264 lines
9.1 KiB
C
264 lines
9.1 KiB
C
#include <pebble.h>
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#define KEY_BG_COLOR 0
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#define KEY_MINUTE_COLOR 1
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#define KEY_HOUR_COLOR 2
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#define KEY_PEG_COLOR 3
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#define ANTIALIASING true
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#define FINAL_RADIUS 88
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#define HAND_WIDTH 7
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#define DOT_RADIUS HAND_WIDTH/4
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#define HAND_MARGIN_OUTER 10-(HAND_WIDTH/2)
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#define HAND_MARGIN_INNER 0
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#define ANIMATION_DURATION 600
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#define ANIMATION_DELAY 150
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uint8_t shadowtable[] = {192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
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192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
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192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
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192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
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192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
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192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
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192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
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208,208,208,209,208,208,208,209,208,208,208,209,212,212,212,213, \
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192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
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192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
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208,208,209,210,208,208,209,210,212,212,213,214,216,216,217,218, \
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224,224,225,226,224,224,225,226,228,228,229,230,232,232,233,234, \
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192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207, \
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208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, \
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224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239, \
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240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};
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typedef struct {
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int hours;
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int minutes;
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} Time;
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static Window *s_main_window;
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static Layer *s_canvas_layer;
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static GPoint s_center;
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static Time s_last_time;
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static int s_radius = 0;
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static bool s_animating = false;
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static float anim_offset;
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static GColor gcolorbg, gcolorm, gcolorh, gcolorp;
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static void inbox_received_handler(DictionaryIterator *iter, void *context) {
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Tuple *colorbg_t = dict_find(iter, KEY_BG_COLOR);
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Tuple *colorm_t = dict_find(iter, KEY_MINUTE_COLOR);
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Tuple *colorh_t = dict_find(iter, KEY_HOUR_COLOR);
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Tuple *colorp_t = dict_find(iter, KEY_PEG_COLOR);
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if(colorbg_t) {
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int colorbg = colorbg_t->value->int32;
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persist_write_int(KEY_BG_COLOR, colorbg);
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gcolorbg = GColorFromHEX(colorbg);
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}
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if(colorm_t) {
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int colorm = colorm_t->value->int32;
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persist_write_int(KEY_MINUTE_COLOR, colorm);
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gcolorm = GColorFromHEX(colorm);
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}
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if(colorh_t) {
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int colorh = colorh_t->value->int32;
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persist_write_int(KEY_HOUR_COLOR, colorh);
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gcolorh = GColorFromHEX(colorh);
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}
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if(colorp_t) {
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int colorp = colorp_t->value->int32;
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persist_write_int(KEY_PEG_COLOR, colorp);
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gcolorp = GColorFromHEX(colorp);
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}
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if(s_canvas_layer) {
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layer_mark_dirty(s_canvas_layer);
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}
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}
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/*************************** AnimationImplementation **************************/
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static void animation_started(Animation *anim, void *context) {
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s_animating = true;
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}
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static void animation_stopped(Animation *anim, bool stopped, void *context) {
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s_animating = false;
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}
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static void animate(int duration, int delay, AnimationImplementation *implementation, bool handlers) {
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Animation *anim = animation_create();
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animation_set_duration(anim, duration);
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animation_set_delay(anim, delay);
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animation_set_curve(anim, AnimationCurveEaseInOut);
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animation_set_implementation(anim, implementation);
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if(handlers) {
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animation_set_handlers(anim, (AnimationHandlers) {
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.started = animation_started,
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.stopped = animation_stopped
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}, NULL);
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}
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animation_schedule(anim);
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}
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/************************************ UI **************************************/
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static void tick_handler(struct tm *tick_time, TimeUnits changed) {
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// Store time
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s_last_time.hours = tick_time->tm_hour;
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s_last_time.hours -= (s_last_time.hours > 12) ? 12 : 0;
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s_last_time.minutes = tick_time->tm_min;
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// Redraw
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if(s_canvas_layer) {
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layer_mark_dirty(s_canvas_layer);
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}
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}
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static void update_proc(Layer *layer, GContext *ctx) {
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// Color background?
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GRect bounds = layer_get_bounds(layer);
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graphics_context_set_fill_color(ctx, gcolorbg);
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graphics_fill_rect(ctx, bounds, 0, GCornerNone);
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graphics_context_set_antialiased(ctx, ANTIALIASING);
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// Don't use current time while animating
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Time mode_time = s_last_time;
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// Adjust for minutes through the hour
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float hour_angle = TRIG_MAX_ANGLE * mode_time.hours / 12;
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float minute_angle = TRIG_MAX_ANGLE * mode_time.minutes / 60;
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hour_angle += (minute_angle / TRIG_MAX_ANGLE) * (TRIG_MAX_ANGLE / 12);
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if (s_animating) {
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hour_angle += anim_offset;
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minute_angle -= anim_offset;
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}
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// Plot hands
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GPoint minute_hand_outer = (GPoint) {
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.x = (int16_t)(sin_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)(s_radius - HAND_MARGIN_OUTER) / TRIG_MAX_RATIO) + s_center.x,
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.y = (int16_t)(-cos_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)(s_radius - HAND_MARGIN_OUTER) / TRIG_MAX_RATIO) + s_center.y,
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};
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GPoint minute_hand_inner = (GPoint) {
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.x = (int16_t)(sin_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.x,
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.y = (int16_t)(-cos_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.y,
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};
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GPoint hour_hand_outer = (GPoint) {
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.x = (int16_t)(sin_lookup(hour_angle) * (int32_t)(s_radius - HAND_MARGIN_OUTER - (0.3 * s_radius)) / TRIG_MAX_RATIO) + s_center.x,
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.y = (int16_t)(-cos_lookup(hour_angle) * (int32_t)(s_radius - HAND_MARGIN_OUTER - (0.3 * s_radius)) / TRIG_MAX_RATIO) + s_center.y,
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};
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GPoint hour_hand_inner = (GPoint) {
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.x = (int16_t)(sin_lookup(hour_angle) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.x,
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.y = (int16_t)(-cos_lookup(hour_angle) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.y,
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};
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// Draw hands with positive length only
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if((s_radius - HAND_MARGIN_OUTER) > HAND_MARGIN_INNER) {
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if(s_radius > 2 * HAND_MARGIN_OUTER) {
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graphics_context_set_stroke_color(ctx, gcolorh);
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graphics_context_set_stroke_width(ctx, HAND_WIDTH);
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graphics_draw_line(ctx, hour_hand_inner, hour_hand_outer);
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}
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if(s_radius > HAND_MARGIN_OUTER) {
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graphics_context_set_stroke_color(ctx, gcolorm);
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graphics_context_set_stroke_width(ctx, HAND_WIDTH);
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graphics_draw_line(ctx, minute_hand_inner, minute_hand_outer);
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}
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}
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graphics_context_set_fill_color(ctx, gcolorp);
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graphics_fill_circle(ctx, s_center, DOT_RADIUS);
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}
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static void window_load(Window *window) {
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Layer *window_layer = window_get_root_layer(window);
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GRect window_bounds = layer_get_bounds(window_layer);
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s_center = grect_center_point(&window_bounds);
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if (persist_exists(KEY_BG_COLOR)) {
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int colorbg = persist_read_int(KEY_BG_COLOR);
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gcolorbg = GColorFromHEX(colorbg);
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} else {
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gcolorbg=GColorBlack;
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}
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if (persist_exists(KEY_MINUTE_COLOR)) {
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int colorm = persist_read_int(KEY_MINUTE_COLOR);
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gcolorm = GColorFromHEX(colorm);
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} else {
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gcolorm=GColorWhite;
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}
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if (persist_exists(KEY_HOUR_COLOR)) {
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int colorh = persist_read_int(KEY_HOUR_COLOR);
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gcolorh = GColorFromHEX(colorh);
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} else {
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gcolorh=GColorRed;
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}
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if (persist_exists(KEY_PEG_COLOR)) {
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int colorp = persist_read_int(KEY_PEG_COLOR);
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gcolorp = GColorFromHEX(colorp);
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} else {
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gcolorp=GColorDarkGray;
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}
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s_canvas_layer = layer_create(window_bounds);
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layer_set_update_proc(s_canvas_layer, update_proc);
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layer_add_child(window_layer, s_canvas_layer);
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}
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static void window_unload(Window *window) {
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layer_destroy(s_canvas_layer);
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}
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/*********************************** App **************************************/
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static int anim_percentage(AnimationProgress dist_normalized, int max) {
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return (int)(float)(((float)dist_normalized / (float)ANIMATION_NORMALIZED_MAX) * (float)max);
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}
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static void radius_update(Animation *anim, AnimationProgress dist_normalized) {
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s_radius = anim_percentage(dist_normalized, FINAL_RADIUS);
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layer_mark_dirty(s_canvas_layer);
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}
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static void init() {
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srand(time(NULL));
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time_t t = time(NULL);
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struct tm *time_now = localtime(&t);
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tick_handler(time_now, MINUTE_UNIT);
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s_main_window = window_create();
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window_set_window_handlers(s_main_window, (WindowHandlers) {
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.load = window_load,
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.unload = window_unload,
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});
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window_stack_push(s_main_window, true);
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tick_timer_service_subscribe(MINUTE_UNIT, tick_handler);
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app_message_register_inbox_received(inbox_received_handler);
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app_message_open(app_message_inbox_size_maximum(), app_message_outbox_size_maximum());
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// Prepare animations
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AnimationImplementation radius_impl = {
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.update = radius_update
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};
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animate(ANIMATION_DURATION, ANIMATION_DELAY, &radius_impl, false);
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}
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static void deinit() {
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window_destroy(s_main_window);
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}
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int main() {
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init();
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app_event_loop();
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deinit();
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}
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