A Pebble proof of concept for LUT based texturing of 3D objects
 
 
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Alina Marquardt 2da99c1a20 Made watchface load maps from resources
Texture coordinates, shadows and specular highlights are loaded from binary blobs, all processed in 32 bit color space and then dithered. Texture got interpolation.
2016-06-05 03:13:34 +02:00
resources/data Made watchface load maps from resources 2016-06-05 03:13:34 +02:00
src Made watchface load maps from resources 2016-06-05 03:13:34 +02:00
.gitignore Initial commit 2016-06-02 22:44:47 +02:00
appinfo.json Made watchface load maps from resources 2016-06-05 03:13:34 +02:00
wscript initial commit from CloudPebble 2016-06-02 22:45:41 +02:00