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master ... 1.2

3 changed files with 150 additions and 382 deletions

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@ -1,16 +1,10 @@
{ {
"appKeys": { "appKeys": {
"btvibe": 8,
"colorbg": 0, "colorbg": 0,
"colorh": 2, "colorh": 2,
"colorm": 1, "colorm": 1,
"colorp": 3, "colorp": 3,
"colort": 6, "shadows": 4
"invert": 9,
"rectticks": 7,
"shadows": 4,
"ticks": 5,
"whwidth": 10
}, },
"capabilities": [ "capabilities": [
"configurable" "configurable"
@ -24,12 +18,11 @@
"sdkVersion": "3", "sdkVersion": "3",
"shortName": "Super Simple", "shortName": "Super Simple",
"targetPlatforms": [ "targetPlatforms": [
"aplite",
"basalt", "basalt",
"chalk" "chalk"
], ],
"uuid": "ceeae81b-6b50-43b6-8bbb-6d6f6eb62b69", "uuid": "ceeae81b-6b50-43b6-8bbb-6d6f6eb62b69",
"versionLabel": "1.8", "versionLabel": "1.2",
"watchapp": { "watchapp": {
"watchface": true "watchface": true
} }

View File

@ -3,16 +3,7 @@ Pebble.addEventListener('ready', function() {
}); });
Pebble.addEventListener('showConfiguration', function() { Pebble.addEventListener('showConfiguration', function() {
var watch; var url='http://pebble.lastfuture.de/config/supersimple12/';
if(Pebble.getActiveWatchInfo) {
watch = Pebble.getActiveWatchInfo();
}
var url='http://pebble.lastfuture.de/config/supersimple18/';
if (watch.platform == "basalt") {
url += "?rect=true";
} else if (watch.platform == "aplite") {
url += "?rect=true&bw=true";
}
console.log('Showing configuration page: '+url); console.log('Showing configuration page: '+url);
Pebble.openURL(url); Pebble.openURL(url);
}); });
@ -26,13 +17,7 @@ Pebble.addEventListener('webviewclosed', function(e) {
colorm: parseInt(configData.colorm, 16), colorm: parseInt(configData.colorm, 16),
colorh: parseInt(configData.colorh, 16), colorh: parseInt(configData.colorh, 16),
colorp: parseInt(configData.colorp, 16), colorp: parseInt(configData.colorp, 16),
shadows: 0+(configData.shadows === 'true'), shadows: configData.shadows === true
ticks: configData.ticks,
colort: parseInt(configData.colort, 16),
rectticks: 0+(configData.rectticks === 'true'),
btvibe: 0+(configData.btvibe === 'true'),
invert: 0+(configData.invert === 'true'),
whwidth: configData.whwidth,
}, function() { }, function() {
console.log('Send successful!'); console.log('Send successful!');
}, function() { }, function() {

View File

@ -5,39 +5,36 @@
#define KEY_HOUR_COLOR 2 #define KEY_HOUR_COLOR 2
#define KEY_PEG_COLOR 3 #define KEY_PEG_COLOR 3
#define KEY_SHADOWS 4 #define KEY_SHADOWS 4
#define KEY_TICKS 5
#define KEY_TICK_COLOR 6
#define KEY_RECT_TICKS 7
#define KEY_BT_VIBE 8
#define KEY_INVERT 9
#define KEY_HAND_WIDTH 10
#define ANTIALIASING true #define ANTIALIASING true
#define TICK_RADIUS 3 #define FINAL_RADIUS 88
#define HAND_MARGIN_M 16 #define HAND_WIDTH 7
#define HAND_MARGIN_H 42 #define DOT_RADIUS HAND_WIDTH/4
#define SHADOW_OFFSET 2 #define HAND_MARGIN_OUTER 10-(HAND_WIDTH/2)
#define HAND_MARGIN_INNER 0
#define SHADOW_OFFSET 2
#define ANIMATION_DURATION 750 #define ANIMATION_DURATION 600
#define ANIMATION_DELAY 0 #define ANIMATION_DELAY 150
static uint8_t shadowtable[] = {192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \ static uint8_t shadowtable[] = {192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \ 192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \ 192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \ 192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \ 192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \ 192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \ 192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
208,208,208,209,208,208,208,209,208,208,208,209,212,212,212,213, \ 208,208,208,209,208,208,208,209,208,208,208,209,212,212,212,213, \
192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \ 192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \ 192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
208,208,209,210,208,208,209,210,212,212,213,214,216,216,217,218, \ 208,208,209,210,208,208,209,210,212,212,213,214,216,216,217,218, \
224,224,225,226,224,224,225,226,228,228,229,230,232,232,233,234, \ 224,224,225,226,224,224,225,226,228,228,229,230,232,232,233,234, \
192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207, \ 192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207, \
208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, \ 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, \
224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239, \ 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239, \
240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255}; 240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};
// alpha should only be 0b??111111 where ?? = 00 (full shade), 01 (much shade), 10 (some shade), 11 (none shade) // alpha should only be 0b??111111 where ?? = 00 (full shade), 01 (much shade), 10 (some shade), 11 (none shade)
static uint8_t alpha = 0b10111111; static uint8_t alpha = 0b10111111;
@ -48,32 +45,15 @@ typedef struct {
} Time; } Time;
static Window *s_main_window; static Window *s_main_window;
static Layer *bg_canvas_layer, *s_canvas_layer; static Layer *s_canvas_layer;
static GPoint s_center; static GPoint s_center;
static Time s_last_time; static Time s_last_time;
static int animpercent = 0, ticks = 0, whwidth = 7; static int s_radius = 0;
static bool s_animating = false, shadows = true, debug = false, rectticks = true, btvibe = false, invert = false; static bool s_animating = false, shadows = false;
static float anim_offset;
static GColor gcolorbg, gcolorm, gcolorh, gcolorp, gcolorshadow, gcolort; static GColor gcolorbg, gcolorm, gcolorh, gcolorp, gcolorshadow;
static void handle_bw_colors() {
if (!invert) {
gcolorbg = GColorBlack;
gcolorm = GColorWhite;
gcolorh = GColorWhite;
gcolorp = GColorBlack;
gcolort = GColorWhite;
shadows = false;
} else {
gcolorbg = GColorWhite;
gcolorm = GColorBlack;
gcolorh = GColorBlack;
gcolorp = GColorWhite;
gcolort = GColorBlack;
shadows = false;
}
}
static void inbox_received_handler(DictionaryIterator *iter, void *context) { static void inbox_received_handler(DictionaryIterator *iter, void *context) {
Tuple *colorbg_t = dict_find(iter, KEY_BG_COLOR); Tuple *colorbg_t = dict_find(iter, KEY_BG_COLOR);
@ -81,87 +61,38 @@ static void inbox_received_handler(DictionaryIterator *iter, void *context) {
Tuple *colorh_t = dict_find(iter, KEY_HOUR_COLOR); Tuple *colorh_t = dict_find(iter, KEY_HOUR_COLOR);
Tuple *colorp_t = dict_find(iter, KEY_PEG_COLOR); Tuple *colorp_t = dict_find(iter, KEY_PEG_COLOR);
Tuple *shadows_t = dict_find(iter, KEY_SHADOWS); Tuple *shadows_t = dict_find(iter, KEY_SHADOWS);
Tuple *ticknum_t = dict_find(iter, KEY_TICKS);
Tuple *colort_t = dict_find(iter, KEY_TICK_COLOR);
Tuple *rectticks_t = dict_find(iter, KEY_RECT_TICKS);
Tuple *btvibe_t = dict_find(iter, KEY_BT_VIBE);
Tuple *invert_t = dict_find(iter, KEY_INVERT);
Tuple *whwidth_t = dict_find(iter, KEY_HAND_WIDTH);
#if defined(PBL_COLOR) if(colorbg_t) {
if(colorbg_t) { int colorbg = colorbg_t->value->int32;
int colorbg = colorbg_t->value->int32; persist_write_int(KEY_BG_COLOR, colorbg);
persist_write_int(KEY_BG_COLOR, colorbg); gcolorbg = GColorFromHEX(colorbg);
gcolorbg = GColorFromHEX(colorbg); gcolorshadow = (GColor8) shadowtable[alpha & gcolorbg.argb];
gcolorshadow = (GColor8) shadowtable[alpha & gcolorbg.argb];
}
if(colorm_t) {
int colorm = colorm_t->value->int32;
persist_write_int(KEY_MINUTE_COLOR, colorm);
gcolorm = GColorFromHEX(colorm);
}
if(colorh_t) {
int colorh = colorh_t->value->int32;
persist_write_int(KEY_HOUR_COLOR, colorh);
gcolorh = GColorFromHEX(colorh);
}
if(colorp_t) {
int colorp = colorp_t->value->int32;
persist_write_int(KEY_PEG_COLOR, colorp);
gcolorp = GColorFromHEX(colorp);
}
if(colort_t) {
int colort = colort_t->value->int32;
persist_write_int(KEY_TICK_COLOR, colort);
gcolort = GColorFromHEX(colort);
}
if(shadows_t && shadows_t->value->int8 > 0) {
persist_write_bool(KEY_SHADOWS, true);
shadows = true;
} else {
persist_write_bool(KEY_SHADOWS, false);
shadows = false;
}
#elif defined(PBL_BW)
if(invert_t && invert_t->value->int8 > 0) {
persist_write_bool(KEY_INVERT, true);
invert = true;
} else {
persist_write_bool(KEY_INVERT, false);
invert = false;
}
handle_bw_colors();
#endif
if(ticknum_t) {
ticks = ticknum_t->value->uint8;
persist_write_int(KEY_TICKS, ticks);
} }
if(rectticks_t && rectticks_t->value->int8 > 0) { if(colorm_t) {
persist_write_bool(KEY_RECT_TICKS, true); int colorm = colorm_t->value->int32;
rectticks = true; persist_write_int(KEY_MINUTE_COLOR, colorm);
gcolorm = GColorFromHEX(colorm);
}
if(colorh_t) {
int colorh = colorh_t->value->int32;
persist_write_int(KEY_HOUR_COLOR, colorh);
gcolorh = GColorFromHEX(colorh);
}
if(colorp_t) {
int colorp = colorp_t->value->int32;
persist_write_int(KEY_PEG_COLOR, colorp);
gcolorp = GColorFromHEX(colorp);
}
if(shadows_t && shadows_t->value->int32 > 0) {
persist_write_bool(KEY_SHADOWS, true);
shadows = true;
} else { } else {
persist_write_bool(KEY_RECT_TICKS, false); persist_write_bool(KEY_SHADOWS, false);
rectticks = false; shadows = false;
}
if(btvibe_t && btvibe_t->value->int8 > 0) {
persist_write_bool(KEY_BT_VIBE, true);
btvibe = true;
} else {
persist_write_bool(KEY_BT_VIBE, false);
btvibe = false;
}
if(whwidth_t) {
whwidth = whwidth_t->value->uint8;
persist_write_int(KEY_HAND_WIDTH, whwidth);
}
if(bg_canvas_layer) {
layer_mark_dirty(bg_canvas_layer);
} }
if(s_canvas_layer) { if(s_canvas_layer) {
layer_mark_dirty(s_canvas_layer); layer_mark_dirty(s_canvas_layer);
} }
vibes_short_pulse();
} }
/*************************** AnimationImplementation **************************/ /*************************** AnimationImplementation **************************/
@ -193,19 +124,9 @@ static void animate(int duration, int delay, AnimationImplementation *implementa
static void tick_handler(struct tm *tick_time, TimeUnits changed) { static void tick_handler(struct tm *tick_time, TimeUnits changed) {
// Store time // Store time
// dummy time in emulator s_last_time.hours = tick_time->tm_hour;
if (debug) { s_last_time.hours -= (s_last_time.hours > 12) ? 12 : 0;
/* s_last_time.minutes = tick_time->tm_min;
s_last_time.hours = 0;
s_last_time.minutes = tick_time->tm_sec;
*/
s_last_time.hours = 10;
s_last_time.minutes = 8;
} else {
s_last_time.hours = tick_time->tm_hour;
s_last_time.hours -= (s_last_time.hours > 12) ? 12 : 0;
s_last_time.minutes = tick_time->tm_min;
}
// Redraw // Redraw
if(s_canvas_layer) { if(s_canvas_layer) {
@ -213,143 +134,74 @@ static void tick_handler(struct tm *tick_time, TimeUnits changed) {
} }
} }
static void handle_bluetooth(bool connected) { static void update_proc(Layer *layer, GContext *ctx) {
if (btvibe && !connected) { // Color background?
static uint32_t const segments[] = { 200, 200, 50, 150, 200 };
VibePattern pat = {
.durations = segments,
.num_segments = ARRAY_LENGTH(segments),
};
vibes_enqueue_custom_pattern(pat);
}
}
static int32_t get_angle_for_minute(int minute) {
// Progress through 60 minutes, out of 360 degrees
return ((minute * 360) / 60);
}
static int32_t get_angle_for_hour(int hour, int minute) {
// Progress through 12 hours, out of 360 degrees
return (((hour * 360) / 12)+(get_angle_for_minute(minute)/12));
}
static void bg_update_proc(Layer *layer, GContext *ctx) {
GRect bounds = layer_get_bounds(layer); GRect bounds = layer_get_bounds(layer);
graphics_context_set_fill_color(ctx, gcolorbg); graphics_context_set_fill_color(ctx, gcolorbg);
graphics_fill_rect(ctx, bounds, 0, GCornerNone); graphics_fill_rect(ctx, bounds, 0, GCornerNone);
graphics_context_set_antialiased(ctx, ANTIALIASING); graphics_context_set_antialiased(ctx, ANTIALIASING);
if (ticks > 0) {
graphics_context_set_fill_color(ctx, gcolort);
#if defined(PBL_RECT)
if (rectticks) {
int dist_v = 39;
int dist_h = 46;
int halfwidth = (bounds.size.w/2)-1;
int halfheight = (bounds.size.h/2)-1;
switch (ticks) {
case 12:
graphics_fill_circle(ctx, GPoint(halfwidth+dist_h, 4), TICK_RADIUS/2); // 1
graphics_fill_circle(ctx, GPoint(halfwidth-dist_h, 4), TICK_RADIUS/2); // 11
graphics_fill_circle(ctx, GPoint(halfwidth+dist_h, (bounds.size.h-5)), TICK_RADIUS/2); // 5
graphics_fill_circle(ctx, GPoint(halfwidth-dist_h, (bounds.size.h-5)), TICK_RADIUS/2); // 7
graphics_fill_circle(ctx, GPoint((bounds.size.w-5), halfheight-dist_v), TICK_RADIUS/2); // 2
graphics_fill_circle(ctx, GPoint((bounds.size.w-5), halfheight+dist_v), TICK_RADIUS/2); // 4
graphics_fill_circle(ctx, GPoint(4, halfheight-dist_v), TICK_RADIUS/2); // 10
graphics_fill_circle(ctx, GPoint(4, halfheight+dist_v), TICK_RADIUS/2); // 8
case 4:
graphics_fill_circle(ctx, GPoint(halfwidth, (bounds.size.h-3)), TICK_RADIUS); // 6
graphics_fill_circle(ctx, GPoint((bounds.size.w-3), halfheight), TICK_RADIUS); // 3
graphics_fill_circle(ctx, GPoint(2, halfheight), TICK_RADIUS); // 9
case 1:
default:
graphics_fill_circle(ctx, GPoint(halfwidth, 2), TICK_RADIUS); // 12
break;
}
} else {
#endif
GRect insetbounds = grect_inset(bounds, GEdgeInsets(2));
GRect insetbounds12 = grect_inset(bounds, GEdgeInsets(4));
for(int i = 0; i < ticks; i++) {
int hour_angle = (i * 360) / ticks;
if (ticks == 12 && i%3!=0) {
GPoint pos = gpoint_from_polar(insetbounds12, GOvalScaleModeFitCircle , DEG_TO_TRIGANGLE(hour_angle));
graphics_fill_circle(ctx, pos, TICK_RADIUS/2);
} else {
GPoint pos = gpoint_from_polar(insetbounds, GOvalScaleModeFitCircle , DEG_TO_TRIGANGLE(hour_angle));
graphics_fill_circle(ctx, pos, TICK_RADIUS);
}
}
#if defined(PBL_RECT)
}
#endif
}
}
static void update_proc(Layer *layer, GContext *ctx) { // Don't use current time while animating
GRect bounds = layer_get_bounds(layer);
GRect bounds_h = bounds;
bounds_h.size.w = bounds_h.size.h;
bounds_h.origin.x -= (bounds_h.size.w-bounds.size.w)/2;
int maxradius = bounds_h.size.w;
if (bounds_h.size.h < maxradius) { maxradius = bounds_h.size.h; }
maxradius /= 2;
int animradius = maxradius-((maxradius*animpercent)/100);
#if defined(PBL_RECT)
int platform_margin_m = (HAND_MARGIN_M/1.5);
#elif defined(PBL_ROUND)
int platform_margin_m = HAND_MARGIN_M;
#endif
int outer_m = animradius+platform_margin_m;
int outer_h = animradius+HAND_MARGIN_H;
if (outer_m < platform_margin_m) {
outer_m = platform_margin_m;
}
if (outer_h < HAND_MARGIN_H) {
outer_h = HAND_MARGIN_H;
}
if (outer_m > maxradius) {
outer_m = maxradius;
}
if (outer_h > maxradius) {
outer_h = maxradius;
}
GRect bounds_mo = grect_inset(bounds_h, GEdgeInsets(outer_m));
GRect bounds_ho = grect_inset(bounds_h, GEdgeInsets(outer_h));
graphics_context_set_antialiased(ctx, ANTIALIASING);
// Use current time while animating
Time mode_time = s_last_time; Time mode_time = s_last_time;
// Adjust for minutes through the hour // Adjust for minutes through the hour
float hour_deg = get_angle_for_hour(mode_time.hours, mode_time.minutes); float hour_angle = TRIG_MAX_ANGLE * mode_time.hours / 12;
float minute_deg = get_angle_for_minute(mode_time.minutes); float minute_angle = TRIG_MAX_ANGLE * mode_time.minutes / 60;
hour_angle += (minute_angle / TRIG_MAX_ANGLE) * (TRIG_MAX_ANGLE / 12);
GPoint minute_hand_outer = gpoint_from_polar(bounds_mo, GOvalScaleModeFillCircle, DEG_TO_TRIGANGLE(minute_deg)); if (s_animating) {
GPoint hour_hand_outer = gpoint_from_polar(bounds_ho, GOvalScaleModeFillCircle, DEG_TO_TRIGANGLE(hour_deg)); hour_angle += anim_offset;
minute_angle -= anim_offset;
if(shadows) { }
graphics_context_set_stroke_color(ctx, gcolorshadow);
graphics_context_set_stroke_width(ctx, whwidth); // Plot hands
hour_hand_outer.y += SHADOW_OFFSET; GPoint minute_hand_outer = (GPoint) {
s_center.y += SHADOW_OFFSET; .x = (int16_t)(sin_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)(s_radius - HAND_MARGIN_OUTER) / TRIG_MAX_RATIO) + s_center.x,
graphics_draw_line(ctx, s_center, hour_hand_outer); .y = (int16_t)(-cos_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)(s_radius - HAND_MARGIN_OUTER) / TRIG_MAX_RATIO) + s_center.y,
minute_hand_outer.y += SHADOW_OFFSET+1; };
s_center.y += 1; GPoint minute_hand_inner = (GPoint) {
graphics_draw_line(ctx, s_center, minute_hand_outer); .x = (int16_t)(sin_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.x,
hour_hand_outer.y -= SHADOW_OFFSET; .y = (int16_t)(-cos_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.y,
minute_hand_outer.y -= SHADOW_OFFSET+1; };
s_center.y -= SHADOW_OFFSET+1; GPoint hour_hand_outer = (GPoint) {
.x = (int16_t)(sin_lookup(hour_angle) * (int32_t)(s_radius - HAND_MARGIN_OUTER - (0.3 * s_radius)) / TRIG_MAX_RATIO) + s_center.x,
.y = (int16_t)(-cos_lookup(hour_angle) * (int32_t)(s_radius - HAND_MARGIN_OUTER - (0.3 * s_radius)) / TRIG_MAX_RATIO) + s_center.y,
};
GPoint hour_hand_inner = (GPoint) {
.x = (int16_t)(sin_lookup(hour_angle) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.x,
.y = (int16_t)(-cos_lookup(hour_angle) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.y,
};
// Draw hands with positive length only
//gcolorshadow gcolorh gcolorm
if((s_radius - HAND_MARGIN_OUTER) > HAND_MARGIN_INNER) {
if(shadows) {
if(s_radius > 2 * HAND_MARGIN_OUTER) {
graphics_context_set_stroke_color(ctx, gcolorshadow);
graphics_context_set_stroke_width(ctx, HAND_WIDTH);
hour_hand_inner.y += SHADOW_OFFSET; hour_hand_outer.y += SHADOW_OFFSET;
graphics_draw_line(ctx, hour_hand_inner, hour_hand_outer);
hour_hand_inner.y -= SHADOW_OFFSET; hour_hand_outer.y -= SHADOW_OFFSET;
}
if(s_radius > HAND_MARGIN_OUTER) {
graphics_context_set_stroke_color(ctx, gcolorshadow);
graphics_context_set_stroke_width(ctx, HAND_WIDTH);
minute_hand_inner.y += SHADOW_OFFSET+1; minute_hand_outer.y += SHADOW_OFFSET+1;
graphics_draw_line(ctx, minute_hand_inner, minute_hand_outer);
minute_hand_inner.y -= SHADOW_OFFSET+1; minute_hand_outer.y -= SHADOW_OFFSET+1;
}
}
if(s_radius > 2 * HAND_MARGIN_OUTER) {
graphics_context_set_stroke_color(ctx, gcolorh);
graphics_context_set_stroke_width(ctx, HAND_WIDTH);
graphics_draw_line(ctx, hour_hand_inner, hour_hand_outer);
}
if(s_radius > HAND_MARGIN_OUTER) {
graphics_context_set_stroke_color(ctx, gcolorm);
graphics_context_set_stroke_width(ctx, HAND_WIDTH);
graphics_draw_line(ctx, minute_hand_inner, minute_hand_outer);
}
} }
graphics_context_set_stroke_color(ctx, gcolorh);
graphics_context_set_stroke_width(ctx, whwidth);
graphics_draw_line(ctx, s_center, hour_hand_outer);
graphics_context_set_stroke_color(ctx, gcolorm);
graphics_context_set_stroke_width(ctx, whwidth);
graphics_draw_line(ctx, s_center, minute_hand_outer);
graphics_context_set_fill_color(ctx, gcolorp); graphics_context_set_fill_color(ctx, gcolorp);
graphics_fill_circle(ctx, s_center, whwidth/4); graphics_fill_circle(ctx, s_center, DOT_RADIUS);
} }
@ -358,85 +210,44 @@ static void window_load(Window *window) {
GRect window_bounds = layer_get_bounds(window_layer); GRect window_bounds = layer_get_bounds(window_layer);
s_center = grect_center_point(&window_bounds); s_center = grect_center_point(&window_bounds);
s_center.x -= 1;
s_center.y -= 1;
#if defined(PBL_COLOR) if (persist_exists(KEY_BG_COLOR)) {
if (persist_exists(KEY_BG_COLOR)) { int colorbg = persist_read_int(KEY_BG_COLOR);
int colorbg = persist_read_int(KEY_BG_COLOR); gcolorbg = GColorFromHEX(colorbg);
gcolorbg = GColorFromHEX(colorbg);
} else {
gcolorbg = GColorBlack;
}
gcolorshadow = (GColor8) shadowtable[alpha & gcolorbg.argb];
if (persist_exists(KEY_MINUTE_COLOR)) {
int colorm = persist_read_int(KEY_MINUTE_COLOR);
gcolorm = GColorFromHEX(colorm);
} else {
gcolorm = GColorWhite;
}
if (persist_exists(KEY_HOUR_COLOR)) {
int colorh = persist_read_int(KEY_HOUR_COLOR);
gcolorh = GColorFromHEX(colorh);
} else {
gcolorh = GColorRed;
}
if (persist_exists(KEY_PEG_COLOR)) {
int colorp = persist_read_int(KEY_PEG_COLOR);
gcolorp = GColorFromHEX(colorp);
} else {
gcolorp = GColorDarkGray;
}
if (persist_exists(KEY_TICK_COLOR)) {
int colort = persist_read_int(KEY_TICK_COLOR);
gcolort = GColorFromHEX(colort);
} else {
gcolort = GColorWhite;
}
if (persist_exists(KEY_SHADOWS)) {
shadows = persist_read_bool(KEY_SHADOWS);
} else {
shadows = false;
}
#elif defined(PBL_BW)
if (persist_exists(KEY_INVERT)) {
invert = persist_read_bool(KEY_INVERT);
} else {
invert = false;
}
handle_bw_colors();
#endif
if (persist_exists(KEY_TICKS)) {
ticks = persist_read_int(KEY_TICKS);
} else { } else {
ticks = 0; gcolorbg = GColorBlack;
} }
if (persist_exists(KEY_RECT_TICKS)) { gcolorshadow = (GColor8) shadowtable[alpha & gcolorbg.argb];
rectticks = persist_read_bool(KEY_RECT_TICKS); if (persist_exists(KEY_MINUTE_COLOR)) {
int colorm = persist_read_int(KEY_MINUTE_COLOR);
gcolorm = GColorFromHEX(colorm);
} else { } else {
rectticks = false; gcolorm = GColorWhite;
} }
if (persist_exists(KEY_BT_VIBE)) { if (persist_exists(KEY_HOUR_COLOR)) {
btvibe = persist_read_bool(KEY_BT_VIBE); int colorh = persist_read_int(KEY_HOUR_COLOR);
gcolorh = GColorFromHEX(colorh);
} else { } else {
btvibe = false; gcolorh = GColorRed;
} }
if (persist_exists(KEY_HAND_WIDTH)) { if (persist_exists(KEY_PEG_COLOR)) {
whwidth = persist_read_int(KEY_HAND_WIDTH); int colorp = persist_read_int(KEY_PEG_COLOR);
gcolorp = GColorFromHEX(colorp);
} else { } else {
whwidth = 7; gcolorp = GColorDarkGray;
}
if (persist_exists(KEY_SHADOWS)) {
shadows = persist_read_bool(KEY_SHADOWS);
} else {
shadows = false;
} }
bg_canvas_layer = layer_create(window_bounds);
s_canvas_layer = layer_create(window_bounds); s_canvas_layer = layer_create(window_bounds);
layer_set_update_proc(bg_canvas_layer, bg_update_proc);
layer_set_update_proc(s_canvas_layer, update_proc); layer_set_update_proc(s_canvas_layer, update_proc);
layer_add_child(window_layer, bg_canvas_layer); layer_add_child(window_layer, s_canvas_layer);
layer_add_child(bg_canvas_layer, s_canvas_layer);
} }
static void window_unload(Window *window) { static void window_unload(Window *window) {
layer_destroy(bg_canvas_layer);
layer_destroy(s_canvas_layer); layer_destroy(s_canvas_layer);
} }
@ -447,25 +258,18 @@ static int anim_percentage(AnimationProgress dist_normalized, int max) {
} }
static void radius_update(Animation *anim, AnimationProgress dist_normalized) { static void radius_update(Animation *anim, AnimationProgress dist_normalized) {
animpercent = anim_percentage(dist_normalized, 100); s_radius = anim_percentage(dist_normalized, FINAL_RADIUS);
layer_mark_dirty(s_canvas_layer); layer_mark_dirty(s_canvas_layer);
} }
static void init() { static void init() {
srand(time(NULL)); srand(time(NULL));
// keep lit only in emulator //light_enable(true);
if (watch_info_get_model()==WATCH_INFO_MODEL_UNKNOWN) {
debug = true;
}
time_t t = time(NULL); time_t t = time(NULL);
struct tm *time_now = localtime(&t); struct tm *time_now = localtime(&t);
if (debug) { tick_handler(time_now, MINUTE_UNIT);
tick_handler(time_now, SECOND_UNIT);
} else {
tick_handler(time_now, MINUTE_UNIT);
}
s_main_window = window_create(); s_main_window = window_create();
window_set_window_handlers(s_main_window, (WindowHandlers) { window_set_window_handlers(s_main_window, (WindowHandlers) {
@ -474,21 +278,7 @@ static void init() {
}); });
window_stack_push(s_main_window, true); window_stack_push(s_main_window, true);
if (debug) { tick_timer_service_subscribe(MINUTE_UNIT, tick_handler);
tick_timer_service_subscribe(SECOND_UNIT, tick_handler);
} else {
tick_timer_service_subscribe(MINUTE_UNIT, tick_handler);
}
if (debug) {
light_enable(true);
}
handle_bluetooth(connection_service_peek_pebble_app_connection());
connection_service_subscribe((ConnectionHandlers) {
.pebble_app_connection_handler = handle_bluetooth
});
app_message_register_inbox_received(inbox_received_handler); app_message_register_inbox_received(inbox_received_handler);
app_message_open(app_message_inbox_size_maximum(), app_message_outbox_size_maximum()); app_message_open(app_message_inbox_size_maximum(), app_message_outbox_size_maximum());