/* * Original source code by lastfuture * SDK 2.0beta4 port by Jnm * SDK 3.0 port and colorizing by hexahedria * adaptations for Chalk and Aplite as well as continued development by lastfuture */ #include Window *window; typedef struct { bool large_mode; bool eu_date; bool quick_start; bool leading_zero; int background_color; int number_base_color; bool number_variation; int ornament_base_color; bool ornament_variation; bool invert; bool monochrome; bool center; bool btvibe; bool contrast; bool nightsaver; int ns_start; int ns_stop; bool backlight; bool weekday; } Preferences; Preferences curPrefs; enum { KEY_LARGE_MODE, KEY_EU_DATE, KEY_QUICK_START, KEY_LEADING_ZERO, KEY_BACKGROUND_COLOR, KEY_NUMBER_BASE_COLOR, KEY_NUMBER_VARIATION, KEY_ORNAMENT_BASE_COLOR, KEY_ORNAMENT_VARIATION, KEY_INVERT, KEY_MONOCHROME, KEY_CENTER, KEY_BTVIBE, KEY_CONTRAST, KEY_NIGHTSAVER, KEY_NS_START, KEY_NS_STOP, KEY_BACKLIGHT, KEY_WEEKDAY, }; #define KEY_DEBUGWATCH 50 #define PREFERENCES_KEY 0 #define SCREENSHOTMODE false #define EU_DATE (curPrefs.eu_date) // true == MM/DD, false == DD/MM #define WEEKDAY (curPrefs.weekday) #define CENTER_DATE (curPrefs.center) #define DISCONNECT_VIBRATION (curPrefs.btvibe) #define CONTRAST_WHILE_CHARGING PBL_IF_BW_ELSE(false, (curPrefs.contrast)) #define LIGHT_WHILE_CHARGING (curPrefs.backlight) #define DISABLE_ANIM (curPrefs.nightsaver) #define DISABLE_ANIM_START_TIME (curPrefs.ns_start) #define DISABLE_ANIM_END_TIME (curPrefs.ns_stop) #define NO_ZERO (!curPrefs.leading_zero) // true == replaces leading Zero for hour, day, month with a "cycler" #define TILE_SIZE PBL_IF_RECT_ELSE((curPrefs.large_mode ? 12 : 10), 10) #define INVERT (curPrefs.invert) #define GREYS (curPrefs.monochrome) #define NUMSLOTS PBL_IF_RECT_ELSE(8, 18) #define SPACING_X TILE_SIZE #define SPACING_Y (curPrefs.large_mode ? TILE_SIZE - 1 : TILE_SIZE) #define DIGIT_CHANGE_ANIM_DURATION (curPrefs.quick_start ? 1500 : 2000) #define STARTDELAY (curPrefs.quick_start ? 700 : 2000) #define NUMBER_BASE_COLOR_ARGB8 (curPrefs.number_base_color) #define ORNAMENT_BASE_COLOR_ARGB8 (curPrefs.ornament_base_color) #define NUMBER_ADD_VARIATION (curPrefs.number_variation) #define ORNAMENT_ADD_VARIATION (curPrefs.ornament_variation) #define BACKGROUND_COLOR PBL_IF_BW_ELSE((INVERT ? GColorWhite : GColorBlack), ((GColor8) { .argb = curPrefs.background_color })) #define FONT blocks #define ALPHAFONT alphablocks typedef struct { Layer *layer; int prevDigit; int curDigit; bool isalpha; int divider; AnimationProgress normTime; int slotIndex; } digitSlot; digitSlot slot[NUMSLOTS]; static char weekday_buffer[16]; AnimationImplementation animImpl; Animation *anim; bool splashEnded = false; static bool debug = false; unsigned char blocks[][5][5] = {{ {1,1,1,1,1}, {1,0,0,0,1}, {1,0,2,0,1}, {1,0,0,0,1}, {1,1,1,1,1} }, { {2,2,0,1,1}, {0,0,0,0,1}, {2,2,2,0,1}, {0,0,0,0,1}, {2,2,2,0,1} }, { {1,1,1,1,1}, {0,0,0,0,1}, {1,1,1,1,1}, {1,0,0,0,0}, {1,1,1,1,1} }, { {1,1,1,1,1}, {0,0,0,0,1}, {0,1,1,1,1}, {0,0,0,0,1}, {1,1,1,1,1} }, { {1,0,2,0,1}, {1,0,0,0,1}, {1,1,1,1,1}, {0,0,0,0,1}, {2,2,2,0,1} }, { {1,1,1,1,1}, {1,0,0,0,0}, {1,1,1,1,1}, {0,0,0,0,1}, {1,1,1,1,1} }, { {1,1,1,1,1}, {1,0,0,0,0}, {1,1,1,1,1}, {1,0,0,0,1}, {1,1,1,1,1} }, { {1,1,1,1,1}, {0,0,0,0,1}, {2,0,2,0,1}, {2,0,2,0,1}, {2,0,2,0,1} }, { {1,1,1,1,1}, {1,0,0,0,1}, {1,1,1,1,1}, {1,0,0,0,1}, {1,1,1,1,1} }, { {1,1,1,1,1}, {1,0,0,0,1}, {1,1,1,1,1}, {0,0,0,0,1}, {1,1,1,1,1} }, { {2,2,2,2,2}, {0,0,0,0,0}, {2,2,2,2,2}, {0,0,0,0,0}, {2,2,2,2,2} }, { {2,0,2,0,2}, {2,0,2,0,2}, {2,0,2,0,2}, {2,0,2,0,2}, {2,0,2,0,2} }, { {1,1,1,1,1}, {0,0,0,0,0}, {1,1,1,1,1}, {0,0,0,0,0}, {1,1,1,1,1} }, { {1,0,1,0,1}, {1,0,1,0,1}, {1,0,1,0,1}, {1,0,1,0,1}, {1,0,1,0,1} }, [99] = { {1,1,1,1,1}, {1,1,1,1,1}, {1,1,1,1,1}, {1,1,1,1,1}, {1,1,1,1,1} }}; unsigned char alphablocks[][5][5] = { [65] = { // A {1,1,1,1,1}, {1,0,0,0,1}, {1,1,1,1,1}, {1,0,0,0,1}, {1,0,2,0,1} }, [68] = { // D {1,1,1,1,1}, {1,0,0,0,1}, {1,0,2,0,1}, {1,0,0,0,1}, {1,1,1,1,0} }, [69] = { // E {1,1,1,1,1}, {1,0,0,0,0}, {1,1,1,1,0}, {1,0,0,0,0}, {1,1,1,1,1} }, [70] = { // F {1,1,1,1,1}, {1,0,0,0,0}, {1,1,1,1,0}, {1,0,0,0,0}, {1,0,2,2,2} }, [72] = { // H {1,0,2,0,1}, {1,0,0,0,1}, {1,1,1,1,1}, {1,0,0,0,1}, {1,0,2,0,1} }, [73] = { // I {1,1,1,1,1}, {0,0,1,0,0}, {2,0,1,0,2}, {0,0,1,0,0}, {1,1,1,1,1} }, [74] = { // J {2,0,1,1,1}, {0,0,0,0,1}, {2,2,2,0,1}, {0,0,0,0,1}, {1,1,1,1,1} }, [76] = { // L {1,0,2,0,2}, {1,0,2,0,2}, {1,0,2,0,2}, {1,0,0,0,0}, {1,1,1,1,1} }, [77] = { // M {1,1,1,1,1}, {1,0,1,0,1}, {1,0,1,0,1}, {1,0,0,0,1}, {1,0,2,0,1} }, [79] = { // O {1,1,1,1,1}, {1,0,0,0,1}, {1,0,2,0,1}, {1,0,0,0,1}, {1,1,1,1,1} }, [82] = { // R {1,1,1,1,1}, {0,0,0,0,1}, {1,1,1,1,1}, {1,0,0,1,0}, {1,0,2,0,1} }, [83] = { // S {1,1,1,1,1}, {1,0,0,0,0}, {1,1,1,1,1}, {0,0,0,0,1}, {1,1,1,1,1} }, [84] = { // T {1,1,1,1,1}, {0,0,1,0,0}, {2,0,1,0,2}, {2,0,1,0,2}, {2,0,1,0,2} }, [85] = { // U {1,0,2,0,1}, {1,0,2,0,1}, {1,0,2,0,1}, {1,0,0,0,1}, {1,1,1,1,1} }, [86] = { // V {1,0,2,0,1}, {1,0,2,0,1}, {1,0,2,0,1}, {1,0,0,0,1}, {1,1,1,1,0} }, [87] = { // W {1,0,2,0,1}, {1,0,0,0,1}, {1,0,1,0,1}, {1,0,1,0,1}, {1,1,1,1,1} }, [10] = { {2,2,2,2,2}, {0,0,0,0,0}, {2,2,2,2,2}, {0,0,0,0,0}, {2,2,2,2,2} }, [11] = { {2,0,2,0,2}, {2,0,2,0,2}, {2,0,2,0,2}, {2,0,2,0,2}, {2,0,2,0,2} }, [12] = { {1,1,1,1,1}, {0,0,0,0,0}, {1,1,1,1,1}, {0,0,0,0,0}, {1,1,1,1,1} }, [13] = { {1,0,1,0,1}, {1,0,1,0,1}, {1,0,1,0,1}, {1,0,1,0,1}, {1,0,1,0,1} }}; int startDigit[18] = { 11,12,12,11,11,12,10,13,12,11,12,11,11,12,10,13,12,10 // 2x h, 2x m, 4x date, 2x filler top, 4x filler sides, 2x filler bottom, 2x filler bottom sides }; unsigned char variation[] = { 0b00000000, 0b00010000, 0b00000100, 0b00010000, 0b00000000, 0b00010001, 0b00010000, 0b00000000, 0b00000101, 0b00010000, 0b00000001, 0b00000000, 0b00000000, 0b00010100, 0b00010001, 0b00000000, 0b00010001, 0b00000101, 0b00010001, 0b00010100, 0b00000000, 0b00010001, 0b00000101, 0b00000000, 0b00000001, 0b00000100, 0b00010100, 0b00010100, 0b00000001, 0b00010100, 0b00010001, 0b00000001, 0b00010101, 0b00010101, 0b00010000, 0b00000000, 0b00010100, 0b00010001, 0b00010100, 0b00000100, 0b00010100, 0b00010101, 0b00010001, 0b00010001, 0b00010101, 0b00010000, 0b00010000, 0b00000000, 0b00010000, 0b00000001, 0b00000001, 0b00000000, 0b00010100, 0b00000000, 0b00010100, 0b00010100, 0b00000001, 0b00000101, 0b00010000, 0b00010000, 0b00000001, 0b00010000, 0b00000000, 0b00000001, 0b00000000, 0b00010100, 0b00000100, 0b00000001, 0b00010000, 0b00010000, 0b00000001, 0b00000001, 0b00000101, 0b00010101, 0b00000000, 0b00010000, 0b00000001, 0b00000001, 0b00010000, 0b00000000, 0b00000100, 0b00010000, 0b00010100, 0b00010000, 0b00010100, 0b00000100, 0b00010101, 0b00010101, 0b00010000, 0b00010101, 0b00000101, 0b00000001, 0b00010100, 0b00010100, 0b00000000, 0b00000000, 0b00000001, 0b00010001, 0b00000101, 0b00010100 }; static uint8_t shadowtable[] = { 192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, 192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, 192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, 192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, 192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, 192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, 192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, 208,208,208,209,208,208,208,209,208,208,208,209,212,212,212,213, 192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, 192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, 208,208,209,210,208,208,209,210,212,212,213,214,216,216,217,218, 224,224,225,226,224,224,225,226,228,228,229,230,232,232,233,234, 192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207, 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239, 240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255 }; // alpha should only be 0b??111111 where ?? = 00 (full shade), 01 (much shade), 10 (some shade), 11 (none shade) static uint8_t alpha = 0b10111111; /* uint8_t combine_colors(uint8_t fg_color, uint8_t bg_color) { return (shadowtable[((~fg_color)&0b11000000) + (bg_color&63)]&63) + shadowtable[fg_color]; } */ #define FONT_HEIGHT_BLOCKS (sizeof *FONT / sizeof **FONT) #define FONT_WIDTH_BLOCKS (sizeof **FONT) #define TOTALBLOCKS FONT_HEIGHT_BLOCKS * FONT_WIDTH_BLOCKS #define FONT_HEIGHT FONT_HEIGHT_BLOCKS*TILE_SIZE #define FONT_WIDTH FONT_WIDTH_BLOCKS*TILE_SIZE #define TILES_X ( \ FONT_WIDTH + SPACING_X + FONT_WIDTH) #define TILES_Y ( \ FONT_HEIGHT + SPACING_Y + FONT_HEIGHT) #define ORIGIN_X PBL_IF_RECT_ELSE(((144 - TILES_X)/2), ((180 - TILES_X)/2)) #define ORIGIN_Y PBL_IF_RECT_ELSE((curPrefs.large_mode ? 1 : TILE_SIZE*1.5), (TILE_SIZE*2.2)) static bool contrastmode = false, previous_contrastmode = false, allow_animate = true, initial_anim = false; static void handle_bluetooth(bool connected) { if (DISCONNECT_VIBRATION && !connected) { static uint32_t const segments[] = { 200, 200, 50, 150, 200 }; VibePattern pat = { .durations = segments, .num_segments = ARRAY_LENGTH(segments), }; vibes_enqueue_custom_pattern(pat); } } static GRect slotFrame(int i) { int x, y, w, h; if (i<4) { // main digits w = FONT_WIDTH; h = FONT_HEIGHT; if (i%2) { x = ORIGIN_X + FONT_WIDTH + SPACING_X; // i = 1 or 3 } else { x = ORIGIN_X; // i = 0 or 2 } if (i<2) { y = ORIGIN_Y; } else { y = ORIGIN_Y + FONT_HEIGHT + SPACING_Y; } } else if (i<8) { // date digits w = FONT_WIDTH/2; h = FONT_HEIGHT/2; x = ORIGIN_X + (FONT_WIDTH + SPACING_X) * (i - 4) / 2; y = ORIGIN_Y + (FONT_HEIGHT + SPACING_Y) * 2; } else if (i<10) { // top filler for round w = FONT_WIDTH; h = FONT_HEIGHT; if (i%2) { x = ORIGIN_X + FONT_WIDTH + SPACING_X; // i = 1 or 3 } else { x = ORIGIN_X; // i = 0 or 2 } y = ORIGIN_Y - FONT_HEIGHT - SPACING_Y; } else if (i<14) { // side filler for round w = FONT_WIDTH; h = FONT_HEIGHT; if (i%2) { x = ORIGIN_X + FONT_WIDTH + SPACING_X + FONT_WIDTH + SPACING_X; } else { x = (int) (ORIGIN_X - FONT_WIDTH - SPACING_X); } if (i<12) { y = ORIGIN_Y; } else { y = ORIGIN_Y + FONT_HEIGHT + SPACING_Y; } } else if (i<16) { // botom filler for round w = FONT_WIDTH/2; h = FONT_HEIGHT/2; x = ORIGIN_X + (FONT_WIDTH + SPACING_X) * (i - 13) / 2; // 13 = 14-1 (skipping invisible slot outside circle) y = ORIGIN_Y + (FONT_HEIGHT + SPACING_Y) * 2 + h + (h/6); } else { // bottom side filler for round w = FONT_WIDTH/2; h = FONT_HEIGHT/2; if (i%2) { x = ORIGIN_X + FONT_WIDTH + SPACING_X + FONT_WIDTH + SPACING_X; } else { x = ORIGIN_X - w - SPACING_X/2; // todo: find correct value } y = ORIGIN_Y + (FONT_HEIGHT + SPACING_Y) * 2; } return GRect(x, y, w, h); } static GColor8 getSlotColor(int x, int y, int digit, int pos, bool isalpha) { int argb; bool should_add_var = false; int thisrect = FONT[digit][y][x]; if (isalpha) { thisrect = ALPHAFONT[digit][y][x]; } if (SCREENSHOTMODE) { thisrect = FONT[99][y][x]; } if (thisrect == 0) { if (contrastmode) { return GColorBlack; } return BACKGROUND_COLOR; } else if (thisrect == 1) { #if defined(PBL_COLOR) if (contrastmode && pos >= 8) { argb = 0b11000000; } else { argb = contrastmode ? 0b11111111 : NUMBER_BASE_COLOR_ARGB8; should_add_var = contrastmode ? false : NUMBER_ADD_VARIATION; } #elif defined(PBL_BW) if (!INVERT) { argb = 0b11111111; } else { argb = 0b11000000; } #endif } else { #if defined(PBL_COLOR) argb = contrastmode ? 0b11000001 : ORNAMENT_BASE_COLOR_ARGB8; should_add_var = contrastmode ? false : ORNAMENT_ADD_VARIATION; #elif defined(PBL_BW) if (GREYS) { argb = 0b11010101; } else { if (!INVERT) { argb = 0b11111111; } else { argb = 0b11000000; } } #endif } if (should_add_var) { if (argb == 0b11111111) { argb -= variation[ ( y*5 + x + digit*17 + pos*19 )%sizeof(variation) ]; } else { argb += variation[ ( y*5 + x + digit*17 + pos*19 )%sizeof(variation) ]; } } if (pos >= 8) { int argb_temp = shadowtable[alpha & argb]; if (argb_temp == BACKGROUND_COLOR.argb) { argb_temp = argb; } argb = argb_temp; } GColor8 color = { .argb = argb }; return color; } static void updateSlot(Layer *layer, GContext *ctx) { int t, tx, ty, w, shift, total, tilesize, widthadjust; total = TOTALBLOCKS; widthadjust = 0; digitSlot *slot = *(digitSlot**)layer_get_data(layer); if (slot->divider == 2) { widthadjust = 1; } tilesize = TILE_SIZE/slot->divider; uint32_t skewedNormTime = slot->normTime*3; GRect r; graphics_context_set_fill_color(ctx, contrastmode ? GColorBlack : BACKGROUND_COLOR); r = layer_get_bounds(slot->layer); graphics_fill_rect(ctx, GRect(0, 0, r.size.w, r.size.h), 0, GCornerNone); for (t=0; tprevDigit, slot->slotIndex, slot->isalpha); GColor8 newColor = getSlotColor(tx, ty, slot->curDigit, slot->slotIndex, slot->isalpha); graphics_context_set_fill_color(ctx, oldColor); graphics_fill_rect(ctx, GRect((tx*tilesize)-(tx*widthadjust), ty*tilesize-(ty*widthadjust), tilesize-widthadjust, tilesize-widthadjust), 0, GCornerNone); if(!gcolor_equal(oldColor, newColor)) { w = (skewedNormTime*TILE_SIZE/ANIMATION_NORMALIZED_MAX)+shift-widthadjust; if (w < 0) { w = 0; } else if (w > tilesize-widthadjust) { w = tilesize-widthadjust; } graphics_context_set_fill_color(ctx, newColor); graphics_fill_rect(ctx, GRect((tx*tilesize)-(tx*widthadjust), ty*tilesize-(ty*widthadjust), w, tilesize-widthadjust), 0, GCornerNone); } } } static unsigned short get_display_hour(unsigned short hour) { if (clock_is_24h_style()) { return hour; } unsigned short display_hour = hour % 12; return display_hour ? display_hour : 12; } static void setupAnimation() { if (debug) { APP_LOG(APP_LOG_LEVEL_INFO, "Setting up anim"); } anim = animation_create(); animation_set_delay(anim, 0); animation_set_duration(anim, contrastmode ? 500 : DIGIT_CHANGE_ANIM_DURATION); animation_set_implementation(anim, &animImpl); animation_set_curve(anim, AnimationCurveEaseInOut); if (debug) { APP_LOG(APP_LOG_LEVEL_INFO, "Done setting up anim %i", (int)anim); } } static void destroyAnimation() { if (debug) { APP_LOG(APP_LOG_LEVEL_INFO, "Destroying anim %i", (int)anim); } animation_destroy(anim); anim = NULL; } void handle_tick(struct tm *t, TimeUnits units_changed) { int ho, mi, da, mo, i; if (splashEnded && !initial_anim) { if (animation_is_scheduled(anim)){ animation_unschedule(anim); animation_destroy(anim); } ho = get_display_hour(t->tm_hour); mi = t->tm_min; da = t->tm_mday; mo = t->tm_mon+1; if (debug) { //ho = 9; } if (WEEKDAY) { strftime(weekday_buffer, sizeof(weekday_buffer), "%a", t); for (int i=0; i<2; i++) { if ((int) weekday_buffer[i] == 225) { // รก weekday_buffer[i] = 65; // A } if ((int) weekday_buffer[i] > 90) { // lower case weekday_buffer[i] =weekday_buffer[i]-0x20; // make upper case } } } if (debug) { APP_LOG(APP_LOG_LEVEL_INFO, "It is now %d:%d %d.%d.", (int)ho, (int)mi, (int)da, (int)mo); if (WEEKDAY) { APP_LOG(APP_LOG_LEVEL_INFO, "The Weekday is %c%c", weekday_buffer[0], weekday_buffer[1]); } } allow_animate = true; if (DISABLE_ANIM) { if (DISABLE_ANIM_START_TIME == DISABLE_ANIM_END_TIME) { allow_animate = false; if (debug) { APP_LOG(APP_LOG_LEVEL_INFO, "No Animation because activation and deactivation times are the same"); } } else if (DISABLE_ANIM_START_TIME > DISABLE_ANIM_END_TIME) { // across midnight if (t->tm_hour >= DISABLE_ANIM_START_TIME || t->tm_hour < DISABLE_ANIM_END_TIME) { allow_animate = false; if (debug) { APP_LOG(APP_LOG_LEVEL_INFO, "No Animation because time is between %d:00 and %d:00", (int)DISABLE_ANIM_START_TIME , (int)DISABLE_ANIM_END_TIME ); } } } else { // prior to midnight if (t->tm_hour >= DISABLE_ANIM_START_TIME && t->tm_hour < DISABLE_ANIM_END_TIME) { allow_animate = false; if (debug) { APP_LOG(APP_LOG_LEVEL_INFO, "No Animation because time is between %d:00 and %d:00", (int)DISABLE_ANIM_START_TIME , (int)DISABLE_ANIM_END_TIME ); } } } } for (i=0; i= 10) { if (NUMSLOTS > 8) { if (debug) { APP_LOG(APP_LOG_LEVEL_INFO, "More than 8 slots"); } if (slot[10].prevDigit != 10 && slot[10].prevDigit < 12) { slot[0].curDigit = 11; } else { slot[0].curDigit = 10; } } else { if (debug) { APP_LOG(APP_LOG_LEVEL_INFO, "8 slots or fewer"); } if (slot[0].prevDigit == 10) { slot[0].curDigit = 11; } else { slot[0].curDigit = 10; } } if (debug) { APP_LOG(APP_LOG_LEVEL_INFO, "Slot 0 is now %d", (int) slot[0].curDigit); } } if (slot[4].curDigit == 0) { slot[4].curDigit = 10; if (slot[4].prevDigit == 10) { slot[4].curDigit++; } } if (slot[6].curDigit == 0) { slot[6].curDigit = 10; if (slot[6].prevDigit == 10) { slot[6].curDigit++; } } } if (NUMSLOTS > 8) { for(int dig = 8; dig < NUMSLOTS; dig++) { if (slot[dig].prevDigit == 10 || slot[dig].prevDigit == 12) { slot[dig].curDigit = 11; } else { slot[dig].curDigit = 10; } } } setupAnimation(); animation_schedule(anim); } } static void initialAnimationDone() { if (debug) { APP_LOG(APP_LOG_LEVEL_INFO, "Stopped initial Animation"); } initial_anim = false; } void handle_timer(void *data) { time_t curTime; splashEnded = true; curTime = time(NULL); handle_tick(localtime(&curTime), SECOND_UNIT|MINUTE_UNIT|HOUR_UNIT|DAY_UNIT|MONTH_UNIT|YEAR_UNIT); initial_anim = true; if (debug) { APP_LOG(APP_LOG_LEVEL_INFO, "Starting initial Animation"); } if (initial_anim) { app_timer_register(contrastmode ? 500 : DIGIT_CHANGE_ANIM_DURATION, initialAnimationDone, NULL); } } void initSlot(int i, Layer *parent) { digitSlot *s = &slot[i]; s->slotIndex = i; s->normTime = ANIMATION_NORMALIZED_MAX; s->prevDigit = startDigit[i]; s->curDigit = startDigit[i]; if ((i<4 || i>=8) && i<14) { s->divider = 1; } else { s->divider = 2; } s->layer = layer_create_with_data(slotFrame(i), sizeof(digitSlot *)); *(digitSlot **)layer_get_data(s->layer) = s; layer_set_update_proc(s->layer, updateSlot); layer_add_child(parent, s->layer); } static void deinitSlot(int i) { layer_destroy(slot[i].layer); } static void animateDigits(struct Animation *anim, const AnimationProgress normTime) { int i; for (i=0; ivalue->int8 == 1) { APP_LOG(APP_LOG_LEVEL_INFO, "Enabling debug infos for debug watch"); debug = true; was_config = false; } } if (was_config) { if (large_mode_t) { curPrefs.large_mode = large_mode_t->value->int8; } if (eu_date_t) { curPrefs.eu_date = eu_date_t->value->int8; } if (quick_start_t) { curPrefs.quick_start = quick_start_t->value->int8; } if (leading_zero_t) { curPrefs.leading_zero = leading_zero_t->value->int8; } if (background_color_t) { curPrefs.background_color = background_color_t->value->int32; } if (number_base_color_t) { curPrefs.number_base_color = number_base_color_t->value->int32; } if (number_variation_t) { curPrefs.number_variation = number_variation_t->value->int8; } if (ornament_base_color_t) { curPrefs.ornament_base_color = ornament_base_color_t->value->int32; } if (ornament_variation_t) { curPrefs.ornament_variation = ornament_variation_t->value->int8; } if (invert_t) { curPrefs.invert = invert_t->value->int8; } if (monochrome_t) { curPrefs.monochrome = monochrome_t->value->int8; } if (center_t) { curPrefs.center = center_t->value->int8; } if (btvibe_t) { curPrefs.btvibe = btvibe_t->value->int8; } if (contrast_t) { curPrefs.contrast = contrast_t->value->int8; } if (nightsaver_t) { curPrefs.nightsaver = nightsaver_t->value->int8; } if (ns_start_t) { curPrefs.ns_start = ns_start_t->value->int8; } if (ns_stop_t) { curPrefs.ns_stop = ns_stop_t->value->int8; } if (backlight_t) { curPrefs.backlight = backlight_t->value->int8; } if (weekday_t) { curPrefs.weekday = weekday_t->value->int8; } persist_write_data(PREFERENCES_KEY, &curPrefs, sizeof(curPrefs)); vibes_short_pulse(); #if defined(PBL_COLOR) if (curPrefs.contrast == false) { contrastmode = false; previous_contrastmode = false; } else { BatteryChargeState charge_state = battery_state_service_peek(); if (charge_state.is_plugged) { contrastmode = true; previous_contrastmode = true; } } #endif if (curPrefs.backlight == false) { light_enable(false); } else { BatteryChargeState charge_state = battery_state_service_peek(); if (charge_state.is_plugged) { light_enable(true); } } if (debug) { APP_LOG(APP_LOG_LEVEL_INFO, "Tearing down"); } teardownUI(); if (debug) { APP_LOG(APP_LOG_LEVEL_INFO, "Setting up"); } setupUI(); if (debug) { APP_LOG(APP_LOG_LEVEL_INFO, "Done"); } } } static void in_dropped_handler(AppMessageResult reason, void *context) { APP_LOG(APP_LOG_LEVEL_WARNING, "Dropped a message because %i", (int)reason); } static void init() { setlocale(LC_ALL, "en_US"); window = window_create(); // Set up preferences if(persist_exists(PREFERENCES_KEY)){ persist_read_data(PREFERENCES_KEY, &curPrefs, sizeof(curPrefs)); } else { curPrefs = (Preferences) { .large_mode = false, .eu_date = false, .quick_start = false, .leading_zero = false, .background_color = 0b11000000, .number_base_color = 0b11001010, .number_variation = true, .ornament_base_color = 0b11100010, .ornament_variation = true, .invert = false, .monochrome = false, .center = false, .btvibe = false, .contrast = false, .nightsaver = false, .ns_start = 0, .ns_stop = 6, .backlight = false, .weekday = false, }; } setupUI(); BatteryChargeState charge_state = battery_state_service_peek(); if (charge_state.is_plugged) { #if defined(PBL_COLOR) if (CONTRAST_WHILE_CHARGING) { previous_contrastmode = true; contrastmode = true; teardownUI(); setupUI(); } #endif if (LIGHT_WHILE_CHARGING) { light_enable(true); } } // Setup app message app_message_register_inbox_received(in_received_handler); app_message_register_inbox_dropped(in_dropped_handler); app_message_open(200,0); tick_timer_service_subscribe(MINUTE_UNIT, handle_tick); handle_bluetooth(connection_service_peek_pebble_app_connection()); battery_state_service_subscribe(battery_handler); connection_service_subscribe((ConnectionHandlers) { .pebble_app_connection_handler = handle_bluetooth }); } static void deinit() { tick_timer_service_unsubscribe(); connection_service_unsubscribe(); battery_state_service_unsubscribe(); teardownUI(); window_destroy(window); } int main(void) { init(); app_event_loop(); deinit(); }