Animation Test, oh my!

master
Alina Marquardt 2016-06-05 18:27:26 +02:00
parent 2da99c1a20
commit f0cf492919
1 changed files with 62 additions and 119 deletions

View File

@ -3,6 +3,8 @@
#define ANTIALIASING true
#define WHWIDTH 18
#define DITHERFACTOR 85
#define LINES_PER_CHUNK 100
#define FRAME_DURATION 35
static uint8_t bayer8x8[] = {
0,32, 8,40, 2,34,10,42,
@ -26,57 +28,30 @@ typedef union GColor32 {
} GColor32;
typedef struct {
int hours;
int minutes;
} Time;
GContext *ctx;
Window* window;
Layer* layer;
AppTimer *timer;
uint32_t timer_timeout;
uint16_t animation_angle;
GPoint center;
} State;
static Window *s_main_window;
static Layer *s_canvas_layer;
static GPoint s_center;
static Time s_last_time;
// global state
static State g;
static bool debug = true;
/************************************ UI **************************************/
static void tick_handler(struct tm *tick_time, TimeUnits changed) {
// Store time
// dummy time in emulator
if (debug) {
s_last_time.hours = 0;
s_last_time.minutes = tick_time->tm_sec;
} else {
s_last_time.hours = tick_time->tm_hour;
s_last_time.hours -= (s_last_time.hours > 12) ? 12 : 0;
s_last_time.minutes = tick_time->tm_min;
}
// Redraw
if(s_canvas_layer) {
layer_mark_dirty(s_canvas_layer);
}
}
static int32_t get_angle_for_minute(int minute) {
// Progress through 60 minutes, out of 360 degrees
return ((minute * 360) / 60);
}
static int32_t get_angle_for_hour(int hour, int minute) {
// Progress through 12 hours, out of 360 degrees
return (((hour * 360) / 12)+(get_angle_for_minute(minute)/12));
}
static void update_proc(Layer *layer, GContext *ctx) {
static void render_part(State *state, Layer *layer, GContext *ctx) {
GRect bounds = layer_get_bounds(layer);
GRect texturebounds = GRect(s_center.x-64, s_center.y-64, 127, 127);
GRect texturebounds = GRect(state->center.x-64, state->center.y-64, 127, 127);
GRect bounds_mo = grect_inset(texturebounds, GEdgeInsets(9));
GRect bounds_ho = grect_inset(texturebounds, GEdgeInsets(23));
// Adjust for minutes through the hour
int32_t hour_deg = get_angle_for_hour(s_last_time.hours, s_last_time.minutes);
int32_t minute_deg = get_angle_for_minute(s_last_time.minutes);
uint16_t minute_deg = state->animation_angle;
uint16_t hour_deg = 360-minute_deg;
GPoint minute_hand_outer = gpoint_from_polar(bounds_mo, GOvalScaleModeFillCircle, DEG_TO_TRIGANGLE(minute_deg));
GPoint hour_hand_outer = gpoint_from_polar(bounds_ho, GOvalScaleModeFillCircle, DEG_TO_TRIGANGLE(hour_deg));
@ -87,34 +62,32 @@ static void update_proc(Layer *layer, GContext *ctx) {
graphics_context_set_stroke_color(ctx, GColorCobaltBlue);
graphics_context_set_stroke_width(ctx, WHWIDTH);
graphics_draw_line(ctx, s_center, minute_hand_outer);
graphics_draw_line(ctx, state->center, minute_hand_outer);
graphics_context_set_stroke_color(ctx, GColorCeleste);
graphics_context_set_stroke_width(ctx, WHWIDTH);
graphics_draw_line(ctx, s_center, hour_hand_outer);
graphics_draw_line(ctx, state->center, hour_hand_outer);
graphics_context_set_fill_color(ctx, GColorBlack);
graphics_fill_circle(ctx, s_center, WHWIDTH/4);
graphics_fill_circle(ctx, state->center, WHWIDTH/4);
// START OF TEXTURE MAPPING
GColor bgcolor = GColorIcterine; // background color for behind the objects
// load map parts
uint8_t map_numlines = 104; // max 168 (did 163)
ResHandle lut_handle = resource_get_handle(RESOURCE_ID_MAP_TEST);
size_t lut_res_size = 144*map_numlines*2;
size_t lut_res_size = 144*LINES_PER_CHUNK*2;
uint8_t *lut_buffer = (uint8_t*)malloc(lut_res_size);
resource_load_byte_range(lut_handle, 0, lut_buffer, lut_res_size);
ResHandle shad_handle = resource_get_handle(RESOURCE_ID_SHADING_TEST);
size_t shad_res_size = 144*map_numlines;
size_t shad_res_size = 144*LINES_PER_CHUNK;
uint8_t *shad_buffer = (uint8_t*)malloc(shad_res_size);
resource_load_byte_range(shad_handle, 0, shad_buffer, shad_res_size);
// define mapping metadata
//GSize mapdimensions = GSize(125, 80);
GSize mapdimensions = GSize(144, map_numlines);
//GPoint master_offset = GPoint(s_center.x-(mapdimensions.w/2), s_center.y-(mapdimensions.h/2)+4);
GSize mapdimensions = GSize(144, LINES_PER_CHUNK);
//GPoint master_offset = GPoint(state->center.x-(mapdimensions.w/2), state->center.y-(mapdimensions.h/2)+4);
GPoint master_offset = GPoint(0, 0);
GRect mapbounds = GRect(master_offset.x, master_offset.y, mapdimensions.w, mapdimensions.h);
@ -158,8 +131,7 @@ static void update_proc(Layer *layer, GContext *ctx) {
if (xpos > 0 || ypos > 0) {
uint8_t texturexpos = xpos/2;
uint8_t textureypos = 127-(ypos/2);
GColor texturepixel;
texturepixel.argb = texture_matrix[textureypos][texturexpos];
GColor texturepixel = (GColor8) texture_matrix[textureypos][texturexpos];
newpixel.r = texturepixel.r*DITHERFACTOR;
newpixel.g = texturepixel.g*DITHERFACTOR;
newpixel.b = texturepixel.b*DITHERFACTOR;
@ -185,10 +157,8 @@ static void update_proc(Layer *layer, GContext *ctx) {
}
uint8_t specularmap = shad_buffer[surfindex];
uint8_t shadowmap = specularmap & 0b00001111;
specularmap = (specularmap & 0b11110000) >> 4;
specularmap *= 16;
shadowmap *= 16;
uint8_t shadowmap = (specularmap & 0b00001111)*16;
specularmap = ((specularmap & 0b11110000) >> 4)*16;
// subtract shadows
newpixel.r -= (newpixel.r > shadowmap) ? shadowmap : newpixel.r;
@ -217,81 +187,54 @@ static void update_proc(Layer *layer, GContext *ctx) {
free(shad_buffer);
gbitmap_destroy(texture);
// fx (chromatic aberrations)
for(uint8_t y = 0; y < bounds.size.h; y++) {
GBitmapDataRowInfo info = gbitmap_get_data_row_info(fb, y);
for(uint8_t x = info.min_x; x <= info.max_x; x++) {
GColor fbpixel, fbpixel1, fbpixel2;
fbpixel.argb = info.data[x];
fbpixel1.argb = info.data[x];
fbpixel2.argb = info.data[x];
if (x+1 <= info.max_x) {
fbpixel1.argb = info.data[x+1];
fbpixel.g = fbpixel1.g;
}
if (x+2 <= info.max_x) {
fbpixel2.argb = info.data[x+2];
fbpixel.b = fbpixel2.b;
}
memset(&info.data[x], fbpixel.argb, 1);
}
}
// release frame buffer
graphics_release_frame_buffer(ctx, fb);
}
static void window_load(Window *window) {
Layer *window_layer = window_get_root_layer(window);
GRect window_bounds = layer_get_bounds(window_layer);
s_center = grect_center_point(&window_bounds);
s_center.x -= 1;
s_center.y -= 1;
s_canvas_layer = layer_create(window_bounds);
layer_set_update_proc(s_canvas_layer, update_proc);
layer_add_child(window_layer, s_canvas_layer);
}
static void window_unload(Window *window) {
layer_destroy(s_canvas_layer);
}
/*********************************** App **************************************/
void animation_init(State* state) {
state->animation_angle = 0;
GRect window_bounds = layer_get_bounds(state->layer);
state->center = grect_center_point(&window_bounds);
state->center.x -= 1;
state->center.y -= 1;
}
static void animation_layer_update(Layer *layer, GContext *ctx) {
render_part(&g, layer, ctx);
}
void animation_update(void* data) {
State* state = (State*)data;
state->animation_angle += (state->animation_angle < 360) ? 1 : 0-state->animation_angle;
layer_mark_dirty(state->layer);
state->timer = app_timer_register(state->timer_timeout, &animation_update, data);
}
static void init() {
srand(time(NULL));
g.window = window_create();
window_stack_push(g.window, true);
Layer* window_layer = window_get_root_layer(g.window);
GRect window_frame = layer_get_frame(window_layer);
time_t t = time(NULL);
struct tm *time_now = localtime(&t);
if (debug) {
tick_handler(time_now, SECOND_UNIT);
} else {
tick_handler(time_now, MINUTE_UNIT);
}
g.layer = layer_create(window_frame);
layer_set_update_proc(g.layer, &animation_layer_update);
layer_add_child(window_layer, g.layer);
s_main_window = window_create();
window_set_window_handlers(s_main_window, (WindowHandlers) {
.load = window_load,
.unload = window_unload,
});
window_stack_push(s_main_window, true);
animation_init(&g);
if (debug) {
tick_timer_service_subscribe(SECOND_UNIT, tick_handler);
} else {
tick_timer_service_subscribe(MINUTE_UNIT, tick_handler);
}
g.timer_timeout = FRAME_DURATION;
g.timer = app_timer_register(g.timer_timeout, &animation_update, &g);
if (debug) {
light_enable(true);
}
}
static void deinit() {
window_destroy(s_main_window);
app_timer_cancel(g.timer);
window_destroy(g.window);
layer_destroy(g.layer);
}
int main() {