Pebble-Time-Watchface-Arcangle/src/main.c

262 lines
8.1 KiB
C

#include <pebble.h>
#define ANTIALIASING true
#define FINAL_RADIUS 88
#define HAND_WIDTH 6
#define TICK_RADIUS 3
#define HAND_MARGIN_OUTER 16
#define HAND_MARGIN_INNER 50
#define SHADOW_OFFSET 2
#define GRID_SPACING 18
#define ANIMATION_DURATION 400
#define ANIMATION_DELAY 100
typedef struct {
int hours;
int minutes;
} Time;
static Window *s_main_window;
static Layer *s_canvas_layer;
static GPoint s_center;
static Time s_last_time;
static int s_radius = 0;
static bool s_animating = false, debug = false;
static float anim_offset;
static GColor gcolorbg, gcolorh, gcolort;
/*************************** AnimationImplementation **************************/
static void animation_started(Animation *anim, void *context) {
s_animating = true;
}
static void animation_stopped(Animation *anim, bool stopped, void *context) {
s_animating = false;
}
static void animate(int duration, int delay, AnimationImplementation *implementation, bool handlers) {
Animation *anim = animation_create();
animation_set_duration(anim, duration);
animation_set_delay(anim, delay);
animation_set_curve(anim, AnimationCurveEaseInOut);
animation_set_implementation(anim, implementation);
if(handlers) {
animation_set_handlers(anim, (AnimationHandlers) {
.started = animation_started,
.stopped = animation_stopped
}, NULL);
}
animation_schedule(anim);
}
/************************************ UI **************************************/
static void tick_handler(struct tm *tick_time, TimeUnits changed) {
// Store time
// dummy time in emulator
if (debug) {
s_last_time.hours = 8;
s_last_time.minutes = tick_time->tm_sec;
} else {
s_last_time.hours = tick_time->tm_hour;
s_last_time.hours -= (s_last_time.hours > 12) ? 12 : 0;
s_last_time.minutes = tick_time->tm_min;
}
// Redraw
if(s_canvas_layer) {
layer_mark_dirty(s_canvas_layer);
}
}
static int32_t get_angle_for_minute(int minute) {
// Progress through 60 minutes, out of 360 degrees
return (minute * 360) / 60;
}
static int32_t get_angle_for_hour(int hour, int minute) {
// Progress through 12 hours, out of 360 degrees
return ((hour * 360) / 12)+(get_angle_for_minute(minute)/12);
}
static void update_proc(Layer *layer, GContext *ctx) {
GRect bounds = layer_get_bounds(layer);
graphics_context_set_fill_color(ctx, gcolorbg);
graphics_fill_rect(ctx, bounds, 0, GCornerNone);
graphics_context_set_antialiased(ctx, ANTIALIASING);
// Use current time while animating
Time mode_time = s_last_time;
// Adjust for minutes through the hour
float hour_angle = TRIG_MAX_ANGLE * mode_time.hours / 12;
float minute_angle = TRIG_MAX_ANGLE * mode_time.minutes / 60;
float hour_deg = get_angle_for_hour(mode_time.hours, mode_time.minutes);
float minute_deg = get_angle_for_minute(mode_time.minutes);
hour_angle += (minute_angle / TRIG_MAX_ANGLE) * (TRIG_MAX_ANGLE / 12);
if (s_animating) {
hour_angle += anim_offset;
minute_angle -= anim_offset;
}
GPoint minute_hand_outer = (GPoint) {
.x = (int16_t)(sin_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)(s_radius - HAND_MARGIN_OUTER) / TRIG_MAX_RATIO) + s_center.x,
.y = (int16_t)(-cos_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * (int32_t)(s_radius - HAND_MARGIN_OUTER) / TRIG_MAX_RATIO) + s_center.y,
};
GPoint minute_hand_inner = (GPoint) {
.x = (int16_t)(sin_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * ((int32_t)HAND_MARGIN_INNER+1) / TRIG_MAX_RATIO) + s_center.x,
.y = (int16_t)(-cos_lookup(TRIG_MAX_ANGLE * mode_time.minutes / 60) * ((int32_t)HAND_MARGIN_INNER+1) / TRIG_MAX_RATIO) + s_center.y,
};
GPoint hour_hand_outer = (GPoint) {
.x = (int16_t)(sin_lookup(hour_angle) * (int32_t)(s_radius - HAND_MARGIN_OUTER - (0.35 * s_radius)) / TRIG_MAX_RATIO) + s_center.x,
.y = (int16_t)(-cos_lookup(hour_angle) * (int32_t)(s_radius - HAND_MARGIN_OUTER - (0.35 * s_radius)) / TRIG_MAX_RATIO) + s_center.y,
};
GPoint hour_hand_inner = (GPoint) {
.x = (int16_t)(sin_lookup(hour_angle) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.x,
.y = (int16_t)(-cos_lookup(hour_angle) * (int32_t)HAND_MARGIN_INNER / TRIG_MAX_RATIO) + s_center.y,
};
graphics_context_set_stroke_color(ctx, gcolort);
graphics_context_set_stroke_width(ctx, 1);
for (int gx=0; gx<bounds.size.h; gx += GRID_SPACING) {
GPoint gxtop = (GPoint) { .x = gx, .y = 0 };
GPoint gxbot = (GPoint) { .x = gx, .y = bounds.size.h };
graphics_draw_line(ctx, gxtop, gxbot);
}
for (int gy=0; gy<bounds.size.w; gy += GRID_SPACING) {
GPoint gxtop = (GPoint) { .y = gy, .x = 0 };
GPoint gxbot = (GPoint) { .y = gy, .x = bounds.size.w };
graphics_draw_line(ctx, gxtop, gxbot);
}
if((s_radius - HAND_MARGIN_OUTER) > HAND_MARGIN_INNER) {
if(s_radius > 2 * HAND_MARGIN_OUTER) {
graphics_context_set_stroke_color(ctx, gcolorh);
graphics_context_set_stroke_width(ctx, HAND_WIDTH);
graphics_draw_line(ctx, hour_hand_inner, hour_hand_outer);
}
if(s_radius > HAND_MARGIN_OUTER) {
graphics_context_set_stroke_color(ctx, gcolorh);
graphics_context_set_stroke_width(ctx, HAND_WIDTH);
graphics_draw_line(ctx, minute_hand_inner, minute_hand_outer);
}
GRect frame = grect_inset(bounds, GEdgeInsets(37));
graphics_context_set_fill_color(ctx, gcolorh);
if (minute_deg > hour_deg && minute_deg-hour_deg > 180) {
hour_deg += 360;
} else if (minute_deg < hour_deg && hour_deg-minute_deg > 180) {
minute_deg += 360;
}
if (minute_deg < hour_deg) {
graphics_fill_radial(ctx, frame, GOvalScaleModeFitCircle, HAND_WIDTH,
DEG_TO_TRIGANGLE(minute_deg-1),
DEG_TO_TRIGANGLE(hour_deg+1));
} else {
graphics_fill_radial(ctx, frame, GOvalScaleModeFitCircle, HAND_WIDTH,
DEG_TO_TRIGANGLE(hour_deg-1),
DEG_TO_TRIGANGLE(minute_deg+1));
}
}
}
static void window_load(Window *window) {
Layer *window_layer = window_get_root_layer(window);
GRect window_bounds = layer_get_bounds(window_layer);
s_center = grect_center_point(&window_bounds);
s_canvas_layer = layer_create(window_bounds);
layer_set_update_proc(s_canvas_layer, update_proc);
layer_add_child(window_layer, s_canvas_layer);
}
static void window_unload(Window *window) {
layer_destroy(s_canvas_layer);
}
/*********************************** App **************************************/
static int anim_percentage(AnimationProgress dist_normalized, int max) {
return (int)(float)(((float)dist_normalized / (float)ANIMATION_NORMALIZED_MAX) * (float)max);
}
static void radius_update(Animation *anim, AnimationProgress dist_normalized) {
s_radius = anim_percentage(dist_normalized, FINAL_RADIUS);
layer_mark_dirty(s_canvas_layer);
}
static void init() {
srand(time(NULL));
if (watch_info_get_model()==WATCH_INFO_MODEL_UNKNOWN) {
debug = true;
}
time_t t = time(NULL);
struct tm *time_now = localtime(&t);
if (debug) {
tick_handler(time_now, SECOND_UNIT);
} else {
tick_handler(time_now, MINUTE_UNIT);
}
s_main_window = window_create();
window_set_window_handlers(s_main_window, (WindowHandlers) {
.load = window_load,
.unload = window_unload,
});
window_stack_push(s_main_window, true);
gcolorbg = GColorBlack;
// greens
gcolorh = GColorMediumSpringGreen;
gcolort = GColorMidnightGreen;
// blues
//gcolorh = GColorPictonBlue;
//gcolort = GColorCobaltBlue;
// reds
//gcolorh = GColorRed;
//gcolort = GColorDarkCandyAppleRed;
// greys
//gcolorh = GColorWhite;
//gcolort = GColorDarkGray;
if (debug) {
tick_timer_service_subscribe(SECOND_UNIT, tick_handler);
} else {
tick_timer_service_subscribe(MINUTE_UNIT, tick_handler);
}
if (debug) {
light_enable(true);
}
// Prepare animations
AnimationImplementation radius_impl = {
.update = radius_update
};
animate(ANIMATION_DURATION, ANIMATION_DELAY, &radius_impl, false);
}
static void deinit() {
window_destroy(s_main_window);
}
int main() {
init();
app_event_loop();
deinit();
}