added setting for tick marks

master
Alina Marquardt 2015-11-20 00:33:31 +01:00
parent b8508ce0fd
commit b48313dba4
3 changed files with 72 additions and 31 deletions

View File

@ -4,7 +4,9 @@
"colorh": 2,
"colorm": 1,
"colorp": 3,
"shadows": 4
"colort": 6,
"shadows": 4,
"ticks": 5
},
"capabilities": [
"configurable"
@ -22,7 +24,7 @@
"chalk"
],
"uuid": "ceeae81b-6b50-43b6-8bbb-6d6f6eb62b69",
"versionLabel": "1.2",
"versionLabel": "1.3",
"watchapp": {
"watchface": true
}

View File

@ -3,7 +3,7 @@ Pebble.addEventListener('ready', function() {
});
Pebble.addEventListener('showConfiguration', function() {
var url='http://pebble.lastfuture.de/config/supersimple12/';
var url='http://pebble.lastfuture.de/config/supersimple13/';
console.log('Showing configuration page: '+url);
Pebble.openURL(url);
});
@ -17,7 +17,9 @@ Pebble.addEventListener('webviewclosed', function(e) {
colorm: parseInt(configData.colorm, 16),
colorh: parseInt(configData.colorh, 16),
colorp: parseInt(configData.colorp, 16),
shadows: configData.shadows === true
shadows: configData.shadows === true,
ticks: configData.ticks,
colort: parseInt(configData.colort, 16)
}, function() {
console.log('Send successful!');
}, function() {

View File

@ -5,36 +5,38 @@
#define KEY_HOUR_COLOR 2
#define KEY_PEG_COLOR 3
#define KEY_SHADOWS 4
#define KEY_TICKS 5
#define KEY_TICK_COLOR 6
#define ANTIALIASING true
#define FINAL_RADIUS 88
#define HAND_WIDTH 7
#define TICK_RADIUS 3
#define DOT_RADIUS HAND_WIDTH/4
#define HAND_MARGIN_OUTER 10-(HAND_WIDTH/2)
#define HAND_MARGIN_INNER 0
#define SHADOW_OFFSET 2
#define ANIMATION_DURATION 600
#define ANIMATION_DELAY 150
#define ANIMATION_DURATION 400
#define ANIMATION_DELAY 100
static uint8_t shadowtable[] = {192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
208,208,208,209,208,208,208,209,208,208,208,209,212,212,212,213, \
192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
208,208,209,210,208,208,209,210,212,212,213,214,216,216,217,218, \
224,224,225,226,224,224,225,226,228,228,229,230,232,232,233,234, \
192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207, \
208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, \
224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239, \
240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
208,208,208,209,208,208,208,209,208,208,208,209,212,212,212,213, \
192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
208,208,209,210,208,208,209,210,212,212,213,214,216,216,217,218, \
224,224,225,226,224,224,225,226,228,228,229,230,232,232,233,234, \
192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207, \
208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, \
224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239, \
240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};
// alpha should only be 0b??111111 where ?? = 00 (full shade), 01 (much shade), 10 (some shade), 11 (none shade)
static uint8_t alpha = 0b10111111;
@ -49,11 +51,11 @@ static Layer *s_canvas_layer;
static GPoint s_center;
static Time s_last_time;
static int s_radius = 0;
static int s_radius = 0, ticks;
static bool s_animating = false, shadows = true;
static float anim_offset;
static GColor gcolorbg, gcolorm, gcolorh, gcolorp, gcolorshadow;
static GColor gcolorbg, gcolorm, gcolorh, gcolorp, gcolorshadow, gcolort;
static void inbox_received_handler(DictionaryIterator *iter, void *context) {
Tuple *colorbg_t = dict_find(iter, KEY_BG_COLOR);
@ -61,6 +63,8 @@ static void inbox_received_handler(DictionaryIterator *iter, void *context) {
Tuple *colorh_t = dict_find(iter, KEY_HOUR_COLOR);
Tuple *colorp_t = dict_find(iter, KEY_PEG_COLOR);
Tuple *shadows_t = dict_find(iter, KEY_SHADOWS);
Tuple *ticknum_t = dict_find(iter, KEY_TICKS);
Tuple *colort_t = dict_find(iter, KEY_TICK_COLOR);
if(colorbg_t) {
int colorbg = colorbg_t->value->int32;
@ -90,6 +94,15 @@ static void inbox_received_handler(DictionaryIterator *iter, void *context) {
persist_write_bool(KEY_SHADOWS, false);
shadows = false;
}
if(ticknum_t) {
ticks = ticknum_t->value->uint8;
persist_write_int(KEY_TICKS, ticks);
}
if(colort_t) {
int colort = colort_t->value->int32;
persist_write_int(KEY_TICK_COLOR, colort);
gcolort = GColorFromHEX(colort);
}
if(s_canvas_layer) {
layer_mark_dirty(s_canvas_layer);
}
@ -135,13 +148,12 @@ static void tick_handler(struct tm *tick_time, TimeUnits changed) {
}
static void update_proc(Layer *layer, GContext *ctx) {
// Color background?
GRect bounds = layer_get_bounds(layer);
graphics_context_set_fill_color(ctx, gcolorbg);
graphics_fill_rect(ctx, bounds, 0, GCornerNone);
graphics_context_set_antialiased(ctx, ANTIALIASING);
// Don't use current time while animating
// Use current time while animating
Time mode_time = s_last_time;
// Adjust for minutes through the hour
@ -153,7 +165,6 @@ static void update_proc(Layer *layer, GContext *ctx) {
minute_angle -= anim_offset;
}
// Plot hands
GPoint minute_hand_outer = (GPoint) {
.x = (int16_t)(sin_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)(s_radius - HAND_MARGIN_OUTER) / TRIG_MAX_RATIO) + s_center.x,
.y = (int16_t)(-cos_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)(s_radius - HAND_MARGIN_OUTER) / TRIG_MAX_RATIO) + s_center.y,
@ -170,8 +181,22 @@ static void update_proc(Layer *layer, GContext *ctx) {
.x = (int16_t)(sin_lookup(hour_angle) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.x,
.y = (int16_t)(-cos_lookup(hour_angle) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.y,
};
// Draw hands with positive length only
//gcolorshadow gcolorh gcolorm
if (ticks > 0) {
graphics_context_set_fill_color(ctx, gcolort);
GRect insetbounds = GRect(2, 2, bounds.size.w-4, bounds.size.h-4);
GRect insetbounds12 = GRect(4, 4, bounds.size.w-8, bounds.size.h-8);
for(int i = 0; i < ticks; i++) {
int hour_angle = (i * 360) / ticks;
if (ticks == 12 && i%3!=0) {
GPoint pos = gpoint_from_polar(insetbounds12, GOvalScaleModeFitCircle , DEG_TO_TRIGANGLE(hour_angle));
graphics_fill_circle(ctx, pos, TICK_RADIUS/2);
} else {
GPoint pos = gpoint_from_polar(insetbounds, GOvalScaleModeFitCircle , DEG_TO_TRIGANGLE(hour_angle));
graphics_fill_circle(ctx, pos, TICK_RADIUS);
}
}
}
if((s_radius - HAND_MARGIN_OUTER) > HAND_MARGIN_INNER) {
if(shadows) {
if(s_radius > 2 * HAND_MARGIN_OUTER) {
@ -241,6 +266,17 @@ static void window_load(Window *window) {
} else {
shadows = false;
}
if (persist_exists(KEY_TICKS)) {
ticks = persist_read_int(KEY_TICKS);
} else {
ticks = 0;
}
if (persist_exists(KEY_TICK_COLOR)) {
int colort = persist_read_int(KEY_TICK_COLOR);
gcolort = GColorFromHEX(colort);
} else {
gcolort = GColorWhite;
}
s_canvas_layer = layer_create(window_bounds);
layer_set_update_proc(s_canvas_layer, update_proc);
@ -264,8 +300,9 @@ static void radius_update(Animation *anim, AnimationProgress dist_normalized) {
static void init() {
srand(time(NULL));
if (watch_info_get_model()==WATCH_INFO_MODEL_UNKNOWN) { // keep lit only in emulator
// keep lit only in emulator
if (watch_info_get_model()==WATCH_INFO_MODEL_UNKNOWN) {
light_enable(true);
}