diff --git a/src/main.c b/src/main.c
index e31d0ab..8249c8c 100644
--- a/src/main.c
+++ b/src/main.c
@@ -4,22 +4,24 @@
 
 #define ANTIALIASING true
 
-static uint8_t shadowtable[] = {192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
-                                192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
-                                192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
-                                192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192, \
-                                192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
-                                192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
-                                192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197, \
-                                208,208,208,209,208,208,208,209,208,208,208,209,212,212,212,213, \
-                                192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
-                                192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202, \
-                                208,208,209,210,208,208,209,210,212,212,213,214,216,216,217,218, \
-                                224,224,225,226,224,224,225,226,228,228,229,230,232,232,233,234, \
-                                192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207, \
-                                208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, \
-                                224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239, \
-                                240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};
+static uint8_t shadowtable[] = {
+  192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,
+  192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,
+  192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,
+  192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,
+  192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197,
+  192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197,
+  192,192,192,193,192,192,192,193,192,192,192,193,196,196,196,197,
+  208,208,208,209,208,208,208,209,208,208,208,209,212,212,212,213,
+  192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202,
+  192,192,193,194,192,192,193,194,196,196,197,198,200,200,201,202,
+  208,208,209,210,208,208,209,210,212,212,213,214,216,216,217,218,
+  224,224,225,226,224,224,225,226,228,228,229,230,232,232,233,234,
+  192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
+  208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
+  224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
+  240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,
+};
 
 // alpha should only be 0b??111111 where ?? = 00 (full shade), 01 (much shade), 10 (some shade), 11 (none shade)
 static uint8_t alpha = 0b10111111;
@@ -67,83 +69,76 @@ static int32_t get_angle_for_hour(int hour, int minute) {
   return (((hour * 360) / 12)+(get_angle_for_minute(minute)/12));
 }
 
-static uint8_t un_heptet_x(uint16_t heptetindex) {
-  uint16_t heptoffset = heptetindex / 8;
-  uint8_t heptet = donutsurfacemapred[heptetindex-heptoffset];
+static uint8_t un_heptet(uint16_t heptetindex, uint8_t *map) {
+  uint16_t heptoffset = heptetindex/8;
+  uint8_t heptet = map[heptetindex-heptoffset];
   // actually don't even bother getting this right, it looks fine even without decoding the spread out heptet
   /*if (heptetindex%8 == 6) {
     heptet =
-      (donutsurfacemapred[heptetindex-heptoffset-6]&0b00000001)<<6 | 
-      (donutsurfacemapred[heptetindex-heptoffset-5]&0b00000001)<<5 |
-      (donutsurfacemapred[heptetindex-heptoffset-4]&0b00000001)<<4 |
-      (donutsurfacemapred[heptetindex-heptoffset-3]&0b00000001)<<3 |
-      (donutsurfacemapred[heptetindex-heptoffset-2]&0b00000001)<<2 |
-      (donutsurfacemapred[heptetindex-heptoffset-1]&0b00000001)<<1 |
-      (donutsurfacemapred[heptetindex-heptoffset]&0b00000001);
-  } else {*/
+      (map[heptetindex-heptoffset-6]&0b00000001)<<6 |
+      (map[heptetindex-heptoffset-5]&0b00000001)<<5 |
+      (map[heptetindex-heptoffset-4]&0b00000001)<<4 |
+      (map[heptetindex-heptoffset-3]&0b00000001)<<3 |
+      (map[heptetindex-heptoffset-2]&0b00000001)<<2 |
+      (map[heptetindex-heptoffset-1]&0b00000001)<<1 |
+      (map[heptetindex-heptoffset]&0b00000001);
+  } else {
     heptet = heptet >> 1;
-  /*}*/
-  return (heptet+16);
-}
-static uint8_t un_heptet_y(uint16_t heptetindex) {
-  uint16_t heptoffset = heptetindex / 8;
-  uint8_t heptet = donutsurfacemapgreen[heptetindex-heptoffset];
+  }*/
   heptet = heptet >> 1;
-  return (127-heptet);
+  return (heptet);
 }
 
 static void update_proc(Layer *layer, GContext *ctx) {
-  GColor bgcolor = GColorPurple;
-  
   GRect bounds = layer_get_bounds(layer);
-  graphics_context_set_fill_color(ctx, GColorRajah);
-  graphics_fill_rect(ctx, bounds, 0, GCornerNone);
-  graphics_context_set_antialiased(ctx, ANTIALIASING);
-  GRect bounds_h = bounds;
-  bounds_h.size.h = bounds_h.size.w;
-  bounds_h.origin.x -= (bounds_h.size.w-bounds.size.w)/2;
-
-  GRect bounds_mo = grect_inset(bounds_h, GEdgeInsets(19));
-  GRect bounds_ho = grect_inset(bounds_h, GEdgeInsets(32));
+  GRect texturebounds = GRect(s_center.x-64, s_center.y-64, 127, 127);
+  GRect bounds_mo = grect_inset(texturebounds, GEdgeInsets(9));
+  GRect bounds_ho = grect_inset(texturebounds, GEdgeInsets(23));
 
   // Adjust for minutes through the hour
   int32_t hour_deg = get_angle_for_hour(s_last_time.hours, s_last_time.minutes);
   int32_t minute_deg = get_angle_for_minute(s_last_time.minutes);
-  
-  // draw the watch hands that will be used as texture
   GPoint minute_hand_outer = gpoint_from_polar(bounds_mo, GOvalScaleModeFillCircle, DEG_TO_TRIGANGLE(minute_deg));
   GPoint hour_hand_outer = gpoint_from_polar(bounds_ho, GOvalScaleModeFillCircle, DEG_TO_TRIGANGLE(hour_deg));
+  
+  // draw the watch hands that will be used as texture
+  graphics_context_set_antialiased(ctx, ANTIALIASING);
+  graphics_context_set_fill_color(ctx, GColorRajah);
+  graphics_fill_rect(ctx, bounds, 0, GCornerNone);
+
   graphics_context_set_stroke_color(ctx, GColorWindsorTan);
   graphics_context_set_stroke_width(ctx, whwidth);
   graphics_draw_line(ctx, s_center, minute_hand_outer);
+  
   graphics_context_set_stroke_color(ctx, GColorBulgarianRose);
   graphics_context_set_stroke_width(ctx, whwidth);
   graphics_draw_line(ctx, s_center, hour_hand_outer);
+  
   graphics_context_set_fill_color(ctx, GColorWhite);
   graphics_fill_circle(ctx, s_center, whwidth/4);
   
   // define mapping metadata
-  GPoint donutoffset = GPoint(9, 42);
-  GPoint shadowoffset = GPoint(7, 58);
-  GPoint specularoffset = GPoint(40, 50);
+  GSize mapdimensions = GSize(125, 80);
+  GPoint master_offset = GPoint(s_center.x-(mapdimensions.w/2), s_center.y-(mapdimensions.h/2)+4);
+  GRect mapbounds = GRect(master_offset.x, master_offset.y, mapdimensions.w, mapdimensions.h);
+  GRect shadowbounds = GRect(master_offset.x-2, master_offset.y+16, 122, 71);
+  GRect specularbounds = GRect(master_offset.x+31, master_offset.y+8, 74, 47);
   
-  GSize donutsurfacemapsize = GSize(125, 80);
-  GSize donutshadowsize = GSize(122, 71);
-  GSize donutspecularsize = GSize(74, 47);
+  GColor bgcolor = GColorPurple;
+  GColor highlight = GColorIcterine;
   
   // capture frame buffer
   GBitmap *fb = graphics_capture_frame_buffer(ctx);
   
   // set up texture buffer
-  GRect texturebounds = GRect(s_center.x-64, s_center.y-64, 127, 127);
   GSize texturesize = GSize(texturebounds.size.w, texturebounds.size.h);
   GBitmap *texture = gbitmap_create_blank(texturesize, GBitmapFormat8Bit);
   uint8_t (*texture_matrix)[texturesize.w] = (uint8_t (*)[texturesize.w]) gbitmap_get_data(texture);
   
   // capture texture and fill frame buffer with new background color
-  for(int y = 0; y < bounds.size.h; y++) {
+  for(uint8_t y = 0; y < bounds.size.h; y++) {
     GBitmapDataRowInfo info = gbitmap_get_data_row_info(fb, y);
-    for(int x = info.min_x; x < info.max_x; x++) {
+    for(uint8_t x = info.min_x; x <= info.max_x; x++) {
       if (x >= texturebounds.origin.x && y >= texturebounds.origin.y && x < texturebounds.origin.x+texturebounds.size.w && y < texturebounds.origin.y+texturebounds.size.h) {
         texture_matrix[y-texturebounds.origin.y][x-texturebounds.origin.x] = info.data[x];
       }
@@ -151,106 +146,47 @@ static void update_proc(Layer *layer, GContext *ctx) {
     }
   }
   
-  // render texture mapped around shape by looking up pixels in the lookup table
-  for(int y = 0; y < donutsurfacemapsize.h; y++) {
-    GBitmapDataRowInfo info = gbitmap_get_data_row_info(fb, y+donutoffset.y);
-    for(int x = donutoffset.x; x < donutsurfacemapsize.w+donutoffset.x; x++) {
-      if (x+donutoffset.x < info.max_x && x+donutoffset.x >= info.min_x) {
-        uint16_t surfindex = x+(y*donutsurfacemapsize.w)-donutoffset.x;
-        uint8_t xpos = un_heptet_x(surfindex);
-        uint8_t ypos = un_heptet_y(surfindex);
+  // render texture mapped and shaded object
+  for(uint8_t y = 0; y < bounds.size.h; y++) {
+    GBitmapDataRowInfo info = gbitmap_get_data_row_info(fb, y);
+    for(uint8_t x = info.min_x; x <= info.max_x; x++) {
+      // render texture mapped object by looking up pixels in the lookup table
+      if (x >= mapbounds.origin.x && y >= mapbounds.origin.y && x < mapbounds.origin.x+mapbounds.size.w && y < mapbounds.origin.y+mapbounds.size.h) {
+        uint16_t surfindex = (x-mapbounds.origin.x)+((y-mapbounds.origin.y)*mapbounds.size.w);
+        //uint8_t xpos = 16+un_heptet_x(surfindex);
+        uint8_t xpos = 16+un_heptet(surfindex, donutsurfacemapred);
+        uint8_t ypos = 127-un_heptet(surfindex, donutsurfacemapgreen);
         if (xpos > 0 && ypos < 127) {
           memset(&info.data[x], texture_matrix[ypos][xpos], 1);
         }
       }
-    }
-  }
-  
-  // render shadows
-  for(int y = 0; y < donutshadowsize.h; y++) {
-    GBitmapDataRowInfo info = gbitmap_get_data_row_info(fb, y+shadowoffset.y);
-    for(int x = shadowoffset.x; x < donutshadowsize.w+shadowoffset.x; x++) {
-      if (x+shadowoffset.x < info.max_x && x+shadowoffset.x >= info.min_x) {
-        uint16_t shad_index = x+(y*donutshadowsize.w)-shadowoffset.x;
+      // render shadows
+      if (x >= shadowbounds.origin.x && y >= shadowbounds.origin.y && x < shadowbounds.origin.x+shadowbounds.size.w && y < shadowbounds.origin.y+shadowbounds.size.h) {
+        uint16_t shad_index = (x-shadowbounds.origin.x)+((y-shadowbounds.origin.y)*shadowbounds.size.w);
         uint8_t shad_octet = donutshadow[shad_index/8];
         bool shad_dark = 0;
         if (info.data[x] != bgcolor.argb && (x+y) % 2 == 0) {
-          shad_dark = 0;
+          // keep shadowless, creating dithering effect
         } else {
-          switch (shad_index % 8) {
-            case 0:
-              shad_dark = 0b10000000 & shad_octet;
-              break;
-            case 1:
-              shad_dark = 0b01000000 & shad_octet;
-              break;
-            case 2:
-              shad_dark = 0b00100000 & shad_octet;
-              break;
-            case 3:
-              shad_dark = 0b00010000 & shad_octet;
-              break;
-            case 4:
-              shad_dark = 0b00001000 & shad_octet;
-              break;
-            case 5:
-              shad_dark = 0b00000100 & shad_octet;
-              break;
-            case 6:
-              shad_dark = 0b00000010 & shad_octet;
-              break;
-            case 7:
-              shad_dark = 0b00000001 & shad_octet;
-              break;
-          }
+          // fetch single bit out of bitfield
+          shad_dark = (0b10000000 >> shad_index%8) & shad_octet;
         }
         if (shad_dark) {
           memset(&info.data[x], shadowtable[alpha & info.data[x]], 1);
         }
       }
-    }
-  }
-  
-  // render highlights
-  for(int y = 0; y < donutspecularsize.h; y++) {
-    GBitmapDataRowInfo info = gbitmap_get_data_row_info(fb, y+specularoffset.y);
-    for(int x = specularoffset.x; x < donutspecularsize.w+specularoffset.x; x++) {
-      if (x+specularoffset.x < info.max_x && x+specularoffset.x >= info.min_x) {
-        uint16_t spec_index = x+(y*donutspecularsize.w)-specularoffset.x;
+      // render specular highlights
+      if (x >= specularbounds.origin.x && y >= specularbounds.origin.y && x < specularbounds.origin.x+specularbounds.size.w && y < specularbounds.origin.y+specularbounds.size.h) {
+        uint16_t spec_index = (x-specularbounds.origin.x)+((y-specularbounds.origin.y)*specularbounds.size.w);
         uint8_t spec_octet = donutspecular[spec_index/8];
         bool spec_white = 0;
         if ((x+y) % 2 == 0) {
-          spec_white = 0;
+          // keep highlightless, creating dithering effect
         } else {
-          switch (spec_index % 8) {
-            case 0:
-              spec_white = 0b10000000 & spec_octet;
-              break;
-            case 1:
-              spec_white = 0b01000000 & spec_octet;
-              break;
-            case 2:
-              spec_white = 0b00100000 & spec_octet;
-              break;
-            case 3:
-              spec_white = 0b00010000 & spec_octet;
-              break;
-            case 4:
-              spec_white = 0b00001000 & spec_octet;
-              break;
-            case 5:
-              spec_white = 0b00000100 & spec_octet;
-              break;
-            case 6:
-              spec_white = 0b00000010 & spec_octet;
-              break;
-            case 7:
-              spec_white = 0b00000001 & spec_octet;
-              break;
-          }
+          // fetch single bit out of bitfield
+          spec_white = (0b10000000 >> spec_index%8) & spec_octet;
         }
         if (spec_white) {
-          GColor highlight = GColorIcterine;
           memset(&info.data[x], highlight.argb, 1);
         }
       }
@@ -321,3 +257,4 @@ int main() {
   deinit();
 }
 
+