBindings; j !== m; ++ j ) { + + var bindingsForPath = bindings[ j ], + lastCached = bindingsForPath[ firstActiveIndex ], + last = bindingsForPath[ lastIndex ]; + + bindingsForPath[ index ] = lastCached; + bindingsForPath[ firstActiveIndex ] = last; + bindingsForPath.pop(); + + } + + } else { + + // object is active, just swap with the last and pop + + var lastIndex = -- nObjects, + lastObject = objects[ lastIndex ]; + + indicesByUUID[ lastObject.uuid ] = index; + objects[ index ] = lastObject; + objects.pop(); + + // accounting is done, now do the same for all bindings + + for ( var j = 0, m = nBindings; j !== m; ++ j ) { + + var bindingsForPath = bindings[ j ]; + + bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; + bindingsForPath.pop(); + + } + + } // cached or active + + } // if object is known + + } // for arguments + + this.nCachedObjects_ = nCachedObjects; + + }, + + // Internal interface used by befriended PropertyBinding.Composite: + + subscribe_: function ( path, parsedPath ) { + + // returns an array of bindings for the given path that is changed + // according to the contained objects in the group + + var indicesByPath = this._bindingsIndicesByPath, + index = indicesByPath[ path ], + bindings = this._bindings; + + if ( index !== undefined ) { return bindings[ index ]; } + + var paths = this._paths, + parsedPaths = this._parsedPaths, + objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + bindingsForPath = new Array( nObjects ); + + index = bindings.length; + + indicesByPath[ path ] = index; + + paths.push( path ); + parsedPaths.push( parsedPath ); + bindings.push( bindingsForPath ); + + for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) { + + var object = objects[ i ]; + bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath ); + + } + + return bindingsForPath; + + }, + + unsubscribe_: function ( path ) { + + // tells the group to forget about a property path and no longer + // update the array previously obtained with 'subscribe_' + + var indicesByPath = this._bindingsIndicesByPath, + index = indicesByPath[ path ]; + + if ( index !== undefined ) { + + var paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + lastBindingsIndex = bindings.length - 1, + lastBindings = bindings[ lastBindingsIndex ], + lastBindingsPath = path[ lastBindingsIndex ]; + + indicesByPath[ lastBindingsPath ] = index; + + bindings[ index ] = lastBindings; + bindings.pop(); + + parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; + parsedPaths.pop(); + + paths[ index ] = paths[ lastBindingsIndex ]; + paths.pop(); + + } + + } + + } ); + + /** + * + * Action provided by AnimationMixer for scheduling clip playback on specific + * objects. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + * + */ + + function AnimationAction( mixer, clip, localRoot ) { + + this._mixer = mixer; + this._clip = clip; + this._localRoot = localRoot || null; + + var tracks = clip.tracks, + nTracks = tracks.length, + interpolants = new Array( nTracks ); + + var interpolantSettings = { + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + }; + + for ( var i = 0; i !== nTracks; ++ i ) { + + var interpolant = tracks[ i ].createInterpolant( null ); + interpolants[ i ] = interpolant; + interpolant.settings = interpolantSettings; + + } + + this._interpolantSettings = interpolantSettings; + + this._interpolants = interpolants; // bound by the mixer + + // inside: PropertyMixer (managed by the mixer) + this._propertyBindings = new Array( nTracks ); + + this._cacheIndex = null; // for the memory manager + this._byClipCacheIndex = null; // for the memory manager + + this._timeScaleInterpolant = null; + this._weightInterpolant = null; + + this.loop = LoopRepeat; + this._loopCount = - 1; + + // global mixer time when the action is to be started + // it's set back to 'null' upon start of the action + this._startTime = null; + + // scaled local time of the action + // gets clamped or wrapped to 0..clip.duration according to loop + this.time = 0; + + this.timeScale = 1; + this._effectiveTimeScale = 1; + + this.weight = 1; + this._effectiveWeight = 1; + + this.repetitions = Infinity; // no. of repetitions when looping + + this.paused = false; // true -> zero effective time scale + this.enabled = true; // false -> zero effective weight + + this.clampWhenFinished = false;// keep feeding the last frame? + + this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate + this.zeroSlopeAtEnd = true;// clips for start, loop and end + + } + + Object.assign( AnimationAction.prototype, { + + // State & Scheduling + + play: function () { + + this._mixer._activateAction( this ); + + return this; + + }, + + stop: function () { + + this._mixer._deactivateAction( this ); + + return this.reset(); + + }, + + reset: function () { + + this.paused = false; + this.enabled = true; + + this.time = 0; // restart clip + this._loopCount = - 1;// forget previous loops + this._startTime = null;// forget scheduling + + return this.stopFading().stopWarping(); + + }, + + isRunning: function () { + + return this.enabled && ! this.paused && this.timeScale !== 0 && + this._startTime === null && this._mixer._isActiveAction( this ); + + }, + + // return true when play has been called + isScheduled: function () { + + return this._mixer._isActiveAction( this ); + + }, + + startAt: function ( time ) { + + this._startTime = time; + + return this; + + }, + + setLoop: function ( mode, repetitions ) { + + this.loop = mode; + this.repetitions = repetitions; + + return this; + + }, + + // Weight + + // set the weight stopping any scheduled fading + // although .enabled = false yields an effective weight of zero, this + // method does *not* change .enabled, because it would be confusing + setEffectiveWeight: function ( weight ) { + + this.weight = weight; + + // note: same logic as when updated at runtime + this._effectiveWeight = this.enabled ? weight : 0; + + return this.stopFading(); + + }, + + // return the weight considering fading and .enabled + getEffectiveWeight: function () { + + return this._effectiveWeight; + + }, + + fadeIn: function ( duration ) { + + return this._scheduleFading( duration, 0, 1 ); + + }, + + fadeOut: function ( duration ) { + + return this._scheduleFading( duration, 1, 0 ); + + }, + + crossFadeFrom: function ( fadeOutAction, duration, warp ) { + + fadeOutAction.fadeOut( duration ); + this.fadeIn( duration ); + + if ( warp ) { + + var fadeInDuration = this._clip.duration, + fadeOutDuration = fadeOutAction._clip.duration, + + startEndRatio = fadeOutDuration / fadeInDuration, + endStartRatio = fadeInDuration / fadeOutDuration; + + fadeOutAction.warp( 1.0, startEndRatio, duration ); + this.warp( endStartRatio, 1.0, duration ); + + } + + return this; + + }, + + crossFadeTo: function ( fadeInAction, duration, warp ) { + + return fadeInAction.crossFadeFrom( this, duration, warp ); + + }, + + stopFading: function () { + + var weightInterpolant = this._weightInterpolant; + + if ( weightInterpolant !== null ) { + + this._weightInterpolant = null; + this._mixer._takeBackControlInterpolant( weightInterpolant ); + + } + + return this; + + }, + + // Time Scale Control + + // set the time scale stopping any scheduled warping + // although .paused = true yields an effective time scale of zero, this + // method does *not* change .paused, because it would be confusing + setEffectiveTimeScale: function ( timeScale ) { + + this.timeScale = timeScale; + this._effectiveTimeScale = this.paused ? 0 : timeScale; + + return this.stopWarping(); + + }, + + // return the time scale considering warping and .paused + getEffectiveTimeScale: function () { + + return this._effectiveTimeScale; + + }, + + setDuration: function ( duration ) { + + this.timeScale = this._clip.duration / duration; + + return this.stopWarping(); + + }, + + syncWith: function ( action ) { + + this.time = action.time; + this.timeScale = action.timeScale; + + return this.stopWarping(); + + }, + + halt: function ( duration ) { + + return this.warp( this._effectiveTimeScale, 0, duration ); + + }, + + warp: function ( startTimeScale, endTimeScale, duration ) { + + var mixer = this._mixer, now = mixer.time, + interpolant = this._timeScaleInterpolant, + + timeScale = this.timeScale; + + if ( interpolant === null ) { + + interpolant = mixer._lendControlInterpolant(); + this._timeScaleInterpolant = interpolant; + + } + + var times = interpolant.parameterPositions, + values = interpolant.sampleValues; + + times[ 0 ] = now; + times[ 1 ] = now + duration; + + values[ 0 ] = startTimeScale / timeScale; + values[ 1 ] = endTimeScale / timeScale; + + return this; + + }, + + stopWarping: function () { + + var timeScaleInterpolant = this._timeScaleInterpolant; + + if ( timeScaleInterpolant !== null ) { + + this._timeScaleInterpolant = null; + this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); + + } + + return this; + + }, + + // Object Accessors + + getMixer: function () { + + return this._mixer; + + }, + + getClip: function () { + + return this._clip; + + }, + + getRoot: function () { + + return this._localRoot || this._mixer._root; + + }, + + // Interna + + _update: function ( time, deltaTime, timeDirection, accuIndex ) { + + // called by the mixer + + if ( ! this.enabled ) { + + // call ._updateWeight() to update ._effectiveWeight + + this._updateWeight( time ); + return; + + } + + var startTime = this._startTime; + + if ( startTime !== null ) { + + // check for scheduled start of action + + var timeRunning = ( time - startTime ) * timeDirection; + if ( timeRunning < 0 || timeDirection === 0 ) { + + return; // yet to come / don't decide when delta = 0 + + } + + // start + + this._startTime = null; // unschedule + deltaTime = timeDirection * timeRunning; + + } + + // apply time scale and advance time + + deltaTime *= this._updateTimeScale( time ); + var clipTime = this._updateTime( deltaTime ); + + // note: _updateTime may disable the action resulting in + // an effective weight of 0 + + var weight = this._updateWeight( time ); + + if ( weight > 0 ) { + + var interpolants = this._interpolants; + var propertyMixers = this._propertyBindings; + + for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { + + interpolants[ j ].evaluate( clipTime ); + propertyMixers[ j ].accumulate( accuIndex, weight ); + + } + + } + + }, + + _updateWeight: function ( time ) { + + var weight = 0; + + if ( this.enabled ) { + + weight = this.weight; + var interpolant = this._weightInterpolant; + + if ( interpolant !== null ) { + + var interpolantValue = interpolant.evaluate( time )[ 0 ]; + + weight *= interpolantValue; + + if ( time > interpolant.parameterPositions[ 1 ] ) { + + this.stopFading(); + + if ( interpolantValue === 0 ) { + + // faded out, disable + this.enabled = false; + + } + + } + + } + + } + + this._effectiveWeight = weight; + return weight; + + }, + + _updateTimeScale: function ( time ) { + + var timeScale = 0; + + if ( ! this.paused ) { + + timeScale = this.timeScale; + + var interpolant = this._timeScaleInterpolant; + + if ( interpolant !== null ) { + + var interpolantValue = interpolant.evaluate( time )[ 0 ]; + + timeScale *= interpolantValue; + + if ( time > interpolant.parameterPositions[ 1 ] ) { + + this.stopWarping(); + + if ( timeScale === 0 ) { + + // motion has halted, pause + this.paused = true; + + } else { + + // warp done - apply final time scale + this.timeScale = timeScale; + + } + + } + + } + + } + + this._effectiveTimeScale = timeScale; + return timeScale; + + }, + + _updateTime: function ( deltaTime ) { + + var time = this.time + deltaTime; + var duration = this._clip.duration; + var loop = this.loop; + var loopCount = this._loopCount; + + var pingPong = ( loop === LoopPingPong ); + + if ( deltaTime === 0 ) { + + if ( loopCount === - 1 ) { return time; } + + return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time; + + } + + if ( loop === LoopOnce ) { + + if ( loopCount === - 1 ) { + + // just started + + this._loopCount = 0; + this._setEndings( true, true, false ); + + } + + handle_stop: { + + if ( time >= duration ) { + + time = duration; + + } else if ( time < 0 ) { + + time = 0; + + } else { + + this.time = time; + + break handle_stop; + + } + + if ( this.clampWhenFinished ) { this.paused = true; } + else { this.enabled = false; } + + this.time = time; + + this._mixer.dispatchEvent( { + type: 'finished', action: this, + direction: deltaTime < 0 ? - 1 : 1 + } ); + + } + + } else { // repetitive Repeat or PingPong + + if ( loopCount === - 1 ) { + + // just started + + if ( deltaTime >= 0 ) { + + loopCount = 0; + + this._setEndings( true, this.repetitions === 0, pingPong ); + + } else { + + // when looping in reverse direction, the initial + // transition through zero counts as a repetition, + // so leave loopCount at -1 + + this._setEndings( this.repetitions === 0, true, pingPong ); + + } + + } + + if ( time >= duration || time < 0 ) { + + // wrap around + + var loopDelta = Math.floor( time / duration ); // signed + time -= duration * loopDelta; + + loopCount += Math.abs( loopDelta ); + + var pending = this.repetitions - loopCount; + + if ( pending <= 0 ) { + + // have to stop (switch state, clamp time, fire event) + + if ( this.clampWhenFinished ) { this.paused = true; } + else { this.enabled = false; } + + time = deltaTime > 0 ? duration : 0; + + this.time = time; + + this._mixer.dispatchEvent( { + type: 'finished', action: this, + direction: deltaTime > 0 ? 1 : - 1 + } ); + + } else { + + // keep running + + if ( pending === 1 ) { + + // entering the last round + + var atStart = deltaTime < 0; + this._setEndings( atStart, ! atStart, pingPong ); + + } else { + + this._setEndings( false, false, pingPong ); + + } + + this._loopCount = loopCount; + + this.time = time; + + this._mixer.dispatchEvent( { + type: 'loop', action: this, loopDelta: loopDelta + } ); + + } + + } else { + + this.time = time; + + } + + if ( pingPong && ( loopCount & 1 ) === 1 ) { + + // invert time for the "pong round" + + return duration - time; + + } + + } + + return time; + + }, + + _setEndings: function ( atStart, atEnd, pingPong ) { + + var settings = this._interpolantSettings; + + if ( pingPong ) { + + settings.endingStart = ZeroSlopeEnding; + settings.endingEnd = ZeroSlopeEnding; + + } else { + + // assuming for LoopOnce atStart == atEnd == true + + if ( atStart ) { + + settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; + + } else { + + settings.endingStart = WrapAroundEnding; + + } + + if ( atEnd ) { + + settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; + + } else { + + settings.endingEnd = WrapAroundEnding; + + } + + } + + }, + + _scheduleFading: function ( duration, weightNow, weightThen ) { + + var mixer = this._mixer, now = mixer.time, + interpolant = this._weightInterpolant; + + if ( interpolant === null ) { + + interpolant = mixer._lendControlInterpolant(); + this._weightInterpolant = interpolant; + + } + + var times = interpolant.parameterPositions, + values = interpolant.sampleValues; + + times[ 0 ] = now; + values[ 0 ] = weightNow; + times[ 1 ] = now + duration; + values[ 1 ] = weightThen; + + return this; + + } + + } ); + + /** + * + * Player for AnimationClips. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function AnimationMixer( root ) { + + this._root = root; + this._initMemoryManager(); + this._accuIndex = 0; + + this.time = 0; + + this.timeScale = 1.0; + + } + + AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: AnimationMixer, + + _bindAction: function ( action, prototypeAction ) { + + var root = action._localRoot || this._root, + tracks = action._clip.tracks, + nTracks = tracks.length, + bindings = action._propertyBindings, + interpolants = action._interpolants, + rootUuid = root.uuid, + bindingsByRoot = this._bindingsByRootAndName, + bindingsByName = bindingsByRoot[ rootUuid ]; + + if ( bindingsByName === undefined ) { + + bindingsByName = {}; + bindingsByRoot[ rootUuid ] = bindingsByName; + + } + + for ( var i = 0; i !== nTracks; ++ i ) { + + var track = tracks[ i ], + trackName = track.name, + binding = bindingsByName[ trackName ]; + + if ( binding !== undefined ) { + + bindings[ i ] = binding; + + } else { + + binding = bindings[ i ]; + + if ( binding !== undefined ) { + + // existing binding, make sure the cache knows + + if ( binding._cacheIndex === null ) { + + ++ binding.referenceCount; + this._addInactiveBinding( binding, rootUuid, trackName ); + + } + + continue; + + } + + var path = prototypeAction && prototypeAction. + _propertyBindings[ i ].binding.parsedPath; + + binding = new PropertyMixer( + PropertyBinding.create( root, trackName, path ), + track.ValueTypeName, track.getValueSize() ); + + ++ binding.referenceCount; + this._addInactiveBinding( binding, rootUuid, trackName ); + + bindings[ i ] = binding; + + } + + interpolants[ i ].resultBuffer = binding.buffer; + + } + + }, + + _activateAction: function ( action ) { + + if ( ! this._isActiveAction( action ) ) { + + if ( action._cacheIndex === null ) { + + // this action has been forgotten by the cache, but the user + // appears to be still using it -> rebind + + var rootUuid = ( action._localRoot || this._root ).uuid, + clipUuid = action._clip.uuid, + actionsForClip = this._actionsByClip[ clipUuid ]; + + this._bindAction( action, + actionsForClip && actionsForClip.knownActions[ 0 ] ); + + this._addInactiveAction( action, clipUuid, rootUuid ); + + } + + var bindings = action._propertyBindings; + + // increment reference counts / sort out state + for ( var i = 0, n = bindings.length; i !== n; ++ i ) { + + var binding = bindings[ i ]; + + if ( binding.useCount ++ === 0 ) { + + this._lendBinding( binding ); + binding.saveOriginalState(); + + } + + } + + this._lendAction( action ); + + } + + }, + + _deactivateAction: function ( action ) { + + if ( this._isActiveAction( action ) ) { + + var bindings = action._propertyBindings; + + // decrement reference counts / sort out state + for ( var i = 0, n = bindings.length; i !== n; ++ i ) { + + var binding = bindings[ i ]; + + if ( -- binding.useCount === 0 ) { + + binding.restoreOriginalState(); + this._takeBackBinding( binding ); + + } + + } + + this._takeBackAction( action ); + + } + + }, + + // Memory manager + + _initMemoryManager: function () { + + this._actions = []; // 'nActiveActions' followed by inactive ones + this._nActiveActions = 0; + + this._actionsByClip = {}; + // inside: + // { + // knownActions: Array< AnimationAction > - used as prototypes + // actionByRoot: AnimationAction - lookup + // } + + + this._bindings = []; // 'nActiveBindings' followed by inactive ones + this._nActiveBindings = 0; + + this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > + + + this._controlInterpolants = []; // same game as above + this._nActiveControlInterpolants = 0; + + var scope = this; + + this.stats = { + + actions: { + get total() { + + return scope._actions.length; + + }, + get inUse() { + + return scope._nActiveActions; + + } + }, + bindings: { + get total() { + + return scope._bindings.length; + + }, + get inUse() { + + return scope._nActiveBindings; + + } + }, + controlInterpolants: { + get total() { + + return scope._controlInterpolants.length; + + }, + get inUse() { + + return scope._nActiveControlInterpolants; + + } + } + + }; + + }, + + // Memory management for AnimationAction objects + + _isActiveAction: function ( action ) { + + var index = action._cacheIndex; + return index !== null && index < this._nActiveActions; + + }, + + _addInactiveAction: function ( action, clipUuid, rootUuid ) { + + var actions = this._actions, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ]; + + if ( actionsForClip === undefined ) { + + actionsForClip = { + + knownActions: [ action ], + actionByRoot: {} + + }; + + action._byClipCacheIndex = 0; + + actionsByClip[ clipUuid ] = actionsForClip; + + } else { + + var knownActions = actionsForClip.knownActions; + + action._byClipCacheIndex = knownActions.length; + knownActions.push( action ); + + } + + action._cacheIndex = actions.length; + actions.push( action ); + + actionsForClip.actionByRoot[ rootUuid ] = action; + + }, + + _removeInactiveAction: function ( action ) { + + var actions = this._actions, + lastInactiveAction = actions[ actions.length - 1 ], + cacheIndex = action._cacheIndex; + + lastInactiveAction._cacheIndex = cacheIndex; + actions[ cacheIndex ] = lastInactiveAction; + actions.pop(); + + action._cacheIndex = null; + + + var clipUuid = action._clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ], + knownActionsForClip = actionsForClip.knownActions, + + lastKnownAction = + knownActionsForClip[ knownActionsForClip.length - 1 ], + + byClipCacheIndex = action._byClipCacheIndex; + + lastKnownAction._byClipCacheIndex = byClipCacheIndex; + knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; + knownActionsForClip.pop(); + + action._byClipCacheIndex = null; + + + var actionByRoot = actionsForClip.actionByRoot, + rootUuid = ( action._localRoot || this._root ).uuid; + + delete actionByRoot[ rootUuid ]; + + if ( knownActionsForClip.length === 0 ) { + + delete actionsByClip[ clipUuid ]; + + } + + this._removeInactiveBindingsForAction( action ); + + }, + + _removeInactiveBindingsForAction: function ( action ) { + + var bindings = action._propertyBindings; + for ( var i = 0, n = bindings.length; i !== n; ++ i ) { + + var binding = bindings[ i ]; + + if ( -- binding.referenceCount === 0 ) { + + this._removeInactiveBinding( binding ); + + } + + } + + }, + + _lendAction: function ( action ) { + + // [ active actions | inactive actions ] + // [ active actions >| inactive actions ] + // s a + // <-swap-> + // a s + + var actions = this._actions, + prevIndex = action._cacheIndex, + + lastActiveIndex = this._nActiveActions ++, + + firstInactiveAction = actions[ lastActiveIndex ]; + + action._cacheIndex = lastActiveIndex; + actions[ lastActiveIndex ] = action; + + firstInactiveAction._cacheIndex = prevIndex; + actions[ prevIndex ] = firstInactiveAction; + + }, + + _takeBackAction: function ( action ) { + + // [ active actions | inactive actions ] + // [ active actions |< inactive actions ] + // a s + // <-swap-> + // s a + + var actions = this._actions, + prevIndex = action._cacheIndex, + + firstInactiveIndex = -- this._nActiveActions, + + lastActiveAction = actions[ firstInactiveIndex ]; + + action._cacheIndex = firstInactiveIndex; + actions[ firstInactiveIndex ] = action; + + lastActiveAction._cacheIndex = prevIndex; + actions[ prevIndex ] = lastActiveAction; + + }, + + // Memory management for PropertyMixer objects + + _addInactiveBinding: function ( binding, rootUuid, trackName ) { + + var bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ], + + bindings = this._bindings; + + if ( bindingByName === undefined ) { + + bindingByName = {}; + bindingsByRoot[ rootUuid ] = bindingByName; + + } + + bindingByName[ trackName ] = binding; + + binding._cacheIndex = bindings.length; + bindings.push( binding ); + + }, + + _removeInactiveBinding: function ( binding ) { + + var bindings = this._bindings, + propBinding = binding.binding, + rootUuid = propBinding.rootNode.uuid, + trackName = propBinding.path, + bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ], + + lastInactiveBinding = bindings[ bindings.length - 1 ], + cacheIndex = binding._cacheIndex; + + lastInactiveBinding._cacheIndex = cacheIndex; + bindings[ cacheIndex ] = lastInactiveBinding; + bindings.pop(); + + delete bindingByName[ trackName ]; + + if ( Object.keys( bindingByName ).length === 0 ) { + + delete bindingsByRoot[ rootUuid ]; + + } + + }, + + _lendBinding: function ( binding ) { + + var bindings = this._bindings, + prevIndex = binding._cacheIndex, + + lastActiveIndex = this._nActiveBindings ++, + + firstInactiveBinding = bindings[ lastActiveIndex ]; + + binding._cacheIndex = lastActiveIndex; + bindings[ lastActiveIndex ] = binding; + + firstInactiveBinding._cacheIndex = prevIndex; + bindings[ prevIndex ] = firstInactiveBinding; + + }, + + _takeBackBinding: function ( binding ) { + + var bindings = this._bindings, + prevIndex = binding._cacheIndex, + + firstInactiveIndex = -- this._nActiveBindings, + + lastActiveBinding = bindings[ firstInactiveIndex ]; + + binding._cacheIndex = firstInactiveIndex; + bindings[ firstInactiveIndex ] = binding; + + lastActiveBinding._cacheIndex = prevIndex; + bindings[ prevIndex ] = lastActiveBinding; + + }, + + + // Memory management of Interpolants for weight and time scale + + _lendControlInterpolant: function () { + + var interpolants = this._controlInterpolants, + lastActiveIndex = this._nActiveControlInterpolants ++, + interpolant = interpolants[ lastActiveIndex ]; + + if ( interpolant === undefined ) { + + interpolant = new LinearInterpolant( + new Float32Array( 2 ), new Float32Array( 2 ), + 1, this._controlInterpolantsResultBuffer ); + + interpolant.__cacheIndex = lastActiveIndex; + interpolants[ lastActiveIndex ] = interpolant; + + } + + return interpolant; + + }, + + _takeBackControlInterpolant: function ( interpolant ) { + + var interpolants = this._controlInterpolants, + prevIndex = interpolant.__cacheIndex, + + firstInactiveIndex = -- this._nActiveControlInterpolants, + + lastActiveInterpolant = interpolants[ firstInactiveIndex ]; + + interpolant.__cacheIndex = firstInactiveIndex; + interpolants[ firstInactiveIndex ] = interpolant; + + lastActiveInterpolant.__cacheIndex = prevIndex; + interpolants[ prevIndex ] = lastActiveInterpolant; + + }, + + _controlInterpolantsResultBuffer: new Float32Array( 1 ), + + // return an action for a clip optionally using a custom root target + // object (this method allocates a lot of dynamic memory in case a + // previously unknown clip/root combination is specified) + clipAction: function ( clip, optionalRoot ) { + + var root = optionalRoot || this._root, + rootUuid = root.uuid, + + clipObject = typeof clip === 'string' ? + AnimationClip.findByName( root, clip ) : clip, + + clipUuid = clipObject !== null ? clipObject.uuid : clip, + + actionsForClip = this._actionsByClip[ clipUuid ], + prototypeAction = null; + + if ( actionsForClip !== undefined ) { + + var existingAction = + actionsForClip.actionByRoot[ rootUuid ]; + + if ( existingAction !== undefined ) { + + return existingAction; + + } + + // we know the clip, so we don't have to parse all + // the bindings again but can just copy + prototypeAction = actionsForClip.knownActions[ 0 ]; + + // also, take the clip from the prototype action + if ( clipObject === null ) + { clipObject = prototypeAction._clip; } + + } + + // clip must be known when specified via string + if ( clipObject === null ) { return null; } + + // allocate all resources required to run it + var newAction = new AnimationAction( this, clipObject, optionalRoot ); + + this._bindAction( newAction, prototypeAction ); + + // and make the action known to the memory manager + this._addInactiveAction( newAction, clipUuid, rootUuid ); + + return newAction; + + }, + + // get an existing action + existingAction: function ( clip, optionalRoot ) { + + var root = optionalRoot || this._root, + rootUuid = root.uuid, + + clipObject = typeof clip === 'string' ? + AnimationClip.findByName( root, clip ) : clip, + + clipUuid = clipObject ? clipObject.uuid : clip, + + actionsForClip = this._actionsByClip[ clipUuid ]; + + if ( actionsForClip !== undefined ) { + + return actionsForClip.actionByRoot[ rootUuid ] || null; + + } + + return null; + + }, + + // deactivates all previously scheduled actions + stopAllAction: function () { + + var actions = this._actions, + nActions = this._nActiveActions, + bindings = this._bindings, + nBindings = this._nActiveBindings; + + this._nActiveActions = 0; + this._nActiveBindings = 0; + + for ( var i = 0; i !== nActions; ++ i ) { + + actions[ i ].reset(); + + } + + for ( var i = 0; i !== nBindings; ++ i ) { + + bindings[ i ].useCount = 0; + + } + + return this; + + }, + + // advance the time and update apply the animation + update: function ( deltaTime ) { + + deltaTime *= this.timeScale; + + var actions = this._actions, + nActions = this._nActiveActions, + + time = this.time += deltaTime, + timeDirection = Math.sign( deltaTime ), + + accuIndex = this._accuIndex ^= 1; + + // run active actions + + for ( var i = 0; i !== nActions; ++ i ) { + + var action = actions[ i ]; + + action._update( time, deltaTime, timeDirection, accuIndex ); + + } + + // update scene graph + + var bindings = this._bindings, + nBindings = this._nActiveBindings; + + for ( var i = 0; i !== nBindings; ++ i ) { + + bindings[ i ].apply( accuIndex ); + + } + + return this; + + }, + + // Allows you to seek to a specific time in an animation. + setTime: function ( timeInSeconds ) { + + this.time = 0; // Zero out time attribute for AnimationMixer object; + for ( var i = 0; i < this._actions.length; i ++ ) { + + this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects. + + } + + return this.update( timeInSeconds ); // Update used to set exact time. Returns "this" AnimationMixer object. + + }, + + // return this mixer's root target object + getRoot: function () { + + return this._root; + + }, + + // free all resources specific to a particular clip + uncacheClip: function ( clip ) { + + var actions = this._actions, + clipUuid = clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ]; + + if ( actionsForClip !== undefined ) { + + // note: just calling _removeInactiveAction would mess up the + // iteration state and also require updating the state we can + // just throw away + + var actionsToRemove = actionsForClip.knownActions; + + for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) { + + var action = actionsToRemove[ i ]; + + this._deactivateAction( action ); + + var cacheIndex = action._cacheIndex, + lastInactiveAction = actions[ actions.length - 1 ]; + + action._cacheIndex = null; + action._byClipCacheIndex = null; + + lastInactiveAction._cacheIndex = cacheIndex; + actions[ cacheIndex ] = lastInactiveAction; + actions.pop(); + + this._removeInactiveBindingsForAction( action ); + + } + + delete actionsByClip[ clipUuid ]; + + } + + }, + + // free all resources specific to a particular root target object + uncacheRoot: function ( root ) { + + var rootUuid = root.uuid, + actionsByClip = this._actionsByClip; + + for ( var clipUuid in actionsByClip ) { + + var actionByRoot = actionsByClip[ clipUuid ].actionByRoot, + action = actionByRoot[ rootUuid ]; + + if ( action !== undefined ) { + + this._deactivateAction( action ); + this._removeInactiveAction( action ); + + } + + } + + var bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ]; + + if ( bindingByName !== undefined ) { + + for ( var trackName in bindingByName ) { + + var binding = bindingByName[ trackName ]; + binding.restoreOriginalState(); + this._removeInactiveBinding( binding ); + + } + + } + + }, + + // remove a targeted clip from the cache + uncacheAction: function ( clip, optionalRoot ) { + + var action = this.existingAction( clip, optionalRoot ); + + if ( action !== null ) { + + this._deactivateAction( action ); + this._removeInactiveAction( action ); + + } + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Uniform( value ) { + + if ( typeof value === 'string' ) { + + console.warn( 'THREE.Uniform: Type parameter is no longer needed.' ); + value = arguments[ 1 ]; + + } + + this.value = value; + + } + + Uniform.prototype.clone = function () { + + return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() ); + + }; + + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ + + function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) { + + InterleavedBuffer.call( this, array, stride ); + + this.meshPerAttribute = meshPerAttribute || 1; + + } + + InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), { + + constructor: InstancedInterleavedBuffer, + + isInstancedInterleavedBuffer: true, + + copy: function ( source ) { + + InterleavedBuffer.prototype.copy.call( this, source ); + + this.meshPerAttribute = source.meshPerAttribute; + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author bhouston / http://clara.io/ + * @author stephomi / http://stephaneginier.com/ + */ + + function Raycaster( origin, direction, near, far ) { + + this.ray = new Ray( origin, direction ); + // direction is assumed to be normalized (for accurate distance calculations) + + this.near = near || 0; + this.far = far || Infinity; + this.camera = null; + + this.params = { + Mesh: {}, + Line: {}, + LOD: {}, + Points: { threshold: 1 }, + Sprite: {} + }; + + Object.defineProperties( this.params, { + PointCloud: { + get: function () { + + console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); + return this.Points; + + } + } + } ); + + } + + function ascSort( a, b ) { + + return a.distance - b.distance; + + } + + function intersectObject( object, raycaster, intersects, recursive ) { + + if ( object.visible === false ) { return; } + + object.raycast( raycaster, intersects ); + + if ( recursive === true ) { + + var children = object.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + intersectObject( children[ i ], raycaster, intersects, true ); + + } + + } + + } + + Object.assign( Raycaster.prototype, { + + linePrecision: 1, + + set: function ( origin, direction ) { + + // direction is assumed to be normalized (for accurate distance calculations) + + this.ray.set( origin, direction ); + + }, + + setFromCamera: function ( coords, camera ) { + + if ( ( camera && camera.isPerspectiveCamera ) ) { + + this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); + this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); + this.camera = camera; + + } else if ( ( camera && camera.isOrthographicCamera ) ) { + + this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera + this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); + this.camera = camera; + + } else { + + console.error( 'THREE.Raycaster: Unsupported camera type.' ); + + } + + }, + + intersectObject: function ( object, recursive, optionalTarget ) { + + var intersects = optionalTarget || []; + + intersectObject( object, this, intersects, recursive ); + + intersects.sort( ascSort ); + + return intersects; + + }, + + intersectObjects: function ( objects, recursive, optionalTarget ) { + + var intersects = optionalTarget || []; + + if ( Array.isArray( objects ) === false ) { + + console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); + return intersects; + + } + + for ( var i = 0, l = objects.length; i < l; i ++ ) { + + intersectObject( objects[ i ], this, intersects, recursive ); + + } + + intersects.sort( ascSort ); + + return intersects; + + } + + } ); + + /** + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + * + * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system + * + * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up. + * The azimuthal angle (theta) is measured from the positive z-axis. + */ + + function Spherical( radius, phi, theta ) { + + this.radius = ( radius !== undefined ) ? radius : 1.0; + this.phi = ( phi !== undefined ) ? phi : 0; // polar angle + this.theta = ( theta !== undefined ) ? theta : 0; // azimuthal angle + + return this; + + } + + Object.assign( Spherical.prototype, { + + set: function ( radius, phi, theta ) { + + this.radius = radius; + this.phi = phi; + this.theta = theta; + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( other ) { + + this.radius = other.radius; + this.phi = other.phi; + this.theta = other.theta; + + return this; + + }, + + // restrict phi to be betwee EPS and PI-EPS + makeSafe: function () { + + var EPS = 0.000001; + this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); + + return this; + + }, + + setFromVector3: function ( v ) { + + return this.setFromCartesianCoords( v.x, v.y, v.z ); + + }, + + setFromCartesianCoords: function ( x, y, z ) { + + this.radius = Math.sqrt( x * x + y * y + z * z ); + + if ( this.radius === 0 ) { + + this.theta = 0; + this.phi = 0; + + } else { + + this.theta = Math.atan2( x, z ); + this.phi = Math.acos( _Math.clamp( y / this.radius, - 1, 1 ) ); + + } + + return this; + + } + + } ); + + /** + * @author Mugen87 / https://github.com/Mugen87 + * + * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system + * + */ + + function Cylindrical( radius, theta, y ) { + + this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane + this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis + this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane + + return this; + + } + + Object.assign( Cylindrical.prototype, { + + set: function ( radius, theta, y ) { + + this.radius = radius; + this.theta = theta; + this.y = y; + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( other ) { + + this.radius = other.radius; + this.theta = other.theta; + this.y = other.y; + + return this; + + }, + + setFromVector3: function ( v ) { + + return this.setFromCartesianCoords( v.x, v.y, v.z ); + + }, + + setFromCartesianCoords: function ( x, y, z ) { + + this.radius = Math.sqrt( x * x + z * z ); + this.theta = Math.atan2( x, z ); + this.y = y; + + return this; + + } + + } ); + + /** + * @author bhouston / http://clara.io + */ + + var _vector$6 = new Vector2(); + + function Box2( min, max ) { + + this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity ); + this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity ); + + } + + Object.assign( Box2.prototype, { + + set: function ( min, max ) { + + this.min.copy( min ); + this.max.copy( max ); + + return this; + + }, + + setFromPoints: function ( points ) { + + this.makeEmpty(); + + for ( var i = 0, il = points.length; i < il; i ++ ) { + + this.expandByPoint( points[ i ] ); + + } + + return this; + + }, + + setFromCenterAndSize: function ( center, size ) { + + var halfSize = _vector$6.copy( size ).multiplyScalar( 0.5 ); + this.min.copy( center ).sub( halfSize ); + this.max.copy( center ).add( halfSize ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( box ) { + + this.min.copy( box.min ); + this.max.copy( box.max ); + + return this; + + }, + + makeEmpty: function () { + + this.min.x = this.min.y = + Infinity; + this.max.x = this.max.y = - Infinity; + + return this; + + }, + + isEmpty: function () { + + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + + return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); + + }, + + getCenter: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box2: .getCenter() target is now required' ); + target = new Vector2(); + + } + + return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); + + }, + + getSize: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box2: .getSize() target is now required' ); + target = new Vector2(); + + } + + return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min ); + + }, + + expandByPoint: function ( point ) { + + this.min.min( point ); + this.max.max( point ); + + return this; + + }, + + expandByVector: function ( vector ) { + + this.min.sub( vector ); + this.max.add( vector ); + + return this; + + }, + + expandByScalar: function ( scalar ) { + + this.min.addScalar( - scalar ); + this.max.addScalar( scalar ); + + return this; + + }, + + containsPoint: function ( point ) { + + return point.x < this.min.x || point.x > this.max.x || + point.y < this.min.y || point.y > this.max.y ? false : true; + + }, + + containsBox: function ( box ) { + + return this.min.x <= box.min.x && box.max.x <= this.max.x && + this.min.y <= box.min.y && box.max.y <= this.max.y; + + }, + + getParameter: function ( point, target ) { + + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + + if ( target === undefined ) { + + console.warn( 'THREE.Box2: .getParameter() target is now required' ); + target = new Vector2(); + + } + + return target.set( + ( point.x - this.min.x ) / ( this.max.x - this.min.x ), + ( point.y - this.min.y ) / ( this.max.y - this.min.y ) + ); + + }, + + intersectsBox: function ( box ) { + + // using 4 splitting planes to rule out intersections + + return box.max.x < this.min.x || box.min.x > this.max.x || + box.max.y < this.min.y || box.min.y > this.max.y ? false : true; + + }, + + clampPoint: function ( point, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box2: .clampPoint() target is now required' ); + target = new Vector2(); + + } + + return target.copy( point ).clamp( this.min, this.max ); + + }, + + distanceToPoint: function ( point ) { + + var clampedPoint = _vector$6.copy( point ).clamp( this.min, this.max ); + return clampedPoint.sub( point ).length(); + + }, + + intersect: function ( box ) { + + this.min.max( box.min ); + this.max.min( box.max ); + + return this; + + }, + + union: function ( box ) { + + this.min.min( box.min ); + this.max.max( box.max ); + + return this; + + }, + + translate: function ( offset ) { + + this.min.add( offset ); + this.max.add( offset ); + + return this; + + }, + + equals: function ( box ) { + + return box.min.equals( this.min ) && box.max.equals( this.max ); + + } + + } ); + + /** + * @author bhouston / http://clara.io + */ + + var _startP = new Vector3(); + var _startEnd = new Vector3(); + + function Line3( start, end ) { + + this.start = ( start !== undefined ) ? start : new Vector3(); + this.end = ( end !== undefined ) ? end : new Vector3(); + + } + + Object.assign( Line3.prototype, { + + set: function ( start, end ) { + + this.start.copy( start ); + this.end.copy( end ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( line ) { + + this.start.copy( line.start ); + this.end.copy( line.end ); + + return this; + + }, + + getCenter: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Line3: .getCenter() target is now required' ); + target = new Vector3(); + + } + + return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); + + }, + + delta: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Line3: .delta() target is now required' ); + target = new Vector3(); + + } + + return target.subVectors( this.end, this.start ); + + }, + + distanceSq: function () { + + return this.start.distanceToSquared( this.end ); + + }, + + distance: function () { + + return this.start.distanceTo( this.end ); + + }, + + at: function ( t, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Line3: .at() target is now required' ); + target = new Vector3(); + + } + + return this.delta( target ).multiplyScalar( t ).add( this.start ); + + }, + + closestPointToPointParameter: function ( point, clampToLine ) { + + _startP.subVectors( point, this.start ); + _startEnd.subVectors( this.end, this.start ); + + var startEnd2 = _startEnd.dot( _startEnd ); + var startEnd_startP = _startEnd.dot( _startP ); + + var t = startEnd_startP / startEnd2; + + if ( clampToLine ) { + + t = _Math.clamp( t, 0, 1 ); + + } + + return t; + + }, + + closestPointToPoint: function ( point, clampToLine, target ) { + + var t = this.closestPointToPointParameter( point, clampToLine ); + + if ( target === undefined ) { + + console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' ); + target = new Vector3(); + + } + + return this.delta( target ).multiplyScalar( t ).add( this.start ); + + }, + + applyMatrix4: function ( matrix ) { + + this.start.applyMatrix4( matrix ); + this.end.applyMatrix4( matrix ); + + return this; + + }, + + equals: function ( line ) { + + return line.start.equals( this.start ) && line.end.equals( this.end ); + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function ImmediateRenderObject( material ) { + + Object3D.call( this ); + + this.material = material; + this.render = function ( /* renderCallback */ ) {}; + + } + + ImmediateRenderObject.prototype = Object.create( Object3D.prototype ); + ImmediateRenderObject.prototype.constructor = ImmediateRenderObject; + + ImmediateRenderObject.prototype.isImmediateRenderObject = true; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + */ + + var _v1$5 = new Vector3(); + var _v2$3 = new Vector3(); + var _normalMatrix$1 = new Matrix3(); + var _keys = [ 'a', 'b', 'c' ]; + + function VertexNormalsHelper( object, size, hex, linewidth ) { + + this.object = object; + + this.size = ( size !== undefined ) ? size : 1; + + var color = ( hex !== undefined ) ? hex : 0xff0000; + + var width = ( linewidth !== undefined ) ? linewidth : 1; + + // + + var nNormals = 0; + + var objGeometry = this.object.geometry; + + if ( objGeometry && objGeometry.isGeometry ) { + + nNormals = objGeometry.faces.length * 3; + + } else if ( objGeometry && objGeometry.isBufferGeometry ) { + + nNormals = objGeometry.attributes.normal.count; + + } + + // + + var geometry = new BufferGeometry(); + + var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); + + geometry.setAttribute( 'position', positions ); + + LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); + + // + + this.matrixAutoUpdate = false; + + this.update(); + + } + + VertexNormalsHelper.prototype = Object.create( LineSegments.prototype ); + VertexNormalsHelper.prototype.constructor = VertexNormalsHelper; + + VertexNormalsHelper.prototype.update = function () { + + this.object.updateMatrixWorld( true ); + + _normalMatrix$1.getNormalMatrix( this.object.matrixWorld ); + + var matrixWorld = this.object.matrixWorld; + + var position = this.geometry.attributes.position; + + // + + var objGeometry = this.object.geometry; + + if ( objGeometry && objGeometry.isGeometry ) { + + var vertices = objGeometry.vertices; + + var faces = objGeometry.faces; + + var idx = 0; + + for ( var i = 0, l = faces.length; i < l; i ++ ) { + + var face = faces[ i ]; + + for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { + + var vertex = vertices[ face[ _keys[ j ] ] ]; + + var normal = face.vertexNormals[ j ]; + + _v1$5.copy( vertex ).applyMatrix4( matrixWorld ); + + _v2$3.copy( normal ).applyMatrix3( _normalMatrix$1 ).normalize().multiplyScalar( this.size ).add( _v1$5 ); + + position.setXYZ( idx, _v1$5.x, _v1$5.y, _v1$5.z ); + + idx = idx + 1; + + position.setXYZ( idx, _v2$3.x, _v2$3.y, _v2$3.z ); + + idx = idx + 1; + + } + + } + + } else if ( objGeometry && objGeometry.isBufferGeometry ) { + + var objPos = objGeometry.attributes.position; + + var objNorm = objGeometry.attributes.normal; + + var idx = 0; + + // for simplicity, ignore index and drawcalls, and render every normal + + for ( var j = 0, jl = objPos.count; j < jl; j ++ ) { + + _v1$5.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld ); + + _v2$3.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) ); + + _v2$3.applyMatrix3( _normalMatrix$1 ).normalize().multiplyScalar( this.size ).add( _v1$5 ); + + position.setXYZ( idx, _v1$5.x, _v1$5.y, _v1$5.z ); + + idx = idx + 1; + + position.setXYZ( idx, _v2$3.x, _v2$3.y, _v2$3.z ); + + idx = idx + 1; + + } + + } + + position.needsUpdate = true; + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + */ + + var _vector$7 = new Vector3(); + + function SpotLightHelper( light, color ) { + + Object3D.call( this ); + + this.light = light; + this.light.updateMatrixWorld(); + + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + + this.color = color; + + var geometry = new BufferGeometry(); + + var positions = [ + 0, 0, 0, 0, 0, 1, + 0, 0, 0, 1, 0, 1, + 0, 0, 0, - 1, 0, 1, + 0, 0, 0, 0, 1, 1, + 0, 0, 0, 0, - 1, 1 + ]; + + for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { + + var p1 = ( i / l ) * Math.PI * 2; + var p2 = ( j / l ) * Math.PI * 2; + + positions.push( + Math.cos( p1 ), Math.sin( p1 ), 1, + Math.cos( p2 ), Math.sin( p2 ), 1 + ); + + } + + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + + var material = new LineBasicMaterial( { fog: false } ); + + this.cone = new LineSegments( geometry, material ); + this.add( this.cone ); + + this.update(); + + } + + SpotLightHelper.prototype = Object.create( Object3D.prototype ); + SpotLightHelper.prototype.constructor = SpotLightHelper; + + SpotLightHelper.prototype.dispose = function () { + + this.cone.geometry.dispose(); + this.cone.material.dispose(); + + }; + + SpotLightHelper.prototype.update = function () { + + this.light.updateMatrixWorld(); + + var coneLength = this.light.distance ? this.light.distance : 1000; + var coneWidth = coneLength * Math.tan( this.light.angle ); + + this.cone.scale.set( coneWidth, coneWidth, coneLength ); + + _vector$7.setFromMatrixPosition( this.light.target.matrixWorld ); + + this.cone.lookAt( _vector$7 ); + + if ( this.color !== undefined ) { + + this.cone.material.color.set( this.color ); + + } else { + + this.cone.material.color.copy( this.light.color ); + + } + + }; + + /** + * @author Sean Griffin / http://twitter.com/sgrif + * @author Michael Guerrero / http://realitymeltdown.com + * @author mrdoob / http://mrdoob.com/ + * @author ikerr / http://verold.com + * @author Mugen87 / https://github.com/Mugen87 + */ + + var _vector$8 = new Vector3(); + var _boneMatrix = new Matrix4(); + var _matrixWorldInv = new Matrix4(); + + function getBoneList( object ) { + + var boneList = []; + + if ( object && object.isBone ) { + + boneList.push( object ); + + } + + for ( var i = 0; i < object.children.length; i ++ ) { + + boneList.push.apply( boneList, getBoneList( object.children[ i ] ) ); + + } + + return boneList; + + } + + function SkeletonHelper( object ) { + + var bones = getBoneList( object ); + + var geometry = new BufferGeometry(); + + var vertices = []; + var colors = []; + + var color1 = new Color( 0, 0, 1 ); + var color2 = new Color( 0, 1, 0 ); + + for ( var i = 0; i < bones.length; i ++ ) { + + var bone = bones[ i ]; + + if ( bone.parent && bone.parent.isBone ) { + + vertices.push( 0, 0, 0 ); + vertices.push( 0, 0, 0 ); + colors.push( color1.r, color1.g, color1.b ); + colors.push( color2.r, color2.g, color2.b ); + + } + + } + + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } ); + + LineSegments.call( this, geometry, material ); + + this.root = object; + this.bones = bones; + + this.matrix = object.matrixWorld; + this.matrixAutoUpdate = false; + + } + + SkeletonHelper.prototype = Object.create( LineSegments.prototype ); + SkeletonHelper.prototype.constructor = SkeletonHelper; + + SkeletonHelper.prototype.updateMatrixWorld = function ( force ) { + + var bones = this.bones; + + var geometry = this.geometry; + var position = geometry.getAttribute( 'position' ); + + _matrixWorldInv.getInverse( this.root.matrixWorld ); + + for ( var i = 0, j = 0; i < bones.length; i ++ ) { + + var bone = bones[ i ]; + + if ( bone.parent && bone.parent.isBone ) { + + _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld ); + _vector$8.setFromMatrixPosition( _boneMatrix ); + position.setXYZ( j, _vector$8.x, _vector$8.y, _vector$8.z ); + + _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld ); + _vector$8.setFromMatrixPosition( _boneMatrix ); + position.setXYZ( j + 1, _vector$8.x, _vector$8.y, _vector$8.z ); + + j += 2; + + } + + } + + geometry.getAttribute( 'position' ).needsUpdate = true; + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + + function PointLightHelper( light, sphereSize, color ) { + + this.light = light; + this.light.updateMatrixWorld(); + + this.color = color; + + var geometry = new SphereBufferGeometry( sphereSize, 4, 2 ); + var material = new MeshBasicMaterial( { wireframe: true, fog: false } ); + + Mesh.call( this, geometry, material ); + + this.matrix = this.light.matrixWorld; + this.matrixAutoUpdate = false; + + this.update(); + + + /* + var distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 ); + var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); + + this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); + this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); + + var d = light.distance; + + if ( d === 0.0 ) { + + this.lightDistance.visible = false; + + } else { + + this.lightDistance.scale.set( d, d, d ); + + } + + this.add( this.lightDistance ); + */ + + } + + PointLightHelper.prototype = Object.create( Mesh.prototype ); + PointLightHelper.prototype.constructor = PointLightHelper; + + PointLightHelper.prototype.dispose = function () { + + this.geometry.dispose(); + this.material.dispose(); + + }; + + PointLightHelper.prototype.update = function () { + + if ( this.color !== undefined ) { + + this.material.color.set( this.color ); + + } else { + + this.material.color.copy( this.light.color ); + + } + + /* + var d = this.light.distance; + + if ( d === 0.0 ) { + + this.lightDistance.visible = false; + + } else { + + this.lightDistance.visible = true; + this.lightDistance.scale.set( d, d, d ); + + } + */ + + }; + + /** + * @author abelnation / http://github.com/abelnation + * @author Mugen87 / http://github.com/Mugen87 + * @author WestLangley / http://github.com/WestLangley + * + * This helper must be added as a child of the light + */ + + function RectAreaLightHelper( light, color ) { + + this.type = 'RectAreaLightHelper'; + + this.light = light; + + this.color = color; // optional hardwired color for the helper + + var positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ]; + + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + geometry.computeBoundingSphere(); + + var material = new LineBasicMaterial( { fog: false } ); + + Line.call( this, geometry, material ); + + // + + var positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ]; + + var geometry2 = new BufferGeometry(); + geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); + geometry2.computeBoundingSphere(); + + this.add( new Mesh( geometry2, new MeshBasicMaterial( { side: BackSide, fog: false } ) ) ); + + this.update(); + + } + + RectAreaLightHelper.prototype = Object.create( Line.prototype ); + RectAreaLightHelper.prototype.constructor = RectAreaLightHelper; + + RectAreaLightHelper.prototype.update = function () { + + this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 ); + + if ( this.color !== undefined ) { + + this.material.color.set( this.color ); + this.children[ 0 ].material.color.set( this.color ); + + } else { + + this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); + + // prevent hue shift + var c = this.material.color; + var max = Math.max( c.r, c.g, c.b ); + if ( max > 1 ) { c.multiplyScalar( 1 / max ); } + + this.children[ 0 ].material.color.copy( this.material.color ); + + } + + }; + + RectAreaLightHelper.prototype.dispose = function () { + + this.geometry.dispose(); + this.material.dispose(); + this.children[ 0 ].geometry.dispose(); + this.children[ 0 ].material.dispose(); + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + var _vector$9 = new Vector3(); + var _color1 = new Color(); + var _color2 = new Color(); + + function HemisphereLightHelper( light, size, color ) { + + Object3D.call( this ); + + this.light = light; + this.light.updateMatrixWorld(); + + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + + this.color = color; + + var geometry = new OctahedronBufferGeometry( size ); + geometry.rotateY( Math.PI * 0.5 ); + + this.material = new MeshBasicMaterial( { wireframe: true, fog: false } ); + if ( this.color === undefined ) { this.material.vertexColors = VertexColors; } + + var position = geometry.getAttribute( 'position' ); + var colors = new Float32Array( position.count * 3 ); + + geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) ); + + this.add( new Mesh( geometry, this.material ) ); + + this.update(); + + } + + HemisphereLightHelper.prototype = Object.create( Object3D.prototype ); + HemisphereLightHelper.prototype.constructor = HemisphereLightHelper; + + HemisphereLightHelper.prototype.dispose = function () { + + this.children[ 0 ].geometry.dispose(); + this.children[ 0 ].material.dispose(); + + }; + + HemisphereLightHelper.prototype.update = function () { + + var mesh = this.children[ 0 ]; + + if ( this.color !== undefined ) { + + this.material.color.set( this.color ); + + } else { + + var colors = mesh.geometry.getAttribute( 'color' ); + + _color1.copy( this.light.color ); + _color2.copy( this.light.groundColor ); + + for ( var i = 0, l = colors.count; i < l; i ++ ) { + + var color = ( i < ( l / 2 ) ) ? _color1 : _color2; + + colors.setXYZ( i, color.r, color.g, color.b ); + + } + + colors.needsUpdate = true; + + } + + mesh.lookAt( _vector$9.setFromMatrixPosition( this.light.matrixWorld ).negate() ); + + }; + + /** + * @author WestLangley / http://github.com/WestLangley + */ + + function LightProbeHelper( lightProbe, size ) { + + this.lightProbe = lightProbe; + + this.size = size; + + var defines = {}; + defines[ 'GAMMA_OUTPUT' ] = ""; + + // material + var material = new ShaderMaterial( { + + defines: defines, + + uniforms: { + + sh: { value: this.lightProbe.sh.coefficients }, // by reference + + intensity: { value: this.lightProbe.intensity } + + }, + + vertexShader: [ + + 'varying vec3 vNormal;', + + 'void main() {', + + ' vNormal = normalize( normalMatrix * normal );', + + ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', + + '}' ].join( '\n' ), + + fragmentShader: [ + + '#define RECIPROCAL_PI 0.318309886', + + 'vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {', + + ' // matrix is assumed to be orthogonal', + + ' return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );', + + '}', + + 'vec3 linearToOutput( in vec3 a ) {', + + ' #ifdef GAMMA_OUTPUT', + + ' return pow( a, vec3( 1.0 / float( GAMMA_FACTOR ) ) );', + + ' #else', + + ' return a;', + + ' #endif', + + '}', + + '// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf', + 'vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {', + + ' // normal is assumed to have unit length', + + ' float x = normal.x, y = normal.y, z = normal.z;', + + ' // band 0', + ' vec3 result = shCoefficients[ 0 ] * 0.886227;', + + ' // band 1', + ' result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;', + ' result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;', + ' result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;', + + ' // band 2', + ' result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;', + ' result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;', + ' result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );', + ' result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;', + ' result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );', + + ' return result;', + + '}', + + 'uniform vec3 sh[ 9 ]; // sh coefficients', + + 'uniform float intensity; // light probe intensity', + + 'varying vec3 vNormal;', + + 'void main() {', + + ' vec3 normal = normalize( vNormal );', + + ' vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );', + + ' vec3 irradiance = shGetIrradianceAt( worldNormal, sh );', + + ' vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;', + + ' outgoingLight = linearToOutput( outgoingLight );', + + ' gl_FragColor = vec4( outgoingLight, 1.0 );', + + '}' + + ].join( '\n' ) + + } ); + + var geometry = new SphereBufferGeometry( 1, 32, 16 ); + + Mesh.call( this, geometry, material ); + + this.onBeforeRender(); + + } + + LightProbeHelper.prototype = Object.create( Mesh.prototype ); + LightProbeHelper.prototype.constructor = LightProbeHelper; + + LightProbeHelper.prototype.dispose = function () { + + this.geometry.dispose(); + this.material.dispose(); + + }; + + LightProbeHelper.prototype.onBeforeRender = function () { + + this.position.copy( this.lightProbe.position ); + + this.scale.set( 1, 1, 1 ).multiplyScalar( this.size ); + + this.material.uniforms.intensity.value = this.lightProbe.intensity; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function GridHelper( size, divisions, color1, color2 ) { + + size = size || 10; + divisions = divisions || 10; + color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); + color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); + + var center = divisions / 2; + var step = size / divisions; + var halfSize = size / 2; + + var vertices = [], colors = []; + + for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) { + + vertices.push( - halfSize, 0, k, halfSize, 0, k ); + vertices.push( k, 0, - halfSize, k, 0, halfSize ); + + var color = i === center ? color1 : color2; + + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + + } + + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + var material = new LineBasicMaterial( { vertexColors: VertexColors } ); + + LineSegments.call( this, geometry, material ); + + } + + GridHelper.prototype = Object.assign( Object.create( LineSegments.prototype ), { + + constructor: GridHelper, + + copy: function ( source ) { + + LineSegments.prototype.copy.call( this, source ); + + this.geometry.copy( source.geometry ); + this.material.copy( source.material ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / http://github.com/Mugen87 + * @author Hectate / http://www.github.com/Hectate + */ + + function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) { + + radius = radius || 10; + radials = radials || 16; + circles = circles || 8; + divisions = divisions || 64; + color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); + color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); + + var vertices = []; + var colors = []; + + var x, z; + var v, i, j, r, color; + + // create the radials + + for ( i = 0; i <= radials; i ++ ) { + + v = ( i / radials ) * ( Math.PI * 2 ); + + x = Math.sin( v ) * radius; + z = Math.cos( v ) * radius; + + vertices.push( 0, 0, 0 ); + vertices.push( x, 0, z ); + + color = ( i & 1 ) ? color1 : color2; + + colors.push( color.r, color.g, color.b ); + colors.push( color.r, color.g, color.b ); + + } + + // create the circles + + for ( i = 0; i <= circles; i ++ ) { + + color = ( i & 1 ) ? color1 : color2; + + r = radius - ( radius / circles * i ); + + for ( j = 0; j < divisions; j ++ ) { + + // first vertex + + v = ( j / divisions ) * ( Math.PI * 2 ); + + x = Math.sin( v ) * r; + z = Math.cos( v ) * r; + + vertices.push( x, 0, z ); + colors.push( color.r, color.g, color.b ); + + // second vertex + + v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); + + x = Math.sin( v ) * r; + z = Math.cos( v ) * r; + + vertices.push( x, 0, z ); + colors.push( color.r, color.g, color.b ); + + } + + } + + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + var material = new LineBasicMaterial( { vertexColors: VertexColors } ); + + LineSegments.call( this, geometry, material ); + + } + + PolarGridHelper.prototype = Object.create( LineSegments.prototype ); + PolarGridHelper.prototype.constructor = PolarGridHelper; + + /** + * @author Mugen87 / http://github.com/Mugen87 + */ + + function PositionalAudioHelper( audio, range, divisionsInnerAngle, divisionsOuterAngle ) { + + this.audio = audio; + this.range = range || 1; + this.divisionsInnerAngle = divisionsInnerAngle || 16; + this.divisionsOuterAngle = divisionsOuterAngle || 2; + + var geometry = new BufferGeometry(); + var divisions = this.divisionsInnerAngle + this.divisionsOuterAngle * 2; + var positions = new Float32Array( ( divisions * 3 + 3 ) * 3 ); + geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) ); + + var materialInnerAngle = new LineBasicMaterial( { color: 0x00ff00 } ); + var materialOuterAngle = new LineBasicMaterial( { color: 0xffff00 } ); + + Line.call( this, geometry, [ materialOuterAngle, materialInnerAngle ] ); + + this.update(); + + } + + PositionalAudioHelper.prototype = Object.create( Line.prototype ); + PositionalAudioHelper.prototype.constructor = PositionalAudioHelper; + + PositionalAudioHelper.prototype.update = function () { + + var audio = this.audio; + var range = this.range; + var divisionsInnerAngle = this.divisionsInnerAngle; + var divisionsOuterAngle = this.divisionsOuterAngle; + + var coneInnerAngle = _Math.degToRad( audio.panner.coneInnerAngle ); + var coneOuterAngle = _Math.degToRad( audio.panner.coneOuterAngle ); + + var halfConeInnerAngle = coneInnerAngle / 2; + var halfConeOuterAngle = coneOuterAngle / 2; + + var start = 0; + var count = 0; + var i, stride; + + var geometry = this.geometry; + var positionAttribute = geometry.attributes.position; + + geometry.clearGroups(); + + // + + function generateSegment( from, to, divisions, materialIndex ) { + + var step = ( to - from ) / divisions; + + positionAttribute.setXYZ( start, 0, 0, 0 ); + count ++; + + for ( i = from; i < to; i += step ) { + + stride = start + count; + + positionAttribute.setXYZ( stride, Math.sin( i ) * range, 0, Math.cos( i ) * range ); + positionAttribute.setXYZ( stride + 1, Math.sin( Math.min( i + step, to ) ) * range, 0, Math.cos( Math.min( i + step, to ) ) * range ); + positionAttribute.setXYZ( stride + 2, 0, 0, 0 ); + + count += 3; + + } + + geometry.addGroup( start, count, materialIndex ); + + start += count; + count = 0; + + } + + // + + generateSegment( - halfConeOuterAngle, - halfConeInnerAngle, divisionsOuterAngle, 0 ); + generateSegment( - halfConeInnerAngle, halfConeInnerAngle, divisionsInnerAngle, 1 ); + generateSegment( halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0 ); + + // + + positionAttribute.needsUpdate = true; + + if ( coneInnerAngle === coneOuterAngle ) { this.material[ 0 ].visible = false; } + + }; + + PositionalAudioHelper.prototype.dispose = function () { + + this.geometry.dispose(); + this.material[ 0 ].dispose(); + this.material[ 1 ].dispose(); + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + */ + + var _v1$6 = new Vector3(); + var _v2$4 = new Vector3(); + var _normalMatrix$2 = new Matrix3(); + + function FaceNormalsHelper( object, size, hex, linewidth ) { + + // FaceNormalsHelper only supports THREE.Geometry + + this.object = object; + + this.size = ( size !== undefined ) ? size : 1; + + var color = ( hex !== undefined ) ? hex : 0xffff00; + + var width = ( linewidth !== undefined ) ? linewidth : 1; + + // + + var nNormals = 0; + + var objGeometry = this.object.geometry; + + if ( objGeometry && objGeometry.isGeometry ) { + + nNormals = objGeometry.faces.length; + + } else { + + console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' ); + + } + + // + + var geometry = new BufferGeometry(); + + var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); + + geometry.setAttribute( 'position', positions ); + + LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); + + // + + this.matrixAutoUpdate = false; + this.update(); + + } + + FaceNormalsHelper.prototype = Object.create( LineSegments.prototype ); + FaceNormalsHelper.prototype.constructor = FaceNormalsHelper; + + FaceNormalsHelper.prototype.update = function () { + + this.object.updateMatrixWorld( true ); + + _normalMatrix$2.getNormalMatrix( this.object.matrixWorld ); + + var matrixWorld = this.object.matrixWorld; + + var position = this.geometry.attributes.position; + + // + + var objGeometry = this.object.geometry; + + var vertices = objGeometry.vertices; + + var faces = objGeometry.faces; + + var idx = 0; + + for ( var i = 0, l = faces.length; i < l; i ++ ) { + + var face = faces[ i ]; + + var normal = face.normal; + + _v1$6.copy( vertices[ face.a ] ) + .add( vertices[ face.b ] ) + .add( vertices[ face.c ] ) + .divideScalar( 3 ) + .applyMatrix4( matrixWorld ); + + _v2$4.copy( normal ).applyMatrix3( _normalMatrix$2 ).normalize().multiplyScalar( this.size ).add( _v1$6 ); + + position.setXYZ( idx, _v1$6.x, _v1$6.y, _v1$6.z ); + + idx = idx + 1; + + position.setXYZ( idx, _v2$4.x, _v2$4.y, _v2$4.z ); + + idx = idx + 1; + + } + + position.needsUpdate = true; + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + */ + + var _v1$7 = new Vector3(); + var _v2$5 = new Vector3(); + var _v3$1 = new Vector3(); + + function DirectionalLightHelper( light, size, color ) { + + Object3D.call( this ); + + this.light = light; + this.light.updateMatrixWorld(); + + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + + this.color = color; + + if ( size === undefined ) { size = 1; } + + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( [ + - size, size, 0, + size, size, 0, + size, - size, 0, + - size, - size, 0, + - size, size, 0 + ], 3 ) ); + + var material = new LineBasicMaterial( { fog: false } ); + + this.lightPlane = new Line( geometry, material ); + this.add( this.lightPlane ); + + geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); + + this.targetLine = new Line( geometry, material ); + this.add( this.targetLine ); + + this.update(); + + } + + DirectionalLightHelper.prototype = Object.create( Object3D.prototype ); + DirectionalLightHelper.prototype.constructor = DirectionalLightHelper; + + DirectionalLightHelper.prototype.dispose = function () { + + this.lightPlane.geometry.dispose(); + this.lightPlane.material.dispose(); + this.targetLine.geometry.dispose(); + this.targetLine.material.dispose(); + + }; + + DirectionalLightHelper.prototype.update = function () { + + _v1$7.setFromMatrixPosition( this.light.matrixWorld ); + _v2$5.setFromMatrixPosition( this.light.target.matrixWorld ); + _v3$1.subVectors( _v2$5, _v1$7 ); + + this.lightPlane.lookAt( _v2$5 ); + + if ( this.color !== undefined ) { + + this.lightPlane.material.color.set( this.color ); + this.targetLine.material.color.set( this.color ); + + } else { + + this.lightPlane.material.color.copy( this.light.color ); + this.targetLine.material.color.copy( this.light.color ); + + } + + this.targetLine.lookAt( _v2$5 ); + this.targetLine.scale.z = _v3$1.length(); + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author Mugen87 / https://github.com/Mugen87 + * + * - shows frustum, line of sight and up of the camera + * - suitable for fast updates + * - based on frustum visualization in lightgl.js shadowmap example + * http://evanw.github.com/lightgl.js/tests/shadowmap.html + */ + + var _vector$a = new Vector3(); + var _camera = new Camera(); + + function CameraHelper( camera ) { + + var geometry = new BufferGeometry(); + var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } ); + + var vertices = []; + var colors = []; + + var pointMap = {}; + + // colors + + var colorFrustum = new Color( 0xffaa00 ); + var colorCone = new Color( 0xff0000 ); + var colorUp = new Color( 0x00aaff ); + var colorTarget = new Color( 0xffffff ); + var colorCross = new Color( 0x333333 ); + + // near + + addLine( 'n1', 'n2', colorFrustum ); + addLine( 'n2', 'n4', colorFrustum ); + addLine( 'n4', 'n3', colorFrustum ); + addLine( 'n3', 'n1', colorFrustum ); + + // far + + addLine( 'f1', 'f2', colorFrustum ); + addLine( 'f2', 'f4', colorFrustum ); + addLine( 'f4', 'f3', colorFrustum ); + addLine( 'f3', 'f1', colorFrustum ); + + // sides + + addLine( 'n1', 'f1', colorFrustum ); + addLine( 'n2', 'f2', colorFrustum ); + addLine( 'n3', 'f3', colorFrustum ); + addLine( 'n4', 'f4', colorFrustum ); + + // cone + + addLine( 'p', 'n1', colorCone ); + addLine( 'p', 'n2', colorCone ); + addLine( 'p', 'n3', colorCone ); + addLine( 'p', 'n4', colorCone ); + + // up + + addLine( 'u1', 'u2', colorUp ); + addLine( 'u2', 'u3', colorUp ); + addLine( 'u3', 'u1', colorUp ); + + // target + + addLine( 'c', 't', colorTarget ); + addLine( 'p', 'c', colorCross ); + + // cross + + addLine( 'cn1', 'cn2', colorCross ); + addLine( 'cn3', 'cn4', colorCross ); + + addLine( 'cf1', 'cf2', colorCross ); + addLine( 'cf3', 'cf4', colorCross ); + + function addLine( a, b, color ) { + + addPoint( a, color ); + addPoint( b, color ); + + } + + function addPoint( id, color ) { + + vertices.push( 0, 0, 0 ); + colors.push( color.r, color.g, color.b ); + + if ( pointMap[ id ] === undefined ) { + + pointMap[ id ] = []; + + } + + pointMap[ id ].push( ( vertices.length / 3 ) - 1 ); + + } + + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + LineSegments.call( this, geometry, material ); + + this.camera = camera; + if ( this.camera.updateProjectionMatrix ) { this.camera.updateProjectionMatrix(); } + + this.matrix = camera.matrixWorld; + this.matrixAutoUpdate = false; + + this.pointMap = pointMap; + + this.update(); + + } + + CameraHelper.prototype = Object.create( LineSegments.prototype ); + CameraHelper.prototype.constructor = CameraHelper; + + CameraHelper.prototype.update = function () { + + var geometry = this.geometry; + var pointMap = this.pointMap; + + var w = 1, h = 1; + + // we need just camera projection matrix inverse + // world matrix must be identity + + _camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse ); + + // center / target + + setPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 ); + setPoint( 't', pointMap, geometry, _camera, 0, 0, 1 ); + + // near + + setPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 ); + setPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 ); + setPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 ); + setPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 ); + + // far + + setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 ); + setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 ); + setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 ); + setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 ); + + // up + + setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 ); + setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 ); + setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 ); + + // cross + + setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 ); + setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 ); + setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 ); + setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 ); + + setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 ); + setPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 ); + setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 ); + setPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 ); + + geometry.getAttribute( 'position' ).needsUpdate = true; + + }; + + function setPoint( point, pointMap, geometry, camera, x, y, z ) { + + _vector$a.set( x, y, z ).unproject( camera ); + + var points = pointMap[ point ]; + + if ( points !== undefined ) { + + var position = geometry.getAttribute( 'position' ); + + for ( var i = 0, l = points.length; i < l; i ++ ) { + + position.setXYZ( points[ i ], _vector$a.x, _vector$a.y, _vector$a.z ); + + } + + } + + } + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / http://github.com/Mugen87 + */ + + var _box$3 = new Box3(); + + function BoxHelper( object, color ) { + + this.object = object; + + if ( color === undefined ) { color = 0xffff00; } + + var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); + var positions = new Float32Array( 8 * 3 ); + + var geometry = new BufferGeometry(); + geometry.setIndex( new BufferAttribute( indices, 1 ) ); + geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) ); + + LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); + + this.matrixAutoUpdate = false; + + this.update(); + + } + + BoxHelper.prototype = Object.create( LineSegments.prototype ); + BoxHelper.prototype.constructor = BoxHelper; + + BoxHelper.prototype.update = function ( object ) { + + if ( object !== undefined ) { + + console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' ); + + } + + if ( this.object !== undefined ) { + + _box$3.setFromObject( this.object ); + + } + + if ( _box$3.isEmpty() ) { return; } + + var min = _box$3.min; + var max = _box$3.max; + + /* + 5____4 + 1/___0/| + | 6__|_7 + 2/___3/ + + 0: max.x, max.y, max.z + 1: min.x, max.y, max.z + 2: min.x, min.y, max.z + 3: max.x, min.y, max.z + 4: max.x, max.y, min.z + 5: min.x, max.y, min.z + 6: min.x, min.y, min.z + 7: max.x, min.y, min.z + */ + + var position = this.geometry.attributes.position; + var array = position.array; + + array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; + array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; + array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; + array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; + array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; + array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; + array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; + array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; + + position.needsUpdate = true; + + this.geometry.computeBoundingSphere(); + + + }; + + BoxHelper.prototype.setFromObject = function ( object ) { + + this.object = object; + this.update(); + + return this; + + }; + + BoxHelper.prototype.copy = function ( source ) { + + LineSegments.prototype.copy.call( this, source ); + + this.object = source.object; + + return this; + + }; + + BoxHelper.prototype.clone = function () { + + return new this.constructor().copy( this ); + + }; + + /** + * @author WestLangley / http://github.com/WestLangley + */ + + function Box3Helper( box, color ) { + + this.type = 'Box3Helper'; + + this.box = box; + + color = color || 0xffff00; + + var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); + + var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ]; + + var geometry = new BufferGeometry(); + + geometry.setIndex( new BufferAttribute( indices, 1 ) ); + + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + + LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); + + this.geometry.computeBoundingSphere(); + + } + + Box3Helper.prototype = Object.create( LineSegments.prototype ); + Box3Helper.prototype.constructor = Box3Helper; + + Box3Helper.prototype.updateMatrixWorld = function ( force ) { + + var box = this.box; + + if ( box.isEmpty() ) { return; } + + box.getCenter( this.position ); + + box.getSize( this.scale ); + + this.scale.multiplyScalar( 0.5 ); + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + }; + + /** + * @author WestLangley / http://github.com/WestLangley + */ + + function PlaneHelper( plane, size, hex ) { + + this.type = 'PlaneHelper'; + + this.plane = plane; + + this.size = ( size === undefined ) ? 1 : size; + + var color = ( hex !== undefined ) ? hex : 0xffff00; + + var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ]; + + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + geometry.computeBoundingSphere(); + + Line.call( this, geometry, new LineBasicMaterial( { color: color } ) ); + + // + + var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ]; + + var geometry2 = new BufferGeometry(); + geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); + geometry2.computeBoundingSphere(); + + this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) ); + + } + + PlaneHelper.prototype = Object.create( Line.prototype ); + PlaneHelper.prototype.constructor = PlaneHelper; + + PlaneHelper.prototype.updateMatrixWorld = function ( force ) { + + var scale = - this.plane.constant; + + if ( Math.abs( scale ) < 1e-8 ) { scale = 1e-8; } // sign does not matter + + this.scale.set( 0.5 * this.size, 0.5 * this.size, scale ); + + this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here + + this.lookAt( this.plane.normal ); + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + }; + + /** + * @author WestLangley / http://github.com/WestLangley + * @author zz85 / http://github.com/zz85 + * @author bhouston / http://clara.io + * + * Creates an arrow for visualizing directions + * + * Parameters: + * dir - Vector3 + * origin - Vector3 + * length - Number + * color - color in hex value + * headLength - Number + * headWidth - Number + */ + + var _axis = new Vector3(); + var _lineGeometry, _coneGeometry; + + function ArrowHelper( dir, origin, length, color, headLength, headWidth ) { + + // dir is assumed to be normalized + + Object3D.call( this ); + + if ( dir === undefined ) { dir = new Vector3( 0, 0, 1 ); } + if ( origin === undefined ) { origin = new Vector3( 0, 0, 0 ); } + if ( length === undefined ) { length = 1; } + if ( color === undefined ) { color = 0xffff00; } + if ( headLength === undefined ) { headLength = 0.2 * length; } + if ( headWidth === undefined ) { headWidth = 0.2 * headLength; } + + if ( _lineGeometry === undefined ) { + + _lineGeometry = new BufferGeometry(); + _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) ); + + _coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 ); + _coneGeometry.translate( 0, - 0.5, 0 ); + + } + + this.position.copy( origin ); + + this.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color } ) ); + this.line.matrixAutoUpdate = false; + this.add( this.line ); + + this.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color } ) ); + this.cone.matrixAutoUpdate = false; + this.add( this.cone ); + + this.setDirection( dir ); + this.setLength( length, headLength, headWidth ); + + } + + ArrowHelper.prototype = Object.create( Object3D.prototype ); + ArrowHelper.prototype.constructor = ArrowHelper; + + ArrowHelper.prototype.setDirection = function ( dir ) { + + // dir is assumed to be normalized + + if ( dir.y > 0.99999 ) { + + this.quaternion.set( 0, 0, 0, 1 ); + + } else if ( dir.y < - 0.99999 ) { + + this.quaternion.set( 1, 0, 0, 0 ); + + } else { + + _axis.set( dir.z, 0, - dir.x ).normalize(); + + var radians = Math.acos( dir.y ); + + this.quaternion.setFromAxisAngle( _axis, radians ); + + } + + }; + + ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) { + + if ( headLength === undefined ) { headLength = 0.2 * length; } + if ( headWidth === undefined ) { headWidth = 0.2 * headLength; } + + this.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458 + this.line.updateMatrix(); + + this.cone.scale.set( headWidth, headLength, headWidth ); + this.cone.position.y = length; + this.cone.updateMatrix(); + + }; + + ArrowHelper.prototype.setColor = function ( color ) { + + this.line.material.color.set( color ); + this.cone.material.color.set( color ); + + }; + + ArrowHelper.prototype.copy = function ( source ) { + + Object3D.prototype.copy.call( this, source, false ); + + this.line.copy( source.line ); + this.cone.copy( source.cone ); + + return this; + + }; + + ArrowHelper.prototype.clone = function () { + + return new this.constructor().copy( this ); + + }; + + /** + * @author sroucheray / http://sroucheray.org/ + * @author mrdoob / http://mrdoob.com/ + */ + + function AxesHelper( size ) { + + size = size || 1; + + var vertices = [ + 0, 0, 0, size, 0, 0, + 0, 0, 0, 0, size, 0, + 0, 0, 0, 0, 0, size + ]; + + var colors = [ + 1, 0, 0, 1, 0.6, 0, + 0, 1, 0, 0.6, 1, 0, + 0, 0, 1, 0, 0.6, 1 + ]; + + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + var material = new LineBasicMaterial( { vertexColors: VertexColors } ); + + LineSegments.call( this, geometry, material ); + + } + + AxesHelper.prototype = Object.create( LineSegments.prototype ); + AxesHelper.prototype.constructor = AxesHelper; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Face4( a, b, c, d, normal, color, materialIndex ) { + + console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' ); + return new Face3( a, b, c, normal, color, materialIndex ); + + } + + var LineStrip = 0; + + var LinePieces = 1; + + function MeshFaceMaterial( materials ) { + + console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' ); + return materials; + + } + + function MultiMaterial( materials ) { + + if ( materials === undefined ) { materials = []; } + + console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' ); + materials.isMultiMaterial = true; + materials.materials = materials; + materials.clone = function () { + + return materials.slice(); + + }; + return materials; + + } + + function PointCloud( geometry, material ) { + + console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' ); + return new Points( geometry, material ); + + } + + function Particle( material ) { + + console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' ); + return new Sprite( material ); + + } + + function ParticleSystem( geometry, material ) { + + console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' ); + return new Points( geometry, material ); + + } + + function PointCloudMaterial( parameters ) { + + console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' ); + return new PointsMaterial( parameters ); + + } + + function ParticleBasicMaterial( parameters ) { + + console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' ); + return new PointsMaterial( parameters ); + + } + + function ParticleSystemMaterial( parameters ) { + + console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' ); + return new PointsMaterial( parameters ); + + } + + function Vertex( x, y, z ) { + + console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' ); + return new Vector3( x, y, z ); + + } + + // + + function DynamicBufferAttribute( array, itemSize ) { + + console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' ); + return new BufferAttribute( array, itemSize ).setDynamic( true ); + + } + + function Int8Attribute( array, itemSize ) { + + console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' ); + return new Int8BufferAttribute( array, itemSize ); + + } + + function Uint8Attribute( array, itemSize ) { + + console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' ); + return new Uint8BufferAttribute( array, itemSize ); + + } + + function Uint8ClampedAttribute( array, itemSize ) { + + console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' ); + return new Uint8ClampedBufferAttribute( array, itemSize ); + + } + + function Int16Attribute( array, itemSize ) { + + console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' ); + return new Int16BufferAttribute( array, itemSize ); + + } + + function Uint16Attribute( array, itemSize ) { + + console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' ); + return new Uint16BufferAttribute( array, itemSize ); + + } + + function Int32Attribute( array, itemSize ) { + + console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' ); + return new Int32BufferAttribute( array, itemSize ); + + } + + function Uint32Attribute( array, itemSize ) { + + console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' ); + return new Uint32BufferAttribute( array, itemSize ); + + } + + function Float32Attribute( array, itemSize ) { + + console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' ); + return new Float32BufferAttribute( array, itemSize ); + + } + + function Float64Attribute( array, itemSize ) { + + console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' ); + return new Float64BufferAttribute( array, itemSize ); + + } + + // + + Curve.create = function ( construct, getPoint ) { + + console.log( 'THREE.Curve.create() has been deprecated' ); + + construct.prototype = Object.create( Curve.prototype ); + construct.prototype.constructor = construct; + construct.prototype.getPoint = getPoint; + + return construct; + + }; + + // + + Object.assign( CurvePath.prototype, { + + createPointsGeometry: function ( divisions ) { + + console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); + + // generate geometry from path points (for Line or Points objects) + + var pts = this.getPoints( divisions ); + return this.createGeometry( pts ); + + }, + + createSpacedPointsGeometry: function ( divisions ) { + + console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); + + // generate geometry from equidistant sampling along the path + + var pts = this.getSpacedPoints( divisions ); + return this.createGeometry( pts ); + + }, + + createGeometry: function ( points ) { + + console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); + + var geometry = new Geometry(); + + for ( var i = 0, l = points.length; i < l; i ++ ) { + + var point = points[ i ]; + geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); + + } + + return geometry; + + } + + } ); + + // + + Object.assign( Path.prototype, { + + fromPoints: function ( points ) { + + console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' ); + return this.setFromPoints( points ); + + } + + } ); + + // + + function ClosedSplineCurve3( points ) { + + console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); + + CatmullRomCurve3.call( this, points ); + this.type = 'catmullrom'; + this.closed = true; + + } + + ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); + + // + + function SplineCurve3( points ) { + + console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); + + CatmullRomCurve3.call( this, points ); + this.type = 'catmullrom'; + + } + + SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); + + // + + function Spline( points ) { + + console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' ); + + CatmullRomCurve3.call( this, points ); + this.type = 'catmullrom'; + + } + + Spline.prototype = Object.create( CatmullRomCurve3.prototype ); + + Object.assign( Spline.prototype, { + + initFromArray: function ( /* a */ ) { + + console.error( 'THREE.Spline: .initFromArray() has been removed.' ); + + }, + getControlPointsArray: function ( /* optionalTarget */ ) { + + console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' ); + + }, + reparametrizeByArcLength: function ( /* samplingCoef */ ) { + + console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' ); + + } + + } ); + + // + + function AxisHelper( size ) { + + console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' ); + return new AxesHelper( size ); + + } + + function BoundingBoxHelper( object, color ) { + + console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' ); + return new BoxHelper( object, color ); + + } + + function EdgesHelper( object, hex ) { + + console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' ); + return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); + + } + + GridHelper.prototype.setColors = function () { + + console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' ); + + }; + + SkeletonHelper.prototype.update = function () { + + console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' ); + + }; + + function WireframeHelper( object, hex ) { + + console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' ); + return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); + + } + + // + + Object.assign( Loader.prototype, { + + extractUrlBase: function ( url ) { + + console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' ); + return LoaderUtils.extractUrlBase( url ); + + } + + } ); + + Loader.Handlers = { + + add: function ( /* regex, loader */ ) { + + console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' ); + + }, + + get: function ( /* file */ ) { + + console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' ); + + } + + }; + + function XHRLoader( manager ) { + + console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' ); + return new FileLoader( manager ); + + } + + function BinaryTextureLoader( manager ) { + + console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' ); + return new DataTextureLoader( manager ); + + } + + Object.assign( ObjectLoader.prototype, { + + setTexturePath: function ( value ) { + + console.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' ); + return this.setResourcePath( value ); + + } + + } ); + + // + + Object.assign( Box2.prototype, { + + center: function ( optionalTarget ) { + + console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' ); + return this.getCenter( optionalTarget ); + + }, + empty: function () { + + console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' ); + return this.isEmpty(); + + }, + isIntersectionBox: function ( box ) { + + console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' ); + return this.intersectsBox( box ); + + }, + size: function ( optionalTarget ) { + + console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' ); + return this.getSize( optionalTarget ); + + } + } ); + + Object.assign( Box3.prototype, { + + center: function ( optionalTarget ) { + + console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' ); + return this.getCenter( optionalTarget ); + + }, + empty: function () { + + console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' ); + return this.isEmpty(); + + }, + isIntersectionBox: function ( box ) { + + console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' ); + return this.intersectsBox( box ); + + }, + isIntersectionSphere: function ( sphere ) { + + console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); + return this.intersectsSphere( sphere ); + + }, + size: function ( optionalTarget ) { + + console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' ); + return this.getSize( optionalTarget ); + + } + } ); + + Line3.prototype.center = function ( optionalTarget ) { + + console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' ); + return this.getCenter( optionalTarget ); + + }; + + Object.assign( _Math, { + + random16: function () { + + console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' ); + return Math.random(); + + }, + + nearestPowerOfTwo: function ( value ) { + + console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' ); + return _Math.floorPowerOfTwo( value ); + + }, + + nextPowerOfTwo: function ( value ) { + + console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' ); + return _Math.ceilPowerOfTwo( value ); + + } + + } ); + + Object.assign( Matrix3.prototype, { + + flattenToArrayOffset: function ( array, offset ) { + + console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); + return this.toArray( array, offset ); + + }, + multiplyVector3: function ( vector ) { + + console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); + return vector.applyMatrix3( this ); + + }, + multiplyVector3Array: function ( /* a */ ) { + + console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' ); + + }, + applyToBuffer: function ( buffer /*, offset, length */ ) { + + console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); + return this.applyToBufferAttribute( buffer ); + + }, + applyToVector3Array: function ( /* array, offset, length */ ) { + + console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' ); + + } + + } ); + + Object.assign( Matrix4.prototype, { + + extractPosition: function ( m ) { + + console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); + return this.copyPosition( m ); + + }, + flattenToArrayOffset: function ( array, offset ) { + + console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); + return this.toArray( array, offset ); + + }, + getPosition: function () { + + console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); + return new Vector3().setFromMatrixColumn( this, 3 ); + + }, + setRotationFromQuaternion: function ( q ) { + + console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); + return this.makeRotationFromQuaternion( q ); + + }, + multiplyToArray: function () { + + console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' ); + + }, + multiplyVector3: function ( vector ) { + + console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + multiplyVector4: function ( vector ) { + + console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + multiplyVector3Array: function ( /* a */ ) { + + console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' ); + + }, + rotateAxis: function ( v ) { + + console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); + v.transformDirection( this ); + + }, + crossVector: function ( vector ) { + + console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + translate: function () { + + console.error( 'THREE.Matrix4: .translate() has been removed.' ); + + }, + rotateX: function () { + + console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); + + }, + rotateY: function () { + + console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); + + }, + rotateZ: function () { + + console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); + + }, + rotateByAxis: function () { + + console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); + + }, + applyToBuffer: function ( buffer /*, offset, length */ ) { + + console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); + return this.applyToBufferAttribute( buffer ); + + }, + applyToVector3Array: function ( /* array, offset, length */ ) { + + console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' ); + + }, + makeFrustum: function ( left, right, bottom, top, near, far ) { + + console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' ); + return this.makePerspective( left, right, top, bottom, near, far ); + + } + + } ); + + Plane.prototype.isIntersectionLine = function ( line ) { + + console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' ); + return this.intersectsLine( line ); + + }; + + Quaternion.prototype.multiplyVector3 = function ( vector ) { + + console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); + return vector.applyQuaternion( this ); + + }; + + Object.assign( Ray.prototype, { + + isIntersectionBox: function ( box ) { + + console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' ); + return this.intersectsBox( box ); + + }, + isIntersectionPlane: function ( plane ) { + + console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' ); + return this.intersectsPlane( plane ); + + }, + isIntersectionSphere: function ( sphere ) { + + console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); + return this.intersectsSphere( sphere ); + + } + + } ); + + Object.assign( Triangle.prototype, { + + area: function () { + + console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' ); + return this.getArea(); + + }, + barycoordFromPoint: function ( point, target ) { + + console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); + return this.getBarycoord( point, target ); + + }, + midpoint: function ( target ) { + + console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' ); + return this.getMidpoint( target ); + + }, + normal: function ( target ) { + + console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); + return this.getNormal( target ); + + }, + plane: function ( target ) { + + console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' ); + return this.getPlane( target ); + + } + + } ); + + Object.assign( Triangle, { + + barycoordFromPoint: function ( point, a, b, c, target ) { + + console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); + return Triangle.getBarycoord( point, a, b, c, target ); + + }, + normal: function ( a, b, c, target ) { + + console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); + return Triangle.getNormal( a, b, c, target ); + + } + + } ); + + Object.assign( Shape.prototype, { + + extractAllPoints: function ( divisions ) { + + console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' ); + return this.extractPoints( divisions ); + + }, + extrude: function ( options ) { + + console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' ); + return new ExtrudeGeometry( this, options ); + + }, + makeGeometry: function ( options ) { + + console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' ); + return new ShapeGeometry( this, options ); + + } + + } ); + + Object.assign( Vector2.prototype, { + + fromAttribute: function ( attribute, index, offset ) { + + console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' ); + return this.fromBufferAttribute( attribute, index, offset ); + + }, + distanceToManhattan: function ( v ) { + + console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); + return this.manhattanDistanceTo( v ); + + }, + lengthManhattan: function () { + + console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' ); + return this.manhattanLength(); + + } + + } ); + + Object.assign( Vector3.prototype, { + + setEulerFromRotationMatrix: function () { + + console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); + + }, + setEulerFromQuaternion: function () { + + console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); + + }, + getPositionFromMatrix: function ( m ) { + + console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); + return this.setFromMatrixPosition( m ); + + }, + getScaleFromMatrix: function ( m ) { + + console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); + return this.setFromMatrixScale( m ); + + }, + getColumnFromMatrix: function ( index, matrix ) { + + console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); + return this.setFromMatrixColumn( matrix, index ); + + }, + applyProjection: function ( m ) { + + console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' ); + return this.applyMatrix4( m ); + + }, + fromAttribute: function ( attribute, index, offset ) { + + console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' ); + return this.fromBufferAttribute( attribute, index, offset ); + + }, + distanceToManhattan: function ( v ) { + + console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); + return this.manhattanDistanceTo( v ); + + }, + lengthManhattan: function () { + + console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' ); + return this.manhattanLength(); + + } + + } ); + + Object.assign( Vector4.prototype, { + + fromAttribute: function ( attribute, index, offset ) { + + console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' ); + return this.fromBufferAttribute( attribute, index, offset ); + + }, + lengthManhattan: function () { + + console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' ); + return this.manhattanLength(); + + } + + } ); + + // + + Object.assign( Geometry.prototype, { + + computeTangents: function () { + + console.error( 'THREE.Geometry: .computeTangents() has been removed.' ); + + }, + computeLineDistances: function () { + + console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' ); + + } + + } ); + + Object.assign( Object3D.prototype, { + + getChildByName: function ( name ) { + + console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); + return this.getObjectByName( name ); + + }, + renderDepth: function () { + + console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); + + }, + translate: function ( distance, axis ) { + + console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); + return this.translateOnAxis( axis, distance ); + + }, + getWorldRotation: function () { + + console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' ); + + } + + } ); + + Object.defineProperties( Object3D.prototype, { + + eulerOrder: { + get: function () { + + console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); + return this.rotation.order; + + }, + set: function ( value ) { + + console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); + this.rotation.order = value; + + } + }, + useQuaternion: { + get: function () { + + console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); + + }, + set: function () { + + console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); + + } + } + + } ); + + Object.defineProperties( LOD.prototype, { + + objects: { + get: function () { + + console.warn( 'THREE.LOD: .objects has been renamed to .levels.' ); + return this.levels; + + } + } + + } ); + + Object.defineProperty( Skeleton.prototype, 'useVertexTexture', { + + get: function () { + + console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); + + }, + set: function () { + + console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); + + } + + } ); + + SkinnedMesh.prototype.initBones = function () { + + console.error( 'THREE.SkinnedMesh: initBones() has been removed.' ); + + }; + + Object.defineProperty( Curve.prototype, '__arcLengthDivisions', { + + get: function () { + + console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); + return this.arcLengthDivisions; + + }, + set: function ( value ) { + + console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); + this.arcLengthDivisions = value; + + } + + } ); + + // + + PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) { + + console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " + + "Use .setFocalLength and .filmGauge for a photographic setup." ); + + if ( filmGauge !== undefined ) { this.filmGauge = filmGauge; } + this.setFocalLength( focalLength ); + + }; + + // + + Object.defineProperties( Light.prototype, { + onlyShadow: { + set: function () { + + console.warn( 'THREE.Light: .onlyShadow has been removed.' ); + + } + }, + shadowCameraFov: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' ); + this.shadow.camera.fov = value; + + } + }, + shadowCameraLeft: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' ); + this.shadow.camera.left = value; + + } + }, + shadowCameraRight: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' ); + this.shadow.camera.right = value; + + } + }, + shadowCameraTop: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' ); + this.shadow.camera.top = value; + + } + }, + shadowCameraBottom: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' ); + this.shadow.camera.bottom = value; + + } + }, + shadowCameraNear: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' ); + this.shadow.camera.near = value; + + } + }, + shadowCameraFar: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' ); + this.shadow.camera.far = value; + + } + }, + shadowCameraVisible: { + set: function () { + + console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' ); + + } + }, + shadowBias: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' ); + this.shadow.bias = value; + + } + }, + shadowDarkness: { + set: function () { + + console.warn( 'THREE.Light: .shadowDarkness has been removed.' ); + + } + }, + shadowMapWidth: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' ); + this.shadow.mapSize.width = value; + + } + }, + shadowMapHeight: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' ); + this.shadow.mapSize.height = value; + + } + } + } ); + + // + + Object.defineProperties( BufferAttribute.prototype, { + + length: { + get: function () { + + console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' ); + return this.array.length; + + } + }, + dynamic: { + get: function () { + + console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' ); + return this.usage === DynamicDrawUsage; + + }, + set: function ( /* value */ ) { + + console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' ); + this.setUsage( DynamicDrawUsage ); + + } + } + + } ); + + Object.assign( BufferAttribute.prototype, { + setDynamic: function ( value ) { + + console.warn( 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.' ); + this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage ); + return this; + + }, + copyIndicesArray: function ( /* indices */ ) { + + console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' ); + + }, + setArray: function ( /* array */ ) { + + console.error( 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' ); + + } + } ); + + Object.assign( BufferGeometry.prototype, { + + addIndex: function ( index ) { + + console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' ); + this.setIndex( index ); + + }, + addAttribute: function ( name, attribute ) { + + console.warn( 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().' ); + + if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) { + + console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); + + return this.setAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); + + } + + if ( name === 'index' ) { + + console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); + this.setIndex( attribute ); + + return this; + + } + + return this.setAttribute( name, attribute ); + + }, + addDrawCall: function ( start, count, indexOffset ) { + + if ( indexOffset !== undefined ) { + + console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' ); + + } + console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' ); + this.addGroup( start, count ); + + }, + clearDrawCalls: function () { + + console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' ); + this.clearGroups(); + + }, + computeTangents: function () { + + console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' ); + + }, + computeOffsets: function () { + + console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' ); + + }, + removeAttribute: function ( name ) { + + console.warn( 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().' ); + + return this.deleteAttribute( name ); + + } + } ); + + Object.defineProperties( BufferGeometry.prototype, { + + drawcalls: { + get: function () { + + console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' ); + return this.groups; + + } + }, + offsets: { + get: function () { + + console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' ); + return this.groups; + + } + } + + } ); + + Object.defineProperties( InterleavedBuffer.prototype, { + + dynamic: { + get: function () { + + console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' ); + return this.usage === DynamicDrawUsage; + + }, + set: function ( value ) { + + console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' ); + this.setUsage( value ); + + } + } + + } ); + + Object.assign( InterleavedBuffer.prototype, { + setDynamic: function ( value ) { + + console.warn( 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.' ); + this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage ); + return this; + + }, + setArray: function ( /* array */ ) { + + console.error( 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' ); + + } + } ); + + // + + Object.assign( ExtrudeBufferGeometry.prototype, { + + getArrays: function () { + + console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' ); + + }, + + addShapeList: function () { + + console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' ); + + }, + + addShape: function () { + + console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' ); + + } + + } ); + + // + + Object.defineProperties( Uniform.prototype, { + + dynamic: { + set: function () { + + console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' ); + + } + }, + onUpdate: { + value: function () { + + console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' ); + return this; + + } + } + + } ); + + // + + Object.defineProperties( Material.prototype, { + + wrapAround: { + get: function () { + + console.warn( 'THREE.Material: .wrapAround has been removed.' ); + + }, + set: function () { + + console.warn( 'THREE.Material: .wrapAround has been removed.' ); + + } + }, + + overdraw: { + get: function () { + + console.warn( 'THREE.Material: .overdraw has been removed.' ); + + }, + set: function () { + + console.warn( 'THREE.Material: .overdraw has been removed.' ); + + } + }, + + wrapRGB: { + get: function () { + + console.warn( 'THREE.Material: .wrapRGB has been removed.' ); + return new Color(); + + } + }, + + shading: { + get: function () { + + console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); + + }, + set: function ( value ) { + + console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); + this.flatShading = ( value === FlatShading ); + + } + }, + + stencilMask: { + get: function () { + + console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' ); + return this.stencilFuncMask; + + }, + set: function ( value ) { + + console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' ); + this.stencilFuncMask = value; + + } + } + + } ); + + Object.defineProperties( MeshPhongMaterial.prototype, { + + metal: { + get: function () { + + console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' ); + return false; + + }, + set: function () { + + console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' ); + + } + } + + } ); + + Object.defineProperties( ShaderMaterial.prototype, { + + derivatives: { + get: function () { + + console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); + return this.extensions.derivatives; + + }, + set: function ( value ) { + + console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); + this.extensions.derivatives = value; + + } + } + + } ); + + // + + Object.assign( WebGLRenderer.prototype, { + + clearTarget: function ( renderTarget, color, depth, stencil ) { + + console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' ); + this.setRenderTarget( renderTarget ); + this.clear( color, depth, stencil ); + + }, + animate: function ( callback ) { + + console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' ); + this.setAnimationLoop( callback ); + + }, + getCurrentRenderTarget: function () { + + console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' ); + return this.getRenderTarget(); + + }, + getMaxAnisotropy: function () { + + console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' ); + return this.capabilities.getMaxAnisotropy(); + + }, + getPrecision: function () { + + console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' ); + return this.capabilities.precision; + + }, + resetGLState: function () { + + console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' ); + return this.state.reset(); + + }, + supportsFloatTextures: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' ); + return this.extensions.get( 'OES_texture_float' ); + + }, + supportsHalfFloatTextures: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' ); + return this.extensions.get( 'OES_texture_half_float' ); + + }, + supportsStandardDerivatives: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' ); + return this.extensions.get( 'OES_standard_derivatives' ); + + }, + supportsCompressedTextureS3TC: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' ); + return this.extensions.get( 'WEBGL_compressed_texture_s3tc' ); + + }, + supportsCompressedTexturePVRTC: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' ); + return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' ); + + }, + supportsBlendMinMax: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' ); + return this.extensions.get( 'EXT_blend_minmax' ); + + }, + supportsVertexTextures: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' ); + return this.capabilities.vertexTextures; + + }, + supportsInstancedArrays: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' ); + return this.extensions.get( 'ANGLE_instanced_arrays' ); + + }, + enableScissorTest: function ( boolean ) { + + console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' ); + this.setScissorTest( boolean ); + + }, + initMaterial: function () { + + console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' ); + + }, + addPrePlugin: function () { + + console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' ); + + }, + addPostPlugin: function () { + + console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' ); + + }, + updateShadowMap: function () { + + console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); + + }, + setFaceCulling: function () { + + console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' ); + + }, + allocTextureUnit: function () { + + console.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' ); + + }, + setTexture: function () { + + console.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' ); + + }, + setTexture2D: function () { + + console.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' ); + + }, + setTextureCube: function () { + + console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' ); + + }, + getActiveMipMapLevel: function () { + + console.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' ); + return this.getActiveMipmapLevel(); + + } + + } ); + + Object.defineProperties( WebGLRenderer.prototype, { + + shadowMapEnabled: { + get: function () { + + return this.shadowMap.enabled; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' ); + this.shadowMap.enabled = value; + + } + }, + shadowMapType: { + get: function () { + + return this.shadowMap.type; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' ); + this.shadowMap.type = value; + + } + }, + shadowMapCullFace: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function ( /* value */ ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); + + } + }, + context: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' ); + return this.getContext(); + + } + } + + } ); + + Object.defineProperties( WebGLShadowMap.prototype, { + + cullFace: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function ( /* cullFace */ ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); + + } + }, + renderReverseSided: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); + + } + }, + renderSingleSided: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); + + } + } + + } ); + + // + + Object.defineProperties( WebGLRenderTargetCube.prototype, { + + activeCubeFace: { + set: function ( /* value */ ) { + + console.warn( 'THREE.WebGLRenderTargetCube: .activeCubeFace has been removed. It is now the second parameter of WebGLRenderer.setRenderTarget().' ); + + } + }, + activeMipMapLevel: { + set: function ( /* value */ ) { + + console.warn( 'THREE.WebGLRenderTargetCube: .activeMipMapLevel has been removed. It is now the third parameter of WebGLRenderer.setRenderTarget().' ); + + } + } + + } ); + + // + + Object.defineProperties( WebGLRenderTarget.prototype, { + + wrapS: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); + return this.texture.wrapS; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); + this.texture.wrapS = value; + + } + }, + wrapT: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); + return this.texture.wrapT; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); + this.texture.wrapT = value; + + } + }, + magFilter: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); + return this.texture.magFilter; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); + this.texture.magFilter = value; + + } + }, + minFilter: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); + return this.texture.minFilter; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); + this.texture.minFilter = value; + + } + }, + anisotropy: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); + return this.texture.anisotropy; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); + this.texture.anisotropy = value; + + } + }, + offset: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); + return this.texture.offset; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); + this.texture.offset = value; + + } + }, + repeat: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); + return this.texture.repeat; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); + this.texture.repeat = value; + + } + }, + format: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); + return this.texture.format; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); + this.texture.format = value; + + } + }, + type: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); + return this.texture.type; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); + this.texture.type = value; + + } + }, + generateMipmaps: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); + return this.texture.generateMipmaps; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); + this.texture.generateMipmaps = value; + + } + } + + } ); + + // + + Object.defineProperties( WebVRManager.prototype, { + + standing: { + set: function ( /* value */ ) { + + console.warn( 'THREE.WebVRManager: .standing has been removed.' ); + + } + }, + userHeight: { + set: function ( /* value */ ) { + + console.warn( 'THREE.WebVRManager: .userHeight has been removed.' ); + + } + } + + } ); + + // + + Object.defineProperties( Audio.prototype, { + + load: { + value: function ( file ) { + + console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' ); + var scope = this; + var audioLoader = new AudioLoader(); + audioLoader.load( file, function ( buffer ) { + + scope.setBuffer( buffer ); + + } ); + return this; + + } + }, + startTime: { + set: function () { + + console.warn( 'THREE.Audio: .startTime is now .play( delay ).' ); + + } + } + + } ); + + AudioAnalyser.prototype.getData = function () { + + console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' ); + return this.getFrequencyData(); + + }; + + // + + CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) { + + console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' ); + return this.update( renderer, scene ); + + }; + + // + + var GeometryUtils = { + + merge: function ( geometry1, geometry2, materialIndexOffset ) { + + console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' ); + var matrix; + + if ( geometry2.isMesh ) { + + geometry2.matrixAutoUpdate && geometry2.updateMatrix(); + + matrix = geometry2.matrix; + geometry2 = geometry2.geometry; + + } + + geometry1.merge( geometry2, matrix, materialIndexOffset ); + + }, + + center: function ( geometry ) { + + console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' ); + return geometry.center(); + + } + + }; + + ImageUtils.crossOrigin = undefined; + + ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) { + + console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' ); + + var loader = new TextureLoader(); + loader.setCrossOrigin( this.crossOrigin ); + + var texture = loader.load( url, onLoad, undefined, onError ); + + if ( mapping ) { texture.mapping = mapping; } + + return texture; + + }; + + ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) { + + console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' ); + + var loader = new CubeTextureLoader(); + loader.setCrossOrigin( this.crossOrigin ); + + var texture = loader.load( urls, onLoad, undefined, onError ); + + if ( mapping ) { texture.mapping = mapping; } + + return texture; + + }; + + ImageUtils.loadCompressedTexture = function () { + + console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' ); + + }; + + ImageUtils.loadCompressedTextureCube = function () { + + console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' ); + + }; + + // + + function CanvasRenderer() { + + console.error( 'THREE.CanvasRenderer has been removed' ); + + } + + // + + function JSONLoader() { + + console.error( 'THREE.JSONLoader has been removed.' ); + + } + + // + + var SceneUtils = { + + createMultiMaterialObject: function ( /* geometry, materials */ ) { + + console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' ); + + }, + + detach: function ( /* child, parent, scene */ ) { + + console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' ); + + }, + + attach: function ( /* child, scene, parent */ ) { + + console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' ); + + } + + }; + + // + + function LensFlare() { + + console.error( 'THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js' ); + + } + + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + /* eslint-disable no-undef */ + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: { + revision: REVISION, + } } ) ); + /* eslint-enable no-undef */ + + } + + exports.ACESFilmicToneMapping = ACESFilmicToneMapping; + exports.AddEquation = AddEquation; + exports.AddOperation = AddOperation; + exports.AdditiveBlending = AdditiveBlending; + exports.AlphaFormat = AlphaFormat; + exports.AlwaysDepth = AlwaysDepth; + exports.AlwaysStencilFunc = AlwaysStencilFunc; + exports.AmbientLight = AmbientLight; + exports.AmbientLightProbe = AmbientLightProbe; + exports.AnimationClip = AnimationClip; + exports.AnimationLoader = AnimationLoader; + exports.AnimationMixer = AnimationMixer; + exports.AnimationObjectGroup = AnimationObjectGroup; + exports.AnimationUtils = AnimationUtils; + exports.ArcCurve = ArcCurve; + exports.ArrayCamera = ArrayCamera; + exports.ArrowHelper = ArrowHelper; + exports.Audio = Audio; + exports.AudioAnalyser = AudioAnalyser; + exports.AudioContext = AudioContext; + exports.AudioListener = AudioListener; + exports.AudioLoader = AudioLoader; + exports.AxesHelper = AxesHelper; + exports.AxisHelper = AxisHelper; + exports.BackSide = BackSide; + exports.BasicDepthPacking = BasicDepthPacking; + exports.BasicShadowMap = BasicShadowMap; + exports.BinaryTextureLoader = BinaryTextureLoader; + exports.Bone = Bone; + exports.BooleanKeyframeTrack = BooleanKeyframeTrack; + exports.BoundingBoxHelper = BoundingBoxHelper; + exports.Box2 = Box2; + exports.Box3 = Box3; + exports.Box3Helper = Box3Helper; + exports.BoxBufferGeometry = BoxBufferGeometry; + exports.BoxGeometry = BoxGeometry; + exports.BoxHelper = BoxHelper; + exports.BufferAttribute = BufferAttribute; + exports.BufferGeometry = BufferGeometry; + exports.BufferGeometryLoader = BufferGeometryLoader; + exports.ByteType = ByteType; + exports.Cache = Cache; + exports.Camera = Camera; + exports.CameraHelper = CameraHelper; + exports.CanvasRenderer = CanvasRenderer; + exports.CanvasTexture = CanvasTexture; + exports.CatmullRomCurve3 = CatmullRomCurve3; + exports.CineonToneMapping = CineonToneMapping; + exports.CircleBufferGeometry = CircleBufferGeometry; + exports.CircleGeometry = CircleGeometry; + exports.ClampToEdgeWrapping = ClampToEdgeWrapping; + exports.Clock = Clock; + exports.ClosedSplineCurve3 = ClosedSplineCurve3; + exports.Color = Color; + exports.ColorKeyframeTrack = ColorKeyframeTrack; + exports.CompressedTexture = CompressedTexture; + exports.CompressedTextureLoader = CompressedTextureLoader; + exports.ConeBufferGeometry = ConeBufferGeometry; + exports.ConeGeometry = ConeGeometry; + exports.CubeCamera = CubeCamera; + exports.CubeGeometry = BoxGeometry; + exports.CubeReflectionMapping = CubeReflectionMapping; + exports.CubeRefractionMapping = CubeRefractionMapping; + exports.CubeTexture = CubeTexture; + exports.CubeTextureLoader = CubeTextureLoader; + exports.CubeUVReflectionMapping = CubeUVReflectionMapping; + exports.CubeUVRefractionMapping = CubeUVRefractionMapping; + exports.CubicBezierCurve = CubicBezierCurve; + exports.CubicBezierCurve3 = CubicBezierCurve3; + exports.CubicInterpolant = CubicInterpolant; + exports.CullFaceBack = CullFaceBack; + exports.CullFaceFront = CullFaceFront; + exports.CullFaceFrontBack = CullFaceFrontBack; + exports.CullFaceNone = CullFaceNone; + exports.Curve = Curve; + exports.CurvePath = CurvePath; + exports.CustomBlending = CustomBlending; + exports.CylinderBufferGeometry = CylinderBufferGeometry; + exports.CylinderGeometry = CylinderGeometry; + exports.Cylindrical = Cylindrical; + exports.DataTexture = DataTexture; + exports.DataTexture2DArray = DataTexture2DArray; + exports.DataTexture3D = DataTexture3D; + exports.DataTextureLoader = DataTextureLoader; + exports.DecrementStencilOp = DecrementStencilOp; + exports.DecrementWrapStencilOp = DecrementWrapStencilOp; + exports.DefaultLoadingManager = DefaultLoadingManager; + exports.DepthFormat = DepthFormat; + exports.DepthStencilFormat = DepthStencilFormat; + exports.DepthTexture = DepthTexture; + exports.DirectionalLight = DirectionalLight; + exports.DirectionalLightHelper = DirectionalLightHelper; + exports.DirectionalLightShadow = DirectionalLightShadow; + exports.DiscreteInterpolant = DiscreteInterpolant; + exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry; + exports.DodecahedronGeometry = DodecahedronGeometry; + exports.DoubleSide = DoubleSide; + exports.DstAlphaFactor = DstAlphaFactor; + exports.DstColorFactor = DstColorFactor; + exports.DynamicBufferAttribute = DynamicBufferAttribute; + exports.DynamicCopyUsage = DynamicCopyUsage; + exports.DynamicDrawUsage = DynamicDrawUsage; + exports.DynamicReadUsage = DynamicReadUsage; + exports.EdgesGeometry = EdgesGeometry; + exports.EdgesHelper = EdgesHelper; + exports.EllipseCurve = EllipseCurve; + exports.EqualDepth = EqualDepth; + exports.EqualStencilFunc = EqualStencilFunc; + exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping; + exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping; + exports.Euler = Euler; + exports.EventDispatcher = EventDispatcher; + exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry; + exports.ExtrudeGeometry = ExtrudeGeometry; + exports.Face3 = Face3; + exports.Face4 = Face4; + exports.FaceColors = FaceColors; + exports.FaceNormalsHelper = FaceNormalsHelper; + exports.FileLoader = FileLoader; + exports.FlatShading = FlatShading; + exports.Float32Attribute = Float32Attribute; + exports.Float32BufferAttribute = Float32BufferAttribute; + exports.Float64Attribute = Float64Attribute; + exports.Float64BufferAttribute = Float64BufferAttribute; + exports.FloatType = FloatType; + exports.Fog = Fog; + exports.FogExp2 = FogExp2; + exports.Font = Font; + exports.FontLoader = FontLoader; + exports.FrontFaceDirectionCCW = FrontFaceDirectionCCW; + exports.FrontFaceDirectionCW = FrontFaceDirectionCW; + exports.FrontSide = FrontSide; + exports.Frustum = Frustum; + exports.GammaEncoding = GammaEncoding; + exports.Geometry = Geometry; + exports.GeometryUtils = GeometryUtils; + exports.GreaterDepth = GreaterDepth; + exports.GreaterEqualDepth = GreaterEqualDepth; + exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc; + exports.GreaterStencilFunc = GreaterStencilFunc; + exports.GridHelper = GridHelper; + exports.Group = Group; + exports.HalfFloatType = HalfFloatType; + exports.HemisphereLight = HemisphereLight; + exports.HemisphereLightHelper = HemisphereLightHelper; + exports.HemisphereLightProbe = HemisphereLightProbe; + exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry; + exports.IcosahedronGeometry = IcosahedronGeometry; + exports.ImageBitmapLoader = ImageBitmapLoader; + exports.ImageLoader = ImageLoader; + exports.ImageUtils = ImageUtils; + exports.ImmediateRenderObject = ImmediateRenderObject; + exports.IncrementStencilOp = IncrementStencilOp; + exports.IncrementWrapStencilOp = IncrementWrapStencilOp; + exports.InstancedBufferAttribute = InstancedBufferAttribute; + exports.InstancedBufferGeometry = InstancedBufferGeometry; + exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer; + exports.InstancedMesh = InstancedMesh; + exports.Int16Attribute = Int16Attribute; + exports.Int16BufferAttribute = Int16BufferAttribute; + exports.Int32Attribute = Int32Attribute; + exports.Int32BufferAttribute = Int32BufferAttribute; + exports.Int8Attribute = Int8Attribute; + exports.Int8BufferAttribute = Int8BufferAttribute; + exports.IntType = IntType; + exports.InterleavedBuffer = InterleavedBuffer; + exports.InterleavedBufferAttribute = InterleavedBufferAttribute; + exports.Interpolant = Interpolant; + exports.InterpolateDiscrete = InterpolateDiscrete; + exports.InterpolateLinear = InterpolateLinear; + exports.InterpolateSmooth = InterpolateSmooth; + exports.InvertStencilOp = InvertStencilOp; + exports.JSONLoader = JSONLoader; + exports.KeepStencilOp = KeepStencilOp; + exports.KeyframeTrack = KeyframeTrack; + exports.LOD = LOD; + exports.LatheBufferGeometry = LatheBufferGeometry; + exports.LatheGeometry = LatheGeometry; + exports.Layers = Layers; + exports.LensFlare = LensFlare; + exports.LessDepth = LessDepth; + exports.LessEqualDepth = LessEqualDepth; + exports.LessEqualStencilFunc = LessEqualStencilFunc; + exports.LessStencilFunc = LessStencilFunc; + exports.Light = Light; + exports.LightProbe = LightProbe; + exports.LightProbeHelper = LightProbeHelper; + exports.LightShadow = LightShadow; + exports.Line = Line; + exports.Line3 = Line3; + exports.LineBasicMaterial = LineBasicMaterial; + exports.LineCurve = LineCurve; + exports.LineCurve3 = LineCurve3; + exports.LineDashedMaterial = LineDashedMaterial; + exports.LineLoop = LineLoop; + exports.LinePieces = LinePieces; + exports.LineSegments = LineSegments; + exports.LineStrip = LineStrip; + exports.LinearEncoding = LinearEncoding; + exports.LinearFilter = LinearFilter; + exports.LinearInterpolant = LinearInterpolant; + exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter; + exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter; + exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter; + exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter; + exports.LinearToneMapping = LinearToneMapping; + exports.Loader = Loader; + exports.LoaderUtils = LoaderUtils; + exports.LoadingManager = LoadingManager; + exports.LogLuvEncoding = LogLuvEncoding; + exports.LoopOnce = LoopOnce; + exports.LoopPingPong = LoopPingPong; + exports.LoopRepeat = LoopRepeat; + exports.LuminanceAlphaFormat = LuminanceAlphaFormat; + exports.LuminanceFormat = LuminanceFormat; + exports.MOUSE = MOUSE; + exports.Material = Material; + exports.MaterialLoader = MaterialLoader; + exports.Math = _Math; + exports.Matrix3 = Matrix3; + exports.Matrix4 = Matrix4; + exports.MaxEquation = MaxEquation; + exports.Mesh = Mesh; + exports.MeshBasicMaterial = MeshBasicMaterial; + exports.MeshDepthMaterial = MeshDepthMaterial; + exports.MeshDistanceMaterial = MeshDistanceMaterial; + exports.MeshFaceMaterial = MeshFaceMaterial; + exports.MeshLambertMaterial = MeshLambertMaterial; + exports.MeshMatcapMaterial = MeshMatcapMaterial; + exports.MeshNormalMaterial = MeshNormalMaterial; + exports.MeshPhongMaterial = MeshPhongMaterial; + exports.MeshPhysicalMaterial = MeshPhysicalMaterial; + exports.MeshStandardMaterial = MeshStandardMaterial; + exports.MeshToonMaterial = MeshToonMaterial; + exports.MinEquation = MinEquation; + exports.MirroredRepeatWrapping = MirroredRepeatWrapping; + exports.MixOperation = MixOperation; + exports.MultiMaterial = MultiMaterial; + exports.MultiplyBlending = MultiplyBlending; + exports.MultiplyOperation = MultiplyOperation; + exports.NearestFilter = NearestFilter; + exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter; + exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter; + exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter; + exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter; + exports.NeverDepth = NeverDepth; + exports.NeverStencilFunc = NeverStencilFunc; + exports.NoBlending = NoBlending; + exports.NoColors = NoColors; + exports.NoToneMapping = NoToneMapping; + exports.NormalBlending = NormalBlending; + exports.NotEqualDepth = NotEqualDepth; + exports.NotEqualStencilFunc = NotEqualStencilFunc; + exports.NumberKeyframeTrack = NumberKeyframeTrack; + exports.Object3D = Object3D; + exports.ObjectLoader = ObjectLoader; + exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap; + exports.OctahedronBufferGeometry = OctahedronBufferGeometry; + exports.OctahedronGeometry = OctahedronGeometry; + exports.OneFactor = OneFactor; + exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor; + exports.OneMinusDstColorFactor = OneMinusDstColorFactor; + exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor; + exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor; + exports.OrthographicCamera = OrthographicCamera; + exports.PCFShadowMap = PCFShadowMap; + exports.PCFSoftShadowMap = PCFSoftShadowMap; + exports.ParametricBufferGeometry = ParametricBufferGeometry; + exports.ParametricGeometry = ParametricGeometry; + exports.Particle = Particle; + exports.ParticleBasicMaterial = ParticleBasicMaterial; + exports.ParticleSystem = ParticleSystem; + exports.ParticleSystemMaterial = ParticleSystemMaterial; + exports.Path = Path; + exports.PerspectiveCamera = PerspectiveCamera; + exports.Plane = Plane; + exports.PlaneBufferGeometry = PlaneBufferGeometry; + exports.PlaneGeometry = PlaneGeometry; + exports.PlaneHelper = PlaneHelper; + exports.PointCloud = PointCloud; + exports.PointCloudMaterial = PointCloudMaterial; + exports.PointLight = PointLight; + exports.PointLightHelper = PointLightHelper; + exports.Points = Points; + exports.PointsMaterial = PointsMaterial; + exports.PolarGridHelper = PolarGridHelper; + exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry; + exports.PolyhedronGeometry = PolyhedronGeometry; + exports.PositionalAudio = PositionalAudio; + exports.PositionalAudioHelper = PositionalAudioHelper; + exports.PropertyBinding = PropertyBinding; + exports.PropertyMixer = PropertyMixer; + exports.QuadraticBezierCurve = QuadraticBezierCurve; + exports.QuadraticBezierCurve3 = QuadraticBezierCurve3; + exports.Quaternion = Quaternion; + exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack; + exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant; + exports.REVISION = REVISION; + exports.RGBADepthPacking = RGBADepthPacking; + exports.RGBAFormat = RGBAFormat; + exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format; + exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format; + exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format; + exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format; + exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format; + exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format; + exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format; + exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format; + exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format; + exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format; + exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format; + exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format; + exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format; + exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format; + exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format; + exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format; + exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format; + exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format; + exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format; + exports.RGBDEncoding = RGBDEncoding; + exports.RGBEEncoding = RGBEEncoding; + exports.RGBEFormat = RGBEFormat; + exports.RGBFormat = RGBFormat; + exports.RGBM16Encoding = RGBM16Encoding; + exports.RGBM7Encoding = RGBM7Encoding; + exports.RGB_ETC1_Format = RGB_ETC1_Format; + exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format; + exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format; + exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format; + exports.RawShaderMaterial = RawShaderMaterial; + exports.Ray = Ray; + exports.Raycaster = Raycaster; + exports.RectAreaLight = RectAreaLight; + exports.RectAreaLightHelper = RectAreaLightHelper; + exports.RedFormat = RedFormat; + exports.ReinhardToneMapping = ReinhardToneMapping; + exports.RepeatWrapping = RepeatWrapping; + exports.ReplaceStencilOp = ReplaceStencilOp; + exports.ReverseSubtractEquation = ReverseSubtractEquation; + exports.RingBufferGeometry = RingBufferGeometry; + exports.RingGeometry = RingGeometry; + exports.Scene = Scene; + exports.SceneUtils = SceneUtils; + exports.ShaderChunk = ShaderChunk; + exports.ShaderLib = ShaderLib; + exports.ShaderMaterial = ShaderMaterial; + exports.ShadowMaterial = ShadowMaterial; + exports.Shape = Shape; + exports.ShapeBufferGeometry = ShapeBufferGeometry; + exports.ShapeGeometry = ShapeGeometry; + exports.ShapePath = ShapePath; + exports.ShapeUtils = ShapeUtils; + exports.ShortType = ShortType; + exports.Skeleton = Skeleton; + exports.SkeletonHelper = SkeletonHelper; + exports.SkinnedMesh = SkinnedMesh; + exports.SmoothShading = SmoothShading; + exports.Sphere = Sphere; + exports.SphereBufferGeometry = SphereBufferGeometry; + exports.SphereGeometry = SphereGeometry; + exports.Spherical = Spherical; + exports.SphericalHarmonics3 = SphericalHarmonics3; + exports.SphericalReflectionMapping = SphericalReflectionMapping; + exports.Spline = Spline; + exports.SplineCurve = SplineCurve; + exports.SplineCurve3 = SplineCurve3; + exports.SpotLight = SpotLight; + exports.SpotLightHelper = SpotLightHelper; + exports.SpotLightShadow = SpotLightShadow; + exports.Sprite = Sprite; + exports.SpriteMaterial = SpriteMaterial; + exports.SrcAlphaFactor = SrcAlphaFactor; + exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor; + exports.SrcColorFactor = SrcColorFactor; + exports.StaticCopyUsage = StaticCopyUsage; + exports.StaticDrawUsage = StaticDrawUsage; + exports.StaticReadUsage = StaticReadUsage; + exports.StereoCamera = StereoCamera; + exports.StreamCopyUsage = StreamCopyUsage; + exports.StreamDrawUsage = StreamDrawUsage; + exports.StreamReadUsage = StreamReadUsage; + exports.StringKeyframeTrack = StringKeyframeTrack; + exports.SubtractEquation = SubtractEquation; + exports.SubtractiveBlending = SubtractiveBlending; + exports.TOUCH = TOUCH; + exports.TangentSpaceNormalMap = TangentSpaceNormalMap; + exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry; + exports.TetrahedronGeometry = TetrahedronGeometry; + exports.TextBufferGeometry = TextBufferGeometry; + exports.TextGeometry = TextGeometry; + exports.Texture = Texture; + exports.TextureLoader = TextureLoader; + exports.TorusBufferGeometry = TorusBufferGeometry; + exports.TorusGeometry = TorusGeometry; + exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry; + exports.TorusKnotGeometry = TorusKnotGeometry; + exports.Triangle = Triangle; + exports.TriangleFanDrawMode = TriangleFanDrawMode; + exports.TriangleStripDrawMode = TriangleStripDrawMode; + exports.TrianglesDrawMode = TrianglesDrawMode; + exports.TubeBufferGeometry = TubeBufferGeometry; + exports.TubeGeometry = TubeGeometry; + exports.UVMapping = UVMapping; + exports.Uint16Attribute = Uint16Attribute; + exports.Uint16BufferAttribute = Uint16BufferAttribute; + exports.Uint32Attribute = Uint32Attribute; + exports.Uint32BufferAttribute = Uint32BufferAttribute; + exports.Uint8Attribute = Uint8Attribute; + exports.Uint8BufferAttribute = Uint8BufferAttribute; + exports.Uint8ClampedAttribute = Uint8ClampedAttribute; + exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute; + exports.Uncharted2ToneMapping = Uncharted2ToneMapping; + exports.Uniform = Uniform; + exports.UniformsLib = UniformsLib; + exports.UniformsUtils = UniformsUtils; + exports.UnsignedByteType = UnsignedByteType; + exports.UnsignedInt248Type = UnsignedInt248Type; + exports.UnsignedIntType = UnsignedIntType; + exports.UnsignedShort4444Type = UnsignedShort4444Type; + exports.UnsignedShort5551Type = UnsignedShort5551Type; + exports.UnsignedShort565Type = UnsignedShort565Type; + exports.UnsignedShortType = UnsignedShortType; + exports.VSMShadowMap = VSMShadowMap; + exports.Vector2 = Vector2; + exports.Vector3 = Vector3; + exports.Vector4 = Vector4; + exports.VectorKeyframeTrack = VectorKeyframeTrack; + exports.Vertex = Vertex; + exports.VertexColors = VertexColors; + exports.VertexNormalsHelper = VertexNormalsHelper; + exports.VideoTexture = VideoTexture; + exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget; + exports.WebGLRenderTarget = WebGLRenderTarget; + exports.WebGLRenderTargetCube = WebGLRenderTargetCube; + exports.WebGLRenderer = WebGLRenderer; + exports.WebGLUtils = WebGLUtils; + exports.WireframeGeometry = WireframeGeometry; + exports.WireframeHelper = WireframeHelper; + exports.WrapAroundEnding = WrapAroundEnding; + exports.XHRLoader = XHRLoader; + exports.ZeroCurvatureEnding = ZeroCurvatureEnding; + exports.ZeroFactor = ZeroFactor; + exports.ZeroSlopeEnding = ZeroSlopeEnding; + exports.ZeroStencilOp = ZeroStencilOp; + exports.sRGBEncoding = sRGBEncoding; + + Object.defineProperty(exports, '__esModule', { value: true }); + +}))); diff --git a/veingen.js b/veingen.js new file mode 100644 index 0000000..6fa5a0c --- /dev/null +++ b/veingen.js @@ -0,0 +1,761 @@ +var footstring2 = ` + + + + + + + + + image/svg+xml + + + + + + + + + + + +`; + +var footstring = ` + + + + + + + + + image/svg+xml + + + + + + + + + +`; + +var seatstring = ` + + + + + + + + + image/svg+xml + + + + + + + + +`; + + + +paper.install(window); +window.onload = function() { + // Setup directly from canvas id: + paper.setup('myCanvas'); + + Leaf.veinArea = new Path(); + Leaf.auxinArea = new Path(); + Leaf.size = 100; //200; + Leaf.auxinR = 13; + Leaf.veinR = Leaf.auxinR; + Leaf.auxinNr = 30; + Leaf.veinGrowRate = 2; + Leaf.leafGrowRate = 2; //1.04; + Leaf.maxGrowIters = 100; + //Leaf.maxSize = 1338*0.75; //legs + //Leaf.maxSize = 1511*0.75; //seat + Leaf.maxSize = 500; + Leaf.branches = []; + Leaf.auxin = []; + Leaf.color = Color.random(); + + Leaf.finishedShape = new Path(); + Leaf.finished = false; + Leaf.final = false; + + Leaf.mouse = new Path.Circle(new Point(0,0),10); + + Leaf.uniform = true; + + + var leaf = new Leaf(new Point(view.bounds.width/2,view.bounds.height-100)); + Leaf.trycount = 10; + + /*view.onMouseDown = function(event){ + + //leaf.iteration(); + //console.log(leaf.veins); + } + + view.onMouseMove = function(event){ + + //Leaf.mouse.position = event.point; + //var b = leaf.veins.getClosestBranch(event.point); + //Leaf.mouse.fillColor = b.path.strokeColor; + //console.log(leaf.veins); + }*/ + + view.onClick = function(event){ + var svg = project.exportSVG({ asString: true }); + var svgBlob = new Blob([svg], {type:"image/svg+xml;charset=utf-8"}); + var svgUrl = URL.createObjectURL(svgBlob); + var downloadLink = document.createElement("a"); + downloadLink.href = svgUrl; + downloadLink.download = "growth.svg"; + document.body.appendChild(downloadLink); + downloadLink.click(); + document.body.removeChild(downloadLink); + } + + view.onFrame = function(event) { + // On each frame, rotate the path by 3 degrees: + + if(leaf.shape.bounds.heightLeaf.veinR && !this.auxinTooClose(point)){ + //if(this.isEmptyAuxinNeighbourhood(point) && this.isEmptyVeinNeighbourhood(point)){ + this.auxin.push(new Auxin(point)); + f = true; + + + //tmp.fillColor = 'green'; + //Leaf.auxinArea.strokeColor = 'red'; + + //} + } + } + return f; + } + + auxinTooClose(point){ + for(var i = 0; iLeaf.veinR){ + newauxin.push(this.auxin[i]); + }else{ + this.auxin[i].remove(); + } + } + this.auxin = newauxin; + } + + attractVeins(){ + for(var i = 0; i0){ + var newPath = this.path.splitAt(this.path.getLocationOf(this.childBranches[0].path.firstSegment.point)); + //newPath.strokeColor = Color.random(); + + var newBranch = new VeinBranch(); + newBranch.path = newPath; + console.log(newBranch.childBranches); + for(var i = 1; i (this.path.getOffsetOf(a.path.firstSegment.point) > this.path.getOffsetOf(b.path.firstSegment.point)) ? 1 : -1) + //console.log(this.childBranches); + for(var i = 0; i=0; i--){ + if(this.childBranches[i].path.length0){ + var direction = new Point(0,0); + var oldDists = []; + for(var i = 0; iLeaf.veinR && !this.auxinTooClose(point)){ + //if(this.isEmptyAuxinNeighbourhood(point) && this.isEmptyVeinNeighbourhood(point)){ + this.auxin.push(new Auxin(point)); + f = true; + + + //tmp.fillColor = 'green'; + //Leaf.auxinArea.strokeColor = 'red'; + + //} + } + } + return f; + } + + auxinTooClose(point){ + for(var i = 0; iLeaf.veinR){ + newauxin.push(this.auxin[i]); + }else{ + this.auxin[i].remove(); + } + } + this.auxin = newauxin; + } + + attractVeins(){ + for(var i = 0; i0){ + var newPath = this.path.splitAt(this.path.getLocationOf(this.childBranches[0].path.firstSegment.point)); + //newPath.strokeColor = Color.random(); + + var newBranch = new VeinBranch(); + newBranch.path = newPath; + console.log(newBranch.childBranches); + for(var i = 1; i (this.path.getOffsetOf(a.path.firstSegment.point) > this.path.getOffsetOf(b.path.firstSegment.point)) ? 1 : -1) + //console.log(this.childBranches); + for(var i = 0; i=0; i--){ + if(this.childBranches[i].path.length0){ + var direction = new Point(0,0); + var oldDists = []; + for(var i = 0; i + + + + + + + + + + + + + + + + +