added setting for tick marks
parent
b8508ce0fd
commit
b48313dba4
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@ -4,7 +4,9 @@
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"colorh": 2,
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"colorm": 1,
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"colorp": 3,
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"shadows": 4
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"colort": 6,
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"shadows": 4,
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"ticks": 5
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},
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"capabilities": [
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"configurable"
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@ -22,7 +24,7 @@
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"chalk"
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],
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"uuid": "ceeae81b-6b50-43b6-8bbb-6d6f6eb62b69",
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"versionLabel": "1.2",
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"versionLabel": "1.3",
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"watchapp": {
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"watchface": true
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}
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@ -3,7 +3,7 @@ Pebble.addEventListener('ready', function() {
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});
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Pebble.addEventListener('showConfiguration', function() {
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var url='http://pebble.lastfuture.de/config/supersimple12/';
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var url='http://pebble.lastfuture.de/config/supersimple13/';
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console.log('Showing configuration page: '+url);
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Pebble.openURL(url);
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});
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@ -17,7 +17,9 @@ Pebble.addEventListener('webviewclosed', function(e) {
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colorm: parseInt(configData.colorm, 16),
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colorh: parseInt(configData.colorh, 16),
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colorp: parseInt(configData.colorp, 16),
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shadows: configData.shadows === true
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shadows: configData.shadows === true,
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ticks: configData.ticks,
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colort: parseInt(configData.colort, 16)
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}, function() {
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console.log('Send successful!');
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}, function() {
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91
src/main.c
91
src/main.c
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@ -5,36 +5,38 @@
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#define KEY_HOUR_COLOR 2
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#define KEY_PEG_COLOR 3
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#define KEY_SHADOWS 4
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#define KEY_TICKS 5
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#define KEY_TICK_COLOR 6
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#define ANTIALIASING true
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#define FINAL_RADIUS 88
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#define HAND_WIDTH 7
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#define TICK_RADIUS 3
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#define DOT_RADIUS HAND_WIDTH/4
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#define HAND_MARGIN_OUTER 10-(HAND_WIDTH/2)
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#define HAND_MARGIN_INNER 0
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#define SHADOW_OFFSET 2
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#define ANIMATION_DURATION 600
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#define ANIMATION_DELAY 150
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#define ANIMATION_DURATION 400
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#define ANIMATION_DELAY 100
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static uint8_t shadowtable[] = {192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
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192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
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192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
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192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
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192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
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192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
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192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
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208,208,208,209,208,208,208,209,208,208,208,209,212,212,212,213, \
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192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
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192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
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208,208,209,210,208,208,209,210,212,212,213,214,216,216,217,218, \
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224,224,225,226,224,224,225,226,228,228,229,230,232,232,233,234, \
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192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207, \
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208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, \
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224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239, \
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240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};
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192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
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192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
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192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
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192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
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192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
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192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
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208,208,208,209,208,208,208,209,208,208,208,209,212,212,212,213, \
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192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
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192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
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208,208,209,210,208,208,209,210,212,212,213,214,216,216,217,218, \
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224,224,225,226,224,224,225,226,228,228,229,230,232,232,233,234, \
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192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207, \
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208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, \
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224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239, \
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240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};
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// alpha should only be 0b??111111 where ?? = 00 (full shade), 01 (much shade), 10 (some shade), 11 (none shade)
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static uint8_t alpha = 0b10111111;
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@ -49,11 +51,11 @@ static Layer *s_canvas_layer;
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static GPoint s_center;
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static Time s_last_time;
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static int s_radius = 0;
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static int s_radius = 0, ticks;
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static bool s_animating = false, shadows = true;
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static float anim_offset;
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static GColor gcolorbg, gcolorm, gcolorh, gcolorp, gcolorshadow;
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static GColor gcolorbg, gcolorm, gcolorh, gcolorp, gcolorshadow, gcolort;
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static void inbox_received_handler(DictionaryIterator *iter, void *context) {
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Tuple *colorbg_t = dict_find(iter, KEY_BG_COLOR);
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@ -61,6 +63,8 @@ static void inbox_received_handler(DictionaryIterator *iter, void *context) {
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Tuple *colorh_t = dict_find(iter, KEY_HOUR_COLOR);
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Tuple *colorp_t = dict_find(iter, KEY_PEG_COLOR);
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Tuple *shadows_t = dict_find(iter, KEY_SHADOWS);
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Tuple *ticknum_t = dict_find(iter, KEY_TICKS);
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Tuple *colort_t = dict_find(iter, KEY_TICK_COLOR);
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if(colorbg_t) {
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int colorbg = colorbg_t->value->int32;
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@ -90,6 +94,15 @@ static void inbox_received_handler(DictionaryIterator *iter, void *context) {
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persist_write_bool(KEY_SHADOWS, false);
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shadows = false;
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}
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if(ticknum_t) {
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ticks = ticknum_t->value->uint8;
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persist_write_int(KEY_TICKS, ticks);
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}
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if(colort_t) {
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int colort = colort_t->value->int32;
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persist_write_int(KEY_TICK_COLOR, colort);
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gcolort = GColorFromHEX(colort);
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}
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if(s_canvas_layer) {
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layer_mark_dirty(s_canvas_layer);
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}
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@ -135,13 +148,12 @@ static void tick_handler(struct tm *tick_time, TimeUnits changed) {
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}
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static void update_proc(Layer *layer, GContext *ctx) {
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// Color background?
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GRect bounds = layer_get_bounds(layer);
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graphics_context_set_fill_color(ctx, gcolorbg);
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graphics_fill_rect(ctx, bounds, 0, GCornerNone);
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graphics_context_set_antialiased(ctx, ANTIALIASING);
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// Don't use current time while animating
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// Use current time while animating
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Time mode_time = s_last_time;
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// Adjust for minutes through the hour
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@ -153,7 +165,6 @@ static void update_proc(Layer *layer, GContext *ctx) {
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minute_angle -= anim_offset;
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}
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// Plot hands
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GPoint minute_hand_outer = (GPoint) {
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.x = (int16_t)(sin_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)(s_radius - HAND_MARGIN_OUTER) / TRIG_MAX_RATIO) + s_center.x,
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.y = (int16_t)(-cos_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)(s_radius - HAND_MARGIN_OUTER) / TRIG_MAX_RATIO) + s_center.y,
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@ -170,8 +181,22 @@ static void update_proc(Layer *layer, GContext *ctx) {
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.x = (int16_t)(sin_lookup(hour_angle) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.x,
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.y = (int16_t)(-cos_lookup(hour_angle) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.y,
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};
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// Draw hands with positive length only
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//gcolorshadow gcolorh gcolorm
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if (ticks > 0) {
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graphics_context_set_fill_color(ctx, gcolort);
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GRect insetbounds = GRect(2, 2, bounds.size.w-4, bounds.size.h-4);
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GRect insetbounds12 = GRect(4, 4, bounds.size.w-8, bounds.size.h-8);
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for(int i = 0; i < ticks; i++) {
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int hour_angle = (i * 360) / ticks;
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if (ticks == 12 && i%3!=0) {
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GPoint pos = gpoint_from_polar(insetbounds12, GOvalScaleModeFitCircle , DEG_TO_TRIGANGLE(hour_angle));
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graphics_fill_circle(ctx, pos, TICK_RADIUS/2);
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} else {
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GPoint pos = gpoint_from_polar(insetbounds, GOvalScaleModeFitCircle , DEG_TO_TRIGANGLE(hour_angle));
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graphics_fill_circle(ctx, pos, TICK_RADIUS);
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}
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}
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}
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if((s_radius - HAND_MARGIN_OUTER) > HAND_MARGIN_INNER) {
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if(shadows) {
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if(s_radius > 2 * HAND_MARGIN_OUTER) {
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@ -241,6 +266,17 @@ static void window_load(Window *window) {
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} else {
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shadows = false;
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}
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if (persist_exists(KEY_TICKS)) {
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ticks = persist_read_int(KEY_TICKS);
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} else {
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ticks = 0;
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}
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if (persist_exists(KEY_TICK_COLOR)) {
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int colort = persist_read_int(KEY_TICK_COLOR);
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gcolort = GColorFromHEX(colort);
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} else {
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gcolort = GColorWhite;
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}
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s_canvas_layer = layer_create(window_bounds);
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layer_set_update_proc(s_canvas_layer, update_proc);
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@ -264,8 +300,9 @@ static void radius_update(Animation *anim, AnimationProgress dist_normalized) {
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static void init() {
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srand(time(NULL));
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if (watch_info_get_model()==WATCH_INFO_MODEL_UNKNOWN) { // keep lit only in emulator
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// keep lit only in emulator
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if (watch_info_get_model()==WATCH_INFO_MODEL_UNKNOWN) {
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light_enable(true);
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}
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