Texture coordinates, shadows and specular highlights are loaded from binary blobs, all processed in 32 bit color space and then dithered. Texture got interpolation. |
||
---|---|---|
resources/data | ||
src | ||
.gitignore | ||
appinfo.json | ||
wscript |
Texture coordinates, shadows and specular highlights are loaded from binary blobs, all processed in 32 bit color space and then dithered. Texture got interpolation. |
||
---|---|---|
resources/data | ||
src | ||
.gitignore | ||
appinfo.json | ||
wscript |