refactored all of the hands drawing

master
Alina Marquardt 2015-11-24 00:21:26 +01:00
parent 6aeb9601c0
commit e92a88932c
1 changed files with 94 additions and 70 deletions

View File

@ -10,16 +10,15 @@
#define ANTIALIASING true
#define FINAL_RADIUS 88
#define HAND_WIDTH 7
#define TICK_RADIUS 3
#define DOT_RADIUS HAND_WIDTH/4
#define HAND_MARGIN_OUTER 10-(HAND_WIDTH/2)
#define HAND_MARGIN_INNER 0
#define SHADOW_OFFSET 2
#define HAND_WIDTH 7
#define TICK_RADIUS 3
#define DOT_RADIUS HAND_WIDTH/4
#define HAND_MARGIN_M 16
#define HAND_MARGIN_H 42
#define SHADOW_OFFSET 2
#define ANIMATION_DURATION 400
#define ANIMATION_DELAY 100
#define ANIMATION_DURATION 750
#define ANIMATION_DELAY 0
static uint8_t shadowtable[] = {192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
@ -51,9 +50,8 @@ static Layer *s_canvas_layer;
static GPoint s_center;
static Time s_last_time;
static int s_radius = 0, ticks;
static bool s_animating = false, shadows = true;
static float anim_offset;
static int animpercent = 0, ticks;
static bool s_animating = false, shadows = true, debug = false;
static GColor gcolorbg, gcolorm, gcolorh, gcolorp, gcolorshadow, gcolort;
@ -139,8 +137,8 @@ static void tick_handler(struct tm *tick_time, TimeUnits changed) {
// Store time
// dummy time in emulator
if (watch_info_get_model()==WATCH_INFO_MODEL_UNKNOWN) {
s_last_time.hours = 10;
s_last_time.minutes = 8;
s_last_time.hours = 0;
s_last_time.minutes = tick_time->tm_sec;
} else {
s_last_time.hours = tick_time->tm_hour;
s_last_time.hours -= (s_last_time.hours > 12) ? 12 : 0;
@ -153,8 +151,47 @@ static void tick_handler(struct tm *tick_time, TimeUnits changed) {
}
}
static int32_t get_angle_for_minute(int minute) {
// Progress through 60 minutes, out of 360 degrees
return ((minute * 360) / 60);
}
static int32_t get_angle_for_hour(int hour, int minute) {
// Progress through 12 hours, out of 360 degrees
return (((hour * 360) / 12)+(get_angle_for_minute(minute)/12));
}
static void update_proc(Layer *layer, GContext *ctx) {
GRect bounds = layer_get_bounds(layer);
GRect bounds_h = bounds;
bounds_h.size.w = bounds_h.size.h;
bounds_h.origin.x -= (bounds_h.size.w-bounds.size.w)/2;
int maxradius = bounds_h.size.w;
if (bounds_h.size.h < maxradius) { maxradius = bounds_h.size.h; }
maxradius /= 2;
int animradius = maxradius-((maxradius*animpercent)/100);
#if defined(PBL_RECT)
int platform_margin_m = (HAND_MARGIN_M/1.5);
#elif defined(PBL_ROUND)
int platform_margin_m = HAND_MARGIN_M;
#endif
int outer_m = animradius+platform_margin_m;
int outer_h = animradius+HAND_MARGIN_H;
if (outer_m < platform_margin_m) {
outer_m = platform_margin_m;
}
if (outer_h < HAND_MARGIN_H) {
outer_h = HAND_MARGIN_H;
}
if (outer_m > maxradius) {
outer_m = maxradius;
}
if (outer_h > maxradius) {
outer_h = maxradius;
}
GRect bounds_mo = grect_inset(bounds_h, GEdgeInsets(outer_m));
GRect bounds_ho = grect_inset(bounds_h, GEdgeInsets(outer_h));
graphics_context_set_fill_color(ctx, gcolorbg);
graphics_fill_rect(ctx, bounds, 0, GCornerNone);
graphics_context_set_antialiased(ctx, ANTIALIASING);
@ -163,34 +200,16 @@ static void update_proc(Layer *layer, GContext *ctx) {
Time mode_time = s_last_time;
// Adjust for minutes through the hour
float hour_angle = TRIG_MAX_ANGLE * mode_time.hours / 12;
float minute_angle = TRIG_MAX_ANGLE * mode_time.minutes / 60;
hour_angle += (minute_angle / TRIG_MAX_ANGLE) * (TRIG_MAX_ANGLE / 12);
if (s_animating) {
hour_angle += anim_offset;
minute_angle -= anim_offset;
}
float hour_deg = get_angle_for_hour(mode_time.hours, mode_time.minutes);
float minute_deg = get_angle_for_minute(mode_time.minutes);
GPoint minute_hand_outer = (GPoint) {
.x = (int16_t)(sin_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)(s_radius - HAND_MARGIN_OUTER) / TRIG_MAX_RATIO) + s_center.x,
.y = (int16_t)(-cos_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)(s_radius - HAND_MARGIN_OUTER) / TRIG_MAX_RATIO) + s_center.y,
};
GPoint minute_hand_inner = (GPoint) {
.x = (int16_t)(sin_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.x,
.y = (int16_t)(-cos_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.y,
};
GPoint hour_hand_outer = (GPoint) {
.x = (int16_t)(sin_lookup(hour_angle) * (int32_t)(s_radius - HAND_MARGIN_OUTER - (0.3 * s_radius)) / TRIG_MAX_RATIO) + s_center.x,
.y = (int16_t)(-cos_lookup(hour_angle) * (int32_t)(s_radius - HAND_MARGIN_OUTER - (0.3 * s_radius)) / TRIG_MAX_RATIO) + s_center.y,
};
GPoint hour_hand_inner = (GPoint) {
.x = (int16_t)(sin_lookup(hour_angle) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.x,
.y = (int16_t)(-cos_lookup(hour_angle) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.y,
};
GPoint minute_hand_outer = gpoint_from_polar(bounds_mo, GOvalScaleModeFillCircle, DEG_TO_TRIGANGLE(minute_deg));
GPoint hour_hand_outer = gpoint_from_polar(bounds_ho, GOvalScaleModeFillCircle, DEG_TO_TRIGANGLE(hour_deg));
if (ticks > 0) {
graphics_context_set_fill_color(ctx, gcolort);
GRect insetbounds = GRect(2, 2, bounds.size.w-4, bounds.size.h-4);
GRect insetbounds12 = GRect(4, 4, bounds.size.w-8, bounds.size.h-8);
GRect insetbounds = grect_inset(bounds, GEdgeInsets(2));
GRect insetbounds12 = grect_inset(bounds, GEdgeInsets(4));
for(int i = 0; i < ticks; i++) {
int hour_angle = (i * 360) / ticks;
if (ticks == 12 && i%3!=0) {
@ -203,34 +222,25 @@ static void update_proc(Layer *layer, GContext *ctx) {
}
}
if((s_radius - HAND_MARGIN_OUTER) > HAND_MARGIN_INNER) {
if(shadows) {
if(s_radius > 2 * HAND_MARGIN_OUTER) {
graphics_context_set_stroke_color(ctx, gcolorshadow);
graphics_context_set_stroke_width(ctx, HAND_WIDTH);
hour_hand_inner.y += SHADOW_OFFSET; hour_hand_outer.y += SHADOW_OFFSET;
graphics_draw_line(ctx, hour_hand_inner, hour_hand_outer);
hour_hand_inner.y -= SHADOW_OFFSET; hour_hand_outer.y -= SHADOW_OFFSET;
}
if(s_radius > HAND_MARGIN_OUTER) {
graphics_context_set_stroke_color(ctx, gcolorshadow);
graphics_context_set_stroke_width(ctx, HAND_WIDTH);
minute_hand_inner.y += SHADOW_OFFSET+1; minute_hand_outer.y += SHADOW_OFFSET+1;
graphics_draw_line(ctx, minute_hand_inner, minute_hand_outer);
minute_hand_inner.y -= SHADOW_OFFSET+1; minute_hand_outer.y -= SHADOW_OFFSET+1;
}
}
if(s_radius > 2 * HAND_MARGIN_OUTER) {
graphics_context_set_stroke_color(ctx, gcolorh);
graphics_context_set_stroke_width(ctx, HAND_WIDTH);
graphics_draw_line(ctx, hour_hand_inner, hour_hand_outer);
}
if(s_radius > HAND_MARGIN_OUTER) {
graphics_context_set_stroke_color(ctx, gcolorm);
graphics_context_set_stroke_width(ctx, HAND_WIDTH);
graphics_draw_line(ctx, minute_hand_inner, minute_hand_outer);
}
if(shadows) {
graphics_context_set_stroke_color(ctx, gcolorshadow);
graphics_context_set_stroke_width(ctx, HAND_WIDTH);
hour_hand_outer.y += SHADOW_OFFSET;
s_center.y += SHADOW_OFFSET;
graphics_draw_line(ctx, s_center, hour_hand_outer);
minute_hand_outer.y += SHADOW_OFFSET+1;
s_center.y += 1;
graphics_draw_line(ctx, s_center, minute_hand_outer);
hour_hand_outer.y -= SHADOW_OFFSET;
minute_hand_outer.y -= SHADOW_OFFSET+1;
s_center.y -= SHADOW_OFFSET+1;
}
graphics_context_set_stroke_color(ctx, gcolorh);
graphics_context_set_stroke_width(ctx, HAND_WIDTH);
graphics_draw_line(ctx, s_center, hour_hand_outer);
graphics_context_set_stroke_color(ctx, gcolorm);
graphics_context_set_stroke_width(ctx, HAND_WIDTH);
graphics_draw_line(ctx, s_center, minute_hand_outer);
graphics_context_set_fill_color(ctx, gcolorp);
graphics_fill_circle(ctx, s_center, DOT_RADIUS);
@ -241,6 +251,8 @@ static void window_load(Window *window) {
GRect window_bounds = layer_get_bounds(window_layer);
s_center = grect_center_point(&window_bounds);
s_center.x -= 1;
s_center.y -= 1;
if (persist_exists(KEY_BG_COLOR)) {
int colorbg = persist_read_int(KEY_BG_COLOR);
@ -300,7 +312,7 @@ static int anim_percentage(AnimationProgress dist_normalized, int max) {
}
static void radius_update(Animation *anim, AnimationProgress dist_normalized) {
s_radius = anim_percentage(dist_normalized, FINAL_RADIUS);
animpercent = anim_percentage(dist_normalized, 100);
layer_mark_dirty(s_canvas_layer);
}
@ -309,12 +321,16 @@ static void init() {
// keep lit only in emulator
if (watch_info_get_model()==WATCH_INFO_MODEL_UNKNOWN) {
light_enable(true);
debug = true;
}
time_t t = time(NULL);
struct tm *time_now = localtime(&t);
tick_handler(time_now, MINUTE_UNIT);
if (debug) {
tick_handler(time_now, SECOND_UNIT);
} else {
tick_handler(time_now, MINUTE_UNIT);
}
s_main_window = window_create();
window_set_window_handlers(s_main_window, (WindowHandlers) {
@ -323,7 +339,15 @@ static void init() {
});
window_stack_push(s_main_window, true);
tick_timer_service_subscribe(MINUTE_UNIT, tick_handler);
if (debug) {
tick_timer_service_subscribe(SECOND_UNIT, tick_handler);
} else {
tick_timer_service_subscribe(MINUTE_UNIT, tick_handler);
}
if (debug) {
light_enable(true);
}
app_message_register_inbox_received(inbox_received_handler);
app_message_open(app_message_inbox_size_maximum(), app_message_outbox_size_maximum());