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Pebble-Time-Watchface-Squar.../src/squared.c

1527 lines
41 KiB
C

/*
* Original source code by lastfuture
* SDK 2.0beta4 port by Jnm
* SDK 3.0 port and colorizing by hexahedria
* adaptations for Chalk and Aplite as well as continued development since SDK 3.8.2 by lastfuture
*/
#include <pebble.h>
Window *window;
typedef struct {
bool large_mode;
bool eu_date;
bool quick_start;
bool leading_zero;
uint8_t background_color;
uint8_t number_base_color;
bool number_variation;
uint8_t ornament_base_color;
bool ornament_variation;
bool invert;
bool monochrome;
bool center;
bool btvibe;
bool contrast;
bool nightsaver;
uint8_t ns_start;
uint8_t ns_stop;
bool backlight;
bool weekday;
uint8_t bottomrow;
uint8_t wristflick;
uint16_t stepgoal;
} Preferences;
Preferences curPrefs;
enum {
KEY_LARGE_MODE,
KEY_EU_DATE,
KEY_QUICK_START,
KEY_LEADING_ZERO,
KEY_BACKGROUND_COLOR,
KEY_NUMBER_BASE_COLOR,
KEY_NUMBER_VARIATION,
KEY_ORNAMENT_BASE_COLOR,
KEY_ORNAMENT_VARIATION,
KEY_INVERT,
KEY_MONOCHROME,
KEY_CENTER,
KEY_BTVIBE,
KEY_CONTRAST,
KEY_NIGHTSAVER,
KEY_NS_START,
KEY_NS_STOP,
KEY_BACKLIGHT,
KEY_WEEKDAY,
KEY_BOTTOMROW,
KEY_WRISTFLICK,
KEY_STEPGOAL,
};
#define KEY_DEBUGWATCH 50
#define PREFERENCES_KEY 0
#define SCREENSHOTMODE false
#define DEBUG false
#define SUPERDEBUG false
#define BOTTOMROW (curPrefs.bottomrow)
#define WRISTFLICK (curPrefs.wristflick)
#define STEP_GOAL (curPrefs.stepgoal)
#define EU_DATE (curPrefs.eu_date) // true == MM/DD, false == DD/MM
#define WEEKDAY (curPrefs.weekday)
#define CENTER_DATE (curPrefs.center)
#define DISCONNECT_VIBRATION (curPrefs.btvibe)
#define CONTRAST_WHILE_CHARGING PBL_IF_BW_ELSE(false, (curPrefs.contrast))
#define LIGHT_WHILE_CHARGING (curPrefs.backlight)
#define DISABLE_ANIM (curPrefs.nightsaver)
#define DISABLE_ANIM_START_TIME (curPrefs.ns_start)
#define DISABLE_ANIM_END_TIME (curPrefs.ns_stop)
#define NO_ZERO (!curPrefs.leading_zero) // true == replaces leading Zero for hour, day, month with a "cycler"
#define TILE_SIZE PBL_IF_RECT_ELSE((curPrefs.large_mode ? 12 : 10), 10)
#define INVERT (curPrefs.invert)
#define GREYS (curPrefs.monochrome)
#define NUMSLOTS PBL_IF_RECT_ELSE(8, 18)
#define SPACING_X TILE_SIZE
#define SPACING_Y (curPrefs.large_mode ? TILE_SIZE - 1 : TILE_SIZE)
#define DIGIT_CHANGE_ANIM_DURATION (curPrefs.quick_start ? 1500 : 2000)
#define STARTDELAY (curPrefs.quick_start ? 700 : 2000)
#define NUMBER_BASE_COLOR_ARGB8 (curPrefs.number_base_color)
#define ORNAMENT_BASE_COLOR_ARGB8 (curPrefs.ornament_base_color)
#define NUMBER_ADD_VARIATION (curPrefs.number_variation)
#define ORNAMENT_ADD_VARIATION (curPrefs.ornament_variation)
#define BACKGROUND_COLOR PBL_IF_BW_ELSE((INVERT ? GColorWhite : GColorBlack), ((GColor8) { .argb = curPrefs.background_color }))
#define FONT_WIDTH_BLOCKS 5
#define FONT_HEIGHT_BLOCKS 5
#define TOTALBLOCKS FONT_WIDTH_BLOCKS*FONT_HEIGHT_BLOCKS
#define FONT_HEIGHT FONT_WIDTH_BLOCKS*TILE_SIZE
#define FONT_WIDTH FONT_HEIGHT_BLOCKS*TILE_SIZE
#define TILES_X ( \
FONT_WIDTH + SPACING_X + FONT_WIDTH)
#define TILES_Y ( \
FONT_HEIGHT + SPACING_Y + FONT_HEIGHT)
#define ORIGIN_X PBL_IF_RECT_ELSE(((144 - TILES_X)/2), ((180 - TILES_X)/2))
#define ORIGIN_Y PBL_IF_RECT_ELSE((curPrefs.large_mode ? 1 : TILE_SIZE*1.5), (TILE_SIZE*2.2))
typedef struct {
Layer *layer;
bool mirror;
uint8_t prevDigit;
uint8_t curDigit;
uint8_t divider;
AnimationProgress normTime;
uint8_t slotIndex;
} digitSlot;
digitSlot slot[NUMSLOTS];
static char weekday_buffer[2];
AnimationImplementation animImpl;
Animation *anim;
static bool splashEnded = false, debug = false, in_shake_mode = false;
static uint16_t stepprogress = 0;
static uint8_t battprogress = 0;
static const char * locales[6] = {"en", "de", "es", "fr", "it", "pt"};
static const char * weekdays[6][7] = {
{ "SU","MO","TU","WE","TH","FR","SA" }, // EN
{ "SO","MO","DI","MI","DO","FR","SA" }, // DE
{ "DO","LU","MA","MI","JU","VI","SA" }, // ES - from https://forums.getpebble.com/discussion/comment/166975/#Comment_166975
{ "DI","LU","MA","ME","JE","VE","SA" }, // FR - from https://www.quora.com/How-are-days-of-the-week-abbreviated-in-various-languages
{ "DO","LU","MA","ME","GI","VE","SA" }, // IT - from https://www.quora.com/How-are-days-of-the-week-abbreviated-in-various-languages
{ "DO","SG","TE","QA","QI","SX","SA" } // PT - from http://www.brazil-help.com/week.htm (is this correct?)
}; // required Letters: ADEFGHIJLMOQRSTUVWX
// character_map[] maps 0-9 (digits), 10-13 (ornaments), ascii codes of uppercase letters and 100-109 (progress indicators) to characters[]
static const uint8_t character_map[] = {
// DIGITS
[0] = 0,
[1] = 1,
[2] = 2,
[3] = 3,
[4] = 4,
[5] = 5,
[6] = 6,
[7] = 7,
[8] = 8,
[9] = 9,
// ORNAMENTS
[10] = 10,
[11] = 11,
[12] = 12,
[13] = 13,
// PUNCTUATION
[37] = 14,
// UPPERCASE ASCII CHARACTERS
[65] = 15,
[66] = 16,
[67] = 17,
[68] = 18,
[69] = 19,
[70] = 20,
[71] = 21,
[72] = 22,
[73] = 23,
[74] = 24,
[75] = 25,
[76] = 26,
[77] = 27,
[78] = 28,
[79] = 0, // same as 0
[80] = 29,
[81] = 30,
[82] = 31,
[83] = 32,
[84] = 33,
[85] = 34,
[86] = 35,
[87] = 36,
[88] = 37,
[89] = 38,
// PROGRESS
[100] = 10, // same as ornament 10
[101] = 39,
[102] = 40,
[103] = 41,
[104] = 42,
[105] = 43,
[106] = 44,
[107] = 45,
[108] = 46,
[109] = 13, // same as ornament 13
[110] = 11, // same as ornament 11
[111] = 47,
[112] = 48,
[113] = 49,
[114] = 50,
[115] = 51,
[116] = 52,
[117] = 53,
[118] = 54,
[119] = 12, // same as ornament 12
};
// left column is digit color, right column is ornament color
static const uint8_t characters[][10] = {
// DIGITS
{
0b11111, 0b00000,
0b10001, 0b00000,
0b10001, 0b00100,
0b10001, 0b00000,
0b11111, 0b00000
},
{
0b00011, 0b11000,
0b00001, 0b00000,
0b00001, 0b11100,
0b00001, 0b00000,
0b00001, 0b11100
},
{
0b11111, 0b00000,
0b00001, 0b00000,
0b11111, 0b00000,
0b10000, 0b00000,
0b11111, 0b00000
},
{
0b11111, 0b00000,
0b00001, 0b00000,
0b01111, 0b00000,
0b00001, 0b00000,
0b11111, 0b00000
},
{
0b10001, 0b00100,
0b10001, 0b00000,
0b11111, 0b00000,
0b00001, 0b00000,
0b00001, 0b11100
},
{
0b11111, 0b00000,
0b10000, 0b00000,
0b11111, 0b00000,
0b00001, 0b00000,
0b11111, 0b00000
},
{
0b11111, 0b00000,
0b10000, 0b00000,
0b11111, 0b00000,
0b10001, 0b00000,
0b11111, 0b00000
},
{
0b11111, 0b00000,
0b00001, 0b00000,
0b00001, 0b10100,
0b00001, 0b10100,
0b00001, 0b10100
},
{
0b11111, 0b00000,
0b10001, 0b00000,
0b11111, 0b00000,
0b10001, 0b00000,
0b11111, 0b00000
},
{
0b11111, 0b00000,
0b10001, 0b00000,
0b11111, 0b00000,
0b00001, 0b00000,
0b11111, 0b00000
},
// ORNAMENTS
{
0b00000, 0b11111,
0b00000, 0b00000,
0b00000, 0b11111,
0b00000, 0b00000,
0b00000, 0b11111
},
{
0b00000, 0b10101,
0b00000, 0b10101,
0b00000, 0b10101,
0b00000, 0b10101,
0b00000, 0b10101
},
{
0b11111, 0b00000,
0b00000, 0b00000,
0b11111, 0b00000,
0b00000, 0b00000,
0b11111, 0b00000
},
{
0b10101, 0b00000,
0b10101, 0b00000,
0b10101, 0b00000,
0b10101, 0b00000,
0b10101, 0b00000
},
// PUNCTUATION
{ // %
0b10001, 0b00000,
0b00010, 0b00000,
0b00100, 0b00000,
0b01000, 0b00000,
0b10001, 0b00000
},
// UPPERCASE ASCII CHARACTERS
{ // A
0b11111, 0b00000,
0b10001, 0b00000,
0b11111, 0b00000,
0b10001, 0b00000,
0b10001, 0b00100
},
{ // B
0b11110, 0b00000,
0b10001, 0b00000,
0b11110, 0b00000,
0b10001, 0b00000,
0b11110, 0b00000
},
{ // C
0b11111, 0b00000,
0b10000, 0b00000,
0b10000, 0b00111,
0b10000, 0b00000,
0b11111, 0b00000
},
{ // D
0b11111, 0b00000,
0b10001, 0b00000,
0b10001, 0b00100,
0b10001, 0b00000,
0b11110, 0b00000
},
{ // E
0b11111, 0b00000,
0b10000, 0b00000,
0b11110, 0b00000,
0b10000, 0b00000,
0b11111, 0b00000
},
{ // F
0b11111, 0b00000,
0b10000, 0b00000,
0b11110, 0b00000,
0b10000, 0b00000,
0b10000, 0b00111
},
{ // G
0b11111, 0b00000,
0b10000, 0b00000,
0b10111, 0b00000,
0b10001, 0b00000,
0b11111, 0b00000
},
{ // H
0b10001, 0b00100,
0b10001, 0b00000,
0b11111, 0b00000,
0b10001, 0b00000,
0b10001, 0b00100
},
{ // I
0b11111, 0b00000,
0b00100, 0b00000,
0b00100, 0b10001,
0b00100, 0b00000,
0b11111, 0b00000
},
{ // J
0b00111, 0b10000,
0b00001, 0b00000,
0b00001, 0b11100,
0b00001, 0b00000,
0b11111, 0b00000
},
{ // K
0b10001, 0b00100,
0b10010, 0b00000,
0b11100, 0b00000,
0b10010, 0b00000,
0b10001, 0b00100
},
{ // L
0b10000, 0b00101,
0b10000, 0b00101,
0b10000, 0b00101,
0b10000, 0b00000,
0b11111, 0b00000
},
{ // M
0b11111, 0b00000,
0b10101, 0b00000,
0b10101, 0b00000,
0b10001, 0b00000,
0b10001, 0b00100
},
{ // N
0b10001, 0b00000,
0b11001, 0b00000,
0b10101, 0b00000,
0b10011, 0b00000,
0b10001, 0b00000
},
// O is same as 0
{ // P
0b11111, 0b00000,
0b10001, 0b00000,
0b11111, 0b00000,
0b10000, 0b00000,
0b10000, 0b00111
},
{ // Q
0b11111, 0b00000,
0b10001, 0b00000,
0b10001, 0b00000,
0b10101, 0b00000,
0b11111, 0b00000
},
{ // R
0b11111, 0b00000,
0b00001, 0b00000,
0b11111, 0b00000,
0b10010, 0b00000,
0b10001, 0b00100
},
{ // S
0b11111, 0b00000,
0b10000, 0b00000,
0b11111, 0b00000,
0b00001, 0b00000,
0b11111, 0b00000
},
{ // T
0b11111, 0b00000,
0b00100, 0b00000,
0b00100, 0b10001,
0b00100, 0b10001,
0b00100, 0b10001
},
{ // U
0b10001, 0b00100,
0b10001, 0b00100,
0b10001, 0b00100,
0b10001, 0b00000,
0b11111, 0b00000
},
{ // V
0b10001, 0b00100,
0b10001, 0b00100,
0b10001, 0b00100,
0b10001, 0b00000,
0b11110, 0b00000
},
{ // W
0b10001, 0b00100,
0b10001, 0b00000,
0b10101, 0b00000,
0b10101, 0b00000,
0b11111, 0b00000
},
{ // X
0b10001, 0b00000,
0b01010, 0b00000,
0b00100, 0b00000,
0b01010, 0b00000,
0b10001, 0b00000
},
{ // Y
0b10001, 0b00000,
0b10001, 0b00000,
0b11111, 0b00000,
0b00001, 0b00000,
0b11111, 0b00000
},
// PROGRESS
// 01% is same as ornament 10
{ // 12%
0b00000, 0b11111,
0b00000, 0b00000,
0b00000, 0b11111,
0b00000, 0b00000,
0b10000, 0b00111
},
{ // 23%
0b00000, 0b11111,
0b00000, 0b00000,
0b10000, 0b00111,
0b10000, 0b00000,
0b10000, 0b00111
},
{ // 34%
0b10000, 0b00111,
0b10000, 0b00000,
0b10000, 0b00111,
0b10000, 0b00000,
0b10000, 0b00111
},
{ // 45%
0b10000, 0b00111,
0b10000, 0b00000,
0b10000, 0b00111,
0b10000, 0b00000,
0b10100, 0b00001
},
{ // 56%
0b10000, 0b00111,
0b10000, 0b00000,
0b10100, 0b00001,
0b10100, 0b00000,
0b10100, 0b00001
},
{ // 67%
0b10100, 0b00001,
0b10100, 0b00000,
0b10100, 0b00001,
0b10100, 0b00000,
0b10100, 0b00001
},
{ // 78%
0b10100, 0b00001,
0b10100, 0b00000,
0b10100, 0b00001,
0b10100, 0b00000,
0b10101, 0b00000
},
{ // 89%
0b10100, 0b00001,
0b10100, 0b00000,
0b10101, 0b00000,
0b10101, 0b00000,
0b10101, 0b00000
},
// 100% is same as ornament 13
// PROGRESS 2
// 01% is same as ornament 11
{ // 12%
0b00000, 0b10101,
0b00000, 0b10101,
0b00000, 0b10101,
0b00000, 0b00101,
0b10000, 0b00101
},
{ // 23%
0b00000, 0b10101,
0b00000, 0b10101,
0b00000, 0b10101,
0b00000, 0b00001,
0b11100, 0b00001
},
{ // 34%
0b00000, 0b10101,
0b00000, 0b10101,
0b00000, 0b10101,
0b00000, 0b00000,
0b11111, 0b00000
},
{ // 45%
0b00000, 0b10101,
0b00000, 0b00101,
0b10000, 0b00101,
0b00000, 0b00000,
0b11111, 0b00000
},
{ // 56%
0b00000, 0b10101,
0b00000, 0b00001,
0b11100, 0b00001,
0b00000, 0b00000,
0b11111, 0b00000
},
{ // 67%
0b00000, 0b10101,
0b00000, 0b00000,
0b11111, 0b00000,
0b00000, 0b00000,
0b11111, 0b00000
},
{ // 78%
0b10000, 0b00101,
0b00000, 0b00000,
0b11111, 0b00000,
0b00000, 0b00000,
0b11111, 0b00000
},
{ // 89%
0b11100, 0b00001,
0b00000, 0b00000,
0b11111, 0b00000,
0b00000, 0b00000,
0b11111, 0b00000
}
// 100% is same as ornament 12
};
static const uint8_t progress_top_seq[19] = {
0, 10, 20, 30, 31, 32, 33, 43, 53, 63, 64, 65, 66, 76, 86, 96, 97, 98, 99
};
static const uint8_t startDigit[18] = {
11,12,12,11,11,12,10,13,12,11,12,11,11,12,10,13,12,10 // 2x h, 2x m, 4x date, 2x filler top, 4x filler sides, 2x filler bottom, 2x filler bottom sides
};
static const uint8_t variation[100] = {
0b00000000, 0b00010000, 0b00000100, 0b00010000, 0b00000000,
0b00010001, 0b00010000, 0b00000000, 0b00000101, 0b00010000,
0b00000001, 0b00000000, 0b00000000, 0b00010100, 0b00010001,
0b00000000, 0b00010001, 0b00000101, 0b00010001, 0b00010100,
0b00000000, 0b00010001, 0b00000101, 0b00000000, 0b00000001,
0b00000100, 0b00010100, 0b00010100, 0b00000001, 0b00010100,
0b00010001, 0b00000001, 0b00010101, 0b00010101, 0b00010000,
0b00000000, 0b00010100, 0b00010001, 0b00010100, 0b00000100,
0b00010100, 0b00010101, 0b00010001, 0b00010001, 0b00010101,
0b00010000, 0b00010000, 0b00000000, 0b00010000, 0b00000001,
0b00000001, 0b00000000, 0b00010100, 0b00000000, 0b00010100,
0b00010100, 0b00000001, 0b00000101, 0b00010000, 0b00010000,
0b00000001, 0b00010000, 0b00000000, 0b00000001, 0b00000000,
0b00010100, 0b00000100, 0b00000001, 0b00010000, 0b00010000,
0b00000001, 0b00000001, 0b00000101, 0b00010101, 0b00000000,
0b00010000, 0b00000001, 0b00000001, 0b00010000, 0b00000000,
0b00000100, 0b00010000, 0b00010100, 0b00010000, 0b00010100,
0b00000100, 0b00010101, 0b00010101, 0b00010000, 0b00010101,
0b00000101, 0b00000001, 0b00010100, 0b00010100, 0b00000000,
0b00000000, 0b00000001, 0b00010001, 0b00000101, 0b00010100
};
static const uint8_t shadowtable[256] = {
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,
192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,
192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197,
192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197,
192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197,
208,208,208,209,208,208,208,209,208,208,208,209,212,212,212,213,
192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202,
192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202,
208,208,209,210,208,208,209,210,212,212,213,214,216,216,217,218,
224,224,225,226,224,224,225,226,228,228,229,230,232,232,233,234,
192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255
};
// alpha should only be 0b??111111 where ?? = 00 (full shade), 01 (much shade), 10 (some shade), 11 (none shade)
static const uint8_t alpha = 0b10111111;
static bool contrastmode = false, allow_animate = true, initial_anim = false;
#if defined(PBL_COLOR)
static bool previous_contrastmode = false;
#endif
static void handle_bluetooth(bool connected) {
if (DISCONNECT_VIBRATION && !connected) {
static const uint32_t segments[] = { 200, 200, 50, 150, 200 };
VibePattern pat = {
.durations = segments,
.num_segments = ARRAY_LENGTH(segments),
};
vibes_enqueue_custom_pattern(pat);
}
}
static GRect slotFrame(int8_t i) {
int16_t x, y, w, h;
if (i<4) { // main digits
w = FONT_WIDTH;
h = FONT_HEIGHT;
if (i%2) {
x = ORIGIN_X + FONT_WIDTH + SPACING_X; // i = 1 or 3
} else {
x = ORIGIN_X; // i = 0 or 2
}
if (i<2) {
y = ORIGIN_Y;
} else {
y = ORIGIN_Y + FONT_HEIGHT + SPACING_Y;
}
} else if (i<8) { // date digits
w = FONT_WIDTH/2;
h = FONT_HEIGHT/2;
x = ORIGIN_X + (FONT_WIDTH + SPACING_X) * (i - 4) / 2;
y = ORIGIN_Y + (FONT_HEIGHT + SPACING_Y) * 2;
} else if (i<10) { // top filler for round
w = FONT_WIDTH;
h = FONT_HEIGHT;
if (i%2) {
x = ORIGIN_X + FONT_WIDTH + SPACING_X; // i = 1 or 3
} else {
x = ORIGIN_X; // i = 0 or 2
}
y = (int8_t) (ORIGIN_Y - FONT_HEIGHT - SPACING_Y);
} else if (i<14) { // side filler for round
w = FONT_WIDTH;
h = FONT_HEIGHT;
if (i%2) {
x = ORIGIN_X + FONT_WIDTH + SPACING_X + FONT_WIDTH + SPACING_X;
} else {
x = (int8_t) (ORIGIN_X - FONT_WIDTH - SPACING_X);
}
if (i<12) {
y = ORIGIN_Y;
} else {
y = ORIGIN_Y + FONT_HEIGHT + SPACING_Y;
}
} else if (i<16) { // botom filler for round
w = FONT_WIDTH/2;
h = FONT_HEIGHT/2;
x = ORIGIN_X + (FONT_WIDTH + SPACING_X) * (i - 13) / 2; // 13 = 14-1 (skipping invisible slot outside circle)
y = ORIGIN_Y + (FONT_HEIGHT + SPACING_Y) * 2 + h + (h/6);
} else { // bottom side filler for round
w = FONT_WIDTH/2;
h = FONT_HEIGHT/2;
if (i%2) {
x = ORIGIN_X + FONT_WIDTH + SPACING_X + FONT_WIDTH + SPACING_X;
} else {
x = ORIGIN_X - w - SPACING_X/2; // todo: find correct value
}
y = ORIGIN_Y + (FONT_HEIGHT + SPACING_Y) * 2;
}
return GRect(x, y, w, h);
}
static uint8_t fetchrect(uint8_t digit, uint8_t x, uint8_t y, bool mirror) {
// character_map maps 0-9 (digits), 10-13 (ornaments), ascii codes of uppercase letters and 100-109 (progress) to characters[]
uint8_t color1 = characters[character_map[digit]][(y*2)]; // get one row of digit colors
uint8_t color2 = characters[character_map[digit]][(y*2)+1]; // get one row of ornament colors
uint8_t mask = 0b10000 >> x;
if (mirror) {
mask = 0b00001 << x;
}
if (color1 & mask) { // check column of row
return 1;
} else if (color2 & mask) {
return 2;
} else {
return 0;
}
}
static GColor8 getSlotColor(uint8_t x, uint8_t y, uint8_t digit, uint8_t pos, bool mirror) {
static uint8_t argb;
static bool should_add_var = false;
uint8_t thisrect = fetchrect(digit, x, y, mirror);
if (SCREENSHOTMODE) {
thisrect = 1;
}
if (thisrect == 0) {
if (contrastmode) {
return GColorBlack;
}
return BACKGROUND_COLOR;
} else if (thisrect == 1) {
#if defined(PBL_COLOR)
if (contrastmode && pos >= 8) {
argb = 0b11000000;
} else {
argb = contrastmode ? 0b11111111 : NUMBER_BASE_COLOR_ARGB8;
should_add_var = contrastmode ? false : NUMBER_ADD_VARIATION;
}
#elif defined(PBL_BW)
if (!INVERT) {
argb = 0b11111111;
} else {
argb = 0b11000000;
}
#endif
} else {
#if defined(PBL_COLOR)
argb = contrastmode ? 0b11000001 : ORNAMENT_BASE_COLOR_ARGB8;
should_add_var = contrastmode ? false : ORNAMENT_ADD_VARIATION;
#elif defined(PBL_BW)
if (GREYS) {
argb = 0b11010101;
} else {
if (!INVERT) {
argb = 0b11111111;
} else {
argb = 0b11000000;
}
}
#endif
}
if (should_add_var) {
if (argb == 0b11111111) {
argb -= variation[ ( y*5 + x + digit*17 + pos*19 )%sizeof(variation) ];
} else {
argb += variation[ ( y*5 + x + digit*17 + pos*19 )%sizeof(variation) ];
}
}
if (pos >= 8) {
uint8_t argb_temp = shadowtable[alpha & argb];
if (argb_temp == BACKGROUND_COLOR.argb) {
argb_temp = argb;
}
argb = argb_temp;
}
GColor8 color = { .argb = argb };
return color;
}
static void updateSlot(Layer *layer, GContext *ctx) {
int t, tx, ty, w, shift, total, tilesize, widthadjust;
total = TOTALBLOCKS;
widthadjust = 0;
digitSlot *slot = *(digitSlot**)layer_get_data(layer);
if (slot->divider == 2) {
widthadjust = 1;
}
tilesize = TILE_SIZE/slot->divider;
uint32_t skewedNormTime = slot->normTime*3;
GRect r;
graphics_context_set_fill_color(ctx, contrastmode ? GColorBlack : BACKGROUND_COLOR);
r = layer_get_bounds(slot->layer);
graphics_fill_rect(ctx, GRect(0, 0, r.size.w, r.size.h), 0, GCornerNone);
for (t=0; t<total; t++) {
w = 0;
tx = t % FONT_WIDTH_BLOCKS;
ty = t / FONT_HEIGHT_BLOCKS;
shift = 0-(t-ty);
GColor8 oldColor = getSlotColor(tx, ty, slot->prevDigit, slot->slotIndex, slot->mirror);
GColor8 newColor = getSlotColor(tx, ty, slot->curDigit, slot->slotIndex, slot->mirror);
graphics_context_set_fill_color(ctx, oldColor);
graphics_fill_rect(ctx, GRect((tx*tilesize)-(tx*widthadjust), ty*tilesize-(ty*widthadjust), tilesize-widthadjust, tilesize-widthadjust), 0, GCornerNone);
if(!gcolor_equal(oldColor, newColor)) {
w = (skewedNormTime*TILE_SIZE/ANIMATION_NORMALIZED_MAX)+shift-widthadjust;
if (w < 0) {
w = 0;
} else if (w > tilesize-widthadjust) {
w = tilesize-widthadjust;
}
graphics_context_set_fill_color(ctx, newColor);
graphics_fill_rect(ctx, GRect((tx*tilesize)-(tx*widthadjust), ty*tilesize-(ty*widthadjust), w, tilesize-widthadjust), 0, GCornerNone);
}
}
}
static unsigned short get_display_hour(uint8_t hour) {
if (clock_is_24h_style()) {
return hour;
}
uint8_t display_hour = hour % 12;
return display_hour ? display_hour : 12;
}
static void setupAnimation() {
anim = animation_create();
animation_set_delay(anim, 0);
animation_set_duration(anim, contrastmode ? 500 : DIGIT_CHANGE_ANIM_DURATION);
animation_set_implementation(anim, &animImpl);
animation_set_curve(anim, AnimationCurveEaseInOut);
if (debug) {
APP_LOG(APP_LOG_LEVEL_INFO, "Set up anim %i", (int)anim);
}
}
static void destroyAnimation() {
if (debug) {
APP_LOG(APP_LOG_LEVEL_INFO, "Destroying anim %i", (int)anim);
}
animation_destroy(anim);
anim = NULL;
}
static void setProgressSlots(uint16_t progress, bool showgoal, bool bottom) {
static uint8_t digits[4];
static uint8_t progressoffset;
uint8_t mappedProgress;
if (bottom) {
progressoffset = 100;
mappedProgress = (((progress+3)*0.95*40)/100);
digits[0] = 4;
digits[1] = 5;
digits[2] = 6;
digits[3] = 7;
if (showgoal && progress == 100) {
slot[digits[0]].curDigit = 'G';
slot[digits[1]].curDigit = 'O';
slot[digits[2]].curDigit = 'A';
slot[digits[3]].curDigit = 'L';
} else {
for(uint8_t dig = 0; dig < sizeof digits; dig++) {
slot[digits[dig]].curDigit = 100;
}
uint8_t partialSegment = progressoffset+mappedProgress%10;
slot[digits[0]].curDigit = partialSegment;
if (mappedProgress >= 10) {
slot[digits[0]].curDigit = progressoffset+9;
slot[digits[1]].curDigit = partialSegment;
}
if (mappedProgress >= 20) {
slot[digits[1]].curDigit = progressoffset+9;
slot[digits[2]].curDigit = partialSegment;
}
if (mappedProgress >= 30) {
slot[digits[2]].curDigit = progressoffset+9;
slot[digits[3]].curDigit = partialSegment;
}
if (mappedProgress >= 40) {
slot[digits[3]].curDigit = progressoffset+9;
}
}
} else {
progressoffset = 110;
mappedProgress = (((progress+3)*0.92*40)/100);
if (!showgoal || (showgoal && progress < 100)) {
uint8_t front_digit = progress_top_seq[mappedProgress%20]/10;
uint8_t back_digit = progress_top_seq[mappedProgress%20]%10;
if (mappedProgress<19) {
slot[0].curDigit = progressoffset;
slot[1].curDigit = progressoffset;
slot[2].curDigit = progressoffset+front_digit;
slot[3].curDigit = progressoffset+back_digit;
} else {
slot[0].curDigit = progressoffset+front_digit;
slot[1].curDigit = progressoffset+back_digit;
slot[2].curDigit = progressoffset+9;
slot[3].curDigit = progressoffset+9;
}
if (progress >= 100) {
slot[0].curDigit = progressoffset+9;
slot[1].curDigit = progressoffset+9;
slot[2].curDigit = progressoffset+9;
slot[3].curDigit = progressoffset+9;
}
} else if (showgoal && progress > 999) {
slot[4].curDigit = 9;
slot[5].curDigit = 9;
slot[6].curDigit = 9;
slot[7].curDigit = '%';
} else if (showgoal && progress >= 100) {
uint16_t input = progress;
uint16_t hundreds=input/100;
input-=(hundreds)*100;
uint8_t tens=input/10;
input-=(tens)*10;
uint8_t units=input;
slot[4].curDigit = hundreds;
slot[5].curDigit = tens;
slot[6].curDigit = units;
slot[7].curDigit = '%';
}
if (showgoal && progress >= 999) {
slot[0].curDigit = 'F';
slot[1].curDigit = 'U';
slot[2].curDigit = 'C';
slot[3].curDigit = 'K';
} else if (showgoal && progress >= 500) {
slot[0].curDigit = 'W';
slot[1].curDigit = 'H';
slot[2].curDigit = 'A';
slot[3].curDigit = 'T';
} else if (showgoal && progress >= 400) {
slot[0].curDigit = 'T';
slot[1].curDigit = 'I';
slot[2].curDigit = 'L';
slot[3].curDigit = 'T';
} else if (showgoal && progress >= 300) {
slot[0].curDigit = 'O';
slot[1].curDigit = 'M';
slot[2].curDigit = 'F';
slot[3].curDigit = 'G';
} else if (showgoal && progress >= 250) {
slot[0].curDigit = 'H';
slot[1].curDigit = 'O';
slot[2].curDigit = 'L';
slot[3].curDigit = 'Y';
} else if (showgoal && progress >= 200) {
slot[0].curDigit = 'D';
slot[1].curDigit = 'A';
slot[2].curDigit = 'N';
slot[3].curDigit = 'G';
} else if (showgoal && progress >= 150) {
slot[0].curDigit = 'W';
slot[1].curDigit = 'H';
slot[2].curDigit = 'O';
slot[3].curDigit = 'A';
} else if (showgoal && progress >= 120) {
slot[0].curDigit = 'Y';
slot[1].curDigit = 'E';
slot[2].curDigit = 'A';
slot[3].curDigit = 'H';
} else if (showgoal && progress >= 100) {
slot[0].curDigit = 'N';
slot[1].curDigit = 'I';
slot[2].curDigit = 'C';
slot[3].curDigit = 'E';
} else if (WRISTFLICK == 2) {
slot[4].curDigit = 'S';
slot[5].curDigit = 'T';
slot[6].curDigit = 'E';
slot[7].curDigit = 'P';
} else {
slot[4].curDigit = 'B';
slot[5].curDigit = 'A';
slot[6].curDigit = 'T';
slot[7].curDigit = 'T';
}
}
}
static void update_step_goal() {
#if defined(PBL_HEALTH)
HealthMetric metric = HealthMetricStepCount;
time_t start = time_start_of_today();
time_t end = time(NULL);
// Check the metric has data available for today
HealthServiceAccessibilityMask mask = health_service_metric_accessible(metric,
start, end);
if(mask & HealthServiceAccessibilityMaskAvailable) {
// Data is available!
stepprogress = (uint16_t)(((float)health_service_sum_today(metric)/(float)STEP_GOAL)*100);
APP_LOG(APP_LOG_LEVEL_INFO, "Step progress: %d%%", stepprogress);
} else {
// No data recorded yet today
APP_LOG(APP_LOG_LEVEL_ERROR, "Data unavailable!");
}
#endif
}
static void handle_tick(struct tm *t, TimeUnits units_changed) {
static uint8_t ho, mi, da, mo;
if (splashEnded && !initial_anim) {
if (animation_is_scheduled(anim)){
animation_unschedule(anim);
animation_destroy(anim);
}
ho = get_display_hour(t->tm_hour);
mi = t->tm_min;
da = t->tm_mday;
mo = t->tm_mon+1;
if (debug && SUPERDEBUG) {
ho = 8+(mi%4);
}
uint8_t localeid = 0;
static char weekdayname[3];
static char locale[3];
strncpy(locale, i18n_get_system_locale(), 2);
if (WEEKDAY) {
strftime(weekday_buffer, sizeof(weekday_buffer), "%w", t);
for (uint8_t lid = 0; lid < 6; lid++) {
if (strncmp(locales[lid], locale, 2) == 0) { localeid = lid; }
}
uint8_t weekdaynum = ((int)weekday_buffer[0])-0x30;
if (debug && SUPERDEBUG) {
weekdaynum = (int)mi%7;
}
strcpy(weekdayname, weekdays[localeid][weekdaynum]);
}
allow_animate = true;
if (DISABLE_ANIM) {
if (DISABLE_ANIM_START_TIME == DISABLE_ANIM_END_TIME) {
allow_animate = false;
if (debug) {
APP_LOG(APP_LOG_LEVEL_INFO, "Animation always off");
}
} else if (DISABLE_ANIM_START_TIME > DISABLE_ANIM_END_TIME) {
// across midnight
if (t->tm_hour >= DISABLE_ANIM_START_TIME || t->tm_hour < DISABLE_ANIM_END_TIME) {
allow_animate = false;
if (debug) {
APP_LOG(APP_LOG_LEVEL_INFO, "Animation off (%d:00 - %d:00)", (int)DISABLE_ANIM_START_TIME , (int)DISABLE_ANIM_END_TIME );
}
}
} else {
// prior to midnight
if (t->tm_hour >= DISABLE_ANIM_START_TIME && t->tm_hour < DISABLE_ANIM_END_TIME) {
allow_animate = false;
if (debug) {
APP_LOG(APP_LOG_LEVEL_INFO, "Animation off (%d:00 - %d:00)", (int)DISABLE_ANIM_START_TIME , (int)DISABLE_ANIM_END_TIME );
}
}
}
}
for (uint8_t i=0; i<NUMSLOTS; i++) {
slot[i].prevDigit = slot[i].curDigit;
}
slot[0].curDigit = ho/10;
slot[1].curDigit = ho%10;
slot[2].curDigit = mi/10;
slot[3].curDigit = mi%10;
if (BOTTOMROW == 2) {
update_step_goal();
setProgressSlots(stepprogress, true, true);
} else if (BOTTOMROW == 1) {
BatteryChargeState charge_state = battery_state_service_peek();
battprogress = charge_state.charge_percent;
setProgressSlots(battprogress, false, true);
} else {
if (!EU_DATE) {
if (WEEKDAY) {
slot[4].curDigit = (uint8_t) weekdayname[0];
slot[5].curDigit = (uint8_t) weekdayname[1];
} else {
slot[4].curDigit = mo/10;
slot[5].curDigit = mo%10;
}
if (CENTER_DATE && da < 10) {
slot[6].curDigit = da%10;
if (slot[7].prevDigit == 10 || slot[7].prevDigit == 12) {
slot[7].curDigit = 11;
} else {
slot[7].curDigit = 10;
}
} else {
slot[6].curDigit = da/10;
slot[7].curDigit = da%10;
}
} else {
slot[4].curDigit = da/10;
slot[5].curDigit = da%10;
if (WEEKDAY) {
slot[6].curDigit = (uint8_t) weekdayname[0];
slot[7].curDigit = (uint8_t) weekdayname[1];
} else {
if (CENTER_DATE && mo < 10) {
slot[6].curDigit = mo%10;
if (slot[7].prevDigit == 10 || slot[7].prevDigit == 12) {
slot[7].curDigit = 11;
} else {
slot[7].curDigit = 10;
}
} else {
slot[6].curDigit = mo/10;
slot[7].curDigit = mo%10;
}
}
}
}
if (NO_ZERO) {
if (slot[0].curDigit == 0) {
if (NUMSLOTS > 8) {
if (slot[10].prevDigit != 10 && slot[10].prevDigit != 12) {
slot[0].curDigit = 11;
} else {
slot[0].curDigit = 10;
}
} else {
if (slot[0].prevDigit == 10) {
slot[0].curDigit = 11;
} else {
slot[0].curDigit = 10;
}
}
}
if (slot[4].curDigit == 0) {
slot[4].curDigit = 10;
if (slot[4].prevDigit == 10) {
slot[4].curDigit++;
}
}
if (slot[6].curDigit == 0) {
slot[6].curDigit = 10;
if (slot[6].prevDigit == 10) {
slot[6].curDigit++;
}
}
}
if (NUMSLOTS > 8) {
for(int dig = 8; dig < NUMSLOTS; dig++) {
if (slot[dig].prevDigit == 10 || slot[dig].prevDigit == 12) {
slot[dig].curDigit = 11;
} else {
slot[dig].curDigit = 10;
}
}
}
setupAnimation();
animation_schedule(anim);
}
}
static void initialAnimationDone() {
initial_anim = false;
}
void handle_timer(void *data) {
splashEnded = true;
time_t curTime = time(NULL);
handle_tick(localtime(&curTime), SECOND_UNIT|MINUTE_UNIT|HOUR_UNIT|DAY_UNIT|MONTH_UNIT|YEAR_UNIT);
in_shake_mode = false;
initial_anim = true;
if (initial_anim) {
app_timer_register(contrastmode ? 500 : DIGIT_CHANGE_ANIM_DURATION, initialAnimationDone, NULL);
}
}
static void tap_handler(AccelAxisType axis, int32_t direction) {
if (WRISTFLICK > 0) {
if (!in_shake_mode) {
for (uint8_t i=0; i<NUMSLOTS; i++) {
slot[i].prevDigit = slot[i].curDigit;
}
if (WRISTFLICK == 2) {
update_step_goal();
setProgressSlots(stepprogress, true, false);
} else if (WRISTFLICK == 1) {
BatteryChargeState charge_state = battery_state_service_peek();
battprogress = charge_state.charge_percent;
setProgressSlots(battprogress, false, false); // only show "GOAL" if PERCENTAGE is STEP_PERCENTAGE
}
setupAnimation();
animation_schedule(anim);
app_timer_register(3000, handle_timer, NULL);
in_shake_mode = true;
}
}
}
void initSlot(int i, Layer *parent) {
digitSlot *s = &slot[i];
s->slotIndex = i;
s->normTime = ANIMATION_NORMALIZED_MAX;
s->prevDigit = startDigit[i];
s->curDigit = startDigit[i];
if ((i<4 || i>=8) && i<14) {
s->divider = 1;
} else {
s->divider = 2;
}
s->layer = layer_create_with_data(slotFrame(i), sizeof(digitSlot *));
*(digitSlot **)layer_get_data(s->layer) = s;
layer_set_update_proc(s->layer, updateSlot);
layer_add_child(parent, s->layer);
}
static void deinitSlot(uint8_t i) {
layer_destroy(slot[i].layer);
}
static void animateDigits(struct Animation *anim, const AnimationProgress normTime) {
for (uint8_t i=0; i<NUMSLOTS; i++) {
if (slot[i].curDigit != slot[i].prevDigit) {
if (allow_animate) {
slot[i].normTime = normTime;
} else {
slot[i].normTime = ANIMATION_NORMALIZED_MAX;
}
layer_mark_dirty(slot[i].layer);
}
}
}
static void setupUI() {
Layer *rootLayer;
window_set_background_color(window, contrastmode ? GColorBlack : BACKGROUND_COLOR);
window_stack_push(window, true);
rootLayer = window_get_root_layer(window);
for (uint8_t i=0; i<NUMSLOTS; i++) {
initSlot(i, rootLayer);
}
animImpl.setup = NULL;
animImpl.update = animateDigits;
animImpl.teardown = destroyAnimation;
setupAnimation();
app_timer_register(contrastmode ? 0 : STARTDELAY, handle_timer, NULL);
}
static void teardownUI() {
for (uint8_t i=0; i<NUMSLOTS; i++) {
deinitSlot(i);
}
animation_destroy(anim);
}
static void battery_handler(BatteryChargeState charge_state) {
if (BOTTOMROW == 1 || WRISTFLICK == 1) {
battprogress = charge_state.charge_percent;
}
#if defined(PBL_COLOR)
if (CONTRAST_WHILE_CHARGING) {
previous_contrastmode = contrastmode;
if (charge_state.is_plugged) {
contrastmode = true;
} else {
contrastmode = false;
}
if (previous_contrastmode != contrastmode) {
teardownUI();
setupUI();
}
}
#endif
if (LIGHT_WHILE_CHARGING) {
if (charge_state.is_plugged) {
light_enable(true);
} else {
light_enable(false);
}
}
}
static void in_received_handler(DictionaryIterator *iter, void *context) {
Tuple *large_mode_t = dict_find(iter, KEY_LARGE_MODE);
Tuple *eu_date_t = dict_find(iter, KEY_EU_DATE);
Tuple *quick_start_t = dict_find(iter, KEY_QUICK_START);
Tuple *leading_zero_t = dict_find(iter, KEY_LEADING_ZERO);
Tuple *background_color_t = dict_find(iter, KEY_BACKGROUND_COLOR);
Tuple *number_base_color_t = dict_find(iter, KEY_NUMBER_BASE_COLOR);
Tuple *number_variation_t = dict_find(iter, KEY_NUMBER_VARIATION);
Tuple *ornament_base_color_t = dict_find(iter, KEY_ORNAMENT_BASE_COLOR);
Tuple *ornament_variation_t = dict_find(iter, KEY_ORNAMENT_VARIATION);
Tuple *invert_t = dict_find(iter, KEY_INVERT);
Tuple *monochrome_t = dict_find(iter, KEY_MONOCHROME);
Tuple *center_t = dict_find(iter, KEY_CENTER);
Tuple *btvibe_t = dict_find(iter, KEY_BTVIBE);
Tuple *contrast_t = dict_find(iter, KEY_CONTRAST);
Tuple *nightsaver_t = dict_find(iter, KEY_NIGHTSAVER);
Tuple *ns_start_t = dict_find(iter, KEY_NS_START);
Tuple *ns_stop_t = dict_find(iter, KEY_NS_STOP);
Tuple *backlight_t = dict_find(iter, KEY_BACKLIGHT);
Tuple *weekday_t = dict_find(iter, KEY_WEEKDAY);
Tuple *bottomrow_t = dict_find(iter, KEY_BOTTOMROW);
Tuple *wristflick_t = dict_find(iter, KEY_WRISTFLICK);
Tuple *stepgoal_t = dict_find(iter, KEY_STEPGOAL);
Tuple *debug_t = dict_find(iter, KEY_DEBUGWATCH);
if (debug_t) {
if (debug_t->value->int8 == 1) {
APP_LOG(APP_LOG_LEVEL_INFO, "Setting debug watch");
debug = true;
}
}
uint8_t old_largemode = curPrefs.large_mode;
if (debug) {
APP_LOG(APP_LOG_LEVEL_INFO, "Got config");
}
if (large_mode_t) { curPrefs.large_mode = large_mode_t->value->int8; }
if (eu_date_t) { curPrefs.eu_date = eu_date_t->value->int8; }
if (quick_start_t) { curPrefs.quick_start = quick_start_t->value->int8; }
if (leading_zero_t) { curPrefs.leading_zero = leading_zero_t->value->int8; }
if (background_color_t) { curPrefs.background_color = background_color_t->value->int8; }
if (number_base_color_t) { curPrefs.number_base_color = number_base_color_t->value->int8; }
if (number_variation_t) { curPrefs.number_variation = number_variation_t->value->int8; }
if (ornament_base_color_t) { curPrefs.ornament_base_color = ornament_base_color_t->value->int8; }
if (ornament_variation_t) { curPrefs.ornament_variation = ornament_variation_t->value->int8; }
if (invert_t) { curPrefs.invert = invert_t->value->int8; }
if (monochrome_t) { curPrefs.monochrome = monochrome_t->value->int8; }
if (center_t) { curPrefs.center = center_t->value->int8; }
if (btvibe_t) { curPrefs.btvibe = btvibe_t->value->int8; }
if (contrast_t) { curPrefs.contrast = contrast_t->value->int8; }
if (nightsaver_t) { curPrefs.nightsaver = nightsaver_t->value->int8; }
if (ns_start_t) { curPrefs.ns_start = ns_start_t->value->int8; }
if (ns_stop_t) { curPrefs.ns_stop = ns_stop_t->value->int8; }
if (backlight_t) { curPrefs.backlight = backlight_t->value->int8; }
if (weekday_t) { curPrefs.weekday = weekday_t->value->int8; }
if (bottomrow_t) { curPrefs.bottomrow = bottomrow_t->value->int8; }
if (wristflick_t) { curPrefs.wristflick = wristflick_t->value->int8; }
if (stepgoal_t) { curPrefs.stepgoal = stepgoal_t->value->int16; }
if (debug) {
APP_LOG(APP_LOG_LEVEL_INFO, "Writing config");
}
persist_write_data(PREFERENCES_KEY, &curPrefs, sizeof(curPrefs));
if (debug) {
APP_LOG(APP_LOG_LEVEL_INFO, "Wrote config");
}
vibes_short_pulse();
#if defined(PBL_COLOR)
if (curPrefs.contrast == false) {
contrastmode = false;
previous_contrastmode = false;
} else {
BatteryChargeState charge_state = battery_state_service_peek();
if (charge_state.is_plugged) {
contrastmode = true;
previous_contrastmode = true;
}
}
#endif
if (curPrefs.backlight == false) {
light_enable(false);
} else {
BatteryChargeState charge_state = battery_state_service_peek();
if (charge_state.is_plugged) {
light_enable(true);
}
}
if (old_largemode == curPrefs.large_mode) {
window_set_background_color(window, contrastmode ? GColorBlack : BACKGROUND_COLOR);
app_timer_register(0, handle_timer, NULL);
} else {
teardownUI();
setupUI();
}
}
static void in_dropped_handler(AppMessageResult reason, void *context) {
APP_LOG(APP_LOG_LEVEL_WARNING, "Dropped message because %i", (int)reason);
}
static void init() {
window = window_create();
if (DEBUG) {
debug = true;
}
// Set up preferences
if(persist_exists(PREFERENCES_KEY)){
persist_read_data(PREFERENCES_KEY, &curPrefs, sizeof(curPrefs));
} else {
curPrefs = (Preferences) {
.large_mode = false,
.eu_date = false,
.quick_start = false,
.leading_zero = false,
.background_color = 0b11000000,
.number_base_color = 0b11001010,
.number_variation = true,
.ornament_base_color = 0b11100010,
.ornament_variation = true,
.invert = false,
.monochrome = false,
.center = false,
.btvibe = false,
.contrast = false,
.nightsaver = false,
.ns_start = 0,
.ns_stop = 6,
.backlight = false,
.weekday = false,
.bottomrow = 0,
.wristflick = 0,
.stepgoal = 10000
};
}
setupUI();
BatteryChargeState charge_state = battery_state_service_peek();
if (charge_state.is_plugged) {
#if defined(PBL_COLOR)
if (CONTRAST_WHILE_CHARGING) {
previous_contrastmode = true;
contrastmode = true;
teardownUI();
setupUI();
}
#endif
if (LIGHT_WHILE_CHARGING) {
light_enable(true);
}
}
// Setup app message
app_message_register_inbox_received(in_received_handler);
app_message_register_inbox_dropped(in_dropped_handler);
app_message_open(260,0);
tick_timer_service_subscribe(MINUTE_UNIT, handle_tick);
handle_bluetooth(connection_service_peek_pebble_app_connection());
battery_state_service_subscribe(battery_handler);
connection_service_subscribe((ConnectionHandlers) {
.pebble_app_connection_handler = handle_bluetooth
});
accel_tap_service_subscribe(tap_handler);
}
static void deinit() {
tick_timer_service_unsubscribe();
connection_service_unsubscribe();
battery_state_service_unsubscribe();
accel_tap_service_unsubscribe();
teardownUI();
window_destroy(window);
}
int main(void) {
init();
app_event_loop();
deinit();
}